FIGHT THE PAST TO SAVE THE FUTURE. STOP THE SINGULARITY. Learn the truth behind a massive cover-up of the catastrophic SINGULARITY, an event that fractured time and threatens the world as we know it. Armed with powerful, advanced weaponry and the experimental Time Manipulation Device, fight enemies from the past, the present, and...
User reviews:
Very Positive (156 reviews) - 89% of the 156 user reviews in the last 30 days are positive.
Very Positive (1,482 reviews) - 92% of the 1,482 user reviews for this game are positive.
Release Date: Jun 30, 2010

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About This Game


Learn the truth behind a massive cover-up of the catastrophic SINGULARITY, an event that fractured time and threatens the world as we know it. Armed with powerful, advanced weaponry and the experimental Time Manipulation Device, fight enemies from the past, the present, and abominations caught somewhere in between.

Key Features:

  • Use the TMD – Time Manipulation Device – to change the age of objects and enemies and bend time to your will.
  • Age enemies to dust in seconds, manipulate objects outside the laws of gravity, and degrade objects to a withered state or renew them to their pristine form.
  • Unlock upgrades to harness the TMD’s full power and expand your full arsenal of advanced weaponry.
  • Heart-pounding, first person combat action that immerses you in a world where the past and present collide.
  • Travel seamlessly between two eras – 1950s Russia and modern day – each rendered with stunning lighting, physics, and effects using the Unreal 3 Engine.
  • Traverse the blur between the past and future in order to stop the mysterious SINGULARITY that threatens the world.

System Requirements

    • OS: Windows® XP/Vista/Windows 7 (Does not support Windows 2000)
    • Processor: Intel Dual Core 2.8 GHz or AMD Ahtlon 64 x2 Dual-Core 4800+ or better
    • Memory: 1GB for XP, 2GB for Vista/Win7
    • Graphics: 3D hardware accelerator card required - 100% DirectX® 9.0c-compliant 256 MB video card and drivers*
    • DirectX®: DirectX® 9.0c (Included)
    • Hard Drive: 8GB of uncompressed hard disk space (plus 400 MB for the Windows® swap file and 12 KB free for saved games)
    • Sound: 100% DirectX® 9.0c-compliant true 16-bit sound card and drivers
    • Other Requirements: A 100% Windows® XP/Vista/Windows 7-compatible computer system
    • Keyboard/Mouse:100% Windows® XP/Vista/Windows 7-compatible mouse, keyboard and drivers

    *Supported Chipsets for Windows® XP/Vista/Windows 7
      - All NVIDIA® GeForce® 8800 GT 256 MB RAM and better chipsets (excluding 9400 cards)
      - All ATI Radeon™ X1800 256 MB RAM and better (excludes X1800 GTO, HD2400, HD2600, and HD3450)
      - Motherboard integrated video chipsets not supported

Customer reviews
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Very Positive (156 reviews)
Very Positive (1,482 reviews)
Recently Posted
( 4.5 hrs on record )
Posted: May 3
ABSOLUTELY AMAZING!!!! If you are fans of Bioshock or Metro you will love this game! The atmosphere, story and combat are all flawless
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( 28.6 hrs on record )
Posted: May 3
Bought this when it was on offer and I thorughly enjoyed it. It starts off like a standard run of the mill FPS (but a good one) and gets better as you progress through the game, with the gradual introduction of time manipulation, perks and more features.
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( 0.7 hrs on record )
Posted: April 30
I bought this game but now I am too afraid to play it.
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( 5.3 hrs on record )
Posted: April 27
Singularity is a pretty solid FPS game, though it's not worth its asking price. If you can get it at 75% off, then it is well worth your money.

To me, Singularity feels like a blend of ideas and influences from other FPS games, but it is done very well, and the end product does feel like a game of it's own, and it makes this multiple directions work well.

You play as a US soldier sent to investigate an energy surge on an island off the coast of Russia where secret experiments were performed with the fictional mineral E-99, until a massive explosion destroyed the island in the 50's. Once there, another energy surge sends you to the past, and once you return, you realize that you changed the present and that Russia rules the world. From there on, you try to fix the present by once again changing the past.
The story wants to be complex, but ends up being relatively simple and kind of falls flat, with the twist not really being a twist(and can easily be deduced 5 minutes into the game), which is revealed a moment before the final decision which leads to 3 different endings which all felt rushed and cobbled together, and none felt like a satisfactory end to the story. Still, I did enjoy it most of the time, especially when it hinted at something more intruging that the straightforward route it ended up taking.

