In a remote island paradise, 16 contestants have 20 minutes to explore, scavenge items, craft weapons, build traps, hunt and kill each other. There has never been a battle royale game this focused, brutal, and adrenaline-filled! Only one will be crowned the winner, do you have the guts to survive?
User reviews:
Recent:
Mixed (723 reviews) - 58% of the 723 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (12,480 reviews) - 71% of the 12,480 user reviews for this game are positive.
Release Date: Mar 4, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Until now, battle royale has been limited to add-on modes found in various open-world survival games. We are building The Culling from the ground up as the first stand-alone entry in the battle royale genre. Our goal is to not only for The Culling to be the genre leader, but also to become a go-to title for competitive players.

While those are lofty goals for a small indie studio like ours, our team is staffed with industry veterans and we know we’re up to the task. The initial heavy-lifting is already done. We are confident that we have a solid core game (we know because our whole team plays the latest build together for at least an hour every day).

Now we need to grow a community that will help us focus and prioritize our efforts as we move forward. There’s still a lot of room for new features, balance, polish, optimization, and variety. We’d like you to help us get there.”

Approximately how long will this game be in Early Access?

“We expect The Culling to remain in Early Access for approximately one year, with a full release coming sometime in 2017.”

How is the full version planned to differ from the Early Access version?

“While the Early Access launch version feels like a complete game (albeit in need of some debugging, polish, and optimization) there’s a lot we intend to add. Our roadmap will be largely defined by feedback we receive from the community, but here are our thoughts as we enter Early Access:
  • Female character model
  • Additional character model heads/faces
  • New weapons, traps, and items
  • New maps
  • New game modes
  • New clothing customization items
  • New avenues for customization, i.e. custom weapon skins for personal airdrops
  • Localized languages
  • Controller support
  • Robust in-game team communication system
  • Additional map hazards
  • Additional game show events
  • Improved bot AI for offline practice
  • Support for custom servers
  • A robust metagame experience

What is the current state of the Early Access version?

“All of the features listed in the “About This Game” section are in an Alpha state or better, meaning they have been iterated to be fun, functional, balanced, and stable. With that said, we are constantly iterating further and trying out new features, which means new bugs will find their way into the build.

We also have ongoing work to do with performance optimization, network optimization, and hardware compatibility.”

Will the game be priced differently during and after Early Access?

“It is possible that as we add content and features to the game we will consider raising the price. This is not something we can determine until we’ve had the opportunity to monitor our progress during Early Access.”

How are you planning on involving the Community in your development process?

“We intend to share our Trello roadmap with the community, with the ability to vote on which features you want to see us focus on next. We also intend to interact directly with the community via forums and publish detailed notes each time we release an update.

Updates to the game will be frequent and significant throughout the Early Access phase and we’re looking forward to having you along for the ride!”
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Recent updates View all (26)

July 27

July Lightning Update Today! #92896

Greetings Contestants!

We’re dropping a big update today. In additional to the usual boatload of balance changes, we’re adding an all new game mode. Lightning Rounds pit 8 contestants against one another. Everyone has the same perks and Airdrop, and that airdrop is available from the start of the match (there is a landing pad at each start location). This is the most fast-paced, aggressive version of The Culling you’ve ever seen! Lightning Rounds are also a great way to unlock Airdrops you may not have already, including the new Hawks Eye, which provides a faster way to guarantee yourself a Compound Bow.

Servers will be down starting at 10AM Eastern for up to 4 hours.

You can read about all of the changes here .

9 comments Read more

June 30

Hotfix Incoming! #92449

Greetings Contestants!

We’re rolling out a new hotfix that addresses a handful of issues. Servers will be down for up to 4 hours as we roll out the update.

Hotfix Changes

  • Fixed bug that prevented players from using the in-game text chat feature
  • Fixed an exploit related to Stun Gun ammo
  • Fixed issues related to the mouse cursor losing focus under certain conditions
  • Modified action queuing behavior to be less intrusive
  • Implemented a “convenience tax” on Holo Spawners. Items in Holo Spawners now cost 150 FUNC (instead of 100). This is intended to delay the appearance of higher tier weapons in the match
  • Fixed an issue where items would get stuck in the air if thrown in certain spots on the map

We’ll see you on the island!

74 comments Read more
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About This Game

As a contestant in the deadly game of The Culling, you must explore, scavenge items, craft weapons, and build traps that will enable you to slay your fellow contestants and emerge victorious before the end of the round. Only with cunning, skill, and a little luck will you be able to prevail and survive the match.

Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.

Features at Early Access Launch

Game Modes

The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.


With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.

Weapons and Combat

The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.


There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.

There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.

Traps

Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.

Items

A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.

Crafting

The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.

Perks

Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).


All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.

Airdrops

Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).


New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.

Game Show Events

The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.

FUNC

Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.

Character Customization

Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.

Audio

The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.


Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.

Map Exploration

The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.


Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.

Tutorials and Offline Training Mode

The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.

If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.

Steam Items

No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.

System Requirements

    Minimum:
    • OS: 64-Bit OS Required: Win7 SP1, Windows 8.1, or Windows 10
    • Processor: Intel Core i3 560 / AMD Phenom2 X4 945
    • Memory: 4 GB RAM
    • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (723 reviews)
Overall:
Mostly Positive (12,480 reviews)
Recently Posted
Indigo Viking
( 91.3 hrs on record )
Early Access Review
Posted: July 27
This game is about taunting players into hitting your block. That's how you win a fight. And faking a player into making them think you're going to hit them, but instead you shove. It's a broken, stupid ♥♥♥ combat system which finds you and your opponent awkwardly blocking at the same time just trying to get a stun. It's stupid.

When you think about buying this game, just remember the community for this game is made up of about 250 players.

These people play this game nonstop. You will literally see the same people, EVERY. SINGLE. MATCH.


For a game built around ♥♥♥♥ing melee combat, this game is the absolute worst. It's the clunkiest, laggiest, buggiest POS I've ever played. If people dislike this review, it's clearly one of the 250 people who play this game and are in denial of what a POS game this truly is.
Helpful? Yes No Funny
chroniX WAITING FOR NEW PC!
( 260.7 hrs on record )
Early Access Review
Posted: July 27
Been playing this game for over 250 hours. I bought it back on april, after 1 month of its EA release. Back in that day I could barely play the game due to FPS issues(related to my PC, which kinda sucks atm), but anyways I was able to see how combat worked, both melee and ranged, funconomy..They started messing around with the combat system due to people crying when they died, and after implementing those changes, the one guy crying was happy but a lot of people wasn't, so they started leaving the game. They haven't come back yet. And they should. Game has improved a lot since those times. Combat has been changed and it's now on its best state to the date(It's slower than before, and some small changes can be made, but it's very good right now) I love the game, but I gotta say there are some things that are making a good amount of people mad. And those things are perk/weapon balance. For instance, Master Crafter perk + Crafted hatchet(which is 7 func and you can get it right at the start) does a lot of damage. But, what if we add Ol' Painless perk and Muscleman Milk?A CRAFTED HATCHET goes up to 30 damage. That's better than Trident or Firemans Axe, both Tier4 weapons. Also, FUNC gathering is a bit messed up. You gain 25func if you survive 3 mins, another 25 if you survive 7, and 50 if you survive 11 minutes. That can be hard for some people due to the early game killers there are using Master Crafter(Yes, me included). But anyways, you can sit in a corner or loot a building and sell your stuff, wait those 11 minutes and you will have access to a gun. Yes, a GUN. That's the current meta right now, late-game GUNS n EXPLOSIVES. Perk meta would force you to run bomb suit to negate 50% of the damage caused by those weapons, which is not nice. Still, I'd recommend old players to come back and give it another go, as the game is not the best yet, but way better than before. And there's loads to come, for example the new Lightning Mode which sounds AMAZING.
Helpful? Yes No Funny
Mr
( 1.8 hrs on record )
Early Access Review
Posted: July 26
I don't understand how this game has positive reviews. I mean it's not the worst game i've played. The concept is amazing. The execution though. You can block axes with fists and sticks? You make badages out of branches? Seriously. What is this.
Helpful? Yes No Funny
MisterLagchup [👌]
( 81.3 hrs on record )
Early Access Review
Posted: July 26
Great game, I really recommend you buy it, Its like the hunger games and battle royal mixed together, really recommend it
Helpful? Yes No Funny
cool epic nice [👌]
( 60.6 hrs on record )
Early Access Review
Posted: July 26
My first FFA match experience.

I spawn out of a box, wondering why my game is very choopy. I see to the top left corner that my FPS is 20.

I panic. Found 2 rocks and made a knife.

Looting my first building wasn't easy. Some pink mohawk guy with ninja clothes stole the green crate that had my eyes on it for a while. I wanted to take revenge by using the knife I had crafted earlier.

