QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.
Recent Reviews:
Very Positive (12) - 91% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (321) - 94% of the 321 user reviews for this game are positive.
Release Date:
Dec 19, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows active involvement from the community while QuiVr continues to improve and add features. This is critical in creating a polished and fun final product!”

Approximately how long will this game be in Early Access?

“QuiVr will be in early access until mid 2017 as it continues to make large strides in development and everything is still subject to change.”

How is the full version planned to differ from the Early Access version?

“The current planned additions include:
  • Additional abilities and items
  • More varied enemies
  • Achievements and statistics
  • A huge lumbering colossus that you can ride and shoot from

A full list of features can be seen in our public design doc

What is the current state of the Early Access version?

“Players can play a full game experience in the Frostfall Canyon as well as participate in personal and competitive multiplayer target practice. Features currently include
  • Well polished bow mechanics
  • Expressive enemies with interesting behaviors
  • Mixture of polished and placeholder graphics
  • Persistent armor/ability collection to change how you look and play
  • Single and Multiplayer experience
  • Global leaderboards

Will the game be priced differently during and after Early Access?

“Price will increase throughout the life of Early Access as the game improves.”

How are you planning on involving the Community in your development process?

“Each recommendation in the discussions section or Reddit forums is read and most are replied to. The entire point of Early Access is to get community feedback, so all suggestions are welcome and encouraged!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (243)

November 21

Patch 0.43.17

Over the last few weeks there have been many content additions to QuiVr. New inventory systems, items, tutorials, and enemies have all improved the game's depth and features.

However, with new additions come new bugs, so it is good to to take time every so often to focus on fixing issues instead of adding new features. This week's update contains mostly bug fixes and performance improvements to keep up with the expanding feature-set.

Teleporter Enemy Attacking Early
As this is the longest standing bug in QuiVr, I started writing an explanation about it, but after getting to 10 paragraphs and lots of images I realized that it really deserves its own post.

This update improves a number of things to help reduce the occurrence of the issue, but does not fix it entirely. Some of the navigation changes to help fix the bug also improve general navigation performance and some other rare issues.

Corrupted Player Inventories
There are still some issues regarding invalid inventories being generated for new players. While I am still working on an automatic solution (and more importantly searching for the cause of the last few rare issues), I am doing my best to manually fix individual player inventories as I am notified.

If you find that your new items are not saving between sessions, please email me (support@alvios.com) with your steam username or SteamID so that I can fix it! I apologize for the inconvenience and hope to have the issue permanently solved soon.

Multiplayer Freezes and Disconnects
Last update introduced a number of issues that affected players wearing specific items (and affecting anyone they played with) including long game hangs when players joined a multiplayer game. These issues should now be resolved.

I am still investigation issues with occasional disconnecting (without warning) as I am not certain whether this a game or multiplayer server issue.

Debug Console


While technically a feature addition, this should help debug issues in the future. A debug console has been added to the game and it can be brought up using the '~' key. Currently there aren't many commands (pause, resume, help, environment-info) but more will be added as needed.

Other Changes and Fixes
  • Updated to Unity 2017.2.0p2
  • Changed pillar arrow to damage ability
  • Game boost box now increases difficulty based on personal high-score
  • Adjusted arrow nock-trigger to help new players
  • Adjusted tutorial to grant temporary orb-gloves if none are equipped
  • Fixed issue with scoreboard reward for players over rank 10
  • Limited power on bow during first fraction of a second (preventing arrow spam)
  • Owls getting restless
  • Fixed enemy cleanup on death
  • Fixed errors regarding enemy death
0 comments Read more

November 14

Patch 0.43.0

New Inventory Interaction System
This update includes the second half of the new Inventory Management system.


The first addition is a new system for selecting items. Instead of using UI on the mannequin, a new selection system has been created. It consists of two sets of three infinite item selectors. They spin infinitely bringing new items into view as they rotate. A lot of work and care has been put into the actual spinning mechanism to make it feel really great to spin (haptics, audio, and inertial transference from hand to shelf).


The second addition is a change to item equipping, which now works similarly to the Item Reforge station. Equipping the item now consists of dragging the item orb from the item spinners over to the mannequin.

There may be some more experimentation done in the future with different methods of equipping items as well. For instance I tried creating a Mirror system which looked really nice but the performance of the mirror alongside all the other things going on in the Armory was too much of a hit and I couldn't keep the framerate at acceptable levels.

I'll continue experimenting with it as the effect does look pretty cool.

User Item Database Issues
This week an issue was discovered that affected new players' inventories.

Unfortunately the system for populating the starting items was not working as intended and resulted in new players having "undefined" inventory entries.

This wasn't immediately detected as the game tries to handle corrupted inventories gracefully, so I am unsure what issues it is actually causing players.

The issue has been fixed for new players, though that still leaves a few hundred people with corrupted inventories. I have implemented a temporary server-side fix that will attempt to detect corrupted inventories and make repairs when a new item is earned/replaced.

As I am not sure what issues this may have caused I wanted to let everyone know about the issue. If you see anything strange going on with your items please let me know in the forums or on Discord and I will try to sort it out!

New Death Location


The teleport location for death has been updated to be a special teleporter location that is only used when dead. It is located above and behind the currently defended gate (with a translucent platform to prevent issues with fear of heights) and is only visible while there. This is to prevent dying and respawning at the same teleporter as well give you a slightly different perspective on the battlefield while dead.

Official Discord
In slightly non-game related news, the QuiVr Discord server has now been verified and is now a "Verified Discord Server". We even get our own invite url (discord.gg/quivr) which is pretty sweet!

Other Changes and Fixes
  • Added first-time-user Summit layout
  • Fixed player shield timing for Aldur Wards
  • Fixed item replacement for worse items
  • Fixed issue with Hallowed/Primordial item rerolls not saving
  • Fixed lobby activation issue when leaving armory
  • Implemented initial Rich Presence for QuiVr on Discord
  • Fixed enemy pathing after gate tiles
  • Added server message system
1 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Design Document

Here is the Public Design Document that outlines the plans for post-'Early Access' QuiVr.

About This Game


QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...


With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.

Features

  • Best in class bow and arrow physics: researched with and modelled after real life counterparts
  • Drop-in/Drop-out multiplayer
  • Global, weekly leaderboards
  • Fluid Difficulty System to provide challenge for all skill levels
  • Customizable Armor: Change your appearance and abilities to help destroy the encroaching hordes (and look awesome doing it)
  • Personal and competitive target practice
  • Unique, expressive cast of enemies
  • Spectator mode with cinematic camera
  • And so much more!

Official Discord: https://discord.gg/8Y3CtCr

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel i5-4590 3.3 GHz
    • Memory: 6 GB RAM
    • Graphics: NVidia GTX 970
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel i7-4770 3.4 GHz
    • Memory: 16 GB RAM
    • Graphics: NVidia GTX 980
    • DirectX: Version 11
    • Storage: 5 GB available space
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