Graphically and visually, the game felt a lot like Bioshock to me. It doesn't resemble the environments of Bioshock, but the overall atmosphere of you in a place where something bad happened prior to your arrival and the way it uses environmental storytelling with audio recordings, notes, and movies you can find felt a lot like how I explored Rapture. The HUD is almost a direct copy of Bioshock's, the best way to describe it would be to call it "Bioshock with a slightly different skin". The island design is pretty good, and I enjoyed exploring it for upgrade materials almost just as much as I did in Rapture.
Also the game frequently sends you back in time, so you get to explore the environments both now and in the 50's before the xplosion, similar to the principle used in Prince of Persia Warrior Within.

In terms of gameplay, this is where the game shines, and again, feels a lot like Bioshock, with a pinch of FEAR in the mix. You have a decent arsenal of guns, all of which can be upgraded with tech found on the way. You can also upgrade yourself, gaining increased health and other perks, some of which are very unbalanced and can potential break the game flow.
You can carry two guns at a time, and can pick up weapons and ammo from fallen enemies, as well as change your loadout at predestined locations. Some weapons offer you the ability to slow-down time while you aim, though this does not last long and has to recharge before being used again.
You are also given a TMD(time manipulation device) which grants you a small array of time powers used to solve simple, yet clever puzzles and aid you in combat. You can age your opponents to dust, freeze everything in an area, or create a large energy pulse to knock them back. Also, the TMD has all the capabilites of Half-Life 2's gravity gun, allowing you to throw explosive barrels at enemies or catch their grenades mid-air and return them.
The gunplay feels great, and the powers add enough variety to keep things interesting as you gun down russian soldiers and various mutants, though there were some enemy types which were really annoying, which is the only issue I have with the gameplay.

Overall, the game is relatively short, lasting about 3-5 hours depending on you speed, but very enjoyable experience. I do feel they could have done a little more with the game, especially in terms of the story and it rushed ending, but still, I would recommend buying the game if you can get it at a discount.
Helpful? Yes No Funny
( 9.2 hrs on record )
Posted: April 26
That was fun.
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( 2.6 hrs on record )
Posted: April 26
Somehow it is a rip-off without that being a bad thing. At first it seems like Bioshock but with a Russian twist. Then you get elements from Half Life 2 & Dead-Space. Probably lifts from some other properties too. Despite that the story is decent, the gameplay is fun and fairly smooth despite all the various powers and such. All in all a pretty good game.
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( 6.5 hrs on record )
Posted: April 25
bioshock-F.E.A.R-half life-call of duty, had some crazy sex and ended up with singularity, gameplays like cod, has a bioshock qaulity story, and half life style grav gun type gameplay. This is a super underated game, its fun has vareity and is a great time, play it for the story because it is ♥♥♥♥ing excellent.
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( 7.5 hrs on record )
Posted: April 25
"Some games are just stupid" Shakespear.

Another game/movie/book when russians are bad guys, who drink vodka and speaking english with awful russian accent.
Thats a big fail already, but im gonna explain why this game suck below.
Graphics, for a 2010 game which supposed to be AAA-class game, its dated, and you keep asking yourself "why the ♥♥♥♥ i bought this" because you are dumbass, request a refund before this ♥♥♥♥♥♥ called Singularity will swallow you.
Gameplay is Call of Duty like, well its obviously. Game was published by a greedy game company called Activision, and developed by puppets Raven Software. There was never a good game developed by those idiots, trust me.
There was one of hundred stupid moments in the beginning, when you watch russian tutorials or whatever it is, they are so fake and made american way, i nearly puked. We russians dont make such stupid tutorials even in those ancient times, what a ♥♥♥♥♥♥♥t!

0/10 I draw a stickman on fire and named him Activision

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( 7.9 hrs on record )
Posted: April 25
great game. if only half of the fps that came next of this pearl had such care in the details and in the story.. (yes I'm also talking about Fallout 4)
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( 8.2 hrs on record )
Posted: April 24
Singularity is a fun little romp about time manipulation and travel on an old WWII Russian island base. It has overtones of Bioshock (scientific utopianism), Fallout (1955 environments and retro-tech) and a good chunk of Resident Evil (monsters).

The music isn't anything fancy, and there are no subtitles. The graphics hold up very well for a six year old game. I did run into a couple of bugs, but nothing bad or a simple reload didn't fix.

The game is labeled as survival horror. This is not correct. It's action horror, simply because it is almost impossible to die unless you're just bad at games. By no stretch of the imagination is the game difficult, as it practically throws medpacks and boxes of ammunition at every available opportunity.

This is, of course, not including the Time Manipulation Device and its various abilities. With it, an otherwise average corridor shooter is spiced up with some simple time puzzles and incredibly overpowered battle mechanics. It pretty much breaks the game, but it's enough fun that you don't really mind.

I didn't play any multiplayer. From what I understand, it was great, but dead seeing as how old it is.

