Planet Coaster® - the future of coaster park simulation games has arrived! Surprise, delight and thrill incredible crowds as you build your coaster park empire - let your imagination run wild, and share your success with the world.
User reviews:
Recent:
Very Positive (504 reviews) - 89% of the 504 user reviews in the last 30 days are positive.
Overall:
Very Positive (10,994 reviews) - 89% of the 10,994 user reviews for this game are positive.
Release Date: Nov 17, 2016

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Recent updates View all (66)

June 27

Summer Update 1.3, Update Notes



Hi coaster friends,

Our wonderful Summer Update is now LIVE! After showing you the live build last week and teasing you with beautiful images of fireworks and billboards, the 1.3 update is now available for download – if you already own the game, it will automatically roll out to you via Steam.

Aside from fireworks and billboards, we have eight new coasters and rides, three new Scenarios, a new Stars and Stripes scenery set, the option to trigger rides, custom biomes, and more! We can’t wait to see what you come up with, from fireworks shows to relaxed summer scenes!

https://www.youtube.com/watch?v=4boltLXFnDQ


Keep your eyes peeled for more info on our upcoming fireworks competition, join us on YouTube (Wednesday 7PM BST), Twitch (Tuesday 1PM BST) and Facebook Live (Friday 2:30PM BST), and send us your creations at community@frontier.co.uk!

Please enjoy the full Update Notes below!

New Features

  • Display Sequencer - a powerful new tool for creating awesome experiences. The Display Sequencer allows you to trigger objects just like coasters and rides do
    • Find the Display Sequencer in its own area in the Scenery tab
    • Attach triggerable objects and add delays to fire them off at specific times
    • Use groups to organise your objects
    • Attach other sequencers to the sequencer to next and chain multiple displays
    • Use scheduling to mark key points in your park's opening hours, or important dates in the year
    • Set a music track on the sequencer to choreograph amazing displays
    • The UI improvements the display sequencer has transfers to coasters, track rides and rides too
    • Notification added when funds are not available to trigger fireworks


  • Fireworks - a new type of triggerable object!
    • Fireworks boost your guests' happiness
    • Fireworks cost money each time they are launched
    • Fireworks do not cost money until you place them. Previewing from the browser costs nothing
    • Fireworks that are locked in a scenario do not cost money to trigger
    • Fireworks are only triggerable
    • Fireworks have many colour options to get the perfect display


  • Video Billboards - a new type of triggerable object for custom content
    • Apply images and video to screens of many sizes
    • Screens support WebM video and JPG, PNG, TIFF and BMP images
      • Some image formats encounter brightness issues. JPG with an sRGB profile embedded display correctly and we currently recommend this format for your images

    • Video on billboards can be triggered from any source, like other effects
      • We are working on having audio coming from video billboards in the near future

  • Triggers for Rides - displays now work with rides
    • Each sequence in a ride now counts as a trigger
    • Use ride sequences to create displays centered around rides, with the same delay mechanism as display sequencers

  • Display Cameras - a new way to view displays
    • Display Sequencers have a special mode to create invisible Display Cameras
    • Use the Free Look camera to set up the best viewpoints
    • When it's showtime, use the camera option in the display sequencer to cycle throw and view the connected Display Cameras

  • Display Speakers - extend the range of your Display Sequencer's audio
    • Attach the new type of speaker to Display Sequencers
    • Music from sequencers will play back on these speakers
    • You can attach a speaker to multiple sources too, to keep the audio source consistent

  • Painted Wooden Coasters - White Woody's are now available!
    • All wooden coasters now support painted tracks

  • Custom Biomes - create your dream landscape
    • A new option is available in the Sandbox and Challenge modes
    • Select the types of terrain, background ambience and distant terrain to create the perfect environment
    • Custom Biomes can also be retroactively applied to old parks when you load them - hold the left CTRL button when clicking Resume from the My Parks screen
    • Custom Biomes can only be retroactively applied to Sandbox Parks and Challenge Parks

  • Paint Mode for Terrain sculpting - 3 ways to paint while sculpting terrain
    • Auto-paint - paints the terrain you are sculpting based on its height. This is the original method for sculpting terrain
    • Use Selected - paints the terrain you are sculpting with the current selection in the Painting tab
    • Sampled - paints the terrain with the terrain texture under the mouse cursor

  • Multiple Pass Stations
    • The new Power Up and Viper One coasters have a new option in the Operations tab to set the number of station passes before braking
    • This new option allows players to create realistic coasters that pass through the station multiple times, in either direction!

