Enter a fantasy world of ancient technology in Paladins, a team-based shooter with strategy elements and deep character customization. Through a unique collectible card system, players can amplify and augment a character’s core set of abilities to play exactly how they want to play.
Recent Reviews:
Mostly Positive (4,809) - 78% of the 4,809 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (162,156) - 83% of the 162,156 user reviews for this game are positive.
Release Date:
Sep 15, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We strongly believe in working closely with our community to make great games. Being available on Steam in Early Access allows us to engage our community to help make Paladins great.”

Approximately how long will this game be in Early Access?

“We patch the game very frequently, and you will see it improve as additional content is added consistently over time. We will officially launch the game once we feel it is ready. All of your progress and purchases will be carried over from the Beta (Early Access) into the full release.”

How is the full version planned to differ from the Early Access version?

“We are adding tons of content with every patch. By the time the game goes live, players can expect a host of awesome new Champions and in-game content.”

What is the current state of the Early Access version?

“We are still very much in Beta and iterating on ideas and player feedback. We have frequent patches so players can expect the game to continue evolving throughout the Early Access period.”

Will the game be priced differently during and after Early Access?

“No, Paladins will always be Free-to-Play.”

How are you planning on involving the Community in your development process?

“Hi-Rez Studios prides itself on working closely with our Community to make our games great! Give us feedback on our Official Forums or Reddit. Complete the surveys we frequently send to the Beta community. And follow the dev team's progress via Twitch, Youtube, and Twitter.”
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Recent updates View all (253)

February 23

Fresh Chest Rotation



In preparing for the removal of Cards Unbound, we had to remove two of the newest bundle offerings on the store (Strix & Terminus Skins). This is temporary and they will return soon.

For the next few days, we'll be rotating some Chests back on to make up for it. Keep an eye out for your favorite Chest! We'll be kicking it off with the World Wide Chest! A fitting choice, given the Winter Olympics!
92 comments Read more

February 21

Open Beta 66 Update Notes | Battlegrounds



Battlegrounds
Open Beta 66 Update Notes | February 21st
Beta Expectations

New Game Mode: Battlegrounds

“Welcome to the Battlegrounds, our newest game mode. Our intrepid champions will fly by zeppelin into a massive battleground with a diverse set of environments. Players will scour the land looking for enemies, chests, and card shrines, As the deadly fog closes and Champions are forced to fight in a smaller and smaller area the battle for survival will become even more frantic. Last one standing wins.”

General

  • Players can now set decimal mouse and scope sensitivity.
  • Players can now toggle their loadouts to view the Bound values of each card.
  • Chest Keys have been removed from the game.
    • Crystal refunds will be given to anyone that has keys in their inventory.
  • New: Champion Legendary Chests
    • Guarantees a Legendary Card for that Champion
  • Daily Quests and Daily Champion Chest status added to the Home screen
  • Added Facebook Live streaming option
    • Use ESC menu to activate streaming to Facebook Live from Paladins game client
    • Facebook Live streaming requires that your Hi-Rez account has been linked to a Facebook account
  • Changes to minimum specifications:
    • Paladins client will automatically launch in 64-bit if it detects it is capable of executing
    • Paladins 32-bit client will not allow players to queue to Battlegrounds, displaying a message that it requires 64-bit
    • In 64-bit: ‘High’ will now be minimum setting for various graphical settings
    • Added an option the Hirez Launcher ‘Use64’ that will turn on/off 64-bit. NOTE: Battlegrounds requires 64-bit to play.
  • Reduced Team Deathmatch preparation time from 45s to 20s
  • Big improvements to third person perspective. Many improvements and issues were addressed in preparation for Battlegrounds. Here are the major items of note:
    • Mounted camera has been brought further back
    • Fixed issue where Champion was not facing in the correct direction when firing and mounted
    • Repositioned camera when using aim down sights
    • Doubled up audio cues have been fixed
  • - Quests
    • Champion Quest now appears on the right hand side
  • Classic Siege
    • Now has a minimum required level of 15.
    • Developer Comments: Our classic Siege ruleset is the primary mode for competitive Paladins players. To promote a more balanced and fair environment, we have increased the minimum level requirement of this queue.
  • Added music for Queue Pop timer

