Every race is different in Ignite. Each race brings something new as players try to win by using their own tactics.
Valutazione degli utenti: Nella media (224 recensioni) - 224 recensioni degli utenti (56%) per questo gioco sono positive.
Data di rilascio: 28 ott 2011

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Acquista Ignite


Informazioni sul gioco

Every race is different in Ignite. Each race brings something new as players try to win by using their own tactics.
The score system in Ignite allows for tactics to be used during a race. Gathering score allows the use of nitro in the race and converts to time bonus at the end. So short term usage of nitro can help the players get out of situations ahead of the others but using a lot of nitro and thus score may cost him the game. There are different methods of gathering score (drafting, hitting objects, drifting) and some cars are more suited for a method then the other. Choosing the right car for the preferred method and playing out your strategy will make the player win the game.

Key features:

  • Single and multiplayer game: a 35 races long single player campaign played at 7 locations. Multiplayer game up to 5 players.
  • 3 Brand new modes of game play:
    • Race mode: A new twist to the racing genre: Players can gather score and burn it away to get ahead or collect score and jump to the front at the end of the race when it is converted into time bonus.
    • Knock-Out mode: At the end of each lap, the last player gets knocked out of the race. Those who remain, get a score bonus.
    • Run-Out mode: Players start with a set amount of score, but it is gradually running out. Players may replenish some of their score with stunts or burn some of it away as nitro but if their score runs down to zero they lose the game.
  • 3 different types of racing cars: The American muscle, the street and the race cars all have a certain feel which requires different driving technique.
  • Various configuration for each car: All vehicles have different settings which makes them suitable for different races or driving styles.
  • 30 Achievements: A full achievement system to award stunts and special skills and also to teach some of the techniques in the game.
  • Leaderboard: A worldwide leaderboard for each racetrack.
  • Car damage: cars get damaged which does not influence the handling.
  • Random atmospheres: From sunshiny, to fogy the same racetrack may have a very different feel in two races.

Requisiti di sistema

    • Operating system: Windows® XP, Vista, or Windows 7
    • Processor: Intel® Pentium IV 3.0 Ghz
    • Memory: 256 MB RAM (Recommended: 512 MB RAM)
    • Hard disk space: 950MB
    • Video: DirectX® 9.0c Compatible video card with minimum 512MB memory
    • Sound: DirectX® 9.0c Compatible sound card
    • DirectX®: DirectX® 9.0c or above
Recensioni utili
14 persone su 14 (100%) hanno trovato questa recensione utile
4.6 ore in totale
Pubblicata: 28 agosto
Ignite is a great playing, good looking budget arcade-style racing game with a few varieties of what is essentially seven tracks. First off, the game plays great, like other racers in the genre with keyboard or 360 controller support. There's a real sense of speed when you get moving and you'll feel it even more when you ignite the nitro boost!

That's what makes this game, the nitro boosts. Each of the fifteen cars may have stats for handling, top speed, and acceleration, but thanks to the nitro boosts a lesser car can still overtake better cars. You can use the boost if you have a score of over 1,000 and to earn the score, you'll need to perform drifts, drafts and slam into construction barricades. Yes indeed, not go between them, it takes more skill to hit them. You run right through them and they bounce away rather than breaking, so the drivers behind you can hit the objects as they scatter. After a few seconds they respawn into place.

The more in a row you hit, the higher your score. Its the same for drifting and drafting, the longer you do it without stopping, the higher your sore. If you hit a wall, your score gets reduced.

Points build up quickly and why they chose to call it "score" and not boost I will never know, but think of having a use for a score. There is a second use for that score though. At the end of the race, everyone's score shaves time off their finish, so you can see a fifth place racer still take first place, but it doesn't happen often.

This dynamic and how well the game plays really make the game fun. The computer manages to keep up with you either from skilled driving or rubber banding. It all adds to the challenge and fun, in fact I'd say the computer gets better on the last lap.

