8-Bit Armies is a retro Real-Time Strategy game. With a colorful, blocky voxel art style, 8-Bit Armies is Petroglyph's most fast-paced, friendly, and accessible RTS game to date. Featuring a campaign of 25 single-player missions, 12 co-op missions, multiplayer and skirmish modes.
User reviews:
Recent:
Mostly Positive (82 reviews) - 78% of the 82 user reviews in the last 30 days are positive.
Overall:
Very Positive (837 reviews) - 88% of the 837 user reviews for this game are positive.
Release Date: Apr 22, 2016

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Recent updates View all (21)

July 20

Major Announcement! -- 8 Bit Hordes is Coming!

Hi everyone!

We originally released 8-bit Armies on April 22nd and thanks to your ongoing support we’ve been able to provide substantial gameplay and content updates over the past 16 weeks. It’s been a wild ride as we simultaneously juggled working on our next game in the 8-Bit series as well as short-term weekly patches. Some of the features and content we’ve made available since launch include…

  • A new military faction with new units and structures
  • More multiplayer maps
  • New Co-Op campaign missions
  • Performance upgrades for multiplayer
  • A new multiplayer gameplay mode and additional game setup options
  • Our development Terrain Editor map creation modding tool
  • Steam Trading Cards
  • More AI personalities and difficulty settings
  • Mod support for custom voice responses, music tracks, and text in the game
  • And finally, a BUNCH of smaller balance changes and improvement requests to UI and general gameplay that were requested by the players.

Everything we have done has been toward the goal of making the game better and growing the community. As an independent developer it’s been tough to get the word out so we appreciate all the help we’ve received from you guys, as well as sites like ClanWars and GameReplays that host leaderboards for 8-Bit Armies.

WHAT’S NEXT

As many of you recall we had a “Coming Soon?” link on our main menu that hinted at a bold fantasy and military faction mash-up. From that one image, we received many suggestions on what our next faction release should be. When we looked at the production schedule, we realized that we didn’t want to go completely dark while players waited for the planned fantasy content. So, some of the team took a slight detour and launched our free GUARDIANS faction while the rest continued working toward our original goal of creating a retro RTS mash-up that hasn’t been done before. We have achieved enough progress now that we are ready to talk about our next title!

In Mid-summer 2016 we will be launching the 8-Bit Armies successor - a retro-themed fantasy RTS called 8-BIT HORDES! It will be fully inter-operable with 8-Bit Armies so that the factions can both play with and against each other. Our plan is to launch 8-Bit Hordes with TWO factions, a 20+ mission single-player campaign, a new Frank Klepacki soundtrack, all-new maps, and a new co-op campaign. Pricing will be similar to 8-Bit Armies and a launch-day discount is also expected. Most importantly, for all of those of you that have supported us and already own the current game, we are working with Steam to make the game available at a substantial discount reserved exclusively for our current players.

As always, we couldn’t do it without your support, feedback, and enthusiasm! We check the forums daily and do our best to respond to everything that looks like it needs our attention – or we pass it along to our team if they haven’t already seen it. 8-Bit Armies development will continue as we work on further improvements that you have asked for. LAN support is just around the corner and other multiplayer features are in the queue.

And finally, here’s a link to the Steam page and official trailer for 8-Bit Hordes. We’ll announce Beta signups as soon as it’s possible to do so – stay tuned!

8-Bit Hordes Official Steam Page

-8Bit

40 comments Read more

July 15

8-Bit Armies Update #18 - 07/15 @ 16:30 (PST)

Hi Community Members!

It's Friday, and that usually means there's another patch for 8-Bit Armies coming.

Today's update is a maintenance patch to handle some things that were reported to us over the past week. If you spot something that needs looking into - please let us know!

Many of you have asked us "What's coming next!?". We're getting close to making a big announcement soon so stay tuned and check in with us frequently. As soon as we're all ready we'll post it here first.

Thanks!