Bug Fixes

  • General
    • Sweeping 3P fixes and improvements across the board to enhance the shooting experience.
    • Fixed a bug where sometimes the Open Again button would not unlock when its lockout timer expired
    • Fixed a bug where “Total Wins” on the profile screen could have the incorrect number of wins
    • Fixed a bug where sometimes multiple instances of the VFX and SFX of opening a chest would appear
    • Fixed a bug where the number of displayed in the Diamond and Gold Chests would differ between the Chests screen and the Chest Details screen
    • Fixed a bug where when in queue Team Deathmatch would overlap the queue timer.
    • Fixed a bug where the legendary selection screen would appear in spectate and never go away.
    • Fixed a bug where the Rooster Brewster was misaligned in the weapon preview screen.
    • Fixed a bug where the CC immunity glow would show a rectangle on some characters at some angles.
    • Fixed an issue with a message that displayed at the end of the Champion’s quest.
    • Fixed a bug with the “Obtain VIP Points” daily quest so that it now indicates that VIP points from any source will count.
    • Fixed a bug with player name positioning on the Profile screen.
    • Fixed a display issue that truncated “The Insane” title
    • Fixed a bug where the back button was not working on the competitive and leaderboard screens.
    • Fixed a bug where the legendary Icon was displayed on the scoreboard before a player had picked a legendary.
    • Fixed a bug where in Bound mode cards incorrectly indicated that they could still be leveled further.
    • Fixed a bug where chickens could reload, which is impossible because they don’t have opposable thumbs.
    • Fixed a bug with the name display of Evie and Zhin’s golden weapons.
    • Fixed a bug where mounting up while already in 3rd person would cause the camera to pop forwards.
    • Fixed a bug where sometimes the champion icon would not display on a card when looting it from a radiant chest.
    • Addressed an issue where sound effects could loop for Mending Spirits, Ancient Rage, and Immortal.
    • Fixed an issue where the movements of other players were sometimes jittery.
    • Fixed a bug where legendary card icons would not show in the end of match lobby loadouts screen or the match history.
    • Fixed a bug where the Champion Title would display multiple times as a mastery reward.
    • Fixed a bug where players could select a new loadout by disconnecting and reconnecting to a match.
    • Fixed a bug where weapon shots would false-fire immediately after dismounting.
    • Fixed a bug where sometimes the ui would display the ability to purchase multiple gold or diamond chests.
    • Fixed a bug where some first person only camera effects would be visible in third person.
    • Fixed a bug where emotes, Ice Block, and other rotationally locked abilities would rotate on other clients when the player using the ability spins their camera.
    • Fixed a bug where, when the server stops the client from firing, client was unable to try firing again.
    • Material enhancements for Androxus and Tyra Gold Weapons.
  • Ash
    • Fixed a grammatical error in the description of Rally Here.
  • Bomb King
    • Fixed a typo in the description of Demolition.
  • Buck
    • Fixed a bug where sometimes Buck would T-Pose when hitting a wall during Heroic Leap.
    • Reworded Bucking Madness to make it more clear.
  • Cassie
    • Fixed a typo in the description of Impulse.
  • Drogoz
    • Fixed a grammatical error in the description of W.Y.R.M. Jets
  • Evie
    • Fixed an inconsistent delay in Evie’s blink.**