  • User Sound Effects
    • Triggered Speakers now support user content. Add your own sound effects the same way you do with Music Speakers!

  • No Clip Camera toggle - allows your camera to move through terrain
    • There is now an option to turn off camera collision in the Camera tab of the Game Options menu

New Rides

  • Iron Claw - The Iron Claw is a classic pendulum ride that’s been very popular in many parks around the globe. This extreme thrill ride holds up to 32 guests at a time and swings them 65 feet in the air while the cabin continuously spins. The sensations experiences are zero to heavy downward g-forces as the guests are flung in all directions and almost completely upside down.
  • Sky Watcher - The Sky watcher is a large observation tower that elevates your guests to 138m into the air to give the most impressive vista of your parks and the rotating cabin offers amazing panoramic views. The movement is graceful and is suitable for all ages. The structure is and elegant and beautiful combination of glass and steel and enhanced with a beautiful lighting arrangement this will give your park an iconic landmark for your guests to wonder at. This ride seats up to 60 guests at a time making it the highest capacity of any ride currently in game.
  • Black Out - The Blackout is an extreme inverting swing-ship, and has been inspired by the classic Looping Starship. This ride harkens back to the golden age of when the space race was flourishing. With a capacity to hold up to 50 guests and standing at 22 meters it’s a great major ride for your parks.

New Coasters

  • Power Up - The Power-up is a compact coaster ideal for squeezing into those tight spaces in your park. The train design is very open to offer maximum thrills and exposure to the elements. A vertical lift that takes the train uphill at 90 degrees and then the car then turns another 90 degrees upside down and is released into a terrifying plummet through a heart line roll down into a vertical drop and back through the station, back up the chain-lift again where it the rolls backwards through the station again a couple of times until it’s caught and lowered backwards into the station. A short but brutal ride guaranteed to scare the wits out of your guests.
  • Viper One - The Viper One up is a multi launch, twisted impulse, LIM shuttle coaster that consists of two large towering supports that hold up a 66m inline-roll at each end. As the coaster passes through the station the train get hurled up further up the track with each run until it almost reaches the top of each tower and giving the sensation the the train is going to fly off the end of the track.
  • Gnarler - The Gnarler is a new wooden coaster car to help celebrate the addition of painted wooden supports. The train is adds a more modern wooden coaster train design tom the traditional wooden coasters family. The train chassis are incredibly detailed with stylish and beautifully crafted interior and unique lead car.
  • De-Gen and Bolt - Something often requested by the Planet Coaster community was to have the sit-down boomerang coaster car (Trident) to appear on the ‘looping coaster track’ (The American Arrow) and visa-versa. We not only did this by creating two new coasters but we also gave them an upgrade with a new lick of paint and some minor cosmetic tweaks and they look beautiful.

New Scenarios

  • Goldmine Tower - Some poor fella bought this mine from a prospector, and took out some big loans to pay for it. Turns out it was a scam. The varmint had salted the mine! Now he’s trying to turn it into a tourist attraction with fireworks and Old West-style streets, but it’s not doing as well as he hoped and he needs your help.
  • Miss Elly's Diner - Miss Elly's Diner has some great facilities, including a big wooden coaster for a spot of excitement! But its remote location means it doesn’t see many visitors, and its potential isn’t being realised. Can you build on this location and draw in the crowds?
  • Starship Hanger - They filmed some pretty famous movies out here in the desert. It kind of looks like Mars, don’t it. The place isn’t much in demand any more – it’s all CGI these days – but the company doesn’t want to let it go. They want you to turn it into a theme park instead!

