NightCry is set on a cruise ship, and you have been invited along for the cruise of a (possibly short) lifetime. While your surroundings are luxurious and the guests are friendly, not everything is as it should be. The guests and the crew start to turn up dead, the victims of some foul murderer.
User reviews:
Mixed (85 reviews) - 57% of the 85 user reviews for this game are positive.
Release Date: Mar 28, 2016

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Recent updates View all (11)

June 28

6/29 Update

After receiving a large number of opinions and feedback from everyone, we have made the following updates.

Some small modifications to the subtitles and some minor bug fixes.

We look forward to hear more of your feedback and bug reports.

We hope you keep enjoying NightCry.

6 comments Read more

May 25

Updates - May 25th

Thank you for all the feedback and comments on NightCry.
We have made the following update to the game:

  • Fixed some minor bugs.

Thank you for all the feedback so far on NightCry, we hope to keep hearing them and to keep improving the game.

4 comments Read more

About This Game

A calming cruise, an unexpected horror.

Welcomed aboard a luxurious cruise liner, you are spending your time enjoying this rare opportunity.
But at the height of the evening, things are not as they appear as a murder brings it all to a grinding halt. With no idea which direction to turn, blame is thrown around the ship in panic as the guests start to suspect one another.
As night falls and a cry echoes out through the ship, the true nightmare begins.
Search for the answers and save yourself and others from a terror you can't begin to explain.

NightCry is a 3D point-and-click adventure game. Click to move your character and search the ship. Interact with objects by selecting them. Make sure you check it all carefully, for the clues you need may not be easy to find.
But searching isn't all you will be doing. As you search, you will be haunted, and the Scissor Walker will be coming for you.

In Exploration Mode, explore the cruise liner for the answers you seek. Learn about the strange and often gruesome happenings that currently plague the ship, solve the puzzles and seek the route that will lead you to safety.

But be warned, searching through the ship's secrets will lead you to trouble and frantic escapes are the only way to survive.
Run, hide and stay quiet for it is coming, and maybe you will survive long enough to learn the true horrors of this oncoming evil force.

Please be advised that the current system requirements are still temporary.

System Requirements

    • OS: Windows 7 / 8 / 10
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000, 512 MB VRAM
    • Storage: 10 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (85 reviews)
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45 reviews match the filters above ( Mostly Positive)
Recently Posted
0.5 hrs
Posted: June 29
Overall it's an ok game for it's price. Would recommend this game if it is not point and click. Voice acting is like they are doing it on slowmotion speed with no emotion or whatsoever.

Camera angle and clunky control will kill you about 80% of the time out of frustation.

I'm just here for the boobs physx and weird walking animation.
Helpful? Yes No Funny
5.0 hrs
Posted: June 27
I've been very excited for this game ever since I encountered the Kickstarter of this game, and I finally came around to playing it the last couple of days.

I must say, the horror elements are right up my alley. They really did a great job in creating a very fearsome entity like Scissorwalker. Although, in my opinion the story is quite short and a bit flat. It was quite easy to figure out all the elements early on. However I still had great joy in playing this game because it was a thrilling experience, especially some scenes were very gruesome!

I would definitely recommend this game to players who enjoy some horror.
Helpful? Yes No Funny
6.2 hrs
Posted: June 25
The Clock Tower series has been a huge favorite of mine for well over a decade now. While we will probably never see another game in that franchise, Nude Maker has done us a solid by trying to recapture to the magic of the original (best) installments.

Are the graphics all that great? No, not by today's standards. The controlls are weird and clunky at first, but then again , they have always been for Clock Tower.

While there are flaws and blemishes all over this game, I still think it is beautiful, creepy and absolutely worth your time and money.

The atmosphere is creepy, the horror and aesthetic are nostalgic and it really just made this old school horror fan happy (as well as made me go "Oh HELL NO" several times."
Helpful? Yes No Funny
15.5 hrs
Posted: June 24
It's so bad it's good.