If you're the type of person that prefers braking in your racing games, this isn't it. A lot of the time, you only need to let go of the accelerator and let your car swing around. I didn't consider that a bad thing, especially for an arcade style racer. Think of it more as an easy to pick up and play kind of game.

There is a multiplayer component, but its been dead for years. Instead, you'll need to rely on the single player campaign and solo playing "free play" that lets you setup your own events.

The campaign consists of seven areas that has its own series of events which slightly alters the main course by opening up new roads. Even with new roads opened up between events, it all still feels like you're racing on the same seven tracks over and over again. There is an eighth track for practice to teach you the game's mechanics, but that is completely optional.

There are three types of events, the typical races against four other cars and knockout which eliminates the racer in last place after each lap. Last, but not least is "run out" which makes use of the game's boost mechanic by starting all drivers with a score of 9,999 that replenishes back to 9,999 with each lap. The only problem is when you run out of score, you're out of the race. Its interesting and does diversify a game that badly needs it.

The game is set in a fictional city with seven realistic locales, but its sad these areas are all made up of grey asphalt, cement walls and dull buildings. I wish that there was a park to drive through or more than one tunnel in the entire game.

Even so gray, the graphics are still beautiful and they do a lot with only 1 GB of file space, but I'd just rather be racing in something more exotic than an industrial port, next to an airport, on a skyway or just on a typical four lane street. The are gorgeous skies, hot air balloons floating, and fog effects, but that just doesn't make up for the areas themselves. There's no weather or nighttime races, even the fog lets you see far into the distance with no obstruction.

Each event will unlock new cars or new events. There are three types of cars, muscle, street and racecar. The muscle cars have better top speed, but the street racers have better handling. As for the racecars, they're overpowered to a point that you no longer need nitro to win a race, but you only unlock them later in the game.

Because the race cars are so overpowered, the last hour of the four hour game was spent with me just scoring first place in newly unlocked races marked "hard." I still messed up with them, hit a few walls, spun out here and there, but it was never enough to be overtaken, even if the pack did catch up with me.

There are five cars for each type and each has their own stats, but more interesting than that are the skins. These skins don't just change the look, but they entice you to play specific ways by giving bonuses. Things like 10% slipstream bonus, 30% fast car bonus, 50% drifting bonus and even 50% decline in score during "run out" races and 25% more score after a race. To unlock new skins, win races with that car, although one car had something like 30% speed bonus for one skin and 50% speed bonus for a later skin. Hmmm which one do I chose?

The game has a mini map to compensate just how gray the game is. Are those cement barricades blocking the road or is that still road? There are no arrows indicating to turn left or right, so I had to resort to looking at the mini map, but the only problem is the game is so fast that looking away could lead you to crash. Even with crashes and the rare hairpin turns, there is a respawn button. At some point I started to realize going into a hairpin turn it was quicker to hit the respawn button than slow down and make a wide turn.

The game plays smooth, outside of a few hiccups and split second freezes in the later part of the game, but that could have been my computer doing something else. The real noticeable issue was how harsh the 360 controller vibrations are when hitting the nitro. This game has the loudest rumble effect I've ever had. Any of the cars motors were more subtle than the one in the controller. If the controller's motor burns out, I know what game did it!

Is it worth $10? Yes and I'm cheap. It still feels like a good to great budget title and I'd like to see what they can do for a sequel if not have a larger budget. There's nothing wrong with the racing, its just the lack of variety in the environments that will ultimately hold it back.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
8.3 ore in totale
Pubblicata: 25 agosto
+ arcade racing game
+ nice graphics
+ nitrous system with points
+ about 10 hours of fun
+ works on Windows 8.1
+ fairly playable on nVidia 9600
+ works with controllers

- physics is too easy, you don't need to brake at all
- in campain you can choose the fastest cars to easiest missions
- bad AI in some situations
- dead multiplayer
Questa recensione ti è stata utile? No Divertente
7 persone su 8 (88%) hanno trovato questa recensione utile
4.3 ore in totale
Pubblicata: 4 settembre 2014

Un buon gioco arcade deve puntare tutto sul gameplay ed essere supportato da un buon comparto tecnico; è l'unico aspetto da non sottovalutare e qui purtroppo non ci siamo.
Personalmente sono un forte sostenitore degli indie ma questa volta sconsiglio l'acquisto.

