Grotesque Tactics is a highly addictive tactical RPG combining elements of popular Western and Asian console RPGs.
Análises de usuários: Neutras (228 análises)
Data de lançamento: 15/out/2010

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Pacotes que incluem este jogo

Comprar Grotesque Tactics Complete Pack

Inclui 3 itens: Grotesque Tactics 2 – Dungeons and Donuts, Grotesque Tactics: Evil Heroes , Holy Avatar vs. Maidens of the Dead

 

Recomendado por curadores

"Tactical RPG fun with a twisted sense of humour. Save the world with an emo, a narcisist, assorted bimbos and an astronaut. A good game for TRPG newbies"

Análises

“This game is an explosion of humor with a knowing wink in all the right places.”
80% – GAMING XP


“The humor is quite refreshing in this normally dead-serious fantasy and tactic genre, and the sophisticated quick combat scenarios are without a doubt sublime.”
81% – DemoNews


“With much blood, sweat and tears and even more humor the player is drawn into the world of the Kingdom of Glory and captured within it.”
80% – Spieletester.com


“Grotesque Tactics is a textbook example indie-gem. [it] has virtues of many blockbuster games: charm, wit and originality.”
75% – Gamestar

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Sobre este jogo

Grotesque Tactics é um RPG satírico baseado em enredo com um sistema de combate estratégico. Um grupo de 10 anti-heróis está lutando em um mundo grotesco, que combina as características e os clichês dos RPGs estratégicos ocidentais e asiáticos como Final Fantasy Tactics, Heroes of Might & Magic e Fire Emblem.

Grotesque Tactics possui um enredo cheio de humor e muitos diálogos divertidos, tirando sarro dos RPGs de maior sucesso, como Oblivion, Gothic e Lord of the Rings.

Para proteger o reino do impiedoso culto da "Igreja Negra", que assassinou todos os heróis e cavaleiros do reinado, você terá que contratar soldados duvidosos e resgatar damas invejosas que o seguirão no combate como os seus "groupies".

Características

  • Batalhas táticas baseadas em turnos com animações divertidas nunca vistas antes em um RPG
  • Membros do grupo distintos, como o arrogante "Holy Avatar", o sanguinário "Vampire Solitaire", a doce mas cabeça quente "Angel Angelina" e muitos outros
  • Maravilhosas paisagens de vilas e masmorras escuras e sinistras
  • Damas malvestidas para serem livradas das garras de monstros impiedosos
  • Chefões enormes, bem bravos e altamente detalhados
  • Elementos clássicos de RPG: missões, tesouros, trocas, sistema de níveis e roupas para um grupo de heróis únicos
  • Agradáveis diálogos com múltiplas escolhas e puzzles no estilo de jogos de aventura clássicos, como Monkey Island ou Maniac Mansion

*No xadrez, um Grotesque é um problema ou estudo de fim do jogo, que possui uma posição inicial improvável, especialmente uma em que o Branco luta com uma força muito pequena contra um exército Preto muito maior. Grotesques geralmente são criados para divertir.

Requisitos de sistema

    • OS: Windows® XP / Vista™ / Windows® 7
    • Processor: 2.0 GHz CPU
    • Memory: 1GB
    • Graphics: Direct X 9.0c compatible with shader model 2.0 (nVidia GeForce 5/FX/ATI Radeon 9500 Series/ATI X700 or better)
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 700MB
    • Sound: Sound card with DirectX 9.0c support
Análises úteis de usuários
14 de 14 pessoas (100%) acharam esta análise útil
1.9 hrs registradas
Publicada: 16 de maio
I wanted so much to like this game, especially considering the current drought of turn-based tactical RPGs but ultimately, its flaws outweigh any real enjoyment. The humour is... bizarre, and divisive -- you'll love it or hate it. The paper-thin and linear plot ambles around like it doesn't know what to do, and the combat never feels truly satisfying. If you're a fan of tactical RPGs, you're better off looking elsewhere.
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1 de 1 pessoas (100%) acharam esta análise útil
2.6 hrs registradas
Publicada: 20 de março
For being a turn based RPG, so many design mistakes and details are left out. First off, yes there are some translation mistakes. Also, it seems like the game tries too hard to be funny and conversations are way longer than they need to be with a lot of pointless conversation. How the game plays out is you are transported to a single map and you need to finish the objective and move on. You fight pretty similar guys and find uninteresting upgrades of gear that just give slightly better stats. Then there are all the design mistakes. You can see all of your party's health, but its at once and jumbled all over the screen in no order. There is no way to see the health or stat bar of enemies. You can sit there and try and hold the cursor over the enemy and a number will pop up for health, but it's finnicky and a bar would be better. Also, you have no idea how much damage your characters do. I would have an item that says it does 3-4 damage, but my attack would do 7 damage. This is stupid because in turn-based games you need to know if your attack will finish someone or not to plan your turn, and it isn't there in this. You dont upgrade characters at all, you just get 2 abilities total and it auto upgrades stats. As for abilities, they aren't described well and you usually never know what happens with them. They will say they do increased damage and have an effect, but you don't know how much more, and the effect is not described so you don't know the specifics of it. So once again this ruins the planning part. As for battle, if your characters die it does not seem you are able to revive them, at least this isn't explained, meaning you have to go the entire map without them, which seems dumb. As for ranged characters, they are done poorly. It does not tell you how far away you can attack enemies, and in once instance I targeted someone to attack and it made my character run up right next to them to attack. Even when it does have you attack, it only has you 1 square back, which makes no sense, especially because you can't move after attacking. The board does not clearly show you how far you can move, as many times against dark grass and at night my guy would keep moving but it would be side to side and then I would finally realize they couldn't go further. Every time you get to where you can't go further, you must manually end your turn. It is annoying, but there is the bonus factor you don't end the turn by moving one way, you can walk back and go a different way if you want, decreasing moving mistakes. Another huge mistake is you can't cancel an attack. If I click to attack someone 6 spaces away and instantly change my mind and click my guy to instead move or stop him, it should change his direction or stop the attack, because I'm obviously doing it for a reason. But in this game he cannot change course for some reason no matter what you do......durrrr???

