Nine distinct classes provide a broad range of tactical abilities and personalities. Constantly updated with new game modes, maps, equipment and, most importantly, hats!
User reviews:
Very Positive (8,310 reviews) - 80% of the 8,310 user reviews in the last 30 days are positive.
Very Positive (381,846 reviews) - 94% of the 381,846 user reviews for this game are positive.
Release Date: Oct 10, 2007

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Includes 5 items: Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, Team Fortress 2


Recommended By Curators

"For a game that started out as just a multiplayer shooter, Team Fortress 2 has become something astonishing."
Read the full review here.

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About This Game

"The most fun you can have online" - PC Gamer
Is now FREE!
There’s no catch! Play as much as you want, as long as you like!

The most highly-rated free game of all time!
One of the most popular online action games of all time, Team Fortress 2 delivers constant free updates—new game modes, maps, equipment and, most importantly, hats. Nine distinct classes provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills.

New to TF? Don’t sweat it!
No matter what your style and experience, we’ve got a character for you. Detailed training and offline practice modes will help you hone your skills before jumping into one of TF2’s many game modes, including Capture the Flag, Control Point, Payload, Arena, King of the Hill and more.

Make a character your own!
There are hundreds of weapons, hats and more to collect, craft, buy and trade. Tweak your favorite class to suit your gameplay style and personal taste. You don’t need to pay to win—virtually all of the items in the Mann Co. Store can also be found in-game.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® 7 (32/64-bit)/Vista/XP
    • Processor: 1.7 GHz Processor or better
    • Memory: 512 MB RAM
    • DirectX: Version 8.1
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Mouse, Keyboard
    • OS: Windows® 7 (32/64-bit)
    • Processor: Pentium 4 processor (3.0GHz, or better)
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Mouse, Keyboard
    • OS: OS X version Leopard 10.5.8 and above
    • Processor: 1.7 GHz Processor or better
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8 or higher, ATI X1600 or higher, Intel HD 3000 or higher
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Mouse, Keyboard
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 1 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: Mouse, Keyboard
Customer reviews
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Very Positive (8,310 reviews)
Very Positive (381,846 reviews)
Recently Posted
1,516.5 hrs
Posted: August 30
........('(...´...´.... ¯~/'...')
..........''...\.......... _.·´
Helpful? Yes No Funny
251.5 hrs
Posted: August 30
Good game ^
Helpful? Yes No Funny
262.2 hrs
Posted: August 30
This game is so fun that it made me fall off my chair a few times. 10/10 would fall again
Helpful? Yes No Funny
9.3 hrs
Posted: August 30
Longevity is tough for competitive shooters. Hardly a month goes by without new virtual arenas cropping up and enticing you into some fresh conflict, and only a few popular games manage to sustain active player bases even a year after their initial release. And then there's Team Fortress 2. Released in 2007, this class-based classic is still going strong well into its seventh year, thanks largely to its lively and creative community. Since GameSpot's original TF2 review, the game has benefited from numerous updates and made the jump to a free-to-play business model. So how well is Team Fortress 2 faring in 2014 among the current crop of competitors for your time and money?

The short answer is, it's holding up very well. The core action pits two teams of players against each other in a battle to capture points, move a cart, or steal a briefcase. The objective is always very straightforward; it's the interplay between the nine playable classes that makes things so varied and interesting. The speedy scout, the militant heavy, the diligent engineer, the conniving medic, the pesky sniper, the sneaky spy, the feisty pyro, the explosive soldier, and the even-more-explosive demoman all have unique weapons, attributes, and abilities that complement each other and clash in myriad ways. Encounters can vary widely depending on the match type and the makeup of each team, and this unpredictability is crucial to TF2's long-standing appeal.
When you come out of the gate as a heavy with a medic in tow, you're a formidable offensive force, but if a spy loops around to backstab the medic and you round the corner on a pyro, it can all come undone in a matter of seconds. Snipers can cover expected enemy paths, but rocket-jumping soldiers have a knack for finding alternative routes and raining explosive death from above. You may think you have a comparatively weak scout dead to rights, only to be stunned by a baseball and beaten to death. As you watch your giblets splatter on the ground and see a freeze-frame of your gleeful killer, it's hard not to chuckle at the sheer variety of ways you can meet an untimely demise. And the humorous quips, ridiculous outfits, and histrionic announcer help cultivate this lighthearted tone.

