Check out the high-resolution trailer and see what the game is all about. Heroes of Annihilated Empires はファンタジー世界を元にした PC 用リアルタイムシミュレーション RPG です。 Valve の新しい 3D エンジンが採用されています。 エピソード 1 の舞台は、エルフの故郷だといわれる、アトランス島です。 ゲームに登場する世界は、生活観に溢れ、広大で、魔法や神話に登場するようなモンスターや、英雄、巨大勢力が存在しており、はるか昔から続く大規模な争いを繰り返しています。
ユーザーレビュー:
Overall:
非常に好評 (129 件のレビュー) - このゲームのユーザーレビュー 129 件中 86% が好評です
リリース日: 2006年11月22日

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Heroes of Annihilated Empires を購入する

 

このゲームについて

Check out the high-resolution trailer and see what the game is all about.

Heroes of Annihilated Empires はファンタジー世界を元にした PC 用リアルタイムシミュレーション RPG です。 Valve の新しい 3D エンジンが採用されています。 エピソード 1 の舞台は、エルフの故郷だといわれる、アトランス島です。 ゲームに登場する世界は、生活観に溢れ、広大で、魔法や神話に登場するようなモンスターや、英雄、巨大勢力が存在しており、はるか昔から続く大規模な争いを繰り返しています。 プレイヤーは英雄の一人を操作し、数千人もの軍隊を率いて戦ったり、さまざまな武器や強力な魔法を駆使して単身で敵と戦ったりします。 主人公をパワーアップしたり、主人公の能力を向上させたり、手に入れたアイテムでクエストがランダムに変化したりなど、ゲーム内容も変化に富んでいます。

  • 2 つの異なるゲームジャンル、リアルタイムシミュレーションと RPG が 1 つに
  • 新しい 3D エンジン
  • 詳細にまでこだわったゲーム世界。欧州で有名な作家 Ilya Novak の 5 冊の小説の世界観を再現。
  • 数千人の軍隊による大規模バトル
  • 4 種類の個性あふれる種族。それぞれ、スキル、魔法、アイテムが異なります
  • 12 人の英雄、12 種類の中立の種族、100 の団体、150 種類の建物
  • 高度にできたキャラクタータイプ、驚きのアニメーション
  • 150 以上の魔法アイテム、100 種類以上の魔法
  • 感情移入間違いなしのオリジナルのストーリー
  • LAN またはインターネットを使用した標準的なマルチプレイヤーモード。最大 7 人のプレイヤーとプレイ可能。 2 つのゲームジャンルの融合。ゲーム中に、リアルタイムシミュレーション要素と RPG 要素を組み合わせたり、選択しながらプレイできます。
  • マニアも初心者も楽しめる、オリジナルのカードシステムで魔法を使用可能。 50 以上の魔法カード
  • ゲーム全体を通して、キャラクターを徐々にレベルアップ
  • 驚異のオープニング、中間のムービー。 ミッションとミッションの間に挿入されるコミックで、物語の詳細が説明されます。

システム要件

    Windows 2000/XP
    快適なプレイ環境を実現するために、ビデオカード/サウンドカードの最新ドライバを使用することを強くお勧めします。 ゲームのパフォーマンスを向上させるには、バックグランドのプログラム(インスタントメッセージ、アンチウィルス、システムモニタなど)を終了してください。

    最低要件:Intel Pentium 4 2Ghz または AMD Athlon XP 2000 以上、128MB の nVidia GeForce FX5200 または ATI Radeon 9000 ビデオカード、512MB の RAM、DirectX 8.0 対応のサウンドカード、2.5 GB のハードディスク空き容量

    推奨要件:Intel Pentium 4 3Ghz または AMD Athlon 64 3200 以上、nVidia GeForce 6600 または ATI Radeon X800 のビデオカード、1GB の RAM、DirectX 8.0 対応のサウンドカード、2.5 GB のハードディスク空き容量

    オプション:マルチプレイヤー用のインターネット接続としては、最低でも 56K ダイアルアップ接続が必要

Customer reviews
Customer Review system updated! Learn more
Overall:
非常に好評 (129 件のレビュー)
Recently Posted
wesleyhenwood
( 記録時間: 7.7 時間 )
投稿日: 4月25日
Does not work, don't waste your time. Steam makes it VERY hard to get a refund. If the game actually worked I would give it 3 stars. If it worked and had a ramdon map generator or more than five (yes only 5!!!) skirmish maps, it would be 5 stars.
Taebrythn
( 記録時間: 11.7 時間 )
投稿日: 4月18日
Really fun game, but old as well. Relentless on attacking you when it comes to the troop building part. So yes you can make units and control a few variety. you also find yourself alone sometimes too with your hero in campaign. hit and run is a great tactic.
Grim Dawn
( 記録時間: 10.1 時間 )
投稿日: 2月21日
Don't know why. Old games are always better to play!
gaiusgreen
( 記録時間: 72.8 時間 )
投稿日: 2月13日
Frequently crashes in trouble
-------------------------------

windows10 will not play in, but you can not continue with the game out after a while the message.

Why not workaround.


------------------------------------------------------------------------
Assertion failed!

