A first person grappling hook exploration game. Soar through the ruins of a fallen world and discover the secrets of the ancients. Designed with full Virtual Reality support for the HTC Vive and Oculus Rift, also works great in Non VR.
User reviews:
Recent:
Mostly Positive (25 reviews) - 72% of the 25 user reviews in the last 30 days are positive.
Overall:
Very Positive (443 reviews) - 81% of the 443 user reviews for this game are positive.
Release Date: Apr 5, 2016

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Recent updates View all (12)

August 18

Windlands Update Released! Version 1.1.5

18-Aug-2016

An update to Windlands has been released to Steam and will be automatically downloaded.

After listening very carefully, we know most players find some sections of the game difficult or find the learning curve hard.

To remedy this, we are really pleased to introduce the new game modes!

Please note: there will be adjustments to your save games, please see “Big Changes” for more information.

We also understand that some players are unsure what to do in the game, and would like the story to be told clearer.

Today, we are really excited to introduce the new story features! Key events in the game now feature full narration and subtitles.

All of the narration has been completed, and we would really appreciate your feedback on how you felt when experiencing the story and instructions this way.

Oh... and More Free Content!! If you have enough Crystals, you can open up the new City Playground and Sky Playground. We look forward to seeing more speedruns, enjoy!

Big Changes
  • Hard mode remains as the original difficulty, your current save games will be set to hard.

  • We have added Normal Mode (with extra bushes to avoid parkour, a good example is the top of the Jungle, which can now be completed without using parkour)

  • We have added Easy Mode (hooks attach to any material and extra bushes to avoid parkour).

  • The end game credits have been improved to change slightly dependent on the difficulty level.

  • Challenge levels and playgrounds always follow the Hard ruleset regardless of your selected game difficulty, so world leaderboards are not affected.

  • The game now starts with an introduction story scene.

  • Image projectors and various key parts of the game now have subtitles and narration to help clarify story, objective and expand knowledge on what to do.

  • We have added a new playground map to City, the “City Playground”.

  • We have added a new playground map to Sky, the “Sky Playground”.

  • We now have 3 Challenge maps and 3 Playgrounds in total, 2 per island in the hub. They can be opened by returning Crystals to the centre of the hub.

  • Each Challenge map and Playground map now has a Global Leaderboard
    displayed for Oculus and Steam.
Changes and Fixes
  • The respawn button now requires a slightly longer press, so accidentally touching it doesn't cause a respawn and the associated frustration (especially on the Vive)

  • The world content has now been fully optimised so performance should be improved, especially on Sky.

  • Tablets no longer appear in the distance when you have already collected them.

  • Many many fixes to the world. Thank you for all the map feedback, we continue to remove errors, polish areas and implement changes. If you find any map issues please submit them directly to us using the in-game feedback tool.

  • Peon is now in the game (classic speedrunner)

  • We have decided NOT to include backer hooks as stated in our Indiegogo. In retrospect this is something that should not have been included as they don’t change the game, will only affect a small group of people and are very difficult to implement. Instead we spent the resources to add story elements.

  • The standing shadow is now slightly darker.

  • Corrupt save games no longer cause the game not to work.

  • The default choice on the Load Game screen is now Slot 1

  • The respawn messages and delete slot text now contain icons for the buttons.
VR
  • We have added another Vive Layout for you to play with, please try it out and share your feedback!

  • Oculus Touch Support is now in testing, sorry you can’t have access right now, but be excited, it’s coming!

  • Cursors (Receptacles) have been improved to make sure only the correct ones are visible while switching between 3D input and controllers.

  • Oculus now has Leaderboard support as well as Steam.

  • You can now adjust the angle of the hooks from the VR Options Menu for 3D input.

  • We have turned on Single Pass Rendering for VR, this improves VR performance significantly.

Many thanks for your continued support on our journey!

Enjoy!