-8Bit

GENERAL IMPROVEMENTS & FIXES:

  • Fixed issue preventing the AI from firing their superweapons
  • Enter now always opens the chat box in team mode (except when there are no allies); shift enter always enters it in all chat mode
  • Made the notification for generating default passability more clear about replacing any existing passability
  • Added hints to the debrief screens (Not yet translated)
  • AI Fix to harvesters not returning to harvesting resources after dodging a superweapon
  • Map Editor: Integrating Map Editor textures fix when opening the map properties dialog
  • Fixed issue with joined player's star count not going away if they leave the lobby after already playing a previous coop game
  • Fix for teams not showing up properly in non-random case on loading screen
  • Fixed a series of German translations that were incorrect in the first release

4 comments Read more

Reviews

“This is probably the most beginner-friendly entry the genre has seen in the last decade, and it just works.”
Gaming Nexus

“The ex-Westwood guys did an awesome job here! Clearly recommended for purchase.”
HQ Gaming Network

“For fans of old Command & Conquer, this should be high on your list. A great title for those looking to get into the RTS genre or return to the classic RTS formula.”
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About This Game

A Blast from the Past
8-Bit Armies is a retro Real-Time Strategy game for the PC. With a colorful, blocky voxel art style, 8-Bit Armies is Petroglyph's most fast-paced, friendly, and accessible RTS game to date. Collect resources, build up and defend your base, amass your army of military units, and ultimately crush your opponents! 8-Bit Armies features offline single-player missions, two-player cooperative missions, AI skirmish mode, and Player-vs-Player Multiplayer modes running on dedicated game servers.

Initial release includes:
  • 25 offline campaign missions
  • 12 co-op missions to play with your friends
  • 10 multiplayer/skirmish maps that support up to 8 players online
  • AI with multiple difficulty options to play with cooperatively or fight against
  • Classic Base-Building mechanics let you construct the ultimate HQ from which to launch attacks against your foes
  • Destructible environments on maps ranging from small to very large
  • Easy to understand modern military units and structures lets RTS beginners jump right in
  • From the same team that brought you RTS classics such as Star Wars: Empire at War, Universe at War, and Grey Goo

8-Bit Armies is for anyone that enjoys RTS games, or felt overwhelmed by more serious games. With hours of solo and co-op gameplay included, there's something here for everyone!

More reviews from game journalists...


"Its biggest offering to the RTS genre is its brilliant retro design and vivid, colourful graphics coupled with easy-to-learn gameplay. For those intimidated by the complexity of RTS games, 8-Bit Armies is a great place to start."
- CGMagazine

"Simple and balanced game play make 8-bit Armies an indie game gem! I wasn’t kidding when I said that I can’t stop playing this game, it is that good!"
- Just Press Start

"I love the the game, and it is definitely worth buying." and... "It's a fun, fun game and I'm absolutely, absolutely loving it!"
- Worth A Buy (YouTube)

System Requirements

    Minimum:
    • OS: Windows Vista SP2
    • Processor: 2.6 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 250 or ATI Radeon HD 3870
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2.6 GHz+ Quad Core Processor
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce 550 Ti or AMD Radeon HD 6800 Series
    • DirectX: Version 11
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (82 reviews)
Overall:
Very Positive (837 reviews)
Recently Posted
Judement of IV
( 4.0 hrs on record )
Posted: July 25
To start off, this is a simplistic RTS game with simple graphics and 2 factions to date. Each faction has unique units and campaigns (but only the renegade campaign is free).

The campaign for the renegades is quite straight forward. You get your units and either hold out for a set time, get cash or you destroy certain targets. No convoluted objectives. The campaign for the renegades is quite long at 25 levels and can be difficult at times depending on the difficulty and mission you're playing. Each mission also grants bonus' for the start of each mission you play from that point forward. While this does introduce a nice twist, it can sometimes actually be a detriment, especially when it gives you buildings and turrets but no power plants. As mentioned above the second campaign is paid DLC.

The unit choice is rather limited, and you'll find that you end up spamming one or two unit types without any infantry in your sight. Tanks can and will just run over your infantry and will end up turning rocket troop spams to mush in seconds. While this isn't a bad feature, the infantry can't garrison buildings like they can in CC. The renegades have a tank with missile launchers good vs everything and the gaurdians have an air force that is the only way to victory because their tanks use flame throwers (which was pulled off well in CC Tiberiums war with Nod's flame tanks, but not here).

The renegades have a nuke as their super-weapon, capable of destroying large armies if not moved. The guardians have a giant laser that also instantly destroys targets but persists for a few seconds and can move.

The building system. The building system isn't bad, but its not good. Each additional building (say, barracks) that you build does not allow you to build troops from two places, but rather, just doubles the training speed of the first. Not a terrible mechanic, but prevents you from building and amassing a secret base and army away from your main base.