Program: ...ommon\Heroes of Annihilated Empires\engine.exe
File:Gamelnterface.cpp
Line:3956

Expression:(Index>=0&& Index<n)&&_FUNCTION_[0]

For information on how your program can cause an assertion
failure,see the Visual C++ documentation on asserts

(Press Retry to debug the application - JIT must be enabled)
------------------------------------------------------------------------
Emilia-tan as a lap pillow!
( 記録時間: 5.2 時間 )
投稿日: 2月12日
It's cossacks in a generic fantasy world.
If you enjoyed the cossacks formula but instead of pikemen and dragoons wanted to amass armies of werewolves, wizards and centaurs, then this is your best bet.

Don't expect anything extremely original, it's the same generic fantasy tropes: elves, undead, dwarves and "cryo" (humans/ice people).
And in those races, the unit types are pretty standard: for the elves there's griffins, ents & unicorns, for the undead there's zombies, mummies & liches and so on and so forth.

While the setting doesn't really break any barriers, the gameplay makes up for it with a certain massiveness and "realism", for lack of better terms.
You can, and you will, (literally!) trample over helpless elf archers with your dwarven machinery. Beign a gsg game it's not uncommon to see hundreds of units on the battlefield, and theres a certain satisfaction in destroying them, having their ranks break down, see them driven before you and hear the lamentation of their women.

Graphics are top notch, for a 2d game, they're amazing, and even all those years they still look like a fairytale, couldn't say the same if it was 3d.

Multiplayer still works after all those years, with gamespy being down, it's a privilege to be able to get multiplayer to work wihtout having to tinker with hamachi, tunngle or gamespy.

There's a hero RPG system "borrowed" from warcraft 3, it takes 20 minutes until the cooldown ends and you can use him, they're really weak early on, but when you get them rolling? They become small superweapons.
There isn't an 18 lvl cap like in, say, wc3, so you can get real high with the hero and wreak total havoc, especially with the proper skills & an army (that you got rolling while he was out of it) worthy of the title.

All in all, pretty good, worth trying out, at least because it's one of a kind (despite the generic setting).
ryanjaymajor
( 記録時間: 24.8 時間 )
投稿日: 2月7日
Old game but still good, RPG with RTS with some base building in some stages. Rolls around your main character that you level up and get skill upgrades. Different to most games out there.
Boosted Monkey
( 記録時間: 0.7 時間 )
投稿日: 1月25日
This Giraffe Called Grandma Told Me To Do It
cg_destro
( 記録時間: 7.3 時間 )
投稿日: 2015年12月24日
Quite good game, what is impresive is how many units on screen this game can handle, like hundreds of them and still go smoothly :)
hottona66
( 記録時間: 29.1 時間 )
投稿日: 2015年10月31日
supper nice game
Devourer of Souls
( 記録時間: 42.3 時間 )
投稿日: 2015年10月6日
wonderfull game! i had it on disc a couple years ago and when i saw it here on steam i just had to buy it again, only thing that is sad is that it's only 5 skirmish maps but then again you'll be playing those maps plenty of times and have alot of fun.
Мilo of Lombardy
( 記録時間: 2.2 時間 )
投稿日: 2015年10月5日
I initially thought to review this game perhaps after a dozen hours of gameplay at least, but I later found myself with a list of pros and cons written down in my head and felt it was right and reasonable to do it now. (at the moment I've played as little as 130 minutes). The reasons why I'm spending time to write this review are:

1. There are only 95 reviews, not enough. The community looks small and I'd never heard of this game myself despite loving RTS games with all my heart
2. As mentioned, I'm an RTS vidya aficionado. I have a lot of experience with such games and I love to be able to post a semi-technical review for once in my life, comparing everything that was done in the past to this 'modern' game.

First off, let me tell you my background with RTS games and similar genres mostly comes from countless nights playing Age of Empires II - so when I think of any real-time strategic game that's my anchor. If you don't like the whole base-building sub-genre (i.e. you strongly prefer RTS's like Warhammer or Company of Heroes where the focus is on point-capturing etc) don't consider the rest of this review at all; thanks God HOAE is a base-building RTS.

Back to the point, I can list several more RTS's I've played:

-The aforementioned Warhammer and Company of Heroes series (respectively dawn of war and the first title)
-All age of empires titles (including AoM), but the first game. I was too young at that time and never found the classical age inspiring anyway
-Warcraft III
-The Lord of the Rings: The Battle for Middle-earth II
-Grey Goo (very recent, few may know it)
-Command and Conquers III
-Imperivm (European game, not known at all)

Non-RTS but still strategic games that have inspired me, and of which features were often present in many RTS games too:

-Total War series
-Heroes of Might and Magic III
-Others I can't think of

I know this whole wall of text might seem pointless or that I may sound like I'm bragging about my collection of strategic games, but it's quite the opposite, I'm simply trying to give a reference to anyone reading so that he or she can understand my point of view and pros/cons. Enough, let's start:

PROS

+Nice unit design in general -- Many units are well drawn, a handful are somewhat original.
+Good classic base-building -- Again, this is my POV. I've played so many annoying RTS's that focused on capturing resource points and lacked the building side to the point of forcing everyone to play in what we all call 'rushing'. You can't turtle in, you ♥♥♥♥ing can't in games like Company of Heroes. If you pick just 2 or 3 points you're doomed.
+Diversity between factions -- As with most 3/4-factions modern RTS's, all buildings and units are designed differently for each faction. I think however that GSC did a good job because most units have no real counterpart in the other races' respective armies. (e.g. a race having a few and expensive elite infantry units whilst its opponent has massed and cheap ones with relatively identical stats, and thus taking the same niche)
+Nice soundtrack, not as good as the OST found in many old RTS games, but very much decent and above average
+Excellent damage/defence system -- I liked this one quite a lot. Most games, even Age of Empires to an extent, ignore altogether technical mechanics like the type of damage a unit does. For instance, in AoE we get only 3 types: melee, missile and siege damage. Here, there's crushing, piercing and chopping or something, as well as magic damage. Every unit has its own damage type and natural resistance to a few other types. This detail makes battles much more strategic, as you have to consider what type of damage is most used by your enemy's forces and so on...
+Many unit specific upgrades -- Every unit has several improvements pertaining its damage and defence, some upgrades related to all faction units are present too

CONS

-No Age-up --Basically, the most common of all features, one that usually makes RTS games last ages, was totally ignored. Here the only thing that limits your civilisation/race's progress are a few locked end-game buildings that require you to build unrelated and cheaper ones in order to be able to construct them too. Pretty disappointing, even the aforementioned Grey Goo lacked this wonderful feature.
-No huge unit diversity WITHIN the faction --yeah you heard that right, I have applauded the developers/designers for making diverse unit sets between each faction, and now I whine because there's no diversity within the races themselves. I'm afraid I have to. If what I said above was indeed true, on the other hand they went too extreme with this originality, and forgot to implement a handful of units I would say are a must regardless how original a faction may be. Example: I've played almost exclusively as the Cryo race (some reclusive northmen with a taste for ice magic and many ancient alliances with beings who inhabit the tundras of all fantasy and mythologic settings), and they lack any kind of cavalry AND missile unit. All they have is a diverse array of slow uberbeings (yetis, giants, golems, mammoths) who deal melee -and almost exclusively of crushing type- damage. I understand it could of been for the sake of originality, but to this point? All I have for a ranged unit is either a spellcaster or a ballista. Seeing as all peons use bows, it is implied this society of northmen has a tradition of bow hunting of some sort, which is already implied by the mere fact of living in a ♥♥♥♥ing frozen land in the far north.
-Lame lack of unit-voicing --It bothers me so much that they don't say anything when clicked, dragged, ordered to attack, etc. Any RTS I've played had it, even Grey Goo... So why the ♥♥♥♥ not GSC?
-No unit-specific evolution-like upgrade --I'm so used to unit transformation and evolution too, and I can't feel satisfied with a bunch of armour and weapon upgrades. Like, even in HOMM there are unit upgrades, people love to see their 'whatever' transformed into 'lord whatever elite' with its stats multiplied by 3 for a nasty sum of resources. Again, a very common feature seen even in RTS games like Company of Heroes (the veteran upgrade or something), overlooked by GSC.
-Bad pathing of certain units --no further explanation is needed, you'll see it.
-Some elite units are too much limited in numbers --Most high power units can only be trained once per building type. It's like if you build some barracks the construction houses 10 pikemen and that's the maximum you can have. To train more, you're forced to set up a row of identical buildings. I understand the building limit per se, but perhaps some upgrades or an 'expand building' feature also present in other stuff would of been more reasonable... One ♥♥♥♥♥♥♥ mammoth per building is too much to bear...
-Odd design choices in a few things --Like the Cryo heroes being all human but of different ethnicity. Others might think it's fine, but to me it makes no sense to have the Mage look like some caucasian bearded all man, the Warrior like an average Inuit fisherman and the Ranger a female east asian teenager. On the other hand, whilst this faction has weirdly designed heroes, and is somewhat original per se, typical faction/races present in all fantasy games, novels, films whatever are totally absent (e.g. humans, orcs, gnomes, trolls). Many neutral races are indeed present but only work as a source of income and artifacts (slaughter them) or as mercenaries; most of those would have actually been a wonderful addition to the small list of playable civilisations.
-Unit healing, lastly --yeah I don't know for other factions, but to heal my units with the Cryo I have to cast a spell repeteadly from my Temple or something, and that heals some 10% of all of my units... Pretty crappy and relatively expensive. Also, non-living units seem unrepairable, some have stated. Certain elementals like Ice golems and spirits self-regenerate.
Spartacus
( 記録時間: 63.6 時間 )
投稿日: 2015年9月28日
Honestly surprised, got this game in a bundle, and found it to be alot better than the actual game i wanted in that bundle. Very happy to have gotten my hands on this.
salxicha
( 記録時間: 2.1 時間 )
投稿日: 2015年9月5日
The campaing is boring and repetitive but the main problem is the annoying voice of the main character.
The multiplayer, which was great, is completely dead.

