In a remote island paradise, 16 contestants have 20 minutes to explore, scavenge items, craft weapons, build traps, hunt and kill each other. There has never been a battle royale game this focused, brutal, and adrenaline-filled! Only one will be crowned the winner, do you have the guts to survive?
User reviews:
Recent:
Mixed (488 reviews) - 52% of the 488 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (12,609 reviews) - 71% of the 12,609 user reviews for this game are positive.
Release Date: 4 Mar, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Until now, battle royale has been limited to add-on modes found in various open-world survival games. We are building The Culling from the ground up as the first stand-alone entry in the battle royale genre. Our goal is to not only for The Culling to be the genre leader, but also to become a go-to title for competitive players.

While those are lofty goals for a small indie studio like ours, our team is staffed with industry veterans and we know we’re up to the task. The initial heavy-lifting is already done. We are confident that we have a solid core game (we know because our whole team plays the latest build together for at least an hour every day).

Now we need to grow a community that will help us focus and prioritize our efforts as we move forward. There’s still a lot of room for new features, balance, polish, optimization, and variety. We’d like you to help us get there.”

Approximately how long will this game be in Early Access?

“We expect The Culling to remain in Early Access for approximately one year, with a full release coming sometime in 2017.”

How is the full version planned to differ from the Early Access version?

“While the Early Access launch version feels like a complete game (albeit in need of some debugging, polish, and optimization) there’s a lot we intend to add. Our roadmap will be largely defined by feedback we receive from the community, but here are our thoughts as we enter Early Access:
  • Female character model
  • Additional character model heads/faces
  • New weapons, traps, and items
  • New maps
  • New game modes
  • New clothing customization items
  • New avenues for customization, i.e. custom weapon skins for personal airdrops
  • Localized languages
  • Controller support
  • Robust in-game team communication system
  • Additional map hazards
  • Additional game show events
  • Improved bot AI for offline practice
  • Support for custom servers
  • A robust metagame experience

What is the current state of the Early Access version?

“All of the features listed in the “About This Game” section are in an Alpha state or better, meaning they have been iterated to be fun, functional, balanced, and stable. With that said, we are constantly iterating further and trying out new features, which means new bugs will find their way into the build.

We also have ongoing work to do with performance optimization, network optimization, and hardware compatibility.”

Will the game be priced differently during and after Early Access?

“It is possible that as we add content and features to the game we will consider raising the price. This is not something we can determine until we’ve had the opportunity to monitor our progress during Early Access.”

How are you planning on involving the Community in your development process?

“We intend to share our Trello roadmap with the community, with the ability to vote on which features you want to see us focus on next. We also intend to interact directly with the community via forums and publish detailed notes each time we release an update.

Updates to the game will be frequent and significant throughout the Early Access phase and we’re looking forward to having you along for the ride!”
Read more

Buy The Culling

14,99€
 

Recent updates View all (26)

27 July

July Lightning Update Today! #92896

Greetings Contestants!

We’re dropping a big update today. In additional to the usual boatload of balance changes, we’re adding an all new game mode. Lightning Rounds pit 8 contestants against one another. Everyone has the same perks and Airdrop, and that airdrop is available from the start of the match (there is a landing pad at each start location). This is the most fast-paced, aggressive version of The Culling you’ve ever seen! Lightning Rounds are also a great way to unlock Airdrops you may not have already, including the new Hawks Eye, which provides a faster way to guarantee yourself a Compound Bow.

Servers will be down starting at 10AM Eastern for up to 4 hours.

You can read about all of the changes here .

84 comments Read more

30 June

Hotfix Incoming! #92449

Greetings Contestants!

We’re rolling out a new hotfix that addresses a handful of issues. Servers will be down for up to 4 hours as we roll out the update.

Hotfix Changes

  • Fixed bug that prevented players from using the in-game text chat feature
  • Fixed an exploit related to Stun Gun ammo
  • Fixed issues related to the mouse cursor losing focus under certain conditions
  • Modified action queuing behavior to be less intrusive
  • Implemented a “convenience tax” on Holo Spawners. Items in Holo Spawners now cost 150 FUNC (instead of 100). This is intended to delay the appearance of higher tier weapons in the match
  • Fixed an issue where items would get stuck in the air if thrown in certain spots on the map

We’ll see you on the island!