Imagine Tommy Wiseau made a video game. Playing as a drunk girl at the start had me laughing so hard. The controls are very similar to the original point and click Clock Tower games, but with "modern" graphics.
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0.8 hrs
Posted: June 4
NightCry: Brought to you by the people that cleaned the toilets of the people that brought you Clock Tower

NightCry is without a doubt one of the worst games I've ever had the misfortune of playing. It suffers from all the trappings of a terrible game, such as generic environments, two dimensional and generic characters, horrendous voice acting, blocky graphics and muddy textures, and glitchy controls designed for a touch screen because why the hell not? All of this is doubly offensive because allegedly this game was directed by Hifumi Kono, the man that brought us the retro masterpiece of survival horror known as Clock Tower.

NightCry, or Project Scissors as it is also known, was developed to be the spiritual successor to Clock Tower. It isn't. It isn't even the spiritual successor to Clock Tower's bowel movement; it's the spiritual successor to the remains of Clock Tower's miscarried fetus that was fed to rabid dogs and then regurgitated... and even then that's an insult to vomit.

Case in point: in the original Clock Tower, the killer is first introduced to the player in one of two ways; he either springs up from a bath tub that's situated directly below the mutilated remains of the protagonist's friend, or he comes crashing through a sun roof with one of the protagonist's friends impaled on his scissors. It's epic, it's memorable, and it establishes that this guy is both sadistic and badass even though he's not even 5 feet tall. How is the killer introduced in NightCry, you ask? Some guy that sounds like Shaggy from Scooby Doo gets sucked into a vending machine and then the killer just floats up through the floor. I ♥♥♥♥ you not. I can't make this up. What does that tell us about the killer, that he works for the Pepsi company and he's ♥♥♥♥♥♥ that you chose to buy Coke?

NightCry is garbage. Don't play it. Ever. All this game does is provide an excellent argument that Hifumi Kono is a hack.

P.S. The Scissorman in this game was allegedly designed by Masahiro Ito, of Silent Hill fame...
Helpful? Yes No Funny
Zeebrax the Astral Lifejacket
10.8 hrs
Posted: June 3
It is with heavy heart that I click "No." I was convinced that Nightcry would recapture some of the strange magic certain PS2 horror games had, particularly those made by Japanese developers but that featured Occidental settings and characters, like Silent Hill 4, Haunting Ground, Clocktower III and Rule of Rose. Unfortunately, Nightcry falls abysmally short of these, but certainly not because vision is lacking; to the contrary, its interesting mechanics, numerous chilling scenes of weird horror, and fascinating narrative style should, in an ideal world, add up to a recipe for success. The tragedy of it is that this collection of quality elements never really gelled, never quite made it past the "proof of concept" stage.

Nightcry does not feel anywhere near complete, having obviously suffered from a dearth of noncreative (but vital) resources like time, money and programming expertise. This shows in frustratingly tiny hotspots, a bucking bronco framerate, non-moving mouths, partial voice acting and in various irritating bugs (like the camera getting jammed behind a wall, or the disappearance of an essential hotspot at the end of the game). Most egregiously, it shows in the fragmentary telling of what is clearly a gripping tale of supernatural terror with a rich mythos, one that will probably never see the full expression it deserves, but remain entombed within some Japanese guy's laptop until it is forgotten.

This game is not worth $24. It is worth $5 or less, and only for those adventure fanatics willing to suffer through a sadly messy game for a tantalizing, but ultimately unsatisfying, taste of neoclassical survival horror.

(I think all the disappointment could have been averted if Nude Maker had taken thorough stock of its resources and had decided to make a 2D horror game, like the original SNES Clock Tower, instead.)
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9.3 hrs
Posted: May 20
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8.8 hrs
Posted: May 16
Second attempt, first review deleted, game completed. So I am one of those who have seen the end, now I can judge. ;-) I do prefer the non-mainstream indie, obscure, weird and “unpolished” sort of (horror) games. That’s what you get.

NightCry is an old school, third person horror point and click action adventure with clunky controls and animations. (In line with the “Clock Tower & Resident Evil” series.) But this is part of the game design and art style.