Gameplay: Il sistema di guida è arcade con l'assenza di condizioni ambientali o differente viscosità dei terreni. Ci sono 3 tipologie di auto, non licenziate, suddivise in: street, race e muscle, ogni categoria è poi caratterizzata da 5 modelli a cui sono associate determinati bonus per derapate, nitro ecc...inoltre le 3 macro tipologie di auto alla prova dei fatti, non presentano una marcata differenziazione di guida.
L'idea di fondo era originale: basare la vittoria non tanto sulla posizione raggiunta sulla griglia finale ma sul punteggio ottenuto in gara in base a determinate azioni...ed era un ottimo inizio per portare varietà ad un genere un pò troppo ancorato sulle stesse meccaniche, purtroppo però le mancanze tecniche privano il gioco del divertimento che avrebbe potuto dare.

3 anche specialità di corsa: gara classica; a eliminazione, alla fine di ogni giro l’ultimo in griglia viene eliminato; run-out, viene eliminato via via il pilota col punteggio inferiore.

3 le modalità di gioco: gara singola, multiplayer, e carriera. Quest'ultima consiste in un filotto di gare da fare, senza una narrazione che le colleghi fra loro, come negli ultimi Need for Speed; qui però viene battuto anche il record negativo di longevità vantato da N.F.S: The Run...infatti Ignite termina in appena 2 ore.
Il multiplayer l'ho sempre visto privo di giocatori, quindi non ho potuto provarlo.

L'I.A. nemica è permissiva rendendo la sfida troppo facile.

Comparto grafico: buono nella resa visiva, senza stupire. I colori sono accesi e mettono allegria.

Comparto tecnico: Il level design dei tracciati è mediocre e soprattutto non supporta l'idea buona di fondo partorita dagli sviluppatori; bisognava insistere su maggiore distruttibilità degli scenari e piste più variegate. I comandi non rispondono alla perfezione e l'auto a volte pare non essere completamente guidata dal giocatore, il feedback dunque è scadente. Le texture ambientali sono in bassa defiizione, e anche i modelli poligonali delle vetture mostrano uno scarso livello di dettaglio, qui però si può soprassedere vista la produzione a basso budget. Stesso discorso sul sistema di collisioni, con una fisica dei contatti che non tiene conto del peso delle vetture nè dell'angolo d'impatto.

Comparto audio: sufficiente, non spicca nè nell'effettistica nè nel canto dei motori.

Commento fìnale: Il titolo è mal ottimizzato, i frame calano in diverse occasioni senza un comparto grafico solido o effetti particolarmente impegnativi da supportare...peccato perchè la grafica era si semplice ma pulita e con una buona scelta e accostamento di colori.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
0.3 ore in totale
Pubblicata: 10 maggio
Gni :/

Magari se lo trovate scontato di molto e vi piacciono i giochi di corse può anche non essere un cattivo acquisto, ma sinceramente non vi perdete nulla e in ogni caso lo sconsiglio.

Ps. Dalle immagini il gioco non sembra neanche quello, pur mettendo la grafica al massimo il gioco mi è sembrato (graficamente parlando) qualitativamente la metà di quello mostrato nelle immagini.
Questa recensione ti è stata utile? No Divertente
3 persone su 5 (60%) hanno trovato questa recensione utile
3.1 ore in totale
Pubblicata: 2 gennaio 2014
Bel gioco, la cosa che mi è piaciuta di più è stata quella dei bonus delle macchine che man mano si sbloccano. E' un ottima idea quella di usare la macchina principale per poi sbloccarne altre con bonus sempre migliori e con sempre più vantaggi, in quanto aiutano, ad esempio, a completare corse che non si riescono a completare.

Sicuramente un buon gioco da avere (a mio parere) se vi piacciono i videogiochi di corse. :-D
Questa recensione ti è stata utile? No Divertente