Todas las carreras son diferentes en Ignite. En cada carrera verás algo nuevo a medida que los jugadores luchan por la victoria utilizando sus propias tácticas.
Análisis de usuarios:
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Variados (226 análisis) - El 55% de los 226 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 28 oct. 2011

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Comprar Ignite

 

Acerca de este juego

Cada carrera es diferente en Ignite y aporta algo nuevo que los jugadores intentan conseguir usando sus propias tácticas.
El sistema de puntuación permite que las tácticas sean empleadas durante la carrera. Acumular puntuación permite el uso del nitro en la carrera y se convierte en tiempo adicional al final de ésta. Así que el uso a corto plazo del nitro puede ayudar a los jugadores a salir de situaciones por delante de los demás, pero el uso de un montón de nitro y por lo tanto puntuación puede costarles la carrera. Existen diferentes métodos de acumular puntuación (aprovechando las estelas de los vehículos, golpeando objetos, derrapando...) y algunos coches son más adecuados para un método que el otro. Elegir el vehículo correcto para el método preferido y llevar a cabo su estrategia hará que el jugador consiga ganar la carrera.

Características principales:

  • Juego para un jugador y multijugador: Una larga campaña con 35 carreras en 7 ubicaciones. Partidas multijugador para un máximo de 5 jugadores.
  • 3 innovadores modos de juego:
    • Modo Carrera: Una nueva vuelta de tuerca en el género de las carreras: los jugadores pueden acumular puntuación y gastarla para realizar adelantamientos o guardarla para el final de la carrera, donde se convertirá en tiempo adicional
    • Modo Eliminación: Al final de cada vuelta, el último jugador es eliminado de la carrera. Los que permanezcan conseguirán puntuación adicional
    • Modo Agotamiento: Los jugadores comienzan con una determinada cantidad de puntuación, la cual se va agotando poco a poco. Los jugadores pueden aumentarla realizando acrobacias o gastarla como nitro, pero si la puntuación llega a cero perderán la carrera
  • 3 tipos diferentes de coches de carreras: Los muscle y street cars, así como los coches de carreras americanos tienen un cierto aspecto que requiere de una técnica de conducción diferente
  • Varias configuraciones para cada coche: Todos los vehículos disponen de diferentes configuraciones que los hacen adecuados para las diferentes carreras o estilos de conducción
  • 30 logros: Un completo sistema de logros que recompensa con acrobacias y habilidades especiales y que también enseña algunas de las técnicas del juego
  • Tabla de clasificación: Una tabla de clasificación mundial para cada circuito
  • Daños en los coches: los coches reciben daños que no influyen en la conducción
  • Atmósferas aleatorias: Con tiempo que va desde soleado hasta nublado, el mismo circuito puede dar una sensación muy diferente en dos carreras distintas

Requisitos del sistema

    • SO: Windows® XP, Vista o Windows 7
    • Procesador: Intel® Pentium IV a 3.0 GHz
    • Memoria: 256 MB de RAM (recomendado: 512 MB de RAM)
    • Disco Duro: 950 MB de espacio libre
    • Gráficos: Gráfica con 512 MB de VRAM y compatible con DirectX® 9.0c como mínimo
    • Sonido: Dispositivo compatible con DirectX® 9.0c
    • Versión de DirectX®: 9.0c o posterior
Análisis de usuarios
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Global:
Variados (226 análisis)
Publicados recientemente
[X]GrimReaper
( 0.1 h registradas )
Publicado el 4 de junio
This game is bad. I realy like racing games but this one is bad.

Pros*
-I don`t find any pro....

Cons:
-It took me 30 minutes just to make it launch!
-Graphic is horible!
-Played one sinlge race and it make me say: "What the hell am i play?
-Oponents to easy, you can take any corner without brakes, is not even an arcade game, dont play this!
-Multyplayer is dead!
¿Es útil? No Divertido
R3d
( 0.2 h registradas )
Publicado el 19 de marzo
♥♥♥♥♥♥ game
¿Es útil? No Divertido
Pywackett-Barchetta
( 3.6 h registradas )
Publicado el 16 de enero
A neat little arcade racer, in the vein of Flatout or Burnout or such. The focus on pulling stunts to earn boost basically leads to driving like one would as a kid in any old 90's racer: violently swerving about and slamming into every single non-stationary object in sight, and depending on how heated the contest for the lead gets, for once it's beneficial to not bother boosting at all, as the leftover boost is factored into your time at the end. It's great, simple fun. Plenty of tracks, and the 15 cars each have four bonuses that can be applied to them by way of alternate paint schemes (you start with a plain scheme w/o bonuses and earn one new paint job for each win using the car). That being said, there's no class restrictions and no change in AI equipment, so once you start earning better cars and bonuses, you win, basically. If you want challenge, pick a worse car; if you want high-speed tourism, work your way through the challenging start, then just go for race cars and take off at the starting line right away.

