In a remote island paradise, 16 contestants have 20 minutes to explore, scavenge items, craft weapons, build traps, hunt and kill each other. There has never been a battle royale game this focused, brutal, and adrenaline-filled! Only one will be crowned the winner, do you have the guts to survive?
User reviews:
Mixed (293 reviews) - 51% of the 293 user reviews in the last 30 days are positive.
Mostly Positive (12,680 reviews) - 70% of the 12,680 user reviews for this game are positive.
Release Date: Mar 4, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Until now, battle royale has been limited to add-on modes found in various open-world survival games. We are building The Culling from the ground up as the first stand-alone entry in the battle royale genre. Our goal is to not only for The Culling to be the genre leader, but also to become a go-to title for competitive players.

While those are lofty goals for a small indie studio like ours, our team is staffed with industry veterans and we know we’re up to the task. The initial heavy-lifting is already done. We are confident that we have a solid core game (we know because our whole team plays the latest build together for at least an hour every day).

Now we need to grow a community that will help us focus and prioritize our efforts as we move forward. There’s still a lot of room for new features, balance, polish, optimization, and variety. We’d like you to help us get there.”

Approximately how long will this game be in Early Access?

“We expect The Culling to remain in Early Access for approximately one year, with a full release coming sometime in 2017.”

How is the full version planned to differ from the Early Access version?

“While the Early Access launch version feels like a complete game (albeit in need of some debugging, polish, and optimization) there’s a lot we intend to add. Our roadmap will be largely defined by feedback we receive from the community, but here are our thoughts as we enter Early Access:
  • Female character model
  • Additional character model heads/faces
  • New weapons, traps, and items
  • New maps
  • New game modes
  • New clothing customization items
  • New avenues for customization, i.e. custom weapon skins for personal airdrops
  • Localized languages
  • Controller support
  • Robust in-game team communication system
  • Additional map hazards
  • Additional game show events
  • Improved bot AI for offline practice
  • Support for custom servers
  • A robust metagame experience

What is the current state of the Early Access version?

“All of the features listed in the “About This Game” section are in an Alpha state or better, meaning they have been iterated to be fun, functional, balanced, and stable. With that said, we are constantly iterating further and trying out new features, which means new bugs will find their way into the build.

We also have ongoing work to do with performance optimization, network optimization, and hardware compatibility.”

Will the game be priced differently during and after Early Access?

“It is possible that as we add content and features to the game we will consider raising the price. This is not something we can determine until we’ve had the opportunity to monitor our progress during Early Access.”

How are you planning on involving the Community in your development process?

“We intend to share our Trello roadmap with the community, with the ability to vote on which features you want to see us focus on next. We also intend to interact directly with the community via forums and publish detailed notes each time we release an update.

Updates to the game will be frequent and significant throughout the Early Access phase and we’re looking forward to having you along for the ride!”
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Recent updates View all (31)

September 20


Greetings Contestants!

Change is in the air as the sun begins to set on summer and Speedo season comes to an unfortunate end. But on the island, it’s always Speedo season and the party never stops.

We here at Xaviant know how much the Cullmmunity love gruesome mur...The Culling, and since day one of Early Access we’ve leaned heavily on your feedback.

Like the most well-constructed of banana hammocks, your support goes a long way, that’s why we recently reached out to you to find out some of the key areas that needed addressing, putting together our “top 10 community fix requests” list. Rather than use our own string theories, we opened a direct dialog and hear exactly what you want.

Like Liam Neeson or Santa Claus, we love making lists, we make them all the time. Yet, this one, this list, this one was special because it came from you. And we love you for all of your gruesome gorgeousness.

The new patch will be released on Wednesday, September 21st. Servers will be down starting at 8AM Eastern for *up to* 4 hours.

Though we’ve only been able to floss out a few of those issues with this patch, rest assured we’ll be wedging in ever more fixes with future updates.

That covers what’s happening this week, but what about the future? Unlike Frank, when we make promises we keep’em. We’re committed to delivering new content and features throughout Early Access, and we’ve got some very special buns in the oven.