He runs thinking I have a tier 3 weapon.

I laugh, knowing that he's going to be my first kill.

Instead, I run into his claymore + c4 combo trap which exploded me to 1 hp.

I run back to health machine, but it was too late.

Already 2 women fighting near the health machine, tapping it just to get that extra 3+ health to get advantage in combat.

I sneak my way to grab a bit of health.

But the 2 women teamed up on me and got killed instantly.

Then I got a black shirt that has ''Filthy Casual'' written on it as a reward.

10/10 better than h1z1

EDIT: on a serious note, don't play the game if you experience alot of bugs. It's still early access and im sure after a while this game will bring alot of new players. 9/10 current state
Helpful? Yes No Funny
Snoop Doge
( 0.3 hrs on record )
Early Access Review
Posted: July 26
This game was very boring and had no interesting or fun aspect to it. 0/10 would play again. A complete waste of money.
Helpful? Yes No Funny
Razorknight8
( 204.0 hrs on record )
Early Access Review
Posted: July 26
This game is a blast to play. Losing or dying can be extremely frustrating. But there is no better feeling than winning a match or even just getting a single kill after a losing streak. I think of it kinda like a Dark Souls feeling where you'll die a lot but one victory will be so sweet.
Honestly, if you pick up the game, you might be a little discouraged because it has a high bar of entry. But, once you get the first feeling of satisfaction, you'll stick with it.
Helpful? Yes No Funny
VikingDeadShot
( 35.9 hrs on record )
Early Access Review
Posted: July 26
This is an AMAZING game I would reccomend to everyone unless you cant handle blood, gore, fighting mechanics, and teamwork.
Helpful? Yes No Funny
Royal
( 379.0 hrs on record )
Early Access Review
Posted: July 26
Going to preface this by saying I haven't played in about 2 months, except for 2 games.

I have been playing this game since it's release and have had the pleasure of playing through the great patches, and the not so great patches. From stealthy that was truly walking death, to stealthy that was a herd of elephants, and some pretty crazy nudity bugs. Although the bad patches were really bad, I continued to play and now have almost 400 hours into the game at this point. I stopped playing shortly after the trident and the female character model were introduced, more so for my own reasons than quality of the game. I recently returned and have played 2 games, both of which I got down to the final 2 and was just unlucky having low health when I had to fight the last guy.

The combat feels amazing again. The FUNC seems really well balanced. I see they have addressed the bow jumpers as well as the teamers. It is feeling really well rounded as a whole now.

Some things to note before considering the game.
  • This isn't a game you are going to be great at immediately, so don't get discouraged.
  • You will still encounter some bugs. Please report them so the devs can work on them.
  • The game is constantly changing, so you may be comfortable with the way it feels, and 2 weeks later they may change it.

All in all, this is a really great game that is constantly changing and becoming better. For the price, you can't really beat it. And if melee combat and teamwork (if you want to play with a friendo, that is), and murdering everyone who stands in your way of victory, is your thing, then this is definitely a game you will enjoy.
Helpful? Yes No Funny
DarthGamerPro
( 6.6 hrs on record )
Early Access Review
Posted: July 26
Product received for free
This game is one of the best survival games I've ever played and I freaking love it!! It has AMAZING graphics (which depend on your PC), its combat is AWESOME (and fixed for everyone who's claiming that it's broken), its crafting system is so COOL and its devs are very responsive and try their best to make this majestic game even better! It might be very hard for begginers like me as we have to face experts in this game and have a small playerbase but overall I think this game is so worth it and that you should buy it!! See you on the island!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
103 of 150 people (69%) found this review helpful
148 people found this review funny
Recommended
82.8 hrs on record
Early Access Review
Posted: June 27
-Finds a rock
-Finds another rock
-Makes a knife
-Finds a Stick
-Throws the stick at a wall
-Cant find the stick
-Finds a building
-Relize Its looted because I was messing around to long
-Leaves building
-Finds player
-Fights player until at 1 health
-Runs away
-Relize he runs at the same speed as you
-Notices its a girl
-Turns around and throws rock and sticks
-She dies
-Earns 50 ish F.U.N.C
-10 minutes in
-Every building is looted
-Falls off a cliff
-Hits a tree for 3 minutes
-Makes bandages
-Heals from the recent fall
-Buys Airdrop
-Grabs Sledge Hammer
-Kills a guy
-T Bags
-Map closure
-Chokes on gas for 30 seconds
-12 health
-Finds last guy
-Dies by Compound Bow

