Live the memorable experience of a First-Person Adventure & Puzzle Game! Jump over lasers, avoid terrible moving saws, dodge giant crushers, use your Jetpack and Taser-Gun to think your way through Zero-Gravity puzzles of this mysterious space station.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Haze Games is a fully independant 1-Developer & 1-Writer Studio. We have been working on this game for about 3 years now. Early Access purchases will be enable when we consider the game ready; We are planning on Early 2018! You can already test the Pre-Alpha now for free by sending an email to

Approximately how long will this game be in Early Access?

Final release of Fractal Space is planned for end of Q1 2018. The game will be in Early Access for the a few months before release.

How is the full version planned to differ from the Early Access version?

More Chapters

As we go further into Early Access, more chapters will be added, with their associated features. The first chapter to be added will be Chapter 3.
For the final game, we expect a total of 5 Chapters, for a play time of 4-6 hours.


Most of the sound effects are in their final state. Other sounds are here to provide minimal feedback to the player, and are still in placeholder state. Sound improvements will be done as we progress in Early Access.


Graphics will gradually be improved as we go on; assets will be replaced with increase-quality versions as we release new builds. More objects will be created to populate the space station.


The game will undergo more optimization work further down in development. We can expect 15-30 FPS more for the final release.

Achievements, Leaderboards and Trading Cards

41 Achievements, 6 Leaderboards and Trading Cards will be implemented gradually as we make progress in development. They are currently not implemented.

Steam Cloud

Cloud Save using Steam Cloud will be implemented for final release.

Time Manipulation

Currently not included in Early Access build. A new feature of Time Manipulation will be added. I will provide more details as development focuses on this feature.

More Languages

For the final release, more languages will be supported. Notably Russian and German in addition to currently supported English and French.

Virtual Reality

This is not a promise, but I have the strong desire to add Virtual Reality support to the game. This will only be done once most of the levels are complete, so we can only expect this during mid-2017, or more likely as a post-release update.

What is the current state of the Early Access version?

First 2 Chapters

Currently, the Early Access build includes 2 Chapters. It should take about 2 hours to complete.

The following main features are in a playable state and can be experienced during those first 2 Chapters:
  • Basic Movement, jump, crouch
  • Taser-Gun
  • Jetpack
  • Cameras
  • Room Control
  • Zero-G: Very short introduction to feature


Fractal Space is currently playable with Keyboard and Mouse, or Xbox 360 / One Controller. Steam Controller support will be added for the final release.


The voice-over dialogs in the EA build are currently placeholders. They will be recorded with actors in a studio prior to final release.
Some rooms are currently silent - dialogs still require writing and recording

Visual Glitches

During Early Access, you may encounter blinking / disappearing 3D objects at a distance. This will be fixed as new chapters are created and time can be dedicated to fixing minor visual glitches.

English & French

Currently, the game is only playable in English or French.

Will the game be priced differently during and after Early Access?

Upon final release, the game's price will be increased. Until then, Early Access price will not change.

How are you planning on involving the Community in your development process?

We will be listening to each and everyone of your requests, comments and feedbacks about the game. In addition, your opinion on difficulty and progression would be greatly appreciated.

For us, the goal of Early Access on Steam is to gather the Community's thoughts, feedback and comments as we go on, all together in this hard-working journey of making Fractal Space a great game!

By purchasing the game, you will have access to the Bugs and Feedback & Suggestions forums, in which you can feel free to suggest your ideas to improve the game, or give details about a bug you encountered ;)

You are also welcome to upload Videos and Screenshots to the Steam Workshop of Fractal Space. It would be a great help for us locate bugs easily and fix them quickly.
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Downloadable Content For This Game


Recent updates View all (8)

September 8

Development Update #7

Pocket Edition: Update 1.7 (Work In Progress)
We have switched to the mobile version the last few weeks in order to complete some of the features we've been working on for a while. Details on the Pocket Edition's additions (still Work In Progress) {LINK REMOVED}.

All these new additions have taken a lot of time, which is why we didn't upload any PC Pre-Alpha version update on Steam. We hope to soon complete and release the Pocket Edition Update 1.7 and switch back to working on the PC version!

Chapter 3: Work In Progress
In parallel of improving and adding new features to the Pocket Edition on Android & iOS, we've been working on the PC version's third chapter.

Since Chapter 3 is introducing a few new features, it takes a long time to build. Here's an example of a room (pretty dark one for now) that builds itself in real time:

Here's a sneak peek of a couple of new rooms in Chapter 3:

Power Management in Security Center Interface
We have done a couple of improvements on the Security Center Interface on PC. We've added a Power System, which constrains you to enable a limited amount of functions simultaneously:

New Bridges
We have reworked the bridges, which looked very simple as well previously; they now have nicer textures and shapes :)

New Ventilation Shafts
In previous PC builds of the game, the ventilation shafts were very simple, assembled rectlangular-shaped objects. We now have new ventilation shafts which have the appropriate and necessary shapes. We'll improve the 3D models and textures later on during development, but for now it already looks and plays much better:

Thank you very much for reading, we'll keep you posted next month in a new update!

