Arcade battling in real life locations of Japan and around a healthy selection of bonus maps. Choose between five factions and engage in battle in fully destroyable anime environments or realistic looking bonus maps.
User reviews:
Recent:
Mostly Positive (51 reviews) - 74% of the 51 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (126 reviews) - 76% of the 126 user reviews for this game are positive.
Release Date: Jul 29, 2016

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Recent updates View all (23)

July 19

V1.51 Glow me baby

World keeps rolling tankers!

-GRAPHICS New [VERY FAST] Glow/tracers
-AUDIO English crew voices for US & UK
-AUDIO English ambient radio chatter
-PERFORMANCE Osaka & Terminal should perform better
-ONLINE New desert map added to the online maps pool


Well, finally the game gets a very high performant glow effect for bullets. The deprecated glow approach was very cool but a crime in terms of resource needs. This new approach is as cool as previous but comes at a fraction of computing cost and is scene complexity independent.
Some Oi-Terminal map destruction scripts were sucking resources like a black hole. Theese have been swaped by less demanding ones and CPU load is reduced about 15-20% , Osaka map should also benefit but not that much.

Fixes.
-PanzerII had biased main gun. Tx for reporting.
-Controls mapping getting blurred in low settings
-Some MBT drive enhanced for higher maneuverability
-Entry level tanks do not get cannon & turret damage so easily. Sorry for the frustration caused by this!! :D

Changes
HE is default round now

Enjoy this update and see u in the battlefield !!

A short clip featuring the main stuff
https://youtu.be/JIlvOeGr1RY

pd: will add the tank unlock map/chart soon as I could not fit it for this release.

Winter Carrot has translated tutorial to Russian!. Will soon be added to the game.
https://vk.com/tokyowarfare
TX!!

5 comments Read more

June 16

V1.5 is HERE!

OK!! TOKYO WARFARE 1.5 is finally here! >>



https://www.youtube.com/watch?v=breg6Fx9Gq8
This update is the most massive to date featuring a landslide of content

VEHICLES

--3 new factions, DE, US, UK !!
--22 new vehicles!! 
--WWII tanks
--New vehicle types: SPAAG, APC


Complete list:
-Morser Karl
-Jadtiger
-PanzerII
-PanzerIV
-PanzerVIII Maus
-TigerI
-TigerII
-Type87AA
-Type89
-BMD3
-BTR80
-SA19
-KV1
-KV2
-T34
-T35
-Challenger2
-Chieftain
-Cromwell
-M1A
-Stryker
-Sherman

MAPS
NEW Desert map: Smoky Freedom
NEW Urban style map: Industrial District
Arena map rebuilt
Desert map variant. [ since 1.505q]

VISUALS
Better shaders (optional)
Realistic particles (optional)
i-Tron mode
Upgraded motion blur
Upgraded FXAA
Dynamic depth of field

CAMERA
Smoother external cámera with configuralbe parámeters

AUDIO
Event annoucners, First blood,double kill...
Male & Female announcers.
Volume control for announcers.
Largely extended SFX.

MENUS & UI
Upgraded online menu
Upgraded player and AI menus
Upgraded runtime UI.
Several other improvements

ONLINE
CO-OP mode
Upgraded code for performance increase
Upgraded code for stat management

MISC
Nerfed machineguns
New fire system for hi fire ratio guns/machineguns
Auto recover wen you flip your tank
FPS style camera mode
Occlusion Culling
Upgraded to latest SteamVR version

FIXES
wiggle wiggle wiggle camera gone*
Many, many, Many, many minor upgrads and fixes.


DETAILS
VEHICLES
More vehicles has been a demand like from day 1, a titanic effort has been made to try to satisfy the need of such.
The actual wide range of vehicles makes the battles really different one from another, and each vehicle has its point so each one its meant to be played rather than being an excuse to move to a higher end one.
As a rule, WWII tanks will struggle against modern MBTs while some of the higher tier have yet something to say in a modern tank battle, not to talk against APCs and SPAAGS.
Its not only the models but the sounds, each vehicle has its own inspired in real world vehicle engines and cannons!
Remember there are 2 turret modes and the fastest and craziest vehicles might be more confortable to be played with non angle hold turret mode.

MAPS
This update comes with some new awesome maps, the classic arena while will retain its crazy open field battles, features an upgraded environment which will lead in the future to some unique features.
The urban industrial map offers a unique style and layout which fits better to WWII tanks, while there are no restrictions. Constant firefights are achieved with about 10 units in the field. Try not to choose multiple BIG vehicles for this map. This maps is really cool too to be surfed in FPS camera mode as a number of buildings allow to get inside and into the roofs.
The desert map is the biggest map of the game, designed with modern MBTs and fast modern vehicles in mind. Offers great visuals and great performance too, allowing to have up to 14 AI and graphics to the max for most of hardwares, some might be able to enable glow too as in nature maps it is less demanding. As you maight have noticed its inspired in the Kuwait invasion by Iraqi army, 90s stuff.
Theese maps have been moved to the bonus maps section in the menu so that are kept aside form the Japan themed maps.

VISUALS
In this update the visuals are pumped in many ways, the game by default comes with all goddies enabled but the realistic particles, give theese a go by enabling from options menu, if you want the legacy look simply check the SD preset.
Further a new visual mode has been added, the I-tron which you'll find familiar with as you see it.

MULTIPLAYER
A largely requested feature has been added, co-op, in the create game menu, enable ai bots checkbox and setup online bots, once you're done enable desired factions for each team.
The multiplayer traffic use has been reduced to about a third which should ressult in an smoother experience. The previous data interpolation method has not be touched tho. Please report any performance issues, I've ideas to further improve te actual methos.
The way the stats are managed is now more robust, yet I've an idea to further improve it.


KNOWN ISSUES & LIMITATIONS

The deployement of 1.5 will take some days yet as some issues and media material is made, you can follow theese on the discussion board.

Despite the limitations and such, just to let it clear, Ican tell you the build is a blast. But hey, grab your copy and judge by yourselves!!

I've worked extremelly hard for this update, I need a break. Enjoy!!

Try it and share your thoughts!!!

pd. I'll upgrade announcement with screenshots in a couple of days, as I said working flat out for so long has let me kinda knackered.

33 comments Read more

About This Game

Tokyo Warfare is the ultimate arcade tank game featuring modern an WWII tanks, aswell as modern APC's and AA vehicles.

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Command your multitone beast trough the real locations of Japan or around the bonus maps featuring deserts, winterlands, fantasy industrial and a futuristic arena maps.

Choose your favorite faction among the five available and unlock all the tanks as you upgrade your rank fighting against AI-bots or other players in online mode. Also, co-op available since 1.5!.

Use presets to mod the visuals in a quick way, Classic, HD, Manga, I-tron And 90's arcade for the ultimate visual mod or tweak further choosing specific filtes or visual features such as realistic or anime style explosions aswell as anime visual fx among others.

While Tokyo Warfare is a finished product, it is in constant development following a solid roadmap yet listening to players suggestions and adding them when possible.

The only thing missing is you!

System Requirements

    Minimum:
    • OS: W7
    • Processor: i5 6500
    • Graphics: GTX 560
    • DirectX: Version 11
    • Storage: 3000 MB available space
    Recommended:
    • OS: W7
    • Graphics: GTX 750
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Additional Notes: Oculus DK2 or CV1, Superwide monitor supported. for VR: high end CPU & GTX 9XX series
Customer reviews Learn More
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Mostly Positive (51 reviews)
Overall:
Mostly Positive (126 reviews)
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