Live the memorable experience of this first person adventure & puzzle game! Jump over lasers, avoid terrible moving saws, dodge giant crushers, use your Jetpack and Taser-Gun to think your way through puzzles of this mysterious space station.
User reviews:
No user reviews
Release Date: End of 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Available: End of 2016


Recent updates View all (4)

September 24

Development Update #3

We have been very busy the last few weeks, focusing on the Steam version of the game. This is why there hasn't been any update of the Pocket Edition on iOS and Android - yet.

The Pre-Alpha PC Press Build is soon to be ready for Press and Youtubers to enjoy! It was supposed to be ready within the next few days, but we have taken the decision to delay it a bit more.

For the next development update, during October, the Pre-Alpha PC Press Build will be ready.

Movement & Controls Rework
Instead of releasing the Pre-Alpha PC Press Build in the next few days, we took a hard decision:

Player movement and controls on PC were working OK. But they weren't perfect. And that was the issue. After a lot of hard work and time spent fixing issues, tweaking and trying to make them perfect with the current system, we finally decided that it would be best for our players to actually completely rework the movement, jump, gravity, jetpack and moving platforms system.

What does this mean?

Well, as we were adding features and perfecting the player experience, the current system proved to have flaws. Flaws that couldn't be fixed. There would still be situations where we'd be unhappy with the result. That comes from the fact that this game was first started a long time ago, and was not ready to support the new features we have added since.

This means that the entire controls and movement system has been restarted from scratch. It's a long process, and a lot of work, yes, but it had do be done at some point.

The reason behind this decision is that it was too hard to achieve a smooth, reactive and completely bug-free experience with all 3 input systems: touch controls, keyboard & mouse combo and gamepad. We want YouTubers and Beta-Testers to have the best experience possible for the early PC build.

After this huge rework, the result will be:
  • Global movement feel and experience will be the same regardless of input system: touch, gamepad or keyboard & mouse
  • Acceleration and deceleration of the character will feel much more natural on all platforms
  • Jump will be smoother
  • Additional PC-exclusive features will feel more polished
  • Bugs regarding moving platforms will be fixed
  • Moving platforms will now give velocity to the player and objects placed on them
  • Objects will now have momentum and will be thrown with player's current velocity
  • Falling from a platform or ground will result in a smoother fall trajectory
  • Jetpack will feel more smooth and gravity applied while using the jetpack will feel more realistic
  • We will have the same experience with all 3 input models
This development update is mostly about telling you what we are working on; it's something that cannot be seen or explained easily, but will be felt as you play the game.

However, below are some new screenshots of improvements and levels for the PC version, and a few new features announcement!

Another nice PC-exclusive feature we are working on is Zero-Gravity rooms with their associated puzzles!

This requires a lot of re-work of the controls and physics handling for movement, jump, jetpack and objects. Handling player collisions has been painful. This is also one of the reasons why we chose to rework the movement system; it makes it easier to support this features.

It's starting to work pretty well, and we hope you'll enjoy it on the PC Pre-Alpha Press Build!

Visual & Sound Enhancements
We have reworked most 3D assets to look better, be more visible, and show more instant feedback to the player. For example, cubes, switches, cameras, ammo packs and health packs are more visible in dark areas, and their current state is more understandable using more visible color changes:

Pocket Edition: 100 000 Downloads
We are super happy to say that we have finally reached over 100 000 Downloads of the Pocket Edition on Android!

This is great news for us, because we wanted to achieve that. Considering we have zero budget in advertising and marketing, we are very moved and very happy to have reached this number only by having people play the game and talk about it to their friends.

We would like to say "Thank You" to everyone, every single 100 000 of you who have downloaded and played the game.

We are extremely grateful to each of you who have taken the time to rate and / or comment our big project that we love :)

Next Steps
We will release a new Development Update when the Pre-Alpha PC Press Build is ready. Once we have reached this point, we'll then move back to the Pocket Edition to update it with bug fixes, the new systems discussed here and enhancements.

Once this Pocket Edition update is rolling out, we'll return to working the PC version, completing the rework of Chapter 3, 4 and 5 and fixing the bugs the Press players and beta-testers will have discovered ;)

Thank you all, see you next month and Happy Gaming!

Charles from Haze Games

0 comments Read more

July 13

Development Update #2

Hello, dear Fractal Space players, fans and readers!

We are writing this post to update you on the progress made on the PC version these past few weeks. We have been very busy with:

  • Working for other studios, on different games :)
  • Moving from London to Kosice, Slovakia (pfew!)
  • Finishing the first chapter of the PC version
  • Adding new rooms to the second chapter of the PC version and reworking lighting
  • Adding cool new PC-exclusive features
  • Answering to many Google Play comments from our players
  • Adding localization options (German, Russian & Spanish) to the Android & iOS (Pocket Edition) of the game
  • Fixing a few bugs reported by our Android players (thank you very much!)

