The Apocalypse is here. Demons all around. Now, it’s time to fight back! Build, manage and defend your base in a post apocalyptic colony simulation. Will you survive Judgment day?
Recent Reviews:
Very Positive (42) - 88% of the 42 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (481) - 86% of the 481 user reviews for this game are positive.
Release Date:
Apr 11, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Judgment: Apocalypse Survival Simulation is in early access because we believe that great games are made through cooperation between fans and developers. The game is fully funded and we are not counting on Early Access sales to fund the development.”

Approximately how long will this game be in Early Access?

“We are aiming for a full release in Q3 2017, but it may take longer if we feel the game is not ready for full release yet.”

How is the full version planned to differ from the Early Access version?

“During the Early Access we constantly update with new or modified mechanics, bug fixes, balancing changes, and many other improvements. We add some new content during the Early Access, but much of the content, including the full story, will only be added in the full version.”

What is the current state of the Early Access version?

“The game is fully playable and already provides several hours of content and lots of replayability. Most mechanics are there, but the plot isn't fully implemented yet.”

Will the game be priced differently during and after Early Access?

“No decision has been made regarding full release pricing.”

How are you planning on involving the Community in your development process?

“The community is essential to Judgment: Apocalypse Survival Simulation's success. The whole point of Early Access is to work with the community in order to make the game better. We plan to work closely with our community and listen to everything they say to improve the game.
Before launching Early Access, we fixed 100% of the issues and implemented 70% of the enhancement requests from our closed alpha players.”
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Recent updates View all (35)

September 15

Last chance for Early Access prices

Survivors,

This is a heads up, for the prices in the apocalypse are about to increase. Those pesky demons going about destroying everything causing shortages and stuff... Last chance to get Judgment for the Early Access price!

We have been considering for a while whether we want to keep the early access price for the full release, and after a lot of consideration and deliberation we decided to increase the price for the full release. Around Tuesday, September 26th, we plan to increase the price to 19.99$ (base US price). The exact date may change due to the time it takes Valve to approve a price change.

This decision comes to serve a few purposes. First, we believe that with all the updates since we launched Early Access, the game is definitely better, and worth more than it was back then. Compared to other games in the market of similar quality, it's a bit underpriced.

The second consideration is long term. In order to continue to update Judgment after release and create new games, the studio needs enough income to cover it's costs. So far sales of Judgment have not been enough to cover it's expenses. We hope that by raising the price on full release the game will earn enough to cover it's cost and allow us more breathing space towards future updates and our next game.

Last but not least, we see this as a way to thank our Early Access supporters. This way, our earliest supporters, those who believed in us when the game was still in it's earlier stages, end up paying less for the game than those who join after the full release.

Edit: Just to clarify - having starting funds to see the game through (as mentioned in our store page) does not mean the game is profitable. We used our savings and help from friends & family to create the game. But this is something we do full time, we have no other source of income, so it must be enough to pay for it's expenses if we want to keep at it in the long run.

Full Version Progress
Progress on the full version is going well. We've already the new items, equipment and enemies to the game. Still a bit of fine tuning left, and then we can move on to implementing the story. We'll be announcing a release date soon. This is a very exciting time for us!
23 comments Read more

August 8

Update 13 - The Traders

The Traders Update

Survivors, the end is nearing. Will you survive that long? Update 13, with all it’s new goodies is now available, while we’re hard at work on the full version, with tons of new content and a full campaign.

Our main focus in this update was around polish. A very large portion of the changes introduced were inspired by player feedback and suggestions. We tried to improve the most annoying parts of the game, improve usability, and make the whole thing smoother. There are also a few new mechanics, a bit of new content, graphical improvements and many bug fixes.

A big thanks to all the players that played update 13 in the beta branch. Thanks to your efforts we were able to identify and fix many issues for a more stable main branch release.

Edit: A patch for Update 13 has been uploaded. See list of fixes here: http://steamcommunity.com/app/455980/discussions/0/1470841715965115923/



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A full list of changes can be found in the bottom of this post.

Trading

In update 13, traders have been introduced to the game. Scraps are no longer necessary to craft or build all items, instead they are used as currency. Every once in a while, survivors that are not part of your colony will drop by and offer to trade. If you’re missing those items you couldn’t find, or don’t have the skill to create, these traders will be happy to provide them, for a hefty profit. Sometimes traders will have rare equipment that you can’t make yourself, or beyond your technology.

Traders stock is randomized every time a trader arrives, and the level of items depends on the stage in the game. Later in the game, when stronger demons attack, you will also be able to find stronger equipment in the hands of these traders.

Build a strong economy, craft stuff that you don’t need so you can sell them for profit, and use those “funds” (scraps) to buy what you do need. Traders add a whole new aspect to colony management, where producing more than you need can prove beneficial.

This update also comes with the added benefit of removing the artificial scraps bottleneck that had you running around searching for scraps all game long, no matter what you wanted to craft. Scraps are still very valuable, but no longer a bottleneck.



Automatic Combat

Sometimes when you grow strong, but you need some clay, or stone from a scavenge location near your base, with a few pesky imps guarding them, it feels redundant and boring to fight them.

Here comes auto-combat. For scavenge missions, you may now choose to run a combat simulation instead of actually controlling it. In most cases this simulation will be less effective than manual control. It will not make use of cover, flanking, and activated abilities. It is very useful, however, to skip easy battles quickly.