We can’t wait to show you what’s in our drawers.

Until next time!

See you on the island.

Balance and Gameplay

  • Players are no longer vulnerable to a shove when transitioning out of their block state

    Dev comments: Not long ago we removed the “mini-stagger” that would be applied to players if they were shoved as they transitioned into and out of their block state, instead dealing a full stagger. We’ve found that this feels punishing during the outro transition, so players will no longer be vulnerable to shove as they exit their block.

  • Golden Arm’s bonus scales based on distance from target, with maximum damage applied at 20 meters

    Dev comments: Although Golden Arm hasn’t exploded in popularity the way some predicted, it’s still capable of dealing massive damage. To increase the skill requirement, point-blank throws no longer benefit significantly from the bonus. Instead, the bonus damage scales to a maximum of 100% at 20 meters.

  • Armor prevents bleed wounds from being applied

    Dev comments: Blades have been comfortably on top of the heap in terms of melee weapon popularity for several patches. While there are many contributing factors here, one key element is that blades have been nearly as effective against armored opponents as spears as the bleed damage completely bypasses armor. With this change, we’re giving spears a clear advantage against armor. This will also have an impact on bows, but we are working on plans to give more love to bows in the future.

  • Crafted Smoke Bomb and Angry Octopus no longer apply bleed wound

    Dev comments: The blind wound is strong enough (perhaps too strong?) without the additional benefit of bleed.

  • Blowhard now increases duration of sickness wound by +25% (previously +100%)

    Dev comments: Blowhard is now just enough to counter the effects of the recently rebalanced Wound Less.

  • Blind wound now lasts for 10 seconds (previously 15 seconds)

    Dev comments: Crafted Smoke Bombs have seen a recent surge in popularity, likely because it cannot be countered as effectively by Wound Less. We’ve reduced the duration of the blind wound to compensate.

  • Disability Insurance now grants affected items (Smoke Bomb, Gas Grenade, Pepper Spray, Stun Gun) * Cripple instead of **** Cripple

    Dev comments: The cripple wound applied by Disability Insurance was strong enough to guarantee that anyone affected by it was going to have a bad day. The lightest variety of cripple is more appropriate here.

  • Players can only trigger Punji Sticks (Crafted and Steel) once every three seconds

    Dev comments: After fixing several flavors of the “punji stacking” exploit, we’ve decided to approach the issue from a fresh angle.

  • Teams mode now triggers map shutdown when player count reaches 4 (previously set to 3)

    Dev comments: We love teams mode! This community request was straight-forward to address and we are happy to do so. There are more teams mode tweaks in the works.

    Bug Fixes

  • Private lobbies no longer allow more than 16 players to join, players receive a message when lobby is full

  • Fixed crafting recipe for Backpack + Rock, it now grants Reinforced Crafted Armor instead of Crude Crafted Armor

  • Tactical Body Armor no longer spawns in lockers

  • Fixed an audio bug after player dies in poison gas

  • Fixed inaccurate description of Alarm Gun

  • Fixed inaccurate description of Stamina Shot

  • Fixed issues with consistent naming for Crude Crafted Armor, Reinforced Crafted Armor, and Tactical Body Armor

  • Performance optimization for one of the Cullmination versions, may have triggered framerate slowdowns in some situations

52 comments Read more

September 7

Putting the D in Defense #94107

Greetings Contestants!

Labor Day weekend couldn’t keep us from laboring over another exciting patch for you, even if we’ve accidentally gotten it sticky with barbecue sauce in the process.

In the past we’ve focused mostly on better ways for you to hack, stab, punch, and shoot your way to victory over your fellow contestants, but this time we’re taking a different tack. We’re giving you new tools that will let you withstand more abuse, without making early-match encounters last too long. Want better armor? Craft some if you’ve got the FUNC. Want more hit points? Take this pen thingy and jam it in your arm for a few seconds, it’s as easy as that! Want an armored tank you can drive around the island while you sip refreshing iced tea? We think that would be cool too, but we ran out of time.

See you on the island.

