QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.
Recent Reviews:
Very Positive (14) - 85% of the 14 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (331) - 93% of the 331 user reviews for this game are positive.
Release Date:
Dec 19, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows active involvement from the community while QuiVr continues to improve and add features. This is critical in creating a polished and fun final product!”

Approximately how long will this game be in Early Access?

“QuiVr will be in early access until mid 2017 as it continues to make large strides in development and everything is still subject to change.”

How is the full version planned to differ from the Early Access version?

“The current planned additions include:
  • Additional abilities and items
  • More varied enemies
  • Achievements and statistics
  • A huge lumbering colossus that you can ride and shoot from

A full list of features can be seen in our public design doc

What is the current state of the Early Access version?

“Players can play a full game experience in the Frostfall Canyon as well as participate in personal and competitive multiplayer target practice. Features currently include
  • Well polished bow mechanics
  • Expressive enemies with interesting behaviors
  • Mixture of polished and placeholder graphics
  • Persistent armor/ability collection to change how you look and play
  • Single and Multiplayer experience
  • Global leaderboards

Will the game be priced differently during and after Early Access?

“Price will increase throughout the life of Early Access as the game improves.”

How are you planning on involving the Community in your development process?

“Each recommendation in the discussions section or Reddit forums is read and most are replied to. The entire point of Early Access is to get community feedback, so all suggestions are welcome and encouraged!”
Read more
Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (246)

December 12

Patch 0.43.29

New Environment

I wanted to try something new with the tile environments, so this new one is a bit more 'fantastical'. The Void is a new environment with a shifting floor and monochromatic aesthetic.

I look forward to feedback about the style and feeling of the new area!

Upcoming Updates
As the first year of Early Access draws to an end, it's a good time to reflect on what has been accomplished so far and what still remains to be done to transition into a full release. There have been massive changes to the game, from the addition of procedural maps with new, varied environments, new items and enemies to completely redesigning the lobby area from a watchtower to a full mountain-top terrace.

Many of these changes were planned (or at least interpretations of other planned features such as procedural maps instead of multiple levels), but some were made due to player feedback or discussion about the path forward.

We are working now on updating the public design document to reflect the changes that have been made this year and to outline the required features still remaining to exit Early Access, and we hope to be able to share it with everyone in the coming weeks!

The main goal now is to begin work on implementing the Event Tiles (which will include our final interpretations of the Giant Climbing mechanics laid out in the current design document), so while some of these patches may seem a bit sparse in content, please know that there will be some huge content updates in the near future as we start to roll out the events and bosses for testing.

Other Changes
  • Small performance increase with wrist UI
  • Fixed extreme glow on player social symbols
6 comments Read more

December 5

Patch 0.43.25

New Item


A new item has been added to the loot table! The Seeker's Battleplate is sure to strike fear through the hearts of many enemies.

Social Symbols
Thanks to some insightful community feedback, a new communication system has been added to the game.

Now, in multiplayer, the touchpad on your bow hand will bring up a radial menu to select an emotive symbol. Selecting it will cause the symbol to appear over your head for other players.



This should help communicating with players who are not using voice chat, don't have their sound on, or speak different languages. Let me know what you think!

Other Changes and Fixes
  • Added "Expert Nocking" option to revert nock trigger system to old way
  • Minor bug fixes
0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Design Document

Here is the Public Design Document that outlines the plans for post-'Early Access' QuiVr.

About This Game


QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...


With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.

Features

  • Best in class bow and arrow physics: researched with and modelled after real life counterparts
  • Drop-in/Drop-out multiplayer
  • Global, weekly leaderboards
  • Fluid Difficulty System to provide challenge for all skill levels
  • Customizable Armor: Change your appearance and abilities to help destroy the encroaching hordes (and look awesome doing it)
  • Personal and competitive target practice
  • Unique, expressive cast of enemies
  • Spectator mode with cinematic camera
  • And so much more!

Official Discord: https://discord.gg/8Y3CtCr

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel i5-4590 3.3 GHz
    • Memory: 6 GB RAM
    • Graphics: NVidia GTX 970
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel i7-4770 3.4 GHz
    • Memory: 16 GB RAM
    • Graphics: NVidia GTX 980
    • DirectX: Version 11
    • Storage: 5 GB available space
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