Planet Coaster® - the future of coaster park simulation games has arrived! Surprise, delight and thrill incredible crowds as you build your coaster park empire - let your imagination run wild, and share your success with the world.
User reviews:
Very Positive (1,189 reviews) - 91% of the 1,189 user reviews in the last 30 days are positive.
Very Positive (11,860 reviews) - 89% of the 11,860 user reviews for this game are positive.
Release Date: Nov 17, 2016

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Recent updates View all (68)

July 13

Update 1.3.2

Hi coaster friends,

We have Update 1.3.2 here for you - the team have been working hard as ever to take care of several bug fixes, kindly reported by you. Have a look at the update notes below! Please keep giving us your feedback on the forums as well as through bug reports, so we can continue to make the best game possible.

General Tweaks

  • Triggers can now be set to delay at 0.01 second increments

  • Added 'Mountain Woods by Headcrash' video to the billboard options, the winning video of the Commercial Break competition
  • Improved the trajectory variance on fireworks

  • Added a button for changing a saved park's biome to the My Parks screen
  • Improved The Cottage Lamp browser icon

Ride/Coaster Bug Fixes
  • Tracks no longer flicker when scaled, when attaching a mid or exit section to a standard track piece
  • Increased the maximum drop angle of the De-Gen coaster
  • Fixed an issue where there seat cameras were missing from the Iron Horse and Connie Express rides
  • Fixed an issue where triggers would occur only once the race was won on the Speed ride
  • Lowered the Gnarler seat camera
  • Fixed an issue where changing a ride sequence would not save immediately
  • Fixed an issue where raising a ride too high would cause its floor to disappear
  • Fixed an issue where rides could be raised through paths
  • Improved the breaking of the Viper One station, which should prevent trains going over the station on the final pass
  • The Sky Watcher is no longer classed as a thrill ride
  • Fixed some clipping for larger guests on the Power Up coaster
  • Added inversions to the Tiamat coaster

Scenery Bug Fixes
  • Video billboards now properly support the VP9 codec
  • Fixed an issue where multi-launch fireworks would only fire one firework when triggered by a Display Sequencer
  • The Paddle Steamer scenery item should retain its custom colour when being placed after other items
  • Updated the Cosmic Cow Ice Cream Wall Sign 2 Lit - since this item was a duplicate of the milkshakes variant, it now advertises ice cream
  • Fixed an issue where the flag would detach from the Large Customisable Standing Flag
  • Improved culling distances for fireworks blueprints
  • Reduced the minimum track length for the Trident coaster so it is consistent with the Bolt coaster
  • Fixed an issue where Display Sequencers would not trigger other sequencers at a high frequency
  • Increased the maximum train length to 12 cars for the Gnarler coaster
  • Removed extraneous custom colour slots for fireworks
  • Improved performance of video performance so that they scale relative to game performance
  • Improved the collision for the Wagon Stand Piano
  • Improved the position of guests on the Blackout ride
  • Fixed Natural Wood Plank Square Half Arch and Painted Wood Batten Square Half Arch to be correctly name in German

UI Bug Fixes
  • Rounding down no longer affects rollercoasters completing objectives
  • Improved persistence of filters between browser tabs
  • Fixed an issue where shops had to be renamed twice
  • Fixed an issue where the delay field for triggered objects could not be edited
  • Updated the icon used for stopping a music track on a Display Sequencer
  • Fixed an issue where view and unsubscribe buttons would not function for Steam Workshop blueprints added while the game was running
  • Fixed an issue with using apostrophes in the name of Display Sequencer groups
  • Added images for the Liberty and Uncle Sam hats in guest's inventories
  • Improved the representation of ride names and types in the coaster browser
  • Custom Biome park names now support ampersand characters
  • Tracked rides now have the correct icon on the Park Management Special Effects screen
  • Fixed previous run heatmaps on the Power Up coaster
  • Improved scaling of the Music Picker list for rides and music speakers
  • Fixed an issue with the Trigger editor text input selection

Guest Bug Fixes
  • Guests will no longer go through railings to leave a ride that has been closed
  • Guests will no longer wander into the distance when leaving a ride
  • Fixed an issue where guests would walk through railings on raised paths
  • Fixed an issue where guests would not use stairs correctly when exiting a ride

Audio Bug Fixes
  • Added audio cues to certain career award popups
  • Added audio effects for a number of tabs and subcategories in the browser
  • Fixed an issue with User music and Planet Coaster music filters not working correctly for speakers or display sequencers that are part of a building

139 comments Read more

June 28

Update 1.3.1

Hi coaster friends,

Thanks so much for all your diligent bug reporting and helping us by sending your feedback after yesterday's Summer Update release! We really appreciate your dedication and effort [heart] Please have a look at the Update Notes below; should you have any more issues, please continue to report them to us with as much information as possible.