Overall, if the game was £5 or less, I would recommend. But, as it is £10.99, I don't recommend this game.
Helpful? Yes No Funny
softsalad
( 73.1 hrs on record )
Posted: July 24
I was only able to get 70+ hours in the game riding on the false promise of new factions. However after waiting for 2 months for this mystery 3rd faction the game became extremley stale and the community died off. It fails to capture the charm and character of the classic C&C games. It had potential but it ultimately came crashing down and the team is expecting to release a new "8bit Hordes" RTS game. The community was friendly and open but the game was left to die.
Helpful? Yes No Funny
Celery Man
( 1.4 hrs on record )
Posted: July 24
First off, the game is pretty good. It's a simple, straight forward RTS that was executed very well. It was very promising, but the devs released an unfinished game and are now charging for new content as dlc and even as a completely new game.

They promised 6 factions and have only release one new faction aside from the original one. The game was released incomplete and should be in early access.

You have to pay for the campaigns for the new factions, which is pretty greedy but whatever, the campaigns probably aren't interesting anyways.

Here is what totally ruins this game and shows how greedy / horrible the devs are. They are releading an entirely new game with two of the new factions. They promise a discount, but that's just paying for more dlc that should have been part of the game to begin with.

This is a very simple, straight forward game without much content. $15 or even $20 would be fine for all of the current and yet to be released content, but the devs are just horrible, horrible humanbeings and want to milk anyone who is interested in their game by charging for all future content, which should have been included in the first place. RTS communities are pretty small and loyal now, and they're approaching this like it is some kind of mobile game where those who truely want everything are just going to be nickle and dimed to death.

This game already had a small playerbase but the devs just destroyed any hopes for it to grow.

DO NOT BUY THIS GAME IF YOU WANT TO PLAY WITH OTHER PEOPLE. IT WILL BE DEAD SOON DUE TO THE DEV'S HORRIBLE GREED.
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Stab Master Arson
( 1.3 hrs on record )
Posted: July 22
Designed as an introduction to the world of RTS games, 8 Bit Armies is the same formulae as Red Alert 1 and 2, even toting ex-Westwood devs on their team. It pushes accessibility and an ease of use that even someone who had never played an RTS game before could pick up and play.
8 Bit Armies features a cell-phone game style progression system for its singleplayer campaign, having players go back and get higher scores on previous levels to unlock advantages to start the next level with. There is also a separate Co-Op campaign. While these modes are enjoyable, you begin to see the problems of 8 Bit Armies. The game has 2 factions, both of which are fairly similar. You'll soon notice that the accessibility and simplicity that 8BA pushes tends to overpower the depth.
8BA is incredibly shallow. You don't have much room at all for 'gimmicks' or specializations. The winner of the game is whoever has more units on the field. There isn't really much strategy at all. The game first appeared on Steam as an Early Access title, and even after all this time, it doesn't feel much different. I suggested a few of my friends buy the game, which they did, but we ended up wanting to wait until there's more to it. After all, there are (and always will be) more people playing Red Alert 2 etc online than 8BA.
It's no lie that the RTS genre is struggling, but skin-deep attempts like this isn't going to bring it back anytime soon. Progress is far too slow (especially for a title no longer in Early Access). Unless they make some real changes, you're better off playing one of the 16 fully featured Command and Conquer games.
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mahmet and friends
( 3.0 hrs on record )
Posted: July 22
As a long-time fan of WestWood studios, who had all of their games on hard disk, and now thusly have all their games on Origin, I shall say that while I do enjoy this game, I find myself floating to other games in the genre instead. But in the few cases I jump on it's a lot of fun to experiment with countering the current strategies.

However, with that said I'd also like to mention the fact that the A.I using a single, brutal-against-newer-players strategy, which involves constant steamrolling and steamrolling, throwing a few units at a time at the enemy base to occupy them, and then when you build an army up they mass together a big ball ofaircraft, anti infantry, and anti ground and steamroll your army, then steamroll your base, I've seen it happen. It's even happened to me, and I haven't been able to counter it. Which brings me onto another point: There needs to be a better way of expanding. I find myself stuck on 1 base and then long distance mining because it's so expensive to expand, I really don't think building a daisy chain of buildings to the next oil derrick is a good idea. I'm not going to say make it so that you can build anywhere without limit, since that can turn into a whole lot of balancing issues. No, what I'm saying is simpler. Give us back the Surveyor. (and nod/scrin's equivilant.) Surveyor should be unlocked either with the motor pool, barracks, or the tech lab. The Surveyor should have the ability to unpack into a mini HQ, which you can build near, simple right? Makes expanding cheaper and more avaliable. That's pretty much my only gripe with the game, but it's a bigg'un.



In conclusion, yes this is a fun game, but no, it's not fully fleshed out. I hope you take my suggestion into consideration, Petroglyph, I've been a fan since I was four. All the best you guys!
Helpful? Yes No Funny
maggy
( 3.7 hrs on record )
Posted: July 21
They are releasing a sepparate game instead of updating this game. I will try to refund this game if possible.
Why the hell are you making a new game instead of adding the new factions here, into this game? This is new Planetary Annihilation for you lmao
Helpful? Yes No Funny
treeboi1
( 35.9 hrs on record )
Posted: July 20
8-Bit Armies is a classic Command and Conquer esque RTS that is simple and yet engaging. However, if you are solely into singleplayer, this is not your game. The singleplayer lacks content, is border-line repetetive and has no real story. The multiplayer, on the other hand, is some of the most fun I've had in an RTS.

Pros:
- Fun C&C style base building and resource management
- Easy to learn, not so easy to master, combat
- Voxel based graphics that suit the game in a charming way
- Good soundtrack
- Workshop support for community made maps (including remakes of classic C&C maps)
- Competetive multiplayer that seems to be (at the moment) populated by a reasonable amount of people as to not have to wait that long for a game

Cons:
- Lack of singleplayer content
- Only 2 factions (but credit to the dev(s), they update regularly, and I'm sure factions will eventually be added to)
- Perhaps a slight lack of diversity in terms of units and playstyles
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☭Brosef_Stylin☭
( 0.6 hrs on record )
Posted: July 19
I know I haven't really put hours into this game. This game looked really cool and I thought it would be a new rts that I would hours into it. Being a fan on the RTS genre this game checks out. It has a command and conquer feel to it, so it is very comfortable to get into for a RTS fan like me. The one problem I have with this game and why I decided to request a refund for it is the fact that there are only 2 factions, and while the unit differences are nice, it just doesn't do it for me. The campaign doesn't really have dialogue or a story at all either. It was just destroy this base kind of campaign. IT IS NOT A BAD GAME THOUGH. Just for me it felt a little too overpriced for the amound of content that is provided and I hoped they would to more with it when i saw it in early access.
Helpful? Yes No Funny
JakeTheFake
( 11.4 hrs on record )
Posted: July 17
I bought tons of games in teh Summer Sales, but this is the one I ended up playing.. Love the fact it is basically C&C, and there is satisfying rushes with TONS of units,, so glad to get away from scripted campaigns and just play a fun game. So basically this game is awesome. If you're a mechanical man you owe it to yourself to check this one out..
Helpful? Yes No Funny
Glaice
( 2.5 hrs on record )
Posted: July 16
A must for Command & Conquer style base building RTS fans.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
20 of 29 people (69%) found this review helpful
1 person found this review funny
Not Recommended
9.1 hrs on record
Posted: June 29
8-Bit armies harks back to the golden days of RTS; where base building, expansion, and spamming played more of a role in how the game was won rather than the actual use of units. For anyone familiar with the Command and Conquer Franchises' original installments, then they should feel right at home with 8-Bit Armies - after all, some of those same developers worked on this game and the interface is nearly identical.

Unfortunately, 8-Bit Armies falls abit short of the mark of being a good RTS. While it pays homage to the RTS of days of old, it also failed to take note of where those games did poorly, and even shrugs off some of the innovations that would've made this game less tedious.

---Campaign/Story---

The Campaign is little more than a series of challenges that take place on multiplayer maps. These challenges can range from collecting X amount of resource before X amount of time or destroying specific enemy structures, to wiping them out entirely.

The campaign is, well, a lot harder than it has any right to be. As a veteran RTS player, I was actually shocked at the level of difficulty between the beginner mode and the medium mode, and even doing co-op with a friend who had little experience I found the odds on some maps were stacked impressively against you.

The story is nearly non-existent, and that's fine. Gameplay is really what matters, but some effort beyond the text briefing in the windows for each mission would've been nice.

The campaign specific challenges seem rather absurd, too. Perhaps I am not familiar enough with the game but completing some of the objectives while restricting yourself seems rather impractical, especially when the AI can run your troops over rather easily. The unavaliability of vehicles in some missions is made more difficult by the additional challenges. The first co-op campaign mission bonus requires you to complete the mission in less than 10 minutes, without any rocket infantry. This wouldn't be a problem if a harvester wasn't capable of catching your troops and running most of them over. The time restraints are made more difficult to fulfil due to how difficult expanding in this game is to other resources.

