Chaque course est différente dans Ignite. Chaque course apporte quelque chose de nouveau que les joueurs essayent de remporter en utilisant leurs propres tactiques.
Évaluations des utilisateurs : Variable (224 évaluation(s)) - 56% des 224 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 28 oct 2011

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Ignite


À propos de ce jeu

Chaque course est différente dans Ignite. Chaque course apporte quelque chose de nouveau alors que les joueurs essayent de nouvelles tactiques.
Le système de score dans Ignite permet de nombreuses tactiques différentes pendant les courses. Un certain niveau de score permet d'utiliser la nitro et permet de convertir le temps additionné. L'utilisation à court terme de la nitro permet de prendre l'avantage, mais une utilisation trop fréquente peut se révéler inefficace au niveau du score final. Il existe de nombreuses façons de cumuler un score : dérapages, collisions avec certains objets... certaines voitures sont plus appropriées que d'autres pour certaines actions. Choisir la bonne voiture est crucial pour gagner.

Comprend :

  • Jeu solo et multijoueur : 35 courses dans 7 endroits différents. Jeu multijoueur jusqu'à 5.
  • 3 nouveaux modes de jouabilité :
    • Mode course : Les joueurs peuvent faire un score et le consommer pour prendre la tête tout de suite ou cumuler des points et passer en tête vers la fin de la course lorsque le temps est converti en bonus.
    • Mode KO : À la fin de chaque tour, le dernier de la course est éliminé. Ceux qui restent obtiennent un bonus.
    • Mode Run-Out : Les joueurs partent avec un nombre de point qui diminue progressivement. Les joueurs peuvent éventuellement regagner des points avec des cascades ou les consommer en utilisant la nitro. Le joueur est éliminé si les points sont épuisés.
  • 3 différents type de voitures : Grosses cylindrées américaines, voitures normales et de course : elles ont toutes une prise en main différente.
  • Différentes configurations possibles pour chaque voiture : Tous les véhicules ont des réglages différents pour correspondre à différents types de conduite.
  • 30 succès : Un système permet de recevoir des succès pour l'accomplissement de certaines cascades et permet d'apprendre certaines techniques.
  • Classements : Classements mondiaux pour chaque circuit.
  • Dégâts des voitures : Les voitures peuvent être endommagées. Ceci n'affecte pas la prise en main.
  • Atmosphères aléatoires : Du plein soleil au brouillard, les circuits ne seront pas les mêmes en fonction de la météo.

Configuration requise

    • Système d'exploitation : Windows® XP, Vista, ou Windows 7
    • Processeur : Intel® Pentium IV 3.0 GHz
    • Mémoire vive : 256 Mo de RAM (512 Mo de RAM recommandés)
    • Disque dur : 950 Mo d'espace disque disponible
    • Carte graphique : Carte compatible DirectX® 9.0c comportant au moins 512 Mo de mémoire vidéo
    • Son : Carte son compatible DirectX® 9.0c
    • DirectX® : DirectX® 9.0c ou supérieure
Évaluations intéressantes des utilisateurs
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 28 juin
merci tres bon jeuux de course
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
15 personne(s) sur 15 (100%) ont trouvé cette évaluation utile
4.6 heures en tout
Posté le : 28 août
Ignite is a great playing, good looking budget arcade-style racing game with a few varieties of what is essentially seven tracks. First off, the game plays great, like other racers in the genre with keyboard or 360 controller support. There's a real sense of speed when you get moving and you'll feel it even more when you ignite the nitro boost!

That's what makes this game, the nitro boosts. Each of the fifteen cars may have stats for handling, top speed, and acceleration, but thanks to the nitro boosts a lesser car can still overtake better cars. You can use the boost if you have a score of over 1,000 and to earn the score, you'll need to perform drifts, drafts and slam into construction barricades. Yes indeed, not go between them, it takes more skill to hit them. You run right through them and they bounce away rather than breaking, so the drivers behind you can hit the objects as they scatter. After a few seconds they respawn into place.

The more in a row you hit, the higher your score. Its the same for drifting and drafting, the longer you do it without stopping, the higher your sore. If you hit a wall, your score gets reduced.

Points build up quickly and why they chose to call it "score" and not boost I will never know, but think of having a use for a score. There is a second use for that score though. At the end of the race, everyone's score shaves time off their finish, so you can see a fifth place racer still take first place, but it doesn't happen often.