Of course, this core dynamic has persisted for most of TF2's life span, so if you stopped playing it a few years ago and come back for a few matches, you'll find things are very familiar. Learning the ropes and getting the hang of your chosen role is still a gratifying experience, and mastering advanced techniques doesn't just make you deadlier; it gives you more options for how to approach combat. Keeping your options open is still valuable too, because being flexible with your choice of character can help you avoid ending up on a catastrophically imbalanced squad. It is Team Fortress, after all.

But though there is much that has remained constant about the core game, there have been some notable changes over the years, as well as regular infusions of new weapons and items. Of the hundreds of things available in the online store, some can be unlocked through play, while others must be purchased with actual money. From small doodads that cost less than a dollar to massive bundles that cost hundreds, there's a wide range of ways to customize your experience.
Many of the items offer nothing more than a playful twist on the game's already cheeky cartoon aesthetic. You can buy hats, shirts, shoes, and other cosmetic gear to dress up like a character from Adult Swim or don spooky seasonal garb that you can wear only during Halloween or a full moon. Even if you don't fancy shelling out for any of this stuff, it's fun to see some visual variety as you try to light your opponents on fire.

Other weapons have more of an impact, like the ones that give your character a new chargeable and expendable power. The scout can build hype, which turns his usual double jump into a triple, quadruple, or quintuple jump, and the soldier can build rage, which allows him to rally his nearby teammates to do extra damage. Skills like these have more of a meaningful impact on the action, bringing something new to the table that your enemies must contend with. And then there are the totally out-there loadouts, like the one that turns the grenade-launching demoman into an extra from the movie Braveheart.In addition to the cosmetic options, there are a lot of weapons and items that offer small buffs or subtle tweaks to your attributes. Depending on which healing gun the medic equips, for example, he can imbue himself and his targeted ally with extra damage resistance or enable himself to match the speed of his target. Differences like these don't do much to change the core action, but they do give experienced players substantial room for strategic variation.

These options broaden the field of viable strategies, which helps keep combat lively and varied. And fortunately, none of the purchasable weapons or items tip the scales unfairly towards those willing to pay. Buffs and bonuses usually come with caveats, and the weapons that bestow new abilities are usually unlocked for free. For this review, I spent some money on goofy hats and some of the stranger weaponry on offer, like the pyro's flamethrower that actually shoots bubbles and rainbows. It was fun to play with the new gear, but I still found myself switching my loadout between free and paid weapons regularly to adapt to the match situation.
The biggest divergence from the game's origins comes in the cooperative mode, Mann vs. Machine. In it, you and a few other human players must prevent hordes of robotic incarnations of TF2's classes from delivering a bomb to your base. The money you earn from destroying robots can be spent on mid-match upgrades to your attributes and weaponry, which can be crucial to success. Even on the easiest level, the robot legions are fierce enough to test the mettle of an unorganized team. This is a mode where carefully planned weapon choices and defensive strategies can mean the difference between succeeding and having to try, try again. You can play this mode for free, but you won't be eligible to earn rare prizes or complete challenges unless you pay a dollar for a Tour of Duty ticket. Though it lacks the frenetic unpredictability of competitive play, the cooperative mode can still provide satisfaction for those dedicated enough to see it through.

But competition is the real draw, and the Team Fortress 2 community can certainly be competitive. On some servers, you might be berated for unwitting breaches of etiquette, while on others, you might be welcomed with helpful tips and ubercharges. You can even ask for help on certain servers and be paired up with another player who is willing to give you some tips through chat. The community around TF2 is an intriguing one, not just for their deep knowledge of and passion for the game, but for their creative efforts in designing new weapons, items, and maps that have since become part of the experience. It feels like a community of curators, without whom the game may well have dwindled away and passed into obsolescence years ago.