Balance and Gameplay

    Armor Changes
  • Crafted Body Armor now costs 15 total FUNC, provides 20 HP of protection

  • New: Hardened Crafted Armor costs 45 total FUNC (recipe is Crafted Body Armor + Rock or Backpack + Rock), provides 40 HP of protection

  • Body Armor now provides 60 HP of protection, found only in Holo Spawners, Air Drops, and Red Crates

  • All armor now absorbs 50% of incoming damage

    Dev Comments: We have a clear offensive progression in place, where players work to find stronger weapons throughout a match, but until now, defensive options have been limited. Basic crafted body armor is now a bit cheaper, but also less effective. A new tier of Reinforced Crafted Armor has been added, and Body Armor has been improved, but no longer appears in lockers or Green Crates. We hope this will also improve the popularity of Spears, which have stayed below Blades and Bludgeons for some time.

  • New Hemo Blast stim: Increases health pool by 10 HP and heals for 10 HP when applied. Found in Holo Spawners, Red Crates, and medicine cabinets

    Dev comments: Along the same vein as the armor changes, the Hemo Blast gives players another avenue to improve their defense over the course of a match. These are effectively Big Boned in stim form, and they can be stacked. They are fairly rare and it's unlikely you’ll find more than one in a match, if that.

  • Expose wound for Axes now applies +10%, +20%, or +30% for *, **, and *** (previously +10%, +15%, and +20%)

    Dev comments: Axes have spent a couple of cycles at the bottom of the popularity scale in terms of melee weapons, but this change will ensure that they are capable of landing devastating hits, even against these newly armored targets.

  • Queued Player Count UI. When queued for a match, you now see how many other players are currently queued in the same region / game mode

    Dev comments: During off-peak hours this feature should help players determine whether a match is imminent when they queue.

  • Pressing Space Bar in Spectate mode selects the nearest player (in solo and private matches)

    Dev comments: This is intended to make it easier to spectate a fight by switching between the two players involved, rather than cycling through all the living players in the match.

  • Wound Less perk now reduces duration of all wounds by -25% (previously -50%)

    Dev comments: Wounds play a big part in the game and Wound Less is guaranteed to be useful in any match. So useful, in fact, that it’s the most popular perk among winning players! We think it will still be useful at half strength.

    Gas Changes

  • The gas iris no longer closes in after reaching the “Standing Room Only” phase

  • The gas iris becomes progressively more deadly the longer you stay in it

    Dev comments: In competitive play situations, a popular strategy was to focus on living in the gas longer than other remaining players. These changes make this strategy less viable. Fight!

  • Dynamite no longer spawns in the central Holo Spawners

    Bug Fixes

  • Fixed a bug that allowed players to avoid falling damage under certain conditions

69 comments Read more
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About This Game

As a contestant in the deadly game of The Culling, you must explore, scavenge items, craft weapons, and build traps that will enable you to slay your fellow contestants and emerge victorious before the end of the round. Only with cunning, skill, and a little luck will you be able to prevail and survive the match.

Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.

Features at Early Access Launch

Game Modes

The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.

With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.

Weapons and Combat

The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.

There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.

There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.


Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.


A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.


The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.


Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).

All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.


Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).

New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.

Game Show Events

The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.


Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.

Character Customization

Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.


The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.

Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.

Map Exploration

The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.

Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.

Tutorials and Offline Training Mode

The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.

If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.

Steam Items

No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.

System Requirements

SteamOS + Linux
    • OS: 64-Bit OS Required: Win7 SP1, Windows 8.1, or Windows 10
    • Processor: Intel Core i3 560 / AMD Phenom2 X4 945
    • Memory: 4 GB RAM
    • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • OS: 2.7 or higher
    • Processor: Intel Core i5 4th Gen (4xxx)
    • Memory: 4 GB RAM
    • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: SteamOS is supported, other Linux distributions will have minimal tech support
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (293 reviews)
Mostly Positive (12,680 reviews)
Review Type

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7,850 reviews match the filters above ( Mostly Positive)
Recently Posted
165.7 hrs
Early Access Review
Posted: September 26
Very fun when you get the hang of it!
Helpful? Yes No Funny
37.8 hrs
Early Access Review
Posted: September 26
This game NEEDS to go on sale just so there are enough players to even play again.