Coaster and Tracked Ride Blueprints

  • 'Steam' - Luna Autos Powered Tracked Ride blueprint
  • 'Tornado' - The Monster Coaster blueprint

New Scenery

  • Over 60 new scenery pieces including:
    • Americana Celebration Scenery
    • Video Billboards
    • Fireworks Special Effects
    • Wild West band pieces

  • 8 Fireworks display blueprints
  • 12 building blueprints from the 'Downtown' scenario, for all your metropolitan needs
  • 2 building blueprints from the 'Oak Island' scenario
  • 18 building blueprints from the 'Chief Beef's Raceway' scenario, for your Rivera parks

User Interface

  • Career screen has been improved. Parks are now sorted by difficulty and highlighted if they are new
  • Added time controls to the blueprint thumbnail screen. Capture your creations in their best light!
  • Added text to the Coaster Utilities buttons, to make them easier to understand
  • Added a new sort type to the browser, allowing players to find recently added items

Guests

  • Added new guest and avatar parts
    • New face, hair, body and legs for Slim Teen Females
    • New face and hair for Slim Teen Males

  • 2 new Uncle Sam and Liberty hats for avatars. Guests can purchase these new hats from Hats Fantastic shops too!

Ride/Coaster Bug Fixes

  • Fixed an issue where the chain lift could overlap the track on the Black Falcon coaster
  • Fixed an issue where the wheels were clipping on the Monster coaster
  • Fixed an issue where guests would clip through the Pioneer seats
  • Fixed an issue where guests were clipping through their seats on the Kick-Flip
  • The speed of the Monster coaster's chainlift is now correctly represented in the UI
  • Highlighting now changes when on coaster pieces with no money
  • Track supports can now be disabled for the Chopper's Creek
  • Fixed an issue where there was no catwalk available for pieces on the Launched Torque coaster
  • Adjusted the teacups door which clipped through guests
  • Fixed an issue where the Sprint 500 coaster was not using the correct block sections
  • Custom colours should no longer reset on the Chopper's Creek and Speed rides
  • Station supports now properly appear in the blueprint preview image
  • Fixed an issue where selecting a track piece produced no sound
  • Adjusted the camera so players cannot push the camera too far out of the playable area
  • Fixed an issue where the Flying Stingray coaster clipped through the station
  • Fixed an issue where the cabin positions of the ZoZo ride would reverse
  • Fixed an issue where incomplete and block section rides would not continue testing after loading
  • Fixed an issue where the cinematic camera would go through the roof of the Bumpin Derby ride
  • Updated the Choppers Creek ride to have supports at all heights
  • Steel Hydra tires now rotate correctly
  • Fixed an issue where the Steel Hydra chain lift had an incorrect ladder
  • Fixed an issue where the Sprint 500 wheels were floating
  • A ride's floor will no longer disappear if the ride is raised with a building piece selected
  • Boomerang coasters can now correctly have their supports disabled
  • Supports for Boomerang coasters would not appear in the blueprint preview screen
  • Go Karts can be properly researched for parks made prior to update 1.2.1
  • Go Kart chicanes will now correctly highlight
  • Go Kart track pieces can now correctly have their supports disabled
  • Fixed an issue where autocomplete would be enabled for certain parts of the Go Kart track
  • Already placed Go Kart track pieces can now be banked
  • Fixed an issue where the cinematic camera on the Go Karts went through the floor
  • Added custom colours for the Malice Unchained coaster car
  • Removed unintended custom colours from the Iron Fury Hybrid coaster car
  • Fixed an issue where the Sprint 500 block sections were floating
  • Go Kart chicanes can now properly have their supports disabled
  • Fixed an issue with Go Kart chicanes losing their highlighting
  • Updated the lap bars on the Hyperspin to be animated
  • Fixed an issue where changing load rules would stop a ride from functioning correctly
  • Fixed some sequences on the Pathos III ride which would cause music to restart

Scenery Bug Fixes

  • Moved female guests so they do not float when sitting on benches
  • Updated the back of ride signs so they do not have flipped textures
  • Music on a speakers can now be changed if part of a building
  • Fixed an issue where the collision on the Sci-fi Tower Defense base was incorrect
  • Previously placed scenery is now affected by the 'Disable Scenery Collision' option if it is on
  • Using a controller is no longer super responsive while in security and ride cameras
  • The Clockwork Tower scenery item is no longer free to use
  • Fixed textures on the some Castle Minaret items
  • Added custom colour options to the Wall Mounted Security Camera
  • Fixed an issue where the Square Lamp had dark patches on its sides
  • Added some cost to the Chicane Right Road Sign
  • Fixed an issue where the Park Bench 2 and Park Bin 2 did not support custom colours
  • Added new versions of the Iron Wheel and Iron Wheel Small that now support animation

