In a remote island paradise, 16 contestants have 20 minutes to explore, scavenge items, craft weapons, build traps, hunt and kill each other. There has never been a battle royale game this focused, brutal, and adrenaline-filled! Only one will be crowned the winner, do you have the guts to survive?
User reviews:
Mixed (933 reviews) - 56% of the 933 user reviews in the last 30 days are positive.
Mostly Positive (11,829 reviews) - 71% of the 11,829 user reviews for this game are positive.
Release Date: Mar 4, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Until now, battle royale has been limited to add-on modes found in various open-world survival games. We are building The Culling from the ground up as the first stand-alone entry in the battle royale genre. Our goal is to not only for The Culling to be the genre leader, but also to become a go-to title for competitive players.

While those are lofty goals for a small indie studio like ours, our team is staffed with industry veterans and we know we’re up to the task. The initial heavy-lifting is already done. We are confident that we have a solid core game (we know because our whole team plays the latest build together for at least an hour every day).

Now we need to grow a community that will help us focus and prioritize our efforts as we move forward. There’s still a lot of room for new features, balance, polish, optimization, and variety. We’d like you to help us get there.”

Approximately how long will this game be in Early Access?

“We expect The Culling to remain in Early Access for approximately one year, with a full release coming sometime in 2017.”

How is the full version planned to differ from the Early Access version?

“While the Early Access launch version feels like a complete game (albeit in need of some debugging, polish, and optimization) there’s a lot we intend to add. Our roadmap will be largely defined by feedback we receive from the community, but here are our thoughts as we enter Early Access:
  • Female character model
  • Additional character model heads/faces
  • New weapons, traps, and items
  • New maps
  • New game modes
  • New clothing customization items
  • New avenues for customization, i.e. custom weapon skins for personal airdrops
  • Localized languages
  • Controller support
  • Robust in-game team communication system
  • Additional map hazards
  • Additional game show events
  • Improved bot AI for offline practice
  • Support for custom servers
  • A robust metagame experience

What is the current state of the Early Access version?

“All of the features listed in the “About This Game” section are in an Alpha state or better, meaning they have been iterated to be fun, functional, balanced, and stable. With that said, we are constantly iterating further and trying out new features, which means new bugs will find their way into the build.

We also have ongoing work to do with performance optimization, network optimization, and hardware compatibility.”

Will the game be priced differently during and after Early Access?

“It is possible that as we add content and features to the game we will consider raising the price. This is not something we can determine until we’ve had the opportunity to monitor our progress during Early Access.”

How are you planning on involving the Community in your development process?

“We intend to share our Trello roadmap with the community, with the ability to vote on which features you want to see us focus on next. We also intend to interact directly with the community via forums and publish detailed notes each time we release an update.

Updates to the game will be frequent and significant throughout the Early Access phase and we’re looking forward to having you along for the ride!”
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Recent updates View all (23)

June 22

Patch Incoming! #92253

Greetings Contestants!

Just in time for Summer we have a refreshing new patch that new and old players are sure to love. Major optimizations, new features, balancing, seasonal hats, and bug fixes make this the best patch yet. So shake the salt off, grab your swim trunks, and come meet us on the island!

Servers will be down at 8AM (EDT) for up to four hours.

You can read the full patch notes here.

We'll see you on the island!

91 comments Read more

June 3

Hotfix Incoming! #91794

Greetings Contestants!

After digesting the feedback you delivered during the final Test Server and into the early hours of our latest update, we’ll be bringing down the servers shortly for a brief downtime (roughly two hours) in order to hotfix a few issues with the latest patch.

Hotfix Changes

  • Trapper perk now applies Expose wound only to Crafted Snares and Steel Snares, not Caltrops or Punji Sticks
  • Fixed a bug that allowed players to equip legacy perks and use them in online matches
  • Trapper preset now includes Brutus instead of Faster Trapper
  • Fixed a server crash bug
  • Fixed several (but not all) game text issues with perk and weapon descriptions not matching functionality
  • Fixed a bug where players could get stuck in a blocking animation
  • Fixed a bug where charging a bow shot would affect mouse sensitivity
  • Fixed a bug where users in North America could not connect to the server if their region was set to auto detect
  • Fixed an exploit that allowed players to stack multiple Punji Sticks on top of one another

We’ll see you on the island!

113 comments Read more
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About This Game

As a contestant in the deadly game of The Culling, you must explore, scavenge items, craft weapons, and build traps that will enable you to slay your fellow contestants and emerge victorious before the end of the round. Only with cunning, skill, and a little luck will you be able to prevail and survive the match.

Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.

Features at Early Access Launch

Game Modes

The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.

With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.

Weapons and Combat

The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.

There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.

There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.


Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.


A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.


The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.


Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).

All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.


Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).

New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.

Game Show Events

The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.


Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.

Character Customization

Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.


The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.

Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.

Map Exploration

The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.

Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.

Tutorials and Offline Training Mode

The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.

If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.

Steam Items

No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.

System Requirements

    • OS: 64-Bit OS Required: Win7 SP1, Windows 8.1, or Windows 10
    • Processor: Intel Core i3 560 / AMD Phenom2 X4 945
    • Memory: 4 GB RAM
    • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
Customer reviews
Customer Review system updated! Learn more
Mixed (933 reviews)
Mostly Positive (11,829 reviews)
Recently Posted
Ddosing the Haters
( 32.0 hrs on record )
Early Access Review
Posted: June 25
Very fun. Very frustrating. Very addicting.
Helpful? Yes No Funny
I, archaic
( 49.6 hrs on record )
Early Access Review
Posted: June 25
Product received for free
The Culling is really good.

You will get such an adrenaline rush from playing one match. You will walk into another room after playing and just shake violently from the wonderous rage. Pay little attention to what everyone complains about. Yeah the game changes quite a bit, but we must remember it's still being developed and that it's not supposed to be completed until 2017.

10/10 - great gameplay, graphics, fun, intuitive controls, interesting concept, hunger games simulator but better in many ways.

My friend bought this for me when it first came out, and I've since convinced two others to buy it, if that says anything. Even my wife likes it.
Helpful? Yes No Funny
( 68.4 hrs on record )
Early Access Review
Posted: June 25
Last patch made it playable again, great game.
Helpful? Yes No Funny
( 11.5 hrs on record )
Early Access Review
Posted: June 25
I love this game. Me and my friend play it all the time, and I keep coming back to it. But I cannot, in any good conscience, recommend it. Why? The terrible combat balance. The melee combat is clearly the focus of their attention, but even it is problematic. You can spend the whole fight stun locked if you arent good at it. Want to focus on something you ARE good at? Too bad.

The video emphasizes the addition of trapping and ranged fighting, but these styles are worse than useless. Landing a shot with a ranged weapon is challenging, given the bullet drop, travel time, etc. You would think landing a shot would be really rewarding, but unfortunately, bows do next to no damage. I'm not even certain that blowguns do any damage, they just land a really underpowered debuff. Perks to make ranged fighting better are very limited, require specific conditions, and are almost completely overwritten by non-conditional protection granted by perks like thick skin. Also, there is a perk for bows, stunner, that I think doesn't work at all, but it's early access, so I'm fine with that for now. The game is heavily balanced toward melee supremacy, and I have a real problem with that.

Traps are also next to useless, since the matches don't last long enough. The devs also seem to be allergic to instant kills, as literally nothing in the game can lead to an instant kill, therefore everything eventually turns into a melee, thus depriving the game of any true variety. And, as I mentioned, I suck at melee. But perhaps I just need to "git gud".

This leads me to my next problem: the community. Any questions, comments, or complaints on the forums are met with something to the effect of "git gud, you're trash" or "omg, your computer must suck, that's why you're having occasional lag spikes." After all, lag spikes have nothing to do with servers, everyone knows that.

