Join our growing community as you explore, play, and help craft the future of social VR. Create worlds and custom avatars. Welcome to VRChat.
Recent Reviews:
Very Positive (2,877) - 84% of the 2,877 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (12,576) - 87% of the 12,576 user reviews for this game are positive.
Release Date:
Feb 1, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our vision for VRChat is to enable anybody to create and share their own social virtual worlds. We believe that such a platform shouldn’t be built privately, but rather alongside a passionate community who can help shape the future of VRChat. Early access gives us an opportunity to share what we and our community have built so far, as well as invite new members to help grow the VRChat universe.

So far our journey has gone well with fantastic contributions from our community and our dev team. In fact, a lot of our dev team began as social VR fans, and contributing community members. In the last few months VRChat has matured to a point where we feel ready to share it with a larger group. We’d now like your help to shape the next stage of our collective journey. We welcome all your suggestions, help with testing and of course your creations. What will you help us dream up next?”

Approximately how long will this game be in Early Access?

“VRChat is constantly evolving. We’re working tirelessly on the core platform to expand features and tools that allow for deeper creation and enjoyment of VRChat. Our community is building new worlds and avatars every day. We have big dreams for Social VR and we want to be at the right level of completion before leaving Early Access. We’ve not set a time limit on that yet but as we move forward we’ll keep everyone updated with our progress.”

How is the full version planned to differ from the Early Access version?

“VRChat will be a complete Social VR creation experience on all platforms. We plan on making sharing, content creation and streaming easy to do together from within VR. We are constantly adding more building blocks and features to our app and SDK. Every day we wake up excited to keep improving VRChat. Stay tuned!”

What is the current state of the Early Access version?

“Even now VRChat is a highly enjoyable experience so we encourage you to take a look even in at this early stage. Come hang out, play games, and meet people! Many of our core systems are in place, including social tools, full body avatars, interactive virtual worlds and content creation tools. There are already hundreds of worlds to explore and more are added every day using our Unity SDK.”

Will the game be priced differently during and after Early Access?

“VRChat is currently free and plans to remain so for the foreseeable future.”

How are you planning on involving the Community in your development process?

“We are formed in large part by our community. We are creating the platform but it is our users that bring it to life. We want to provide everyone with the best tools for sharing, streaming, holding events, making games or whatever activities they can dream up! We want our creators to feel empowered to make the most engaging content they can. By opening up our development to you, we can make VRChat the best experience for our users. We will be reading all feedback and suggestions with great interest! Come join us and help out!”
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Recent updates View all (23)

February 23

VRChat 0.12.0p13

Hi! Welcome to VRChat 0.12.0p13. Here, have some release notes.

Restart Steam to force the download of the latest client. The current build number is Build 522.