Checkpoint and save game feature is surprisingly well designed, so it’s less frustrating to start over, after you messed up. (Game Over/Dead End screen is your best friend…;-)) Your objectives are not always clear outlined and the sometimes illogical puzzles can be challenging. There are still (non-game-breaking) bugs (missing mouse over markers) that make life hard for you to proceed. The 3 (very diverse) chapters are split into sub-scenes and lead into many different endings. The game builds up a terrifying and dense atmosphere, accompanied by an interesting plot.

So at the end it was really fun to play and a clear recommendation.
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Most Helpful Reviews  Overall
108 of 131 people (82%) found this review helpful
7 people found this review funny
16.8 hrs on record
Posted: March 30
So, having put 14-15 hours into the game, having experienced 7/8 of the endings (including the true ending), 8/11 of the horror scenes, and 14/25 of the death scenes, here's my breakdown:

TOP-LINE: This is a new Clock Tower game. It is unpolished and janky even by the series standards, but it's not incredibly buggy or anything, and literally feels like an old-school horror game from yesteryear that just fell out of a worm hole and released. It can stand proud among the company it comes from, is unapologetic of how old-school and cryptic it sometimes is, but chances are if you liked the Clock Tower games, you'll like this game. It takes a bit to get going, but when it hits its stride you may find yourself hooked.

-Unapologetically Old-School. This won't be a pro for everyone, but the game targeted a niche fanbase of the Clock Tower games, and this game delivers what it promises to that fanbase. It feels like an old-school horror game, a Clock Tower game specifically, and it can stand proud with them since it's a good Clock Tower game. It has most of the same flaws the rest of the series does, but also the same strengths, and there is some new stuff sprinkled in, but it also doesn't modernize its vision.
-There are some really cool/creepy scenes. I wouldn't define this game as scary (I didn't find the other Clock Tower games especially scary either I should mention, though), but there is some beautifully morbid scenes in this game. Some more surreal, some more gruesome. The gore is over the top. The game has a tendency of coming out of nowhere with a particularly nasty or horrific scene and sucker-punch you with it into some over-the-top horror scene (in a good way!). The game manages to tie everything nicely, while still feeling like it's creative enough to get away with what it wants. Notably, the game gets more twisted in the last fourth of the game compared to the rest of the journey.
-The story: It's not going to win any awards or blow anyone away, but the story is actually quite nice. It's got a lot of subtle details, things in the environment, hidden double meanings in some dialogue or small touches to bring it together. The story is extravagant (as Clock Tower stories usually go), but told in a hushed, more mannered way. It is a multi-layered story with a lot of elements it manages to bring together, but not with a bang, but a whisper, and some of it may stick with you. I didn't find any of the characters unlikable, and it's telling I would often look forward to the voiced cutscenes (that were often the more cinematic ones). If you pay attention, you may get more out of the story than others. The true ending is a bit brief, but supported with everything else the game says.
-The audio. The music is nice, with some stand-out tracks (maybe with the only disappointment I had being that the Scissorwalker's theme was a bit simple and repetitive), the voice acting is actually solid, hammy, but enjoyable. There's some very nice audio ques and sounds used to good effect in the game.
-It's campy: Between over-the-top deaths, hammy voicing in some places, some silly scenes and dialogue exchanges, there is enjoyable camp here, and camp that fits perfectly with what was present in past installments of the series.

-The graphics. It actually looks a lot better than I was expecting, but the visual consistency is all over the place. Some areas look really good, while others look kind of bad.
-Animations. Just like the graphics, the animation is all over the place. Some of scenes are actually expertly animated, there is some parts where they move like humans and respond and move in a realistic or creepy way... and then other times they look like dead-eyed fish people with no lip sync or sometimes movement that look like creepy dummies trying to imitate humans, or flailing about unrealistically or stiffly. It's some of the broadest in terms of quality animation I have ever seen, some of it looks great, some of it looks terrible.
-Bugs: The game is unpolished, but it's actually not all that buggy. It has a few bugs, but nothing that's game breaking I found (sometimes you may need to reload a previous save though). I put this in the middle since while there are 3-4 bugs I ran into, none of them were major, and for playing the game for 16 hours, there were far less than I was expecting.
-Scissorwalker: Maybe it's only because I've played the whole series before this, but I feel the Scissorwalker was less of a threat in this game than the other Clock Tower games. Not in such a huge way, I did die and he did threaten me, but it felt a bit more scripted here than usual, and I found it to not have quite the same presence as the Scissorman in previous games, but still an effective, cool, and interesting stalker antagonist.
-Obtuse: Expect to replay segments of the game because you missed some easily missable key item that, without it, you will end up at a dead end or bad end in the game. It's unforgiving & stays true to this from the Clock Tower games. One new aid is when you go to load your game, there's a 'level flow' chart that shows the key points it branches at.

