Check out the high-resolution trailer and see what the game is all about. Heroes of Annihilated Empires는 RTS, RPG가 결합된 PC용 판타지 3부작 게임입니다. 이 게임에는 새로운 독점 3D 엔진이 사용됩니다. 1편은 엘프의 고향인 Atlans 섬에서 펼쳐집니다. 이 게임의 세계는 생동감이 넘치며 마법, 신비한 생명체, 영웅, 강력한 적들이 다수 등장합니다. 이들은 이미 오래 전부터 계속되어 온 전쟁을 진행 중입니다.
사용자 평가:
Overall:
매우 긍정적 (평가 138 개) - 이 게임에 대한 사용자 평가 138개 중 84% 가 긍정적입니다.
출시 날짜: 2006년 11월 22일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Heroes of Annihilated Empires 구매

여름 할인! 종료일: 2016년 7월 4일

-80%
$14.99
$2.99
 

게임에 대해

Check out the high-resolution trailer and see what the game is all about.

Heroes of Annihilated Empires는 RTS, RPG가 결합된 PC용 판타지 3부작 게임입니다. 이 게임에는 새로운 독점 3D 엔진이 사용됩니다. 1편은 엘프의 고향인 Atlans 섬에서 펼쳐집니다. 이 게임의 세계는 생동감이 넘치며 마법, 신비한 생명체, 영웅, 강력한 적들이 다수 등장합니다. 이들은 이미 오래 전부터 계속되어 온 전쟁을 진행 중입니다. 게임에서 플레이어는 수천 명의 군사를 이끌고 전투를 벌이는 영웅 중 한 명이 되어 모든 능력과 마법을 활용하여 싸워야 합니다. 영웅을 업그레이드하고, 능력을 향상시키고, 강력한 아이템을 찾을 수 있으며 퀘스트가 랜덤하게 주어지기 때문에 게임플레이가 다양해집니다.

  • RTS, RPG의 두 가지 장르가 한 게임에 통합
  • 새로운 3D 엔진
  • 세부적인 게임 세계, 유럽의 유명 작가인 Ilya Novak의 다섯 가지 소설을 게임 세계에 구현
  • 수천 명의 군사가 벌이는 대규모 전투
  • 네 가지 독특한 종족, 개인 스킬, 마법 및 강력한 아이템
  • 12명의 영웅, 12가지의 중립 종족, 100개의 유닛 및 150가지 종류의 건물
  • 놀라운 디자인의 캐릭터 유형 및 강렬한 유닛 애니메이션
  • 150개가 넘는 마법 아이템과 100개가 넘는 마법
  • 몰입감 넘치는 독특한 스토리의 캠페인
  • LAN 또는 인터넷을 통해 최대 7명이 참가할 수 있는 전형적인 방식의 멀티 플레이. RTS, RPG의 두 가지 장르가 통합되어 있으므로 함께 즐기거나, 둘 중 하나를 선택하여 즐길 수 있습니다.
  • 독특한 마법 주문 카드 시스템이 하드코어 게이머는 물론 초보자에게도 흥미를 불러일으킵니다. 50개가 넘는 주문 카드
  • 게임을 진행하는 동안 캐릭터가 계속 레벨 업
  • 놀라운 인트로 동영상과 컷신. 스토리를 더욱 생동감 넘치게 전해 주는 미션 간 코믹 만화

시스템 요구 사항

    Windows 2000/XP
    최적의 성능을 위해서는 최신 비디오 및 사운드 드라이버를 사용하는 것이 좋습니다. 게임 성능을 더욱 높이려면 인스턴트 메시징, 바이러스 백신, 시스템 모니터링 등의 모든 백그라운드 프로그램을 닫으십시오.