9/11
Bush did it
Was this review helpful? Yes No Funny
23 of 38 people (61%) found this review helpful
1 person found this review funny
Recommended
1.1 hrs on record
Early Access Review
Posted: June 30
Don't listen to the bad reviews. The game is in EARLY ACCESS. If you can't handle a few bugs, which by the way, DO NOT break the game, then don't buy a game which is 3 months old.
The gameplay is very fun, especially in team games, where you can play with a mate and own the arena.
The devs are absolutely fantastic, and push out a patch every 2 weeks.
The only downside to the culling is that the population on the Oceania servers is extremely low. You can basically only find FFA games on it. Now, don't let this deter you from buying the game! The more people that play the game, the faster the queue times will be.
Hopefully this review has at the very least convinced you to try this game. Even if you refund after 2 weeks, at least give this game a go. If it isn't up to your standards, pick it up in a few months :)

Verdict: 65/100

See you on the island!
Was this review helpful? Yes No Funny
16 of 25 people (64%) found this review helpful
Recommended
190.1 hrs on record
Early Access Review
Posted: June 27
I have waiting a long time to write my review. Many patches have gone out, some have been horrible, others have been great. You know what is the best thing though? These devs are actually CONSTANTLY updating and fixing the game to the communities need. It has grown in population in the last month very fast since they fixed many of the initial problems.

This is probably my favorite game of the year by far, it is fun, hard and never the same experience.

I won't lie though, it has a very steep learning curve. If you are going to get frustrated about dying and not spend time getting better and learning how the game FUNCtions, then you probably shouldn't buy it.

This is a game for hardcore PvP'ers that enjoy a challenge. There are many mechanics and ways to achieve a win. This game is definately a gem and the ONLY game i haven't instantly regreted buying in a while.

THESE DEVS ARE AMAZING! JUST LOOK AT ALL THE CONTENT AND PATCHES THEY KEEP THROWING EVERY WEEK!!!!!!!!!!!!!!
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
1 person found this review funny
Recommended
196.1 hrs on record
Early Access Review
Posted: July 22
Bare with me as this is the first review I've written on Steam.

Having played The Culling for almost 200 hours now, I could best describe this game's development process as a roller coaster ride. I purchased the game a couple of months back and was instantly hooked. TC was the first battle royale type game I had purchased and I was immediately enthralled by the fludidty of gameplay, bloody fun, and hilarious announcer. I was pleased to see how active the devs were as they constatly produced hotfixes and updates to fix common issues amongst players. The game wasn't perfect, but it was fun. It was the closest thing you could get to being in the Hunger Games. Then it happened.

After weeks of bashing skulls in with baseball bats, slicing up foes with katanas, and ending adventurer's travels with many arrows to the knee, the game was scheduled to receive it's first major update! Natrually, I was excited, only to have my hopes shattered when the update was released. The game was unplayable for me. Combat completely redesigned (for the worse), connectivity issues, overpowered loadouts... The game was in shambles. Combat, being the single most important aspect of a battle royale sim, was now ruined (although it was not UNPLAYABLE). Interestinly enough, this was due to the devs listening TOO much to the community. I could go into extraneous details about everything that was wrong with the game, but I am trying to keep this as short and unbiased as possible for potential customers.

I did in fact quit the game for a month or so. After some time away, I returned to the Island. Only this time I was welcomed by a much more polished TC than I had departed from. I was pleased to see that the devs had found a middle ground between themselves and the community. The truth of the matter is that The Culling is what it is advertised as: AN EARLY ACCESS GAME. You need to be aware that the devs are active and the game will constantly be under construction until it sees a full release. This means you may have to adjust and alter your playstyles in order to see success on the Island. You may not always agree with the updates and you may lose faith in the devs at times, but, and I say this as genuinely as possible, TRUST IN THE XAVIANT DEVS. They have created an excellent battle royale game and have a bright future ahead.

Whether you're hesitant or need an extra push to purchase the game, I assure you, The Culling is $15 well spent if you are a fan of battle royales. However, be aware of everything I have mentioned above before buying. You WILL SEE constant changes and possibly want to quit as I did at times; but The Culling has a promising future ahead with active, hardworking devs at Xaviant. I am certain you will get your $15 returned to you in the forms of fun, excitement, spears to the back, gps devices to the face, arrows to the face, claymores, and countless hilarious stories to share with friends among many other things.