There are reasonably large upgrade systems for both the TMD and your guns. Unfortunately, there is no NG+, which is kind of a bummer seeing as how there are technically four different endings. From reading the other ones, I hesitate to call any of the endings "good", with the primary choice being kind of a letdown. There's room for a sequel, but it'll never happen because Activision liquidated Raven Software as soon as the game was done.

Don't pay more than $15 for it and you won't regret it.
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( 8.1 hrs on record )
Posted: April 24
its a shooter with mutant monsters and soviet union soldiers its kinda like bioshock its fun it has some jumpscares and its creepy some parts like the beginning and the part have to sneak really slow by the reverts they vomit on you it does alot of damage on you. i got it on sale for 7.49 its a good deal its 5 or 6 hours long well nobody plays multiplayer :( but still single player campagin is awesome.
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( 9.9 hrs on record )
Posted: April 23
A decent Sci-Fi FPS that never received the credit it deserved with a choice of three endings.
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Dr Strangelove
( 11.8 hrs on record )
Posted: April 23
Summary: [7/10] A solid shooter/RPG that draws inspiration from Stalker, Half Life, and most heavily from BioShock. If your expectations aren't through the roof, there's a good chance you'll find something to like here.

The Good:
- Generally solid implementation and integration of shooter and RPG elements
- Quite a few interesting abilities, and upgrades are available to your character
- Interesting story, fairly well delivered.
- Good atmosphere
- Soundtrack is excellent

The Mediocre:
- Visuals remain decent after 6 years, so long as your expectations aren't too high, or your enjoyment too dependent on high visual fidelity
- Difficulty curve not set very well; Singularity becomes too easy later on, due to a lack of balance between character upgrades and enemy threat level / numbers. Also, normal is incredibly easy, whereas enemy damage seems about 4x higher in hard, leading to some early frustrations
- Weapon upgrade system is very bland
- Can only carry 2 weapons at a time

The Bad:
- Some very frustrating difficulty spikes that will have you cursing at the screen.
- Checkpoint saving, not such a big problem by itself, but there aren't enough checkpoints
Helpful? Yes No Funny
( 7.9 hrs on record )
Posted: April 23
Dear sir/madam. I am writing to return the enclosed 'Time Manipulation Device' I purchased as part of your first-person shoot-them-up 'Singularity'. I had looked forward to using the tool to rend the fabric of spacetime like a cheap hooker's tights, but was confused by the results. When assailed by a spindly mutant, for example, I found my TMD simply caused him to turn red, inflate, run towards me and explode – at some cost to my constitution. How is this related to time manipulation? I fail to see how the mutated gentleman could have been an about-to-explode gentleman at any point preceding our encounter – nor destined to become one after it.

Furthermore, while I see consistently good results using the device to age crates and staircases, it has no effect on doors. I did read your helpful disclaimer that the device could only affect objects infused with Element 99, but this only raises further questions. What benefit did the Soviets imagine the most lethal chemical known to man would bring to the humble stair?

I hope for a refund and that you will rename the device The Certain Things Manipulator to save future customers the same confusion.

Yours faithfully,

Your Future Self Or Something Trippy Like That

In Singularity you're an American captain sent to investigate a remote Soviet outpost. What happens there changes history to put a powerhungry lunatic in charge of the world. His empire is based on the Singularity, a power source derived from dangerous new element E99. Ostensibly, E99 is the explanation for both your time manipulation abilities and the mutants you fight. More honestly, they might as well have called it Unexplainium.

The joke is that this is Raven's first original game in a decade, and it's comprised entirely of parcel tape and borrowed ideas. It's as if they've been collecting tropes to rip off: when they couldn't find a way to fit time travel into a Jedi Knight game, or exploding alien bugs into Wolfenstein, they put them into this. I don't mind the borrowing – more games should learn from what the classics do well – but the unfocused jumble they've ended up with makes a lot of the coolest ideas arbitrary or useless.

The Certain Things Manipulator is a perfect example. It's supposed to age things or renew them, which in most cases means bending spacetime to perform menial maintenance work, such as repairing decrepit staircases. It's used for one good puzzle, where you wedge a collapsed crate in a narrow space and renew it to widen the gap. But rather than build on that puzzle type, they simply repeat it four or five times and never come up with anything else.

Even true time-travel isn't used for anything interesting. I thought for one exciting moment that I had to use a crate to jam a bulkhead door open in the past, so it would remain open when I hopped back to the future. But no. You just have to take the crate itself to 2010 and stand on it to reach a higher ledge.

Then you start using the CTM on enemies, and the jumble of random mechanics you find is almost funny. Some enemies it ages. Some it swells to twice their size. Some it turns into zombies who vomit acid on their friends. And some, as mentioned, simply turn red and explode.