There is also the problem of the camera. If will move super far if you just tap it, but when your character is moving you cant pan it at all, which makes no sense. The same is said with rotation. You also can't pan the camera out enough to see the map fully, so you have to pan all around it and back to your party, only seeing sections of a time, but decreasing how much you can see. Interactibility is a huge problem. You cannot see when you can loot someone or interact with something, and there is no button to show all interactable objects like there should be. When you try looting or opening a chest, it is annoying and finnicky, and you have to click multiple times on the exact perfect spot to do it. Also, there is basically no help or direction on the map, and there is no mini-map with objective markers. I got stuck on a map and quit because I had to slowly pan around it but it looked like I had found everything but I could not press a button to see anything interactable or any enemies, and there was no objective marker. Also, a button to see all enemy's bars in the area like you see your own would be helpful. The obsessions is a stupid worthless feature. You never know when it's coming, and you don't know exactly what triggers it. When it happens they almost always hinder you, so its basically a stupid handicap put on so the developer's could include it as a feature on the game description tab. The L/R mouse buttons make no sense either. L and R move you, but only L attacks, but only R picks up items from chests, but only L opens the chest, and only L (or R, cant rememer) switches item to what you are currently wearing, but you have to manually drag items you have to sell them, and only L (or R, once again forget) buys an item........you get the picture, no consistency, meaning you always hit the wrong button because you forget which does what.

So basically none of the UI or design of the game makes it cohesive to play, leading to frustration more than fun. 4.5/10.
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2 de 3 pessoas (67%) acharam esta análise útil
28.5 hrs registradas
Publicada: 29 de junho
This game has plenty about it to love. I can tell that Silent Dreams really put a lot of care into developing this game. It is a humorous game for sure. The characters personalities are both realistic and mildly absurd at the same time. The art style may be somewhat cutesy in places but the backgrounds really set the apropriate moods for each stage. I thought that the artwork was truly beautiful. It may not be the most challenging game in the world but some parts were hard enough to take multiple trys, revising my strategy each time. The story was like a fractured fairy tale with dark humor that made the game a reason I will always be a fan of the people at Silent Dreams.
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0 de 1 pessoas (0%) acharam esta análise útil
10.4 hrs registradas
Publicada: 12 de março de 2014
RPG que me surpreendeu apesar de sua curta campanha, uma boa pitada de humor.
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71 de 78 pessoas (91%) acharam esta análise útil
13.8 hrs registradas
Publicada: 11 de outubro de 2014
There aren't many grid-style movement, tactical, turn-based RPGs like this. There is a good handful, but by no means are there many compared to other similar genres. This is a pretty great game if you are a fan of the genre. If you aren't that big of a fan of the genre, then this may not be a good game for you. The thing is: this game is technically a parody RPG. However, ironically, it winds up being a pretty good game in the genre it is trying to parody, even though it is pretty simple and minimalistic.

Grotesque Tactics: Evil Heroes doesn't have very much depth in the departments of tactics or RPG elements, which many other games of the genre do have. Each character is a set "class" and only learns 2 "spells", you don't choose them. There are only really one set of weapons/armor for each character that you acquire through the game. The story is linear and there are no choices. But even without all that depth the game is still charming in its own right. Everyone has a set class with set abilities, so it takes a lot of the tactical aspects of party formation out of the game which many other games of the genre have; but you still have to plan your actions on the battle-grid accordingly, so there are some tactical decisions to be made, just mostly only on the battlefield.

You need to go into the game understanding it's supposed to be simple and whimsical and then you can enjoy it for what it is.

The characters are purposefully cliché and it works out in a charming way. And even though the tactical elements are minimalistic, it fits perfectly with the atmosphere of the game. The story, and the way the events occur are also purposefully cliché in a charming way. The graphics and sounds are fitting with the game, nothing jaw dropping but nothing jarring. Importantly, the game seems to work just fine— I think I only had one crash in 12 hours. The game is just fun, simply, especially to a fan of the genre itching for a novel experience.

So even though this game is just a "parody," and therefor is simplistic compared to others in the genre— it is a welcome addition to a small list of games to a true fan of an amazing genre.

Follow my curation page to see more of my recommendations!
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