There's not too much the devs could do about the community, but the rest of the issues I hope to see fixed before official release. Unfortunately, I'm afraid that the community might be either angrily, trollishly against the devs, or completely emphatuated. I'm hopeful for this game, but I really, really, hope the game doesn't fall prey to an "Emperor's New Clothes" sort of situation.
Helpful? Yes No Funny
( 2.1 hrs on record )
Early Access Review
Posted: June 25
good game but not enough people play it. It is a nice combination of something like Rust but in more of a Hunger games like environment. I love playing it but not enough people play it. This is why i reccomend it to others so more people will play. It's good though.
Helpful? Yes No Funny
dat boi
( 8.6 hrs on record )
Early Access Review
Posted: June 25
I remember when the ratings were 10% higher
Helpful? Yes No Funny
[Hero] W;cked
( 5.8 hrs on record )
Early Access Review
Posted: June 25
this is an Awful game every game you are put into you cant win you are always with Veteran players and all that you need to do is spam your block/push button to win the fighting system is terrible. However the humor in this game is very good, but i was looking foward to the pvp not humor this game has anti cheat aswell they didint need this if you could just spam bklock/push to kill someone, my first experience playing was fun but then i found out why people kept beating me they just spam the block/push buttons so im left there defenceless unable to do anything. I have been forced to just let them kill me, also not to mention you can see your oponents health just by looking at him! personaly i give this game a big no unless they can fix the ♥♥♥♥♥♥ block/push button spam i will not be playing and i will be refunding my money due to this horrible excuse for a game.
Helpful? Yes No Funny
Austin Showers
( 3.5 hrs on record )
Early Access Review
Posted: June 25
Its a great game, but at the moment its just done all wrong, the servers have been vastly improved recently but i still find i get a large amount of ping. My biggest complaint though it the combat system as its just so clunky, although the idea of a Rock paper scissors combat is cool, its not done well on this game, it just feels too hard to achive and i would perffere just an attack and block, with this it would be that if your blocking, you take much less damage but ovbiously you cant attack in that time.
Helpful? Yes No Funny
( 139.6 hrs on record )
Early Access Review
Posted: June 25
- It' (omg i know right?!)
- Easy to pick up the basics but still has a high skill ceiling,
- Good & regular developer feedback.
- Can bait the s**t out of people.
- Looks great.
- Good community.
- Can snake kills...

- People snake your kills...

In short it's a fun game that's had its ups and downs over the past few months, but it's making progress none the less. To those that are afraid of getting wrecked when you start - don't worry, you will. We've all been there. Just have faith that your first win will be worth it all.
Helpful? Yes No Funny
A Retarded Scout
( 0.7 hrs on record )
Early Access Review
Posted: June 25
i understand this isnt a small game, or a game that can be runned on any computer, but... try and optimize it... JUST A LITTLE MORE?...
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
178 of 192 people (93%) found this review helpful
9 people found this review funny
717.0 hrs on record
Early Access Review
Posted: June 20
The Culling is one of the greatest times I've ever had with a game. Every round is unique, and every fight is winnable with skill and awareness. A true Battle Royale experience. Unfortunately, as of right now, the problem is netcode and population. I like to believe that fixing the former would help the latter greatly. Ping is a huge deal in this game, and something I am confident will be adressed in the future. I would make a comment about framerate issues as well, but that seems to be adressed already in the upcoming update. It's hard to explain these problems because I have never experienced them. I've never had ping issues on the server I play on, and my framerate has never dropped, so when I tell you this game is fantastic, it's because I can play it the way it was intended to be played.

One thing that I will not discuss as part of my review is the combat balancing, because as of this review The Culling is in Early Access, and these things are always subject to change. What I can say is that the developers are always taking steps forward to improve it. Too many people have given up on this game because of one bad patch or a slip up in balancing. During this Early Access time, we (the people who have already invested into supporting this game) are supposed to be the ones who experience these bad patches and help the developers improve them. I feel like a lot of the negative reviews are from people who have forgotten what Early Access means. This game has an insane amount of potential, and I can't imagine the developers messing that up in the long run. It's not perfected yet, but damn is it fun, even with its faults. If you want to wait until this game is full release, then by all means do so, but don't let some of these negative reviews fool you either: I see a lot of reviews complaining about things that were fixed the following week.

This game strives on a larger playerbase: The bigger the better. More input for the developers, larger variety in the people you play against, and most importantly, faster queue times. It's a snowball effect that kills games like this. The longer queue times become, the fewer people will play, resulting in even longer queue times. Personally, I am shocked at how low the playerbase currently is, but I am confident that it will return to where it belongs as netcode / balancing improvements roll out over time.

So should you buy this game? Absolutely. Should you buy this game right NOW? Maybe. It really boils down to whether or not you're willing to experience it during its early stages of development. I can't promise you anything, but I know I'm going to try my best as a member of this early access community to make it the best game it can be. If you'd like to be a part of that experience, then buy it now, and help shape this game into what it's going to be when it fully releases. If you are not convinced, I think you should keep an eye out for this game when it nears release. It's already great, and it's only going to get better.

Was this review helpful? Yes No Funny
90 of 114 people (79%) found this review helpful
1 person found this review funny
141.2 hrs on record
Early Access Review
Posted: June 13
It is suprising to me that this game's reviews have gone so far downhill so fast. I see complaints on recent changes that I hadn't even noticed. I figured I might as well give my opinion on some of the issues that I see.

The Combat - Many people are saying that the developers ruined the fighting style, and that it was better before. But in my opinion, it's the opposite. Before, the fighting used to be meaningless jabbing at people and the victor went to whoever could get more jabs in. Now, it is much more skill based, requiring you to know when to and when not to block, hit, and shove. It's not perfect, and still definitley needs work, but the great thing about this game is that you can tell the developers are still working. They fix issues that people report, making it a game still worth playing.

The Bugs - Yes, it's true, there are a lot of bugs. But the thing is, there were so many more before. It's easy to forget that this game is early access, and it's easy to forget that the developers are still working. I used to run into so many rage-inducing issues before, and they've been fixed after being reported. There still are issues, but I have no doubt that they will be fixed.

The Wait Times - Unfortunatley, this is the big one. This almost killed the game for me. For some reason I don't see a lot of complaints about this, which is extremely suprising. In a team match on the west coast servers, I have waited over 100 minutes multiple times before giving up. It makes no sense to spend two hours in a queue for a 15 minute game. You can either chose between these extreme wait times or somewhat shorter wait times but on servers with a 150+ ms ping, which also makes the game unplayable. If you're on east coast, this won't be a big issue for you, but I've also heard that Oceana servers can be bad.

Optimization - I don't see it. No, the optimization isn't GREAT, but I can run this game on medium graphics, and my PC isn't necessarily the best.

Bad Ping - You're probably in the wrong region if you're getting bad ping, because I can get around 30 in US West. But sometimes you have to be in the wrong region due to wait times, as mentioned above.

Updates - Every single combat-changing update, as far as I can tell, has fixed OP combat styles. they change perks and weapons so that they're balanced out, so that winning takes skill instead of choosing the best perks and airdrop. The FUNC update was added so that you had to get kills to gain a lot of FUNC instead of just running around selling a bunch of stuff.

TL;DR - The game is early access. And for early access, it's coming along very well. The developers are still engaged and constantly changing the bugs and issues, and plan to add much more. It has problems, but I have no doubt they'll be fixed before a full release. If I knew that the developers were not constantly fixing problems, I wouldn't reccomend it, because of the server issues.
Was this review helpful? Yes No Funny
49 of 61 people (80%) found this review helpful
102.6 hrs on record
Early Access Review
Posted: June 17
devs are constantly trying to fix and improve the game. sometimes they fail but they have eyes on the future.
Was this review helpful? Yes No Funny
33 of 41 people (80%) found this review helpful
1 person found this review funny
382.9 hrs on record
Early Access Review
Posted: June 20
Let me tell you. This is one of my favorite games in a long long time. It's fun for so so long. You can play it for hours and hours on end. Despite what you might hear on here, this game isn't broken, it isn't stupid. it's still fun. I only play it when i stream now, because it's my main stream game, but i still have fun everytime. Don't believe the circlejerk about "Bring back release game/combat." All those guys are seeing the game through rose tinted glasses. They don't remember the overpowered health machine camping, or the 1 second longer and 1 extra charge tasers. They don't remember blowguns making you puke three times. They only want combat to be good, and they might of had complaints about how the game run. And guess what, the devs work very closely with players to try and get the best game possible. They've learned from their mistakes and make updates slower and release test servers first to get the best result possible. And it runs a lot better now, and my game hasn't crashed in a month. This game is SO MUCH FUN. I highly recommend you try this game.
Was this review helpful? Yes No Funny
59 of 89 people (66%) found this review helpful
3 people found this review funny
83.3 hrs on record
Early Access Review
Posted: June 3
I really like this game.