The thing is, turning people into projectile-vomiting zombies is awesome. If the device always did something along those lines, it'd be a fun and inventive cornerstone of combat. Instead, even towards the end of the game, it takes a second to remember which arbitrary effect your CTM will have on the enemy type you're facing.

One idea that's close to working is the stasis field: you can throw out an orb that pauses everything in a generous sphere of influence. It's awkward, thanks to using the same key as your rudimentary gravity gun, but it offers some interesting options. Lacking any long-range weapons, I was about to give up fighting a sniper when I tried firing a freezeball at him. It hit some cover between us, but every shot he fired was caught in the field and held there, while I slipped round it and shotgunned him at close range.

More commonly, it provides breathing room to fuss around with the game's tactics. You can pick up and fling both exploding barrels and freeze canisters that turn enemies rigid and brittle. You can pump bullets into a stasis field and they'll all hit at once when it collapses. And you can manually roll grenades around in a murderous game of Marble Madness. None of these things are quicker or more efficient than shooting people with guns, but stopping everyone with a stasis field gives you time to do them anyway.

You can eventually level-up your abilities, including the size and duration of your stasis field. But 'eventually' is a dangerous word in a seven-hour game. You get enough E99-themed experience points to make customisations, but most of these are locked until you find certain scraps of paper. It's only in the last hour or so that you have any real freedom to upgrade yourself and, shortly after that, you're given infinite energy for your CTM. I'd specialised in maximising that, so all my upgrades were a waste of time. Sulk mode activate.

The other problem with the level-up stuff is that you get a lot of experience points by exploring. This isn't a nice game to explore. Apart from dragging you through some miserably drab takes on Ruined Lab, Anonymous Warehouse and Thing That Might Be A Sewer, it's riddled with invisible barriers. Can you jump on that? NO. Can you get through there? NO. Can you get across- NO.

The scenery isn't helped by a problem where low-detail versions of most surfaces don't get sharper when you get close. It looks like the world's been hosed down with a number of increasingly beige flavours of soup. That the developers missed this hints at something gone badly wrong behind the scenes.

What did happen behind the scenes, surprisingly, is a whole lot of effort, love and intelligence on the multiplayer. A feature that's so often rushed, in a game that clearly has been rushed, yet it's packed with far more ideas than it strictly needed – all done well. It's a class-based humans vs mutants deathmatch, with an objective-based mode to focus the action. So having a random jumble of unrelated abilities actually works here: each human class has only one or two of your singleplayer powers, and each mutant has a radically different way of fighting.

My favourite's the Phase Tick: a tiny insect that can walk on walls and ceilings, explode on people, or jump on a human's face to take them over. At that point you simply become the player you face-hugged, only with lethal friendly fire. Great fun to do, and even oddly fun to fight against: as a human, I respawned once to face my tick-possessed doppelganger – who promptly killed me with my own carefully chosen loadout.

I'm not optimistic that there'll be many people to play against in the long run – there's no server browser, and already the matchmaking is struggling to find me a game. But it's another aspect to Singularity that makes me sad the overall game was bungled. It just needed someone to say, halfway through development, “Good work guys, now pick three or four mechanics that really work, make them consistently useful, design a few more puzzles around them – and cut everything else.”

It would have given them time to do something interesting with time travel, the space to give each ability its own key (currently four keys double up), and scope to make the combat creative and satisfying throughout. What we've got instead is a desperately muddled game that's routinely frustrating to play, but one that copies enough cool stuff to be fun every ten minutes or so. If it drops to a pittance on Steam, it's worth your time.
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( 8.7 hrs on record )
Posted: April 22
This is a small nugget of awsome from 2010. Being able to play with time like you can in this game is super cool if you asked me. I am also a console baby, and this game helped hone my skills in a PC shooter. For those ubernewbs, like me, this game is perfect for being weened off the joysticks as it presents a challenge with an engaging story without getting angry for not knowing how to use a keyboard very well. As for the keyboard and mouse vets, put it on hard and have fun with a good story and cool super powers.
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Totally Not A Weeb
( 0.2 hrs on record )
Posted: April 22
I liked the online of this game it felt even better than l4d2 due to the variety in the human characters playstyle too but the multiplayer is mostly dead now so i wouldn't buy it anymore.
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( 1.1 hrs on record )
Posted: April 21
It's okay, It's got some cool stuff going for it. Time manipulation is cool, some cool powers like manually steering bullets into your enemies. The game lacks subtitles and fov options (locked at 65, this is absolutely awful) however this can be fixed with 3rd party programs. The game overall feels very bland and boring and the settings are pretty washed-out for the most part. Recommended $5.00 and under.
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Atom Kirk
( 8.1 hrs on record )
Posted: April 20
This game is totally worth your time.
The action is great, the story is good and the cheese is real.
Hop in and blast away!
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( 8.2 hrs on record )
Posted: April 20
Singularity could possibly be one of my favourite shooters ever. At the very least, it's garnered itself a place in my heart next to Alan Wake and Bioshock Infinite in the "shooters with strange and interesting mechanics" section of my personal little hall of fame.