  • Avatar Pedestals save between sessions - Any avatar selected from a pedestal will now stay as your current avatar until you select another one from the menu or another pedestal. Even if you exit VRChat and come back. This will be true as long as the creator of that avatar keeps that content public.
  • Panic Button - In the event that unwanted audio or visual spam occurs or that frame rate tanks you can now engage a “Panic Mode”. This mode will visually mute any avatars and audio mute any users who are not your friends.
    • Desktop: both Shift keys AND ESC key
    • Rift: both triggers OR both grips, AND both menu buttons (B/Y)
    • Vive: both triggers OR both grips, AND both menu buttons
    • Windows Mixed Reality and other VR controllers: both triggers OR both grips, AND both menu buttons
    • XBox Controller: both triggers AND back AND menu buttons
    • Once you enable Panic mode, you must disable it by unchecking options in the System menu:
    • Mute Users by Default - All users except for your friends will be mic-muted until you friend them
    • Block Avatars by Default - All users except for your friends will have their avatars blocked until you friend them
  • Avatar Public/Private Flag
    • In the SDK, you can now set an avatar as public or private
    • You can set this on upload, or toggle it on existing avatars
    • Public is meant for use when you want to put your avatar on a pedestal
    • Private will prevent other users from wearing that avatar (will show a lock when shown on pedestals)
  • New Rows in the Worlds menu
    • In response to the community stating that high quality/fun worlds were being lost in the constant stream of new worlds, we have introduced two new rows in the Worlds menu:
    • Community Spotlight - Worlds of high quality, interesting content, or fun games
    • Avatar - Avatar worlds with lots of pedestals to choose from
  • Avatar Audio - Avatar sound effects are now affected by the “SFX” slider in the System menu. In upcoming releases this will be getting its own audio slider in the menu.
  • Vive Movement/Gesture Changes
    • The HTC Vive Wands now have a new movement system that allow you to walk and hold gestures while moving
    • Select your gestures as normal, however they will only hold as long as you hold your thumb on the touchpad. Center will give you the “closed hand” gesture.
    • Pulling and holding Trigger will “save” that gesture to the trigger, allowing you to move while gesturing.
    • Finally, you don’t need to hold down the touchpad button to move! Just tap it once to start moving, and tap it again to stop (or just lift your thumb from the pad)
    • Any motion input, movement, turn or jump, requires you to release the pad and touch it again to trigger gestures. There is a slight delay the first time you touch the pad to give you time to click it for motion, to avoid accidentally triggering a gesture.
  • Keyboard Gesture Overrides
    • You can now trigger gestures with keyboard!
    • Hold down Left Shift and F1-F8 for left hand gestures.
    • Hold down Right Shift and F1-F8 for right hand gestures.
    • F1=open fist (relaxed), F2=closed fist
    • F3-F8 are: LetGo, Point, Peace, RocknRoll, Gun, Thumbup
    • Your arm is not animated by default, so these are mainly useful for animation overrides.
  • General Gesture Changes
    • There is no longer an “Empty” gesture, this is the Fist at full open. This should allow the full range of motion of the analog value.

  • Issues with audio spatialization failing when users with audio clips on their avatar load/play audio have been resolved.
  • Hip tracking using a single Vive Tracker has been fixed
  • Offline friends will now appear when you expand that section
  • Issues with friends “disappearing” off friends lists have been resolved
  • VRChat cache size has been limited to 10GB
  • Local Avatar override (change to default emergency button) was changed to Ctrl-\


When upgrading, make sure you exit Unity, delete the VRCSDK folder from your Assets in your project, relaunch Unity, and then reimport the new VRCSDK package. Do not import the new SDK over your old copy!!

  • When you upload an avatar, you can now mark it as Private or Public (see Client section above)
  • You can toggle the private/public status of an avatar in the Manage Uploaded Content window
  • Changed the default interact distance of various prefabs/components from 100 to 2 meters
  • Security improvements
13 comments Read more

February 2

VRChat Patch 0.12.0p12

Welcome to VRChat 0.12.0p12! We’ve got a few changes and fixes.

Before we get started, just so you know, VRChat released on Steam one year ago as of yesterday! Insert cake and confetti emoji here

On to the patch! Here’s a summary.

Invite and Invite+ Instances

We talked about this in an announcement a few days ago. This is how Invite instances will now function:

Invite : These are very private. The owner can accept invite requests and send out invites. Occupants can get notifications that people want in.

Example: Tupper owns an Invite instance, and Ron is in the instance with him. VRPill wants to join the instance, and sends an invite request to Ron. Ron gets a notification without any ability to invite, and must tell Tupper that VRPill wants an invite. Tupper can send VRPill an invite, and VRPill can join.

Invite+ : Somewhat private. The owner and any occupant can accept invite requests to let people join.

Example: Tupper owns a Invite+ instance, and Ron is in the instance with him. VRPill wants to join the instance, and sends an invite request to Ron. Ron can click "Accept", and VRPill will be invited into the instance.

