Join Kate Walker as she travels to remote locations and time periods in this timeless voyage to discover her true destiny.
User reviews:
Very Positive (1,159 reviews) - 89% of the 1,159 user reviews for this game are positive.
Release Date: Sep 1, 2002

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Packages that include this game

Buy Syberia Bundle

Includes 2 items: Syberia, Syberia II

Buy Microids 30th Anniversary Bundle

Includes 7 items: Return to Mysterious Island, Return to Mysterious Island 2, Still Life, Still Life 2, Subject 13, Syberia, Syberia II



“Provides a huge dose of what adventure gamers are hungry for: a rich story, complicated characters, tons of puzzles and exploration of a series of beautiful and intriguing environments.”
100% – JustAdventure

“Syberia is an adventure-game tour de force, with an engrossing story, a truly imaginative gameworld, and stunning visuals.”
91% – Gamespot

“It will delight those of you who are hungry for something different than your average adventure title”
90% – Gamezone

About This Game

Kate Walker, a young ambitious lawyer from New York, is handed what seems a fairly straight forward assignment - a quick stopover to handle the sale of an old automaton factory hidden in the alpine valleys, then straight back home to the US.

Little did she imagine when embarking on this task that her life would be turned upside down. On her expedition across Europe, traveling from Western Europe to the far reaches of Eastern Russia, she encounters a host of incredible characters and locations in her attempt to track down Hans, the genius inventor - the final key to unlock the mystery of Syberia. Her voyage across land and time throws all she values into question, while the deal she sets out to sign turns into a pact with destiny.

Key Features

  • A gripping script that goes beyond your imagination
  • Rich and intriguing characters with detailed and realistic 3D environments
  • Film-like camera angles, movements and framing
  • Original and creative puzzles (completely integrated into the scenario)

System Requirements

Mac OS X
    • OS: Windows XP/Vista/7
    • Processor: 1GHz CPU
    • Memory: 512MB
    • Hard Disk Space: 1.2GB
    • Video Card: DirectX compatible graphics card with 128 MB memory
    • DirectX®: 9.0c
    • Sound: Sound card with DirectX 9.0c support
    • OS: 10.6 or later
    • CPU: 600 Mhz (INTEL ONLY)
    • RAM: 128 MB
    • Hard Drive: 1,5 GB
Helpful customer reviews
23 of 23 people (100%) found this review helpful
5.9 hrs on record
Posted: January 11
Short version: 83%
Syberia is a slow, melancholic adventure game, where the somewhat dreamy atmosphere and the large playable areas, combined the wonderful writing and charm, can easily enchant anyone.

Long version:
Clockworks and mammoths: interesting combination for any story. Thanks to Benoît Sokal though, Syberia managed to build a touching, emotional tale around this pairing, then wrapped it into a classic style point ‘n’ click adventure game.

Like most stories about old people chasing their old dreams, it is quite melancholic, but never too sentimental. There are no boring tales from a bygone era. Quite the opposite: in this game, we control an energetic New York lawyer, Kate Walker, who involuntarily ends up in an adventure from the French Alps to the heart of Russia, chasing the long-lost heir of a toy factory, so he can sign some sales contracts. Along the way, we learn a lot about this mysterious person and his life, and also meet some odd, but strangely memorable characters.
These people, like the whole setting, feel like as if they are stuck a century ago with their old clothes and the early 20th century buildings they live in. This anachronism works in the game’s favour, letting the player get immersed in the atmosphere and the slow-moving, yet great storyline.

