Live the memorable experience of a First-Person Adventure & Puzzle Game! Jump over lasers, avoid terrible moving saws, dodge giant crushers, use your Jetpack and Taser-Gun to think your way through Zero-Gravity puzzles of this mysterious space station.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Haze Games is a fully independant 2-people studio. We have been working on this game for about 3 years now. We would like to have the Community's early feedback and comments on the currently functional levels and main game mechanics.

Approximately how long will this game be in Early Access?

Final release of Fractal Space is planned for end of 2017 / Q1 2018. The game will be in Early Access for the next 6 to 10 months, depending on player feedback.

How is the full version planned to differ from the Early Access version?

More Chapters

As we go further into Early Access, more chapters will be added, with their associated features. The first chapter to be added will be Chapter 3.
For the final game, we expect a total of 5 Chapters, for a play time of 4-6 hours.

Sound

Most of the sound effects are in their final state. Other sounds are here to provide minimal feedback to the player, and are still in placeholder state. Sound improvements will be done as we progress in Early Access.

Graphics

Graphics will gradually be improved as we go on; assets will be replaced with increase-quality versions as we release new builds. More objects will be created to populate the space station.

Optimization

The game will undergo more optimization work further down in development. We can expect 15-30 FPS more for the final release.

Achievements, Leaderboards and Trading Cards

41 Achievements, 6 Leaderboards and Trading Cards will be implemented gradually as we make progress in development. They are currently not implemented.

Steam Cloud

Cloud Save using Steam Cloud will be implemented for final release.

Time Manipulation

Currently not included in Early Access build. A new feature of Time Manipulation will be added. I will provide more details as development focuses on this feature.

More Languages

For the final release, more languages will be supported. Notably Russian and German in addition to currently supported English and French.

Virtual Reality

This is not a promise, but I have the strong desire to add Virtual Reality support to the game. This will only be done once most of the levels are complete, so we can only expect this during mid-2017, or more likely as a post-release update.

What is the current state of the Early Access version?

First 2 Chapters

Currently, the Early Access build includes 2 Chapters. It should take about 2 hours to complete.

The following main features are in a playable state and can be experienced during those first 2 Chapters:
  • Basic Movement, jump, crouch
  • Taser-Gun
  • Jetpack
  • Cameras
  • Room Control
  • Zero-G: Very short introduction to feature

Controls

Fractal Space is currently playable with Keyboard and Mouse, or Xbox 360 / One Controller. Steam Controller support will be added for the final release.

Voice-Over

The voice-over dialogs in the EA build are currently placeholders. They will be recorded with actors in a studio prior to final release.
Some rooms are currently silent - dialogs still require writing and recording

Visual Glitches

During Early Access, you may encounter blinking / disappearing 3D objects at a distance. This will be fixed as new chapters are created and time can be dedicated to fixing minor visual glitches.

English & French

Currently, the game is only playable in English or French.

Will the game be priced differently during and after Early Access?

Upon final release, the game's price will be increased. Until then, Early Access price will not change.

How are you planning on involving the Community in your development process?

We will be listening to each and everyone of your requests, comments and feedbacks about the game. In addition, your opinion on difficulty and progression would be greatly appreciated.

For us, the goal of Early Access on Steam is to gather the Community's thoughts, feedback and comments as we go on, all together in this hard-working journey of making Fractal Space a great game!

By purchasing the game, you will have access to the Bugs and Feedback & Suggestions forums, in which you can feel free to suggest your ideas to improve the game, or give details about a bug you encountered ;)

You are also welcome to upload Videos and Screenshots to the Steam Workshop of Fractal Space. It would be a great help for us locate bugs easily and fix them quickly.
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Downloadable Content For This Game

 

Recent updates View all (7)

May 4

Development Update #6

Steam Pre-Alpha v0.1.1d
The latest Steam Update of Fractal Space Pre-Alpha preview build has been updated. A few of the changes have been listed in the sections below.

New Visual Effects
The Taser Gun now has more realistic and more immersive visual effect when shooting:



We also have new electrified grounds, which allows us to create large traps without having to create a large number of lasers:



Lasers now have particle effects! Later will come an option to disable for performance purposes:



We have a few additional rooms in Chapter 2, and some modifications in the rooms that were already present. Example screenshots here:







Bug Fixes & Improvements
  • You can now jump even when crouched: you will first stand up automatically
  • Hold Space key or A button to use Jetpack: no need to press the button twice
  • Fixed behavior if jump vertical trajectory is obstructed by an object
  • Overall better movement reactivity of player character
  • Many floating lights, objects and other visual issues are fixed
  • Fixed some doors which were not opening / closing or disappearing as player progresses
  • Reworked Doors: Texture fixes and frame looks better + red & blue lines to show if locked or opened
  • Reworked Cubes to look better
  • Ground Bloc Switches: Now look nicer as well
  • Reworked lighting to have more lights in Chapter 1 - some areas are darker intentionally - flashlight tutorial placed earlier in the game
  • Taser could sometimes shoot in "void" - also be fixed

Reboot Develop 2017
We were at Reboot Develop 2017 Conference at the end of April. It was in Dubrovnik, the real-world King's Landing from the famous Game of Thrones TV Show!

It was a great experience; we had some players try out the game, had some positive and interesting feedback on some of the work in progress game mechanics. We also managed to see a few of the conferences there with great speakers like Renaud Charpentier, Matthew Steinke and Chris Taylor. We also met other interesting people from the games industry.

We have gathered a lot of feedback, and also a few new bugs that were discovered on the spot!

I would like to thank Peter and Kjus for helping so much with the bug reporting and testing prior to the event; this helped getting a build ready for people to test more relevant aspects of the game.

We have been working on the build v0.1.1d for Steam. It will be live within the next hours. It will include a lot of main bug fixes reported on Steam and during the Reboot Develop event.

Back to Pocket Edition
Now that this Steam updated build is released, we need to slow down the work on the PC version and return to improving the Pocket Edition of the game on iOS and Android.

We want to add new languages, fix a few issues that some players reported, but mostly improve the User Interface and some usability issues, like the jump button being too far away for some large screens like the iPad Pro and large-screen Android tablets.

The next major mobile update of Fractal Space: Pocket Edition will allow us then to focus on marketing the mobile version, and return to work 100% on the PC version.

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April 11

Development Update #5

Hello!
We are happy to write to you again :) We hope you're alright. We're back here to write about the current progress and state of the game :)

Pre-Alpha Testing


As mentioned in the previous development update, we have a PC Pre-Alpha build ready for anybody to play and test, if you are willing to play an early version in order to provide useful feedback and opinion on the game and find out bugs!

Current pre-alpha testers are currently finding a lot of nice glitches, bugs and other issues, but also provide interesting ideas for current and next chapters of the game. If you're interested in helping us improve the game, you can simply request a Steam key for the PC Pre-Alpha build of the game by sending an email to contact@haze-games.com

The Pre-Alpha Steam build is updated about 1-3 times / week to fix all bugs which are encountered by players and test new experimental features.

Special thanks go to Peter and Kjus! They have both found many bugs and created videos for them! Peters also helps with Hungarian localization! Thanks very much to both of you!

We are focusing on fixing all bugs and polishing the first 2 chapters of the game, mostly because we want a good playable build for... Reboot Develop!

Event: Reboot Develop


We are happy to announce that Haze Games is going be present at the indie games event Reboot Develop in Dubrovnik, Croatia!

We are thus working actively on a fully working build of the first 2 Chapters of the game on PC, for the people on-site to play! We are getting some very useful feedback, bug reports and comments from Pre-Alpha players that have requested a Steam Key. Thanks to them, we hope to achieve a bug-free and fully playable demo build :)

This also means we have to work on Posters, Flyers and Business cards for the game; a different, time-consuming type of work, but also very important.

We hope to have a few players at our booth - if you live in the area, please feel free to come and see us, we would be very happy to meet you!



Tutorials & Controls
We have reworked all tutorials to be fully compatible with display of keyboard/mouse icons and Xbox One / Xbox 360 controllers! Now, we're sure everything can be understood easily, and those controllers are now fully supported:



Note: Later on, we'll add support for the Steam Controller and various others.

Using a gamepad, the Jump/Jetpack buttons are now either    OR   .   The player can use either of these 2 buttons at anytime to Jump/Activate Jetpack.

In most circumstances, using   to jump is fine. However, using   button to use the Jetpack forces you to remove your right thumb from the right joystick... This is bad, since you cannot look around or change direction without interrupting jetpack thrust.