    최소: Intel Pentium 4 2Ghz 또는 AMD Athlon XP 2000+, nVidia GeForce FX5200 또는 ATI Radeon 9000 비디오 카드(128MB 메모리), 512MB RAM, DirectX 8.0 호환 사운드, 2.5Gb의 사용 가능한 하드 드라이브 공간

    권장: Intel Pentium 4 3Ghz 또는 AMD Athlon XP 64 3200+, nVidia GeForce 6600 또는 ATI Radeon X800 비디오 카드(1GB 메모리), DirectX 8.0 호환 사운드, 2.5Gb의 사용 가능한 하드 드라이브 공간

    최적: 인터넷을 통한 멀티 플레이어 게임을 위한 인터넷 연결, 최소 : 56K 전화 접속 연결

Customer reviews
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Overall:
매우 긍정적 (평가 138 개)
Recently Posted
anglerman
( 6.5 시간 기록 )
게시 일시: 2016년 6월 26일
I wasn't really expecting anything from this other then a bland uninspired game when I got it. Just wanted a new RTS that I haven't tried before and didn't even know it was made by the Cossacks devs, so my expectations were pretty low.
But boy, was I wrong about it.
While the fantasy aspects here are pretty generic (elves are good archers allied with fairies, undead are evil, dwarves are technological, etc etc), it's extremely well thought to make every race unique. Little detailes give all factions a flavor and lack of equivalences make them stand out.

Pros:
-Great RTS gameplay, lots of troops which can be quickly and easily maneuvered on the battlefield which in turn is large enough to acomodate different types of tactics. Plays very like Cossacks if you're into that.
-Visuals are stunning for a 2006 game. It has a nice oldschool 2d vibe to it, but being fully 3d with camera rotations and such
-Varied unit and building types: units have abilities which aren't useless! I personally enjoy how Dwarf musketeers cost resources to shoot but can hit enemies in melee as well.
-Base building is chunky and rather deep, unlike many of its kind.
-Tons of neutral factions all around the map.
-So far I haven't found any Humans in the game, a nice touch.
-Was expecting the AI to be dumber than it is.

Neutral:
-All about the RPG system: I don't really enjoy it very much, but it's not entirely a bad thing; it feels very similar to Battle for Middle Earth heroes, with very strong attacks and abilities and taking a long time to kill. They kinda make or break the game on their own and having to wait half an hour to use them in regular matches makes neutral camps a bit useless.
-Games may be overly long due to how everything scales up constantly.

Cons:
-Sounds: absolute lack of unit responses, although I like it better like this than with terribly acted voices saying the same thing over and over again.
-Music: while decent, the game has too few tracks, which can be quite repetitive and even annoying.
-Campaign: I'm quite sure it has to do with the steam version but there's a complete lack of cutscenes or anything to set missions apart. First mission suddenly starts with people running away and no context given other than the awkward conversations between the elves. So far I'm on the 5th or so mission and only had the chance to use one hero. Missions can be very repetitive as well while you have to exploit your hero's strength to slowly wear out neutrals and enemies for your army to stand a chance in such uneven matches.
-I'd love an option to zoom in a bit more.

The experience is great fun overall, 8/10
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ice_wind007
( 29.3 시간 기록 )
게시 일시: 2016년 6월 24일
WOW a game I got in a budle pack (From bundle stars) for about £4.75 (2016). Really surprised I missed this game somehow.

Its difficult in certain areas and can be flustrating to a certain point. But I love this game.

I would recommend it to anyone who like this type of game, not tried the online side yet if its still working I dont know, but will update my review once I get the chance to try it.
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Eume
( 8.8 시간 기록 )
게시 일시: 2016년 6월 23일
Good memories, played this when I was 10.

**If anyone wants to play multiplayer add me!
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Vicious Beast
( 2.1 시간 기록 )
게시 일시: 2016년 6월 18일
RTSes always have to be wary of plodding too much, and avoid getting into repetitive tugs of war in every match. Well, this game plods right past the idea of not plodding. Aside from the Steam Machine, which was pretty fun and reminded me of how great tanks and ambulances are in C&C games, the Dwarven side at least is mostly just about spamming riflemen and supplementing your mob with too few siege units.

The bases in this game are terrible. They take far too long to destroy, making it hard to make a sudden comeback when things swing in your favor, and making it take forever to lose when you're going to. In several of the maps, they're positioned in the corners, rendering attacks other than full frontal assault impossible.