This dynamic and how well the game plays really make the game fun. The computer manages to keep up with you either from skilled driving or rubber banding. It all adds to the challenge and fun, in fact I'd say the computer gets better on the last lap.

If you're the type of person that prefers braking in your racing games, this isn't it. A lot of the time, you only need to let go of the accelerator and let your car swing around. I didn't consider that a bad thing, especially for an arcade style racer. Think of it more as an easy to pick up and play kind of game.

There is a multiplayer component, but its been dead for years. Instead, you'll need to rely on the single player campaign and solo playing "free play" that lets you setup your own events.

The campaign consists of seven areas that has its own series of events which slightly alters the main course by opening up new roads. Even with new roads opened up between events, it all still feels like you're racing on the same seven tracks over and over again. There is an eighth track for practice to teach you the game's mechanics, but that is completely optional.

There are three types of events, the typical races against four other cars and knockout which eliminates the racer in last place after each lap. Last, but not least is "run out" which makes use of the game's boost mechanic by starting all drivers with a score of 9,999 that replenishes back to 9,999 with each lap. The only problem is when you run out of score, you're out of the race. Its interesting and does diversify a game that badly needs it.

The game is set in a fictional city with seven realistic locales, but its sad these areas are all made up of grey asphalt, cement walls and dull buildings. I wish that there was a park to drive through or more than one tunnel in the entire game.

Even so gray, the graphics are still beautiful and they do a lot with only 1 GB of file space, but I'd just rather be racing in something more exotic than an industrial port, next to an airport, on a skyway or just on a typical four lane street. The are gorgeous skies, hot air balloons floating, and fog effects, but that just doesn't make up for the areas themselves. There's no weather or nighttime races, even the fog lets you see far into the distance with no obstruction.

Each event will unlock new cars or new events. There are three types of cars, muscle, street and racecar. The muscle cars have better top speed, but the street racers have better handling. As for the racecars, they're overpowered to a point that you no longer need nitro to win a race, but you only unlock them later in the game.

Because the race cars are so overpowered, the last hour of the four hour game was spent with me just scoring first place in newly unlocked races marked "hard." I still messed up with them, hit a few walls, spun out here and there, but it was never enough to be overtaken, even if the pack did catch up with me.

There are five cars for each type and each has their own stats, but more interesting than that are the skins. These skins don't just change the look, but they entice you to play specific ways by giving bonuses. Things like 10% slipstream bonus, 30% fast car bonus, 50% drifting bonus and even 50% decline in score during "run out" races and 25% more score after a race. To unlock new skins, win races with that car, although one car had something like 30% speed bonus for one skin and 50% speed bonus for a later skin. Hmmm which one do I chose?

The game has a mini map to compensate just how gray the game is. Are those cement barricades blocking the road or is that still road? There are no arrows indicating to turn left or right, so I had to resort to looking at the mini map, but the only problem is the game is so fast that looking away could lead you to crash. Even with crashes and the rare hairpin turns, there is a respawn button. At some point I started to realize going into a hairpin turn it was quicker to hit the respawn button than slow down and make a wide turn.

The game plays smooth, outside of a few hiccups and split second freezes in the later part of the game, but that could have been my computer doing something else. The real noticeable issue was how harsh the 360 controller vibrations are when hitting the nitro. This game has the loudest rumble effect I've ever had. Any of the cars motors were more subtle than the one in the controller. If the controller's motor burns out, I know what game did it!

Is it worth $10? Yes and I'm cheap. It still feels like a good to great budget title and I'd like to see what they can do for a sequel if not have a larger budget. There's nothing wrong with the racing, its just the lack of variety in the environments that will ultimately hold it back.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
8.3 heures en tout
Posté le : 25 août
+ arcade racing game
+ nice graphics
+ nitrous system with points
+ about 10 hours of fun
+ works on Windows 8.1
+ fairly playable on nVidia 9600
+ works with controllers

- physics is too easy, you don't need to brake at all
- in campain you can choose the fastest cars to easiest missions
- bad AI in some situations
- dead multiplayer
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.7 heures en tout
Posté le : 13 janvier
Un petit jeux de course Arcade plutot sympa, il a pas mal vieilli mais ça reste acceptable. Dommage que l'effet de nitro soit si cheap et l'IA si facile à battre !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 5 (40%) ont trouvé cette évaluation utile
5.9 heures en tout
Posté le : 14 juillet 2014
Best Racing Game Ever
So Fun Game
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante