A hardcore multiplayer platformer about a lone hero and treacherous monsters controlled by the other players.
User reviews:
Positive (4 reviews) - 100% of the 4 user reviews for this game are positive.
Release Date: Aug 31, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Although fundamental features and gameplay mechanics are already implemented, we would like to take community's suggestions into account while filling the game with content. We do also seek feedback, bug reports and balance notes since our goal is to make Don't Crawl better.”

Approximately how long will this game be in Early Access?

“A month or a little bit longer.”

How is the full version planned to differ from the Early Access version?

“Our plans consist of multiplayer code fixes (including lag compensation), more flexible map editor and, certainly, new content: maps, monsters and, possibly, gameplay mechanics. Porting to Mac and Linux is in the plans as well.”

What is the current state of the Early Access version?

“The current version is fully playable and somewhat close to the final one. It includes singleplayer (supporting Steam Leaderboards), both local and online multiplayer, achievements and map editor which is integrated with Steam Workshop.”

Will the game be priced differently during and after Early Access?

“No, the price won't be changed.”

How are you planning on involving the Community in your development process?

“We plan to actively listen to feedback and suggestions provided by the community. Please, leave your feature requests, bug reports and sceptical notes regarding the balance here, on Steam forums, or on twitter. We're also looking into using some of the maps created by the community (and shared through Steam Workshop) in the final version of the game.”
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Recent updates View all (1)

September 3, 2016

1.036: Local 4-player support, map previews, and bugfixes

  • You can now load maps from Workshop in the editor.
    In case you need to edit your own map or want to look at how things work.
    A local copy of the map is made upon saving.
  • Mouse wheel is now used for scrolling large menus.
    (was previously used to switch "< carousel >" type controls)
    Also menu scrolling in general received a small overhaul.
  • Player scheme selection was moved into "remap controls" sub-menu
    (to account for there now being more menu items)
  • Fixed Steam screenshots not working correctly.
  • Fixed a crash upon picking invalid files for a tileset image in the editor.
  • Fixed a crash upon entering invalid (negative) map size in the editor.
  • Fixed fan' wind effect animating faster in multiplayer games.
Next up we are going to look into improving lag compensation, getting the game to run at 60FPS (currently runs at 30FPS), and adding more content. Suggestions are welcome!

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About This Game

In Don't Crawl one player controls the hero and tries to beat the level. Meanwhile, the other players take control of the monsters and possess the traps, trying to stop him. As the hero dies, his most successful adversary takes his role - trying to crawl to the end of the level.


  • Local (split-screen) and online multiplayer.
  • Exploding drones and lasers, with some screenshake.
  • You can pretend you're just a dumb AI, then perform a surprising attack!
  • Hero upgrades - ranging from a dazzlingly stylish top hat to the iconic double jump.
  • Level editor integrated with Steam Workshop.

System Requirements

    • OS: Windows XP
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0
    • Storage: 50 MB available space
Customer reviews Learn More
Positive (4 reviews)
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