The RPG mode was definitely not integrated into the game well. RTS players have scrunched up bases and rolling masses of warriors, not the sort of opponent that designers would use if they were making a pure RPG game at all. In terms of feel, it consists mostly of running backwards and shooting, rather than like Diablo, where you blitzkrieg through enemies, moving ever forward while constantly placing your cookie cutters for maximum damage, or like controlling a C&C commando, where every click could either send them to their death or destroy an opponent's structure.
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Sarkoth
( 5.7 시간 기록 )
게시 일시: 2016년 6월 15일
Terrible gameplay, terribly outdated, very clunky.
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Col. Six Lecko
( 0.4 시간 기록 )
게시 일시: 2016년 6월 10일
I'd rather play COHO
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Death Rider
( 13.3 시간 기록 )
게시 일시: 2016년 6월 3일
Its old But its one of the best game i have played
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wesleyhenwood
( 7.7 시간 기록 )
게시 일시: 2016년 4월 25일
Does not work, don't waste your time. Steam makes it VERY hard to get a refund. If the game actually worked I would give it 3 stars. If it worked and had a ramdon map generator or more than five (yes only 5!!!) skirmish maps, it would be 5 stars.
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Taebrythn
( 13.2 시간 기록 )
게시 일시: 2016년 4월 18일
Really fun game, but old as well. Relentless on attacking you when it comes to the troop building part. So yes you can make units and control a few variety. you also find yourself alone sometimes too with your hero in campaign. hit and run is a great tactic.
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Grim Dawn
( 10.1 시간 기록 )
게시 일시: 2016년 2월 21일
Don't know why. Old games are always better to play!
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Most Helpful Reviews  Overall
32명 중 31명(97%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
15.1 시간 기록
게시 일시: 2014년 12월 29일
I am completely smitten by the game. Never did I expect to stumble on this gem in 2014 and enjoy it as much as I did. I always liked RTS genre with a twist, and what a twist RPG addition is! This is simple, yet brilliantly executed game gives you full creative freedom of an RTS game, but throws in a Hero who can level up and equip items. Seems simple enough, until you get your hero to level 80, who singlehandedly can shift the balance of the battlefield, unless you bring a significant army against him, or shut him down early on. This is an amazing little strategy game which brings novelty and freshness to its gameplay.
Campaign is really cheesy and cringy, but varied and extremely entertaining. Some magnificent easter eggs to be had there that make you beg developers for a Sequel.

Thoroughly enjoyed and well recomended.
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48명 중 39명(81%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
추천
26.8 시간 기록
게시 일시: 2014년 9월 25일
What do you need to know about Russian-made strategies? They are awesome and epic.
If you like Warcraft, Age of Empires and Spellforce - you can forget about them. If only creaters of HAE could had more possibilities to continiue developing of this series, the game would become the only and the greatest of all fantasy strategies.
Nice graphics, video and comics, decent story, epic battels - This is Heroes of Annihilated Empires. Also easter eggs.
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31명 중 28명(90%)이 이 평가가 유용하다고 함
추천
9.1 시간 기록
게시 일시: 2014년 6월 19일
A serious diamond in the rough. The campaign wasn't that good, the gameplay is a bit slow. But in the end, it's pretty innovative and I love the variety of all four playable factions.

There's also a huge mod for the game that should still be in circulation but I haven't looked into it recently myself.

As for all the reviews saying that the game does not work with machines over 2GB RAM; that issue has apparently been resolved as I learned just today. Game seems to work flawlessly for me now!

A side note: Elhant (the campaign's protagonist) really is a prick. Really. Please die in a fire you skinny little ♥♥♥♥♥.
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23명 중 22명(96%)이 이 평가가 유용하다고 함
추천
16.8 시간 기록
게시 일시: 2015년 2월 18일
After 14+ hours with this game's campaign (and still more to go), and a few more hours with it's Skirmish mode vs AI, I can say that this game truly is a hidden gem of the RTS genre. Though the campaign story writing is cheesy and corny to an extreme, it is at least voiced by somewhat professional English-speaking actors. And though the writing is silly, the actual mechanics of the campaign were designed by an obviously smart and thoughtful team of people (even if English wasn't their first language...).