74 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

As a contestant in the deadly game of The Culling, you must explore, scavenge items, craft weapons, and build traps that will enable you to slay your fellow contestants and emerge victorious before the end of the round. Only with cunning, skill, and a little luck will you be able to prevail and survive the match.

Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.

Features at Early Access Launch

Game Modes

The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.


With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.

Weapons and Combat

The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.


There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.

There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.

Traps

Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.

Items

A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.

Crafting

The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.

Perks

Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).


All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.

Airdrops

Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).


New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.

Game Show Events

The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.

FUNC

Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.

Character Customization

Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.

Audio

The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.


Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.

Map Exploration

The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.


Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.

Tutorials and Offline Training Mode

The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.

If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.

Steam Items

No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: 64-Bit OS Required: Win7 SP1, Windows 8.1, or Windows 10
    • Processor: Intel Core i3 560 / AMD Phenom2 X4 945
    • Memory: 4 GB RAM
    • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    Minimum:
    • OS: 2.7 or higher
    • Processor: Intel Core i5 4th Gen (4xxx)
    • Memory: 4 GB RAM
    • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: SteamOS is supported, other Linux distributions will have minimal tech support
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (488 reviews)
Overall:
Mostly Positive (12,609 reviews)
Recently Posted
BIG_TIM
( 227.0 hrs on record )
Early Access Review
Posted: 8 August
DEAD GAME DO NOT BUY, DEVS MAKE GAME WORSE EVERY PATCH, WOULDNT RECCOMEND UNTILL THEY GET THEIR ♥♥♥♥ TOGETHER
Helpful? Yes No Funny
Gehirnschnecke
( 0.3 hrs on record )
Early Access Review
Posted: 8 August
Cannot be played when you have a VR Headset plugged into your computer. Bug is known since May, Devs do not care.
Helpful? Yes No Funny
Apathy Incarnate
( 16.1 hrs on record )
Early Access Review
Posted: 7 August
I honestly don't understand all the hate this game is getting in the recent reviews (as of August 2016). I was incredibly conflicted because of those reviews, as all the youtube gameplay of the game looked great. In the end I sucked it up and bought the game anyway, and I'm just kinda confused now.

This game is excellent.

Maybe it's the part of the world I live in (west coast), but I've found no issues with in-game lag vis a vis blocking and whatnot. Once or twice I've found myself blocking and I've still been damaged, but I was also looking far away from my opponent at the time, and I feel like that was probably the source of my issue.

In fact, I think user error is the source of most issues people have with this game. People complaining about the "rock paper scissors" aspect of combat are just dull and unimaginative people. When a game provides you with a "simple" system, and happens to be competitive, the system is about as simple as your opponent makes it. Walk up your opponent and he's blocking, so you shove. Walk up to your opponent and he's standing there, so you swing. Except, what if you walk up to a blocking guy and shove, and he drops it at the last second to take a swing at you with his axe? Staggering from his hit, you reflexively block, and realize that he was expecting that, and he shoves you and hits you for another one. Now you're down to half HP, and you gotta make a choice. If you're dull and unimaginative, you may just stick it out, swing a few more times, telegraph your attacks, get read, and get killed. Or, you may survive. You might take the calculated risk and throw that extra backpack you were carrying around to turn in for resources at your opponent (after all, what use are resources if you're dead?). While he's temporarily stunned, you might dart behind a tree, take one of your sprinting drugs, and run for the ♥♥♥♥ing hills. Lose him in the trees, get yourself healed up with some imprompteu bandages, and hope somebody else kills him while you hunt for someone you're more equipped to handle.

You need to play smart, and you need to play mind games if you want to survive. It's very intense, faking out and reading the behaviour of other players to find out what will work best. It makes each enemy a unique challenge that you have to take down, one after another.

