Prepare your balls for an epic journey to Ballhalla. Feel the rhythm to overcome deadly hazards and marble at awful puns in the roll playing game of the year. May the torque be with you!
User reviews:
Overall:
Positive (7 reviews) - 85% of the 7 user reviews for this game are positive.
Release Date: Aug 5, 2016

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Buy Road To Ballhalla - Roll Playing Game of the Year Edition BUNDLE (?)

Includes 2 items: Road to Ballhalla, Road to Ballhalla Soundtrack

Downloadable Content For This Game

 

Recent updates View all (12)

September 18

Second major update (v160918) is live!



Just another patch, because I don't have anything better to do on Sundays.

Game:

  • You can now literally roll the credits.
  • Streamlined Hub layout (chapter 4 now directly accessible from chapter 3). Believe it or not, some people got stuck in chapter 3.
  • Rush trials are no longer unlocked with Time Stars - now, you'll only have to beat the last trial on a world to unlock its Rush Mode.
  • Non-trial hub holes (like "Do Not Enter") now have blue particle effects to distinguish them from actual playable trials.
  • Updated access area to the Scavenger Hunt with another info text.
  • Some smaller changes to some trials, especially text hints.
  • Reballanced some secret areas. No, you shouldn't just trial & error the one in 2-2.
  • Some other hidden additions I'm obviously not going to tell you about.

Editor:
  • Uploaded trials are now automatically set to be "public". Previously, you had to manually set them to "public" on your Workshop content page.

Happy cracking, warez groups!

0 comments Read more

August 25

Update v160825 is live!

Game:

  • Readjusted speedpad acceleration to fix some shortcuts in 1-5 and a section in "Roll One" that were broken due to a recent bugfix.
  • Added floor traps inside of wall blocks (e.g. used in the Hiccup Curse), because why not?

Editor:
  • Floor Text trigger offset now editable in 0.1 unit steps to allow more precision (1.0 before).

1 comments Read more

Reviews

“This is a gem with the neglected rolling ball games.”
8/10 – 4Players

“An inventive and joyus ride. Or should I say... roll?”
9/10 – BitCultures

“I never had so many laughs and good fun throughout my time playing this type of game as I did with Road To Ballhalla.”
9/10 – HardKnockGamers

Steam Workshop Integration (BETA)

Create and share your own trials or play those of other players! Help us beta-test the Road to Ballhalla Editor, which is available for everyone!

About This Game

Rhythm-driven Gameplay

Move with the music to overcome even the most difficult hazards, like laser beams or insane camera angles trying to explode both your balls and your brain.

Dynamic Music and SFX

The dynamic music by Emmy-nominated composer Nicholas Singer is tailored to the rhythm and style of each level, with sound effects adjusting to the level's music. Without it, you'd fail even harder.

Epic Storyline

Not included. Instead, be guided by floor texts that make fun of you when you fail and drop awful puns even if you unexpectedly don't.

Scavenger Hunt

Discover secret areas that lead to other secret areas which in turn lead to other secret areas1. You get the idea, and maybe even the rainbow that awaits you at the end of the treasure. Probably you'll just google it though.

Speedrolling

Replay levels in Rush mode as fast as you can and prove that you are a good person by beating other players' highscores.

Style your Balls

Be rewarded with awesome bonus contents like tasty new colors2 and trail effects for your balls.

Did you just Twitch?

Enable Twitch integration and let the game mock not only you, but also your audience.

Workshop Integration

Community levels are probably better anyways - create and share your own challenges with the level editor.


