Live the memorable experience of this first person adventure & puzzle game! Jump over lasers, avoid terrible moving saws, dodge giant crushers, use your Jetpack and Taser-Gun to think your way through puzzles of this mysterious space station.
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Release Date: End of 2016

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Available: End of 2016

 

Recent updates View all (3)

July 13

Development Update #2



Hello, dear Fractal Space players, fans and readers!

We are writing this post to update you on the progress made on the PC version these past few weeks. We have been very busy with:

  • Working for other studios, on different games :)
  • Moving from London to Kosice, Slovakia (pfew!)
  • Finishing the first chapter of the PC version
  • Adding new rooms to the second chapter of the PC version and reworking lighting
  • Adding cool new PC-exclusive features
  • Answering to many Google Play comments from our players
  • Adding localization options (German, Russian & Spanish) to the Android & iOS (Pocket Edition) of the game
  • Fixing a few bugs reported by our Android players (thank you very much!)


PC Release?

Some of you have asked why the game isn't released on PC yet. Others even wondered if we're still working on it.

The initial plan was to release in May 2016.

However, the recent gameplay and level additions that will drastically improve the game experience have taken more time than expected.

Why is that?

The main reason is that I am the only one working on the game development, while Amélie writes the story and dialogs.

Building a game takes time. Building a good game takes even more time. That's what we are trying to do.

If we were working full time on the game, it would already have been released. However, we are both working full time in the games industry for other companies. We have recently been completing other projects, and we are now moving from the United Kingdom to Slovakia to work on a new project!



Fractal Space is our side project. It is very important for us - I work on game building most evenings and over weekends. Amélie thinks about the story as often as I think about new rooms, situations and features: every day.

In parallel of of building the new Steam version, I have also worked on bug fixes for the Pocket Edition. We will release an update for mobile platforms within a month or 2 to fix all known issues, and add German & Spanish localization.

Simple version: we are never going to stop working on the game until it's properly released, but we are creating out of passion - meaning that we do not have as much time as we would like to. The current goal is to release before the end of 2016. It is currently hard for us to be more precise than this.



I would like to thank all Android players that have generously donated. Some of you have donated $7, which is awesome; and it gives us hope that it's possible to release a game for free and still get a a little reward for it! Thanks again ;)

Now, let's talk about the PC development update!

If you have not yet read the first PC Development Update we published in August, we recommend you have a quick look before scrolling down!


Press kit

We are very pleased; we have received a large number of CD Keys requests for press and Let's Play videos for YouTubers.

We can now say that we will very soon be ready to send a preview build including the first two chapters of the game! We will release a new development update on this blog for the occasion, so keep your eyes open on our Twitter, {LINK REMOVED} or {LINK REMOVED} account ;)


Chapter 2 Lighting



As we did for the first chapter, we have reworked the lighting of the second chapter of the game. That's a big part, so we're happy to have completed this :)


 

Chapter 2 Additional Rooms



We have added a few new rooms and challenges these past few weeks. They focus mainly on using the Jetpack and avoiding trap-enabling cameras.



Cameras can usually be disabled for a few seconds using your taser-gun. However, some of them might be equipped with a force field, making your beloved taser-gun useless against them!





Room Control

We are adding the Room Control feature, which allows the player to control certain security modules of the room!



A map of the current room is displayed. You can use it to enable or disable security modules to help get past challenges that are apparently impossible.

If you feel like it - or you're afraid of the dark - you can also switch on the lights ;)




Laser-Equipped Cameras

In the previous development news, we talked about cameras. These cameras will set deadly traps once if they detect you.

Beware! You will now also encounter laser-equipped cameras, and these will try to kill you on sight!





If you move quickly and swiftly, you might successfully avoid the camera's laser projectiles and get to cover behind a crate. Or not...



That's if for the development update! We hope you liked this post and screenshots, we'll keep you posted about Chapter 3 within the next two months. You can expect a new development update when we release the press test builds around the end of July or beginning of August, hopefully ;)

Cheers, and Happy Gaming!

Charles & Amélie from Haze Games.

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April 28

Development Update #1



Hello dear followers!
Since we have released the Pocket Edition of the game around a month ago on Android & iOS, we have delivered a few game updates that you can check out here.

By the way, we just had a great review from PocketMeta :)

These past few weeks, we have mainly been working on the PC version of the game.

We do not want to deliver a simple PC port of the Pocket Edition on Steam - we want to create the best experience possible, considering our small team of 2 with only 1 developer. This is the reason why it takes so long.

Some of you might think:

"Fractal Space on PC will just be a simple mobile port. It's basically the same game with keyboard and mouse!"

We would like to prove you wrong.

First of all, the graphics are much better than the mobile version. The levels will be more surprising, even for a huge fan of the Pocket Edition, who may have completed it more than once.

What we mean by "surprising" is that levels are longer, more challenging, and make use of exclusive new features that we could not implement on mobile devices.

The goal of this post is to show you a bit of the new stuff!


A Lifting is Always Good
Here are a few new screenshots of some simple elements that simply look nicer than the mobile version. Please note that all images in this post are Work in Progress. Final quality might change and look better after polish phases:










Duck!
The space station will now be crawling with ventilation shafts (oh, I see what you did here).





You will need to crouch through them to discover where they lead you. Let's hope they don't lead you straight into a whole new trap!

Of course, you'll also need to crouch under nasty lasers and other mean things... ;)


It's dark in here, isn't it?
We have been working a lot with lighting in the PC version of Fractal Space. You now have a flashlight attached to your Taser Gun, allowing you to see - even in the darkest corners of the space station:





This flashlight will come in handy in many situations; lighting in the station might be unstable, and sometimes you might need to cut the power in order to get past some deadly traps.

Beware! Your flashlight intensity depends on the charge of your Taser Gun, so don't go around shooting anything that moves, or you'll discover how dark the station can be ;)


Power-Up, Baby!
One of the new elements of the PC version is the Power Cores. These little guys are portable batteries, allowing your to power-up systems by inserting them inside Power Stations.





They will thankfully turn on lights in the room, allowing you to walk around without your flashlight. They will also activate lifts and moving platforms, helping you reach the exit. However, they might activate those lasers, who seemed to be useless until then!

 


Big Brother Comes In
We wanted to add a little bit of life within the walls of the space station. We have added static and moving cameras. Indeed, life couldn't be added without a bit of a new challenge too :)



Upon detection of an intruder (hm... yes, that might just be... you), these cameras will enable set the room in lockdown, preventing you from getting out. Since locking you up in isn't enough, they will - on some occasions - enable traps to make your survival harder.

You will sometimes need to shoot cameras with your Taser Gun to stun them while you slip through.

When you do that, please be careful; after a strange stun coming out from nowhere, these cameras enter a warning state, in which they will thoroughly search the room for intruders. You'd better be far away when it comes back to "consciousness" again!

Some cameras have force fields, shielding them from any kind of attack. In this case, your best shot is to stay hidden until things calm down.



Oh, important note: all of these cameras aren't just about containing you. Some are equipped with a laser-gun (uh-oh...). You'd better be extra careful while slipping through their line of sight!

At the time I am writing this post, we are quite close to completing the first level of the PC version. We still have to re-work all the next levels of the game, create new rooms, and add new cool PC-exclusive features like the above for you guys.

We'll keep you posted within the next few weeks about more things we'll be adding to the game! We hope you enjoyed having a little news :)

Cheers & Happy Gaming!

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Reviews

“Nothing short of brilliant in the world of first person exploration and puzzle games”
4.6/5 – PocketMeta

Feature List

Works perfectly with Xbox 360, Xbox One gamepads and Steam Controller!

Steam Greenlight

This game has been Greenlit

About This Game

Will you solve the mysteries of this station and get out alive?
This, my friend, is up to you...

KEY FEATURES

  • Control your Jetpack to fly freely around space!
  • Use your Taser-Gun to activate switches remotely
  • Find lost recordings to solve mysteries and learn what lead you to this station
  • Think and act upon your environment to solve puzzles
  • Full Gamepad support

SOLVE BRAIN-ENGAGING PUZZLES

While surviving the adventure through the space station, dexterity is not your only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes... Your brain and mental resources must constantly be stimulated if you want to solve the station's puzzles!

TASER-GUN: PRECISION IS PRECIOUS

Shoot your taser-gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend!

JETPACK: ENJOY FLYING

Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void; use it wisely and make sure you have enough fuel to make your journey!

SPACE EXPLORATION AWAITS

Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and find answers about your past, present and future.
Pick up health and ammunition packs as you explore space to help you get through this adventure.

ACHIEVEMENTS & LEADERBOARDS

Show the entire world what a puzzle mastermind you are by unlocking Achievements, and sharing your speed run scores with your friends!

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: Radeon HD4000 / GeForce GTX 720
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Compatible with Xbox 360 and Xbox One Gamepads, Steam Controller
    Recommended:
    • OS: Windows 7, 8, 10
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: Radeon HD5000 / GeForce GTX 750
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Compatible with Xbox 360 and Xbox One Gamepads, Steam Controller
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