War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“War of Rights is a 100% crowdfunded game. We're currently in the 2nd phase of our Technical Alpha which is being tested by some of our backers. Once we've passed the combat focused Alpha phases (skirmishes) and the closed beta we'll be wanting to take War of Rights to early access on Steam. This will allow for a much greater audience to help us test the game and the servers before the official release of the game.”

Approximately how long will this game be in Early Access?

“That depends entirely upon the earlier phases of testing.”

How is the full version planned to differ from the Early Access version?

“The Civil War supplies us with a nearly unlimited amount of possible content for our game. It is very likely a rather big amount of new content will be created and added to the game (different campaigns, units, army branches, etc.) while it is in early access.”

What is the current state of the Early Access version?

“We're currently testing our earliest Alpha versions.”

Will the game be priced differently during and after Early Access?

“Prices will most likely change a bit when we leave Early Access.”

How are you planning on involving the Community in your development process?

“We're already involving the community in the form of our crowdfunding backers in the alpha version. We have a dedicated Alpha sub-forum where we take feedback as well as allow for bug reports to be posted. We plan on quite a bit of community involvement throughout the lifespan of the game.”
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Recent updates View all (5)

December 19, 2016

Field report 33: Drill Camp Winter Edition

Hello and welcome to our thirty-third field report!
Drill Camp Winter Edition update released!


Today, we have just released the final content update of the year for the Technical Alpha: The Winter Edition! While we all wait on Skirmishes, the first combat oriented test phase to arrive (more on that later) we thought some visual change would do our Technical Alpha testers good.

The entire playable drill camp areas have been updated in order to better reflect the season of the holidays. This change is by no means considered by us as a “complete” graphical change from late summer to winter however - it’s primarily meant as an event update and will soon enough make room for the standard drill camp.

The whole process was a relatively quick one - about 7 days of work for a couple of developers on the team. That being said, the foundation laid by the work done will be able to be expanded upon should we ever cover engagements in the winter.

Apart from the obvious changes in visuals, the update also brings new wintery sounds as well as slippery frozen lakes.

The winter update marks the beginning of a bit of a break in updates for the Technical Alpha as the team celebrates Christmas and the start of a new year. Have no fear though, we’ll be back in early 2017 well rested and ready to push forward!

Looking ahead.. And a tad back

Before leaving we promised to talk a bit more about Skirmishes so here goes. The programmers are still hard at work on the core systems needed before we can release the first Skirmish areas. Some of those systems include capture areas, ticket systems, spawn mechanics, etc. They are progressing steadily and we expect we’ll be able to kill each other in glorious combat before too long - sometime in early 2017 is a good bet.

While we can’t give you a set release date yet we can give you a bit of information about what the very first Skirmish release is going to include.

While tempting to throw all or most of the planned Skirmish areas out there with the very first update we’re not going to be doing so. Instead, we’ll start with the release of three areas and make sure they play right in terms of balance before releasing more.

The initial three Skirmish areas released will be some very well known ones.

Dunker Church

The skirmish of Dunker Church will be based upon Greene’s 2nd Division of the 12th Corps push towards, and eventually past, Dunker Church and into the West Woods. The Union direction of attack will thus be from the direction of the Mumma Farm as seen in the screenshot below.

The Confederates are going to be spawning a ways in the West Woods at the location of Walker’s Division and will have to rush forward to defend the area surrounding Dunker Church. The screenshot below shows the view from just in front of Dunker Church, with the Hagerstown Turnpike to the left and Smoketown Road to the center.

Sunken Road

Next up is the Sunken Road or Bloody Lane as it would become known after the slaughter that happened there during the battle. The image below is captured from Piper’s Cornfield looking down on the road and with the slope behind it that functioned as a cover between the two factions until they were but a relatively few yards from each other. The Confederate spawn area is close to Piper Farm, the headquaters of General Longstreet and will require the force to navigate the Piper cornfield before arriving as the defender of the Sunken Road.

The Union forces deploy at the Roulette Farm and remains sheltered by the contours of the sloping landscape until they are faced with strong defensive position in the form of the Sunken Road. A head on charge might not be advisable and thus flanking possibilities are worth looking into.

Lower/Rohrbach Bridge

The Rohrbach Bridge or Burnside Bridge as it would be known as after the battle, proved to be quite a bottleneck for the Union forces trying to cross it and Antietam creek. The Union deploys in the vicinity of the Rohrbach Farm and must attempt to cross the bridge, capture the heights and thus force the Confederate defenders to withdraw.

While the Confederates have a huge advantage in terms of terrain and the bottleneck of the bridge - they face some disadvantages also. The heights have quite a lot of vegetation on them making a clear shot at the bridge a bit hard to achieve from certain angles. Furthermore, the steepness of the heights, while making them hard to traverse, is also providing the attackers with some cover if they manage to cross the bridge.

2016 has been a great year for War of Rights - the best one by far yet thanks to all of our backers and Technical Alpha testers. We cannot thank you enough for your support and dedication. Without your help finding and reporting bugs we’d be nowhere near the point at which we’re currently at (even though there are still plenty of bugs and issues!).

With close to 40 released updates since we released the Technical Alpha back in late May, including several rather big content updates and a huge engine upgrade we hope you have been able to notice a continuous improvement throughout the year even though there is no player versus player combat yet.

We hope 2017 will be an even greater year for War of Rights than 2016 was and we’ll work hard to make it so.

Happy holidays from Campfire Games!

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October 22, 2016

Field report 32: CRYENGINE V Upgrade Released!

We've just released a new field report about the newly CRYENGINE V upgrade of the technical alpha!

Check it out at: https://warofrights.com/Fieldreport32

- Trusty

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About This Game

War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of CRYENGINE.

Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam. Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general.

Uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. As a General, you will operate in your headquarters equipped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit.

Each map contains a period reconstruction of the buildings, farms, forests, roads, rocks, and Fancy Flowers that existed so players can fight through the streets of Harper's Ferry, in the wooded heights of Fox's Gap at South Mountain, or in the wheatfields and Bloody Lanes of Antietam. Players can feel the whiz of deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. Limbs will fly and blood will be spilt once again as Campfire Games brings the fighting of the Civil War right to the player's computer screen!

Will you heed the Union call against the traitors? Or will you fight to defend your family and livelihood with the Confederacy? You decide!

System Requirements

    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
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