UI Bug Fixes

  • Moving scenery will no longer automatically open the Buildings tab of the browser
  • Added more detail to the labels on Challenge parks, when selecting a park to load
  • Fixed an issue where the testing heatmap would reset on the Bakasura coaster
  • Updated the tooltips and cost of some shop blueprints to be accurate to their cost
  • Work rosters can now be created for objects that are locked
  • Open and close buttons now properly work on Transport Rides
  • The Duplicate and Advanced move function now has a keybind
  • Fixed an issue where the Duplicate and Advanced move function was not aligning new pieces from the browser
  • Rotation now works on Half Loop Down track pieces, where placed after a Half Loop Up track piece
  • Triggered Speakers now properly save their pitch values in their info panel
  • Recent building items now include objects added to buildings
  • Priority Pass price information is now correctly reflected in the Park Management screen
  • The camera mode will now remain the same when centering on the victim of a crime
  • The coasters search field now also accepted the coaster type

Guest Bug Fixes

  • Fixed an issue where guests would wander between the park entrance and a ride repeatedly
  • Fixed an issue where guests would clip through park and ride entrances
  • Updated vendors teeth to stop them clipping through their faces
  • Fixed an issue where guests would leap to the ground, when on crowded stairs
  • Park capacity settings are now properly saved
  • Changing load rules while guests are boarding will no longer cause them to teleport across the park

Audio

  • Added a new music track - 'The Wonderful Planet of Coaster - Fireworks Mix'
  • Added placeable ambience for Western level
  • Coaster tweaks: matched brake attenuations to other coaster elements, reduced distance of Steel coasters, fixed missing start and stop sounds
  • Crowd updates: re-balanced mascots, indoor crowd, improved conversations and emotes to be more audible, how crowd audio plays over distance
  • Scenery updates - early reflections updated to give better indoor environment mix

Audio Bugs

  • Fixed an issue where shop music would continue playing while the game was paused
  • Fixed Go Kart music to stop it always playing at low intensity
  • Tweaked crowds which were too loud next to nearly empty paths
  • Gave the mechanic a pep talk so he does not sigh so often
  • Fixed an issue where particle effects would cut off
  • Stopped the Witch Flying item playing its audio once the animation finished
  • Fixed an issue where guests would repetitively scream on rides

158 comments Read more

June 13

Planet Coaster Summer Update 1.3

The sun is shining, the leaves are green, and our entertainers have all packed their appropriate beach outfits. Chief Beef is getting ready for an epic barbecue party, Cosmic Cow has never sold this many ice creams before, and Miss Elly... is totally fine because she’s used to the desert heat!

We can only be rambling about one thing: our FREE Summer Update is coming! Announced today at E3, this all new seasonal fiesta is making its way to you on June 27, 2017. This update is our third major free update to Planet Coaster alongside December’s Winter Update and April’s Spring Update as well as numerous additional smaller updates bringing new languages, rides, collision toggles and much more.

Start this sunny season with a sizzling fireworks extravaganza! Celebrate your park’s milestones or dazzle your guests with explosive shows; the new Display Sequencer lets you customise and trigger up to 100 pieces (including animatronics and FX), so you can play around with a wide variety of fireworks that can even be choreographed to custom music! Endless fantastic spectacles are possible, but you can check out the fireworks trailer below for some initial inspiration:

https://www.youtube.com/watch?v=9PB2x_Q5Leg

Hype up your guests even more with Video Billboards! These new panels let you place your own textures and videos into your parks; we will explain more about how the billboards work when the update goes live on June 27, and those of you who don’t want to upload anything can choose from a selection of pre-recorded videos and stills that will be available in-game. Just imagine: you can play your own Commercial Break entry on repeat!



The new Ride Sequencer gives you all the control over your favourite rides, and you can personalise your wooden coasters even further with painted wooden supports! For that ultimate summer flair, we’re also releasing a host of celebratory scenery pieces, such as inflatables, flags, and bunting that can be customised to perfection.

We’re adding three new Scenarios to the Career mode: visit Miss Elly’s Diner, test your firework skills in the Goldmine Tower, or fly through the galaxy in Starship Hangar. And of course, we couldn’t go without expanding the coaster and ride family with eight new members! Say hello to five new coasters: the Gnarler (modern train on wooden supports), Viper One (multi-launch coaster), Power Up (compact coaster), De-Gen (21st century train on traditional looping track), and Bolt (modern boomerang coaster).
The Viper One and Power Up have a very special new feature as well: dual-direction launch stations! Send your guests flying forwards and backwards with this amazing new option!