And, since the update reinforcing that pre-mediated teams is against the rules, and a bannable offence, most conflicts do end up being a series of intense 1-on-1 battles, rarely with any breathing room between them.

If you want a battle royale that isn't buggy (oh my god, I dropped my weapon on the ground in an Early Acess game and it didn't disappear through the floor?? WHAT IS THIS MAGIC) with intense combat and an opportunity for truly devious play, you won't be disappointed.
Helpful? Yes No Funny
Crimat
( 65.2 hrs on record )
Early Access Review
Posted: 7 August
While the concept is great the fighting in the current version of the game is poorly done and make the game hardly enjoyable. Wait to see if the dev fix it before purchasing.
Helpful? Yes No Funny
Dextrin
( 138.3 hrs on record )
Early Access Review
Posted: 7 August
THIS GAME SUCKS ♥♥♥♥ YOU CANT PLAY MORE THEN 1 ROUND BEFORE YOU DISCONNECT AND WHEN YOU DISCONNECT ITS ONLY WHEN YOUR DOING GOOD THEY REALLY LIKE TO ♥♥♥♥ YOU IN THIS GAME, THE DEVELOPERS SOUL PURPOSE IS TO MAKE YOU MISSERABLE DO NOT BUY THIS GAME.
Helpful? Yes No Funny
nicholasjacob814
( 0.4 hrs on record )
Early Access Review
Posted: 7 August
THIS GAME IS A RIP OFF
Helpful? Yes No Funny
Vanheden
( 2.2 hrs on record )
Early Access Review
Posted: 7 August
nice
Helpful? Yes No Funny
Juanita
( 91.0 hrs on record )
Early Access Review
Posted: 7 August
horrible combat mechanics, much lag on the servers, not many players so long ♥♥♥ queues, dont buy this game if you are smart
Helpful? Yes No Funny
Fluffy, King of the Bullsquids
( 5.1 hrs on record )
Early Access Review
Posted: 7 August
Found the weapons and traps very weak, hard to have a high stakes game where you can just wail on each other for 5 minutes with no change and completely kills the pace of play. I love the idea of survival of the fittest and racing for the better gear, but the combat is just boring. Maybe worth playing when its finished
Helpful? Yes No Funny
Norlex
( 26.1 hrs on record )
Early Access Review
Posted: 7 August
Good game, needs practice
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
101 of 138 people (73%) found this review helpful
16 people found this review funny
Not Recommended
124.9 hrs on record
Early Access Review
Posted: 18 July
New Updated Review! 7/31/16; 'Update' at bottom

Welcome to the world of The Culling. A Ruthless Island inhabited by 16 players who have to survive, craft, and KILL eachother in order to be crowned the champion of the island! A modern day Battle Royale/Hunger Games. The catch? Well, it sucks... currently. This game is a girl with daddy issues that abuses you but yet you keep on coming back because she looks so freaking HOT.

What do I mean by this? Well:
The presentation is, in its current state, phenominal! The announcer is quirky, funny, and has a hint of the Dean from "Community." Being both humerous and downright spiteful at times. The islands looks nice, most of the buildings have had overhauls over the 5 months and it looks like an abandoned island, which is the point. The game looks nice... that is all there needs to be said. The game looks like it has effort but into it.

What kills this then? Two major factors; Combat (abuse), and the developers (daddy)

Firstly the combat. While it is better than the April-Mid June incarnation (which was actually broken) it isn't MUCH better. Animations and key presses are sometimes straight up ignored and do NOT work, and this happens multiple times every play session. In the heat of combat this will lead to your death.

The servers that the games run on are inexcusable. For a game that straight up REQUIRES strict percission the servers make it feel random. The average latency is about 60-70 which kills the game.

Blocks (Which take .5 seconds to go up for balance which WORKS) take longer to go out, usually about 1-2 seconds which REALLY throws off any precision. Sometimes the block doesn't even register which causes enemy hits to go through your block.