I've seen a lot of complaints about technical issues, and almost tossed this myself when it booted and said I didn't meet system requirements. Then I booted it again and it worked fine, and I thought "these graphics are pretty blurry". And then I went to the options and realized it was 800x600, and turned it up properly. Still looks dated, but for the kind of game it is, that's fine. There is minor skipping and slowdown, but I found it to be no major issue. Your mileage may vary, though.

All in all, a fine racing title, bringing to mind some 90's and 00's classics, with all the requisite fire decals, steady metal/techno music, and off-brand cars one needs for a good time.
¿Es útil? No Divertido
NeoJ
( 2.9 h registradas )
Publicado el 20 de diciembre de 2015
Irregular como pocos. Buen balance de arcade-simulación (aunque más apuesta por lo primero), decentes gráficos y ciertas ganas de hacer las cosas diferentes. Lo malo, que no hay suficientes circuitos y, sobre todo, el extraño de más sistema de puntuación basado en el ahorro de nitro.

Diferente, pero a ratos insuficiente. En cualquier caso se deja jugar.

Análisis completo de Ignite en El BloJ
http://elblojdeneojin.blogspot.com.es/2015/12/ignite.html
¿Es útil? No Divertido
Matthew H
( 0.5 h registradas )
Publicado el 12 de noviembre de 2015
Wow after reading some of the reviews i think what is wrong with some of them.First off this game seems to rely on drift hint the control of the car going all over the road.Well after playing it a few rounds i like this game a lot the main thing is to save our not to save your nos but some races demand it as the other racers will keep there nos as well our waist it to blow past you then it is a race to the finish that gets hard but is beatable.There are some things to hate like hitting the other cars off the road only to have them right back in your face then you are thinking what the still good racing game to pass the time.
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Jewthanasia
( 2.9 h registradas )
Publicado el 20 de septiembre de 2015
Ignite is a five year old racing game that would barely pass muster on the PS2 a decade ago. In fact, despite releasing in 2011, almost every element of this game feels ripped from the Burnout and Need For Speed titles EA released two console generations ago. The logo, font, and overall UI are all based heavily on visuals used in tuning culture, and the heavy metal soundtrack would fit right in with EA's Underground titles. Meanwhile the visuals themselves certainly don't hold a candle to EA's 360 and PS3 era games, nor Codemaster's more simulation based Dirt and GRID games. Despite looking like an Underground knock off, Ignite somehow performs worse than any of Codemasters or EA's games on my computer. I can run all of Codemasters games (haven't tried the new Dirt in Early Access) maxed out at 1080p/60 just with advanced lighting turned off, while EA's titles that allow 60 fps playback also run at that refresh rate.

Moving beyond the embarassing presentation, the question is if the actual racing here is worth putting up with the shoddy performance. The answer is largely no. The handling here feels most similar to Burnout among other PC releases, but I would say probably handles most similarly to Ubisoft's mobile Asphalt series in that the game never requires you to break and seems to correct your steering at times as well. I wouldn't be surprised if Ignite began life on iOS or Android phones, simply because of how damn easy the game is. You'll note that my playtime sits at 3 hours. In those 3 hours I completed the entire single player campaign on its sole difficulty, and went back and completed many of the earlier races with late-game vehicles to beat all the time trials. If you wanted to do that for every race, and complete all the offline achievements, you could maybe eek 5 hours of content out of this game.

While spending $10 for 5 hours of content isn't terrible as far as entertainment goes, these aren't 5 great hours, nor five challenging hours. The game claims that players can use various tactics to achieve success, and that statement is true. The problem is that simply holding down the gas and turning when needed with the fastest car unlocked will get you victory in every race on your first attempt.

