QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.
User reviews:
Recent:
Very Positive (13 reviews) - 100% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (263 reviews) - 96% of the 263 user reviews for this game are positive.
Release Date: Dec 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows active involvement from the community while QuiVr continues to improve and add features. This is critical in creating a polished and fun final product!”

Approximately how long will this game be in Early Access?

“QuiVr will be in early access until mid 2017 as it continues to make large strides in development and everything is still subject to change.”

How is the full version planned to differ from the Early Access version?

“The current planned additions include:
  • Additional abilities and items
  • More varied enemies
  • Achievements and statistics
  • A huge lumbering colossus that you can ride and shoot from

A full list of features can be seen in our public design doc

What is the current state of the Early Access version?

“Players can play a full game experience in the Frostfall Canyon as well as participate in personal and competitive multiplayer target practice. Features currently include
  • Well polished bow mechanics
  • Expressive enemies with interesting behaviors
  • Mixture of polished and placeholder graphics
  • Persistent armor/ability collection to change how you look and play
  • Single and Multiplayer experience
  • Global leaderboards

Will the game be priced differently during and after Early Access?

“Price will increase throughout the life of Early Access as the game improves.”

How are you planning on involving the Community in your development process?

“Each recommendation in the discussions section or Reddit forums is read and most are replied to. The entire point of Early Access is to get community feedback, so all suggestions are welcome and encouraged!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (215)

May 26

FT Patch 0.39.1b1

This update is available on the Feature Testing branch for QuiVr. It can be accessed by going to your steam library, right clicking QuiVr, and selecting Properties -> Betas -> and selecting the 'featuretesting-' branch. You can revert this by going to the same place and selecting 'NONE - Opt out of all beta programs'.

This update implements a few new tiles that benefit from the rocks recently built by the art team, as well as a new canyon environment to explore.

New Snow Tiles

Using the newest canyon rock pieces, two new tiles have been added to the snow environment. A long link piece with multiple bridges which enemies will walk down, and a new end-cap which has both some bridges and more interesting geometry.

Desert Environment
As requested many times, we've begun work on new canyon environments to experience and fight in. The first one that we've decided to tackle is the desert. It has a very different feel, but the similarities between sand and snow make it a great way to test the system.



Because of the Tile System, we can transition between sand and snow within the same randomly created level using "Transition Tiles". And geometry itself is actually the least convincing of the transition methods. With the new dynamic sky system and some well placed particle systems, we can make a teleport down the canyon bring you into an completely different ecosystem, all happening in front of your eyes.



Environment Mechanics: The 'environment' has two separate chances to be changed (once after the second gate and once after the third gate) but is not guaranteed to change on any particular map. It also can only change to an environment that has a viable transition tile (currently there is a Snow-to-Desert tile, but not a Desert-to-Snow) and the first environment will always start as snowy.

Other Changes
  • Disabled Graphics Jobs which was causing occasional crashes
  • Added initial FOVE Headset support (to be discussed in more detail soon)
  • Minor performance improvements

3 comments Read more

May 23

Patch 0.38.92

Unity 5.6.1 Upgrade
This update was built with Unity 5.6.1 and should result in improved performance and a number of bug/crash fixes.

It also fixed a critical bug that was preventing "Graphics Jobs" from being used. Therefore I've re-enabled Graphics Jobs which should lead to significantly improved CPU performance.

Reversion of new Gate Mechanic
Due to the serious gameplay changes caused by the "Gate Killing" mechanic introduced in the FeatureTesting branch and last beta patch, I've decided to postpone adding the new mechanic to the live branch until some additional testing has been done and feedback collected.

It is very likely that this feature will see significant change (due to either tuning effectiveness or adding player interaction to the system), so I'd like to spend another week or so experimenting with different incarnations of the mechanic to find which one feels the best.

Other Changes/Fixes
  • New Interactive Objects in the first zone
  • Fixed Network Physics errors that were causing serious performance issues
Art Update


Another round of Environment Art has been done with 28 new rocks to populate new map tiles. These focus on bridge and pathway pieces to give enemies more varied ways to enter and traverse the canyon.



Additionally, due to the foresight of the art team and strategic thinking earlier on in development, we have the ability to create tons of new environment pieces with a few simple texture swaps. So I've also been working on new canyon environments, atmospheric effects, and even enemy designs to dramatically increase the game's replayability in the near future.

These assets and features will start to make their way into the FeatureTesting branch soon :)

3 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Design Document

Here is the Public Design Document that outlines the plans for post-'Early Access' QuiVr.

About This Game

QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...

With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.

Features

  • Best in class bow and arrow physics: researched with and modelled after real life counterparts
  • Drop-in/Drop-out multiplayer
  • Global, weekly leaderboards
  • Fluid Difficulty System to provide challenge for all skill levels
  • Customizable Armor: Change your appearance and abilities to help destroy the encroaching hordes (and look awesome doing it)
  • Personal and competitive target practice
  • Unique, expressive cast of enemies
  • Spectator mode with cinematic camera
  • And so much more!

Official Discord: https://discord.gg/8Y3CtCr

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel i5-4590 3.3 GHz
    • Memory: 6 GB RAM
    • Graphics: NVidia GTX 970
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel i7-4770 3.4 GHz
    • Memory: 16 GB RAM
    • Graphics: NVidia GTX 980
    • DirectX: Version 11
    • Storage: 5 GB available space
Customer reviews Learn More
Recent:
Very Positive (13 reviews)
Overall:
Very Positive (263 reviews)
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