-It's unpolished: The game is incredibly rough around the edges and unpolished. Fluctuating frame rate, small visual bugs, technical things, missing some options (Edit: Quit and return to menu have been added to the game as of Patch 1.02), jankiness... It's the game's biggest flaw for sure.
-The controls are sometimes finicky: While I found the controls fine most of the time, there are some scenes you really need to fight with the controls. The worst would be sometimes when you needed to go to another fixed camera angle but it was hard to walk into it since you needed to click the very sides of the screen to get there.
-Maybe the game is a bit too cryptic: The game doesn't explain much to you, it doesn't explain how to save, it hardly explains the stamina system, you can miss some minor thing and have to replay segments and try to figure out where it might be in long stretches of game; while they have a helpful flowchart on the load game screen, the game maybe is a bit too cryptic for its own good sometimes.


OVERALL: Liked it quite a bit, I feel like I'll want to replay this someday, I plan to get the last ending and find some more scenes I missed. I feel this stands tall with the rest of the series, and would look forward to replaying it in any sort of marathon replay of the whole Clock Tower series. It feels like a nice addition to Clock Tower, which is the biggest compliment I can give it. It's a good Clock Tower game, and one I think can stand with the rest of the series.

AN ASIDE: I can't imagine people who never played these older horror/Clock Tower games to jump on this and fall in love with it immediately, it's a bit demanding and doesn't ease new players into the sort of game it is. It's a required taste and may only find a niche audience (I imagine trying to get someone who was grown and raised on modern horror games like Outlast, Slender, Amnesia, etc., may not quite understand this game's appeal, like trying to show someone raised on newer horror movies to enjoy some of the early classics of horror films), but for those who've wanted more games like this in their life, this is probably the truest old-school horror game to have released in years. Jank and all, you'll have a hard time finding a horror game that's this true to the old-school design philosophies of horror games like NightCry released in the last several years. I imagine this title will gain a cult status down the line, and be brought up as part of the Clock Tower series.

BEST PART OF THE GAME: Chapter 3, and some of the twisted horror moments in that chapter, interesting rooms and hidden scenes, some of the visceral imagery in some of the bad endings.

WORST PART OF THE GAME: All of its technical problems and general roughness that hopefully gets patched out some.
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129 of 194 people (66%) found this review helpful
6 people found this review funny
Not Recommended
1.8 hrs on record
Posted: March 29
I'm a big fan of the original Clock Tower and this game sounded interesting, so I decided to back the Kickstarter. Now the day comes and it releases, so I decided to give it a try!

Well... it's not good. It's not BAD, either? It's just not good. It functions, I didn't hit anything I'd really describe as a bug (other than perhaps a performance issue), it didn't crash, and the controls more or less work the way they seem to be intended to work.

The problem is that the difference between a bad game and a good game is often just polish, and this game has no polish anywhere. It's all jank and awkward camera angles and unclear objectives and just plain unpleasant gameplay. If executed correctly, this game could be good, but right now there's tons of stuff they need to fix/change and I can't imagine they'd release it for sale if they had a serious plan to fix those things anytime soon - why risk a bad launch?