Staying relevant even a year after release is rare for a competitive shooter, and yet, here's Team Fortress 2, still lively after seven years in the business. At times it feels like the same game you could have played back then, and at other times it feels like no one will ever quite nail class-based shooter competition the way TF2 does. The experience has evolved over the years without compromising what made it so great in the first place, so though your free-to-play options may have increased considerably in the past few years, there are few that do it as well as Team Fortress 2.
Helpful? Yes No Funny
1,310.5 hrs
Posted: August 30
send help pls
Helpful? Yes No Funny
210.8 hrs
Posted: August 30
Helpful? Yes No Funny
Dumb Cigan Kid
639.4 hrs
Posted: August 30
Team Fortress 2 is a first person shooter team shoot'em up game. The game has multiple classes to play as each with their uniqe weapons, abbilities and stats. All of the different weapons can be aqired from random drops. The game also has a bunch of cosmetic items which can go really high in price. The community is pretty bad, it consists mostly of 9-13 year old kids. The game was pretty good and had nice events, but in 2015 they added crates like the ones in Counter Strike: Global Offensive and made multiple pay to win events. After these events I personaly felt like Valve was trying to get my money and so I quit the game. If you try and don't like Team Fortress 2 there is always Overwatch.
Helpful? Yes No Funny
Magical Murderous Sheep
226.0 hrs
Posted: August 30
Valve has basically murdered this game with the new Meet Your Match update. I don't want to wait in some matching thing like MvM longer than a normal round of TF2 just to get to play the game. I don't see the point of this new leveling system. There's no reason for it to be there. TF2 used to be fun. But now it's some wait and click a medal simulator rather than the hat simulator it was meant to be. Bad Gaben. Very bad Gaben. Go sit in a corner and think about what you've done. I would've recommended it before but now it's been ruined.
Helpful? Yes No Funny
79.1 hrs
Posted: August 30
i think that this is the best free game that i have ever played. i would recomend it to others. Its GREAT!
Helpful? Yes No Funny
fancy hat
412.9 hrs
Posted: August 30
i really like this game, it's free and i really like the weapons and hats. but just because someone downloaded the game after it was became free dosnt mean they are bad. if you see a class with the gibus or with pyro vision you dont need to be a jerk to them and bully them.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
225 of 270 people (83%) found this review helpful
30 people found this review funny
2,223.0 hrs on record
Posted: August 23
game is mostly the same as it was before.

tf2 is still casual.
The game still is unbalanced.
free to players still don't know how to play the game.
there's still maps that no one plays.
there's still maps that are just stalemate fests.
there's still friendlies who just waste a slot in the server,
there's still there is still neon bright people with terrible taste.
there's still people who join just to "try hard" and ruin others fun.
there's still hackers.

But that all fine, it's been like this for years now.
what is not fine, is the community parroting stuff like "TF2 IS DEAD" "THIS IS THE WORST UPDATE EVER" "VALVE DOSEN'T CARE ABOUT THE COMMUNITY"

the ironic thing is, the community is killing the game more that any update could do,
trashing everything valve does (or not do)
telling others to leave the game.
and giving the most useless of feedback for the devs.

just because some of the community overhyped an update because a dev said it was going to be "neato"
and now the game is "literally dead" because of that.


you mean what killed community servers in the first place, and that most regions did not have quick-play servers until this update.


Even in my third-world country at 5 am it does not take more than 3 minutes to find a game, yes, it's more than instantly like the old quick play system. but now I can play with my friends without getting auto balanced every 2 minutes.


is still just as casual, the difference now that some people actually try to play the objective, shocking, I know, but now the casual servers feel more like tf2 was at release and/or in a community server, and if all of tf2 for you was getting easy kills with no real objective, maybe this game might not be for you at all. (or try playing in cp_orange_x3 servers)


no they did not, none of the weapons are banned, nor there is a class restriction. you can still play a "trolldier" in plr_hightower and play in an endless stalemate, is just that more players are playing the objective and that makes you upset because is not as easy. we get it leddit.

The only thing that is really broken right now is comp, but that only makes like 10% of the complains, and this overreaccion is not how you go about things.
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321 of 438 people (73%) found this review helpful
165 people found this review funny
Not Recommended
728.0 hrs on record
Posted: August 4
Imagine the following scenario:

You and a friend enjoy playing chess. Your chessboard is old and warped, and some of the pieces are starting to lose their paint, but who cares? You two have great fun. Suddenly, one day, someone comes up to your board, slaps away all the pieces, and throws down a whole bunch of checker pieces. It just so happens that neither you nor your friend very much care for checkers. Sure, you'd play it from time to time, but you'd much rather just play chess.

However, your friend suggests that perhaps you should both just give checkers a chance. "Alright," you say to yourself, "This isn't so different than how it was before. I can deal with this." However, upon closer inspection, there aren't enough checker pieces to even play the game properly, and some of them don't even seem to belong to the same set as the rest.