I've honestly never had as much drive in an RTS campaign to finish each mission as I've had in this game. The scenarios are very challenging and may require some reloads, but none of them (so far) are broken or impossible. The game rewards micromanaging but also overall strategy, and the units, damage types, spells, and technologies are very well thought out and designed. The game had bad PR, a questionable name, a foreign developer, and some strange design choices, but it was clearly made by hardcore gamers with a deep understanding of RTS mechanics and an exceedingly creative spirit. This is the last (and probably the best) game in the strange and exotic Cossacks series from long ago.

Add to this the fact that this game's graphics are easily some of the best ever from the mid 2000's era, and I was very impressed with the look and feel and how well it aged, even though I tend to be a graphics snob. The sheer wealth of fantasy creatures, all of which look pretty awesome even by Windows 7, 2015 standards, is amazing for a game this old.

The game has flaws for sure and a few bugs occured during the campaign, but basically, it's a ridiculously good buy for the content you get (expect about 20 h for the solo campaign), and is a great blast from the past if you're in a nostalgic mood. It is a tragedy the game's developers are now mostly defunct, though I do believe there is a community out there who still appreciates this game.

Please message or friend me if you are interested in doing some multiplayer skirmish games. I'm trying to put together a group that is willing to play on the occasional evening, because, even though the AI seems somewhat competent even on Normal, the sheer wealth of this game's units and spell strategies are best suited for the discerning mind of a human player.

Cheers, and I hope this helped!
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49명 중 37명(76%)이 이 평가가 유용하다고 함
추천
18.3 시간 기록
게시 일시: 2014년 1월 6일
Its a really great game! The problem though, is that its dead. I haven't tried the singleplayer and I heard its pretty bad, but the multiplayer is amazing. Only get it if you are thinking of throwing a LAN party and have other people to play with. Its worth it!
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36명 중 28명(78%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
추천
2.2 시간 기록
게시 일시: 2015년 10월 5일
I initially thought to review this game perhaps after a dozen hours of gameplay at least, but I later found myself with a list of pros and cons written down in my head and felt it was right and reasonable to do it now. (at the moment I've played as little as 130 minutes). The reasons why I'm spending time to write this review are:

1. There are only 95 reviews, not enough. The community looks small and I'd never heard of this game myself despite loving RTS games with all my heart
2. As mentioned, I'm an RTS vidya aficionado. I have a lot of experience with such games and I love to be able to post a semi-technical review for once in my life, comparing everything that was done in the past to this 'modern' game.

First off, let me tell you my background with RTS games and similar genres mostly comes from countless nights playing Age of Empires II - so when I think of any real-time strategic game that's my anchor. If you don't like the whole base-building sub-genre (i.e. you strongly prefer RTS's like Warhammer or Company of Heroes where the focus is on point-capturing etc) don't consider the rest of this review at all; thanks God HOAE is a base-building RTS.

Back to the point, I can list several more RTS's I've played:

-The aforementioned Warhammer and Company of Heroes series (respectively dawn of war and the first title)
-All age of empires titles (including AoM), but the first game. I was too young at that time and never found the classical age inspiring anyway
-Warcraft III
-The Lord of the Rings: The Battle for Middle-earth II
-Grey Goo (very recent, few may know it)
-Command and Conquers III
-Imperivm (European game, not known at all)

Non-RTS but still strategic games that have inspired me, and of which features were often present in many RTS games too:

-Total War series
-Heroes of Might and Magic III
-Others I can't think of

I know this whole wall of text might seem pointless or that I may sound like I'm bragging about my collection of strategic games, but it's quite the opposite, I'm simply trying to give a reference to anyone reading so that he or she can understand my point of view and pros/cons. Enough, let's start:

PROS

+Nice unit design in general -- Many units are well drawn, a handful are somewhat original.
+Good classic base-building -- Again, this is my POV. I've played so many annoying RTS's that focused on capturing resource points and lacked the building side to the point of forcing everyone to play in what we all call 'rushing'. You can't turtle in, you ♥♥♥♥ing can't in games like Company of Heroes. If you pick just 2 or 3 points you're doomed.
+Diversity between factions -- As with most 3/4-factions modern RTS's, all buildings and units are designed differently for each faction. I think however that GSC did a good job because most units have no real counterpart in the other races' respective armies. (e.g. a race having a few and expensive elite infantry units whilst its opponent has massed and cheap ones with relatively identical stats, and thus taking the same niche)
+Nice soundtrack, not as good as the OST found in many old RTS games, but very much decent and above average
+Excellent damage/defence system -- I liked this one quite a lot. Most games, even Age of Empires to an extent, ignore altogether technical mechanics like the type of damage a unit does. For instance, in AoE we get only 3 types: melee, missile and siege damage. Here, there's crushing, piercing and chopping or something, as well as magic damage. Every unit has its own damage type and natural resistance to a few other types. This detail makes battles much more strategic, as you have to consider what type of damage is most used by your enemy's forces and so on...
+Many unit specific upgrades -- Every unit has several improvements pertaining its damage and defence, some upgrades related to all faction units are present too

CONS

-No Age-up --Basically, the most common of all features, one that usually makes RTS games last ages, was totally ignored. Here the only thing that limits your civilisation/race's progress are a few locked end-game buildings that require you to build unrelated and cheaper ones in order to be able to construct them too. Pretty disappointing, even the aforementioned Grey Goo lacked this wonderful feature.
-No huge unit diversity WITHIN the faction --yeah you heard that right, I have applauded the developers/designers for making diverse unit sets between each faction, and now I whine because there's no diversity within the races themselves. I'm afraid I have to. If what I said above was indeed true, on the other hand they went too extreme with this originality, and forgot to implement a handful of units I would say are a must regardless how original a faction may be. Example: I've played almost exclusively as the Cryo race (some reclusive northmen with a taste for ice magic and many ancient alliances with beings who inhabit the tundras of all fantasy and mythologic settings), and they lack any kind of cavalry AND missile unit. All they have is a diverse array of slow uberbeings (yetis, giants, golems, mammoths) who deal melee -and almost exclusively of crushing type- damage. I understand it could of been for the sake of originality, but to this point? All I have for a ranged unit is either a spellcaster or a ballista. Seeing as all peons use bows, it is implied this society of northmen has a tradition of bow hunting of some sort, which is already implied by the mere fact of living in a ♥♥♥♥ing frozen land in the far north.
-Lame lack of unit-voicing --It bothers me so much that they don't say anything when clicked, dragged, ordered to attack, etc. Any RTS I've played had it, even Grey Goo... So why the ♥♥♥♥ not GSC?
-No unit-specific evolution-like upgrade --I'm so used to unit transformation and evolution too, and I can't feel satisfied with a bunch of armour and weapon upgrades. Like, even in HOMM there are unit upgrades, people love to see their 'whatever' transformed into 'lord whatever elite' with its stats multiplied by 3 for a nasty sum of resources. Again, a very common feature seen even in RTS games like Company of Heroes (the veteran upgrade or something), overlooked by GSC.
-Bad pathing of certain units --no further explanation is needed, you'll see it.
-Some elite units are too much limited in numbers --Most high power units can only be trained once per building type. It's like if you build some barracks the construction houses 10 pikemen and that's the maximum you can have. To train more, you're forced to set up a row of identical buildings. I understand the building limit per se, but perhaps some upgrades or an 'expand building' feature also present in other stuff would of been more reasonable... One ♥♥♥♥♥♥♥ mammoth per building is too much to bear...
-Odd design choices in a few things --Like the Cryo heroes being all human but of different ethnicity. Others might think it's fine, but to me it makes no sense to have the Mage look like some caucasian bearded all man, the Warrior like an average Inuit fisherman and the Ranger a female east asian teenager. On the other hand, whilst this faction has weirdly designed heroes, and is somewhat original per se, typical faction/races present in all fantasy games, novels, films whatever are totally absent (e.g. humans, orcs, gnomes, trolls). Many neutral races are indeed present but only work as a source of income and artifacts (slaughter them) or as mercenaries; most of those would have actually been a wonderful addition to the small list of playable civilisations.
-Unit healing, lastly --yeah I don't know for other factions, but to heal my units with the Cryo I have to cast a spell repeteadly from my Temple or something, and that heals some 10% of all of my units... Pretty crappy and relatively expensive. Also, non-living units seem unrepairable, some have stated. Certain elementals like Ice golems and spirits self-regenerate.
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19명 중 18명(95%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
121.9 시간 기록
게시 일시: 2014년 11월 13일
I love the game. Don't let my hours fool you, I've played this since release. I saw it here and I wanted it on my Steam for a computer that the original disk won't work with so I bought it again here. I literally probably easily have 300-400 hours in this one, if not more, as I've played it at least weekly since 2006.