During my couple hours with the game I died a few different ways, saw a few people get murdered, interacted with some NPCs, got some phone calls, and explored a couple floors of the ship. There were some jump scares mixed in there and small amounts of narrative - the one puzzle they threw at me worked fine and I found it straightforward to solve instead of annoying. So that's nice. But otherwise... none of it really worked. The game never spooked me, I never felt any real tension, just annoyance at the camera and the awkwardness of the control scheme. The last straw was that I hit the first 'ending' and it's the most pathetic fart of a denouement I've ever seen. I had to go back and replay it because I couldn't comprehend what had just happened.

If this game were more competently executed, I'd say it's at least worth a look for Clock Tower fans... but right now nobody should buy this game. Don't buy this game.
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58 of 81 people (72%) found this review helpful
1 person found this review funny
17.4 hrs on record
Posted: April 19
It's a shame to see this game getting so many negative reviews. I've been having a lot of fun with NightCry, in great part because it's exactly what's advertised. If you've ever played any of the original Clock Tower games (on SNES and PS1, before Clock Tower 3 took things in another direction), you can expect a modern-looking game in the classical style. A lot of the conventions and genre trappings haven't been updated at all, and I think that's where some of the dissonance comes from.

With NightCry, you can expect obtuse, illogical puzzles, fixed camera angles that often impede your control, point and click navigation instead of direct movement, an (occasionally) extreme level of difficulty, and a lot of bad endings that you won't immediately understand why you're getting. If you're able to look past these things, you'll find a charming game with a very morbid, distinct sense of humor and a whole lot of heart. The writing is just the right level of tongue-in-cheek, and the voice acting is hammy enough to be in on the joke without feeling stilted, cartoonish or absurd. Early screenshots and trailers had led me to wonder, but the game has a surprising amount of visual polish and I find myself really admiring the aesthetic. The real-time shadows are particularly impressive and add a lot to the atmosphere. This isn't a AAA title, but if you've taken even a cursory look at the store page and read this far, you shouldn't be expecting one.

Sound design in a horror game is incredibly important, and NightCry's use of audio deserves a special mention. It's clear that a lot of care went into all of the sounds in this game, and everything fits together beautifully. From the distinctive menu sounds, to the sharp, jarring *clink* and *slice* of scissors you hear almost immediately after beginning the game, from the terrifying quality of the "chase" music to the unexpected stingers that accompany jump scares, in my opinion NightCry's strong use of sound is one of its greatest assets. Outside of a few particular moments the original Clock Towers never managed to scare me much, but in part thanks to the fantastic sound design, NightCry has been inspiring a refreshing sense of dread in me as I've been playing. If you can allow yourself to let your guard down, NightCry finds some real and surprising ways to get under your skin. The ability to be meaningfully tense and frightening outside of the cheap "Gotcha!" moments is something that few horror games nowadays can lay claim to.

There's flaws here for sure. Though it's improved over the last few updates, the game is still buggy in a lot of places and prone to occasional crashes. Some of the puzzles can be very frustrating, and could probably benefit from an in-game hint system. Though I see it as a strength, the game design is definitely 10 or 15 years behind the times, and the clear product of another era. If you're a Clock Tower fan, though, none of this should really matter. NightCry is a faithful new installment in the franchise. As much as I love and appreciate Haunting Ground, I'd call this the real "Clock Tower 4" that we never got back in the day. This is a really cool game with a lot to offer, and if you're capable of checking your expectations at the door, any fan of oldschool horror and adventure games can find a lot of fun with this title.
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70 of 108 people (65%) found this review helpful
6 people found this review funny
0.9 hrs on record
Posted: March 29
Note: I have only reached chapter 2.

For the most part the game is good. The graphics are okay, but not cutting edge. The voice acting is good. The controls can be a little difficult to deal with at first, but you'll ween yourself into them after walking around for a few minutes.

The game does not tell you the controls, as far as my experience goes, so you'll need to teach yourself before getting to the first chapter (technically you start in the prologue). Once the first chapter starts, the game will give you instructions on how to move and interact while being chased. The game does not point you in any directions other than through interacting with objects or dialogue during cutscenes, so pay attention and attempt to not skip any details.