You are about to open your mouth to complain, but before you can, the person who destroyed your wonderful chess set pulls down their pants and just craps all over your board. Neither you nor your friend are pleased with this turn of events. You let the strange fellow who interrupted your game know that you don't appreciate it when someone violently destroys your games for no good reason, and they seem to listen. For a moment, you have hope.

The stranger leaves, promising to fix what they broke. Soon enough, they return with a shovel. They then diligently scoop away maybe a third of the fecal matter that plagues what used to be a chess board. Afterwards, they wipe the sweat from their forehead, put down their shovel, and clap their hands together. "There!" they proudly exclaim, "All fixed, just like you wanted!"

This is the current state of TF2.

I used to love this game. I would love this game once more if they bring back quickplay. I would be perfectly fine with their pile of poop checkers sitting comfortably on it's designated side of the room, but only if I have the option to play chess as well.
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192 of 268 people (72%) found this review helpful
59 people found this review funny
Not Recommended
2,698.7 hrs on record
Posted: August 6
You know when a TV show enters like its ninth season and all the original cast and creative team have left? How everybody who actually understood what made the TV show good has been replaced by some random studio stooge who's only watched a couple episodes and turned it into a big ugly convoluted mess?

You keep hatewatching that show. You're too invested now, you have to see the trainwreck at the end. But if a friend asks you if it's a show worth getting into, you suck some air through your clenched teeth, wave your hand side-to-side and say "Ennnhhhh."
Was this review helpful? Yes No Funny
102 of 133 people (77%) found this review helpful
34 people found this review funny
853.6 hrs on record
Posted: August 16
I play Overwatch.
I play TF2.
I think Overwatch is awesome.
I think TF2 is a miracle.

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113 of 150 people (75%) found this review helpful
9 people found this review funny
8,793.4 hrs on record
Posted: August 14
Meet Your Match.

They were going in the right direction with Competitive Matchmaking, but they took a hard turn with Valve pubs and combined them into their own setting called Casual Matchmaking, which doesn't even work most of the time. Searches are slow, you'll be placed into servers out of your area, hackers have still not been dealt with, and the constant unnecessary customization blacklists (weapons, animations, sounds, models, FX, the list goes on).
Performance hasn't been getting better either. The game is so poorly optimized to the point where you have to run DX8 for high frames and minimal input lag, and yet Competitive Matchmaking forces your game to run in DX9+. Great.

My favorite thing about tf2 was when you boot it up, look through the server list, find a game mode/map you want to play and join the server. This process usually takes less than a minute. After the Meet Your Match update, now you have to wait in a matchmaking queue for a minimum of 2 minutes to find a game, and that's ANY game mode and map. This may not be an issue in America where it's very populated but in Australia we don't have the biggest audience. There's not a lot of variety in Community Servers either. You'll mainly find minecraft_trade, achievement_idle, UGC-Gaming (which are generally laggy because their servers never restart/reboot), 24/7 Dustbowl/Hightower (oh, boy), Hitler's Jewfort (which is always populated with abusive admins), and that 1% of vanilla servers with hardly any players.

This is what I want from the TF2 Team: Performance and Optimization update, the return of Valve Pubs (which shouldn't be a problem, you can keep Casual Ranking exclusively for Valve Pubs), and updated VAC. They should be working on these problems while the community creates content for the game. I say this because there are already several community updates in the making, and they look very promising. We've got the Mayann Project, the Iron Gauntlet, and the Frontline update. You should check them out.

I disagree with everything Valve has done with the past few updates, but that doesn't mean I don't recommend the game. It's not unplayable, it's just not as great as it use to be. Hopefully Valve will change their minds about their recent decisions.
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219 of 315 people (70%) found this review helpful
32 people found this review funny
Not Recommended
2,475.1 hrs on record
Posted: August 4
TL;DR Play an old version of TF2 (2007 TF2 or TF2Classic) if you want to enjoy this once-amazing game. Don't bother getting into TF2 with how it is now, it's a mess.

I love this game at its very core, I really do, and have played and continue to play it for years. However this latest update forces all players to choose between "Competitive" (HAHAHAHA) which is full of cheaters and horribly unbalanced matches in which it's always a match of you and five idiots versus six invincible gods/aimbotters (Or if you're playing Casual mode, it's you and eleven doofuses versus 12 gods/aimbotters) or the other option of the only community servers left, which are 24/7 ALLCRIT LIVE NUDES TURBINE DONOR PERKS PINION ADS UNUSUAL GIVEAWAY RTD SAXTON HALE !ROBOT MINECRAFT SKIAL NBSCLAN FURRY BRONY TRADE servers, all of which are ♥♥♥♥ing awful and full of ♥♥♥♥♥♥ admins that ban you for breathing and plaster your eyes with advertisements.

