In a remote island paradise, 16 contestants have 20 minutes to explore, scavenge items, craft weapons, build traps, hunt and kill each other. There has never been a battle royale game this focused, brutal, and adrenaline-filled! Only one will be crowned the winner, do you have the guts to survive?
User reviews:
Recent:
Mixed (421 reviews) - 51% of the 421 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (12,739 reviews) - 70% of the 12,739 user reviews for this game are positive.
Release Date: 4 Mar, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Until now, battle royale has been limited to add-on modes found in various open-world survival games. We are building The Culling from the ground up as the first stand-alone entry in the battle royale genre. Our goal is to not only for The Culling to be the genre leader, but also to become a go-to title for competitive players.

While those are lofty goals for a small indie studio like ours, our team is staffed with industry veterans and we know we’re up to the task. The initial heavy-lifting is already done. We are confident that we have a solid core game (we know because our whole team plays the latest build together for at least an hour every day).

Now we need to grow a community that will help us focus and prioritize our efforts as we move forward. There’s still a lot of room for new features, balance, polish, optimization, and variety. We’d like you to help us get there.”

Approximately how long will this game be in Early Access?

“We expect The Culling to remain in Early Access for approximately one year, with a full release coming sometime in 2017.”

How is the full version planned to differ from the Early Access version?

“While the Early Access launch version feels like a complete game (albeit in need of some debugging, polish, and optimization) there’s a lot we intend to add. Our roadmap will be largely defined by feedback we receive from the community, but here are our thoughts as we enter Early Access:
  • Female character model
  • Additional character model heads/faces
  • New weapons, traps, and items
  • New maps
  • New game modes
  • New clothing customization items
  • New avenues for customization, i.e. custom weapon skins for personal airdrops
  • Localized languages
  • Controller support
  • Robust in-game team communication system
  • Additional map hazards
  • Additional game show events
  • Improved bot AI for offline practice
  • Support for custom servers
  • A robust metagame experience

What is the current state of the Early Access version?

“All of the features listed in the “About This Game” section are in an Alpha state or better, meaning they have been iterated to be fun, functional, balanced, and stable. With that said, we are constantly iterating further and trying out new features, which means new bugs will find their way into the build.

We also have ongoing work to do with performance optimization, network optimization, and hardware compatibility.”

Will the game be priced differently during and after Early Access?

“It is possible that as we add content and features to the game we will consider raising the price. This is not something we can determine until we’ve had the opportunity to monitor our progress during Early Access.”

How are you planning on involving the Community in your development process?

“We intend to share our Trello roadmap with the community, with the ability to vote on which features you want to see us focus on next. We also intend to interact directly with the community via forums and publish detailed notes each time we release an update.

Updates to the game will be frequent and significant throughout the Early Access phase and we’re looking forward to having you along for the ride!”
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Recent updates View all (27)

10 August

Patch Incoming: Mantracker Gets the Runs, New Meta-Altering Update! #93315

Greetings Contestants!

If you’ve read our previous Big Picture blog post - and if not, go do that now- you know that we have some MAJOR features in the works that we won’t be ready to release just yet, but are excited for nonetheless.

Yet, we couldn’t live with ourselves if we didn’t continue to update. To beat the summer heat, we’ve been devoting a lot of attention to bugs and game balance, and we are already finishing up a new patch. Highlighted by a complete rebalancing of The Culling’s arsenal, the new patch will have a significant impact to the current state of the game.

So let’s get this out here right away:

This update will arrive on Wednesday, August 10th. Servers will be down starting at 8AM Eastern for up to 4 hours.

Our goal is to become even more transparent with our updates and their schedules. We want to continue to do Early Access right, and that means shining some light into the present and the future of The Culling.

While our Big Picture post was a good start, it doesn’t necessarily reflect everything in the pipeline and you can expect to hear more news, regularly, at TheCulling.com very soon!

You can read about all the Patch changes HERE.

See you on the island!

46 comments Read more

27 July

July Lightning Update Today! #92896

Greetings Contestants!

We’re dropping a big update today. In additional to the usual boatload of balance changes, we’re adding an all new game mode. Lightning Rounds pit 8 contestants against one another. Everyone has the same perks and Airdrop, and that airdrop is available from the start of the match (there is a landing pad at each start location). This is the most fast-paced, aggressive version of The Culling you’ve ever seen! Lightning Rounds are also a great way to unlock Airdrops you may not have already, including the new Hawks Eye, which provides a faster way to guarantee yourself a Compound Bow.

Servers will be down starting at 10AM Eastern for up to 4 hours.

You can read about all of the changes here .

86 comments Read more
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About This Game

As a contestant in the deadly game of The Culling, you must explore, scavenge items, craft weapons, and build traps that will enable you to slay your fellow contestants and emerge victorious before the end of the round. Only with cunning, skill, and a little luck will you be able to prevail and survive the match.

Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.

Features at Early Access Launch

Game Modes

The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.


With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.

Weapons and Combat

The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.


There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.

There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.

Traps

Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.

Items

A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.

Crafting

The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.

Perks

Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).


All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.

Airdrops

Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).


New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.

Game Show Events

The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.

FUNC

Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.

Character Customization

Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.

Audio

The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.


Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.

Map Exploration

The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.


Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.

Tutorials and Offline Training Mode

The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.

If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.

Steam Items

No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: 64-Bit OS Required: Win7 SP1, Windows 8.1, or Windows 10
    • Processor: Intel Core i3 560 / AMD Phenom2 X4 945
    • Memory: 4 GB RAM
    • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    Minimum:
    • OS: 2.7 or higher
    • Processor: Intel Core i5 4th Gen (4xxx)
    • Memory: 4 GB RAM
    • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: SteamOS is supported, other Linux distributions will have minimal tech support
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (421 reviews)
Overall:
Mostly Positive (12,739 reviews)
Recently Posted
Oshi ♂
95.3 hrs on record
Early Access Review
Posted: 20 August
/フフ ▔▔▔▔▔▔▔ム`ヽ
/ ノ)          )ヽ         
/ |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ     
/ ノ⌒7⌒ヽーく  \ /    
丶_ ノ 。   ノ、 。|/             
   `ヽ `ー-'_人`ーノ         
    丶  ̄ _人'彡ノ

RUN! I keep this 3hitty game!

p.s: Xaviant, don't make any other games, just leave gaming industry.
Helpful? Yes No Funny
Addiction
13.2 hrs on record
Early Access Review
Posted: 20 August
They have had problems with false positives resulting in banning people and unable to fix the issue. Since those bans, they are not being overturned.

Buyer beware, if you buy this and they ban you, EVEN IF YOU DIDN"T DO ANYTHING. They will say you have been banned for hacking and will not refund/or unban the account. Dont believe me? Do you own research.


As for the game, it is actually a lot of fun, but has some admin/development issues. All in all, I don't recommend the game till they DRASTICALLY change the way they admin. If you do get it, i hope you like it!
Helpful? Yes No Funny
|TF| Spiff
104.0 hrs on record
Early Access Review
Posted: 20 August
So my friends and I have all been playing the hell out of this for months!
We absolutely love it, just stop reading these damn reviews and go murder fools already!
#SurvuveTheCulling
Helpful? Yes No Funny
Galactic Nerds
65.5 hrs on record
Early Access Review
Posted: 20 August
When you get in a fight in this game, you'd think it will be based on the better fighter, but it's not. You go up to someone and you rock, paper, scissors the ♥♥♥♥ out of them. Combined with ♥♥♥♥♥♥♥t tactics, the combat is absolute trash. Don't buy this game.
Helpful? Yes No Funny
K!LLER4H!RE
1.1 hrs on record
Early Access Review
Posted: 20 August
Don't waste your money on this game.
Helpful? Yes No Funny
MrRamboRex
95.4 hrs on record
Early Access Review
Posted: 20 August
Don’t get me wrong, this game is fun and all. The only thing is over the past few months it has seen a constant decline in players. Recently the decline increased dramatically, this due to the latest update. When they update came out it was fine, then everyone noticed that the perks of Stunner, Knuckle Dragger and the Wound Cripple were all broken. Stunner is giving people the ability to cripple you 100% of the time with a wound intensity of 1 which dose 95% of max movement speed for 10 Seconds where intensity 3 dose 80% for 5 Seconds. Only weapons with that are Baseball Bats, Pipe Wrench and SledgeHammer (You’d think those would do 95% not 80%). Then you have knuckle Dragger which boost brass knuckles (Originally 6-18 Damage) to 9-27 while doing Cripple at 95% of Speed for 7 seconds making it basically do equal damage as a sledge hammer (11-33) but with a faster hit speed. And to top all of this off the one thing both perks have in common with everything is the fact it give you cripple, as do weapons under the Bludgeon tier . Below you will see info about cripple (This was taken from the official Culling wiki which they update frequently).