The hitboxes are a gamble too. Sometimes the enemy will be off to the side by 30 degrees and their weapon will STILL hit you and yet sometimes I play a game where the enemy will be smack-placed in FRONT of me eye-to-eye and their weapon will NOT hit. This also ties over to the range of the weapons and the shoving (Which also don't work properly)

The cherry on top of this s**tstorm of a combat system/netcode is the abundant ammount of glitches (This is Early Access I know, but some of these bugs have been in from day 1) Items fall through the floor, you can fall through the floor, explosives will not explode properly (Even when an enemy is literally 1 inch from them) and so much more that 99% of the time when I die, it is partly due to one of the bugs in the game (I am not stroking my own d**k, but this is very true)

This game is being developed by a small team, but it appears as though this small team has no clue what in the hell they are doing balance wise in this game. Every update does the exact same thing:
1. 2-5 new small gibbons that don't add much to the game (New lighting, a spiffied up building)

2. Balance changes that break the game (Players call this the "META" or something that MUST be used to win)

3. Other Balance changes which are NOT mentioned in the update logs..

The balance in this game is freaking abysmal. Currently Axes/Bludgeons are the ONLY way to win. You can whip guns out like your D**k and anyilate anyone even when they are 3 seconds from you. The perks are aids to a point where some are required to win (Dig Deep gives you 30 health once your supposed to be dead, 1/3 of your max health) and some perks are so under-powered that I forgot that they exist (money bags).

The seemingly lack of playtesting for any of these balance changes make this game nearly unbearable to even play. You find a knife and nothing else? You are DEAD, unless you somehow face someone who sucks real bad.

I mean for crying out loud EVERYONE in the Culling subreddit can actually agree on a balance change and the developers do the EXACT GODD**N OPPOSITE!

Meanwhile the developers are so stuck on adding (currently) silly things like a new sound effect that they forget to add some balance changes in the changelog (or balance them properly even), which is unacceptable. It's like if you went to work everyday and got 8 dollars an hour and then suddenly without telling you they take it down to 2 dollars an hour, and yet you only find out when they give you the money...its quite frankley unacceptable.

While the new gamemode is cool... the tiny playerbase is split between the three gamemodes which makes for LONG wait times (Average about 4-10 minutes PER MATCH) about 160 players per gamemode (In peak hours) which is in no fault but the developers.

With an average of 450 players a day I can see why so many left (from the first month counts of 12,000)

My recomendation? Wait until this game gets better... if it does. For a game schedualed to be released next year this game is in terrible shape.
Was this review helpful? Yes No Funny
22 of 32 people (69%) found this review helpful
2 people found this review funny
Recommended
303.3 hrs on record
Early Access Review
Posted: 27 July
Been playing this game for over 250 hours. I bought it back on april, after 1 month of its EA release. Back in that day I could barely play the game due to FPS issues(related to my PC, which kinda sucks atm), but anyways I was able to see how combat worked, both melee and ranged, funconomy..They started messing around with the combat system due to people crying when they died, and after implementing those changes, the one guy crying was happy but a lot of people wasn't, so they started leaving the game. They haven't come back yet. And they should. Game has improved a lot since those times. Combat has been changed and it's now on its best state to the date(It's slower than before, and some small changes can be made, but it's very good right now) I love the game, but I gotta say there are some things that are making a good amount of people mad. And those things are perk/weapon balance. For instance, Master Crafter perk + Crafted hatchet(which is 7 func and you can get it right at the start) does a lot of damage. But, what if we add Ol' Painless perk and Muscleman Milk?A CRAFTED HATCHET goes up to 30 damage. That's better than Trident or Firemans Axe, both Tier4 weapons. Also, FUNC gathering is a bit messed up. You gain 25func if you survive 3 mins, another 25 if you survive 7, and 50 if you survive 11 minutes. That can be hard for some people due to the early game killers there are using Master Crafter(Yes, me included). But anyways, you can sit in a corner or loot a building and sell your stuff, wait those 11 minutes and you will have access to a gun. Yes, a GUN. That's the current meta right now, late-game GUNS n EXPLOSIVES. Perk meta would force you to run bomb suit to negate 50% of the damage caused by those weapons, which is not nice. Still, I'd recommend old players to come back and give it another go, as the game is not the best yet, but way better than before. And there's loads to come, for example the new Lightning Mode which sounds AMAZING.
Was this review helpful? Yes No Funny
22 of 33 people (67%) found this review helpful
3 people found this review funny
Recommended
196.1 hrs on record
Early Access Review
Posted: 22 July
Bare with me as this is the first review I've written on Steam.