PC Release?

Some of you have asked why the game isn't released on PC yet. Others even wondered if we're still working on it.

The initial plan was to release in May 2016.

However, the recent gameplay and level additions that will drastically improve the game experience have taken more time than expected.

Why is that?

The main reason is that I am the only one working on the game development, while Amélie writes the story and dialogs.

Building a game takes time. Building a good game takes even more time. That's what we are trying to do.

If we were working full time on the game, it would already have been released. However, we are both working full time in the games industry for other companies. We have recently been completing other projects, and we are now moving from the United Kingdom to Slovakia to work on a new project!

Fractal Space is our side project. It is very important for us - I work on game building most evenings and over weekends. Amélie thinks about the story as often as I think about new rooms, situations and features: every day.

In parallel of of building the new Steam version, I have also worked on bug fixes for the Pocket Edition. We will release an update for mobile platforms within a month or 2 to fix all known issues, and add German & Spanish localization.

Simple version: we are never going to stop working on the game until it's properly released, but we are creating out of passion - meaning that we do not have as much time as we would like to. The current goal is to release before the end of 2016. It is currently hard for us to be more precise than this.

I would like to thank all Android players that have generously donated. Some of you have donated $7, which is awesome; and it gives us hope that it's possible to release a game for free and still get a a little reward for it! Thanks again ;)

Now, let's talk about the PC development update!

If you have not yet read the first PC Development Update we published in August, we recommend you have a quick look before scrolling down!

Press kit

We are very pleased; we have received a large number of CD Keys requests for press and Let's Play videos for YouTubers.

We can now say that we will very soon be ready to send a preview build including the first two chapters of the game! We will release a new development update on this blog for the occasion, so keep your eyes open on our Twitter, {LINK REMOVED} or {LINK REMOVED} account ;)

Chapter 2 Lighting

As we did for the first chapter, we have reworked the lighting of the second chapter of the game. That's a big part, so we're happy to have completed this :)


Chapter 2 Additional Rooms

We have added a few new rooms and challenges these past few weeks. They focus mainly on using the Jetpack and avoiding trap-enabling cameras.

Cameras can usually be disabled for a few seconds using your taser-gun. However, some of them might be equipped with a force field, making your beloved taser-gun useless against them!

Room Control

We are adding the Room Control feature, which allows the player to control certain security modules of the room!

A map of the current room is displayed. You can use it to enable or disable security modules to help get past challenges that are apparently impossible.

If you feel like it - or you're afraid of the dark - you can also switch on the lights ;)

Laser-Equipped Cameras

In the previous development news, we talked about cameras. These cameras will set deadly traps once if they detect you.

Beware! You will now also encounter laser-equipped cameras, and these will try to kill you on sight!

If you move quickly and swiftly, you might successfully avoid the camera's laser projectiles and get to cover behind a crate. Or not...

That's if for the development update! We hope you liked this post and screenshots, we'll keep you posted about Chapter 3 within the next two months. You can expect a new development update when we release the press test builds around the end of July or beginning of August, hopefully ;)

Cheers, and Happy Gaming!

Charles & Amélie from Haze Games.

0 comments Read more


“Nothing short of brilliant in the world of first person exploration and puzzle games”
4.6/5 – PocketMeta

Feature List

Works perfectly with Xbox 360, Xbox One gamepads and Steam Controller!

Steam Greenlight

This game has been Greenlit

About This Game

Will you solve the mysteries of this station and get out alive?
This, my friend, is up to you...


  • Control your Jetpack to fly freely around space!
  • Use your Taser-Gun to activate switches remotely
  • Find lost recordings to solve mysteries and learn what lead you to this station
  • Think and act upon your environment to solve puzzles
  • Full Gamepad support


While surviving the adventure through the space station, dexterity is not your only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes... Your brain and mental resources must constantly be stimulated if you want to solve the station's puzzles!


Shoot your taser-gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend!


Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void; use it wisely and make sure you have enough fuel to make your journey!


Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and find answers about your past, present and future.
Pick up health and ammunition packs as you explore space to help you get through this adventure.


Show the entire world what a puzzle mastermind you are by unlocking Achievements, and sharing your speed run scores with your friends!

System Requirements

    • OS: Windows XP
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: Radeon HD4000 / GeForce GTX 720
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Compatible with Xbox 360 and Xbox One Gamepads, Steam Controller
    • OS: Windows 7, 8, 10
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: Radeon HD5000 / GeForce GTX 750
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Compatible with Xbox 360 and Xbox One Gamepads, Steam Controller
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.