Can't recommend :/
No-Op
( 記録時間: 6.8 時間 )
投稿日: 2015年8月20日
It's like Warcraft III but with 100 times more units on the screen at a time.

In addition, at the beginning of a game you can choose an ARPG route where you control your hero and go around the map killing creeps for better items and experience, or temporarily sacrifice your hero to gain builder units, where it becomes a more traditional RTS with base building.
Nijbu
( 記録時間: 5.1 時間 )
投稿日: 2015年8月13日
Poor mans warcraft 3.
Rackhim
( 記録時間: 16.7 時間 )
投稿日: 2015年8月2日
What if there were modern arms in medieval, fantasy times. They created an interesting plot-hook.. but never followed through. This was, apparently, planned as a trilogy and they went bankrupt after publishing the first part.

The RPG-part of this game is collecting loot and leveling up your character (one Character but 3 paths to follow: Mage, Ranger and Warrior). With every level that you advance you can choose to increase a statistic (no skill), like damage, movement speed or the likes. If you don't like the two opportunities, you can choose to wait this time but the next level up you will get a far greater range of changes. The system I liked but that's it for RPG, because the quests are all: Go and kill something for reasons! Get Coins or Loot as reward! Just clearing out the entire map is more fun because of all the hidden stuff you can find(special gear, potions that give permanent changes to statistics).
At about two occassions (might even be three), you can control a second hero character. I gave her all the stuff I didn't need and never played her again after that.

The RTS is like in Spellforce but only with one race and a bit more clumsy. The resources are placed sometimes a bit random but luckily, you don't have to play this to often. In my playthrough I had to build a base on maybe 4 or 5 occassions.

If you are thinking about buying the game because of the story, don't do it, there is none besides the usual "Find magic artifact that saves the world" and everything else is just decoration.
If you are looking for a game similar to spellforce .. buy spellforce, because this game is too limited in this regard.

___
Got hooked on the story but it never evolved. Gameplay is "meh" at best and tedious at worst. Difficulty on normals was at the second half of the game non-existent (played as a mage character).
___

Rackhim
Grayish
( 記録時間: 13.9 時間 )
投稿日: 2015年7月31日
Play as a Hero and level up, get better gear and recruit the locals to help you in your struggle!... Or don't do that and convert your hero to a statue for 30min and play the game as a RTS instead! Interesting gameplay but not much else
Nails
( 記録時間: 174.0 時間 )
投稿日: 2015年7月28日
This game is absolutely increadible, and I love it so much. The races are... limited, but hey, the maps are pretty-..uh, limited as well. Well the campaign is.. well actually, the campaign is pretty cool. But once you finish the campaign, there isn't much left to this game. Well there IS that map pack and the sol race addon, but it's NOT ON STEAM TO BUY. What a shame, this game could have used a few more maps and races. At least a human race, or some sort of bug race. What about those modern airplanes in the trailer? Wasn't this suppost to be Fantasy meets Modern Tech? This game is dissapointing, but fun because of cheats. Without cheats is pretty fun, but nothing beats using cheats on the first level of the campaign. Hordes of undead, a path that leads to the city and out? That's some attack/defence stuff if you cheat towers in and extra men to fight back the undead. Aaaand that's where this game's fun ends. At least update it through steam every now and then!
♠Toxicwire♠
( 記録時間: 0.5 時間 )
投稿日: 2015年7月7日
Has a temple that looks like the Eye of Sauron; legit.
xeminor
( 記録時間: 25.7 時間 )
投稿日: 2015年6月24日
i looked for this game for years and years, when i found it on steam i almost cryed.
Its as amazing as the demo i had many many years ago said it would be and more, Classic RTS style game with the mass unit style gaming that you exspect only from the cossacks series.
Most Helpful Reviews  In the past 90 days
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 11.7 時間
投稿日: 4月18日
Really fun game, but old as well. Relentless on attacking you when it comes to the troop building part. So yes you can make units and control a few variety. you also find yourself alone sometimes too with your hero in campaign. hit and run is a great tactic.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 180 days
11 人中 11 人 (100%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 5.2 時間
投稿日: 2月12日
It's cossacks in a generic fantasy world.
If you enjoyed the cossacks formula but instead of pikemen and dragoons wanted to amass armies of werewolves, wizards and centaurs, then this is your best bet.

Don't expect anything extremely original, it's the same generic fantasy tropes: elves, undead, dwarves and "cryo" (humans/ice people).
And in those races, the unit types are pretty standard: for the elves there's griffins, ents & unicorns, for the undead there's zombies, mummies & liches and so on and so forth.

While the setting doesn't really break any barriers, the gameplay makes up for it with a certain massiveness and "realism", for lack of better terms.
You can, and you will, (literally!) trample over helpless elf archers with your dwarven machinery. Beign a gsg game it's not uncommon to see hundreds of units on the battlefield, and theres a certain satisfaction in destroying them, having their ranks break down, see them driven before you and hear the lamentation of their women.

Graphics are top notch, for a 2d game, they're amazing, and even all those years they still look like a fairytale, couldn't say the same if it was 3d.

