Check out the high-resolution trailer and see what the game is all about. Heroes of Annihilated Empires è una trilogia fantasy sul genere RTS e RPG per PC, basata su un nuovo motore 3D brevettato. Il primo episodio è ambientato sull'isola di Atlantide, la storica patria degli Elfi.
Valutazione degli utenti: Molto positiva (102 recensioni) - 102 recensioni degli utenti (85%) per questo gioco sono positive.
Data di rilascio: 22 nov 2006

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Acquista Heroes of Annihilated Empires

SALDI AUTUNNALI! L'offerta termina il giorno 1 dicembre


Informazioni sul gioco

Check out the high-resolution trailer and see what the game is all about.

Heroes of Annihilated Empires è una trilogia fantasy sul genere RTS e RPG per PC, basata su un nuovo motore 3D brevettato. Il primo episodio è ambientato sull'isola di Atlantide, la storica patria degli Elfi. Scenario del gioco è un mondo che pullula di mitiche creature magiche, eroi e potenti forze coinvolte in una conflitto su vasta scala che ha le sue origini nel passato. Il giocatore veste i panni di uno degli eroi alla guida di potenti eserciti in battaglia, oppure può combattere direttamente servendosi dell'intero arsenale di possibilità e incantesimi magici a disposizione. Giocabilità vasta e variegata: aggiorna l'eroe e migliorane le abilità, porta a termine ricerche causali.

  • Innovativa coesistenza di due generi in un solo gioco: RTS e RPG
  • Nuovo motore 3D
  • Ambientazione dettagliata, che comprende 5 romanzi dello scrittore Ilya Novak, famoso in tutta Europa
  • Battaglie su vasta scala che vedono coinvolti migliaia di eserciti
  • Quattro razze, abilità individuali, incantesimi e magie
  • 12 eroi, 12 razze neutrali, 100 unità e 150 edifici
  • Personaggi sviluppati in modo eccellente e impressionanti unità animate
  • Più di 150 elementi magici e più di 100 incantesimi
  • Trama originale e coinvolgente
  • Modalità multiplayer classica tramite rete LAN o su Internet, fino a 7 giocatori in una partita. Combinazione dei due generi RTS e RPG, con la possibilità di escluderne uno durante la partita.
  • Originale sistema di carte di incantesimi magici, adatto sia per i giocatori più esperti che per i principianti. Più di 50 carte di incantesimi
  • Processo coinvolgente di evoluzione dei personaggi durante l'intera partita
  • Intro e filmati straordinari. Didascalie tra le missioni per una comprensione più profonda della trama

Requisiti di sistema

    Windows 2000/XP
    Per prestazioni ottimali, si consiglia di utilizzare i driver video e audio più recenti. Per una migliore prestazione del gioco, chiudere tutti i programmi in background (messaggistica istantanea, antivirus, monitoraggio del sistema).

    Requisiti minimi:Intel Pentium 4 da 2 Ghz o AMD Athlon XP 2000+, scheda video nVidia GeForce FX5200 o ATI Radeon 9000 con 128 MB di memoria, 512 MB di RAM, scheda audio compatibile con DirectX 8.0, 2,5 Gb di spazio libero su hard disk

    Requisiti consigliati: Intel Pentium 4 da 3 Ghz o AMD Athlon 64 3200+, scheda video nVidia GeForce 6600 o ATI Radeon X800, 1 GB di RAM, scheda audio compatibile con DirectX 8.0, 2,5 Gb di spazio libero su hard disk

    Opzionale: Connessione a Internet per partite multigiocatore tramite Internet; requisiti minimi: connessione a 56 K

Recensioni utili
9 persone su 13 (69%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
2.2 ore in totale
Pubblicata: 5 ottobre
I initially thought to review this game perhaps after a dozen hours of gameplay at least, but I later found myself with a list of pros and cons written down in my head and felt it was right and reasonable to do it now. (at the moment I've played as little as 130 minutes). The reasons why I'm spending time to write this review are:

1. There are only 95 reviews, not enough. The community looks small and I'd never heard of this game myself despite loving RTS games with all my heart
2. As mentioned, I'm an RTS vidya aficionado. I have a lot of experience with such games and I love to be able to post a semi-technical review for once in my life, comparing everything that was done in the past to this 'modern' game.