The game is not without issues, but those are both very minor and very few. For the most part, Singularity was a joy to play from start to finish.

Perhaps the most impressive thing Singularity has going for it is its time manipulation mechanic, which allows you to modify the environment, attack enemies directly and defend yourself in combat, as well as solve some light puzzles. its implication is nifty - if a little limited - and never failed to spice up combat whenever it came in handy.
Speaking of combat, the fighting in Singularity is robust and varied, with monsters that attack quickly and brutally, as well as your more common-garden soldiers, an upgrade system that gives you fairly simple but meaningful upgrade choices, a strong perk system and weapons that offer great shooting experiences, from a powerful pistol to a minigun which I found myself besotted with throughout all the time I had with it.
On top of this, feedback from shooting enemies is incredibly satisfying and messy. Fountains of blood from headshots NEVER. GETS. OLD.

The story is also quite engaging, with twists and turns and nice little details from audio logs and the like, underpinned by strong voice performances from the small cast. Regrettably I can't speak much of the storyline itself, owing to spoilers, but I can certainly say that the whole experience - from reading little scraps of paper to finding grizly bodies - was thoroughly engrossing.

Finally, I found the game's graphics and performance to be the only point of serious contention.
The game's options menu is seriously limited, with only a few very basic options like high-res decals and bloom to play with; in practice, this manifests itself by way of some very gnarly textures on some environment elements and generally poor lighting compared to what we have today.
The flipside to this is that the game runs like an absolute dream: I had no problems running this game at 4K, with what little eye candy there was available at max and reliably achieved a very consistent 30FPS (the highest possible with my connection) throughout the entire game. Were you to play this game at lower resolutions, I expect framerates in the 90s and beyond to be possible with even modest cards.
Sealing the deal for me on the graphics, however, was the run-down-50s-Soviet-Union look of the whole game, with everything looking all brutalist and industrial; the environment design on this game is utterly fantastic and appealed to me very much.

So, in conclusion it's a great shooter that looks a rough round the edges. So long as you can get past that, you should enjoy this game very much.
Helpful? Yes No Funny
( 37.4 hrs on record )
Posted: April 19
Great game. If you like Half Life, you'll enjoy this one. Wish there were more games with single player campaigns like this.
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Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
5.2 hrs on record
Posted: April 14
A very strange but also very underated game. if you enjoy games like bioshock then you will enjoy this.
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2 of 2 people (100%) found this review helpful
10.3 hrs on record
Posted: April 9
This game was on my backlog for a long time, but I finally played and finished it. In short, I liked it. The gameplay is good and the story kept me interested. Especially some of the flashbacks are quite dramatic and add to the story. The game allows to develop yourself and your weapons in different ways, which allows for some creativy in how to fight. However, if you use a specific weapon and ability, the game has its moments, but never becomes really difficult, even played on difficulty hard. All in all, I recommend this game, it´s good.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
1 of 1 people (100%) found this review helpful
6.6 hrs on record
Posted: April 16
★★★★✩ {4/5 stars} Review written 16/04/2016 - I'm going to play through the game again, just so I can make my review more detailed and reference non-spoiler events. Please rate this review if it helped! :)


Interesting and fun, but relatively short. Considering this game was released in 2010, the graphics are really nice, and the map doesn't feel like you're going down the same path over and over again. Definitely worth a play, as it stands alone from the rest of today's cloned junk. Just be prepared to listen to a number of audio recordings and read notes if you want to get the most out of the lore.

►Full review:

At first I thought this was an awesome looking horror game, but it soon became apparent that it is indeed a shooter (The start of the game is more slow-paced and scary, which other horror/jump-scare moments spread throughout)
Although short and sweet (Only took about 7 hours, which included time spent looking around the map as well as cleaning tea out of my keyboard), this game has a lot of lore and information stuffed into it's gripping single-player storyline. It's one of those games that actually makes you think about what's happening, rather than just going around shooting stuff 'because why the hell not?' - No, this game was clearly thought out, and requires the player to make a choice that will change history just before the ending of the game.

▪ Interesting storyline that makes the player think about what they're doing and why.
▪ Well-designed map with hidden rooms that ARE ACTUALLY WORTH DISCOVERING (and sometimes really fun to get in to)
▪ The general layout of the levels is nice. The scenery as well as structures are often detailed and pretty to look at (So when you're not getting slapped in the face by mutants or shot at by angry Russians, take a look around!)
▪ Ammo isn't *that* common during SOME parts of the game, which requries you to change weapons often, so you're not stuck using the same assault rifle the entire time.
▪ Special weapons that have unique uses are extremely fun to use at first, such as the Seeker.
▪ Fair amount of weapons, that can be re-accessed from a weapon's locker, or picked up.
▪ Neat upgrade system for weapons, powers and player upgrades.
▪ Although simple, looting feels fun.
▪ In my opinion, a great ending that wraps up loose ends.