Right now DO NOT BUY unless you like 10+ minute queue times.
Helpful? Yes No Funny
2.7 hrs
Early Access Review
Posted: September 26
This game is like watching Hunger Games all over again... i hated it. It takes me up to 14 mins to join game all the time and everyone is already good with the game and i die instantly the ni have to wait another 14 mins to play again. 11/10
Helpful? Yes No Funny
13.5 hrs
Early Access Review
Posted: September 25
♥♥♥♥♥♥♥♥ team making ♥♥♥♥♥♥♥♥ choices, they dont even know where theyre heading with their own product.

but hey, even when not original its a great concept, but thats about it.
Helpful? Yes No Funny
Aleyküm slime
55.6 hrs
Early Access Review
Posted: September 25
gidin sikinizle oynayın en azından beleş
Helpful? Yes No Funny
[AOD] aslaan_s
5.9 hrs
Early Access Review
Posted: September 25
I dislike the game-
I tried to return it but foudn out that even though I closed the game, it was "still running", putting 5 hours on the playtime even thoguh i only "played" fopr about 20-30 minutes, as it was excessively laggy, depsite me having a very strong wi-fi connection.

Now, I can't ask for a refund because the damn game wouldn't shut down.

I've put in countless number of requests to refund the game, but all I get is an automated email saying that I have exceeded the allowed play time.

Hopefully someone will see this... and hopefully ill actgually get a refund.

Helpful? Yes No Funny
5.5 hrs
Early Access Review
Posted: September 25
Hide in a bush,
Wait for the arena to shrink,
Wait for all other surviving contestants to go to the middle,
Wait until only a few are left,
Wait untill you can't hear them fighting,
Run into the middle with a rock,
Beat the last guy to death,
Get a T-shirt.
Helpful? Yes No Funny
438.2 hrs
Early Access Review
Posted: September 25
This game is challenging and great. At first I hated the game because I was bad at it, now that I am decent, its a really fun game. EU queue time is fine. I get in matches within 1-2min wait time.
Helpful? Yes No Funny
Pi1 | walkercunn
90.4 hrs
Early Access Review
Posted: September 25
First off, this game is very fun and intense.

Second off, the only reason the queue times are long are because all of the previous players left because of queue times, which just makes it worse!

Third, all of these bad reviews are scaring new players from even giving it a chance...
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
45 of 54 people (83%) found this review helpful
4 people found this review funny
Not Recommended
77.7 hrs on record
Early Access Review
Posted: September 3
Let me start by saying, I do like this game, and I truly want to see it succeed.

However... Xaviant truly can find no worse enemy for their game than themselves.

When every patch has been a collection of knee-jerk reactions and poor choices that have consistently sent this game backwards, one must question if they even know where they are taking their game. You only need to look no further than the userbase from launch, until now. 5-6k average during the first month, then a rapid decline as one patch after another carved out the heart of the game. Average users have continued to decline, and now it sits at 370 average players. Naturally this makes queue times a complete joke.
Was this review helpful? Yes No Funny
28 of 41 people (68%) found this review helpful
21 people found this review funny
Not Recommended
8.9 hrs on record
Early Access Review
Posted: September 3
Time in Queue: 10:45
Avg. Wait Time: 3:50

(╯°□°)╯︵ ┻━┻
Was this review helpful? Yes No Funny
15 of 19 people (79%) found this review helpful
1 person found this review funny
Not Recommended
1.9 hrs on record
Early Access Review
Posted: September 21
The game crashes on load every time on Linux, bug report open for months and still an issue today. Do not buy it if you're on Linux
Was this review helpful? Yes No Funny
23 of 38 people (61%) found this review helpful
15 people found this review funny
Not Recommended
4.5 hrs on record
Early Access Review
Posted: September 2
and you thought dead by daylight and league of legend's queue time was long ..... hahaha .. you haven't seen anything ...
i have 1 hour on this game .. i still haven't been in a match
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
90.4 hrs on record
Early Access Review
Posted: September 25
Public Review on behalf of the Opium Pulses Steam group

Disclaimer: This is an Early Access review! The review might get updated when the game will come out fully!

