Live the memorable experience of a First-Person Adventure & Puzzle Game! Jump over lasers, avoid terrible moving saws, dodge giant crushers, use your Jetpack and Taser-Gun to think your way through Zero-Gravity puzzles of this mysterious space station.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Haze Games is a fully independant 1-Developer & 1-Writer Studio. We have been working on this game for about 3 years now. Early Access purchases will be enable when we consider the game ready; We are planning on Early 2018! You can already test the Pre-Alpha now for free by sending an email to

Approximately how long will this game be in Early Access?

Final release of Fractal Space is planned for end of Q1 2018. The game will be in Early Access for the a few months before release.

How is the full version planned to differ from the Early Access version?

More Chapters

As we go further into Early Access, more chapters will be added, with their associated features. The first chapter to be added will be Chapter 3.
For the final game, we expect a total of 5 Chapters, for a play time of 4-6 hours.


Most of the sound effects are in their final state. Other sounds are here to provide minimal feedback to the player, and are still in placeholder state. Sound improvements will be done as we progress in Early Access.


Graphics will gradually be improved as we go on; assets will be replaced with increase-quality versions as we release new builds. More objects will be created to populate the space station.


The game will undergo more optimization work further down in development. We can expect 15-30 FPS more for the final release.

Achievements, Leaderboards and Trading Cards

41 Achievements, 6 Leaderboards and Trading Cards will be implemented gradually as we make progress in development. They are currently not implemented.

Steam Cloud

Cloud Save using Steam Cloud will be implemented for final release.

Time Manipulation

Currently not included in Early Access build. A new feature of Time Manipulation will be added. I will provide more details as development focuses on this feature.

More Languages

For the final release, more languages will be supported. Notably Russian and German in addition to currently supported English and French.

Virtual Reality

This is not a promise, but I have the strong desire to add Virtual Reality support to the game. This will only be done once most of the levels are complete, so we can only expect this during mid-2017, or more likely as a post-release update.

What is the current state of the Early Access version?

First 2 Chapters

Currently, the Early Access build includes 2 Chapters. It should take about 2 hours to complete.

The following main features are in a playable state and can be experienced during those first 2 Chapters:
  • Basic Movement, jump, crouch
  • Taser-Gun
  • Jetpack
  • Cameras
  • Room Control
  • Zero-G: Very short introduction to feature


Fractal Space is currently playable with Keyboard and Mouse, or Xbox 360 / One Controller. Steam Controller support will be added for the final release.


The voice-over dialogs in the EA build are currently placeholders. They will be recorded with actors in a studio prior to final release.
Some rooms are currently silent - dialogs still require writing and recording

Visual Glitches

During Early Access, you may encounter blinking / disappearing 3D objects at a distance. This will be fixed as new chapters are created and time can be dedicated to fixing minor visual glitches.

English & French

Currently, the game is only playable in English or French.

Will the game be priced differently during and after Early Access?

Upon final release, the game's price will be increased. Until then, Early Access price will not change.

How are you planning on involving the Community in your development process?

We will be listening to each and everyone of your requests, comments and feedbacks about the game. In addition, your opinion on difficulty and progression would be greatly appreciated.

For us, the goal of Early Access on Steam is to gather the Community's thoughts, feedback and comments as we go on, all together in this hard-working journey of making Fractal Space a great game!

By purchasing the game, you will have access to the Bugs and Feedback & Suggestions forums, in which you can feel free to suggest your ideas to improve the game, or give details about a bug you encountered ;)

You are also welcome to upload Videos and Screenshots to the Steam Workshop of Fractal Space. It would be a great help for us locate bugs easily and fix them quickly.
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Downloadable Content For This Game


Recent updates View all (9)

November 24

Development Update #8

Hi again everyone! Here is some news about latest improvements of Fractal Space PC version 0.1.5c for November 2017!

Linux and Supported Resolutions
The game was crashing on Linux hardware. This has now been fixed, and the game also supports all resolution types. You can now play the game with any resolution on Windows, Mac and Linux!

Game Auto-Start & Auto-Resume
In addition to improving the general main menu visuals, if you launch the game for the first time, the game starts automatically a new game. If you launch it with a game to resume, the game is resumed on launch. This avoids to go through the main menu every time you wish to play. You can still come back to the main menu or access options in-game ;)

You can also prevent the game from auto-launching and display the main menu instead by pressing the left CTRL (or Command) key as soon as the auto-save warning is displayed.

Steam Guide Update: Errors
We have added in the Steam Guide here, the section regarding errors "A Wild Error Appears!" and what to do when they happen, as from now on code errors will be displayed in red at the bottom left of the screen.

We also added a few tips regarding performance Options in the guide.

Improved Lighting
Lighting is much more optimized: performance should be better in both Chapters. Some areas might seem now darker; please do point them out if you think they are way too dark. We also did this intentionally to encourage the usage of the Flashlight.

Lighting is more realistic: There are now less areas where lights are "very bright on close surfaces", creating a blinding-bright zone on the closest walls of realtime lights. This makes the general feel less colorful, but more realistic.

