In a remote island paradise, 16 contestants have 20 minutes to explore, scavenge items, craft weapons, build traps, hunt and kill each other. There has never been a battle royale game this focused, brutal, and adrenaline-filled! Only one will be crowned the winner, do you have the guts to survive?
User reviews: Mostly Positive (7,963 reviews) - 79% of the 7,963 user reviews for this game are positive.
Release Date: 4 Mar, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Until now, battle royale has been limited to add-on modes found in various open-world survival games. We are building The Culling from the ground up as the first stand-alone entry in the battle royale genre. Our goal is to not only for The Culling to be the genre leader, but also to become a go-to title for competitive players.

While those are lofty goals for a small indie studio like ours, our team is staffed with industry veterans and we know we’re up to the task. The initial heavy-lifting is already done. We are confident that we have a solid core game (we know because our whole team plays the latest build together for at least an hour every day).

Now we need to grow a community that will help us focus and prioritize our efforts as we move forward. There’s still a lot of room for new features, balance, polish, optimization, and variety. We’d like you to help us get there.”

Approximately how long will this game be in Early Access?

“We expect The Culling to remain in Early Access for approximately one year, with a full release coming sometime in 2017.”

How is the full version planned to differ from the Early Access version?

“While the Early Access launch version feels like a complete game (albeit in need of some debugging, polish, and optimization) there’s a lot we intend to add. Our roadmap will be largely defined by feedback we receive from the community, but here are our thoughts as we enter Early Access:
  • Female character model
  • Additional character model heads/faces
  • New weapons, traps, and items
  • New maps
  • New game modes
  • New clothing customization items
  • New avenues for customization, i.e. custom weapon skins for personal airdrops
  • Localized languages
  • Controller support
  • Robust in-game team communication system
  • Additional map hazards
  • Additional game show events
  • Improved bot AI for offline practice
  • Support for custom servers
  • A robust metagame experience

What is the current state of the Early Access version?

“All of the features listed in the “About This Game” section are in an Alpha state or better, meaning they have been iterated to be fun, functional, balanced, and stable. With that said, we are constantly iterating further and trying out new features, which means new bugs will find their way into the build.

We also have ongoing work to do with performance optimization, network optimization, and hardware compatibility.”

Will the game be priced differently during and after Early Access?

“It is possible that as we add content and features to the game we will consider raising the price. This is not something we can determine until we’ve had the opportunity to monitor our progress during Early Access.”

How are you planning on involving the Community in your development process?

“We intend to share our Trello roadmap with the community, with the ability to vote on which features you want to see us focus on next. We also intend to interact directly with the community via forums and publish detailed notes each time we release an update.

Updates to the game will be frequent and significant throughout the Early Access phase and we’re looking forward to having you along for the ride!”
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Recent updates View all (12)

5 April

The Culling Hotfix is Live! (Revision #89742)

Greetings contestants!

We have just released a hotfix with a few changes to improve your experience:

  • Fixed a bug where thrown weapons would sometimes hang in the air briefly before traveling to their destination
  • Made throw charge times consistent across all weapons, rather than scaling based on weapon speed rating (this was an unintended side effect from the weapon speed changes introduced in the March 30th patch)
  • Reduced the FUNC cost of Health Stations from 1 FUNC for 2 hit points to 1 FUNC for 3 hit points. The goal is to find a good balance of value between Bandages, Med Kits, and Health Stations

As always, your feedback is appreciated.

We’ll see you on the island!

173 comments Read more

1 April

The Culling Hotfix is Live! (Revision #89623)

Greetings contestants!

Frank typed up a completely hilarious list of lies and jokes to use as a fake April Fools patch preview, but like most of the things Frank makes, we unceremoniously deleted it.

Instead, we’ve decided to offer up a tasty hotfix. Our goal with Early Access is to continuously evolve and grow the game with your help and support. Sometimes that means making big changes to find the limits of what’s fun and then dialing them back to find optimal numbers. This is one of those times!

The new hotfix contains the following changes:

  • The slowest weapons are now 20% faster, which means there are now equal steps from slow to medium and medium to fast (the slowest weapons were previously ~40% slower than the medium weapons)
  • Player capsule friction has been re-enabled, but with a lower friction setting. This will reduce sliding in melee fights, making it easier to track your opponent and land hits, while still allowing the opportunity for players to disengage from melee combat should they choose to

We’re always listening to your feedback and our goal is to use Early Access to make The Culling the best battle royale game in the genre. Thank you for your support and for being awesome members of the Cullmmunity.

We’ll see you on the island!

148 comments Read more
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About This Game

As a contestant in the deadly game of The Culling, you must explore, scavenge items, craft weapons, and build traps that will enable you to slay your fellow contestants and emerge victorious before the end of the round. Only with cunning, skill, and a little luck will you be able to prevail and survive the match.

Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.

Features at Early Access Launch

Game Modes

The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.


With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.

Weapons and Combat

The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.


There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.

There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.

Traps

Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.

Items

A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.

Crafting

The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.

Perks

Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).


All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.

Airdrops

Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).


New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.

Game Show Events

The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.

FUNC

Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.

Character Customization

Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.

Audio

The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.


Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.

Map Exploration

The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.


Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.

Tutorials and Offline Training Mode

The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.

If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.

Steam Items

No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.

System Requirements

    Minimum:
    • OS: 64-Bit OS Required: Win7 SP1, Windows 8.1, or Windows 10
    • Processor: Intel Core i3 560 / AMD Phenom2 X4 945
    • Memory: 4 GB RAM
    • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
Helpful customer reviews
3,371 of 3,444 people (98%) found this review helpful
2,413 people found this review funny
113.6 hrs on record
Posted: 27 March
Early Access Review
My Experience Playing The Culling: Story Of A Martyr

-Joined a duo game (team mode) with friend

-Friend immediately says he has to leave to go hide eggs (for Easter)

-I panic, but reluctantly take his gear and recycle them for FUNC (currency for crafting/loot)

-I wander the map hearing distant cries and screams of fallen warriors in the distance

-I manage to build myself up an arsenal of C4, Survival Spear, Body Armor, a Javeline and a Back Pack

-While wandering, I happen upon a man running from two purple mohawked hooligans

-Us solo players who have lost a teammate have to stick together, so I run to his aid tossing my javeline into the back of one of the assailants

-A brawl breaks out, one mohawk came after me and the other went charging towards the other solo player

-We both manage to kill the Mohawked hooligans, so I look at him and procceed to do the block shake (there is no way to communicate in this game, so holding your weapon up to block and shaking wildly is the only primitive way to convey a message)

-He seems to understand, takes the loot, and we part ways

-Later in the match 4 of us end up getting forced into the middle of the map as gas closes in around us, one of which was the man I saved earlier and the two others were a duo team

-A brawl lasting 2 minutes of poking, dodging, and running commences, I manage to kill one of the duo players but it was clear my unofficial buddy was losing the fight

-My unofficial buddy and I both end up running and hiding in the same area, where he proceeds to pull out a stick of dynamite and light it

-I prepare myself to dodge the explosive and gouge his brains out... but before I could engage him he looks at me... nods his head... and runs off into the arena

-All I heard was an explosion leading to the violent screams of two players. Next thing I know VICTORY lit up in a yellow hue pops up on my screen

-I cry every time

----

10/10 would mercilessly profit off of an unofficial buddies martyrdom again
Was this review helpful? Yes No Funny
968 of 1,027 people (94%) found this review helpful
454 people found this review funny
79.7 hrs on record
Posted: 14 March
Early Access Review
This game just gave me the most memorial moment i have ever had in any video game. I just spawned and got pretty lucky with finding a tier Three weapon really quick. as i was looting a player named Suicidal Chicken showed up. I knew i was going to win the match because my gear was far Superior than his. But what i found to come is he did not want to fight he wanted to be freinds, I threw down a man Tracker to gain his trust and then for the rest of the match we went and doubled team other players until we had amazing supplies. As the game was nearing the end we killed the last of the other contestants, we both threw all out weapons down and just looked at each other. As the gas was closing in on us he threw down a claymore and tried to kill his self. As he did i vigorously shoke my head no in disaproval, i grabed a shord and threw it in front of him so he could kill me. But he just shoke his head no and then ran into the gas and killed him self and i won the game. As he was running in to the gas i found my self yelling at the computer for him not to do it. We did not speak one word to each other but because of this game me and him had a weird connection and both had an amzing game.

keep up the great work with this game so i can have more experiances like the one posted above.
Was this review helpful? Yes No Funny
1,350 of 1,497 people (90%) found this review helpful
1,457 people found this review funny
69.4 hrs on record
Posted: 10 March
Early Access Review
My only complaint is that I had to alt-tab to uninstall H1Z1. The Culling devs should add an Uninstall H1Z1 button to the Main Menu.
Was this review helpful? Yes No Funny
895 of 1,006 people (89%) found this review helpful
650 people found this review funny
39.8 hrs on record
Posted: 19 March
Early Access Review
My Experience with "The Culling":

- Spawned in a dark scary cage
- I got 5 points for collecting a bunch of bones
- Collected a ton of human remains for a loot drop
- I ordered a supply crate
- Cursed the delivery drone
- "5 minutes later" I got my supply crate
- Got a useless supply crate full of medical stuff
- Saw a airdrop from another player
- The player got a chainsaw and killed someone
- I ran away
- A player saw me and stalked me with a knife
- He lost me and i found a weapon
- "10 minutes left" The arena is shrinking
- I ran in the middle of the map
- I saw two other players fighting
- One player died
- Heard the chainsaw guy coming
- Prayed to Lord Gaben and some other random gods
- Chainsaw guy saw me
- Chainsaw guy tryed to kill me
- Chainsaw guy ran out of fuel
- I killed chainsaw guy with my spear
- I felt like a unstoppable monster!
- Someone shoot me with a gun
- I died
- Got an 0.03$ market item
- I used the exit button
- Went to the store page
- Typed some words into the review box
- Store page asked me "Do you recommend this game?"
- I pressed the "Yes" button
Was this review helpful? Yes No Funny
550 of 607 people (91%) found this review helpful
385 people found this review funny
19.9 hrs on record
Posted: 21 March
Early Access Review
BEST GAME EVER!
*Met a dude,
*Killed a guy who hurt him
* We jumped.. bonded.
*Gave me a medkit for my troubles, I gave him an alarm gun
*Went on his way.
*Met him later on with his teamate
*We all jumped
*Found my teamate
*Eventually found the friendly duo again
*Gave them remote explosives,
*Jumped
*They got into a fight with another team
*We helped kill them
*More jumping/sharing gear
*Healed up, all ran around the middle
*I ordered an airdrop, Javilins
*Shared the fourtune
*They got attacked on the airfield
*We assisted, orginal jumpers friend dies
*We kill the ones who killed him
*Jump more
*I share medkit with the sole surviving jumper
*We jump towards middle
*PHASE 1 CLOSURE
*Find the last guy
*We all kill him
*Last jumper looks at me and my teamate from ontop of the middle
*Jumps for the last time
*Blows himself up with the remote explosives I gave him
*Gives my teamate and I our first win

(love you jumper bro)
10/10 best game for battle royal and unlikely friendships without VOIP
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