A first person grappling hook exploration game. Soar through the ruins of a fallen world and discover the secrets of the ancients. Designed with full Virtual Reality support for the HTC Vive and Oculus Rift, also works great in Non VR.
User reviews:
Mostly Positive (29 reviews) - 79% of the 29 user reviews in the last 30 days are positive.
Very Positive (468 reviews) - 81% of the 468 user reviews for this game are positive.
Release Date: Apr 5, 2016

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Recent updates View all (13)

October 22

Windlands Update Released! Version 1.2.2

Version 1.2.2

An update to Windlands has been released to Steam and will be automatically downloaded.

The big bake off, yes, we have baked the maps! This was a huge amount of work (Windlands maps are HUGE) and has taken many months however, the results are worth it.

Baking the maps increases performance significantly, makes the shadows much more realistic with reflections and ambient occlusion and other cool things like baked lights and light sourced textures, that’s right Windlands is now even more gorgeous than it was before!

Big Changes
  • Baked maps.
  • Achievements. We have implemented 30 achievements, enjoy! ;-)
  • You can now skip the intro by holding the respawn button down, good luck speed runners ;-)

Changes and Fixes
  • Lots of minor map fixes thanks to your feedback. Please continue to use the ingame feedback tool as this sends us the level and location of the issue.
  • Timers no longer appear on the intro scene.
  • Multiple optimisations for animations, cloth and particles to improve performance.
  • Cages no longer appear on the intro scene.
  • We have slowed the user down in the opening room, this helps new people become accustomed to the controls.
  • The opening room has been modified to make it easier and less likely to get stuck, this should also help new users get accustomed to the controls.
  • Some of the in-game messages have been improved to read correctly depending on the last used input method.
  • We have tweaked the strength of controller vibration, it was too subtle, you can adjust this from the menus.
  • We have added another easter egg somewhere in the game.
  • Menu options now return from pages to the correct option.

  • Oculus Touch Controls continue to be refined, they are epic!
  • Comfort Wizard, on New and Loading games you are now presented with a few questions, this helps make people aware that these options exist and helps with preferences for the session so demoing to friends is easier.
  • We have removed all ‘depth conflict’ and ‘overdraw’ issues in the game, so subtiles, timers and messages now all appear in world space on rocks, this is much more comfortable for the eyes.
  • If you are running a platform that has 3D input capability then you can now switch 3D input on or off from the Virtual Reality Menu.

  • We have new screenshots and trailers to showcase the new look of Windlands!

Many thanks for your continued support on our journey!


- Psytec Games Team

7 comments Read more

August 18

Windlands Update Released! Version 1.1.5


An update to Windlands has been released to Steam and will be automatically downloaded.

After listening very carefully, we know most players find some sections of the game difficult or find the learning curve hard.

To remedy this, we are really pleased to introduce the new game modes!

Please note: there will be adjustments to your save games, please see “Big Changes” for more information.

We also understand that some players are unsure what to do in the game, and would like the story to be told clearer.

Today, we are really excited to introduce the new story features! Key events in the game now feature full narration and subtitles.

All of the narration has been completed, and we would really appreciate your feedback on how you felt when experiencing the story and instructions this way.

Oh... and More Free Content!! If you have enough Crystals, you can open up the new City Playground and Sky Playground. We look forward to seeing more speedruns, enjoy!

Big Changes
  • Hard mode remains as the original difficulty, your current save games will be set to hard.

  • We have added Normal Mode (with extra bushes to avoid parkour, a good example is the top of the Jungle, which can now be completed without using parkour)

  • We have added Easy Mode (hooks attach to any material and extra bushes to avoid parkour).

  • The end game credits have been improved to change slightly dependent on the difficulty level.

  • Challenge levels and playgrounds always follow the Hard ruleset regardless of your selected game difficulty, so world leaderboards are not affected.

  • The game now starts with an introduction story scene.

  • Image projectors and various key parts of the game now have subtitles and narration to help clarify story, objective and expand knowledge on what to do.

  • We have added a new playground map to City, the “City Playground”.

  • We have added a new playground map to Sky, the “Sky Playground”.

  • We now have 3 Challenge maps and 3 Playgrounds in total, 2 per island in the hub. They can be opened by returning Crystals to the centre of the hub.

  • Each Challenge map and Playground map now has a Global Leaderboard
    displayed for Oculus and Steam.
Changes and Fixes
  • The respawn button now requires a slightly longer press, so accidentally touching it doesn't cause a respawn and the associated frustration (especially on the Vive)

  • The world content has now been fully optimised so performance should be improved, especially on Sky.

  • Tablets no longer appear in the distance when you have already collected them.

  • Many many fixes to the world. Thank you for all the map feedback, we continue to remove errors, polish areas and implement changes. If you find any map issues please submit them directly to us using the in-game feedback tool.

  • Peon is now in the game (classic speedrunner)

  • We have decided NOT to include backer hooks as stated in our Indiegogo. In retrospect this is something that should not have been included as they don’t change the game, will only affect a small group of people and are very difficult to implement. Instead we spent the resources to add story elements.

  • The standing shadow is now slightly darker.

  • Corrupt save games no longer cause the game not to work.

  • The default choice on the Load Game screen is now Slot 1

  • The respawn messages and delete slot text now contain icons for the buttons.
  • We have added another Vive Layout for you to play with, please try it out and share your feedback!

  • Oculus Touch Support is now in testing, sorry you can’t have access right now, but be excited, it’s coming!

  • Cursors (Receptacles) have been improved to make sure only the correct ones are visible while switching between 3D input and controllers.

  • Oculus now has Leaderboard support as well as Steam.

  • You can now adjust the angle of the hooks from the VR Options Menu for 3D input.

  • We have turned on Single Pass Rendering for VR, this improves VR performance significantly.

Many thanks for your continued support on our journey!


- Psytec Games Team

22 comments Read more


“Windlands is not to be missed. It was quite simply one of my favourite experiences on the Oculus. — Charlie”

“This gorgeous game is the best experience on the Oculus Rift - Ben Gilbert”
Tech Insider

“a incredibly fun, unique exploration game”
The Rift Arcade

About This Game

A first person grappling hook exploration game.

Soar through the ruins of a fallen world and discover the secrets of the ancients. Windlands has been developed primarily for Virtual Reality headsets, but is also a great experience for those without headsets.

It appeals to those who want to explore the breathtaking vistas at a relaxing pace, while the challenging routes attract gamers who like to master the skill of soaring through the towering environments at top speed.

Gameplay Features

  • Designed and built for Virtual Reality First.
  • Grappling Hooks Focused Movement.
  • Variety of expansive levels that reward exploration.
  • Multiple routes provide a range of optional challenges.
  • Optional Skill based, Speed Runs and Time Trials with Leaderboards.
  • Goal Driven Gameplay with Easy (Hook Anything), Normal and Hard Modes.
  • Collectibles that reward exploration and completionism.
  • Calm, Positive, Pressure-Free, Non-Violent, Zen like relaxing play.

WARNING: Windlands is an intense (but awesome) experience in VR, it takes time to get your VR Legs, please take baby steps if you are sensitive to locomotion in VR play in very short sessions and perhaps try cages, sitting down and a controller if you are still effected, the second you feel a bit of nausea please stop and take a break

