Use stunning live wallpapers on your desktop. Create your own custom wallpapers and share them on Steam Workshop!
User reviews:
Overwhelmingly Positive (2,472 reviews) - 97% of the 2,472 user reviews in the last 30 days are positive.
Overwhelmingly Positive (22,961 reviews) - 96% of the 22,961 user reviews for this software are positive.
Release Date: Oct 10, 2016

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow me to ensure stability and compatibility for a wider range of systems and focus on expanding features that users need the most. Since a multitude of wallpaper types are supported, I need to figure out which kind of wallpapers are most commonly used and then prioritize further developing those and making them as good as they can be.”

Approximately how long will this software be in Early Access?

“Until about early 2017.”

How is the full version planned to differ from the Early Access version?

“The full version will include more wallpapers and features. There is no specific plan on how many wallpapers and which features will be added, as that will depend on the feedback gathered during early access.”

What is the current state of the Early Access version?

“The current version of Wallpaper Engine includes 13 wallpapers, Steam Workshop support, an editor to create wallpapers of any kind and a multitude of options to tweak and personalize the application. Everything required for a first release is available and the application should be working well.”

Will this software be priced differently during and after Early Access?

“Yes! The price during Early Access is a little bit lower than the final price to accommodate the additional content and improved overall experience that will be added during the Early Access period. If you purchase the application now, you will not have to pay anything extra after Early Access - you will get all new content and improvements as they are being added now.”

How are you planning on involving the Community in your development process?

“The community will help shaping Wallpaper Engine through the Steam Forums and built-in feedback methods in the application. The future of Wallpaper Engine will be based on which kind of wallpapers are received well and which additional new features Workshop creators could make use of.

Finally, in case you are experiencing any bugs or problems, I will assist you and work on resolving the issue as soon as possible.”
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Recent updates View all (20)

May 26

Patch Released - Particle Editor, new Visual Studio Runtime, More Presets and Effects (Build 1.0.746)

If you have trouble updating, make sure Wallpaper Engine has closed itself automatically while updating, otherwise close it manually.

Hey all,

This patch adds a particle editor to scene wallpapers, more particle presets and uses a new runtime that is less prone to break when there are system issues with Windows (i.e. msvcp DLLs missing). Existing particles can be fully edited now and you can create new ones too. The entire particle system has been rewritten with SSE2 instructions for performance improvements and lots of new properties and behaviors for particles have been added.

Particles now support event driven hierarchies, two different rendering modes, mouse interaction, various forces/turbulence and a number of linear animations. They do not support animated textures/spritesheets yet which is in my opinion a must-have to make certain effects (fire, smoke) look good, so I will likely add that in the future.

An example particle that uses forces, turbulence and interacts with the mouse cursor:

And a few exemplary wallpapers you can subscribe to (click them to check out their video previews). The project files can be downloaded below, copy to projects/myprojects/:
(Remove space)
Campfire http://www.mediafire .com/file/rc6lwhgj9thdj7f/
River http://www.mediafire .com/file/3694366zew3rxra/
City http://www.mediafire .com/file/domw5ox47dfsqr7/
Jungle http://www.mediafire .com/file/m57pa82jd0uruuq/

I haven't made a guide for the particle editor yet, because I think this kind of information belongs on a wiki which I will start working on later. The next patch will focus on improvements for multi-monitor environments and I'm going to spend some time on cleaning up the FAQ threads on the forum somehow as well.

Full changelog

  • Added particle editor.
  • Added Nitro image effect.
  • Added more rendering stats for particles.
  • Added detection for corrupted 32-bit d3dx9_43.dll and prompt for the user to fix the file.
  • Added refraction to particle shader.
  • Added texture browser to texture properties.
  • Added inheritable control point system to particles.
  • Added angular velocity to particles.
  • New particle operators: oscillate alpha, oscillate size, simplex noise turbulence, vortex force, control point attract, angular movement.
  • New particle renderer: sprite trail.

  • Fixed more Boost mount point issues.
  • Fixed some image blend modes ignoring alpha values.
  • Fixed wallpapers not unpausing when task views are in the foreground (alt-tab, win-tab).