The ease with which you can beat the game is a shame, as early on when you don't have any fast cars you can see the beginnings of what could be a great set of mechanics. Boost in Ignite is earned through all your standard means. Drift, draft, smash things, and so on. If you've played Burnout or Need for Speed in the past decade you know the drill. Unlike in those games, though, there is no limit on the amount of boost you can hold in reserve, and any boost not spent by the end of a race is converted into bonus time that subtracts from your total. It's a system with potential but both the ease of the game and a lack of nuance hold it back. As far as I could tell you receive the same amount of bonus time for your remaining boost regardless of the car you are driving. This means that early on, saving boost is more valuable as a car's max speed is low enough that the couple seconds shaved off at the end might be more than would be shaved by using nitros in the race. Balancing it all makes the first quarter of the game fun and occassionally nail biting. But once you get past the first half an hour or so, you'll find that it really doesn't matter one way or the other, as the cars you are driving easily smoke the competition by 10 or more seconds even on the very final race.

There is an online option in Ignite that I didn't bother trying, and every car can unlock additional liveries that provide various bonuses to the rate that certain tricks give you boost. One even offers a nice double or nothing bonus where you get 200% boost per trick, but lose all of your boost if you hit into a wall. This type of give and take upgrade could have allowed players to focus on getting through races in a particular style, but as it is, most races can be beaten with the default cars. no upgrades required.

Being easy isn't always bad, but in the case of Ignite it renders the tension of racing innert, leaving you with a driving game that mostly drives for you, filled with a bunch of options that are entirely meaningless when faced with such abysmal competition.
¿Es útil? No Divertido
|Doom| Sieg
( 2.6 h registradas )
Publicado el 1 de septiembre de 2015
Easy, repetitive racing game 3/10

Pros
Fun for the first 30 minutes

Cons
Extremely repetitive
Very easy
¿Es útil? No Divertido
Apost Khan
( 3.8 h registradas )
Publicado el 29 de agosto de 2015
A solid arcade racer ruined by a poorly implemented point system that allows you to win every race by finishing in last place.

https://www.youtube.com/watch?v=mekfKwcruNg
¿Es útil? No Divertido
sitebender
( 4.6 h registradas )
Publicado el 28 de agosto de 2015
Ignite is a great playing, good looking budget arcade-style racing game with a few varieties of what is essentially seven tracks. First off, the game plays great, like other racers in the genre with keyboard or 360 controller support. There's a real sense of speed when you get moving and you'll feel it even more when you ignite the nitro boost!

That's what makes this game, the nitro boosts. Each of the fifteen cars may have stats for handling, top speed, and acceleration, but thanks to the nitro boosts a lesser car can still overtake better cars. You can use the boost if you have a score of over 1,000 and to earn the score, you'll need to perform drifts, drafts and slam into construction barricades. Yes indeed, not go between them, it takes more skill to hit them. You run right through them and they bounce away rather than breaking, so the drivers behind you can hit the objects as they scatter. After a few seconds they respawn into place.

The more in a row you hit, the higher your score. Its the same for drifting and drafting, the longer you do it without stopping, the higher your sore. If you hit a wall, your score gets reduced.

Points build up quickly and why they chose to call it "score" and not boost I will never know, but think of having a use for a score. There is a second use for that score though. At the end of the race, everyone's score shaves time off their finish, so you can see a fifth place racer still take first place, but it doesn't happen often.

This dynamic and how well the game plays really make the game fun. The computer manages to keep up with you either from skilled driving or rubber banding. It all adds to the challenge and fun, in fact I'd say the computer gets better on the last lap.

If you're the type of person that prefers braking in your racing games, this isn't it. A lot of the time, you only need to let go of the accelerator and let your car swing around. I didn't consider that a bad thing, especially for an arcade style racer. Think of it more as an easy to pick up and play kind of game.

There is a multiplayer component, but its been dead for years. Instead, you'll need to rely on the single player campaign and solo playing "free play" that lets you setup your own events.

The campaign consists of seven areas that has its own series of events which slightly alters the main course by opening up new roads. Even with new roads opened up between events, it all still feels like you're racing on the same seven tracks over and over again. There is an eighth track for practice to teach you the game's mechanics, but that is completely optional.

There are three types of events, the typical races against four other cars and knockout which eliminates the racer in last place after each lap. Last, but not least is "run out" which makes use of the game's boost mechanic by starting all drivers with a score of 9,999 that replenishes back to 9,999 with each lap. The only problem is when you run out of score, you're out of the race. Its interesting and does diversify a game that badly needs it.