    • Fixed a bug where Evie’s blink targeter could display during Soar.
    • Fixed a wording issue for Evie’s Ice Storm.
  • Fernando
    • Fixed a bug where Fernando’s Shield wouldn’t be canceled when affected by some Crowd Control abilities, such as Fear. **
    • Fixed a bug where the visual effect for Fernando’s Shield would last longer than the actual shield.**
    • Fixed a bug with Fernando where when he casted Fireball after using Shield, sometimes he would be unable to use his weapon.
  • Grohk
    • Fixed a bug where Grohk’s Healing Totem indicator was creating red squares.
    • Fixed a bug where Grohk’s totem placement indicator could appear during his ultimate.
    • Addressed an issue where Wraith could cause Grohk to be unkillable if Ghost Walk was on cooldown.
    • Addressed an issue that caused Grohk to be immune to death in unintended ways when the Wraith legendary was equipped.
    • Reworded the description of Wraith to make it more clear.
  • Grover
    • Fixed a typo in the description of Efflorescence
  • Jenos
    • Fixed a bug where Jenos’s void grip was not interrupted by Polymorph.
    • Fixed a bug with Binary Star where the card description indicated that the card did less damage than it actually did.
  • Lian
    • Fixed a bug where interrupting Lian’s reload with her altfire (valor) would cause her to not reload but still let the player try to fire.
  • Maeve
    • Fixed a bug where sometimes Maeve would respawn in the air.
  • Makoa
    • Fixed a bug where makoa could falsefire after using Dredge anchor if he fired between 0.3 and 0.4s after pulling someone.
    • Fixed a bug with Makoa’s Ancient Resolve card that caused his shell shield to last shorter than intended.
    • Reworded the description of Leviathan to make it more clear.
  • Mal’Damba
    • Fixed a typo in the description of Ripened Gourd.
  • Moji
    • Fixed a bug where players could not create Moji loadouts immediately after unlocking her.
    • Reworded the description of Snack Attack to make it more clear.
  • Ruckus
    • Fixed a bug where the Ruckus card Metal March would stack with itself.
    • Fixed a bug where the Ruckus card Proximity would stack with itself.
    • Fixed a bug where Ruckus’s missiles would stop his weapon from firing.**
    • Fixed a bug where Ruckus could keep his miniguns spun up while reloading.
    • Fixed a bug where trying to fire as Ruckus while reloading would apply self-slow.
  • Seris
    • Reworded the description of Soul Collector to make it more clear.
  • Skye
    • Reworded the description for Preparation to make it more clear.
  • Talus
    • Fixed a bug with Talus’s Raging Demon legendary where the duration increase was longer than intended.
  • Terminus
    • Fixed an issue where Terminus would become invisible if he died to a golden weapon with his ultimate available at the end of a round
    • Fixed an issue with Terminus’s body parts floating when he dies with ultimate available.
  • Viktor
    • Patched a tear in V1KT0R’s pants. lol
  • Vivian
    • Fixed an issue where Vivian’s drones would move in the wrong direction based on her aim.
    • Fixed an issue where Vivian’s drones were infringing on screen space during 3rd person ADS.
  • Ying
    • Fixed a bug where Ying’s mystic skin could cause her illusions to be invisible.
    • Fixed a bug where Ying’s convention skin was not marked as Limited.
    • Fixed a bug where Ying’s Illusions would have the default accessory equipped, instead of Ying’s accessory.
    • Fixed spelling error with Ying Replicant’s Filaments
  • Zhin
    • Reworded the description of Spite to make it more clear.

