The Apocalypse is here. Demons all around. Now, it’s time to fight back! Build, manage and defend your base in a post apocalyptic colony simulation. Will you survive Judgment day?
User reviews:
Very Positive (17 reviews) - 82% of the 17 user reviews in the last 30 days are positive.
Very Positive (287 reviews) - 86% of the 287 user reviews for this game are positive.
Release Date: Apr 11, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Judgment: Apocalypse Survival Simulation is in early access because we believe that great games are made through cooperation between fans and developers. The game is fully funded and we are not counting on Early Access sales to fund the development.”

Approximately how long will this game be in Early Access?

“We are aiming for a full release in Q3 2017, but it may take longer if we feel the game is not ready for full release yet.”

How is the full version planned to differ from the Early Access version?

“During the Early Access we constantly update with new or modified mechanics, bug fixes, balancing changes, and many other improvements. We add some new content during the Early Access, but much of the content, including the full story, will only be added in the full version.”

What is the current state of the Early Access version?

“The game is fully playable and already provides several hours of content and lots of replayability. Most mechanics are there, but the plot isn't fully implemented yet.”

Will the game be priced differently during and after Early Access?

“No decision has been made regarding full release pricing.”

How are you planning on involving the Community in your development process?

“The community is essential to Judgment: Apocalypse Survival Simulation's success. The whole point of Early Access is to work with the community in order to make the game better. We plan to work closely with our community and listen to everything they say to improve the game.
Before launching Early Access, we fixed 100% of the issues and implemented 70% of the enhancement requests from our closed alpha players.”
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Recent updates View all (29)

May 17

Alpha 12 in beta branch

Alpha 12 is here! After two months of extra hard work, alpha 12 is ready and brings with it some great changes to Judgment. Try it out in the beta branch and let us know what you think.

Our main focus in alpha 12 was split between remaking the world exploration mechanic, and rebalancing the entire game. These two changes alone have a huge impact on the gameplay, but are not the only ones in alpha 12. A few other of the larger changes include redoing food bonuses and adding a management window for food, redoing our research tree and splitting it into categories, giving armor a whole new meaning, improved base visuals, and new audio tracks.

Reminder: To play on the beta branch, right click the game in the steam client, select properties, and then select "beta" from the betas tab.

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World Exploration

World exploration has been completely remade. The world map has new visuals, and consists of several biomes. You now create teams of survivors called "Taskforces", and directly control them as they explore the map, searching for rare scavenge and biomes containing those much needed materials.

We've also added random encounters, so exploring the map is no longer safe, be sure to arm your teams well, and do not enter areas (biomes) that are crowded with tougher demons before you are ready to take them on.


The balance changes encompass pretty much the entire game, but I'll try to list a few of the principal changes.

Enemies and equipment are now divided to tiers. The difference between enemies or equipment of different tiers is much larger than it used to be (around 2x stronger).

Armor has become a very important part, and now determines not only damage mitigation, but also your evasion and hitpoints.

Research has been divided into categories, and is now more vertical and less spread around. In each category there is a clear progress path, with a few side branches to spend your spare resource points for an additional edge.

Difficulty and pacing of missions, defense, events, etc have all been redone based on the new guidelines.

These are a few of the changes, but there are many more. We wrote all the numbers in the game from scratch, so pretty much nothing has been left unchanged.


As always, we're looking forward to hearing your feedback on these latest changes.

Now more than ever, we'd love to hear your feedback about the new balance. Is it more predictable? Not too punishing but not too easy? Let us know what you think!

We also improved pathfinding and enemy AI performance, which fixes the performance issue with late game attacks in maze-like bases. Please try it out and let us know.

Once we are sure this alpha is stable and well balanced, we will make it available in the main branch.

Previous Saves

Due to the major changes in both the generated map and the balancing, playing old saved games would be completely different than the experience we had in mind. So saves from alpha 11 and earlier can not be loaded in alpha 12.

14 comments Read more

April 26

Alpha 12 progress

Survivors, it’s been a while since you’ve last heard from us (unless you follow our social channels), so we’d like to give a small update on what’s going on.

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Voting for features

As a means of getting more structured information about our players and their preferences, we recently introduced the voting system where players can vote on the features they’d like to see added to Judgment. We’re happy with it’s reception, with over 100 unique voters, these are the 4 most wanted features:
  • Improved world exploration
  • Equipment upgrade
  • Interaction with other colonies
  • Scrap unused items
We're already working on #1! More on this below.

Parallel work on full version

Most of our efforts are working on Alpha 12, but in parallel, we’re slowly starting to work on some full release content. This content will not be available until we release the full version of the game. Since we plan for the full release update to be a huge one compared to previous updates, we have to work on it in parallel to the regular updates, to prevent a situation where there are many months without any releases.