First off, let me tell you my background with RTS games and similar genres mostly comes from countless nights playing Age of Empires II - so when I think of any real-time strategic game that's my anchor. If you don't like the whole base-building sub-genre (i.e. you strongly prefer RTS's like Warhammer or Company of Heroes where the focus is on point-capturing etc) don't consider the rest of this review at all; thanks God HOAE is a base-building RTS.

Back to the point, I can list several more RTS's I've played:

-The aforementioned Warhammer and Company of Heroes series (respectively dawn of war and the first title)
-All age of empires titles (including AoM), but the first game. I was too young at that time and never found the classical age inspiring anyway
-Warcraft III
-The Lord of the Rings: The Battle for Middle-earth II
-Grey Goo (very recent, few may know it)
-Command and Conquers III
-Imperivm (European game, not known at all)

Non-RTS but still strategic games that have inspired me, and of which features were often present in many RTS games too:

-Total War series
-Heroes of Might and Magic III
-Others I can't think of

I know this whole wall of text might seem pointless or that I may sound like I'm bragging about my collection of strategic games, but it's quite the opposite, I'm simply trying to give a reference to anyone reading so that he or she can understand my point of view and pros/cons. Enough, let's start:


+Nice unit design in general -- Many units are well drawn, a handful are somewhat original.
+Good classic base-building -- Again, this is my POV. I've played so many annoying RTS's that focused on capturing resource points and lacked the building side to the point of forcing everyone to play in what we all call 'rushing'. You can't turtle in, you ♥♥♥♥ing can't in games like Company of Heroes. If you pick just 2 or 3 points you're doomed.
+Diversity between factions -- As with most 3/4-factions modern RTS's, all buildings and units are designed differently for each faction. I think however that GSC did a good job because most units have no real counterpart in the other races' respective armies. (e.g. a race having a few and expensive elite infantry units whilst its opponent has massed and cheap ones with relatively identical stats, and thus taking the same niche)
+Nice soundtrack, not as good as the OST found in many old RTS games, but very much decent and above average
+Excellent damage/defence system -- I liked this one quite a lot. Most games, even Age of Empires to an extent, ignore altogether technical mechanics like the type of damage a unit does. For instance, in AoE we get only 3 types: melee, missile and siege damage. Here, there's crushing, piercing and chopping or something, as well as magic damage. Every unit has its own damage type and natural resistance to a few other types. This detail makes battles much more strategic, as you have to consider what type of damage is most used by your enemy's forces and so on...
+Many unit specific upgrades -- Every unit has several improvements pertaining its damage and defence, some upgrades related to all faction units are present too