Customizations/Bundles


  • Infiltrator Strix Bundle: 600 Crystals or 95,000 VIP [6x value]
    • Infiltrator (Champion Skin/Weapon/Voice Pack/Spray)
    • 20 Champion Chests
    • 10 Legendary Champion Chests

  • Jotunn Terminus Bundle: 500 Crystals or 80,000 VIP [4x value]
    • Jotunn (Champion Skin/Weapon/Voice Pack/Spray)
    • 10 Champion Chests
    • 5 Legendary Champion Chests
  • Kinessa
    • New base Weapon
    • Old base Weapon “Buster Rifle”: Available for 1 Gold for a limited time

  • Lex
    • REKT Stingers: Available in REKT Chest
  • Makoa
    • Plushy Makoa Collection: VIP current rotation

  • Viktor
    • Reaver Collection
      • Available in Gold Chest
      • Includes: (Champion Skin/Weapon/Voice Pack [V1-KTOR]/Spray)

Chests
  • REKT chest is available once again!
    • Added Lex Rekt Stingers
    • Added Drogoz DZ-03 Draco Collection

Champions

  • Androxus
    • Revolver
      • Recoil treatment has been adjusted
    • Reversal
      • Lowered cooldown from 16s to 14s
    • Increase Maximum Health from 2000 to 2100

  • Buck
    • Recovery
      • Increased the animation time by 0.5s

  • Cassie
    • Health increased from 2200 to 2300
    • Crossbow
      • Increased damage from 650 to 680
    • Blast Shot
      • Increased Projectile speed
      • No longer reduces healing.
    • Legendary
      • Just Breathe
        • 70ft Threshold before damage starts scaling
        • Level 1 damage decreased from 42.5% to 22%
        • Level 4 damage decreased from 50% to 30%
        • Level 10 damage decreased from 65% to 40%
    • Cards
      • Kinetics
        • Now reduces healing by 9% per rank
    Developer Comments: Just Breathe was a powerful legendary at all levels of play, and proved to be the most effective choice in nearly every situation. Our goal is to have multiple paths for players to take when selecting their Legendary and building their loadouts, and the previous iteration of Just Breathe did now allow for that player flexibility. Therefore, we have adjusted the bonus damage scaling to occur after 70ft, up from 0ft. This enables Just Breathe to continue to be effective at its intended design, making Cassie a more effective long range damage dealer, but allows Champions, like Flanks, to deal with her more effectively if they manage to get up close. 


  • Fernando
    • General
      • Now looks more beautiful than ever in the lobby
    • Immortal
      • No longer requires line of sight

  • Grohk
    • Reduced health from 2500 to 2400
    • Healing Totem
      • Reduced health from 1500 to 1000
    • Legendary
      • Totemic Ward
        • Decreased healing buff to totem by 10%
      • Wraith
        • Increased internal cd by 15s
    Developer Comments: Grohk fills a unique role as a Support in Paladins. With a strong localized heal, consistent damage output, and high survivability, he is very effective at controlling objectives. Grohk not only has the highest win rate of any Support Champion, but also one of the highest win rates across all champions, skill levels, and queues. We have reduced the health on Healing Totem to allow players a better opportunity to counter Grohk’s healing, and lowered his base health and the internal cooldown on Wraith to bring his survivability in line with other Supports.
  • Grover
    • Throwing Axe
      • Damage reduced from 330 to 300
    • Legendary
      • Efflorescence
        • Passive healing radius is no longer scalable with level
        • Now increases passive healing radius by 50%
    Developer Comments: Efflorescence was scaling two effects instead of one. It has changed to be in line with other legendaries and now will only scale healing value.


  • Kinessa
    • Sniper Rifle
      • Decreased falloff in Carbine Mode
      • Increased initial Accuracy of Carbine Mode
      • Increased ammo from 20 to 24
    • Oppressor Mine
      • Removed Bonus Damage from hitting enemies affected by Oppressor Mines with Carbine
      • No longer applies a slow to enemies
      • Damage increased from 20 per second to 100 per second
      • Increased velocity of Mine when thrown
    • Legendary Cards
      • Suppression
        • Changed to: “Oppressor Mines may now target 2 additional enemies. Deal {22 | 2}% more damage to affect targets when in Sniper Mode.”
        • Level 4 value: 30% damage
    • Cards
      • Well Stocked
        • Changed to: “Throwing an Oppressor Mine regenerates 1 ammo every 0.5s for {1 | 1}s.”
        • Level 4 value: 4s
      • Octoppressor
        • Changed to: “Enemies affected by Oppressor Mine receive {8 | 8}% less healing.”
        • Level 4 value: 32% healing reduction.
      • Amplitude
        • Decreased Oppressor Mine range increase from 15% per level to 10% per level
    Developer Comments: We have made changes to Kinessa’s unscoped Sniper Rifle to improve overall feel and usability. We have also made fundamental changes to Oppressor Mines and related cards to reduce frustration caused from the ability and improve overall efficacy. Oppressor Mines now act as a secondary damage source that has options for added utility.