Thank you again for your support; we've been completely blown away by your fireworks displays and creative use of all the new features!

Update Notes 1.3.1

General Tweaks

  • Disabled the playback button on the Display Sequencer, if you cannot afford the entire display
Bug Fixes
  • Fixed an issue where the default colour for Fairytale Castle pieces, including windows, doors and roofing were coming through black
  • Display Speakers can now be renamed via the Display Sequencer UI
  • Fixed an issue where parks and blueprints could not be uploaded to the Steam Workshop
  • The Viper One no longer has an invisible loop section
  • Triggered Speakers now continue to play user content after their content is previewed
  • Video Billboards now play content the first time when selected while editing a building
  • The Confetti Cannon will now fire its effect correctly at 2x and 5x speeds
  • The status of Video Billboards is now update on Park Management screen
  • Guests now properly fill out rows on the Power Up coaster
  • The customisable flags now have proper names
  • General stability fixes and improvements

142 comments Read more


“A game that occupies your thoughts when you're not playing it, and it's thoroughly captivating when you are.”
9/10 – Gamespot

“If you've any interest at all in theme park design, or if you thrill at the idea of being able realise your every fantastical, architectural whim (even if it's just putting down a bunch of rocks just so), then you'll likely adore Planet Coaster.”

“Planet Coaster is just about everything I could have asked for in a modern resurrection of the theme park sim genre - and then some.”
8.5/10 – IGN

About This Game

Planet Coaster brings fresh thrills, fireworks and new customization options for every player in the FREE Summer Update. Fireworks are an explosive new way to customize parks, design epic firework displays with the new Display Sequencer, trigger them alongside other park events, and even choreograph them to custom music! Not only that, new to Planet Coaster: new rides, new coasters, video and image billboards, new scenario’s, ride sequencer, painted wooden supports and new scenery pieces!

Planet Coaster® - the future of coaster park simulation games has arrived! Surprise, delight and thrill incredible crowds as you build your coaster park empire - let your imagination run wild, and share your success with the world.

Piece-by-Piece Construction: Planet Coaster makes a designer out of everyone. Lay paths, build scenery, customize rides and make everything in your park unique with piece-by-piece construction and over a thousand unique building components.

Landscape Sculpting: Play with nature and reshape the land beneath your feet. Sculpt the landscape to raise mountains, form lakes, dig caverns and even build islands in the sky, then weave coasters through your park above ground and below.

Total Authenticity: Recreate your favorite rides or leave the real world at the door. However you love to play, the most realistic rides and most realistic reactions from your guests make Planet Coaster the most authentic simulation ever.

Simulation Evolved: The deepest park simulation in gaming history rewards your skills and makes management fun. Control every aspect of your guests’ experience and watch as Planet Coaster’s world reacts to your choices in an instant.

A Living World: Every park guest is an expressive individual who thinks, feels and explores your park with their own interests and desires. Together Planet Coaster’s guests will tell you at a glance just how well your park is run.

Park Management: You’re the boss with accessible controls that make management fun. Test your skills in a campaign of creative scenarios, or just build for fun and tweak your parks to surprise, delight and thrill your guests.

Communal Creation: Planet Coaster links coaster fanatics and creators around the world with the Steam Workshop community hub. Trade scenery, rollercoasters and even entire parks with other players, and add the world’s wildest creations to your own park.

Be Inspired: Discover new content from the world’s best coaster park creators every day. Browse and download content from your favorite creators, or choose from the latest designs selected by the Planet Coaster dev team.

Share Your Creativity: Whether it’s a magnificent ice cream shop or the world’s most thrilling coaster, build it, name it and share it with the planet. Join a community of creators and see your designs appear in parks around the world.

System Requirements

    • OS: Windows 7 (SP1+)/8.1/10 64bit
    • Processor: Intel i5-2300/AMD FX-4300
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 560 (2GB)/AMD Radeon 7850 (2GB)
    • DirectX: Version 11
    • Storage: 8 GB available space
    • OS: Windows 7 (SP1+)/8.1/10 64bit
    • Processor: Intel i7-4770/AMD FX-8350
    • Memory: 12 GB RAM
    • Graphics: nVidia GTX 980 (4GB)/AMD R9 380 (4GB)
    • DirectX: Version 11
    • Storage: 8 GB available space
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