War of Rights is a first person multiplayer game with a focus on historical authenticity set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“War of Rights is a 100% crowdfunded game. We're currently in the 2nd phase of our Technical Alpha which is being tested by some of our backers. Once we've passed the combat focused Alpha phases (skirmishes) and the closed beta we'll be wanting to take War of Rights to early access on Steam. This will allow for a much greater audience to help us test the game and the servers before the official release of the game.”

Approximately how long will this game be in Early Access?

“That depends entirely upon the earlier phases of testing.”

How is the full version planned to differ from the Early Access version?

“The Civil War supplies us with a nearly unlimited amount of possible content for our game. It is very likely a rather big amount of new content will be created and added to the game (different campaigns, units, army branches, etc.) while it is in early access.”

What is the current state of the Early Access version?

“We're currently testing our earliest Alpha versions.”

Will the game be priced differently during and after Early Access?

“Prices will most likely change a bit when we leave Early Access.”

How are you planning on involving the Community in your development process?

“We're already involving the community in the form of our crowdfunding backers in the alpha version. We have a dedicated Alpha sub-forum where we take feedback as well as allow for bug reports to be posted. We plan on quite a bit of community involvement throughout the lifespan of the game.”
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Recent updates View all (66)

February 12

February 13th - Update 96 Released!



- Added 15th skirmish area to Antietam: Cooke’s Countercharge - After several hours with no reinforcements, Union General Greene is forced to withdraw from his salient in the West Woods. Confederate Colonel Cooke orders a countercharge towards Mumma Farm in response to the fleeing Federals.







- Added 16th skirmish area to Antietam: Roulette Lane - The 3rd Arkansas and 27th North Carolina under Colonel Cooke find themselves on the flank of the Federals now in possession of the Sunken Road. The 1st Delaware and 14th Indiana are tasked with holding the rebels back at Roulette Lane.



- Fixed issues with aiming after sprinting.

- The skirmish area info screen can now be toggled on and off by pressing F2.

- Fixed a small camera snap when stopping to freelook.

- Removed variuous character objects being visible in 1st person, mostly when freelooking.

- Fixed a few crashes when joining a server.

- Updated the 42nd Pennsylvania.

- Tweaked the look of the trees, making light more visibly scatter through them at a distance.

- Slightly improved server and client performance.

- The skirmish area info screen now displays the overview map of the active skirmish area.

- North Carolina sack coat added to some of the characters of the North Carolina regiments.

- Fixed a few visual issues with the hardee hat and hair border line.

- LOD updates for character attachments.
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February 5

February 5th - Update 95 Released!



- Replaced several regiments on the skirmish areas with the newly created ones in order to properly represent the units that fought at the particular skirmish areas.

- Improved the morale loss scaling algortihm depending on the amount of players on the server, resulting in skirmish areas lasting longer and allowing for more kills.

- In Formation and Skirmishing now also improves stamina regeneration. In Formation gives an improvement of 50% where as Skirmishing gives an improvement of 25%.

- Reduced headbobbing by 50%.

- Added a victory jingle for the winning faction as the skirmish round ends.

- The victory screen will now display how many players died In Formation, Skirmishing and Out of Line, instead of random numbers of Killed, Wounded and Missing.

- Enabled character shadows if the shadow setting is set to Very High.

- The regiment selection UI no longer resets itself while the player is selecting a regiment/class after the victory screen has been shown.

- Activating the text chat while the worcam is active, no longer makes T and Tab unresponsive.

- Added new music to the Main Menu.

- Added 32 new regiments:

Confederates

4th Alabama



8th Alabama



8th Florida



1st Georgia



18th Georgia



20th Georgia



6th Louisiana



14th North Carolina



2nd South Carolina



3rd South Carolina



17th South Carolina



Holcombe Legion



Palmetto Sharpshooters



4th Texas



5th Texas



1st Virginia Cavalry



13th Virginia



30th Virginia




Union

1st Delaware



14th Indiana



7th Maine



2nd Maryland



15th Massachusetts



7th Michigan



20th New York



51st New York



28th Pennsylvania



32nd Pennsylvania



72nd Pennsylvania



4th Rhode Island



10th United States



2nd Wisconsin



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About This Game

War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of CRYENGINE.

Alpha Features List


- Tailored for line formation teamplay: Custom formation buff mechanic system rewards sticking together by lessening the suppression effects, the morale cost for the team when dying and the flag bearer respawn rate.

- Historical accuracy: Period correct uniforms, weapons, manual of arms animations, battlefields, objectives & drill camps.

- Regimental pride: More than 60 researched and recreated regiments all supporting uniforms for all ranks (Private to Colonel) and player classes.

- Massive battles: Take part in engagements consisting of 150 players.

- Immersive communication: In-game 3D voice system.

- Recreated battlefields: More than 15 historically accurate skirmish areas of the Battle of Antietam to play on as well as two drill camps to perfect your formation forming abilities or simply exchange battle stories at the campfire.

- Player classes: Private, NCO, Flag Bearer & Officer playable from every regiment featured and covering all ranks from Private to Colonel.

- Community focus: A strong company (player organized clans) focus with a dedicated company tool and forum sections devoted to in-game event creation.

- Powerful game engine: Powered by CRYENGINE V, War of Rights is capable of providing visuals unmatched by any other Civil War game.

- More than a game: War of Rights is a vision that keeps expanding its scale. The project is entirely crowdfunded and has been developed on for the past 6 years. We consider it more of an ever evolving artistic piece rather than a final product with a targeted release deadline with set features.

Game Vision


Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam. Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general.

Uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. As a General, you will operate in your headquarters equipped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit.

Each map contains a period reconstruction of the buildings, farms, forests, roads, rocks, and Fancy Flowers that existed so players can fight through the streets of Harper's Ferry, in the wooded heights of Fox's Gap at South Mountain, or in the wheatfields and Bloody Lanes of Antietam. Players can feel the whiz of deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. Limbs will fly and blood will be spilt once again as Campfire Games brings the fighting of the Civil War right to the player's computer screen!

Will you heed the Union call against the traitors? Or will you fight to defend your family and livelihood with the Confederacy? You decide!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space

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