Multiplayer still works after all those years, with gamespy being down, it's a privilege to be able to get multiplayer to work wihtout having to tinker with hamachi, tunngle or gamespy.

There's a hero RPG system "borrowed" from warcraft 3, it takes 20 minutes until the cooldown ends and you can use him, they're really weak early on, but when you get them rolling? They become small superweapons.
There isn't an 18 lvl cap like in, say, wc3, so you can get real high with the hero and wreak total havoc, especially with the proper skills & an army (that you got rolling while he was out of it) worthy of the title.

All in all, pretty good, worth trying out, at least because it's one of a kind (despite the generic setting).
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 10.1 時間
投稿日: 2月21日
Don't know why. Old games are always better to play!
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 72.8 時間
投稿日: 2月13日
Frequently crashes in trouble
-------------------------------

windows10 will not play in, but you can not continue with the game out after a while the message.

Why not workaround.


------------------------------------------------------------------------
Assertion failed!

Program: ...ommon\Heroes of Annihilated Empires\engine.exe
File:Gamelnterface.cpp
Line:3956

Expression:(Index>=0&& Index<n)&&_FUNCTION_[0]

For information on how your program can cause an assertion
failure,see the Visual C++ documentation on asserts

(Press Retry to debug the application - JIT must be enabled)
------------------------------------------------------------------------
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 7.3 時間
投稿日: 2015年12月24日
Quite good game, what is impresive is how many units on screen this game can handle, like hundreds of them and still go smoothly :)
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
13 人中 12 人 (92%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 9.8 時間
投稿日: 2014年8月9日
主人公を育てながらRPG的にプレイ出来るRTS。しかし、RPGとして見るとつまらない。
主人公の成長に常に限界が用意されているため、シナリオの各段階で好きに強化する事が出来ない。それではシナリオそのものを楽しめるかと言えば、そこに用意されるクエストは単純な物ばかりで面白味が無い。ハクスラ的なアクション性の部分も、主人公が遠距離キャラなのでただひたすら引き撃ちを行う以上の物は無い。
RTSとRPGを組み合わせたゲームと聞けば複雑なゲームを期待してしまうが、RPGとして見るとあまりにも単純すぎた。

もう一点気になったのが、あらゆる作業に時間がかかり過ぎる、と言う点。
クエストなどで行う作業は単純なのに、目的地までの移動や、一体の敵を倒すのに一々引き撃ちを行う時間、主人公のHPやMPの回復待ち、不要品を店まで売りに行く時間など、ゲーム全体として何をするにも時間がかかり過ぎる。時間をかけただけの内容があるならばまだしも、それだけの時間をかけてやった事は進路上の敵集団を一つ倒しただけなど、ゲームとしての展開が小さい。RTSとして操作そのものを楽しむ場合はまた違った感想になるのかも知れないが、RPGとして見るとかけた時間に対してプレイの満足感が薄く感じた。

自分はRTSと言うジャンルはそれ程好きではないので、あくまでRPGとしての評価になってしまうが、このゲームは面白く無いとしか言いようが無い。
グラフィックが綺麗だったり、英語が平易で分かり易いなどの美点もあるものの、このゲームをRPGとして購入する事はお勧め出来ない。
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記録時間: 30.8 時間
投稿日: 2015年5月19日
『ロードオブザリング』的な世界観のRTS+RPG。
デモ版使用の日本語化が可能。(ただし、一部表示に不具合あり)

中世ファンタジー世界が、まんま『ロードオブザリング』なのはご愛嬌。
ただ、個人的には好きなので最後まで集中してプレイできた。
大軍VS大軍のぶつかり合いが壮観。

シングルキャンペーンのみプレイした感想としては、RTS風なRPGといった感じで、
『ダンジョンシージ』のようなハクスラに近い。
建造物やユニットを生産し、目標を攻め落とすRTS要素は全体の2~3割ほどで、
どちらかというと単騎で進めていくことが多い。
単騎といっても、途中で兵士を補充できたり、召喚魔法で兵士を生み出せる。

『ロードオブザリング』な世界観が好きで、かつハクスラRPGに抵抗がなければ楽しめると思う。
全体的に、敵が物凄い数で迫ってくるため、ちょっとした絶望感がある。
序盤に指揮官が「ここで防衛線を張って食い止めるんだ!」みたいなことを言うので
従ったところ、3方向から大量のアンデッド+オーク軍団が攻めてきて阿鼻叫喚となったw
防衛線を張る場所は自分で考えた方が良さげ。

登場する種族は多様で、エルフ、ドワーフ、妖精、ケンタウロスなど、色々いる。
木の精霊(?)エントがまんま『ロードオブザリング』で笑ってしまった。
建造物とユニット生産をしつつ、敵の「モルドール国」のような拠点を破壊していくのは楽しかった。

問題点としては、エピソードが途中で終わるため、結末がわからないこと。
『ロードオブザリング』で言えば、『旅の仲間』で終わったようなものか。
また、全編通してゲーム中のBGMが一曲だけということ。
曲自体は壮大で良いが、ずっとこれだけというのはいかがなものか。
もう少しバリエーションが欲しかったところ。
(音楽も『ロードオブザリング』すぎるがw)

