8-Bit Armies is a retro Real-Time Strategy game. With a colorful, blocky voxel art style, 8-Bit Armies is Petroglyph's most fast-paced, friendly, and accessible RTS game to date. Featuring a campaign of 25 single-player missions, 12 co-op missions, multiplayer and skirmish modes.
User reviews:
Mixed (25 reviews) - 60% of the 25 user reviews in the last 30 days are positive.
Very Positive (1,014 reviews) - 86% of the 1,014 user reviews for this game are positive.
Release Date: Apr 22, 2016

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Recent updates View all (46)

March 3

8-Bit Armies Game Update #40 - 03/03/17

Hey guys and gals - we've got more balance tweaks today as well as a highly requested feature we're getting in for your weekend today. And can you believe this is patch #40???

After all the big updates for February (Replays, Observer Mode, Metaverse, and Arena release), we've been very focused on balance. The good news is that we're getting a nearly universal thumbs-up on the changes we've made (with your help!) We have a few more for you today and we'll keep looking at it moving forward - as usual.

We're also making quickmatching more fair by supporting cross-spawning. This will prevent players from appearing directly adjacent to one another. Please let us know what you think of this new feature. Along with this change are a mixup in multiplayer quickmatch maps to keep things fresh.

As always, thanks for your support!



  • Fixed issue preventing the Dragon from using its new anti-air attack at the intended max range.
  • FIDO units should now behave correctly with Attack-Move commands.
  • The resource fields have been adjusted on the Shipyards map. A new resource node has been added to each base start location in the back (within easy reach of the first refinery). Two resource nodes have been removed from the center area.
  • On the River Town map, two resource points added per side; one in the farm area, and one near the ramp by the opposite raised area.
  • Players will now cross-spawn in quickmatch games, which means that they will spawn in at the farthest points away from each other when starting the game.
  • Ogre - Health / Shields reduced to 200/100 (was 300/100)
  • Gorgon - Health / Shields increased to 230/170 (was 150/170), Build cost reduced to 360 (was 370)
  • Tripod - Health increased to 280 (was 200), Build cost reduced to 230 (was 260)

5 comments Read more

February 24

8-Bit Armies Game Update #39 - 02/24/17

It's Friday - which means it's very likely there's an update for the 8-Bit Series!

Today, we're serving up a couple of fresh Multiverse Campaign Maps for everyone, and a few more quality of life improvements that we're sure you'll enjoy.

Also, just a note to say thanks to everyone for your comments and reviews. We read them all and try to respond to as many as we can. Keep the feedback coming!



  • Two Additional Multiverse Campaigns to play against the AI
  • Replays can now be navigated by clicking on the timeline bar instead of just the timeline grabber
  • Battlecam button now works in Observer and Replay Modes
  • Fix for crash when using Alt-F4 to exit the game in replay mode


  • Harvester: The harvesters no longer crush. All other crushing units remain unchanged.
  • Rocket Copter: Build cost increased to 230 (was 200)
  • Starting Units: Overall Starting units changed to 2 Grenade Infantry and 1 Engineer (was 3 Grenade Infantry)
  • Harvester: The harvesters no longer crush. All other crushing units remain unchanged.
  • Light Drone: The target and AoE damage has been split out. The target will now take full damage while all other targets in the AoE will take half. The base damage has not changed.
  • Dragon The dragon has been reworked to split out ground and air attacks. Ground attacks will use the flame breath as normal. For air attacks, the Dragon will now spit a fireball which does a flat amount of damage and applies a burning damage-over-time effect. The DoT does not stack.
  • Treant: Base damage reduced to 16 for target (was 20) and 8 for AoE (was 10).
  • Ballista: Move speed increased to 250 (was 200)
  • General: Starting cash increased to 1600 (was 1200)
  • Motivator: Build price reduced to 300 (was 350)
  • Cranioid: Build cost reduced to 60 (was 70)
  • Research Lab: Build cost reduced to 900 (was 1000), Build time reduced to 30 (was 45)
  • Parasite Hive: Build cost reduced to 900 (was 1000), Build time reduced to 30 (was 45)
  • Destroyer Pit: Health increased to 800 (was 500)
  • General: Starting cash increased to 1600 (was 1200)
  • Power Plant: Build cost reduced to 350 (was 400)
  • Research Lab: Build cost reduced to 900 (was 1000), Build time reduced to 30 (was 45)
  • Cloaking Generator: Build cost reduced to 900 (was 1000), Build time reduced to 30 (was 45)
  • Titan Bay: Health/Shields increased to 500/300 (was 250/250)

9 comments Read more


“This is probably the most beginner-friendly entry the genre has seen in the last decade, and it just works.”
Gaming Nexus

“The ex-Westwood guys did an awesome job here! Clearly recommended for purchase.”
HQ Gaming Network

“For fans of old Command & Conquer, this should be high on your list. A great title for those looking to get into the RTS genre or return to the classic RTS formula.”
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About This Game

A Blast From the Past!
8-Bit Armies is a retro Real-Time Strategy game for the PC. With a colorful, blocky voxel art style, 8-Bit Armies is Petroglyph's most fast-paced, friendly, and accessible RTS game to date. Collect resources, build up and defend your base, amass your army of military units, and ultimately crush your opponents! 8-Bit Armies features offline single-player missions, two-player cooperative missions, AI skirmish mode, and Player-vs-Player Multiplayer modes running on dedicated game servers.

Initial release includes:
  • 25 offline campaign missions
  • 12 co-op missions to play with your friends
  • 10 multiplayer/skirmish maps that support up to 8 players online
  • AI with multiple difficulty options to play with cooperatively or fight against
  • Classic Base-Building mechanics let you construct the ultimate HQ from which to launch attacks against your foes
  • Destructible environments on maps ranging from small to very large
  • Easy to understand modern military units and structures lets RTS beginners jump right in
  • From the same team that brought you RTS classics such as Star Wars: Empire at War, Universe at War, and Grey Goo

8-Bit Armies is for anyone that enjoys RTS games, or felt overwhelmed by more serious games. With hours of solo and co-op gameplay included, there's something here for everyone!

More reviews from game journalists...

"Its biggest offering to the RTS genre is its brilliant retro design and vivid, colourful graphics coupled with easy-to-learn gameplay. For those intimidated by the complexity of RTS games, 8-Bit Armies is a great place to start."
- CGMagazine

"Simple and balanced game play make 8-bit Armies an indie game gem! I wasn’t kidding when I said that I can’t stop playing this game, it is that good!"
- Just Press Start

"I love the the game, and it is definitely worth buying." and... "It's a fun, fun game and I'm absolutely, absolutely loving it!"
- Worth A Buy (YouTube)

System Requirements

    • OS: Windows Vista SP2
    • Processor: 2.6 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 250 or ATI Radeon HD 3870
    • DirectX: Version 11
    • Storage: 2 GB available space
    • OS: Windows 7
    • Processor: 2.6 GHz+ Quad Core Processor
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce 550 Ti or AMD Radeon HD 6800 Series
    • DirectX: Version 11
    • Storage: 2 GB available space
Customer reviews Learn More
Mixed (25 reviews)
Very Positive (1,014 reviews)
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