Destructible Windows
Destructible Walls: They are now replaced by Destructible Windows. Windows can be destroyed with the basic Taser, whereas Destructible Walls require the Taser Firepower Level 2 Upgrade to be destroyed.

Destructible Walls found in Chapter 1 and 2 are Bonus Rooms - you will need to play them again once you have acquired the Taser Upgrade in Chapter 3, as Upgrades are Persistent, and remain even if playing an earlier Chapter!

Bonus rooms are not yet designed; if you do break the wall, you will currently find nothing behind ;)

Visual Improvements
A lot of small improvements and tweaks have been made on most 3D models and textures to look better; the light some objects emit is now more realistic compared to the previous very bright binary "emissive or not" aspect they had.

Screens are now improved and there are more of them for better prediction of the switches usage. The User interface has also been improved for most pages of the game.

New Upgrades: Healthpack & Taser Ammo Backpacks
At first, when you pick up a Healthpack or Taser Ammo pack, it is used automatically on-the-spot to heal you or recharge your Taser Energy. If you acquire the Taser Backpack or Health Backpack upgrades from Upgrade Terminals, you will then be able to store 1 to 2 of each of those packs.

This will allow you to always keep a Taser Ammo pack or Healthpack for later use in a hard situation ;)

Chapter 3 ?
We have made a lot of progress on Chapter 3, and it's soon ready! We expect to release it before Christmas, as a first playable version!

Talk to you soon, on the next development update :)
2 comments Read more

September 8

Development Update #7

Pocket Edition: Update 1.7 (Work In Progress)
We have switched to the mobile version the last few weeks in order to complete some of the features we've been working on for a while. Details on the Pocket Edition's additions (still Work In Progress) can be found on the dedicated page here.

All these new additions have taken a lot of time, which is why we didn't upload any PC Pre-Alpha version update on Steam. We hope to soon complete and release the Pocket Edition Update 1.7 and switch back to working on the PC version!

Chapter 3: Work In Progress
In parallel of improving and adding new features to the Pocket Edition on Android & iOS, we've been working on the PC version's third chapter.

Since Chapter 3 is introducing a few new features, it takes a long time to build. Here's an example of a room (pretty dark one for now) that builds itself in real time:

Here's a sneak peek of a couple of new rooms in Chapter 3:

Power Management in Security Center Interface
We have done a couple of improvements on the Security Center Interface on PC. We've added a Power System, which constrains you to enable a limited amount of functions simultaneously:

New Bridges
We have reworked the bridges, which looked very simple as well previously; they now have nicer textures and shapes :)

New Ventilation Shafts
In previous PC builds of the game, the ventilation shafts were very simple, assembled rectlangular-shaped objects. We now have new ventilation shafts which have the appropriate and necessary shapes. We'll improve the 3D models and textures later on during development, but for now it already looks and plays much better:

Thank you very much for reading, we'll keep you posted next month in a new update!

Charles from Haze Games
2 comments Read more
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“Nothing short of brilliant in the world of first person exploration and puzzle games”
4.6/5 – PocketMeta

Feature List

Works perfectly with Xbox 360, Xbox One, DualShock 4 gamepads and Steam Controller!

Steam Greenlight

This game has been Greenlit

About This Game

What are you really trying to escape?


  • Control your Jetpack to fly freely around space!
  • Use your Taser-Gun to activate switches remotely
  • Bend time around you to complete seemingly impossible challenges
  • Solve amazing puzzles involving Zero-Gravity rooms
  • Find lost recordings to solve mysteries and learn what lead you to this station
  • Think and act upon the environment
  • Full Gamepad support: Xbox One, Xbox 360, DualShock 4 and Steam Controller


Shoot your taser-gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend.


Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void; use it wisely and make sure you have enough fuel to make your jump!


Discover a new way of thinking first person puzzles and solve puzzles in Zero-Gravity rooms!


Use your Focus Skill to slow down time around you, allowing you to focus and survive patterns that would be impossible to succeed at normal speed.


While surviving the adventure through the space station, dexterity is not your only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes!


Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and find answers about your past, present and future.
Pick up health and ammunition packs as you explore space to help you get through this adventure.


Show the entire world what a puzzle mastermind you are by unlocking Achievements, sharing your speed run scores with your friends! Unlock new Steam Badges and Trading Cards as you play and complete the game!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core 1.7Ghz
    • Memory: 1 GB RAM
    • Graphics: Radeon HD4000 / GeForce GTX 720
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Compatible with Xbox 360 and Xbox One Gamepads, Steam Controller
    • OS: Windows 7, 8, 10
    • Processor: Dual Core 2.2Ghz
    • Memory: 2 GB RAM
    • Graphics: Radeon HD5000 / GeForce GTX 750
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Compatible with Xbox 360 and Xbox One Gamepads, Steam Controller
    • OS: OS X Leopard 10.5.8 or Snow Leopard 10.6.3
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Storage: 2 GB available space
    • OS: OS X Leopard 10.5.8 or Snow Leopard 10.6.3
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 3.0
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
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