As for the rides, we’ve got the Iron Claw (classic pendulum ride), Blackout (swinging ship on an inverted loop), and Sky Watcher (observation platform with rotating cabin). We can’t wait to see how you’ll incorporate these across your parks!



We will of course be implementing general improvements and bug fixes as well; you’ll be able to get all the information from the Update notes on June 27. We hope you’re as excited as we are for all this new content. Tune in to our Wednesday livestream on June 14 at 7PM BST with Ed and Bo to recap these announcements and play PlanEd Boster, and on June 21 with Bo and Sam Denney for a pre-update live build stream! Hope to see you all there!

https://www.youtube.com/c/planetcoaster/live

685 comments Read more

Reviews

“A game that occupies your thoughts when you're not playing it, and it's thoroughly captivating when you are.”
9/10 – Gamespot

“If you've any interest at all in theme park design, or if you thrill at the idea of being able realise your every fantastical, architectural whim (even if it's just putting down a bunch of rocks just so), then you'll likely adore Planet Coaster.”
Eurogamer

“Planet Coaster is just about everything I could have asked for in a modern resurrection of the theme park sim genre - and then some.”
8.5/10 – IGN

About This Game

Planet Coaster brings fresh thrills, fireworks and new customization options for every player in the FREE Summer Update. Fireworks are an explosive new way to customize parks, design epic firework displays with the new Display Sequencer, trigger them alongside other park events, and even choreograph them to custom music! Not only that, new to Planet Coaster: new rides, new coasters, video and image billboards, new scenario’s, ride sequencer, painted wooden supports and new scenery pieces!

Planet Coaster® - the future of coaster park simulation games has arrived! Surprise, delight and thrill incredible crowds as you build your coaster park empire - let your imagination run wild, and share your success with the world.



Piece-by-Piece Construction: Planet Coaster makes a designer out of everyone. Lay paths, build scenery, customize rides and make everything in your park unique with piece-by-piece construction and over a thousand unique building components.

Landscape Sculpting: Play with nature and reshape the land beneath your feet. Sculpt the landscape to raise mountains, form lakes, dig caverns and even build islands in the sky, then weave coasters through your park above ground and below.

Total Authenticity: Recreate your favorite rides or leave the real world at the door. However you love to play, the most realistic rides and most realistic reactions from your guests make Planet Coaster the most authentic simulation ever.




Simulation Evolved: The deepest park simulation in gaming history rewards your skills and makes management fun. Control every aspect of your guests’ experience and watch as Planet Coaster’s world reacts to your choices in an instant.

A Living World: Every park guest is an expressive individual who thinks, feels and explores your park with their own interests and desires. Together Planet Coaster’s guests will tell you at a glance just how well your park is run.

Park Management: You’re the boss with accessible controls that make management fun. Test your skills in a campaign of creative scenarios, or just build for fun and tweak your parks to surprise, delight and thrill your guests.



Communal Creation: Planet Coaster links coaster fanatics and creators around the world with the Steam Workshop community hub. Trade scenery, rollercoasters and even entire parks with other players, and add the world’s wildest creations to your own park.

Be Inspired: Discover new content from the world’s best coaster park creators every day. Browse and download content from your favorite creators, or choose from the latest designs selected by the Planet Coaster dev team.

Share Your Creativity: Whether it’s a magnificent ice cream shop or the world’s most thrilling coaster, build it, name it and share it with the planet. Join a community of creators and see your designs appear in parks around the world.

System Requirements

    Minimum:
    • OS: Windows 7 (SP1+)/8.1/10 64bit
    • Processor: Intel i5-2300/AMD FX-4300
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 560 (2GB)/AMD Radeon 7850 (2GB)
    • DirectX: Version 11
    • Storage: 8 GB available space
    Recommended:
    • OS: Windows 7 (SP1+)/8.1/10 64bit
    • Processor: Intel i7-4770/AMD FX-8350
    • Memory: 12 GB RAM
    • Graphics: nVidia GTX 980 (4GB)/AMD R9 380 (4GB)
    • DirectX: Version 11
    • Storage: 8 GB available space
Customer reviews Learn More
Recent:
Very Positive (504 reviews)
Overall:
Very Positive (10,994 reviews)
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