Having played The Culling for almost 200 hours now, I could best describe this game's development process as a roller coaster ride. I purchased the game a couple of months back and was instantly hooked. TC was the first battle royale type game I had purchased and I was immediately enthralled by the fludidty of gameplay, bloody fun, and hilarious announcer. I was pleased to see how active the devs were as they constatly produced hotfixes and updates to fix common issues amongst players. The game wasn't perfect, but it was fun. It was the closest thing you could get to being in the Hunger Games. Then it happened.

After weeks of bashing skulls in with baseball bats, slicing up foes with katanas, and ending adventurer's travels with many arrows to the knee, the game was scheduled to receive it's first major update! Natrually, I was excited, only to have my hopes shattered when the update was released. The game was unplayable for me. Combat completely redesigned (for the worse), connectivity issues, overpowered loadouts... The game was in shambles. Combat, being the single most important aspect of a battle royale sim, was now ruined (although it was not UNPLAYABLE). Interestinly enough, this was due to the devs listening TOO much to the community. I could go into extraneous details about everything that was wrong with the game, but I am trying to keep this as short and unbiased as possible for potential customers.

I did in fact quit the game for a month or so. After some time away, I returned to the Island. Only this time I was welcomed by a much more polished TC than I had departed from. I was pleased to see that the devs had found a middle ground between themselves and the community. The truth of the matter is that The Culling is what it is advertised as: AN EARLY ACCESS GAME. You need to be aware that the devs are active and the game will constantly be under construction until it sees a full release. This means you may have to adjust and alter your playstyles in order to see success on the Island. You may not always agree with the updates and you may lose faith in the devs at times, but, and I say this as genuinely as possible, TRUST IN THE XAVIANT DEVS. They have created an excellent battle royale game and have a bright future ahead.

Whether you're hesitant or need an extra push to purchase the game, I assure you, The Culling is $15 well spent if you are a fan of battle royales. However, be aware of everything I have mentioned above before buying. You WILL SEE constant changes and possibly want to quit as I did at times; but The Culling has a promising future ahead with active, hardworking devs at Xaviant. I am certain you will get your $15 returned to you in the forms of fun, excitement, spears to the back, gps devices to the face, arrows to the face, claymores, and countless hilarious stories to share with friends among many other things.

ENJOY YOUR TIME ON THE ISLAND CONTESTANTS!
Was this review helpful? Yes No Funny
10 of 15 people (67%) found this review helpful
1 person found this review funny
Not Recommended
18.2 hrs on record
Early Access Review
Posted: 9 July
Game has a lot of great things. The crafting system, the map, the borderlands style humor, the loot crate drops, the weapons are all great. The part that kills this game is the rock, paper, siccors combat system. It's terrible. And when the combat system is bad in a game that's all about combat well then you have a bad game. If the devs fix or replace the system I will change my review. I don't recommend purchasing unless you can get the game from under 4 dollars.
Was this review helpful? Yes No Funny
27 of 48 people (56%) found this review helpful
6 people found this review funny
Not Recommended
500.4 hrs on record
Early Access Review
Posted: 1 August
no west coast servers, and if you complain about it on the forums you get banned.

they rather spend time banning poeple for stupid reasons ( like offensive names ) than to fix their broken game

sensitive ♥♥♥♥♥, they cant handle few offensive words, jokes, killing the players base by banning poeple for these reasons.


no freedom of speech in this ♥♥♥♥♥♥ game

they allow popular streamers to get away with everything ( teaming - offensive words and jokes )

i recruited atleast about 10-15 poeple to play this game was gonna buy 3 more copies for few of my friends the day i was banned for offensive name

♥♥♥♥♥♥ game overall your blocks dont work if you dont have 20-30 ping at all times, and those that do will be able to block and attack through your blocks easily

ran by a bunch of feminazies that get triggered easy. you could spend 500 hours like me in this game and still get perma banned. dont waste your money.

uninstalled
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
3 people found this review funny
Not Recommended
288.9 hrs on record
Early Access Review
Posted: 16 July
Changing my review. Again.
This game is addictive because it's concept is incredibly fun and it plays smoothly to boot. However, in their attempt to please anyone that complained, they screwed everyone.