I joined this game after it went free to play in 2011. Since then I've amassed a collection of hats (and I sorely wish I never gave Valve a penny for a cosmetic, but what's done is done), become very experienced with the game (although this isn't going to help you because no matter how good you are, there will always be that one Scout who just installed the game who kills you with a random crit he doesn't deserve) and made a bunch of online friends. (No complaints there.)

With that said, I've been playing this ♥♥♥♥ for five years and can wholeheartedly tell you, with 100% certainty, this is not the game I fell in love with five years ago. This is a shell of its former self desperately clinging to relevancy in an attempt to gather even more ♥♥♥♥ing money. Valve placed quantity over quality, bloating the game's carcass with enough hat models for the game to amass a stunning weight of 15 GB compared to its release version weighing only 2 GB. They've thrown balance and performance out the window in favor of ♥♥♥♥♥♥ game-breaking gimmicks and cosmetics that detract from the brilliant and carefully-laid-out image TF2 was originally made with.

Competitive is a ♥♥♥♥ing JOKE, and it's not a funny one. If you don't have five friends who are always online when you are and are either really ♥♥♥♥ing good or really ♥♥♥♥ing cheap and can abuse gimmicks or exploits that you can matchmake with, you will always be stuck with people like this against aimbotters or people drenched in eye-murdering neon colors who are so good they're damn near close to an aimbot. In the rare event that you win, you won't be properly rewarded for it and get almost no experience points. When you lose (the more common outcome unless you have those five good/cheap friends) even once you'll lose so much experience you won't know why you bothered to play in the first place and will be sent back to square one to pair with those same idiots you fought so hard to leave.

Casual mode is hardly any better. Long ♥♥♥♥ing loading times and gangs of bunnyhopping aimbotting speedhacking ambassador spies or snipers in formation to prevent being votekicked. Speaking of jokes, what's useless, ancient and doesn't do jack ♥♥♥♥? If you guessed that it was your great aunt Cassie, you're close, but it was actually Valve's Anti-Cheat system. To put it simply: It doesn't ♥♥♥♥ing work. Take a look at Max Box, the most notorious TF2 hacker around, who's been ruining games for years and boasting about it claiming he's changed afterward. The only time he ever got the VAC ban he deserved was in ♥♥♥♥ing Counter-Strike, not TF2. Valve doesn't care about quality, only the quantity of hats, money, and things they can break with every update.

Community servers are hardly worth even talking about, but to save you the trouble of being so bored out of your mind wishing Valve servers for non-Casual play would return that you make the absolute madman decision of picking one of those 24/7 ALLCRIT LIVE NUDES TURBINE DONOR PERKS PINION ADS UNUSUAL GIVEAWAY RTD SAXTON HALE !ROBOT MINECRAFT SKIAL NBSCLAN FURRY BRONY TRADE servers to play on I'll give you a run-down of what pretty much always happens on those: You join one of these ugly servers with tacky names and a list of tags longer than Santa's naughty list and sit for two and a half hours while your client downloads a bunch of dumb ♥♥♥♥ing Quake and My Little Pony sounds and models you won't ever see or hear ingame anyway. When you finally get in you hear the Unreal Tournament, Quake 3 and Mortal Kombat announcers all screaming in your ear at every ♥♥♥♥ing action anyone does, as if Ellen Mclain's narration in TF2 wasn't enough information for you. You're stuck on the MOTD watching an advertisement for a game that totally isn't a clone of World of Warcraft for sixty seconds and even if you're like me and disable all these downloads and MOTDs you have to sit there for even longer as your punishment for being too sane to put yourself through hearing loud-as-♥♥♥♥ commercials in your god damn video game. When it's finally over you walk out of spawn and get crit-killed by a scout covered in his donor perk(TM) unusual effects granted by the server since he stole his mom's credit card to buy them with. While you respawn the MOTD pops up again to show you more advertisements. You disconnect because you're not a masochist and decide to play a different game or to suffer through a casual/competitive match full of cheaters and 9999-hour burning team captain soldiers on the enemy team.