-No Age-up --Basically, the most common of all features, one that usually makes RTS games last ages, was totally ignored. Here the only thing that limits your civilisation/race's progress are a few locked end-game buildings that require you to build unrelated and cheaper ones in order to be able to construct them too. Pretty disappointing, even the aforementioned Grey Goo lacked this wonderful feature.
-No huge unit diversity WITHIN the faction --yeah you heard that right, I have applauded the developers/designers for making diverse unit sets between each faction, and now I whine because there's no diversity within the races themselves. I'm afraid I have to. If what I said above was indeed true, on the other hand they went too extreme with this originality, and forgot to implement a handful of units I would say are a must regardless how original a faction may be. Example: I've played almost exclusively as the Cryo race (some reclusive northmen with a taste for ice magic and many ancient alliances with beings who inhabit the tundras of all fantasy and mythologic settings), and they lack any kind of cavalry AND missile unit. All they have is a diverse array of slow uberbeings (yetis, giants, golems, mammoths) who deal melee -and almost exclusively of crushing type- damage. I understand it could of been for the sake of originality, but to this point? All I have for a ranged unit is either a spellcaster or a ballista. Seeing as all peons use bows, it is implied this society of northmen has a tradition of bow hunting of some sort, which is already implied by the mere fact of living in a ♥♥♥♥ing frozen land in the far north.
-Lame lack of unit-voicing --It bothers me so much that they don't say anything when clicked, dragged, ordered to attack, etc. Any RTS I've played had it, even Grey Goo... So why the ♥♥♥♥ not GSC?
-No unit-specific evolution-like upgrade --I'm so used to unit transformation and evolution too, and I can't feel satisfied with a bunch of armour and weapon upgrades. Like, even in HOMM there are unit upgrades, people love to see their 'whatever' transformed into 'lord whatever elite' with its stats multiplied by 3 for a nasty sum of resources. Again, a very common feature seen even in RTS games like Company of Heroes (the veteran upgrade or something), overlooked by GSC.
-Bad pathing of certain units --no further explanation is needed, you'll see it.
-Some elite units are too much limited in numbers --Most high power units can only be trained once per building type. It's like if you build some barracks the construction houses 10 pikemen and that's the maximum you can have. To train more, you're forced to set up a row of identical buildings. I understand the building limit per se, but perhaps some upgrades or an 'expand building' feature also present in other stuff would of been more reasonable... One ♥♥♥♥♥♥♥ mammoth per building is too much to bear...
-Odd design choices in a few things --Like the Cryo heroes being all human but of different ethnicity. Others might think it's fine, but to me it makes no sense to have the Mage look like some caucasian bearded all man, the Warrior like an average Inuit fisherman and the Ranger a female east asian teenager. On the other hand, whilst this faction has weirdly designed heroes, and is somewhat original per se, typical faction/races present in all fantasy games, novels, films whatever are totally absent (e.g. humans, orcs, gnomes, trolls). Many neutral races are indeed present but only work as a source of income and artifacts (slaughter them) or as mercenaries; most of those would have actually been a wonderful addition to the small list of playable civilisations.
-Unit healing, lastly --yeah I don't know for other factions, but to heal my units with the Cryo I have to cast a spell repeteadly from my Temple or something, and that heals some 10% of all of my units... Pretty crappy and relatively expensive. Also, non-living units seem unrepairable, some have stated. Certain elementals like Ice golems and spirits self-regenerate.
Questa recensione ti è stata utile? No Divertente
27 persone su 27 (100%) hanno trovato questa recensione utile
15.1 ore in totale
Pubblicata: 29 dicembre 2014
I am completely smitten by the game. Never did I expect to stumble on this gem in 2014 and enjoy it as much as I did. I always liked RTS genre with a twist, and what a twist RPG addition is! This is simple, yet brilliantly executed game gives you full creative freedom of an RTS game, but throws in a Hero who can level up and equip items. Seems simple enough, until you get your hero to level 80, who singlehandedly can shift the balance of the battlefield, unless you bring a significant army against him, or shut him down early on. This is an amazing little strategy game which brings novelty and freshness to its gameplay.
Campaign is really cheesy and cringy, but varied and extremely entertaining. Some magnificent easter eggs to be had there that make you beg developers for a Sequel.

Thoroughly enjoyed and well recomended.
Questa recensione ti è stata utile? No Divertente
33 persone su 38 (87%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
26.8 ore in totale
Pubblicata: 25 settembre 2014
What do you need to know about Russian-made strategies? They are awesome and epic.
If you like Warcraft, Age of Empires and Spellforce - you can forget about them. If only creaters of HAE could had more possibilities to continiue developing of this series, the game would become the only and the greatest of all fantasy strategies.
Nice graphics, video and comics, decent story, epic battels - This is Heroes of Annihilated Empires. Also easter eggs.
Questa recensione ti è stata utile? No Divertente
27 persone su 30 (90%) hanno trovato questa recensione utile
9.1 ore in totale
Pubblicata: 19 giugno 2014
A serious diamond in the rough. The campaign wasn't that good, the gameplay is a bit slow. But in the end, it's pretty innovative and I love the variety of all four playable factions.

There's also a huge mod for the game that should still be in circulation but I haven't looked into it recently myself.

As for all the reviews saying that the game does not work with machines over 2GB RAM; that issue has apparently been resolved as I learned just today. Game seems to work flawlessly for me now!

A side note: Elhant (the campaign's protagonist) really is a prick. Really. Please die in a fire you skinny little ♥♥♥♥♥.
Questa recensione ti è stata utile? No Divertente
35 persone su 46 (76%) hanno trovato questa recensione utile
18.3 ore in totale
Pubblicata: 6 gennaio 2014
Its a really great game! The problem though, is that its dead. I haven't tried the singleplayer and I heard its pretty bad, but the multiplayer is amazing. Only get it if you are thinking of throwing a LAN party and have other people to play with. Its worth it!
Questa recensione ti è stata utile? No Divertente