System Requirements

Mac OS X
    • OS: Windows 7 SP1 or newer
    • Processor: Dual Core 2.33 GHz Intel or 3.0 GHz AMD
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 8800, AMD Radeon 4850 or Intel HD Graphics 5200 or better (2GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280×720 and 1024×768.
    • DirectX: Version 11
    • Storage: 3 MB available space
    • Sound Card: Direct X Compatible
    • Additional Notes: This is for 2D standard version, VR version higher req as per Oculus standards
    • OS: Windows 7 SP1 or newer
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater (2GB graphics memory or more).
    • Storage: 3 GB available space
    • Sound Card: Direct X 11 Compatible
    • Additional Notes: Minimum Requirements to Run VR Version
    • OS: Mac OS X 10.6 64bit (Snow Leopard) or newer
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card supporting OpenGL 2.1 or later. (2GB graphics memory or more) Minimum supported resolutions 1280x720 and 1024x768
    • Storage: 2 GB available space
    • Additional Notes: Please Note OSX DOES NOT SUPPORT VR
    • OS: Mac OS X 10.6 64bit (Snow Leopard) or newer
    • Processor: Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 2900 or NVIDIA (2GB graphics memory or more).
    • Storage: 2 GB available space
    • Additional Notes: Please Note OSX DOES NOT SUPPORT VR
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (29 reviews)
Very Positive (468 reviews)
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424 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
6.6 hrs on record
Posted: October 1
My Rift has sat on my desk for a few months now, and I was starting to regret purchasing VR. I decided to try it with a new VR game, and I am IN LOVE with Windlands. This is the game that justifies VR for me.

It's a simple concept, but executed very well. Basically you get to be spider-man. Who doesn't love that?! It's a little disorienting at first, but for me that was part of the fun. I can tell there's going to be a deep learning curve until I get good at swinging around and manipulating momentum, but it's so intuitive that it's easy to jump right into.

From now on, when I show off my VR headset to my friends, I'm loading up Windlands and telling them to swing around.
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2 of 2 people (100%) found this review helpful
5.9 hrs on record
Posted: October 22
Play this game! Now! You are missing out, seriously.
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2 of 2 people (100%) found this review helpful
0.6 hrs on record
Posted: October 3
Fun. Flying like spiderman can be a real hoot.
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2 of 2 people (100%) found this review helpful
1.5 hrs on record
Posted: October 22
very good game
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
6.3 hrs on record
Posted: October 23
This is a FANTASTIC game! The first (and only so far) game that has given me a real sense of height. Quite scary in some places!! Do not even hesitate this is worth every penny at full price. Just get it and enjoy!
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
Posted: September 29
Good game.
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1 of 1 people (100%) found this review helpful
1.1 hrs on record
Posted: October 14
Firstly I'd like to start by saying this game plays completely different on VR and not, the most immersive being the VR option of course.
The overall feel of the game is one of wonder and the graphical styling of the game, whilst simplistic create awe inspiring views during your swinging adventures. Even without VR you can see that the game is more about exploring and enjoying the world thats been created. The levels aren't too hard, which makes for a nice light hearted journey.
Now in VR, you take everything I've said so far and multiply it a hundred fold.
The landscapes are simply mindblowing and the levels go from not to hard, to one of the most intense things you'll have experienced.
Due to the natures of the VR itself, missing a swing goes from "Ah man" to "AGGHGHHHHH" in the most genuine way possible. If you're looking to escape into another world completely then I would personally reccommend this game.

Fantastic game, Keep up the good work guys!
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1 of 1 people (100%) found this review helpful
0.8 hrs on record
Posted: October 22
Very fun game and a really cool developer.

10/10, would swing like a tree lovin spiderman again!
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1 of 1 people (100%) found this review helpful
1 of 1 people (100%) found this review helpful
5.0 hrs on record
Posted: October 18
Loved it from start to finish, took a while to get the hang of the controls, namely the functions of shift and ctrl. Beautiful visuals, calming soundtrack, great feelings. Hopefully a sequel will make its way into development sometime, maybe with some upgrades? like a faster retracting grapple etc for more leaping through the air ^^. Was a little frustrated later on when certain paths are essentially impossible until you do the other one first but top marks guys, even loved the end credits, nice change from the norm. Dont have the VR gear to test that mode but this will deffo be the first game i play when i do. In addition i'm seeing a lot of bad reviews due to motion sickness, which I feel is a poor excuse to give the game a bad review. Maybe you just cant handle VR at speed? Like how some people cant use a 3DS. Not the game's fault.