The original Team Fortress 2 was a perfectly balanced (save for perhaps the Stickybomb Launcher but everything else is so deliciously good I'll allow it) and beautiful game consisting of nine unique characters with their own personalities and playstyles. The Team Fortress 2 we have now is a horribly unbalanced and nightmarish Eldrich Horror of a crucified art style and blasphemous performance. Now, I have a really good computer, believe me. TF2's original release from 2007 gives me at least 200 frames per second, which is damn good! Modern TF2 needs a miracle or a severe graphical Minecraftization to get even above 30 frames per second, mostly due to all the entities the game is forced to render especially if 24 to 32 players are all wearing three hats, one action item and a weapon with a highly detailed CS:GO skin.

That's what TF2 is now. It's not good. It used to be good, but it sure as hell isn't now. I don't even think Valve can salvage the game, and I doubt even more that they even care to salvage it since it's a nice big fat cash cow endlessly squirting dollar bills into Valve's moist and smelly pockets the way it is right now.

There's still alternatives for TF2 like 2007 TF2 and TF2Classic but they're mostly ghost towns and games with more than eight players are a very rare and precious sight to see. 2007 TF2 is literally just the Orange Box release of TF2 conveniently made a sourcemod you can slap into your steam folder and play like the good old days, and TF2 Classic is a community-made revival and optimization of 2007 TF2 with new stuff to keep it fresh.

To summarize, TF2 at its very core is wonderful and insanely addicting. PC Gamer was right about it being the most fun I would ever have online. The way it is now, though, Team Fortress 2 is probably the most frustration and dissatisfaction you can have online. If you've never played this before I wouldn't suggest giving it a shot at this point, it's just not worth it unless you play one of the two alternatives to it I mentioned.
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121 of 179 people (68%) found this review helpful
17 people found this review funny
Not Recommended
204.1 hrs on record
Posted: August 6
Dear Valve,

Leave developing your game to the community, they clearly know more than you do.

PS: Leave Counter-Strike elements in Counter-Strike

tl;dr: Fix your ♥♥♥♥ing game
Was this review helpful? Yes No Funny
32 of 38 people (84%) found this review helpful
16 people found this review funny
58 of 82 people (71%) found this review helpful
8 people found this review funny
Not Recommended
3,349.8 hrs on record
Posted: August 6
I am upset at the recent changes made with the Meet Your Match update. The removal of the Quickplay system and draconian requirements for 'casual' gameplay are horrific for new players who contemplate on playing tf2.

For example, you cannot join a friend's match unless you both were in the same party at entering the MM queue.

My experiences with Casual Mode are also less than ideal - because the matches are now so short (only one round of defense and one round of offense), my interactions with other players have devolved into nothing but insults and casual misogyny. I miss the cheeky and cynical tongue-in-cheek humor that preceded this mess (even the Lenny Face binds)

My experiences with Competitive Mode have been less than pleasurable (others may have been spared the misfortune I encountered). I can easily sum that up in two words: hackers everywhere


At this time I cannot recommend this game for new players or even returning players until several problems are fixed or features changed:

-Allow ad-hoc connections to Valve casual-mode servers

-Remove the whole competitive aspect from the casual mode, bring back quickplay-style rounds that lasted more than two times.

-Correct weapon glitches such as the Enforcer being able to pierce Vaccinator bullet-shields. (This is particular to me as a medic main)

-Please fix the caching system so when players with mods enter sv_pure 1 to 0 mode servers, or vice versa, that their installations aren't as prone to crashing or ear-piercing screeching.
--On a side note, it would be appreciated to relax the sv_pure whitelist, at least for casual mode (competitive mode makes sense to have sv_pure 1) as to allow more harmless cosmetic and sound mods to go through and help improve personal user experiences.


This game has always been a pioneer in its genre, I hope Valve continues to see prospects with TF2, even after nearly 10 years.
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24 of 29 people (83%) found this review helpful
10 people found this review funny
3,405.0 hrs on record
Posted: August 16
This game would be great if VAC actually fu*king worked. Ever since the Meet Your Match update, cheaters galore. Kick them, you say. Hah. Well that would work, however most of TF2's playerbase uses a foreign keyboard that redirects to F2 or MOUSE1...

This just in...

"Additionally, with today's update, we are rolling out our first matchmaking bans on problem players you've reported. Problem players will receive a six-month ban from Casual and Competitive matchmaking. We've also made it easier for you to report problem players by adding a new feature that lets you report directly from the scoreboard. (See today's update notes for more information.)"

Perfect timing, VALVe. My prayer has been answered. :D
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