QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.
User reviews:
Mixed (16 reviews) - 68% of the 16 user reviews in the last 30 days are positive.
Very Positive (290 reviews) - 94% of the 290 user reviews for this game are positive.
Release Date: Dec 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows active involvement from the community while QuiVr continues to improve and add features. This is critical in creating a polished and fun final product!”

Approximately how long will this game be in Early Access?

“QuiVr will be in early access until mid 2017 as it continues to make large strides in development and everything is still subject to change.”

How is the full version planned to differ from the Early Access version?

“The current planned additions include:
  • Additional abilities and items
  • More varied enemies
  • Achievements and statistics
  • A huge lumbering colossus that you can ride and shoot from

A full list of features can be seen in our public design doc

What is the current state of the Early Access version?

“Players can play a full game experience in the Frostfall Canyon as well as participate in personal and competitive multiplayer target practice. Features currently include
  • Well polished bow mechanics
  • Expressive enemies with interesting behaviors
  • Mixture of polished and placeholder graphics
  • Persistent armor/ability collection to change how you look and play
  • Single and Multiplayer experience
  • Global leaderboards

Will the game be priced differently during and after Early Access?

“Price will increase throughout the life of Early Access as the game improves.”

How are you planning on involving the Community in your development process?

“Each recommendation in the discussions section or Reddit forums is read and most are replied to. The entire point of Early Access is to get community feedback, so all suggestions are welcome and encouraged!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (225)

July 18

Patch 0.38.985

Unity Upgrade to 2017.1

This update brings QuiVr to the latest public release of Unity (2017.1) and with it come a huge amount of performance improvements, VR bug and crash fixes, and access to some of the latest features to be implemented in the future (VR Works, Foveated Rendering Pipeline, additional VR SDKs, etc).

Gameplay with the new version should feel smoother than ever and will hopefully lead to a more consistent experience.

UI Overhaul
Thanks to the fantastic work of @TheStoneFox and the rest of the VRTK Community, the previous UI interaction system has been replaced with the continually improved, open source system found in the latest version of the VRToolKit.

Not only should UI interactions now be more consistent, but this update also fixes one of the most common problems of requiring QuiVr to be in the foreground to allow the UI to work (now you can alt tab away and UI interactions will work as intended!).

Additional Changes
  • Enemies now correctly kill player on collision
  • Miss ability effects no longer clear combo
  • Arrow size adjusted for 2017.1 PhysX modifications
  • Removed unnecessary logging
  • NaN Error fixes
As with any major engine upgrade, the upgrade to Unity 2017.1 has too many features and changes to test myself. Please let me know in the discussion forums or in the Official Discord if there are any undocumented issues!

0 comments Read more

July 11

Patch 0.38.984

Knuckles Controller Support

This update adds initial Knuckles support for hand animations, bow/arrow interactions, and interactive objects in the watchtower.
I won't be putting too much more energy into knuckles-based improvements for now as very few people have them at the moment and there are plenty of other features that I'd like to continue working on.

Unity 5.6.2p2 Upgrade
In preparation for Unity 2017.1 (released out of beta today), I've upgraded the engine to Unity 5.6.2p2 for large number of general and VR specific improvements, bug/crash fixes, and optimizations.

As always, please let me know if anything is not working as intended as it's impossible to test all the features myself after an engine upgrade.

Gate Gem Performance
This patch dramatically increased the performance of the gate health display gems by allowing them to batch into a single draw call for all gems instead of one draw call per gem.
The side effect is that they will now pop in/out of existence instead of dissolving away, but I think that is a worthwhile sacrifice for the massive performance improvement.

Now that I'm back from Korea after a very insightful trip testing out Keyboard+Mouse functionality in PC Cafes, it's time to buckle down and get some more serious progress done on the bigger feature additions that are under construction.

Keep a lookout in the QuiVr Discord for announcements of beta features for testing, as there should be quite a few coming soon!

2 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Design Document

Here is the Public Design Document that outlines the plans for post-'Early Access' QuiVr.

About This Game

QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...

With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.


  • Best in class bow and arrow physics: researched with and modelled after real life counterparts
  • Drop-in/Drop-out multiplayer
  • Global, weekly leaderboards
  • Fluid Difficulty System to provide challenge for all skill levels
  • Customizable Armor: Change your appearance and abilities to help destroy the encroaching hordes (and look awesome doing it)
  • Personal and competitive target practice
  • Unique, expressive cast of enemies
  • Spectator mode with cinematic camera
  • And so much more!

Official Discord: https://discord.gg/8Y3CtCr

System Requirements

    • OS: Windows 7
    • Processor: Intel i5-4590 3.3 GHz
    • Memory: 6 GB RAM
    • Graphics: NVidia GTX 970
    • DirectX: Version 11
    • Storage: 5 GB available space
    • OS: Windows 10
    • Processor: Intel i7-4770 3.4 GHz
    • Memory: 16 GB RAM
    • Graphics: NVidia GTX 980
    • DirectX: Version 11
    • Storage: 5 GB available space
Customer reviews Learn More
Mixed (16 reviews)
Very Positive (290 reviews)
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