- Psytec Games Team

18 comments Read more

June 17

Windlands Update Released! Version 1.0.5

17-Jun-2016

An update to Windlands has been released to Steam and will be automatically downloaded.

New Free Content!
  • If you have enough Crystals you can open up the new Jungle Playground (see details below) and the Sky Challenge. We look forward to seeing your speedruns, enjoy!
Big Changes
  • We have added a new Challenge map to Sky, the Sky Swing Challenge.

  • We have moved the Parkour Challenge map from Jungle to City, where it is more at home.

  • We now have 3 Challenge maps in total, 1 per island in the hub. They can be opened by returning Crystals to the center of the hub.

  • We have added a new Jungle Playground Map, accessible in the Hub where the Parkour Challenge used to be. This map is designed for swinging and most of all, fun!

  • The Playground is a new type of Challenge. 10 orbs are scattered in the map. Leaving the start area will start the timer, you can collect the 10 orbs in any order and make your way to the exit to stop the timer. We plan to add a City and Sky Playground in future updates.

    Windlands Original Soundtrack is now available as a DLC! Grab it here!
Changes
  • We have introduced LOD’s on Tablets to reduce CPU overhead.

  • We have added Controller layout diagrams to make the layout pages clearer.
VR
  • We now display an intensity warning in VR when the game starts. Too many people leave negative reviews due to feeling nausea (if you haven't yet reviewed Windlands on Steam, please do, it really helps others out).

  • We have introduced controller diagrams into the menus.

  • We have some awesome official limited edition Windlands T-Shirts in our Shop. Enter the coupon code “steamapr” for 20% off!, because we love our Steam Community!
Many thanks for your continued support on our journey!

Enjoy!

- Psytec Games Team

10 comments Read more

Reviews

“Windlands is not to be missed. It was quite simply one of my favourite experiences on the Oculus. — Charlie”
Polygon

“This gorgeous game is the best experience on the Oculus Rift - Ben Gilbert”
Tech Insider

“a incredibly fun, unique exploration game”
The Rift Arcade

About This Game

A first person grappling hook exploration game.



Soar through the ruins of a fallen world and discover the secrets of the ancients. Windlands has been developed primarily for Virtual Reality headsets, but is also a great experience for those without headsets.

It appeals to those who want to explore the breathtaking vistas at a relaxing pace, while the challenging routes attract gamers who like to master the skill of soaring through the towering environments at top speed.

Gameplay Features


  • Designed and built for Virtual Reality First.
  • Grappling Hooks Focused Movement.
  • Variety of expansive levels that reward exploration.
  • Multiple routes provide a range of optional challenges.
  • Optional Skill based, Speed Runs and Time Trials with Leaderboards.
  • Goal Driven Gameplay with Easy (Hook Anything), Normal and Hard Modes.
  • Collectibles that reward exploration and completionism.
  • Calm, Positive, Pressure-Free, Non-Violent, Zen like relaxing play.

WARNING: Windlands is an intense (but awesome) experience in VR, it takes time to get your VR Legs, please take baby steps if you are sensitive to locomotion in VR play in very short sessions and perhaps try cages, sitting down and a controller if you are still effected, the second you feel a bit of nausea please stop and take a break

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 SP1 or newer
    • Processor: Dual Core 2.33 GHz Intel or 3.0 GHz AMD
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 8800, AMD Radeon 4850 or Intel HD Graphics 5200 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280×720 and 1024×768.
    • DirectX: Version 11
    • Storage: 3 MB available space
    • Sound Card: Direct X Compatible
    • Additional Notes: This is for 2D standard version, VR version higher req as per Oculus standards
    Recommended:
    • OS: Windows 7 SP1 or newer
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater
    • Storage: 3 GB available space
    • Sound Card: Direct X 11 Compatible
    • Additional Notes: Minimum Requirements to Run VR Version
    Minimum:
    • OS: Mac OS X 10.6 64bit (Snow Leopard) or newer
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card supporting OpenGL 2.1 or later. (256MB graphics memory or more) Minimum supported resolutions 1280x720 and 1024x768
    • Storage: 2 GB available space
    • Additional Notes: Please Note OSX DOES NOT SUPPORT VR
    Recommended:
    • OS: Mac OS X 10.6 64bit (Snow Leopard) or newer
    • Processor: Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 2900 or NVIDIA
    • Storage: 2 GB available space
    • Additional Notes: Please Note OSX DOES NOT SUPPORT VR
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mostly Positive (25 reviews)
Overall:
Very Positive (443 reviews)
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402 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
9 of 9 people (100%) found this review helpful
Recommended
0.7 hrs on record
Posted: September 2
I've messed around in VR for a number of years now on and off and I have to say that 'Windlands' is the first VR game that I felt was built just for me.

I was born with a degenerative knee condition so I remember the days when I could run and jump around exploring national parks and when VR came around I knew that it could mean the chance to do things like that again.

Entering Windlands I knew this was it, high jumping, running and grappling in a vertically and horizontally massive world with an intriguing setting and many places to explore. I found myself grinning and 'oo'ing and 'aww'ing as I jumped and grappled around.

I hope this type of game continues to grow in the VR plane, it gives folks like me with bad legs a chance to do things we can't do anymore. (And grapple around like spiderman!)

Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
11.0 hrs on record
Posted: September 4
Hands down, the best Vive experience I had so far!

Short version:

Should you buy this? HELL YES!

Long version:

I was actually having some doubts about this game when I bought it on sale a few months ago. And I still can't believe how stupid I was for thinking that way! I have tried many Vive games, but I have to say that this is definitely my favorite game by FAR!

I could spend hours exploring the vast world of Windlands. The gameplay is very fun and the game itself is incredibely atmospheric! The game would be very interesting even on a flat screen, but playing it in a Vive made it feel so much more involved! I was really feeling like I was saving that world!

So if you do own a Vive, this game is a MUST-HAVE! Just trust me, it is SO worth it! I plan to replay it again, and then again, and so on - it's THAT good! I just can't have enough of that magical atmosphere :D
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
1.7 hrs on record
Posted: September 1
My knees are still shaking! Awesome stuff
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
21.1 hrs on record
Posted: September 6
i love it! awesome game takes a while for me to get used to it but its well worth the sea sickness and i fought through it.... i would love it if you could get the ropes to unwind as well as reel in! that would really help the swinging and momentum.... but all in all a amazing experiance, love!
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2 of 2 people (100%) found this review helpful
Recommended
1.3 hrs on record
Posted: September 17
This game is phenominal.

I know the learning curve is steeper than a very steep thing, and people moan about it alot, but once you nail that, this game has a very unique charm to it. It's beautifully crafted in level design and looks and is incredibly rewarding once you have mastered the skills to complete each puzzle.

The soundtrack is amazing and fits the game so well, and it's generally such an awesome game.

10/10 would miss a jump again






and again

and again
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2 of 2 people (100%) found this review helpful
Recommended
6.9 hrs on record
Posted: September 17
The most remarkable thing about this game is the difference between how boring it looks in screenshots and how indescribably joyous it feels to play it in VR.

Thanks to this game I got to fly around as free as a bird in ancient ruins of cities thousands of meters up in the sky.

The sense of scale, the freedom, the soundtrack work together to create one of the most magical gaming experiences I've ever had.

