The popular dungeon-crawling RPG series returns! Take your party into procedurally-generated dungeons, fight in turn-based battles, loot and level up! Explore the land and uncover the mysteries of the Godfall!
All Reviews:
Very Positive (173) - 82% of the 173 user reviews for this game are positive.
Release Date:
Jul 6, 2017

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Recent updates View all (16)

February 24

Monsters' Den Godfall v1.17 Changelog

This is an update that brings some requested quality-of-life changes and numerous bug fixes.


Important Changes
  • Damage mitigation effects now cannot reduce damage below 1. If a character is hit by a damaging attack, they will now always take at least 1 damage.
  • Character stats screen and battle inspect screens now have tooltips explaining all statistics
  • Higher difficulty settings now have an effect on experience gain and loot quality from battle (note that this does not apply to found treasure)
  • New option for instant dungeon movement
  • Shops now have specific shopkeepers that can be spoken to for more information
  • Additional tutorial dialog and new help popups
  • Help bubble popups remember when they've been dismissed
  • Hiring new characters in the first month of the game is now free, making it easier to change your starting party
  • Tonics now work differently. No more 'liver damage', characters can use one tonic for each character level, at any time. Improved tonic tooltip to show how many more tonics the selected character can use.
  • Cosmetic Enhancements now use their own special slot
  • Improved handling of situations where all friendlies/enemies are hidden (now means none are)

Smaller Changes and Bugfixes
  • Fix for some 'missing dungeon' situations. Not confident enough yet to say 'all'.
  • Failsafe for situations in which an artifact would not appear in the target dungeon after loading a saved game. Should not longer be possible.
  • The wandering merchant no longer changes his stock when loading the game
  • Fixed that Hidden vfx wouldn't show when the condition was granted at start of battle
  • Fixed bug where an enemy could ignore your hidden condition if they were the last enemy alive
  • Clicking on the 'supplies left' indicator now also triggers the 'Use Healing Supplies' dialog
  • Bounties now show which faction the target enemy belongs to
  • Vault Screen: Added a hotkey for "send to vault on click" (hold Shift)
  • 'The Collector' quest can now be aborted (and taken again later). Quest description updated.
  • Nekoatl allies have a battle portrait now
  • World map settings (region names, show unexplored) are now saved between sessions
  • Dreadfather's 'force retreat' skill can be countered by Resist Mental and Cannot Retreat stats on the target
  • Fixed several issues with the Corruptor's 'Dark Mirror' skill
  • Evil duplicates of player characters understand how to use more of their skills correctly (and no more friendly fire)
  • 'Disintegrate' skill changes to 'Scales with: None' (tooltip change only, functionality remains the same)
  • 'Intercession' skill properly removes conditions with only 1 turn remaining
  • Changed many skill descriptions to be clearer
  • Changed skill upgrade text to explain what the Penetrating tag actually does
  • Fixed messages incorrectly reporting unclaimed shipments
  • Fixed an issue with lowering the game resolution while in battle
  • Fixed behaviour of mousewheel in load/save game screen
  • Double-clicking a saved game entry will save/load that slot
  • Fixed some interface strings that were too long for their fields
  • Fixed ability to customize characters created in older saved games (pre-December)
  • Fixed global unlock of 'Tracker' class
  • Fixed wrong resolution of combat floating text in windowed mode
  • Fixed incorrect "+1 item" notification on bag tab when enchanting with an item directly from a shop's inventory
  • Fix to character change animation in conversations (was showing at conversation link points, even when the same character was speaking)
  • Fixed a rare bug that could cause the campaign to repeat after completion
  • Added a visual reminder for how turn order is displayed (during deployment)
  • Changed the color of the numbers on left and right of the action clock to better hint at their purpose
  • Location field in older saves' menu no longer sometimes shows "[Location]"
12 comments Read more

January 12

Monsters' Den Godfall v1.16 Changelog

Smaller update that I wanted to get out quickly because it has a (tentative) fix for the 'missing dungeon' issue. If you continue to experience this with new quests created after this update please let me know so I can sink firmly back into despair.

Other changes:
  • Exotic-rarity items better reflect the damage/armor of their Epic base item (deviation from the norm is preserved)
  • 'Error resolving quest' when exiting dungeon is fixed
  • The quest dialog now always shows the main quest at the top
  • Reputation items now sell for slightly more than the faction will pay you
  • The Thief subclass can now take both upgrades for the Sneak Attack skill
  • Fixed the black backgrounds behind some dialog boxes
  • Superfically changed the when-hit effect on 'The Helm of the First Frostwarden' artifact to prevent conflict with other triggered effects
  • Clones can no longer use the 'Fall Back' skill
  • If a character is killed by their Animate Shadow being destroyed, their death sprite is now correct
7 comments Read more

About This Game

The popular dungeon-crawling RPG series comes to Steam! Monsters' Den: Godfall is a new game, larger in scope and richer in content than ever before.

  • A turn-based role playing game focused on dungeon crawling and advancement.
  • Found and manage a Mercenary Company. Maintain a roster of heroes, upgrade your keep and adopt doctrines for universal bonuses.
  • Take direct control of a party of up to four adventurers to lead on missions.
  • Battle groups of enemies in turn-based tactical combat.
  • Procedurally generated dungeons, loot and missions.
  • Overland travel- visit new cities and dungeons, search ruins and find hidden places of interest.
  • Improved character advancement means increased freedom to personalize your team of heroes.
  • Hundreds of unique items that can be customized with enchantments.
  • More than 100 enemy types, each with unique skills requiring different tactical approaches.
  • Random dungeon modifiers add new wrinkles to each mission.
  • Story missions uncover the mysteries of the Godfall.


In the beginning, there were many gods. Until war came to heaven. One by one, the gods fell. Each Godfall brought with it a fierce meteor shower, as well as the sudden deaths of their worshippers. As the gods continued to fall and entire kingdoms were brought to ruin by the sympathetic deaths of the devout, many renounced their faith in the hope of being spared. Without divine protection, large numbers succumbed to possession and corruption as the demonic powers forced their entry into the world. Now, there is but one god. Her clerics exert dominance over the human remnants, ruling with an iron fist. Nomadic greenskin tribes pillage and burn their way across the land. Ambitious necromancers harvest the bones of fallen civilizations to amass undead armies of incredible size. The human heretics of the Cult of the Outward Path seek to break free from this world, risking it in the process. The dwarves of the Earthern Nations burrow ever deeper, trying to escape the madness of the surface world. Horrors wait there in the depths, ready to boil out and claim the old places. And all the while, sinister forces yet unseen lurk in the shadows and lay their plans. The fate of humanity hangs by a thread. Time to get to work.

Fifty years after the last Godfall, the winnowing of humanity has passed. The survivors and their descendants struggle to survive and rebuild in a world whose balance has dramatically shifted against them.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: 1.6Ghz+
    • Memory: 2048 MB RAM
    • Graphics: Support for Pixel Shader version 2.x or above
    • Storage: 250 MB available space
    • OS: OSX Lion 10.7.5
    • Processor: 1.6Ghz+
    • Memory: 2048 MB RAM
    • Graphics: Support for Pixel Shader version 2.x or above
    • Storage: 250 MB available space

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