Instead, you can now use    for Jump/Jetpack, and keep both your thumbs on the gamepad's joysticks while using the jetpack. This makes it much easier to control!

Upgrade System
We have been working on an interesting feature for Fractal Space on PC: The Upgrade System from Upgrade Terminals. These Upgrade Terminals allow the player to, for example, improve Taser capacity, movement speed, Jetpack duration, maximum Health, or unlock new abilities:



You can only select one type of upgrade out of 2 to 4 choices every time you encounter an Upgrade Terminal. They are not always easy to find (or reach). Upgrades being persistent from a playthrough to another we hope it improves replay value for a New Game+. As soon as an upgrade has been selected, the Upgrade Terminal is not longer available, you'll need to search for the other ones throughout the station if you want to upgrade more!

Sprint
We will be adding the Sprint Ability to unlock from Upgrade Terminals very soon to the Pre-Alpha for current alpha players to test. This allows you to run much faster. We've been making sure it works nicely, both with and without controller.

Focus
The Focus Abilitiy is not yet ready for testing and will be introduced in Chapter 3, when it is ready for pre-alpha testers to play with. However, further work has been done on this feature to make sure it works well while in Zero-Gravity, and a few new rooms exploiting it have been created.

Chapter 3
We are also working in parallel on the third chapter of the game, which will mainly exploit Zero-Gravity and introduce the Focus Abiltiy described above!

Here are a few screenshots of some of the new rooms of Chapter 2, and Chapter 3 Work In Progress!











We hope you enjoyed reading us today, and we'll be back next month for more news! Have a great day, and happy gaming!

Charles and Amélie, from Haze Games

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Reviews

“Nothing short of brilliant in the world of first person exploration and puzzle games”
4.6/5 – PocketMeta

Feature List

Works perfectly with Xbox 360, Xbox One, DualShock 4 gamepads and Steam Controller!

Steam Greenlight

This game has been Greenlit

About This Game

What are you really trying to escape?

KEY FEATURES

  • Control your Jetpack to fly freely around space!
  • Use your Taser-Gun to activate switches remotely
  • Bend time around you to complete seemingly impossible challenges
  • Solve amazing puzzles involving Zero-Gravity rooms
  • Find lost recordings to solve mysteries and learn what lead you to this station
  • Think and act upon the environment
  • Full Gamepad support: Xbox One, Xbox 360, DualShock 4 and Steam Controller

TASER-GUN: PRECISION IS PRECIOUS

Shoot your taser-gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend.

JETPACK: ENJOY FLYING

Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void; use it wisely and make sure you have enough fuel to make your jump!

ZERO-GRAVITY

Discover a new way of thinking first person puzzles and solve puzzles in Zero-Gravity rooms!

TIME MANIPULATION

Use your Focus Skill to slow down time around you, allowing you to focus and survive patterns that would be impossible to succeed at normal speed.

SOLVE BRAIN-ENGAGING PUZZLES

While surviving the adventure through the space station, dexterity is not your only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes!

SPACE EXPLORATION AWAITS

Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and find answers about your past, present and future.
Pick up health and ammunition packs as you explore space to help you get through this adventure.

ACHIEVEMENTS, LEADERBOARDS, TRADING CARDS AND BADGES

Show the entire world what a puzzle mastermind you are by unlocking Achievements, sharing your speed run scores with your friends! Unlock new Steam Badges and Trading Cards as you play and complete the game!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core 1.7Ghz
    • Memory: 1 GB RAM
    • Graphics: Radeon HD4000 / GeForce GTX 720
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Compatible with Xbox 360 and Xbox One Gamepads, Steam Controller
    Recommended:
    • OS: Windows 7, 8, 10
    • Processor: Dual Core 2.2Ghz
    • Memory: 2 GB RAM
    • Graphics: Radeon HD5000 / GeForce GTX 750
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Compatible with Xbox 360 and Xbox One Gamepads, Steam Controller
    Minimum:
    • OS: OS X Leopard 10.5.8 or Snow Leopard 10.6.3
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Storage: 2 GB available space
    Recommended:
    • OS: OS X Leopard 10.5.8 or Snow Leopard 10.6.3
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 3.0
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
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