War of Rights is a first person multiplayer game with a focus on historical authenticity set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“War of Rights is a 100% crowdfunded game. We're currently in the 2nd phase of our Technical Alpha which is being tested by some of our backers. Once we've passed the combat focused Alpha phases (skirmishes) and the closed beta we'll be wanting to take War of Rights to early access on Steam. This will allow for a much greater audience to help us test the game and the servers before the official release of the game.”

Approximately how long will this game be in Early Access?

“That depends entirely upon the earlier phases of testing.”

How is the full version planned to differ from the Early Access version?

“The Civil War supplies us with a nearly unlimited amount of possible content for our game. It is very likely a rather big amount of new content will be created and added to the game (different campaigns, units, army branches, etc.) while it is in early access.”

What is the current state of the Early Access version?

“We're currently testing our earliest Alpha versions.”

Will the game be priced differently during and after Early Access?

“Prices will most likely change a bit when we leave Early Access.”

How are you planning on involving the Community in your development process?

“We're already involving the community in the form of our crowdfunding backers in the alpha version. We have a dedicated Alpha sub-forum where we take feedback as well as allow for bug reports to be posted. We plan on quite a bit of community involvement throughout the lifespan of the game.”
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Recent updates View all (69)

March 8

March 8th - Update 99 Released!

- Players should no longer be able to play the reload animation with the entire rifle attached to their right hand.
- New version of the player interpolation system hopefully resulting in smoother player movements.
- Minor performance improvements to the environments.
- Added new WIP animations when players gets hit by melee attacks.
- Being hit by a melee attack while reloading, will now stop the reloading.
- Added limbered caissons to all batteries on Antietam.

- Increased the Union starting morale amount on Nicodemus Hill from 124 to 137 to counter the confederates having Sharps carbines.
- The UI now remembers the regiment and class you have selected, if you were to go back to the class selection screen.

Known issues:

- During a skirmish round, you can only select your desired faction once. To select a new faction. Either wait for the next skirmish round to start, or close the game and join the server again.
29 comments Read more

March 3

March 3rd - Update 98 Released!

- Added 17th skirmish area to Antietam: Hill's Counterattack - Confederate General Hill arrives from Harper's Ferry late in the day with his Light Division partially wearing captured Federal uniforms. The Division smashes into the flank of the advancing Burnside's Corps which has been delayed heavily earlier in the day at the Lower Bridge.

- Improved the player interpolation algorithm, resulting in players not moving slightly backing and forth when stopping to move and smoother player movements on a highly populated server.

- Fixed a small jitter with the worcam when zooming in or out.

- Slightly improved the performance of the environments.

- Fixed a bug where the camera would tilt slightly if the player turned around quickly while standing still.

- Improved the kneel reload animation with short rifles.

- Tweaked the lighting slightly and enabled eye adaptation.

- Improved the vaulting animation in both 1st person and 3rd person.

- Players are now able to vault immediately after sprinting without having to wait for the soldier to shoulder the weapon.

- Hopefully fixed the issue where players are able to spawn with an enemy player model.
18 comments Read more
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About This Game

War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of CRYENGINE.


- Massive battles: Take part in engagements consisting of 150 players.

- Tailored for line formation teamplay: Custom formation buff mechanic system rewards sticking together by lessening the suppression effects, the morale cost for the team when dying and the flag bearer respawn rate.

- Historical accuracy: Period correct uniforms, weapons, manual of arms animations, battlefields, objectives & drill camps.

- Regimental pride: More than 60 researched and recreated regiments all supporting uniforms for all ranks (Private to Colonel) and player classes.


- Immersive communication: In-game 3D voice system.

- Recreated battlefields: More than 17 historically accurate skirmish areas of the Battle of Antietam to play on as well as two drill camps to perfect your formation forming abilities or simply exchange battle stories at the campfire.

- Player classes: Private, NCO, Flag Bearer & Officer playable from every regiment featured and covering all ranks from Private to Colonel.

- Community focus: A strong company (player organized clans) focus with a dedicated company tool and forum sections devoted to in-game event creation.


- Powerful game engine: Powered by CRYENGINE V, War of Rights is capable of providing visuals unmatched by any other Civil War game.

- More than a game: War of Rights is a vision that keeps expanding its scale. The project is entirely crowdfunded and has been developed on for the past 6 years. We consider it more of an ever evolving artistic piece rather than a final product with a targeted release deadline with set features.

Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam. Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general.


Uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. As a General, you will operate in your headquarters equipped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit.


Each map contains a period reconstruction of the buildings, farms, forests, roads, and rocks as they were in 1862 so players can fight through the streets of Harper's Ferry, in the wooded heights of Fox's Gap at South Mountain, or in the cornfields and Bloody Lanes of Antietam. Players can feel the whiz of deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. Limbs will fly and blood will be spilt once again as Campfire Games brings the fighting of the Civil War right to the player's computer screen!


Will you heed the Union call against the traitors? Or will you fight to defend your family and livelihood with the Confederacy? You decide!

System Requirements

    • Requires a 64-bit processor and operating system
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Requires a 64-bit processor and operating system
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
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