The game is set in a fictional city with seven realistic locales, but its sad these areas are all made up of grey asphalt, cement walls and dull buildings. I wish that there was a park to drive through or more than one tunnel in the entire game.

Even so gray, the graphics are still beautiful and they do a lot with only 1 GB of file space, but I'd just rather be racing in something more exotic than an industrial port, next to an airport, on a skyway or just on a typical four lane street. The are gorgeous skies, hot air balloons floating, and fog effects, but that just doesn't make up for the areas themselves. There's no weather or nighttime races, even the fog lets you see far into the distance with no obstruction.

Each event will unlock new cars or new events. There are three types of cars, muscle, street and racecar. The muscle cars have better top speed, but the street racers have better handling. As for the racecars, they're overpowered to a point that you no longer need nitro to win a race, but you only unlock them later in the game.

Because the race cars are so overpowered, the last hour of the four hour game was spent with me just scoring first place in newly unlocked races marked "hard." I still messed up with them, hit a few walls, spun out here and there, but it was never enough to be overtaken, even if the pack did catch up with me.

There are five cars for each type and each has their own stats, but more interesting than that are the skins. These skins don't just change the look, but they entice you to play specific ways by giving bonuses. Things like 10% slipstream bonus, 30% fast car bonus, 50% drifting bonus and even 50% decline in score during "run out" races and 25% more score after a race. To unlock new skins, win races with that car, although one car had something like 30% speed bonus for one skin and 50% speed bonus for a later skin. Hmmm which one do I chose?

The game has a mini map to compensate just how gray the game is. Are those cement barricades blocking the road or is that still road? There are no arrows indicating to turn left or right, so I had to resort to looking at the mini map, but the only problem is the game is so fast that looking away could lead you to crash. Even with crashes and the rare hairpin turns, there is a respawn button. At some point I started to realize going into a hairpin turn it was quicker to hit the respawn button than slow down and make a wide turn.

The game plays smooth, outside of a few hiccups and split second freezes in the later part of the game, but that could have been my computer doing something else. The real noticeable issue was how harsh the 360 controller vibrations are when hitting the nitro. This game has the loudest rumble effect I've ever had. Any of the cars motors were more subtle than the one in the controller. If the controller's motor burns out, I know what game did it!

Is it worth $10? Yes and I'm cheap. It still feels like a good to great budget title and I'd like to see what they can do for a sequel if not have a larger budget. There's nothing wrong with the racing, its just the lack of variety in the environments that will ultimately hold it back.
¿Es útil? No Divertido
T0sterX
( 8.3 h registradas )
Publicado el 25 de agosto de 2015
+ arcade racing game
+ nice graphics
+ nitrous system with points
+ about 10 hours of fun
+ works on Windows 8.1
+ fairly playable on nVidia 9600
+ works with controllers

- physics is too easy, you don't need to brake at all
- in campain you can choose the fastest cars to easiest missions
- bad AI in some situations
- dead multiplayer
¿Es útil? No Divertido
Análisis más útiles  Global
A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
2.9 h registradas
Publicado el 20 de diciembre de 2015
Irregular como pocos. Buen balance de arcade-simulación (aunque más apuesta por lo primero), decentes gráficos y ciertas ganas de hacer las cosas diferentes. Lo malo, que no hay suficientes circuitos y, sobre todo, el extraño de más sistema de puntuación basado en el ahorro de nitro.

Diferente, pero a ratos insuficiente. En cualquier caso se deja jugar.

Análisis completo de Ignite en El BloJ
http://elblojdeneojin.blogspot.com.es/2015/12/ignite.html
¿Te ha sido útil este análisis? No Divertido
A 3 de 5 personas (60%) les ha sido útil este análisis
Recomendado
7.6 h registradas
Publicado el 7 de noviembre de 2013
Unas graficas mediocres que se compensan con una jugabilidad que da la posibilidad de escoger distintas configuraciones que no afectan al coche sino a la manera de correr. Sin embargo una vez que se pilla el truco se convierte en un juego muy facil.
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A 40 de 50 personas (80%) les ha sido útil este análisis
No recomendado
5.0 h registradas
Publicado el 10 de diciembre de 2013
I'd really like to recommend this, but I just can't. If you're into arcade-style racing games this is pretty fun, but be warned that there are some major flaws in the game design.

1. The unlocking system is hopelessly illogical. You'll unlock events that you'll need a race car to have a reasonable chance at winning before you ever have an opportunity to unlock a race car.