プレイヤーキャラとしての仲間も乏しく、ほぼ一人旅が続く。
兵士を魔法で召喚できるが、一定時間で消えるため感情移入ができない。
ヒロイン的なキャラはいるが、育ててもあまり意味がない。(装備品返せw)
世界観が魅力なだけに、この辺りは残念だった。

マルチプレイは未プレイだが、多様な種族と特徴などから、こちらの方が楽しめるゲームかもしれない。

今作は「エピソード1」とのことなので、リリースされるのであれば続編に期待。
また、同メーカーの『Cossacks』シリーズもプレイしてみたいところ。


<一言攻略メモ>

・デモ版使用の日本語化にてプレイ。
 (魔法の効果など、一部表示がされない不具合あり。)
・主人公のレベルはステータスアップを選択することで上がっていく。
・個人的には、HP回復、マナ回復を重視。
・全体的に魔法が強いので、効果は使ってみて把握していくと良い。
・ドリアード(?)の魔法は兵士を召喚できるため重要!

・ビルド可能なRTSパートでは、まず防衛線を有利な場所に作るべし。
 (妖精を選択すると、色々と建造できる)
・ビルドにはそれぞれ必要な素材があるため、妖精を使いマップから回収。
・鉄と水晶(?)は、特定の場所に採取用の木を置くことで取れる。
 (これはしばらく気づかなかったので要注意)

・マップは探索すると、クエストや隠しアイテムがあるためお勧め。
・ただし、強敵がいることもあるので慎重に!
・基本的に弓で攻撃だが、剣は複数に効果があるので使い分けが重要。
・エントはロマン!1体は出そう!
・正面からだと厳しい場合、迂回して攻める手段も有効。
 ただし、守りも必要!(そこでエントですよ!)
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30 人中 30 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 15.1 時間
投稿日: 2014年12月29日
I am completely smitten by the game. Never did I expect to stumble on this gem in 2014 and enjoy it as much as I did. I always liked RTS genre with a twist, and what a twist RPG addition is! This is simple, yet brilliantly executed game gives you full creative freedom of an RTS game, but throws in a Hero who can level up and equip items. Seems simple enough, until you get your hero to level 80, who singlehandedly can shift the balance of the battlefield, unless you bring a significant army against him, or shut him down early on. This is an amazing little strategy game which brings novelty and freshness to its gameplay.
Campaign is really cheesy and cringy, but varied and extremely entertaining. Some magnificent easter eggs to be had there that make you beg developers for a Sequel.

Thoroughly enjoyed and well recomended.
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47 人中 39 人 (83%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 26.8 時間
投稿日: 2014年9月25日
What do you need to know about Russian-made strategies? They are awesome and epic.
If you like Warcraft, Age of Empires and Spellforce - you can forget about them. If only creaters of HAE could had more possibilities to continiue developing of this series, the game would become the only and the greatest of all fantasy strategies.
Nice graphics, video and comics, decent story, epic battels - This is Heroes of Annihilated Empires. Also easter eggs.
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31 人中 28 人 (90%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 9.1 時間
投稿日: 2014年6月19日
A serious diamond in the rough. The campaign wasn't that good, the gameplay is a bit slow. But in the end, it's pretty innovative and I love the variety of all four playable factions.

There's also a huge mod for the game that should still be in circulation but I haven't looked into it recently myself.

As for all the reviews saying that the game does not work with machines over 2GB RAM; that issue has apparently been resolved as I learned just today. Game seems to work flawlessly for me now!

A side note: Elhant (the campaign's protagonist) really is a prick. Really. Please die in a fire you skinny little ♥♥♥♥♥.
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48 人中 37 人 (77%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 18.3 時間
投稿日: 2014年1月6日
Its a really great game! The problem though, is that its dead. I haven't tried the singleplayer and I heard its pretty bad, but the multiplayer is amazing. Only get it if you are thinking of throwing a LAN party and have other people to play with. Its worth it!
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22 人中 21 人 (95%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 16.8 時間
投稿日: 2015年2月18日
After 14+ hours with this game's campaign (and still more to go), and a few more hours with it's Skirmish mode vs AI, I can say that this game truly is a hidden gem of the RTS genre. Though the campaign story writing is cheesy and corny to an extreme, it is at least voiced by somewhat professional English-speaking actors. And though the writing is silly, the actual mechanics of the campaign were designed by an obviously smart and thoughtful team of people (even if English wasn't their first language...).

I've honestly never had as much drive in an RTS campaign to finish each mission as I've had in this game. The scenarios are very challenging and may require some reloads, but none of them (so far) are broken or impossible. The game rewards micromanaging but also overall strategy, and the units, damage types, spells, and technologies are very well thought out and designed. The game had bad PR, a questionable name, a foreign developer, and some strange design choices, but it was clearly made by hardcore gamers with a deep understanding of RTS mechanics and an exceedingly creative spirit. This is the last (and probably the best) game in the strange and exotic Cossacks series from long ago.

Add to this the fact that this game's graphics are easily some of the best ever from the mid 2000's era, and I was very impressed with the look and feel and how well it aged, even though I tend to be a graphics snob. The sheer wealth of fantasy creatures, all of which look pretty awesome even by Windows 7, 2015 standards, is amazing for a game this old.