--------------------------------------------------------------------------------------------------------
(Cripple can be applied by bludgeon weapons, Punji sticks, Caltrops, Disability Insurance (via blowgun, stun gun and smoke grenade), Alarm Guns(with the Red Gunner perk) explosions and through fall damage. Most applications of cripple last 5 seconds, except fall damage which lasts 10 seconds.
It works by setting an enemies running speed to a certain percentage of his normal running speed. This means that it does not matter how many movement perks and buffs someone has when they get crippled.
• Wound intensity * = 95% of max movement speed for 10 seconds
• Wound intensity ** = 90% of max movement speed for 7.5 seconds
• Wound intensity *** = 80% of max movement speed for 5 seconds
• Wound intensity **** = 70% of normal speed (only applied by explosives and taking fall damage)
--------------------------------------------------------------------------------------------------------


As you see the Wound Intensity is so broken, it’s making tier 1 weapons do more cripple time then tier 3 or 4.
Helpful? Yes No Funny
NoMaDTheWaRRioR
0.5 hrs on record
Early Access Review
Posted: 20 August
wtttfffff victory.exe eror cannt louch this game if someone can help me plz write
Helpful? Yes No Funny
LouciousDa
173.7 hrs on record
Early Access Review
Posted: 20 August
This game is fun to play problem is recently it's unplayable for me. Theres a serious issue with the high ping, im constantly rubber banding and it makes it near impossible to actually play.
the game has good mechanics and alot of potential but until they fix these issues I wouldn't reccomend it.
Helpful? Yes No Funny
xbR | twitch.tv/xaibeer
27.7 hrs on record
Early Access Review
Posted: 20 August
Cool game, i like to play it with friends ! :)
Helpful? Yes No Funny
mister spoo
73.0 hrs on record
Early Access Review
Posted: 19 August
To be honest this game showed alot of promise at the start but these day's the game just isn't rewarding any more and because of that it feel's more like a chore then any thing alse and the sad part is i used to like this game. now to go off on a tangent I've just got this feeling that the dev's don't have an end game or a goal for this game It just feel's like don't know witch way to take this game in there just at the cross road's of where this game could go and what I think is there taking one step at one path then taking two step's back to try the next path and the same song and dance happens again and again. let me just get this straight for you i don't hate the dev's It just feel's like they don't know where to go with this.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
35 of 50 people (70%) found this review helpful
5 people found this review funny
Recommended
201.5 hrs on record
Early Access Review
Posted: 22 July
Bare with me as this is the first review I've written on Steam.

Having played The Culling for almost 200 hours now, I could best describe this game's development process as a roller coaster ride. I purchased the game a couple of months back and was instantly hooked. TC was the first battle royale type game I had purchased and I was immediately enthralled by the fludidty of gameplay, bloody fun, and hilarious announcer. I was pleased to see how active the devs were as they constatly produced hotfixes and updates to fix common issues amongst players. The game wasn't perfect, but it was fun. It was the closest thing you could get to being in the Hunger Games. Then it happened.

After weeks of bashing skulls in with baseball bats, slicing up foes with katanas, and ending adventurer's travels with many arrows to the knee, the game was scheduled to receive it's first major update! Natrually, I was excited, only to have my hopes shattered when the update was released. The game was unplayable for me. Combat completely redesigned (for the worse), connectivity issues, overpowered loadouts... The game was in shambles. Combat, being the single most important aspect of a battle royale sim, was now ruined (although it was not UNPLAYABLE). Interestinly enough, this was due to the devs listening TOO much to the community. I could go into extraneous details about everything that was wrong with the game, but I am trying to keep this as short and unbiased as possible for potential customers.

