QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.
All Reviews:
Very Positive (358) - 93% of the 358 user reviews for this game are positive.
Release Date:
Dec 19, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows active involvement from the community while QuiVr continues to improve and add features. This is critical in creating a polished and fun final product!”

Approximately how long will this game be in Early Access?

“QuiVr will be in early access until mid 2018 as it continues to make large strides in development and everything is still subject to change.”

How is the full version planned to differ from the Early Access version?

“The current planned additions include:
  • Additional abilities and items
  • More varied enemies
  • Achievements and statistics
  • A huge lumbering colossus that you can ride and shoot from

A full list of features can be seen in our public design doc

What is the current state of the Early Access version?

“Players can play a full game experience in the Frostfall Canyon as well as participate in personal and competitive multiplayer target practice. Features currently include
  • Well polished bow mechanics
  • Expressive enemies with interesting behaviors
  • Mixture of polished and placeholder graphics
  • Persistent armor/ability collection to change how you look and play
  • Single and Multiplayer experience
  • Global leaderboards

Will the game be priced differently during and after Early Access?

“Price will increase throughout the life of Early Access as the game improves.”

How are you planning on involving the Community in your development process?

“Each recommendation in the discussions section or Reddit forums is read and most are replied to. The entire point of Early Access is to get community feedback, so all suggestions are welcome and encouraged!”
Read more
Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (256)

February 20

Patch 0.44.02

New Event


Over the last few weeks I've been working on a new boss. It turns out that boss design is actually pretty hard and this new one just isn't as 'fun' as I want it to be. To keep on schedule I had an extra event that was completed for the initial proof of concept for 'puzzle' event tiles. I was saving it until either the end (when I could finish the events early) or if I got stuck on a particularly difficult event that I needed some extra time on. So here we are!

This should give me two more weeks to finish up the new boss, and I hope to complete it in less time to give me a bit more buffer for future event tiles.

Other Changes and Fixes
  • Updated map seed
  • Increased audio clip limit to 25 (up from 15) to prevent audio cutoff
  • Fixed issue with map layout syncing
  • Fixed issue with teleporter activation sync (particularly before/after events)
  • Event Tiles are now every 8 gates (down from 10)
4 comments Read more

February 13

Patch 0.43.86

Updated Design Document
The updated design document is now complete! There you can still see the original document (linked in the new one), but this one now outlines the path to leaving early access during the beginning of summer.
https://docs.google.com/document/d/1IoYxQnIkwoChMVEKSg_unEqiaeLtxvOZlarU55_KjnA

Void EnvironmentVisuals


After some feedback this week regarding difficulty navigating the Void environment, a number of changes have been made to help preserve depth perception and understanding of the topography while maintaining the monochromatic feeling. While there is a slight performance hit for the rim-lighting effect, the improvements to the physics system should offset it.

Other Changes and Fixes
  • Update to Unity 2017.3.0p4
  • Lock Rotation is now enabled by default
  • Improved tile physics performance (reason for large download size)
  • Moved start orb down for visibility
  • Double check shielding enemy clearing
  • Teleporters can no longer trigger ability activation
  • AFK timer no longer resets after teleporting from gate closing
  • Improved laser sound indication
  • Can no longer reroll primordial items
  • Fixed freeze effect error
  • Fixed boosted teleporter error
  • Updated map seed
6 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Design Document

Here is the Public Design Document that outlines the plans for leaving Early Access.

About This Game


QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...


With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.

Features

  • Best in class bow and arrow physics: researched with and modelled after real life counterparts
  • Drop-in/Drop-out multiplayer
  • Global, weekly leaderboards
  • Fluid Difficulty System to provide challenge for all skill levels
  • Customizable Armor: Change your appearance and abilities to help destroy the encroaching hordes (and look awesome doing it)
  • Personal and competitive target practice
  • Unique, expressive cast of enemies
  • Spectator mode with cinematic camera
  • And so much more!

Official Discord: https://discord.gg/8Y3CtCr

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel i5-4590 3.3 GHz
    • Memory: 6 GB RAM
    • Graphics: NVidia GTX 970
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i7-4770 3.4 GHz
    • Memory: 16 GB RAM
    • Graphics: NVidia GTX 980
    • DirectX: Version 11
    • Storage: 5 GB available space
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