1 May contain traces of you going nuts.
2 gluten-free

System Requirements

    Minimum:
    • OS: Windows 7/8/8.1/10 64bit
    • Processor: Dual-Core Intel or AMD processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 550 GTX / AMD Radeon 5770 HD series card
    • Storage: 1 GB available space
    • Sound Card: Who cares?
    • Additional Notes: Needs a 64bit OS
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Positive (7 reviews)
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4 reviews match the filters above ( Positive)
Recently Posted
twiztidprincess927
0.4 hrs
Posted: August 24
Product received for free
It is a time based puzzle. A lot of challenge. At first you think hey this is easy... And then... Well. It gets crazy. I did a first look at this game, if you want to check it out and see how it starts. I really enjoy the game, and will be spending some time off cam playing it!
https://www.youtube.com/watch?v=tMHLdbmv_D4
Helpful? Yes No Funny
kirkyeehee
0.8 hrs
Pre-Release Review
Posted: August 7
Product received for free
Neon Labyrinth was my first thoughts when playing this game. I quickly found myself lost in the excitement and thrill of going through a course... starting off sooo simple, but quickly getting harder, funner, and faster paced.

My first Impressions video tells it better than my words do lol.

https://www.youtube.com/watch?v=qd70Q26wIIA
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
5.8 hrs on record
Posted: September 16
Road to Ballhalla is at its core a simple roll-the-ball-into-the-hole-at-the-end-of-the-level-game.
This gameplay is however embedded into a number of challenging levels with some really nice features:
  • Rhythm based levels that make you move to the beat (loved that despite failing hard).
  • Many levels introduce new gameplay mechanics so there is always something new. Also, a nice learning curve through the whole game.
  • Different puzzles make intelligent use of the gameplay mechanics.
  • Level editor for endless level building!
  • Style your ball! It is strangely rewarding to unlock a new style.

The Road to Ballhalla is not easy but no one said that it would be.
I would recommend this game to any fan of the genre.
Also: If you have one, play it with a controller.
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1 of 1 people (100%) found this review helpful
Recommended
15.3 hrs on record
Posted: September 12
Road to Ballhalla, although at first looking simple or repetitive, is a fun, creative and witty game that manages to also retain the challenge in later levels; especially the post-game content.

It also includes a level editor that is actually pretty easy to use, along with workshop support which adds even more replayability.

Honestly, just buy it. It's good.
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1 of 1 people (100%) found this review helpful
Recommended
2.1 hrs on record
Posted: September 8
Product received for free
I also covered this game on YouTube: https://www.youtube.com/watch?v=H0kr9G7VHFw

Road to Ballhalla feels like if you took some of the concepts of the arcade classic Marble Madness, kept it largely 2D and gave is kind of a snarky attitude. It's a puzzle game that will test your reflexes and your patience but also feels oh so rewarding when you master it.

You'll have to navigate a ball through increasingly complex levels with more and more mechanics introduced as you go. In every level, there are orbs to pick up that will contribute to your final score. You are also graded on how many times you die in a level. You can just brute force your way to the end if you want but getting the highest number of stars for both orb collection and lack of deaths is paramount, especially as you'll need to have earned a certain number to progress to later levels. I'm not always the biggest fan of roping off content this way but since you can just plough through a level, it makes it easy to practice. While Road to Ballhalla isn't easy, it does get easier quickly with patience.

The campaign isn't super lengthy but it will certainly take a while to earn all the stars. There is also a separate mode that challenges you to beat levels as fast as possible and rewards you accordingly, unlocking more bonus content. There is also Steam Workshop support, allowing you to both create and play other levels. Some of them are positively mind bending.

Visually, Road to Ballhalla is simplistic but also pretty. It also has a great, largely chill soundtrack that also syncs to elements of the levels and becomes a key mechanic. The game has a purposefully dickish attitude and will mock you as you go. Some might find this annoying but it made me chuckle sometimes too.

Road to Ballhalla is a puzzle game specifically targeted as people who will like this kind of puzzle. It demands good reflexes, control and patience. If you liked Marble Madness back in the day, this is worth giving a look to.
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Most Helpful Reviews  Overall
14 of 15 people (93%) found this review helpful
2 people found this review funny
Recommended
8.2 hrs on record
Posted: August 5
Product received for free
Road to Ballhalla takes the ball-rolling frustration simulator to a whole new sarcastic level with tight controls, interesting puzzles and a steep difficulty curve.