ENJOY YOUR TIME ON THE ISLAND CONTESTANTS!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
260.7 hrs on record
Early Access Review
Posted: July 27
Been playing this game for over 250 hours. I bought it back on april, after 1 month of its EA release. Back in that day I could barely play the game due to FPS issues(related to my PC, which kinda sucks atm), but anyways I was able to see how combat worked, both melee and ranged, funconomy..They started messing around with the combat system due to people crying when they died, and after implementing those changes, the one guy crying was happy but a lot of people wasn't, so they started leaving the game. They haven't come back yet. And they should. Game has improved a lot since those times. Combat has been changed and it's now on its best state to the date(It's slower than before, and some small changes can be made, but it's very good right now) I love the game, but I gotta say there are some things that are making a good amount of people mad. And those things are perk/weapon balance. For instance, Master Crafter perk + Crafted hatchet(which is 7 func and you can get it right at the start) does a lot of damage. But, what if we add Ol' Painless perk and Muscleman Milk?A CRAFTED HATCHET goes up to 30 damage. That's better than Trident or Firemans Axe, both Tier4 weapons. Also, FUNC gathering is a bit messed up. You gain 25func if you survive 3 mins, another 25 if you survive 7, and 50 if you survive 11 minutes. That can be hard for some people due to the early game killers there are using Master Crafter(Yes, me included). But anyways, you can sit in a corner or loot a building and sell your stuff, wait those 11 minutes and you will have access to a gun. Yes, a GUN. That's the current meta right now, late-game GUNS n EXPLOSIVES. Perk meta would force you to run bomb suit to negate 50% of the damage caused by those weapons, which is not nice. Still, I'd recommend old players to come back and give it another go, as the game is not the best yet, but way better than before. And there's loads to come, for example the new Lightning Mode which sounds AMAZING.
Was this review helpful? Yes No Funny
10 of 16 people (63%) found this review helpful
Recommended
6.5 hrs on record
Early Access Review
Posted: July 18
Basically the Hunger Games in a video game. I personally love the hunger games movies alot so I tried this game and overall it is a fun game to play solo, or with friends. 9/10
http://steamcommunity.com/sharedfiles/filedetails/?id=719789702
http://steamcommunity.com/sharedfiles/filedetails/?id=719554205
Pros - The game play is fun and it takes no more than minutes for each match to start.
- You can craft different things such as traps and weapons
- It has its moments of funny humor

Cons - It has only one map to play on and that map is basically a forest with builldings
- There isnt a load of weapons
- Character customization is very limited
Was this review helpful? Yes No Funny
10 of 16 people (63%) found this review helpful
2 people found this review funny
Not Recommended
108.8 hrs on record
Early Access Review
Posted: July 18
This game is god awful... but it's so addicting... I need help... Send help... PLEASE.

If I could ever point out a game as seeming to be both noob-unfriendly and broken as all hell this is one of the first games I'd mention. The Culling is a 16 player survival arena (Akin to the Hunger Games and Battle Royale) and it could be pretty sweet... I've been waiting years for a game like this... and if this is what I've waited for then I really need to get my priorities straight.

Before I continue, if you found this review to be unhelpful... please tell me why.. it'd help me improve.

Every update that gets released the game goes through the same 3 phases...
1. The update is released and fans (espcially Reddit) commend the developers on nerfing stuff and in turn making other stuff OP.)
2. People begin to complain about the update in the following weeks (due to it being a generally bad update) and they get downvoted
3. New update hype builds as everyone begins to agree that the update state is trash.

The newest update brought us 4 new pieces of content... and balances, we waited 3 weeks for this btw.

Yet every update seems to claim to "Fix the combat" and while I wish I could say this... the combat is FAR from fixed. Key presses being straight up ignored game mechanics just straight up not working at all.

I will say this update was DECENT... but it still isn't at all a functional game that I feel is rewarding.

You have probably only heard about the combat when reading up on this game nomatter where you go.. and with good reason, it is broken STILL. Clunkey, and practically luckbased unless you have played long enough to know when to exploit the bugs and consistant server-client latency problems.

Blocking... ♥♥♥♥ blocking dude.. Blocks struggle and punt to work and goes up with up to a 2 second delay. There IS supposed to be a .5 second delay which WORKS in SINGLE PLAYER. But as that first moment when the server begins to c**p the bed (as soon as you enter the game) that blocking time basically randomizes which leads to frustraiting and unnecesarily unresponsive combat. It may not be coded as random, but the latency and the quality of the servers which the game uses makes it random.

