War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“War of Rights is a 100% crowdfunded game. We're currently in the 2nd phase of our Technical Alpha which is being tested by some of our backers. Once we've passed the combat focused Alpha phases (skirmishes) and the closed beta we'll be wanting to take War of Rights to early access on Steam. This will allow for a much greater audience to help us test the game and the servers before the official release of the game.”

Approximately how long will this game be in Early Access?

“That depends entirely upon the earlier phases of testing.”

How is the full version planned to differ from the Early Access version?

“The Civil War supplies us with a nearly unlimited amount of possible content for our game. It is very likely a rather big amount of new content will be created and added to the game (different campaigns, units, army branches, etc.) while it is in early access.”

What is the current state of the Early Access version?

“We're currently testing our earliest Alpha versions.”

Will the game be priced differently during and after Early Access?

“Prices will most likely change a bit when we leave Early Access.”

How are you planning on involving the Community in your development process?

“We're already involving the community in the form of our crowdfunding backers in the alpha version. We have a dedicated Alpha sub-forum where we take feedback as well as allow for bug reports to be posted. We plan on quite a bit of community involvement throughout the lifespan of the game.”
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Recent updates View all (32)

August 18

August 19th - Update 66 (released)

- New skirmish area introduced: East Woods. This skirmish area is part of Confederate General Hood’s counterattack into Miller’s Cornfield and the East Woods in the early morning hours of the battle.The push would push the advancing Union forces back through East Woods & Miller’s Cornfield before stagnating due to heavy losses by the flanks. This skirmish area marks the first time the Union is on the defensive.






- Introduced regimental & class limitations. Two regiments per side per skirmish area will now be available with limited class slots: 1 officer, 2 NCO’s & 1 flag bearer available per regiment. This system will eventually include rank selection & weapon limitations in a regiment based on a percentage (50% P53 Enfields & 50% Springfield 1861’s for instance).
- Introduction of morale states: combat ready, engaged, taking losses and breaking to replace tickets. This change masks the exact status of the two teams and lays the foundation of several morale-centric mechanics to be implemented in the future.



- Added morning fog in Miller’s Cornfield & East Woods.
- Tweaks to smoke - less bright against the sun.
- Tweaks to time of day.
- Several LOD updates to characters.
- Increased CSA morale by 25 at bloody lane.
- Added more loading screenshots.
- Added the correct overview maps of the current active skirmish area in the deploy menu screen.
- Added preliminary casualty reports in the victory/defeat screen.
- Added numbers next to the regiments, indicating the amount of players in each regiment.
- Added several new ground textures (such as muddy patches in the drill camps).
- Updated most of the rocks (they were in dire need of an overhaul).
- Increased the speed of the animation of thrusting the bayonet & entering melee mode with no bayonet attached to make it feel more natural. Delay between melee attacks is unchanged.
- Added movement animations while aiming with a rifle.
- Added revolver aim idle animation.
- Fixed an animation issue where other players would drop their rifle to their knees when moving while being at the ready.
-Tweaks to artillery shrapnel whizzes to make them feel more “3D” (the sensation of chunks of metal flying past your head).
- Gunshots resonate more in the environment.
- Added first person & third person fire sounds.

Known issues

- Ambient sounds don’t work as intended.
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August 10

George's Corner Episode 4 released!

Welcome to the fourth installment of George's Corner with George Crecy as your host.

This time we will be following the fighting at Dunker Church as well as take part in defending the Burnside Bridge at Antietam and also have a small interview segment at the end talking to the commanders of both teams!


https://www.youtube.com/watch?v=fgq2zPFlgtE&feature=youtu.be
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About This Game

War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of CRYENGINE.

Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam. Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general.

Uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. As a General, you will operate in your headquarters equipped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit.

Each map contains a period reconstruction of the buildings, farms, forests, roads, rocks, and Fancy Flowers that existed so players can fight through the streets of Harper's Ferry, in the wooded heights of Fox's Gap at South Mountain, or in the wheatfields and Bloody Lanes of Antietam. Players can feel the whiz of deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. Limbs will fly and blood will be spilt once again as Campfire Games brings the fighting of the Civil War right to the player's computer screen!

Will you heed the Union call against the traitors? Or will you fight to defend your family and livelihood with the Confederacy? You decide!

System Requirements

    Minimum:
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
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