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Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more
If you have trouble updating, make sure Wallpaper Engine has closed itself automatically while updating, otherwise close it manually.
This patch adds a particle editor to scene wallpapers, more particle presets and uses a new runtime that is less prone to break when there are system issues with Windows (i.e. msvcp DLLs missing). Existing particles can be fully edited now and you can create new ones too. The entire particle system has been rewritten with SSE2 instructions for performance improvements and lots of new properties and behaviors for particles have been added.
Particles now support event driven hierarchies, two different rendering modes, mouse interaction, various forces/turbulence and a number of linear animations. They do not support animated textures/spritesheets yet which is in my opinion a must-have to make certain effects (fire, smoke) look good, so I will likely add that in the future.
An example particle that uses forces, turbulence and interacts with the mouse cursor:
And a few exemplary wallpapers you can subscribe to (click them to check out their video previews). The project files can be downloaded below, copy to projects/myprojects/:
Campfire http://www.mediafire .com/file/rc6lwhgj9thdj7f/campfire.zip
River http://www.mediafire .com/file/3694366zew3rxra/jungleriver.zip
City http://www.mediafire .com/file/domw5ox47dfsqr7/cityfireworks.zip
Jungle http://www.mediafire .com/file/m57pa82jd0uruuq/tropicalrain.zip
I haven't made a guide for the particle editor yet, because I think this kind of information belongs on a wiki which I will start working on later. The next patch will focus on improvements for multi-monitor environments and I'm going to spend some time on cleaning up the FAQ threads on the forum somehow as well.
A new patch for Wallpaper Engine has been released that improves support for translations and fixes a few new issues that have been occuring. The UI should not be freezing anymore on some PCs and the monitor order is now based on the screen position and not what Windows reports (since a reliable report from Windows doesn't seem possible).
Three new image effects have been added as well which you can see here:
The paint tool has been reimplemented on the GPU and should now perform better on large images or with a large brush size. The flow map brush has support for two additional paint modes now, pinch and spread. These can be used with the "water flow" or "shake" effect to animate circular flow or breathing effects on the image.
In order to provide some indication about performance, you now have the option to show a stats overlay with various rendering information about scenes. While there is no rule of thumb which values should be considered 'too high', you can get an idea about how effects or images affect performance this way.
Properties in the project.json file can now be translated, I added new instructions for this to the property guide:
The next patch will introduce tools to the editor to create and edit particle effects for the wallpaper, like the snow and light ray presets that exist already.
Copyright © 2016 Kristjan Skutta
Royalty free music used in trailer:
Ooh Hey by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Night Rave by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Exit the Premises by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
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