There is no menu in the game, or at least I couldn't figure out which key opened the menu. You can pause the game by using the P key. You can skip cutscenes by using the SPACEBAR. The inventory becomes available as you find items. The only real flaw with the exclusion of a menu is that there is no way to escape the game, even from the main menu. If you are in window mode you can just close the window, but if you are in full screen mode, you either have to Tab+Alt out of the game and close it, or Alt+F4.

The only bug I've encountered is during a struggle with the main enemy of the game. You have to click a button quickly in order to push off your pursuer, however, if an object that is interactable is behind that button, your character will interact with it and die immediately afterwords. For example, this bug occured while in room 301, in the bedroom, where I got cornered and somehow interacted with the bed while fighting off the Scissorwalker. There may be other bugs, I do not know yet.

There seems to be a graphical issue with the main character's hair and the lighting that causes FPS to drop. This may not occur for everyone, as I did not experience this issue, however, some people I know, and some in the community are reporting this issue.

The story is suspensful as it sets up multiple suspects to being the Scissorwalker (my money is on grandma in the elevator). The gameplay is very similar to it's predecessors of the Clock Tower franchise: running from an unkillable enemy, hiding, and solving puzzles. The horror is strong in this game as well. Fighting off the Scissorwalker sometimes becomes necessary, but it will quickly drain your stamina and eventually kill you. Even with full stamina, you can still fall to the floor and end up spending your extra stamina picking yourself back up. If you fall and have no stamina, you're likely to die. Sometimes you have to solve a puzzle while the Scissorwalker is chasing you, and sometimes you have to interact with a "difficult to click on" object. The Scissorwalker's name is also ironic, considering it's walking speed is that of your running speed, and it can occasionally run after you to close any large gaps you may have made between it and yourself.

Hopefully, in a future patch, we can see at least some of these issues dealt with.

EDIT: I forgot to mention three things.
1.) You auto save during checkpoints, but you can manually save using a "phone charger." You get access to your phone later in the game, which gives you a light, and allows you to communicate with your friends, or at least the ones still alive.
2.) The history section of the main menu displays all the outcomes of important choices you made, and you can see the path you've taken in the save menu.
3.) When hiding, a heart will be displayed. The game does not mention what it's used for, but you must keep the heart as centered as possible to keep yourself from being discovered by the Scissorwalker. Some hiding spots will not always display the heart, which means the Scissorwalker will ignore those spots.
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60 of 94 people (64%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: April 7
Its ♥♥♥♥ in its current state.

I'll write down my main problems as I dont feel like doing a big review here. Everything is said in the other reviews for this game. And frankly, this game took too much of my time already.

Terrible controls in combination with terrible camera angles = gamebreaking. Especially when a big part of the game is being chased down to corridors by the scissor lady. No WASD controls. Inferior graphics and odd character movement, cheesy characters, only voiceacting in cutscenes, no music, clipping, very frustrating stamina system.

I'm gonna ask for a refund and will keep my eye on reviews. It has a promising story and setting, but thats about it.
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34 of 51 people (67%) found this review helpful
1 person found this review funny
Not Recommended
7.6 hrs on record
Posted: April 12
I can reccomend this game only to those hardcore Clock Tower fans (like me);
The atmosphere is good, and the difficulty of the game is perfect.. but there are many bugs and the camera + controls are mediocre.
By the way, the main problem here are the characters animations, the staff should have worked more on that.
This game should be bought for 10 dollars/euros or less.
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17 of 22 people (77%) found this review helpful
2 people found this review funny
11.5 hrs on record
Posted: June 23
Do you like old school horror games that often drift between extremely horrific and cheerfully insane at the drop of an awkwardly delievered line of dialogue?

I certainly do, and on that front, NightCry has so much to offer.

As a man that grew up on cheesy yet disturbing Japanese horror games, NightCry is all that I could want and more.

If you enjoy old horror games, then you'll enjoy NightCry.
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29 of 45 people (64%) found this review helpful
2 people found this review funny
Not Recommended
11.5 hrs on record
Posted: March 30
Contains elements that made Clock Tower great but also contains some frustrating design, such as wanky movement with the player not going where you want them to, the game suddenly ending if you don't get certain items before reaching a point in the story and frustratingly unbalanced hiding mechanics, where if you trigger the chase more than once a chapter you may as well alt+f4, because there just isnt any exit game menu, at all.