  • Changed runtime to Visual Studio 2017, v141 and static linking.
  • Changed UI update prompt to immediately close app instead of relying on the updater to close it later.
  • Rewrote particle system with SSE2 instructions.
  • Changed NVAPI to always set the .exe files to the integrated GPU again.

40 comments Read more

April 25

Patch released - Localization for Effects & Projects, Fixes, Improved Painting (Build 1.0.694)

Hey all,

A new patch for Wallpaper Engine has been released that improves support for translations and fixes a few new issues that have been occuring. The UI should not be freezing anymore on some PCs and the monitor order is now based on the screen position and not what Windows reports (since a reliable report from Windows doesn't seem possible).

Three new image effects have been added as well which you can see here:

The paint tool has been reimplemented on the GPU and should now perform better on large images or with a large brush size. The flow map brush has support for two additional paint modes now, pinch and spread. These can be used with the "water flow" or "shake" effect to animate circular flow or breathing effects on the image.

In order to provide some indication about performance, you now have the option to show a stats overlay with various rendering information about scenes. While there is no rule of thumb which values should be considered 'too high', you can get an idea about how effects or images affect performance this way.

Properties in the project.json file can now be translated, I added new instructions for this to the property guide:

The next patch will introduce tools to the editor to create and edit particle effects for the wallpaper, like the snow and light ray presets that exist already.

Full changelog

  • Added image effects: god rays, film grain, clouds.
  • Added rendering statistics to scenes.
  • Made it possible to add translations to properties in project.json.
  • Made it possible to translate effects/properties etc in the editor.
  • Integrated pending translation updates.
  • Added hardware acceleration to paint brush tool.
  • Added spread/pinch brush for flow maps.
  • Added friction property to shake effect.
  • Added support for more image preview types in the editor (png, gif).

  • Fixed UI dead locking while creating the window.
  • Attempted to fix a crash when video wallpapers are closed.
  • Fixed properties in editor showing duplicates or not updating sometimes.

  • Removed all flags from language list.
  • Updated crash messages of third-party tools that hack into Wallpaper Engine.
  • Changed monitor order to be based on position.

67 comments Read more
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About This Software

Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of wallpaper are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on Steam Workshop!

  • Bring your desktop alive with realtime graphics, videos, applications or websites.
  • Personalize your wallpapers with your favorite colors.
  • Use interactive wallpapers that can be controlled with your mouse.
  • Support for many aspect ratios and native resolutions including 16:9, 21:9, 16:10, 4:3.
  • Support for multi monitor environments.
  • Wallpapers will pause while playing games.
  • Create your own wallpapers with the Wallpaper Editor.
  • Use the Steam Workshop to share your wallpapers.
  • Wallpaper Engine can be used in parallel to any other Steam game or application.
  • Supported video formats: mp4, WebM (Workshop); mp4, WebM, avi, m4v, mov, wmv (local files).

Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. To not distract or hinder you while playing a game or working, you can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode). Various options to tweak quality and performance exist to make Wallpaper Engine suit your needs. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required.

The Steam Workshop integration will allow you to share your own wallpapers with the Steam community. Using the Wallpaper Editor, you can create 3D and 2D wallpapers by importing pictures or 3D models and textures. Video, web and application wallpapers are created by simply importing your files into the editor and pushing them to Workshop as a wallpaper. All wallpapers on Workshop are ready-to-use and can either be distributed for free or a price of your choice.

System Requirements

    • OS: Windows 7 (with Aero), 8.1, 10
    • Processor: 1.66 GHz Intel i5 or equivalent
    • Memory: 1024 MB RAM
    • Graphics: HD Graphics 4000 or above
    • DirectX: Version 10
    • Storage: 512 MB available space
    • Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video res. Windows 8, 10: 4K, Windows 7: 1080p
    • OS: Windows 8.1, 10
    • Processor: 2.0 GHz Intel i7 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above
    • DirectX: Version 11
    • Storage: 1024 MB available space
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