▫ Some parts of the game felt boring or uninteresting. But I guess every game has those moments.
▫ Chances are you'll end up using just one gun about three quarters of the way through the game, right up until the end. It's great, don't get me wrong, but it just makes all the other guns look useless. Guess you could do what I did, and just not use it d:
▫ Linear storyline path; meaning there aren't different ways to approach a situation. You'll just end up going in guns blazing.
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1 of 1 people (100%) found this review helpful
6.2 hrs on record
Pre-Release Review
Posted: April 16
I am always a sucker for time-manipulation games, and this one did not disappoint me. I was a huge fan of TimeShift, a game you should also check out if time control is something you are interested in. The wrist device mechanic was very fun and I liked being shifted back and forth between pre and post-disaster time periods. It was like switching between a horror and a general action atmosphere. You get used to just fighting baddies with guns, and then suddenly you are thrown back into the island after everything went to crap, and you have to remember that terrible things can pop out at you again.
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
Posted: April 16
Most people that have played this game consider it a "hidden gem", I must say that I have to fully agree. The atmosphere is terrific, the story line isn't sloppy, and it has a little bit of a bucnh of different shooters all put into one game. It's just an all around good shooter. But, the only problem that I have with this game is probably one of the most important ones, price. $30 seems like a bit of a stretch to pay for this game, but if the price ever drops or it goes on sale I would definetly reccommend picking it up.
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1 of 1 people (100%) found this review helpful
8.0 hrs on record
Posted: April 19
Really fun but really short game. Only took me around 8 hours to finish it on highest difficulty, and even then the game is pretty easy due to an abundance of ammo and healthpacks. But careful, as all enemies will kill you in 2-3 hits.

The story is pretty good but there are some plot holes.

Biggest flaw is the lack of FOV slider, but that can be fixed by installing FlawlessWidescreen.

If you can pick it up for 5€ on a sale, go ahead, you won't regret it.
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1 of 1 people (100%) found this review helpful
5.1 hrs on record
Posted: April 15
I just picked this game up for $7.49 during this weekends Activision sale. It's just your average, run of the mill first person shooter, but I like it.

My thoughts:
- Graphics are good enough for me
- Controls are mappable ( Mapped my controller like Halo)
- Story is ok so far
- Voice acting is good
- Should have added grenades of some sort
- Runs nice on low powered machine
- So far full controller support

One small quirk is that the 'Use' & 'Reload' actions are mapped to the one button. I love roaming in games... I try to open every door. So when I check a door that is just scenery, it reloads my weapon instead... I keep running out of bullets.... Like I said this is a minor quirk.

The movie projector films are funny to watch.
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1 of 1 people (100%) found this review helpful
5.5 hrs on record
Posted: April 9
This game suprised me. I was expecting a generic, run of the mill shooter and got a pretty cool game instead. I highly reccomend this to anyone who likes action games!
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1 of 1 people (100%) found this review helpful
17.0 hrs on record
Posted: April 10
I always wanted to play this game and having just completed it I give it a score of 6/10.
These days many publications give the impression that 7/10 is average but I dont agree with that so an average game to me is still 5/10.
I get the impression that this was a game that had a low budget and perhaps had budget cuts along the way -potentially cutting back on some ideas / scope of the game etc. The unique time altering abilities never quite live up to their potential as the game doesn't give you enough interesting enemies / scenarios to produce that crazy sense of power. It is a shame as in the end I wasn't really excited when presented with a new time control ability - it just felt like another weapon that I had collected.
The enemy A.I is not one of it's high points, infact there were several occassions where I had to basically jump about infront of enemies to get them to interact with me. This was not that big a deal though as the level design is very linear which means that the majority of enemy interactions are heavily scripted and this works well enough!!

Having said all this I still recommend this game to you as I had fun with it in the way that one would watching a fun action movie. The developers did a fantastic job in delivering a great sense of atmosphere. At times moments were built to a high level of scary tension which did give me a fright!

This game had a lot of potential which perhaps could have been lived up to in a sequel but alas 6 years have passed since it's release so it looks like one will never materialise.

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1 of 1 people (100%) found this review helpful
5.5 hrs on record
Posted: April 12
Surprisingly good. Although you breeze through it in 5 hours and it's not very hard (unbalanced even - if you use the time slowdown sphere and some tmp upgrades you can just run through most parts). It starts off quite weak but once you get a hold of the TMP it gets really good. The story is rather straightforward but I have to say that I really enjoyed it and it was refreshing to play a linear FPS that was this entertaining.