A warning though: when I said the story is slow, I meant it. If you want a game where there is always something going on, then Syberia won’t be for you. It is slow even for an adventure game. Not to mention that all main areas are built from several dozens of screens, of which many serve only transitional purposes. They help a lot with building a believable world, but they also wreak havoc with any kind of pacing.
Still, Syberia offer a chance at a journey nobody will regret. Or, more precisely, the first leg of a memorable journey that is continued in the wonderful sequel…
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16 of 17 people (94%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: November 25, 2015
I played this game when it first came out (before I got it on steam) and the story is so well made! And the puzzles are actually difficult which is missing in a lot of new games. So if you are a fan of point and click games like me and are missing puzzles that are challenging you should play this series!
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12 of 16 people (75%) found this review helpful
1.3 hrs on record
Posted: December 19, 2015
This is still a solid adventure game, but, wow, it's aged really badly. I guess that's what happens when you are so impressed by your art work that you make the player repeatedly run through empty environments to get anywhere, which look a lot less impressive these days than they did in 2002.
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6 of 6 people (100%) found this review helpful
9.4 hrs on record
Posted: November 28, 2015
Syberia is a classic point and click quest. This game did not brought anything new to genre, there is no challenging puzzles, but still, this is one of the best games in this niche.

Kate Walker, a young lawyer from the United States, arrives in tiny european town to sign a contract with owners of old toy factory. At first this journey looks like a routine job, but it quickly turns into long, difficult and amazingly interesting adventure.

Game is very beautiful. Art style is fantastic, every screen is well created with a lot of attention for small details. Also, there is excellent, slightly melancholic soundtrack, that fits perfectly for the mood of the game.

Storyline is well designed, characters are charismatic and it was especially interesting for me to observe how gradually changes the personality of Kate Walker. With time she realizes that money and career is not the most important thing in life, there is something else... something important and special. From my point of view, Kate Walker is attractive and interesting character, she got true individuality. Ending of the first part is one of the most touching scenes i had ever seen in games. I took a tissue.

Puzzles are logical, they fit well in the story, i did not noticed anything annoying or non-logical. Puzzles are interesting enough but not difficult or challenging and maybe it is for the best, so they do not distract player from the story.

Can i give a little criticism to this game? Well... i did not like the animation of characters. Kate Walker looks good enough, but other characters move as dummies. It looks especially ugly if compare animation of characters with stunningly beautiful suroundings.

Sometimes there is a little too much of old cliche. Crossing the border between Europe and Russia looks like expedition into depths of Mordor. And when it comes for Russia there is always "slums, bums and drunkards" and other "winter-vodka-bear" stuff. Well...

...nevermind, i just can not criticise this game. Syberia had touched my soul.
I played a lot of games and i can say this words for only few of them: this is masterpiece. Strongly recommended.
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4 of 4 people (100%) found this review helpful
0.0 hrs on record
Posted: January 2
Syberia is an adventure game that has many of the flaws that killed the genre a few years before the game’s release and while I don’t think it’s nearly the absolute classic I’ve seen its touted it as (It doesn’t hold a candle to Longest Journey for instance) it still a worthwhile game if you’re willing to look past its imperfections. Gameplay is of the bad old school adventure game variety, there are no failstates, but a good chunk of the puzzles just feel like tedious busywork, and the game loves its back and forth backtracking, and the areas can be kind of big, so I would suggest playing with a guide to save any frustration, also double-clicking to run is your friend. What really makes the game though it is its atmosphere and its thematic focus.

Syberia has a really strong atmosphere, one of mystery, adventure, and wonder but as well as death, decay, lost hopes and forgotten dreams. Kate Walker’s journey to find Hans Voralberg takes her through several fictional European locations, all decaying into obscurity due to greed, selfish ambition, or just the ravages of time. The game is still beautiful even to this day and the locations just really get across the themes very well. The game also does a good job illustrating and building up Hans as a character and the creations he left in his wake in his decades long travel and how his wonder and creativity endured as the areas around him died or grew more cynical. Kate also has a nice character arc and that’s one of the main focuses of the game alongside Hans, and while it’s subtle as a brick at times, it still feels like a fulfilling journey.

While there is Syberia 2, I have no desire in ever playing it because everything I seen of it is worse than its predecessor in every way, and it ruins the mysteries of the first game. I feel Syberia never needed a sequel at all because I think its ending is fulfilling enough, there are many mysteries still unanswered but I don’t think they ever needed to be, because as I said who Hans was and what Kate becomes were always the real focus of the game and the game ties those up with a nice bow. Overall Syberia is a flawed and aged game, but one with genuine heart that makes it worth playing.
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