Full review:
https://www.youtube.com/watch?v=vlYlaRW2NfI

Text:
The game is a nice mix of clean gameplay and cool graphics, where the simple controls are exploited to the fullest to bring complex and deep puzzles to the player with a nice variety of levels and mechanics that shake the thing up quite a bit.

The PC PC controls are pretty bad, with both no mouse control in the menu's and weird audio levels in the options, and with no advanced graphics it's preset or bust. This doesnt make it an ugly game, but it does mean that unless you like what you get, you're out of luck.

The game also does not shy away from being hard, so unless you enjoy the physics puzzler ganre, this might not be the game for you, but for me personally, as someone that generally does not like puzzle games, the varied mix of mechanics and puzzle elements coupled with the variety of sarcastic jokes and notes in the game, does keep it special.

The game also splits Speedrunning and score attacks, which is a smart move.

The game doesn't pretend to be more than it is: It's about rolling a ball to the end of a level and surviving the puzzles. And it does that with charm, control and good execution.
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12 of 14 people (86%) found this review helpful
Recommended
8.7 hrs on record
Posted: August 9
Ball or marble gliding games have been popular ever since Marble Madness became a smash hit in the 1980's. Many developers have tried to emulate the high-quality gameplay and mind engaging levels that marked the title. Almost as many have failed in their attempt to capture that classic feeling. Hence, I am always hopeful that the next one will be great but quietly pessimistic. Developer Torched Hill is the latest challenger with their Road to Ballhalla. The title is appropriate not only for the game itself but as a description of the journey brave developers have taken to contend with Marble Madness.

The Question of Innovation

Intellectual innovation is of undeniable importance in the video games industry. When a title has been made of such a high stature newcomers have to provide something new in order to better the title. Unfortunately, it seems like this is something that developers often do not realize or understand. Some developers have a belief that if they put a fresh coat of paint on top of the classic design that that will suffice. What ends up happening, however, is that gamers are delivered a product that disappoints. Hence why hugely popular games such as World of Warcraft have survived wave after wave of clones.

Thankfully, it doesn't take long to realize the innovation in Road to Ballhalla. I've never come across a game that successfully incorporates rhythm-driven gameplay into a genre entry quite like this game does. The developers have done a marvelous job in this aspect and deserve recognition. In some ways, it reminds me of Crypt of the NecroDancer in that it combined one genre with rhythm gameplay effectively. It seems like it may have been a source of inspiration.

The developers further understood that in order to have a successful title with their ideology that they had to have a great soundtrack. It is for this very reason that they hired Nicholas Singer, an Emmy-nominated composer. The soundtrack is as vibrant and alive as the futuristic styled graphics which are also of an exceptional quality. In a very nice touch, the sound effects are adjusted to the music.

Consequently, I recommend that if you own a headset that you play with it on and the volume turned up. It will enable you to immerse yourself fully into the intended experience.

Genuinely Funny

If you enjoy a healthy dose of humor in your video games then you're in for a treat. The game is as full of puns and witticisms as it is balls. This is very good because it adds to the presentation value of the game dramatically. The constant flood of comedy gives the game a quirky and fun-filled personality that similar games just do not have. This, on top of the stellar gameplay, is one of the reasons why Road to Ballhalla is one of the best games in the genre that I have played.

The Construction of Gameplay

There are two basic modes of play within the game. First, there are the standard levels or 'trials.' When you complete a trial you are awarded tokens. The more tokens that you unlock the better you have performed. Performance is graded not only on how many lives you lost but on how many shiny orbs you managed to pick up on your journey throughout the trial. The less you die and the more you collect the better you grade. In order to progress to the next set of trials you must collect a certain number of tokens.