Before, the game was a simple rock-paper-scissors tactic. Then they decided that paper (pushing) was to powerful, and nerfed it, leaving you with Rock (blocking) to be incredibly overpowered, simply because of how easy and how little skill it takes to abuse its system. If you want to be even the slightest bit of an aggressive attacker, prepare to die against just about anyone defensive, unles they are terrible, because the game is punishing towards people who want to attack before their opponent.

To sum it up: Pushing has a delay, and it costs stamina. Attacking has a delay, and costs stamina. Blocking costs nothing, and is instantanious, and you can go from a block to attack or push with only their normal delay.

And to people saying that this game has improved, and is reflected in the reviews: The number of people playing it compared to when it first came out is around 20%. That's how much they dun ♥♥♥♥ed up.

To the guys saying I suck, I win 2/5 matches solo, and 4/7 when playing with a team.
Was this review helpful? Yes No Funny
23 of 41 people (56%) found this review helpful
2 people found this review funny
Not Recommended
58.8 hrs on record
Early Access Review
Posted: 26 July
Game currently sucks. Hardly any players, no new maps, only teams of 1 or 2, rarely any good updates.
Was this review helpful? Yes No Funny
9 of 14 people (64%) found this review helpful
2 people found this review funny
Recommended
481.0 hrs on record
Early Access Review
Posted: 19 July
With over 350 hours to this game i think it's fair to say this must be my favorite game of the year so far, with so many possibilities and opertunities for different games with around 40 perks and masses of choice in build, if you like throwing you can throw, if you like melle you can beat the living ♥♥♥♥ out of your oponent and if you like bows, traps, guns, explosives, looting they have that too!! And with new patches adding even better opertunities all of the time there is almost nothing you can't do.. apart from make friends with oponents, you try that your balls will be chopped with a cleaver and hung on a tree.

The minor things about this game that bug me are probally the amount of glitches (that are currently being ironed out by devs with atleast 3 or 4 hotfixes a month) also some of the perks can seem quite superior to others like for example "Knuckle Dragger" it adds an extra 50% dmg to the weapon and makes it pretty op with the damage base becoming what of a tier 3 weapon that can be found easily.

Overall what i think stands out about this game is the way it can suprise you, from where your cutting people in have with an axe to backstabbing them with a bowie knife and going to exploding them with c4 and clamore to shooting them with guns and bows to ripping there guts out from inside with a chainsaw.

Whatever you may find on the island, there is always going to be more!
-DNW
Was this review helpful? Yes No Funny
12 of 21 people (57%) found this review helpful
Recommended
6.5 hrs on record
Early Access Review
Posted: 18 July
Basically the Hunger Games in a video game. I personally love the hunger games movies alot so I tried this game and overall it is a fun game to play solo, or with friends. 9/10
http://steamcommunity.com/sharedfiles/filedetails/?id=719789702
http://steamcommunity.com/sharedfiles/filedetails/?id=719554205
Pros - The game play is fun and it takes no more than minutes for each match to start.
- You can craft different things such as traps and weapons
- It has its moments of funny humor

Cons - It has only one map to play on and that map is basically a forest with builldings
- There isnt a load of weapons
- Character customization is very limited
Was this review helpful? Yes No Funny
16 of 29 people (55%) found this review helpful
3 people found this review funny
Not Recommended
3.3 hrs on record
Early Access Review
Posted: 10 July
In the current state, not worth a buy. The combat feels broken.
Was this review helpful? Yes No Funny