The game has flaws for sure and a few bugs occured during the campaign, but basically, it's a ridiculously good buy for the content you get (expect about 20 h for the solo campaign), and is a great blast from the past if you're in a nostalgic mood. It is a tragedy the game's developers are now mostly defunct, though I do believe there is a community out there who still appreciates this game.

Please message or friend me if you are interested in doing some multiplayer skirmish games. I'm trying to put together a group that is willing to play on the occasional evening, because, even though the AI seems somewhat competent even on Normal, the sheer wealth of this game's units and spell strategies are best suited for the discerning mind of a human player.

Cheers, and I hope this helped!
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36 人中 28 人 (78%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 2.2 時間
投稿日: 2015年10月5日
I initially thought to review this game perhaps after a dozen hours of gameplay at least, but I later found myself with a list of pros and cons written down in my head and felt it was right and reasonable to do it now. (at the moment I've played as little as 130 minutes). The reasons why I'm spending time to write this review are:

1. There are only 95 reviews, not enough. The community looks small and I'd never heard of this game myself despite loving RTS games with all my heart
2. As mentioned, I'm an RTS vidya aficionado. I have a lot of experience with such games and I love to be able to post a semi-technical review for once in my life, comparing everything that was done in the past to this 'modern' game.

First off, let me tell you my background with RTS games and similar genres mostly comes from countless nights playing Age of Empires II - so when I think of any real-time strategic game that's my anchor. If you don't like the whole base-building sub-genre (i.e. you strongly prefer RTS's like Warhammer or Company of Heroes where the focus is on point-capturing etc) don't consider the rest of this review at all; thanks God HOAE is a base-building RTS.

Back to the point, I can list several more RTS's I've played:

-The aforementioned Warhammer and Company of Heroes series (respectively dawn of war and the first title)
-All age of empires titles (including AoM), but the first game. I was too young at that time and never found the classical age inspiring anyway
-Warcraft III
-The Lord of the Rings: The Battle for Middle-earth II
-Grey Goo (very recent, few may know it)
-Command and Conquers III
-Imperivm (European game, not known at all)

Non-RTS but still strategic games that have inspired me, and of which features were often present in many RTS games too:

-Total War series
-Heroes of Might and Magic III
-Others I can't think of

I know this whole wall of text might seem pointless or that I may sound like I'm bragging about my collection of strategic games, but it's quite the opposite, I'm simply trying to give a reference to anyone reading so that he or she can understand my point of view and pros/cons. Enough, let's start:

PROS

+Nice unit design in general -- Many units are well drawn, a handful are somewhat original.
+Good classic base-building -- Again, this is my POV. I've played so many annoying RTS's that focused on capturing resource points and lacked the building side to the point of forcing everyone to play in what we all call 'rushing'. You can't turtle in, you ♥♥♥♥ing can't in games like Company of Heroes. If you pick just 2 or 3 points you're doomed.
+Diversity between factions -- As with most 3/4-factions modern RTS's, all buildings and units are designed differently for each faction. I think however that GSC did a good job because most units have no real counterpart in the other races' respective armies. (e.g. a race having a few and expensive elite infantry units whilst its opponent has massed and cheap ones with relatively identical stats, and thus taking the same niche)
+Nice soundtrack, not as good as the OST found in many old RTS games, but very much decent and above average
+Excellent damage/defence system -- I liked this one quite a lot. Most games, even Age of Empires to an extent, ignore altogether technical mechanics like the type of damage a unit does. For instance, in AoE we get only 3 types: melee, missile and siege damage. Here, there's crushing, piercing and chopping or something, as well as magic damage. Every unit has its own damage type and natural resistance to a few other types. This detail makes battles much more strategic, as you have to consider what type of damage is most used by your enemy's forces and so on...
+Many unit specific upgrades -- Every unit has several improvements pertaining its damage and defence, some upgrades related to all faction units are present too