I did in fact quit the game for a month or so. After some time away, I returned to the Island. Only this time I was welcomed by a much more polished TC than I had departed from. I was pleased to see that the devs had found a middle ground between themselves and the community. The truth of the matter is that The Culling is what it is advertised as: AN EARLY ACCESS GAME. You need to be aware that the devs are active and the game will constantly be under construction until it sees a full release. This means you may have to adjust and alter your playstyles in order to see success on the Island. You may not always agree with the updates and you may lose faith in the devs at times, but, and I say this as genuinely as possible, TRUST IN THE XAVIANT DEVS. They have created an excellent battle royale game and have a bright future ahead.

Whether you're hesitant or need an extra push to purchase the game, I assure you, The Culling is $15 well spent if you are a fan of battle royales. However, be aware of everything I have mentioned above before buying. You WILL SEE constant changes and possibly want to quit as I did at times; but The Culling has a promising future ahead with active, hardworking devs at Xaviant. I am certain you will get your $15 returned to you in the forms of fun, excitement, spears to the back, gps devices to the face, arrows to the face, claymores, and countless hilarious stories to share with friends among many other things.

ENJOY YOUR TIME ON THE ISLAND CONTESTANTS!
Was this review helpful? Yes No Funny
32 of 47 people (68%) found this review helpful
2 people found this review funny
Recommended
313.7 hrs on record
Early Access Review
Posted: 27 July
Been playing this game for over 250 hours. I bought it back on april, after 1 month of its EA release. Back in that day I could barely play the game due to FPS issues(related to my PC, which kinda sucks atm), but anyways I was able to see how combat worked, both melee and ranged, funconomy..They started messing around with the combat system due to people crying when they died, and after implementing those changes, the one guy crying was happy but a lot of people wasn't, so they started leaving the game. They haven't come back yet. And they should. Game has improved a lot since those times. Combat has been changed and it's now on its best state to the date(It's slower than before, and some small changes can be made, but it's very good right now) I love the game, but I gotta say there are some things that are making a good amount of people mad. And those things are perk/weapon balance. For instance, Master Crafter perk + Crafted hatchet(which is 7 func and you can get it right at the start) does a lot of damage. But, what if we add Ol' Painless perk and Muscleman Milk?A CRAFTED HATCHET goes up to 30 damage. That's better than Trident or Firemans Axe, both Tier4 weapons. Also, FUNC gathering is a bit messed up. You gain 25func if you survive 3 mins, another 25 if you survive 7, and 50 if you survive 11 minutes. That can be hard for some people due to the early game killers there are using Master Crafter(Yes, me included). But anyways, you can sit in a corner or loot a building and sell your stuff, wait those 11 minutes and you will have access to a gun. Yes, a GUN. That's the current meta right now, late-game GUNS n EXPLOSIVES. Perk meta would force you to run bomb suit to negate 50% of the damage caused by those weapons, which is not nice. Still, I'd recommend old players to come back and give it another go, as the game is not the best yet, but way better than before. And there's loads to come, for example the new Lightning Mode which sounds AMAZING.
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
Recommended
363.2 hrs on record
Early Access Review
Posted: 13 August
The most fun I've had from a game in a long time. When you start playing the game for the first time, be ready to lose...A LOT. The skill gap is insane in this game. Keep playing FFA to EVENTUALLY get better and understand how the fighting works. If you like super competivie games like I do, you'll love this game.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
2.1 hrs on record
Early Access Review
Posted: 14 August
it is a verry cool game.I didn't played it for long but in this 2 hours i realized that this game has more potential and it is more competitive than every other game that i played for a while.
I LOVE THIS GAME AND IT IS A MUST BUY FOR EVERYONE
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
1 person found this review funny
Recommended
19.6 hrs on record
Early Access Review
Posted: 7 August
I honestly don't understand all the hate this game is getting in the recent reviews (as of August 2016). I was incredibly conflicted because of those reviews, as all the youtube gameplay of the game looked great. In the end I sucked it up and bought the game anyway, and I'm just kinda confused now.

This game is excellent.

Maybe it's the part of the world I live in (west coast), but I've found no issues with in-game lag vis a vis blocking and whatnot. Once or twice I've found myself blocking and I've still been damaged, but I was also looking far away from my opponent at the time, and I feel like that was probably the source of my issue.