2. The game does not react to nor restrict your car selection. As such, most of the events cease to be challenging at all once you've unlocked a better car.

3. Rubber-band AI that reacts to your score. This may sound neat in principle, but in practice it means that racking up several thousand points to earn a larger time bonus will result in the computer-controlled cars getting impossible speed increases and streaking off into the distance. This becomes even more ridiculous if you're driving a fast car with a setting that gives you a lot of extra points: You can be boosting constantly and still never catch up to people on the track, even though you'll "pass" them by several seconds after accounting for your time bonus.

4. Broken bonus mechanics for certain cars. If your car gives you a 50% point bonus for doing something, you'll have those points added to the score as you do the trick, then ANOTHER 50% of that already inflated value after the trick is completed. With some end-game vehicles that offer 150% bonuses for drafting, it's possible to rack up 8000 points before the first corner, which will result in the AI overreacting to your score in the way I described above.

5. There is *ZERO* online community for this game. As such, unless you can convince several friends to get the game and set up a server, you're not going to get those achievements or be able ot mess around online.

6. Controller issues. The XBOX controller is treated in a generic fashion, resulting in semi-unhelpful tooltips telling you to press "JOYBUTTON0" to boost or "JOYBUTTON4" to match another car's speed. It also seems you have to explicitly go into the menu and tell the game that you intend on using a controller before it will respond to that input at all. Bizarrely, pause is permanently bound to the controllect's "Back" button.

7. Engrish. A minor nit-pick, but still worth mentioning. It doesn't look like they had anyone proofread the tutorial
¿Te ha sido útil este análisis? No Divertido
A 21 de 23 personas (91%) les ha sido útil este análisis
Recomendado
4.6 h registradas
Publicado el 28 de agosto de 2015
Ignite is a great playing, good looking budget arcade-style racing game with a few varieties of what is essentially seven tracks. First off, the game plays great, like other racers in the genre with keyboard or 360 controller support. There's a real sense of speed when you get moving and you'll feel it even more when you ignite the nitro boost!

That's what makes this game, the nitro boosts. Each of the fifteen cars may have stats for handling, top speed, and acceleration, but thanks to the nitro boosts a lesser car can still overtake better cars. You can use the boost if you have a score of over 1,000 and to earn the score, you'll need to perform drifts, drafts and slam into construction barricades. Yes indeed, not go between them, it takes more skill to hit them. You run right through them and they bounce away rather than breaking, so the drivers behind you can hit the objects as they scatter. After a few seconds they respawn into place.

The more in a row you hit, the higher your score. Its the same for drifting and drafting, the longer you do it without stopping, the higher your sore. If you hit a wall, your score gets reduced.

Points build up quickly and why they chose to call it "score" and not boost I will never know, but think of having a use for a score. There is a second use for that score though. At the end of the race, everyone's score shaves time off their finish, so you can see a fifth place racer still take first place, but it doesn't happen often.

This dynamic and how well the game plays really make the game fun. The computer manages to keep up with you either from skilled driving or rubber banding. It all adds to the challenge and fun, in fact I'd say the computer gets better on the last lap.

If you're the type of person that prefers braking in your racing games, this isn't it. A lot of the time, you only need to let go of the accelerator and let your car swing around. I didn't consider that a bad thing, especially for an arcade style racer. Think of it more as an easy to pick up and play kind of game.

There is a multiplayer component, but its been dead for years. Instead, you'll need to rely on the single player campaign and solo playing "free play" that lets you setup your own events.

The campaign consists of seven areas that has its own series of events which slightly alters the main course by opening up new roads. Even with new roads opened up between events, it all still feels like you're racing on the same seven tracks over and over again. There is an eighth track for practice to teach you the game's mechanics, but that is completely optional.

There are three types of events, the typical races against four other cars and knockout which eliminates the racer in last place after each lap. Last, but not least is "run out" which makes use of the game's boost mechanic by starting all drivers with a score of 9,999 that replenishes back to 9,999 with each lap. The only problem is when you run out of score, you're out of the race. Its interesting and does diversify a game that badly needs it.

The game is set in a fictional city with seven realistic locales, but its sad these areas are all made up of grey asphalt, cement walls and dull buildings. I wish that there was a park to drive through or more than one tunnel in the entire game.