----GAMEPLAY----

Collect resources. Build structures. Build units. Overwhelm the enemy with units. The game is a bit lacking in strategy., There aren't really any effective means of harassment (the harvesters are impressively strong - able to withstand a multitude of barrages from large attacking forces of even anti-vehicle units) which renders harassment tactics effectively defunct.

It plays very much like an old command and conquer game, except well, less well thought out. Buildings can be constructed if you have a HQ on the battlefield. Whether or not your HQ is present is irrelevant beyond that - if it is destroyed, you can construct another one. One of the major problems in the game stems from the lack of an actual option for expanding your base. Buildings can only be placed within the sphere of influence of the HQ - a sphere that grows as you build outwards. Even the first C&C game had a means of expanding (and this game borrows heavily from it -- the entire UI and tech tree is essentially lifted straight from Tiberian Dawn) by constructing a Mobile Construction Vehicle. In this game, you must, unfortunately string together a chain of buildings in an incredibly expensive and inefficient means of getting closer to resources which will often be spread quite far from your base (especially in the 1v1 maps).

The Guardian faction seems poorly thought out in comparison to the Renegades. Having no anti-air infantry what so ever and not requiring a tech upgrade for engineers (who repair friendly units) while the Renegades do seems, well, a poor balance decision. The Guardian vehicles are also weaker. They have a ground-transport unit which isn't very useful in comparison to the air-transport the Renegades have. They seem almost like they were rushed with almost no thought put into their design what so ever.


Another major problem is the AI's balancing. The gap between the AI's competency is massive. Medium AI will barely do anything. Ten minutes into the game they're struggling to produce units. Hard AI on the other hand, seems to be incredibly competent by comparison. The gap between the AI is so noticable that my friend who I am helping learn the game can smash the medium AI''s without any sort of challenge, but seems to find the hard AI insurmountable.

Visually speaking, the game looks great. It runs great. It looks like Habbo Hotel turned into a war game. The name 8-bit Armies seems a bit misleading since this is not even vaguely reminiscient of 8-Bit graphics beyond being blocky.


---VERDICT----

8-Bit Armies is fun. But the fun it provides is shallow, and doesn't last long. What you have at the end of the day is a game that has potential, and I can't recommend a game based on potential it failed to realize. The simple fact is that the Guardian Faction seems poorly thought out. It should not've been a DLC campaign, considering there is essentially no content in the game already and there are no cutscenes or real story mode to have been added in. There are few multiplayer maps that're poorly thought out due to the utter lack of a reasonable means of expansion for bases, which strikes me as rather silly since they decided to do a lift of essentially everything from Tiberian Dawn and left out one of the most important functions: a means by which to expand your base without having to chain a long line of buildings across the map.

Skip out on this one, unless you're really aching for a game that plays like Command and Conquer's first iterations, and even then, be prepared to be disappointed, because while 8-Bit Armies might be twenty years late to the party, and essentially a clone of those early games, it leaves quite a bit to be desired in terms of balance, content, and features.
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7 of 9 people (78%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: July 24
First off, the game is pretty good. It's a simple, straight forward RTS that was executed very well. It was very promising, but the devs released an unfinished game and are now charging for new content as dlc and even as a completely new game.

They promised 6 factions and have only release one new faction aside from the original one. The game was released incomplete and should be in early access.

You have to pay for the campaigns for the new factions, which is pretty greedy but whatever, the campaigns probably aren't interesting anyways.

Here is what totally ruins this game and shows how greedy / horrible the devs are. They are releading an entirely new game with two of the new factions. They promise a discount, but that's just paying for more dlc that should have been part of the game to begin with.

This is a very simple, straight forward game without much content. $15 or even $20 would be fine for all of the current and yet to be released content, but the devs are just horrible, horrible humanbeings and want to milk anyone who is interested in their game by charging for all future content, which should have been included in the first place. RTS communities are pretty small and loyal now, and they're approaching this like it is some kind of mobile game where those who truely want everything are just going to be nickle and dimed to death.

This game already had a small playerbase but the devs just destroyed any hopes for it to grow.