Few words about the game
You're one of the 16 contestants, dropped around the closed area on the unknown island. All you know is that you have at most 24 minutes to live... to survive. During those 24 minutes you will need to find and build your weapon of choice, you will be hunted, forced to run, hide and fight for your life, all depends on your own decisions. And belive me, there's plenty of survival tactics - from heavily armored, pumped guy with sledgehammer to smash anyone on your way to victory, to quick as lightning hunter, equipped with bow and a knife to throw, anything to keep your enemies on distance. Do YOU have what is needed to survive in this brutal competition?

  • Extremely precise and realistic sounds, even a blind person could tell where exactly is your enemy, what's under his feet and what weapon he holds in his hands
  • Huge - and I mean it - HUGE variety of weaponry, juices to boost yourself, bonus airdrops and perks to choose from
  • Awesome graphics, even as for today's standards
  • Constant and regular updates, really huge props to developers for doing a great job with all those fixes, tweaks and updates to games content
  • A ton of cosmetic items to make your character either awesomely bright or scary looking, or if you want to, wear military clothes to blend with surrounding you bushes
  • Fighting system is so expanded and polished that if you'll master it, you can win the game only with 2 stones and a bandage in your backpack

  • Devs obviously are having problems with balancing mechanics, every patch heavily nerfs one thing and makes few others over powered
  • Optimalization problems. To be fair, they are being fixed over time, but they are still there (stutter spikes, random fps drops, crashes)

Summarizing - the best battle-royale experience you can get right now. If you will turn a blind eye on some minor visual or mechanics bugs, the game is super polished. The variety of everything will keep you interested in game for a great amount of time and even then you won't try everything availiable or new stuff will come up in an update. Game's still not perfect nor close to being finished, but I hope you are aware of it, knowing it's an Early Access game and you're ready for crashes, fps spikes, unbalanced tweaks and whole variety of inconveniences. But that's the only cons about it, let devs finish it and it will be a top tier "Hunger Games-like" game. Besides that, The Culling is really challenging and it takes a ton of time to master the perfect way of fighting with people, one little mistake can determine whether you will live or not. Try your best to outsmart enemies with your sneaky tactics or just charge them with hail of lethal blows. Give it a shot, it's worth it, even if you suck at it.

Personal score
8.5 / 10

If you find my review helpful or funny be sure to follow Opium Pulses curator page right here for more reviewed games!
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Not Recommended
105.1 hrs on record
Early Access Review
Posted: September 11
Soo, me and my best friend played this game for a whole while as you can see. We took a few breaks here and there but we always came back for some Culling "Fun". "Fun", that's what my mate called it after he backstabed me in the fight five minuts in the game after we waited for 15 ♥♥♥♥ing minuts in the queue. Honestly don't buy this game. Nobody is playing it anymore except dudes that are really good at hunting you down and kill you in seconds. The company made it's money with this game and it was all fun and gains at the beginning, but than "early access" happend and it's dead now. RIP The Culling.
Was this review helpful? Yes No Funny
10 of 17 people (59%) found this review helpful
3 people found this review funny
Not Recommended
38.8 hrs on record
Early Access Review
Posted: August 31
no one on oce servers 45 min waits for a game with just 1 other person
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
49.9 hrs on record
Early Access Review
Posted: September 7
It only took me 12 hours to win one! Who wants to 1v1 me?

Seriously though, this game is addictive once you get the hang of it and realize that 75% of the time you die because you were outplayed. 25%, however, is cheese and bugs.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Not Recommended
29.2 hrs on record
Early Access Review
Posted: September 11
This game is poorly designed and unbalanced
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Not Recommended
84.0 hrs on record
Early Access Review
Posted: September 22
Used to love this game, recent updates have messed up the combat to the point of it being unfun to play anymore. It appears as though I am not the only one who has experienced this as the playerbase has suffered massively, with about only 400-500 people in-game at a time.
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