Meanwhile, the range on everyone is basically random too. A saber (a really freaking long sword) won't reach half as far as a crafted knife (The length of your mom's ♥♥♥♥) even though it should. And shoving (the ONLY way to counter blocking) doesn't even go half the crafted knife distance [Although sometimes it will go double that, depends on what the server decides in that second while having the latency of a dial-up connection from the mid 90s.] While that sound like balance for the sake of the damage per weapon.. it leads to a messy feeling experiance only exclamated by the confusing and unituitive range. Someone can hit you from the side and you can do the same and get 2 completley different results... Again, this has to do with the server latency and the hitboxes more than the weapons, but it still leads to combat which is less than fun when you're on the rough end of the server sword.

Speaking of range, explosives are notorious for being broken. The Plantable Explosive (Which activates when an enemy gets close) doesn't work. People will walk right next to it and it will never go off. Meanwhile Remote Explosives work as long as there is no solid object near it... if there is then the enemy will most likley not take any damage (and I am counting Bomb Suit into this so I know what I'm talking about)

We had a hotfix the other day [Like 1 day] (Of course the developers didn't tell us what was in it) and the animations during fighting now break regularly, and the combat is literally and fully broken. You don't know if you are even doing anything and shoving actually doesn't work.

The new content we got (and optimization) was pretty sweet... the game is still throughouly unenjoyable besides a few sprinkles where the game functions as intended.

This game also doesn't play well with new people... without forcing players to play a few offline rounds or tutorials before jumping in new players will get absolutley demolished by other players (I didnt even know there was a tutorial until 3 days ago... and I've played this game for 100+ hours) this leads to players leaving early and the currently dismal player count.

There is no real prize for winning a round and no reason to keep on playing. All you get is a trail token (Unless you play teams then you get a big bit of nothing) and a screen that says "Victory!" and that is it. This will leads players to win a round (by luck or not) than stop playing because they've seen all the content. Likewise players who lose in 2nd or 3rd place may end up leaving the game because not only does it seem like winning is too much of a hassle to even attempt.. but there is no special 2nd or 3rd place prize so why would they think 1st place would be THAT much different?

I really want to like this game, and at times it is a blast... but the combat, kills it. DO NOT get this game until a new patch is released... even then wait a week or so after to see how the general consensus is.
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11 of 18 people (61%) found this review helpful
2 people found this review funny
Not Recommended
31.3 hrs on record
Early Access Review
Posted: July 15
This game has a good concept but the execution is absolute trash. The only way someone fights is shoving and charge attacking. That's It. In the end you will either get gunned down or blown up. But if you do get fair fight and you're winning, another guy will come out of no where and finish you off. Also the sound ranges are insane. You can hear a guy walking from 100m away.
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3 of 3 people (100%) found this review helpful
Recommended
78.7 hrs on record
Early Access Review
Posted: June 27
Now that I've spent quite the amount of time in this game, I think I'm finally able to provide my two cents about it

PROS:

-The variety of weapons
-Incredibly fun and addicting once you get the hang of it
-The airdrop system is stressful yet intriguing at the same time
-The game looks and sounds really nice
-They've finally fixed issues with balancing of weapons and players, so that's nice too
-You can customize your character with different outfits, and it's always funny to see someone with a large purple mohawk stab the hell out of you
-The developers do listen to its fanbase, which is great because many developers during early access decide to just abandon its game and leave it to die

CONS:
-The playerbase is pretty low at the moment
-It seems like every update brings some radical changes, yet with those radical changes come yet another set of bugs/glithes that are yet to be solved
-The lack of variety of maps(yes I know they're coming soon, it's just that the current map is getting a little boring)


Overall, I'd give this game an 7/10 during its current state. I'm sure if they're able to fix many of the issues that drove people away, and a little bit of marketing, then they could easily regain all of those lost. This is a fun game with a lot to offer, but we need to keep in mind this is EARLY ACCESS.
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3 of 3 people (100%) found this review helpful
Recommended
30.1 hrs on record
Early Access Review
Posted: June 27
Alright so just remember this game is in alpha and is getting many many updates constantly. The game is (from what I heard) set to release in 2017. Right now the game is really fun and amazing, gets the adrenalin going whenever your one of the final people left in the arena. Its very challenging if your facing people with hundreds of more than you and requires a lot of skill. So remember that when you keep on loosing, I currently only have 4 wins and I have 25 hours on it. So don't quit if your doing bad, you'll get better from experience.
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