In fact, I think user error is the source of most issues people have with this game. People complaining about the "rock paper scissors" aspect of combat are just dull and unimaginative people. When a game provides you with a "simple" system, and happens to be competitive, the system is about as simple as your opponent makes it. Walk up your opponent and he's blocking, so you shove. Walk up to your opponent and he's standing there, so you swing. Except, what if you walk up to a blocking guy and shove, and he drops it at the last second to take a swing at you with his axe? Staggering from his hit, you reflexively block, and realize that he was expecting that, and he shoves you and hits you for another one. Now you're down to half HP, and you gotta make a choice. If you're dull and unimaginative, you may just stick it out, swing a few more times, telegraph your attacks, get read, and get killed. Or, you may survive. You might take the calculated risk and throw that extra backpack you were carrying around to turn in for resources at your opponent (after all, what use are resources if you're dead?). While he's temporarily stunned, you might dart behind a tree, take one of your sprinting drugs, and run for the ♥♥♥♥ing hills. Lose him in the trees, get yourself healed up with some imprompteu bandages, and hope somebody else kills him while you hunt for someone you're more equipped to handle.

You need to play smart, and you need to play mind games if you want to survive. It's very intense, faking out and reading the behaviour of other players to find out what will work best. It makes each enemy a unique challenge that you have to take down, one after another.

And, since the update reinforcing that pre-mediated teams is against the rules, and a bannable offence, most conflicts do end up being a series of intense 1-on-1 battles, rarely with any breathing room between them.

If you want a battle royale that isn't buggy (oh my god, I dropped my weapon on the ground in an Early Acess game and it didn't disappear through the floor?? WHAT IS THIS MAGIC) with intense combat and an opportunity for truly devious play, you won't be disappointed.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
1 person found this review funny
Recommended
96.4 hrs on record
Early Access Review
Posted: 15 August
Play the tutorial before getting in a match and review.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
44.6 hrs on record
Early Access Review
Posted: 15 August
Absolutely awsome game, so much fun for so little money. Litterally one of the funnest and cheapest games available right now :)
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
Recommended
82.8 hrs on record
Early Access Review
Posted: 9 August
Really fun hunger games/battle royal game. Simple crafting system where every recipe is explained by pressing escape. Enjoyable melee combat (push, block, swing) rock, paper, scissors. Great in game (totally free, resets each match) currency system where you collect "F.U.N.C" which can be used to craft things, or call in your airdrop. You also get to choose three perks and an airdrop (lootcrate you can call in each match if you have the F.U.N.C)

The game modes are 16 man solo and 8 teams of 2. I primarily play with a friend and we have a blast doing our daily Culling session where we play a few matches (max 20 minutes a match, much shorter if you get rekt)

The devs are super active and respond to the community frequently. The devs also pay attention to the stats they collect to ensure a balanced meta with variety in what perks are viable.

My only con is the game could be better optimized. However the game is pretty much bug free, I have yet to experience any noticeable problems.
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3 of 3 people (100%) found this review helpful
Recommended
79.9 hrs on record
Early Access Review
Posted: 17 August
Do not let the negetive reviews fool you, the game is tremendous fun and I, personally, don't see getting tired of this game any time soon.

The game is in a rough state (early access, go figure), but the core gameplay is there. The matches feel fresh and fun every time you play and you never feel like you've truly lost up until the point your life bar drops to 0.

The main dealbreaker would have to be the optimization. It's all over the place. While they are making efforts to make it far more stable and playable it's still not entirely there (it's still leagues better than it was a few months back). The lack of bonus features like stat-tracking and different maps do hurt it, but it doesn't by all means make it any less of a blast to play.

I play a lot of co-op games, because that's my favorite type of multiplayer. The 2 player mode is hands down the most fun co-op experience I've ever had in video games and if you're looking for something to scratch that itch, by all means go ahead and have the time of your lives... if the subpar optimization let's you that is (hey, steam refunds exist for such occasions, so give it a shot!)
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4 of 5 people (80%) found this review helpful
Recommended
11.9 hrs on record
Early Access Review
Posted: 10 August
Most of the bad reviews are by people who don't like a steep learning curve. If you're one of them, don't buy this game.
If you don't mind to suffer through 5 hours of matches, dying with 0-1 kills to your name just so you can get good enough to win your first match, then you should give it a try.
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