Charles from Haze Games
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May 4

Development Update #6

Steam Pre-Alpha v0.1.1d
The latest Steam Update of Fractal Space Pre-Alpha preview build has been updated. A few of the changes have been listed in the sections below.

New Visual Effects
The Taser Gun now has more realistic and more immersive visual effect when shooting:

We also have new electrified grounds, which allows us to create large traps without having to create a large number of lasers:

Lasers now have particle effects! Later will come an option to disable for performance purposes:

We have a few additional rooms in Chapter 2, and some modifications in the rooms that were already present. Example screenshots here:

Bug Fixes & Improvements
  • You can now jump even when crouched: you will first stand up automatically
  • Hold Space key or A button to use Jetpack: no need to press the button twice
  • Fixed behavior if jump vertical trajectory is obstructed by an object
  • Overall better movement reactivity of player character
  • Many floating lights, objects and other visual issues are fixed
  • Fixed some doors which were not opening / closing or disappearing as player progresses
  • Reworked Doors: Texture fixes and frame looks better + red & blue lines to show if locked or opened
  • Reworked Cubes to look better
  • Ground Bloc Switches: Now look nicer as well
  • Reworked lighting to have more lights in Chapter 1 - some areas are darker intentionally - flashlight tutorial placed earlier in the game
  • Taser could sometimes shoot in "void" - also be fixed

Reboot Develop 2017
We were at Reboot Develop 2017 Conference at the end of April. It was in Dubrovnik, the real-world King's Landing from the famous Game of Thrones TV Show!

It was a great experience; we had some players try out the game, had some positive and interesting feedback on some of the work in progress game mechanics. We also managed to see a few of the conferences there with great speakers like Renaud Charpentier, Matthew Steinke and Chris Taylor. We also met other interesting people from the games industry.

We have gathered a lot of feedback, and also a few new bugs that were discovered on the spot!

I would like to thank Peter and Kjus for helping so much with the bug reporting and testing prior to the event; this helped getting a build ready for people to test more relevant aspects of the game.

We have been working on the build v0.1.1d for Steam. It will be live within the next hours. It will include a lot of main bug fixes reported on Steam and during the Reboot Develop event.

Back to Pocket Edition
Now that this Steam updated build is released, we need to slow down the work on the PC version and return to improving the Pocket Edition of the game on iOS and Android.

We want to add new languages, fix a few issues that some players reported, but mostly improve the User Interface and some usability issues, like the jump button being too far away for some large screens like the iPad Pro and large-screen Android tablets.

The next major mobile update of Fractal Space: Pocket Edition will allow us then to focus on marketing the mobile version, and return to work 100% on the PC version.
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“Nothing short of brilliant in the world of first person exploration and puzzle games”
4.6/5 – PocketMeta

Feature List

Works perfectly with Xbox 360, Xbox One, DualShock 4 gamepads and Steam Controller!

Steam Greenlight

This game has been Greenlit

About This Game

What are you really trying to escape?


  • Control your Jetpack to fly freely around space!
  • Use your Taser-Gun to activate switches remotely
  • Bend time around you to complete seemingly impossible challenges
  • Solve amazing puzzles involving Zero-Gravity rooms
  • Find lost recordings to solve mysteries and learn what lead you to this station
  • Think and act upon the environment
  • Full Gamepad support: Xbox One, Xbox 360, DualShock 4 and Steam Controller


Shoot your taser-gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend.


Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void; use it wisely and make sure you have enough fuel to make your jump!


Discover a new way of thinking first person puzzles and solve puzzles in Zero-Gravity rooms!


Use your Focus Skill to slow down time around you, allowing you to focus and survive patterns that would be impossible to succeed at normal speed.


While surviving the adventure through the space station, dexterity is not your only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes!


Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and find answers about your past, present and future.
Pick up health and ammunition packs as you explore space to help you get through this adventure.


Show the entire world what a puzzle mastermind you are by unlocking Achievements, sharing your speed run scores with your friends! Unlock new Steam Badges and Trading Cards as you play and complete the game!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core 1.7Ghz
    • Memory: 1 GB RAM
    • Graphics: Radeon HD4000 / GeForce GTX 720
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Compatible with Xbox 360 and Xbox One Gamepads, Steam Controller
    • OS: Windows 7, 8, 10
    • Processor: Dual Core 2.2Ghz
    • Memory: 2 GB RAM
    • Graphics: Radeon HD5000 / GeForce GTX 750
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Compatible with Xbox 360 and Xbox One Gamepads, Steam Controller
    • OS: OS X Leopard 10.5.8 or Snow Leopard 10.6.3
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Storage: 2 GB available space
    • OS: OS X Leopard 10.5.8 or Snow Leopard 10.6.3
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 3.0
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
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