DO NOT BUY THIS GAME IF YOU WANT TO PLAY WITH OTHER PEOPLE. IT WILL BE DEAD SOON DUE TO THE DEV'S HORRIBLE GREED.
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5 of 8 people (63%) found this review helpful
1 person found this review funny
Recommended
19.3 hrs on record
Posted: June 27
still building an army gets rushed by the enemy 10/10
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1 of 1 people (100%) found this review helpful
Recommended
39.4 hrs on record
Posted: June 29
I <3 8 Bit Armies

If u like raw and fast paced RTS action then come join me


#nuffsaid
#buyordie
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1 of 1 people (100%) found this review helpful
Recommended
4.8 hrs on record
Posted: July 2
I really like this game. And with not much else to say, Heres some ideas i have for it.
1: Make AI Be able to nuke. Seriously.
2: Make multiple nuke plants let you build multiple nukes at once
3: Add more factions
This game is a nice take on RTS, but needs a little more content. Updates could make this game amazing. Especially worth picking up during the sale.
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1 of 1 people (100%) found this review helpful
Recommended
0.7 hrs on record
Posted: July 2
kind of a copy of Red Alert, not that that's a bad thing. Wish RTS' were made like this still.
9/10
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1 of 1 people (100%) found this review helpful
Recommended
20.3 hrs on record
Posted: July 4
Brings me back to the classic old days of Command & Conquer.
Great game!!!
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1 of 1 people (100%) found this review helpful
Recommended
12.6 hrs on record
Posted: July 4
8-Bit Armies definitely brings back the memories of the C&C RTS games (more towards Red Alert 2). It is a great game that allows for a competitive type of atmosphere.
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1 of 1 people (100%) found this review helpful
Recommended
2.4 hrs on record
Posted: July 6
This game reminds me of playing good old Command and Conquer....

Pros:
It has very nice graphics, is easy to run, simple and easy to use buy menu and munes in general.
Troops and Vehicles are quick to respond.
Easy Money System.

Cons:
You have to buy the other factions to use.

Nostalgic and is fun to play 8/10
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1 of 1 people (100%) found this review helpful
Recommended
0.9 hrs on record
Posted: July 13
Product received for free
8 bit armies is a game that attempts to cater to people who are interested in getting into the RTS genre as well as the competitive side in a more friendlier way than most other RTS titles. Unfortunately, it is let down by a number of different issues. I can't really give this game a thumbs up or thumbs down from my perspective and that comes down to the fact that game has a lot of cool things going for it while being hurt through too much simplicity.

Youtube Review: (8 minutes)
https://www.youtube.com/watch?v=ZX3qIr4WasI

Pros:
1. There are a good amount of units. There was only one faction on launch but they have added a free faction (for multiplayer and skirmishes) to the game which has helped make it more interesting. For a 15 dollar game it's pretty surprising how many units there are.
2. Aesthetically it's great. Animation quality is great with good music and decent sound design (the bleeps and bloops constantly going off can be a bit irritating but it's still well done).
3, Content heavy. With co-op, multiplayer and a single player campaign as well as steak workshop and a level editor there is plenty of content here if you enjoy the game.

Cons:
1. UI is too simplistic. This is a huge problem. While there is information about each unit on the side bar it doesn't give me information like total health, armor, damage or anything like that during a game. This can hurt people who want to get their foot in the door for playing competitivly.
2. Hotkeys are dumb because of minimal UI. Hotkeys for each unit are displayed next to said unit. I have not been able to get a total unit count on my screen. This is a problem. It's entirely possible that when you play a game you have to go through each hot key and try to find which units are apart of which hotkey but you won't find how many are to the hotkey. I might need to know how many tanks I have bound to key one. I could have enough to attack and win the game but if I don't I could lose which is why I would want to retreat but I won't know the answer because my soldiers might be too spread out to count them.
3. No hook. While the game has plenty of content there is nothing to keep me playing. Having tons of units are great but if they all look tiny and similar then it's hard to get excited when creating them. Without any interesting mechanics or even individual unit abilities and upgrades, troops don't feel distinct. The campaign is essentialy skirmish matches without any interesting objectives or scripted scenarios. How about taking control away from the player and give them only a few units to win a mission to get them to think outside the box on how to effectivly use each unit to their maximum potential? It doesn't have this.

Overall. I felt 8-bit armies to be lacking mechanically but it has the groundwork to be a strong RTS. If you are a fan of the genre you might want to pick it up on sale. if you are new this might not be a bad place to start without having to delve into older games (like warcraft 3 or starcraft 1) but don't let this paint your picture of every RTS game. There are better ones then this and some do what this game does but better in terms of teaching the player (starcraft 2).

Code was supplied by the developers free of charge.
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