I think people forget and I myself do it too that this is an Early Access game and there will be bugs and things that we don't like and yes sometimes it is frustrating! I honeslty think though with the creators so dedicated to listening to us and conastantly improving it that this game will keep getting better and better! :D

So yes buy it!!

(Unless you don't have any patience and are going to complain about it... saying it is too buggy or some stupid ♥♥♥♥ like that.)

Was this review helpful? Yes No Funny
33 of 44 people (75%) found this review helpful
132.7 hrs on record
Early Access Review
Posted: June 17
Gave me hours and hours of fun. I fully recommend it.
Was this review helpful? Yes No Funny
28 of 37 people (76%) found this review helpful
1 person found this review funny
289.6 hrs on record
Early Access Review
Posted: June 17
This game has great potential and I have enjoyed playing it very much, despite the usual EA issues it has encountered. The negative reviews from players with a lot of hours in-game are from kids who don't know how to adapt to changes in the combat mechanics and started losing when they fixed buggy blocks and jabs.

Haters can hate, but this game is great.
Was this review helpful? Yes No Funny
30 of 41 people (73%) found this review helpful
119.4 hrs on record
Early Access Review
Posted: June 6
tl;dr - I enjoy: the combat concept, the cooperative aspect, the fact that you have to focus your senses to survive as would be required IRL, the environment, my new fps.
I don't enjoy: being seen in a bush at 100m while wearing full camo and standing absolutely still.

Foreword: take every review with a pinch of sugar. Take mine with some vintage wine.
Majority of reviews are people suffering from entitlement complex. I'm not that different.
You decide the difference.

+ The combat concept:
Rock, paper, chainsaw. Which one is stronger?
It's been tweaked and tweaked again and again. It's a fine balance to maintain.
But we'll get there. I'm sure.

+ The cooperative concept:
Love how you can combine the airdrops and perks, working as one unit while surviving the early game as individuals.
I dare you to find this in any other game.

+ Focus your senses:
It's all about that. Distinguishing the random sounds from those made by other players took some time getting used to, but it's what makes this game great.
While debugging the FPS issue I noticed I could run this game at full rendering with no changes to my FPS. As a result my character is no longer gravely near-sighted.
The sounds of flies from FUNC piles stays in my head for atleast 1 hour when I stop playing. I can live with that.

+ Environment:
I consider myself a competetive player at heart. So every advantage matters. Namely: the shadows. They need to be turned off. Which is sad. Cause the environment with its' shadows is really beautiful and sucks you right in.
My skin gets moist just looking at the preview images of this game.

- Peer visibility:
Being visible while wearing camo in a bush at 100m standing still is a design-flaw and should be addressed whenever possible. Especially with inhuman and stealth perks.
I do reserve myself for being at the mercy of a skilled player, as mentioned in "focus your senses", though it was very frustrating.

¤ Plea for implementation, but not necessary:
Please do spank me with a rainbow when I say I still would like a bit more colors.
Flowers or fruits? Some colorful fish in the water would be awesome!
Some graffiti or text written in blood on walls?
Maybe even some scratched skulls on a tree to indicate kills of a past survivor?
Change in weather and daylight would be swell!
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54 of 84 people (64%) found this review helpful
3 people found this review funny
37.1 hrs on record
Early Access Review
Posted: May 30
Good game, darastic changes every patch. The changes are very hit or miss, and the game has a relatively low population, making you face a lot of the same people. Devs seems to be taking a step in the right direction, though.
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21 of 26 people (81%) found this review helpful
111.2 hrs on record
Early Access Review
Posted: June 21
The mixed reviews you are seeing are a result of a few bad patches, but with the latest patch , this game is at its perfect mix oh balanced combat, matchmaking and fps. This is one of the best battle royale games i've ever played! It kind of has a hunger games feel, but without the cornocopia of weapons in the middle. The weapon, traps, explosives are craftable and weapons of higher tiers can be purchased with in game "func" earned by killing or gradually over time, or with func barrels. in game air drops and perks help the player get by witha number of different strategies.
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