Even so gray, the graphics are still beautiful and they do a lot with only 1 GB of file space, but I'd just rather be racing in something more exotic than an industrial port, next to an airport, on a skyway or just on a typical four lane street. The are gorgeous skies, hot air balloons floating, and fog effects, but that just doesn't make up for the areas themselves. There's no weather or nighttime races, even the fog lets you see far into the distance with no obstruction.

Each event will unlock new cars or new events. There are three types of cars, muscle, street and racecar. The muscle cars have better top speed, but the street racers have better handling. As for the racecars, they're overpowered to a point that you no longer need nitro to win a race, but you only unlock them later in the game.

Because the race cars are so overpowered, the last hour of the four hour game was spent with me just scoring first place in newly unlocked races marked "hard." I still messed up with them, hit a few walls, spun out here and there, but it was never enough to be overtaken, even if the pack did catch up with me.

There are five cars for each type and each has their own stats, but more interesting than that are the skins. These skins don't just change the look, but they entice you to play specific ways by giving bonuses. Things like 10% slipstream bonus, 30% fast car bonus, 50% drifting bonus and even 50% decline in score during "run out" races and 25% more score after a race. To unlock new skins, win races with that car, although one car had something like 30% speed bonus for one skin and 50% speed bonus for a later skin. Hmmm which one do I chose?

The game has a mini map to compensate just how gray the game is. Are those cement barricades blocking the road or is that still road? There are no arrows indicating to turn left or right, so I had to resort to looking at the mini map, but the only problem is the game is so fast that looking away could lead you to crash. Even with crashes and the rare hairpin turns, there is a respawn button. At some point I started to realize going into a hairpin turn it was quicker to hit the respawn button than slow down and make a wide turn.

The game plays smooth, outside of a few hiccups and split second freezes in the later part of the game, but that could have been my computer doing something else. The real noticeable issue was how harsh the 360 controller vibrations are when hitting the nitro. This game has the loudest rumble effect I've ever had. Any of the cars motors were more subtle than the one in the controller. If the controller's motor burns out, I know what game did it!

Is it worth $10? Yes and I'm cheap. It still feels like a good to great budget title and I'd like to see what they can do for a sequel if not have a larger budget. There's nothing wrong with the racing, its just the lack of variety in the environments that will ultimately hold it back.
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A 31 de 47 personas (66%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
0.2 h registradas
Publicado el 4 de febrero de 2014
Bought it because developers promised Linux/Mac OS X version. They never released it.
They also stop support of game and there of number of unfixed bugs in WIndows version.

Don't buy it.
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A 13 de 16 personas (81%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
9.5 h registradas
Publicado el 6 de enero de 2015
+ great sensation of speed
+ original and fun score and turbo system
+ fun drifting
+ cool looking cars

- a bit on the short side (less than 4 hours to beat the campaign), but has tons of replay value for sheer fun alone and if you want to get Gold Trophies in every race

Recommended if you want short fun rides. It's nice to play a couple of races when you only have a few mins to yourself.
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A 10 de 12 personas (83%) les ha sido útil este análisis
Recomendado
8.3 h registradas
Publicado el 25 de agosto de 2015
+ arcade racing game
+ nice graphics
+ nitrous system with points
+ about 10 hours of fun
+ works on Windows 8.1
+ fairly playable on nVidia 9600
+ works with controllers

- physics is too easy, you don't need to brake at all
- in campain you can choose the fastest cars to easiest missions
- bad AI in some situations
- dead multiplayer
¿Te ha sido útil este análisis? No Divertido
A 13 de 18 personas (72%) les ha sido útil este análisis
Recomendado
11.1 h registradas
Publicado el 6 de junio de 2014
A new concept for a racing game, with fun courses and great handling. The best racing game I have played since motorhead on the PS1 which was around 15 years ago... Both me and my girlfriend loved the game, although a little short for our taste but the low price justifies the content, totally worth picking up. if you enjoy arcade racers with great handling and fun gameplay, this is the game for you (^_^) I would love to see some DLC or a sequel, but it seems that nemesys games are producing games for other genres as of now. Anyway I strongly recommend this title since it's the best PC racing game out there.
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A 3 de 3 personas (100%) les ha sido útil este análisis
Recomendado
5.4 h registradas
Publicado el 18 de julio de 2012
all in all a great racing game. alot of just holding nitro and going thru noce cars worl resembles a old time race game or osomething. i would say though if you like racing games this would fit the bill.
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Publicado el 8 de octubre de 2014
Way better than allot of budget racing games ive played over the years.
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