Not being able to get to the end of the game for a proper ending without being super careful and collecting items you can easily miss (like having to examine stuff 2-3 times or more) is just plain annoying.

I'm used to these games bringing the cheese, but to have a game done over 10 years ago be better and more interesting than this is just sad. I'd only reccomend this if you adore everything about Clock Tower, but maybe wait for a sale.
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12 of 14 people (86%) found this review helpful
2 people found this review funny
Not Recommended
4.8 hrs on record
Posted: August 9
Though I sadly must give this product a thumbs down, I still do recommend it to hardcore horror fans or long-term lovers of the clock-tower series looking for a encore appearance of the scissorman. Though my opinion is to wait and buy the game on your smart phone or tablet when it's released as it's very unpolished on PC causing an unnecessary difficulty that is definetly not for everyone. Though there still IS a gem hidden underneath all these garbage design choices, and a story worth experiencing atleast once.


-Running and hiding, though poorly executed (i.e. weird stanima mechanic and scarse places to hide) is really fun. It's not just as simple as running into a closet and waiting it out. The developers went outside the box by triggering a interactive cutscene as you hide from the scissorman. The angles are great, the tension is amazing, and it really makes for some cool cinematic moments. Especially if you hide somewhere that could get you killed, like inside a washing machine. THIS is honestly the main redeeming point/feature of this otherwise mediocre game. -The devs seems to be listening to the community and releasing patches accordingly.

-Sweet boob physics.

-Plot is original! Hits the B-horror-movie trifecta of: hyper sexuality, savage murder, and corn.

-Very well directed. As I mentioned, the hide cutscenes are marvelously put together with a genuine tension coming from Takashi Shimizu artsy choice in camera angles.

-It's not scary per-say... But it has that: "what... WHAT THE HELL IS THAT. WTFBBQ?!"

-Throw-back to the old school days of horror games.

-Can be played with one hand/with a touch screen.


-More cons then pros.

-They made no effort into hiding the fact that this is a mobile-phone game (Besides not announcing it on their store page). Terrible anti-aliasing, crack-pot resolution, next to no graphic options, minimal animations, sparse voice-acting, copy-and-pasted rooms (though I understand all rooms on a boat look the same, that doesn't mean each has to have the same assests and textures thrown around in the same areas), TOUCH SCREEN CONTROLS, AND the day after realese, instead of working on fixing bugs and stabilizing the game for PC gamers, the devs announce they are currently working on releasing this as a mobile app game. (Which seems to have been there plan from the start.)

-I understand that some things may have taken more words to say in Japanese (or whatever original language of this game was) but again the devs made no effort to shorten the awkward silences and gaps between translated dialouge. This is like a bad 70's Kung-Fu movie at some points. "You killed my dog and my family" *lips keep moving minutes after*

-Some gameplay choices are hard to understand. Like for instance sometimes you have to talk to the same NPC 3-4 different times (as in click them, read/listen to a bunch of dialouge, walk away, walk back, repeat.) to finally get to that one piece of dialouge that moves the game forward. Sometimes you can find yourself wandering aimlessly looking for a clue on how to move on, when really you just needed to keep talking with an NPC, over and over.

-Some of the items in this game shouldn't be clickable. I mean honestly, there's nothing to click for minutes, then just as you're starting to get bored you finally find and click on an interactive bucket just to get: "It's just like that bucket at home, but that's not important right now." -_- or "Pepper spray, I wonder if that'll work on the monster" *item isn't designed to be picked up* nice tease.

-Despite this being made for a touch screen, it inexcusable that when I click too far right or left I actually click on my desktop minimizing the game or how certain corners are almost impossible to make (click down) quickly effectively killing you if you're in a chase scene. I won't even mention how hard it is to run forward in a straight line. The lead character drifts off to the side like a drunk person, hitting the wall and making you double click again and again. It's like they took a page from Penn and Teller's Crazy Bus. IF YOU'RE NOT GOING TO INCORPORATE SIMPLE W-A-S-D MOVEMENT FOR PC GAMERS, you could atleast have the decency to work the kinks out of your own s-h-i-t-t-y control scheme.