The campaign is ok, can be difficult but it is good for teaching you about the heroes and the units. I play the skirmishes. I never get tired of it. Sometimes I'll give myself an AI teammate and go against 3-5 AI teamed together or any of a million set ups I've tried over the years. There's still a couple of bugs but they aren't bugs so much as exploits which you'll probably never find anyway. Some AI pathing issues mainly with the dwarf constructs and the frost guys mammoth. I love that there are npc monster huts that you can hire and they auto send groups of troops out fighting. I was so disappointed that they never made a Part 2 or added more to this one but I still play it at least once a week, it's a nice break from my intense longer games.

I hope they sell a few copies here and decide it's worth doing another.
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11명 중 11명(100%)이 이 평가가 유용하다고 함
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추천
5.2 시간 기록
게시 일시: 2016년 2월 12일
It's cossacks in a generic fantasy world.
If you enjoyed the cossacks formula but instead of pikemen and dragoons wanted to amass armies of werewolves, wizards and centaurs, then this is your best bet.

Don't expect anything extremely original, it's the same generic fantasy tropes: elves, undead, dwarves and "cryo" (humans/ice people).
And in those races, the unit types are pretty standard: for the elves there's griffins, ents & unicorns, for the undead there's zombies, mummies & liches and so on and so forth.

While the setting doesn't really break any barriers, the gameplay makes up for it with a certain massiveness and "realism", for lack of better terms.
You can, and you will, (literally!) trample over helpless elf archers with your dwarven machinery. Beign a gsg game it's not uncommon to see hundreds of units on the battlefield, and theres a certain satisfaction in destroying them, having their ranks break down, see them driven before you and hear the lamentation of their women.

Graphics are top notch, for a 2d game, they're amazing, and even all those years they still look like a fairytale, couldn't say the same if it was 3d.

Multiplayer still works after all those years, with gamespy being down, it's a privilege to be able to get multiplayer to work wihtout having to tinker with hamachi, tunngle or gamespy.

There's a hero RPG system "borrowed" from warcraft 3, it takes 20 minutes until the cooldown ends and you can use him, they're really weak early on, but when you get them rolling? They become small superweapons.
There isn't an 18 lvl cap like in, say, wc3, so you can get real high with the hero and wreak total havoc, especially with the proper skills & an army (that you got rolling while he was out of it) worthy of the title.

All in all, pretty good, worth trying out, at least because it's one of a kind (despite the generic setting).
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13명 중 12명(92%)이 이 평가가 유용하다고 함
추천
16.4 시간 기록
출시 전 평가
게시 일시: 2014년 6월 19일
i enjoyed this game a whole lot. it was an easy going rts with rpg that you cant find in many games. the storyline was a bit corny and not well developed but overall i find myself reinstalling it time and time again to replay it.
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19명 중 13명(68%)이 이 평가가 유용하다고 함
추천
11.3 시간 기록
게시 일시: 2014년 4월 24일
Great game a good blend of rpg and rts with a good story reminding me of the old d&d days, the multiplayer is dead and gone but to journey is still there in the campaign.
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