  • Mal’Damba
    • Wekono’s Curse
      • Lowered Damage values:
        • Level 1 from 595 to 440
        • Level 4 from 700 to 560
        • Level 10 from 910 to 800

  • Pip
    • Cards
      • Escape Artist
        • Removed the ability for Escape Artist to cancel Weightless
        • Gain {3|3}% damage reduction during Weightless.
        • Level 4 value: 12% Damage Reduction.
    Developer Comments: Escape artist was an underused card with a large trade-off when firing. While it could have powerful results, we have normalized it to make it a clear benefit to the player.


  • Sha Lin
    • Withdraw
      • No longer leaves an “illusion” of Sha Lin
    • Heat Haze
      • Firing during Heat Haze no longer leaves “illusions” of Sha Lin and Instead reveals him for 0.5s
    Developer Comments: Sha Lin’s illusions have been removed in order to improve clarity around his abilities.


  • Talus
    • Blitz Upper
      • Increased Cooldown from 8s to 10s
    • Overcharge
      • Increased Cooldown from 8s to 10s
    Developer Comments: Talus’ strength resides in high burst potential over short periods of time. We’re happy with Talus’ lethality and his window based playstyle, but the rate at which he does it was a little too high. 


  • Viktor
    • Frag Grenade
      • Increased projectile speed

  • Willo
    • General
      • In response to player feedback Willo has received a new default voice.
      • Fixed a bug where the Deadzone projectile would not properly deal damage if it did not hit directly.
      • Fixed a bug where Deadzone did not have damage falloff for its AoE hit.
    • Seedling
      • Fixed a bug in the description that indicated Seedling did 500 damage instead of 400 damage.

  • Ying
    • Illusory Mirror
      • Increased maximum range from 100 to 300
      • Damage now begins to fall off at 100 ft.
    • Legendary Cards
      • Life Exchange
        • Now also reduces the Cooldown of Shatter by 1s.
    Developer Comments: We have made changes to Ying’s weapon in order to improve player experience and increase her viability. The increase in Illusionary Mirror’s Maximum Range will allow players to continue to heal from a safe distance, and actively participate in fights.
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About This Game



Enter a fantasy world of ancient technology in Paladins, a team-based shooter with strategy elements and deep character customization. Through a unique collectible card system, players can amplify and augment a character’s core set of abilities to play exactly how they want to play.



Fantastic Champions
Paladins is set in a vibrant fantasy world and features a diverse cast of Champions ranging from sharpshooting humans to mech-riding goblins, mystical elves, jetpack-clad dragons, and bomb golems. Each Champion brings a unique set of abilities to the battlefield and new Champions are regularly added to Paladins, keeping the game exciting.

Free-to-Play
Paladins is completely Free-to-Play. Anything that affects gameplay can be unlocked simply by playing, with cosmetic items available for purchase.

Card Mastery
Players collect unique cards for each Champion and build decks that empower their personal play styles. Gamers start with a basic deck of cards and unlock additional cards as they play, opening the door to creative new decks that radically change how Champions play. Players may further tweak their decks in-game with Burn Cards, making themselves stronger or counteracting opponents’ strategies.

Level Up
No matter how players choose to play Paladins, they will gain experience points as they play. As they level up their account, master each Champion, and complete daily quests/achievements players will receive Radiant Chests and Gold which can be used to unlock additional cards, costumes, and weapon skins. The more players play, the more unique their Champions will become.

Accessibility
Paladins is played from a first-person perspective. The controls are simple to grasp for newcomers and shooter veterans alike which makes for an easy pick-up-and-play experience, on either controller or keyboard and mouse.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2, Windows Vista or Windows 7
    • Processor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or Nvidia graphics card with 512MB video ram or better and Shader Model 3.0+ support. (ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher)
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: 64-bit: Vista, Win 7, Win 8, Win 10
    • Processor: Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better with 768 MB+ of VRAM (DirectX 11 Compatible)
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: OS X 10.10
    • Processor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or Nvidia graphics card with 512MB video ram or better and Shader Model 3.0+ support. (ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher)
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: OS X 10.10
    • Processor: Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better with 768 MB+ of VRAM (DirectX 11 Compatible)
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
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