Anyway to sum up, great game, good times had, short but definately proof of concept, fingers crossed for a sequel.
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Recently Posted
0.9 hrs
Posted: October 17
This game and Cloudbound share a few similarities. Both use a grappling hook mechanism to transport you through the air and both games have you looking for crystals. However, Windlands is notable for a couple of other things it does differently.

For one thing, you have two grappling hooks and can use them both to spiderman your way around the level. For another thing, you have a more game difficulties, more movement options, and more levels to explore.

You start out with a description of how the windlands came to be, and then you're put in the game with no grappling hooks at all. The first part of the level is to teach you how to platform your way through a level without using the grappling hooks.

Movement at this stage can be easy or complicated... Easy movement is basically you have two choices... forward and backward, and you move in the direction your head is turned, so if you are running forward and you look to the left, you will turn toward the left and run that way . From there you can turn on strafing (which makes positioning yourself for jumps and stuff a bit easier) and there are a couple of advanced movement options I didn't try out.

Oh and jumps... you have one Vive controller pad where pressing down makes you jump, and the other pad is for directional movement. I did not see any teleporting options. At first I thought this was going to be a problem, but either I've gotten really used to the vive, or they've managed to make movement non-sickening. Maybe a little of both.

You can also jump off of a wall if you're close enough, which can be used to get up a tower if it's narrow enough that you can jump from one wall to the next. Just running and jumping seemed a bit much at first but having it change my direction by where I looked helped me avoid situations where I'm moving forward and looking left or right...

After you get your grappling hooks, if you're at normal difficulty or higher you'll notice you can only hook onto the leafy parts of trees... I'd say this is probably where most of the challenge lies. The bushy parts aren't that close together in some places so you might have to take a leap of faith in order to get close enough for your next spiderman websling.

Unfortunately with Windlands, you can't swing into position so it's more like Rico from Just cause 2 zipping in close and then grabbing with another hook and zipping in close again. There are times when you need to 'wall jump' off the side of a tree to get up higher on the bushy parts though.

So like I hinted at earlier, there are more areas in the game to explore than cloudbound. You can't just go there though. You have to find crystals to unlock teleportation gates and they only put ONE crystal in plain sight... the rest? I haven't even found em yet so I just have the one crystal so far.

Things I liked:
  • Two grappling hooks! "Gee Billy, why does your mom let you have TWO grappling hooks?"
  • More room to explore so the game is going to last way more than 10 to 30 minutes.
  • The graphics look all right so far... I feel like the trees could look cooler instead of like rounded minecraft trees but it gets the job done.

Things that didn't make me jump for joy:
  • There's no blurring of the edges of your vision during fast travel, so if you're on advanced movement, you might be advancing to the bathroom if you're not ready. The game DOES warn you to take it slow in 5-10 minute increments until you adjust.
  • Those crystals are hidden pretty damn well. I may be overlooking something so I don't really want to go looking for a guide on their locations or anything. It's tougher than your average Easter egg hunt though.
  • I don't really care for the intro movie sequence and there's no way to skip it.
  • I'm kinda disappointed that swinging from the hooks isn't really possible.

I don't really have any serious complaints about this game, except that maybe it's a bit too challenging for me yet... but I started on Normal mode... Easy gives me more grappling hook areas so maybe that might help me out. When I get better at it, I can go back to parkour through the trees.

Also, it would be neat if they had a game like this where you had a wingsuit or parachute like Rico from Just Cause 2...I can only imagine how cool that would be from first person VR.

Anyway, this is a great game, and if you liked Cloudbound, you may like this even more...if cloudbound left you a bit queasy at times, this might make you feel worse though.
Helpful? Yes No Funny
7.5 hrs
Posted: October 16
I ♥♥♥♥ing love this game. I wish there would be more levels though. Hopeflly iy keeps coming
Helpful? Yes No Funny
0.2 hrs
Posted: October 14
A mediocre PC grappling hook game by day.
A vomit-inducing motion-sickness VR hell by night.
Don't get this if you want to use your VR heaset with it.
otherwise, it's meh at best.
Helpful? Yes No Funny