-Inspecting things out of the order planned by the devs won't trigger further plot developments. As in you're walking past a broken elevator that (after inspecting) needs new fuse and a keycard. You find the keycard and proceed to look for the fuse. After an hour of looking you inspect the fuse box again to see if you missed something and then getting a random phone call telling you where to go. How should I have known I was supposed to find the keycard first THEN inspect the fuse box and not vise-versa. It's ridiculous.

-You play as a ditsy blond. This wouldn't be a con if the player didn't feel it in the controls and gameplay. Things like her tripping over her heels durings escape sequences, running like if Quasimodo joined as the new linebacker for the Jacksonville Jaguars (HONESTLY she runs like a blind duck with noodles for arms. Rag-doll physics for the run animation.), when she falls it takes her all of five minutes to regain composure and hoist herself back up so you might as well restart because there's no chance of getting away, and not being able to do ANYTHING handy or even logical in certain situations (like picking up that pepper spray can I mentioned). Gets old really fast.

-If you manage to get the good ending without looking up a SINGLE walkthrough. My god... You must have powers. The good endings rely on doing or finding the most obscure things in the most obscure places. Some objectives are honestly silly in how random they seem.

-If your desktop resolution is larger then your game resolution, because of bad scailing, you will get two black "widescreen" stripes on the top and bottom of your screen. This wouldn't be much of a problem if It wasn't for the fact that Steam Overlay, comment boxes, and sign-in boxes burn into these black places: ...only way to fix is to restart offline and not use steam overlay OR adjust your desktop resolution to match the game. Both are annoying (FYI GPU scailng crashes the game.)
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21 of 31 people (68%) found this review helpful
21.5 hrs on record
Posted: April 22
After a very shaky start on it's day one release (it was bugged to hell and unfinished) the game is actually pretty cool now it has been smoothed out and patched/updated. Before that, it was near enough unplayable so it is good that the developers worked hard to fix this up fast.

It is an old school Japanese survival horror/point & click game so don't expect any miracles from a technical point of view here. If you recall playing the first Silent Hill, Resident Evil, Alone in the Dark, Clock Tower games etc, it is very much in that kind of bracket. A sort of throw back to that style of game design which I really love. Sure, its a bit cheesy but still a lot of fun to play so try it out because it is also quite scary as well. The director of the Grudge films (Takashi Shimizu) helped develop the story on this game and it was created from crowd funding on Kickstarter.

The story follows a number of characters onboard a cruise ship as you try to help them unravel the mystery of the appearance of a murderous entity called the Scissor Walker who could jump out at you at any time and give chase. You can only run and hide or use objects in your surroundings to keep him at bay but he will return again at some point so it keeps you on your toes and on the alert as you never know when he might pop back up. The game doesn't hold your hand either so you will need your brain in gear to think about what to do next to progess onwards in certain areas.

The outcomes of your actions can lead the story down different paths as well. This meaning that there isn't just one set way the game can pan out. There are multiple possibilities on where the plot goes next depending on if you find certain items or not or talk to a particular NPC etc. This adds good replay ability as you obviously cannot run through all scenarios in one playthrough and this is a fun plus point to the game.

It isn't a perfect game by any means. The character interactions can sometimes be pretty cringe worthy and the movement is also a bit wooden and primitive looking at times. There is also an inconsistency in the voice work. Sometimes cut scenes have voice acting where you hear what is being said, then in the next, you only read subtitles to know what is going on. A strange choice to do that as some scenes play out in silence but you still see the characters moving and gesturing onscreen. I feel they should have either done one or the other here but that's just me. It doesn't affect the game too badly to be fair. I can excuse it but others may find this a bit of an issue.

NightCry uses the point & click mechanic so if you are hoping for a free movement game here, you might want to reconsider. But, if you like this game style or fancy trying it out, then it is definitely worth giving NightCry a go.
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