Prepare your balls for an epic journey to Ballhalla. Feel the rhythm to overcome deadly hazards and marble at awful puns in the roll playing game of the year. May the torque be with you!
All Reviews:
Positive (15) - 93% of the 15 user reviews for this game are positive.
Release Date:
Aug 5, 2016

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Buy Road to Ballhalla

Buy Road To Ballhalla - Roll Playing Game of the Year Edition BUNDLE (?)

Includes 2 items: Road to Ballhalla, Road to Ballhalla Soundtrack

Downloadable Content For This Game


Recent updates View all (18)

May 23

Gameplay Statistics Are Cool

So, I'm sure the big question that you just can't get out of your head is: "How much did the last update affect/improve Ballhalla's balance?". Do not despair! The game tracks the average amount of respawns players need to finish each trial. Note that it's only tracking the first time players finish a trial and not their best run, as I wanted to compare the initial difficulty of each trial.

Here we go:

The difficulty curve is now much smoother than before and has less spikes. Especially 1-2, 3-3 and 4-5 had way more respawns than other trials in their chapter and therefore saw the biggest change. 3-3 (teleporters suck) is still a bit high (as it's the only trial that focuses more on precision than rhythm) and 4-3 (time travel) is surprisingly low (maybe I should change that :>), but besides that I'm happy with the results.

As far as I can tell, you're having more fun with the game now (and this was the whole point of it): all of the over 40 Steam reviews since the update were positive and some of the negative ones even have been changed to positive!

Just for fun, here are the stats from the beta test a year ago (though keep in mind this data is only from about 100 players and not several thousands like in the stats above):

Yeah, right?
(The high amount of respawns in 2-2 actually came from players trying to bruteforce the hidden pathways because they didn't understand the hints.)

Happy rollin'!
7 comments Read more

May 8

Major Bal(l)ance Update

Surprise - I've decided to split the big 2017 update in two parts, so you guys don't have to wait as long! The first (smaller) part is out now and contains a major balance pass.

I went through all 28 trials + the scavenger hunt secrets and updated them based on feedback I got from you. Notable changes include (MINOR SPOILER WARNING):
  • 1-2: vertical laser hallway (this one often lead to frustration as it's only the second level and the section is quite difficult)
  • 3-1: increased button countdowns, reworked the button/teleporter puzzle (it was quite easy already, but many players just didn't find the right button order and thought it was impossible to solve in time, so I made it a bit more straightforward), captcha is now a bit easier to read
  • 3-3: requires less precision overall (players had about twice as many respawns as in other chapter 3 trials), especially the jumping between barriers (it's hard to see from the 3D perspective if the ball would land on a barrier or not, and especially hard to control when using a gamepad)
  • 4-1: reworked the final two sections to be less mind-melting (this coupled with insta-death lasers lead to some frustration)
  • 4-5: made it more obvious what to do in general, reworked the final section (it required too much precision and perfect boost timing before)
  • Secrets 9 & 10: not telling you what changed, it's a secret
  • so much more
I also increased some of the rush time limits, as well as the max. amount of respawns you can have to get all tokens (now 5, previously 2). This way the game gets a bit more forgiving on your hunt for the completion & rush achievements.


While this update is targeted more to new players, later this year will see the actual NEW CONTENT part of the 2017 update. That one will include new trials, gameplay elements, music, ball styles, unnecessary level hub holes, a quest for perfection, an easy mode that can't be activated (literally!), performance tweaks and more!

Have fun!
8 comments Read more


“This is a gem with the neglected rolling ball games.”
8/10 – 4Players

“An inventive and joyus ride. Or should I say... roll?”
9/10 – BitCultures

“I never had so many laughs and good fun throughout my time playing this type of game as I did with Road To Ballhalla.”
9/10 – HardKnockGamers

Steam Workshop Integration (BETA)

Create and share your own trials or play those of other players! Help us beta-test the Road to Ballhalla Editor, which is available for everyone!

About This Game

Rhythm-driven Gameplay

Move with the music to overcome even the most difficult hazards, like laser beams or insane camera angles trying to explode both your balls and your brain.

Dynamic Music and SFX

The dynamic music by Emmy-nominated composer Nicholas Singer is tailored to the rhythm and style of each level, with sound effects adjusting to the level's music. Without it, you'd fail even harder.

Epic Storyline

Not included. Instead, be guided by floor texts that make fun of you when you fail and drop awful puns even if you unexpectedly don't.

Scavenger Hunt

Discover secret areas that lead to other secret areas which in turn lead to other secret areas1. You get the idea, and maybe even the rainbow that awaits you at the end of the treasure. Probably you'll just google it though.


Replay levels in Rush mode as fast as you can and prove that you are a good person by beating other players' highscores.

Style your Balls

Be rewarded with awesome bonus contents like tasty new colors2 and trail effects for your balls.

Did you just Twitch?

Enable Twitch integration and let the game mock not only you, but also your audience.

Workshop Integration

Community levels are probably better anyways - create and share your own challenges with the level editor.

1 May contain traces of you going nuts.
2 gluten-free

System Requirements

    • OS: Windows 7/8/8.1/10 64bit
    • Processor: Dual-Core Intel or AMD processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 550 GTX / AMD Radeon 5770 HD series card
    • Storage: 1 GB available space
    • Sound Card: Who cares?
    • Additional Notes: Needs a 64bit OS
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