We started working with Rick Gush, who will be writing the awesome storyline for Judgment’s full version. We are also creating new game content such as items and creatures that will not be added to Alpha 12 despite being ready.

Alpha 12 Progress

Down to business, here are the two biggest changes that we’ve been working on for alpha 12. Both these features are a result of much feedback from you, our Early Access players.

World Exploration - The highest voted feature in the voting system also happens to be our next big feature. A brand new, much larger, more colorful, and more diverse world map is being added. This new world will consist of several biomes, each with it’s own unique locations and resources. An overhaul to how you explore the map is also included, in which you create taskforces and can directly control them on the world map, instead of going back and forth. You provide them with supplies, and go in search for technology and treasure. But beware, strolling around during the apocalypse is not as safe as it used to be; sending a lone explorer is no longer a smart choice. Enemies are abound, and you never know what will happen as you travel around...

Complete Re-balance - There have been a lot of issues around balancing and the difficulty curve. Up until now the game’s balance has been mostly intuition, trial and error, and iteration. It wasn’t very structured, and even though it achieved it’s goal, it had many issues, and fixing each one created new ones. Now, we have a much more organized system, with formulas and a clear progression graph that guides us. It’s easier to add new stuff and make sure they don’t break the game, because we have guidelines that connect an item’s benefit, it’s costs and research availability. It’s easier to add new enemies, because we have a guideline to connect the enemy’s difficulty, to when it should appear and how many of it. Bottom line, we changed almost all the numbers in the game to create a smoother, frustration free (well as much as possible, it is still tough surviving the apocalypse…) experience. We also tweaked the lower difficulties so that casual difficulty is much easier.

These two are the main changes, there are many other smaller changes accompanying them, some related some not. These two changes are so big that there is no part of the game that is not affected by them, base economy, combat, exploration…

The bad news are that these two changes, being as big as they are (there is no part of the game that is not affected by them; base economy, combat, exploration…), are taking longer than expected, and we still have our work ahead of us before we are able to release alpha 12. We plan to release it in May, but it’s probably going to be later in May than we hoped.

We appreciate your support and your patience, and we hope you’ll be happy with all these upcoming changes!

Fort Triumph Kickstarter

Last thing for this update, we'd like to mention a Kickstarter campaign by friends of ours:

Fort Triumph is a tactical RPG, X-com style, taking place in a fantasy world with emphasis on environment interaction. The game is already far in development, with a demo available, and knowing the team personally, we believe they are capable of creating a great product.

If this kind of games interest you, check it out!

14 comments Read more
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“It is an utterly compelling game and offers hours of fun despite still being an Early Access title”
IndieGames .com

“You’d be hard-pressed to find a game in alpha that feels as polished”
We Got This Covered

“The sandbox gameplay is challenging, rewarding and compelling enough to keep you playing into the wee hours of the morning”

About This Game

Rebuild society. Survive the Apocalypse.

Judgment: Apocalypse Survival Simulation is a colony simulation game with tactical combat that takes place in the midst of a demon apocalypse. The gates of hell have opened and unleashed relentless demons into the world -- but you can fight back! Guide a group of survivors through the mayhem -- hiding from hellspawn and building a sanctuary. Survive by gathering resources, crafting equipment, defending your base and sending teams to scavenge for supplies. Research human technologies and practice the dark arts to find a way and send the demons back to hell.

To survive is to prevail. Will you survive Judgment day?


  • Build your base in the midst of a demon apocalypse
  • Explore a randomly generated world overrun with hellspawn and scavenge essential resources
  • Fight creatures of the abyss in real-time tactical combat with pause
  • Level up and customize your survivors
  • Craft your own equipment, tools and weapons
  • Research lost technologies to unlock new structures and equipment
  • Practice the occult and use the demons own dark magic against them

Early Access

Judgment is in early access because we believe that great games are made through cooperation between fans and developers. The game is fully funded and we are not counting on Early Access sales to fund the development.


It's the Apocalypse, the end of the world. You were camping with some friends when an evil shadow, a huge demon, appeared out of nowhere and viciously ripped one of them apart. Somehow as your survival instincts took hold, you managed to kill the creature and flee. Soon, however, you found that you were a few of the lucky ones. Your demon encounter was not an isolated incident. The town was aflame, it was Judgment day.

But you and your friends vow to fight back. You find an isolated valley and build a base, a shelter for yourselves and other survivors you may find. The Apocalypse may be here, but your hope is still strong. As long as you're alive, mankind has yet to be judged. You will find a way to save the world, send the demons back.

System Requirements

    • OS: Windows 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512 MB Graphics Card
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Graphics: 2 GB Graphics Card
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