Singularity really resembles half life in quite a few ways and it is really good in teaching you the mechanics. The controls are also really intuitive/good (except the default bind for healing)

my issues:
One note on mechanical side - I lost a lot of E99 money because in tmp you actually have to equip something to the slot. I missed that and treated it as other upgrades so I had a ton of upgrades for tmp that did not work and I spent the currency for.

The lore is expanded via notes and tapes but there could be more of the "show, don't tell" visual narrative.

Overall it seemed like there was more potential than what the game showed and the puzzles could include more variations (i,e, you need to use the grenade launcher exactly once and then forget about it, modifying time in later sections is mostly used for opening boxes and restoring tape recorders compared to strong first half where it was used for various objects, turning soldiers into husks was fun but rather inefficient shortly after it was introduced etc).
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1 of 1 people (100%) found this review helpful
8.8 hrs on record
Posted: April 14
This shooter is so under rated. It has fun gameplay and a wonderful story.
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Most Helpful Reviews  In the past 90 days
6 of 7 people (86%) found this review helpful
2 people found this review funny
1.2 hrs on record
Posted: March 14
I wonder if quantum break developer ever play this game O_o
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4 of 4 people (100%) found this review helpful
5.8 hrs on record
Posted: April 1
One of the best underrated games ever
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4 of 5 people (80%) found this review helpful
9.0 hrs on record
Posted: March 14
Updated review, updated on15/03/2016

Amazing game worth buying.

This is a underrated jewel, it was not advertised by the publisher much nor covered too much by the media, the publisher (Activision) wanted to pull the plug and gave the dev team a certain amount of time to complete the project, they did an excellent job to say the least but the publisher failed to cover this product and hence it could be called a sleeper hit and perhaps looking back a classic as it pretty solid.

The gameplay and the game mechanics are really intriguing.The ability to play with time really adds to the game and you would think you are invulnerable due to this but you would be dead wrong.The aesthetic is striking and really adds to the game while the audio adds to the immersion.The story and characters are undercoooked but not going to complain much about that as i am aware of the constrains put on by the publisher.The multiplayer is dead and was tacked on but was not something you would miss.

This game truly offers something unique in its game mechanics and with its striking asthetic and i strongly suggest you pick it up whenever you can.
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2 of 2 people (100%) found this review helpful
26.3 hrs on record
Posted: March 11
Singularity is a pretty fun little game. But the biggest flaw that the game has is that is REALLY REALLY easy, even on hard. I mean your character starts cartoonishly overpowered. I never once felt in danger of dieing in straightforward gunplay / monster combat. Ammos and full healths in abundance in every room (both stackable and on the spot full health pickups). Enemies are predictable and weak, but boy there sure are a lot of them. Even the boss monsters die really easily under the thrall the extreme powers weild ( and you're given really early in the game too).

Powers like a indestructible bullet Shield, a melee weapon that literally blows the limbs off of people and send them flying 20 yards back (fun a hell to use and never gets old by the way) and the guns that you are so very powerful and accurate so it doesn't take long to feel like an unstoppable one man army. I almost feel bad for the guys that are in your way because they have ZERO chance of killing you unless it's some kind of cheesy scripted jump-scare moment (there are a few of them along the way) where a monster leaps out.

One thing that's kind of cool about Singularity is that it's just plain fun game. It does not require a whole lot of thought to play it you just turn it on: Let Yourself have, fun and basically when you're done playing you turn it right off and you're on to other things in your life. There's no level system there's no crafting there's no super huge skill tree that you need to be worried about hitting the finer points of so your guy can be sweet enough to beat a particular boss and or pack of enemies. For some people that might sound like a real big turn-off; but for me I actually enjoy a good pure no BS first person shooter.

This review is being written in spring 2016 and just so you know the online portion of the game is a ghost town. So you're basically buying it for the single-player only.

In the final review I give it a nice solid B minus (83/100), Good but not great. Nice graphics and shoud, lots of fun and cool weapons, and powers, some neat enemies, in the challenge department the game is flat as hell, but at the end of the day is a solid, well-made, and enjoyable game.

If you just casual gamer or a novice first person shooter (some one without any hardcore MP triger time) or a fan of games like bio-shot and there ilk, the you'll want to pick this one up and.

Start to finish the game will take you about 12 to 15 hours to complete, if you're slow and steady in your progression. I would suggest buying it on sale during the next winter or summer sale when it’s marked down 50 percent or more.
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2 of 2 people (100%) found this review helpful
5.7 hrs on record
Posted: March 19
Old age is a killer.
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2 of 2 people (100%) found this review helpful
7.9 hrs on record
Posted: April 2
I've been playing FPS games since the late 90s. This is on my top 10 list.

