In a remote island paradise, 16 contestants have 20 minutes to explore, scavenge items, craft weapons, build traps, hunt and kill each other. There has never been a battle royale game this focused, brutal, and adrenaline-filled! Only one will be crowned the winner, do you have the guts to survive?
User reviews:
Recent:
Mixed (399 reviews) - 56% of the 399 user reviews in the last 30 days are positive.
Overall:
Mixed (13,255 reviews) - 68% of the 13,255 user reviews for this game are positive.
Release Date: Mar 4, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Until now, battle royale has been limited to add-on modes found in various open-world survival games. We are building The Culling from the ground up as the first stand-alone entry in the battle royale genre. Our goal is to not only for The Culling to be the genre leader, but also to become a go-to title for competitive players.

While those are lofty goals for a small indie studio like ours, our team is staffed with industry veterans and we know we’re up to the task. The initial heavy-lifting is already done. We are confident that we have a solid core game (we know because our whole team plays the latest build together for at least an hour every day).

Now we need to grow a community that will help us focus and prioritize our efforts as we move forward. There’s still a lot of room for new features, balance, polish, optimization, and variety. We’d like you to help us get there.”

Approximately how long will this game be in Early Access?

“We expect The Culling to remain in Early Access for approximately one year, with a full release coming sometime in 2017.”

How is the full version planned to differ from the Early Access version?

“While the Early Access launch version feels like a complete game (albeit in need of some debugging, polish, and optimization) there’s a lot we intend to add. Our roadmap will be largely defined by feedback we receive from the community, but here are our thoughts as we enter Early Access:
  • Female character model
  • Additional character model heads/faces
  • New weapons, traps, and items
  • New maps
  • New game modes
  • New clothing customization items
  • New avenues for customization, i.e. custom weapon skins for personal airdrops
  • Localized languages
  • Controller support
  • Robust in-game team communication system
  • Additional map hazards
  • Additional game show events
  • Improved bot AI for offline practice
  • Support for custom servers
  • A robust metagame experience

What is the current state of the Early Access version?

“All of the features listed in the “About This Game” section are in an Alpha state or better, meaning they have been iterated to be fun, functional, balanced, and stable. With that said, we are constantly iterating further and trying out new features, which means new bugs will find their way into the build.

We also have ongoing work to do with performance optimization, network optimization, and hardware compatibility.”

Will the game be priced differently during and after Early Access?

“It is possible that as we add content and features to the game we will consider raising the price. This is not something we can determine until we’ve had the opportunity to monitor our progress during Early Access.”

How are you planning on involving the Community in your development process?

“We intend to share our Trello roadmap with the community, with the ability to vote on which features you want to see us focus on next. We also intend to interact directly with the community via forums and publish detailed notes each time we release an update.

Updates to the game will be frequent and significant throughout the Early Access phase and we’re looking forward to having you along for the ride!”
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Recent updates View all (38)

December 8

Cul Country Correctional

Attention Contestant:

You have received a life sentence and are set to report to Cul Country Correctional.

See you on the island!

44 comments Read more

November 22

PERKY TURKEY SNOWBALL FIGHT #96202

Greetings Contestants!

There’s a cold wind blowing on the island, and the inhabitants are ready to get their kill-streaks on. There’s so much to be thankful for: Big bones, big lungs, ol’ painless, leg days, even deep digs.

What’s that? You didn’t hear that some old favorites are making a comeback with a twist? Well quit gobbling that buttery corn cob and read on!

[b[The new patch will be released on Tuesday, November 22nd. Servers will be down starting at 10AM Eastern for up to 4 hours.[/b]

This time out we’re focusing on a couple of key aspects of the game: Aggressive vs. Passive play and melee combat mechanics.

Aggressive play (which is inherently risky) is not adequately incentivized and leaves the victor vulnerable to vulturing, while passive play (which is dull to spectate and can lead to crowded end-of-match scenarios) presents no major risks or downsides. While we do not intend to eliminate passive play, we do want it to be a risky choice, so we’ve implemented the following changes:

  • Kill Perks. As you achieve kills in a match, you unlock a series of perks that improve your combat effectiveness for the rest of the match. While we expect combat skill will remain the primary determining factor in most fights, these Kill Perks will give the edge to an aggressive player.

  • Economy Changes. FUNC rewards for kills have been increased and FUNC gained from recycling has been decreased. Late-Match Airdrop costs have increased. This means expensive equipment will be more difficult to obtain for passive players.

  • Vulture Reduction. Default health-on-kill has been increased and the radius of combat audio has been decreased. This makes vulturing more difficult and mitigates one of the major risk factors in taking on a fight.

    It is worth noting that the Kill Perks system is an experimental prototype and is likely to see changes in the future. If this system proves popular, it offers an avenue for more of the game’s classic perks to return in a controlled fashion.

    On the Melee Combat front, while the last iteration of timing changes (read: slower shove) was successful in its goal of making shoving somewhat risky, it came at the expense of a sluggish feel and jab-back. We want the game’s controls to feel sharp and responsive, and we generally want combat decisions to straddle a fine line between predictive (I expect my opponent to attack, so I’m going to block) and reactive (I can see my opponent is shoving, so I’m going to attack).