  • Friends list is now sorted alphabetically.
  • User lists on the social page are now expandable.
  • The small Red Arrows that allow expanding of rows in menus have been replaced with Expand and Collapse buttons to make that functionality more clear. Try it out in worlds, social or avatar menus.
  • You can now join off friends in Friend instances if the owner is also your friend.
Technical Changes/Fixes
  • Object owner disagreement between clients has been fixed. This was causing pickups to fly around worlds.
  • Fixed notifications showing up blank in some cases.
  • The forced audio source falloff curve in the SDK has been fixed.
Please keep in mind that our systems may be changed and improved in future patches.

Close VRChat and restart Steam to get the latest update! Look for Build 507 at the bottom of your Quick Menu to ensure you’re on the right version. Also, make sure you update your SDK!

As always, we thank you for your patience and continued support!

The VRChat Team
197 comments Read more
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Feature List

  • Full body avatars with lip sync, eye tracking/blinking, and complete range of motion
  • Express yourself with hand gestures, emotes, and emoji
  • Our 3-D spatialized audio helps you hear the conversations important to you
  • Play Capture the Flag, Battle Discs, Bowling and more including community built games
  • Chat, collaborate, draw, sculpt, or watch videos with family and friends
  • Create your own avatars and worlds with our Unity SDK
  • Explore hundreds of worlds created by other community members
  • Get involved with official and community events

About This Game

Imagine a world where anything is possible. Join a game of capture the flag in outer space. Share stories around a campfire while roasting marshmallows, then moments later experience a retro game of bowling with an alien and robot. In VRChat there is something around every corner that will delight, thanks to the power of true user generated content. Jump into hundreds of awe inspiring environments and meet unique avatars every day. Watch a movie on the moon. Ride the Titanic. Step into a new world every time you come online. In VRChat, you are one of us. Enjoy your stay.

Chat using full spatialized 3-d audio in a wide variety of environments.

Use emotes, emoji, and hand gestures to communicate fully with your entire body. We have avatars with incredible technology, including mouths that realistically match your speech and eyes that actually look at you. Our full IK system tracks when you lean or crouch.

All in all, VRChat has the most expressive avatars around!

Feeling active? Jump into a match of Capture the Flag or enter the old west and rob a bank in Steel n’ Gold. Go head-to-head in Battle Discs or bowl out a few frames with friends. Feeling more creative? Put on some Bob Ross and bring out your inner artist in Sculpt Studio or enjoy a night of VR Karaoke. Whatever your mood, we’ve got something for you.

Want to watch YouTube videos in a space station with friends? Check. How about catching a show in a jazz bar? Check. Feel like brainstorming your next million-dollar concept in our presentation room? Double check.

With hundreds of unique worlds and more opening up weekly, there is always a different place to chill and socialize with others.

Join our community of builders using Unity and our SDK to create worlds and avatars in VRChat! Our Unity SDK lets you create a wide variety of VR experiences. Build a new world from your own imagination. Create an avatar that expresses your unique personality.

Don’t want to stop with avatars and worlds? Start your own event! VRChat is home to Gunter's Universe, the first ever talk show in VR. Host your own show, teach a class on how to build in VRChat, create a musical performance, or start your own VR acting studio! The possibilities are endless!

Show off your latest creations to your friends, our entire community and the whole world!

Snap a Polaroid with our in-game cameras. Pass the photo around in VR or share your desktop version anywhere.

You can even snap and share a 3-D 360° panorama anytime in VRChat. Thanks to our integration with VRChive, no matter where you are in VRChat, you can easily take 360° panos. Snap away!


Let’s keep it loose and friendly. No hateful speech, excessive profanity, explicit sexual behavior, self-promotion or solicitation.

By entering VRChat, you are agreeing to our Code of Conduct, complete version found on our website.

We wish you a pleasant journey on your trip down the rabbit hole.


Join our Discord community chat at to get involved sharing ideas, get or offer help, join our beta tests and more.

Contact us at

System Requirements

    • OS: Windows 7, Windows 8.1, Windows 10
    • Processor: Intel® i5-4590 / AMD FX 8350 equivalent or greater
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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