The description of this game made me want to play and it was accurate. Unreal Engine, heart pounding and enjoyable - if you like killing bad guys and blowing stuff up. The added feature of time manipulation made it more fun. I played this game start to finish in 7 hours in one day (easy setting, because you never know). I think I died in this game more than I have in any FPS in a long time. It's not easy to complete the tasks even on the easy setting. Bad guys and mutants are all after you and they all have more power than I expected on 'easy'.

[If you ever played Killing Time (old game) with headphones on in the dark late at night and got chills, this game may remind you have that time.]

Graphics, sound, textures, gore - everything is amazing. I was surprised that I was allowed to go places with no point (no powerups, enemies, etc) since most games only allow movement within areas that are needed. You would think these extra areas would bog down the game or the computer but it didn't.

Take your time in this one, even though it may seem like time is running out, it may be important, or at least interesting, to utilize everything the designers put into it.
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2 of 2 people (100%) found this review helpful
0.1 hrs on record
Posted: March 30
'Singularity' is an FPS that I would recommend to anyone who likes to have FUN when playing this genre, as it is the second most enjoyable shooter I've played in a long, long while (and I play pretty much all of them - 'Wolfenstein - The New Order' is the only one that's better IMO). That was my opinion at the time of it's release in 2010, and it hasn't changed since.

You know how (whisper it) some of the "classics" like 'Halflife 2' / 'Bioshock' actually have slightly crappy gunplay (despite other great gameplay mechanics), or titles like 'Halo' have great shooting but little in the way of exciting setpieces - wouldn't it be good if there was a game with great shooting, great gameplay mechanics and exciting setpieces?

That's where 'Singularity' comes in - I would say it has it all, but, um, I'd be lying if I said the story was all that....Everything else is superb.

Funky weapons? Check!

Perhaps you'd like a sniper rifle that slows down time, and makes for super satisfyingly gory headshots (the game is an 18 rating for it's violence) - it's a gun nicked from 'Resistance' on the playstation, but that's a moot point for pc owners.

Perhaps you'd like a gun that allows you to steer it's bullets, and also does it in slow mo, so once again the effect is rather brutal as limbs gets separated, and heads explode - nasty!

Maybe you'd prefer a railgun that lets you shoot through walls? Like most of the weapons they aren't totally unique (Red Faction had a gun like this, for example) but rarely has a game had such delightful "toys" all under one roof - or at least a game that doesn't have 'Wolfenstein' in the title......

Then there's the standard weapons - pistol / shotgun / machine gun / heavy machine gun, that are all very satisfying thanks to a slick, hefty feel to them, and the afore mentioned viceral results.

Then 'Singularity' adds in even more - in the form of a device called "The TMD" (time manipulation device) which does the obvious thing of, err, manipulating time.

Would you like a time dilation barrier that stops projectiles and enemies in their tracks? Or to rapidly age enemies, or cover in the environment, into dust? The TMD also has a blast effect that knocks down enemies to provide a bit of breathing room, and can also pick up objects / enemies and launch them.

And, yes! - that is exactly like the gravity gun from Halflife2.....I'm not gonna lie and pretend that 'Singularity' doesn't crib from just about every decent FPS ever made, but it does so with a skillfulness that many games lack. All those weapons and gameplay mechanics are beautifully executed, and the pacing and the feel of the game is flawless.

It has spooky setpieces, blazing gun battles, and tense wave based standoffs - the only FPS staple it doesn't do is onrails vehicle sections, and I don't suppose many fans would miss those bits. The boss battles aren't hugely epic, but are satisfyingly tricky, and there isn't too many throughout - maybe four at most. There's also little puzzle bits, which whilst not especially taxing or varied, are nice enough diversions.

Storywise it's all quite competent, and the voice acting / performances are all well done. But it lacks a little something in that department to elevate it upto the likes of HL2 / Bioshock / New Order. Overall it's certainly much more fun to play than the various COD's / Battlefield's that have been released over the years. I already played it on Xbox 360, and was just going to have a quick look at the pc version to see how the graphics were - 6 hours later I had to make myself stop playing it!

My previous playthrough clocked up around ten hours on the hardest difficulty, so it's not hugely long to get through - but there's no filler or duff bits, so for me the quality makes it worthwhile. At around £15 (when not on sale) I'd still say it's a bargain, and it looks fairly reasonable too - there's not many graphical options, though I doubt it would tax most modern graphics cards anyway.
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: March 15
Good game in many ways, a rather nice mix between Bioshock and TimeShift, or something.

Unfortunately, it bothers me that the game have no support for subtitles. With all the explosions and various background noise and "russian" accents, it's' pretty darn hard to hear what is being said. At least for someone like me who got poor hearing and use hearing aid, I missed a lot of it.
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