Secondly, once you have successfully completed each of the trials a timed mode unlocks. This mode incorporates the Steam leaderboard system enabling competitive players to set the fastest times on each of the levels that you have previously completed.

Is it Steamified?

As well as Steam leaderboard integration the game currently has a set of 18 Steam achievements. The developers are also working on Steam workshop capabilities. As a result, the only thing lacking - and not announced - are the addition of Steam trading cards.

Verdict

As a big fan of Marble Madness, a game that I still return to from time to time, Road to Ballhalla had to be of outstanding quality to win me over. It was able to do so thanks to its excellent presentation and fun gameplay. Of course, the humor played a significant part in it too. I am almost ashamed to claim that the game had me slowing down at several points because I didn't want to miss anything. Consequently, this is an easy recommendation.

For similar reviews and your chance to win great giveaways (including hardware) visit http://www.steamified.com/
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7 of 8 people (88%) found this review helpful
1 person found this review funny
Recommended
1.6 hrs on record
Posted: August 18
Product received for free
https://youtu.be/0qkh0xn9h7k
Game: Road to Ballhalla
Genre: Puzzle Platformer
Developer: Torched Hill
Publisher: tinyBuild
Copy supplied by publisher

Road to Ballhalla is a puzzle platformer developed by Torched Hill and published by tinyBuild.

STORY
The game itself doesn't have a story, but throughout your experience you will find some writings that will either help you out by pointing out traps, or trick you intro trying something that will lead to your death. This way, you start not trusting them anymore, making for a very fun imaginary dialogue between player and developer.

GRAPHICS
The game is very, very colorful: each level is vibrant and it feels alive. The level design is top notch, and I never had problems with the perspective.

GAMEPLAY
You play as a rotating ball who can only move and speed up, and your goal is very simple: get to the end of the level and try to die as little as possible and to collect yellow dots. What makes the gameplay fun and constantly changing are the traps, switches to activate, big rolling balls to avoid, leaps of faith to surpass, hidden passages, and many more...
Honestly, the game gets pretty insane later on in the game, but it always manages to be enjoyable and fresh, which is something very rare nowadays.

CHALLENGE
Each level is very challenging, but rarely frustrating, mainly because there are plenty of checkpoints that you can use.

SOUND
The soundtrack is hugely important here, since some traps activate and deactivate by following the rythm of the music that is playing in the background, so playing with the music on is a must if you want to avoid dying more times than you normally would.

REPLAYABILITY
There are a few secrets, and once you finish an area you can play Rush mode, which is a Speedrun of the previously played levels. The achievements require you to unlock 100% in the game.

Overall, this is easily the best puzzle game I have played so far this year because of its fun gameplay and smart use of the soundtrack. Highly recommended at full price.

Story: n/a
Graphics: 8.5
Gameplay: 9
Challenge: 9
Sound: 9
Replayability: 7.5

ENJOYMENT: 9
FRUSTRATION: 7

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Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
1 person found this review funny
Recommended
5.5 hrs on record
Pre-Release Review
Posted: August 5
Product received for free
Target Audience: Marble Madness Fans, or those who like action puzzle mechanics.

Summary:
A great example of a game that knows what it is, and complements its core design with smart design decisions along the way. Puzzle action fans will love the level design here, as it does a great job of keeping a good pace of introducing new mechanics and keep the gameplay fresh. The game is right in terms of difficulty, allowing for speed runners to really challenge themselves, while allowing “regular” players to take some time and try to work their way systematically. The controls complement the gameplay rather well, and the sound and music enhance the gameplay in the right ways. The biggest disappointment that the game has is maybe its lack of content: but that will be helped by the forthcoming steam workshop integration and capabilities. But rather then quantity, Road to Ballhalla focused on Quality, and it shows in a lot of elements here. In the end, it's not going to blow you away in any element, but it rewards you with solid gameplay.