Scrapping Equipment

One recurring complaint from players in previous versions was that they often found themselves stuck with outdated equipment that they have no further use for. In this update, there is now more than one use for such outdated equipment. You may sell it to traders for some scraps, or you can choose to scrap the equipment to get back half of the resources used to craft it.

Equipment that cannot be crafted may also be destroyed for some scraps, but less than you would get by selling it.

Visual Improvements

Several improvements were made to combat animations, making it feel smoother and more fluid. Walk animations, attack animations, and the animation between attacks have all been improved.

In addition, new survivor portraits have been drawn and replaced the old ones. There are now 10 faces per gender with 6 different hairstyles. We also changed a bit the default portraits, these are the portraits that are generated automatically. These are now a bit more restricted for appearances that make more sense.

Manual customization of appearances is still possible, just like before, and much less restricted than the default characters. Go crazy with any hair and body color combination, just like before.

Gather limits

A major part of this update is about usability improvements. You can now define minimum/maximum gather limits to better control your economy.

When assigning tasks, survivors will now ignore gathering tasks if you already have enough in stock. A problem often encountered by setting such limits was survivors running back and forth. A survivor would gather water until the goal is reached, then move on to another task, but before even reaching that other task, someone drank some water. Now the water stocks were below the goal again, and the survivor would go back to gathering. This was very inefficient, spending more time walking around than actually working.

Our solution allows you to define minimum and maximum settings, creating a “neutral zone” in between. So survivors start gathering when stocks are under the minimum, all through the neutral zone and until reaching the maximum, then stop. Now as people drink, the stocks would go down from the maximum all through the neutral zone until they reach the minimum, only then will gathering start again. During this buffer survivors can perform other tasks for longer periods of time, spending less time going back and forth.

The same logic is used for automatic crafting.

Note: Unlike automatic crafting, gathering limits do not designate gathering tasks automatically. You still need to define which trees to chop, stones to quarry, and so on, but feel free to designate large areas knowing survivors will pause from performing these tasks once the limits are reached.



Other Usability Improvements

Other usability improvements include being able to directly assign survivors to eat/sleep or craft a specific item by right clicking the bed/table/crafting station. You can now re-roll a single survivor when choosing your starting survivors. A new options window allows tweaking some controls such as mouse lock, edge scrolling, auto combat and so on. A keyboard shortcut (default C) was added during combat to cancel current commands.

See the full list of changes below for additional improvements.

Reworked Rituals

Rituals were a bit underpowered, and hence under-used. We re-balanced existing rituals, to make them more worthwhile economically. For example, removing a survivor from farming duty, and instead performing a ritual that improves farming speed, may be more productive than if you let them farm instead.

We also added a place for rituals, the “Arcane Foundry”, and several new rituals. Many of these new rituals are not directly related to the economy, providing boosts that cannot be achieved by simple optimization, like improved combat stats and faster map movement.



Military Base Combat Maps

A new combat biome has been added - the military base. Surrounded by fences, blockades and ruined military vehicles, this intimidating maps add new variety to combat.

Our end goal is to have enough combat maps and combat biomes so that we can choose a fitting map depending on where the combat takes place, instead of randomly selecting from all available maps.



Previous saves and mods

Saved games from update 12 should work just fine. Update 12 mods are very likely to work fine as well, though you may want to tweak item values for trading. See the few backwards compatibility breaking changes.
26 comments Read more
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Reviews

“It is an utterly compelling game and offers hours of fun despite still being an Early Access title”
IndieGames .com

“You’d be hard-pressed to find a game in alpha that feels as polished”
We Got This Covered

“The sandbox gameplay is challenging, rewarding and compelling enough to keep you playing into the wee hours of the morning”
GameSpew

Planned Price Increase

Heads up that we plan to increase the price before the full version. The price will increase around September 26th. More details in the announcement.

About This Game

Rebuild society. Survive the Apocalypse.

Judgment: Apocalypse Survival Simulation is a colony simulation game with tactical combat that takes place in the midst of a demon apocalypse. The gates of hell have opened and unleashed relentless demons into the world -- but you can fight back! Guide a group of survivors through the mayhem -- hiding from hellspawn and building a sanctuary. Survive by gathering resources, crafting equipment, defending your base and sending teams to scavenge for supplies. Research human technologies and practice the dark arts to find a way and send the demons back to hell.

To survive is to prevail. Will you survive Judgment day?

Features

  • Build your base in the midst of a demon apocalypse
  • Explore a randomly generated world overrun with hellspawn and scavenge essential resources
  • Fight creatures of the abyss in real-time tactical combat with pause
  • Level up and customize your survivors
  • Craft your own equipment, tools and weapons
  • Research lost technologies to unlock new structures and equipment
  • Practice the occult and use the demons own dark magic against them

Early Access

Judgment is in early access because we believe that great games are made through cooperation between fans and developers. The game is fully funded and we are not counting on Early Access sales to fund the development.

Story

It's the Apocalypse, the end of the world. You were camping with some friends when an evil shadow, a huge demon, appeared out of nowhere and viciously ripped one of them apart. Somehow as your survival instincts took hold, you managed to kill the creature and flee. Soon, however, you found that you were a few of the lucky ones. Your demon encounter was not an isolated incident. The town was aflame, it was Judgment day.


But you and your friends vow to fight back. You find an isolated valley and build a base, a shelter for yourselves and other survivors you may find. The Apocalypse may be here, but your hope is still strong. As long as you're alive, mankind has yet to be judged. You will find a way to save the world, send the demons back.

System Requirements

    Minimum:
    • OS: Windows 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512 MB Graphics Card
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • Graphics: 2 GB Graphics Card
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