CONS

-No Age-up --Basically, the most common of all features, one that usually makes RTS games last ages, was totally ignored. Here the only thing that limits your civilisation/race's progress are a few locked end-game buildings that require you to build unrelated and cheaper ones in order to be able to construct them too. Pretty disappointing, even the aforementioned Grey Goo lacked this wonderful feature.
-No huge unit diversity WITHIN the faction --yeah you heard that right, I have applauded the developers/designers for making diverse unit sets between each faction, and now I whine because there's no diversity within the races themselves. I'm afraid I have to. If what I said above was indeed true, on the other hand they went too extreme with this originality, and forgot to implement a handful of units I would say are a must regardless how original a faction may be. Example: I've played almost exclusively as the Cryo race (some reclusive northmen with a taste for ice magic and many ancient alliances with beings who inhabit the tundras of all fantasy and mythologic settings), and they lack any kind of cavalry AND missile unit. All they have is a diverse array of slow uberbeings (yetis, giants, golems, mammoths) who deal melee -and almost exclusively of crushing type- damage. I understand it could of been for the sake of originality, but to this point? All I have for a ranged unit is either a spellcaster or a ballista. Seeing as all peons use bows, it is implied this society of northmen has a tradition of bow hunting of some sort, which is already implied by the mere fact of living in a ♥♥♥♥ing frozen land in the far north.
-Lame lack of unit-voicing --It bothers me so much that they don't say anything when clicked, dragged, ordered to attack, etc. Any RTS I've played had it, even Grey Goo... So why the ♥♥♥♥ not GSC?
-No unit-specific evolution-like upgrade --I'm so used to unit transformation and evolution too, and I can't feel satisfied with a bunch of armour and weapon upgrades. Like, even in HOMM there are unit upgrades, people love to see their 'whatever' transformed into 'lord whatever elite' with its stats multiplied by 3 for a nasty sum of resources. Again, a very common feature seen even in RTS games like Company of Heroes (the veteran upgrade or something), overlooked by GSC.
-Bad pathing of certain units --no further explanation is needed, you'll see it.
-Some elite units are too much limited in numbers --Most high power units can only be trained once per building type. It's like if you build some barracks the construction houses 10 pikemen and that's the maximum you can have. To train more, you're forced to set up a row of identical buildings. I understand the building limit per se, but perhaps some upgrades or an 'expand building' feature also present in other stuff would of been more reasonable... One ♥♥♥♥♥♥♥ mammoth per building is too much to bear...
-Odd design choices in a few things --Like the Cryo heroes being all human but of different ethnicity. Others might think it's fine, but to me it makes no sense to have the Mage look like some caucasian bearded all man, the Warrior like an average Inuit fisherman and the Ranger a female east asian teenager. On the other hand, whilst this faction has weirdly designed heroes, and is somewhat original per se, typical faction/races present in all fantasy games, novels, films whatever are totally absent (e.g. humans, orcs, gnomes, trolls). Many neutral races are indeed present but only work as a source of income and artifacts (slaughter them) or as mercenaries; most of those would have actually been a wonderful addition to the small list of playable civilisations.
-Unit healing, lastly --yeah I don't know for other factions, but to heal my units with the Cryo I have to cast a spell repeteadly from my Temple or something, and that heals some 10% of all of my units... Pretty crappy and relatively expensive. Also, non-living units seem unrepairable, some have stated. Certain elementals like Ice golems and spirits self-regenerate.
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19 人中 18 人 (95%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 121.9 時間
投稿日: 2014年11月13日
I love the game. Don't let my hours fool you, I've played this since release. I saw it here and I wanted it on my Steam for a computer that the original disk won't work with so I bought it again here. I literally probably easily have 300-400 hours in this one, if not more, as I've played it at least weekly since 2006.

The campaign is ok, can be difficult but it is good for teaching you about the heroes and the units. I play the skirmishes. I never get tired of it. Sometimes I'll give myself an AI teammate and go against 3-5 AI teamed together or any of a million set ups I've tried over the years. There's still a couple of bugs but they aren't bugs so much as exploits which you'll probably never find anyway. Some AI pathing issues mainly with the dwarf constructs and the frost guys mammoth. I love that there are npc monster huts that you can hire and they auto send groups of troops out fighting. I was so disappointed that they never made a Part 2 or added more to this one but I still play it at least once a week, it's a nice break from my intense longer games.

I hope they sell a few copies here and decide it's worth doing another.
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13 人中 12 人 (92%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 16.4 時間
リリース前のレビュー
投稿日: 2014年6月19日
i enjoyed this game a whole lot. it was an easy going rts with rpg that you cant find in many games. the storyline was a bit corny and not well developed but overall i find myself reinstalling it time and time again to replay it.
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19 人中 13 人 (68%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 11.3 時間
投稿日: 2014年4月24日
Great game a good blend of rpg and rts with a good story reminding me of the old d&d days, the multiplayer is dead and gone but to journey is still there in the campaign.
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5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 23.5 時間
投稿日: 2014年12月8日
Its pretty good for the most part. It reminds me quite a bit of warlords battlecry. Though it would benefit greatly from more factions and a lot more maps.
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5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 17.1 時間
投稿日: 2011年12月14日
Quite an impressive game, the intro trailer alone is quite inspirational. If you enjoy RTS games with an RPG hero type then this is something you'd love. This is basically taking the concept of Spellforce and bringing it to a new game. Extremely well done, the story is very well written. Through out the game there are numerous modern day wrecks oddly. As this is a fantasy game finding a wrecked tank or a crashed jet plane is not the sort of thing one expects to find. This was planned to be chapter 1 of 3 but because sales were lacking the project was scrapped sadly. I highly recommend playing the campaign though. Very good story that sucks you in. Though i just finished the first chapter, i am saddened to learn that the team was broken up back in '07 so i doubt the next two chapters will be made.
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7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 11.1 時間
投稿日: 2014年10月2日
For an old game this has a great mix of RPG and strategy elements.
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8 人中 5 人 (63%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 2.5 時間
投稿日: 2015年5月24日
Good game but it becomes boring very quick.
Heavily and obviously borrow lots of things from Warcraft but in a positive way.
Still recommend to RTS fans though.

6/10
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