Video Review: https://www.youtube.com/watch?v=YQpE9iZFBoI

Lists:
Positives:
  • Good pacing in terms of mechanics introduction. Just as you get a hang of a mechanic, another mechanic comes to help keep things fresh.
  • Great level design. Not repetitive at all, and uses the traps and mechanics well to keep it
  • Controls are good. Both Keyboard and controller work well here (I prefer a controller).
  • Like the division between the time attack section and the collection section of gameplay.
  • Good sound design, with good reactionary effects. Enhances gameplay, forcing you to react to those sounds.
  • Like the overall feel to the game. Color schemes are good, and customization options don't detract from the gameplay with the choices available.
  • Music is appropriate to the levels in question. It's not Emmy-level of any sort, but it's the best you can expect from a game: it enhances the gameplay.

Negatives:
  • Once in a while, a level concept doesn't work rather well. The camera adjustment level is very hit and miss, and for me, it wildly miss.
  • For some, content will be lacking here. 3 Hours or so into gameplay, and I was 70% of my way to Ballhalla. It feels like it needed a bit more.
  • If you're an AVG user: you'll have to disable AVG. The game does not like anti-virus software.
  • Would like to see mouse driven menus.
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3 of 3 people (100%) found this review helpful
Recommended
6.6 hrs on record
Posted: August 15
Great game. I'm continually surprised at the interesting things that come up in each level and the overall setting and aesthetics are wonderful.
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3 of 3 people (100%) found this review helpful
Recommended
4.0 hrs on record
Posted: August 17
Lighthearted, silly, a bit on the unfortunately short side - unfortunate because it's actually a lot of fun and could have done with more stages... but that's what an in-built level editor and steam workshop is for, I suppose 8D
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4 of 6 people (67%) found this review helpful
Recommended
3.4 hrs on record
Posted: August 8
Product received for free
I was given a copy of this game to review.
http://nardio.net/2016/08/08/road-ballhalla-review/


This is a game that will challenge you. But it’s so fun you don’t even mind. It’s hard, but it’s also super fun. I found myself laughing more than I ever have while playing a puzzle game. Road to Ballhalla is an amazing experience I quickly found myself falling in love with.

First off you need to take a second and appreciate all of the ball puns and jokes the developer Torched Hill has crammed not only into the game, but also the promotion material. It makes my inner 12 year old very happy. What is even better is the humor injected into the game. I’m going to try not to spoil much of it here for you, but the developer has a grand ol’ time screwing with the player. I found myself laughing quite a bit as I played through. It’s even fun when I go back and replay the game. It’s even more fun when you put someone you know in front of it and watch them play.

Road to Ballhalla perspectiveRoad to Ballhalla is a puzzle/platform game where you must guide a ball through tons of devious stages designed not only to challenge you, but also to make you laugh. Road to Ballhalla is a wonderful experience at its best and frustratingly brilliant at its worst.

Next up is the beautiful art design. I mean wow, this is a great looking game! Levels pop! I know that term gets thrown around a lot these days in reviews, but Road to Ballhalla’s levels are really nice! This game is enjoyable enough with just its masterfully crafted gameplay and level design. The fact that the developer went out of their way after nailing the game design to make the game look this beautiful is great. I’ve found myself admiring every stage. Later stages will really force you to pay attention and take it all in as you deal with ever changing visuals. Simple camera changes had me holding my breath as I tried to get through seemingly simple paths.

The obvious comparison to make with Road to Ballhalla is to the classic game Marble Maddness. Well, I can say as someone who liked/loathed that game – Road to Ballhalla is the evolution fans have wanted. I feel I cannot overstate just how great this game is. It nailed every aspect of what makes a game like this great: Tight controls feel just about right for a rolling ball, wickedly smart and devious level design, mindbogglingly great music and lots of replay.
Road to Ballhalla is a fun experience that is totally worth the full price of admission. I can go on and on, but really it’s nothing but love and praise for this masterpiece.
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