    In order to make combat actions feel quick and responsive, we’ve reduced the time required to shove significantly and made some tweaks to blocking and attacking. All three of these actions are now identical in terms of timing. We have offset the speed of shoving by giving it a period of vulnerability. If a shoving player takes damage, he will experience a “mini-stagger,” which leaves him vulnerable to an additional jab.

    With these changes, we are one big step closer to putting the finishing touches on the game’s foundation in preparation for the major update. We hope to have news for you on that front soon!


    EXTRA BONUS SECTION (COURTESY OF CULLMUNITY ORGANIZER ATRIUM_DEV)


    The biggest tournament ever for The Culling happened this weekend with over 125 of the best Culling all-stars battling it out for over $5,500 in prizes. Backstabs, grenades and BM galore gave us two new champions to add to the Cullmination banners!

    First off, congratulations to the TWO-TIME champion kvason95 with the patient decisive win over former two time champion PumpgunLouis and front-runner FaKe. kvason95 breathless and exhausted vowed to use the prize money to help out his mother and he’s not sure what to do with the rest quite yet. Watch the finals moments here.

    Secondly, a HUUUUUUUUUUGEEE congratulations to TheOneXplicitz for his aggressive, bloodthirsty, and frankly terrifying win in the NA Finals. Xplicitz conquered some high level foes (with some added BM) and took out Bombie^ to be your NA Champion. The finish in the blood bowl Cullmunation can be watched here.

    For all your Cullmunation discussion, highlights and results you can subscribe the survive the culling subreddit and read these threads.

    And remember to join the Discord to hang out with the champions, Culling developers and other contestants!

    We’ll see you on the island!


    Features

      NEW: Kill Perks are now awarded to players when they achieve kills in a match:
    • 1st Kill: +10 health pool
    • 2nd Kill: +10 stamina pool
    • 3rd Kill: +10% damage
    • 4th Kill: +5% sprint speed
    • 5th Kill: Dig Deep (restores 15 health when taking fatal damage)

      Balance and Gameplay

      Melee Combat Mechanics
    • If a player takes damage while shoving, he is subject to a “mini-stagger” which is shorter in duration than a full stagger, but still grants the opponent an opportunity to attack
    • Reduced Shove animation duration
    • Tweaked timings of Shove, Jab, and Block to be consistent with each other

      Economy
    • Increased FUNC Kill Reward to 60 (from 40)
    • Base recycle value of 10 for all manufactured items
    • Rocks and Sticks can no longer be recycled
    • Late Game Airdrop cost to 250 FUNC (from 200 FUNC)

    • Sledgehammer text and damage set to 10-30
      Dev comments: Sledgehammer was previously dealing 9-27 damage, but the UI text was incorrect.

    • Reduce combat value of fists, rocks, sticks: 5-10 damage (from 5-15)
      Dev comments: This is intended to add combat value to Tier 1 and Crafted melee weapons.

    • Duration of full blindness from blindness wound reduced to 2 seconds (from 3 seconds)
      Dev comments: We’ve seen the effectiveness of a multi-smoke bomb strategy and want to take a bit of the sting out of being blind.
      Increased base health award on kill from 15 to 30. Note: There is a known issue where this does not work properly in offline matches.
      Reduced the distance from which combat actions can be heard


      Bug Fixes and Polish

    • Fixed missing fireworks for Grab My Package
    • Reduced duration of Airdrop notification VO
      Dev comments: A better long-term solution is in the works, but for now we’ve made these announcements less obtrusive.
    • Trump and Hillary masks retired. See you in 2020!

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About This Game

As a contestant in the deadly game of The Culling, you must explore, scavenge items, craft weapons, and build traps that will enable you to slay your fellow contestants and emerge victorious before the end of the round. Only with cunning, skill, and a little luck will you be able to prevail and survive the match.

Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.

Features at Early Access Launch

Game Modes

The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.


With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.

Weapons and Combat

The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.


There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.

There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.

Traps

Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.

Items

A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.

Crafting

The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.

Perks

Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).


All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.

Airdrops

Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).


New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.

Game Show Events

The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.

FUNC

Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.

Character Customization

Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.

Audio

The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.


Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.

Map Exploration

The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.


Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.

Tutorials and Offline Training Mode

The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.

If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.

Steam Items

No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: 64-Bit OS Required: Win7 SP1, Windows 8.1, or Windows 10
    • Processor: Intel Core i3 560 / AMD Phenom2 X4 945
    • Memory: 4 GB RAM
    • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    Minimum:
    • OS: 2.7 or higher
    • Processor: Intel Core i5 4th Gen (4xxx)
    • Memory: 4 GB RAM
    • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: SteamOS is supported, other Linux distributions will have minimal tech support
Customer reviews
Customer Review system updated Sept. 2016! Learn more
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Mixed (399 reviews)
Overall:
Mixed (13,255 reviews)
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