Played on a HTC Vive. Sadly, I wouldn't enjoy this game without VR, but with VR it's well worth the price and more!
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1 of 1 people (100%) found this review helpful
Recommended
4.8 hrs on record
Posted: September 29
Hello played the game and I did enjoy it did a game play video for youtube if any one is interested in seeing it you can find it at https://www.youtube.com/playlist?list=PL0gXIBSL7B_NIz9kybP_6nNjbLeKhhSkC will slowly being doing a full play through of the game as I have time
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1 of 1 people (100%) found this review helpful
Recommended
2.1 hrs on record
Posted: September 29
Good game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.5 hrs on record
Posted: September 19
So... i'm scared of heights... thought I might try to cure it by exposing myself to it, just like I did with Thunder [DIDN'T GET EXPOSED TO A LIGHTNING OK...].
So far it's working a little, my strength is sapped from my leggs just like if I was on the edge of a cliff. will update later to confirm if it worked :3
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1 of 1 people (100%) found this review helpful
Recommended
1.9 hrs on record
Posted: September 23
Most underrated VR title ever. This game is great! It's like if you could play as Spiderman in the original EverQuest. Well, it's not really, but man it was great! Thumbs up, do recommend.
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Recently Posted
The 25th Baam
4.1 hrs
Posted: September 30
it's boring and annoying, they promise a lot of soaring but there really isn't much of that to be had, it kinda sucked all around except some nice little swing segments but overall not worth buying
Helpful? Yes No Funny
BonerSandwich
0.2 hrs
Posted: September 28
Nauseating.
Helpful? Yes No Funny
extropy
4.9 hrs
Posted: September 27
aargh this game is a brilliant concept and lovely graphics, but ruined for me by being almost completely unplayable... just too damn uncontrollable.. the controls seem inconsistent, you cant tell how big a jump is going to be, and half the time the button on the controller doesnt work (??) - the grappling hooks dont have enough 'pull', the easy setting is no easier than standard, there should be far more respawn points it is just too frustrating redoing the same section n times.....
Helpful? Yes No Funny
Lokaltog
0.7 hrs
Posted: September 23
It's tough to review this one. On the one hand I love the concept. Grapple hooks work great and is intuitive with the Vive, and it's an incredible feeling swinging from treetop to treetop. But the novelty quickly wears off, and the game just feels incredibly repetitive. Having different environments, progression, *anything* other than some crystals and fragments to feel that there's some sort of progression would suit this game well. Applied for a refund, but I really hope the game gets polished a bit. I just don't think it's worth the price tag in its current state (even with the current discount).
Helpful? Yes No Funny
jefke.vereecke
0.6 hrs
Posted: September 23
This is a really nice game but after 25 minutes of gameplay i was feeling really sick and had to stop playing!
Will maybe try it again later when my VR legs are better :)
Helpful? Yes No Funny
Mentasm
0.4 hrs
Posted: September 20
At first I felt queezy as can be playing this game, but I decided to give it a second chance. Am I glad that I did!

It feels like a cross between Spiderman and Fez. Really enjoying it so far and not feeling ill yet, although I had to take some breaks which has become instinctual for me and VR gaming.
Helpful? Yes No Funny
Krazyrunnr
72.6 hrs
Posted: September 19
I'd like to start off by saying I don't actually have 72 hours on the game, I must have left it running at some point because I probably have no more than 6. Anywhom, this game is frustrating and nauseating. The controls feel like I'm controlling a shopping cart on ice and typically make me feel as if I'm about to fall backwards. Not to mention the level design is very poor and I often find myself confused on where to go next.
This game captivated me with it's unique style and what appeared to be complex level design, causing me to believe they would allow me to get to the next checkpoint in the way I see fit. WRONG. There's 100 trees and you have to find the specific path the game wants you to take, otherwise you'll find yourself on top of a tree with nowhere to go. That is, if you can get on a tree. You'll usually need to ascend so if theres a tree above you that you want to get on you'll have to move your grapples up the side of the tree in attempt to mount it. It feels as if you're trying to get on top on an 8 foot bouy while you're in the water. Only in very little intervals do I feel like Spiderman flying through the sky in a fluid motion from one tree to another. This game had serious potential that I just don't see being put to use, which is a serious disapointment.
Helpful? Yes No Funny