Alex and Ryan must take to the streets to help a new crop of fighters. You'll earn money, unlock moves, and upgrade your skills in a sprawling city. This modern take on an old classic features over 500 unique street fighting moves, dozens of weapons, and fun online multiplayer modes.
User reviews:
Overall:
Mostly Positive (797 reviews) - 75% of the 797 user reviews for this game are positive.
Release Date: Feb 27, 2017

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Recent updates View all (6)

March 20

Patch Notes - Update #6

Hello,

We hope you're enjoying the multiplayer update!

We've got a lot cooking right now, but didn't want to hold off too long on addressing some bugs that we have fixed, so we're releasing another patch tonight, and hope to follow up again shortly.

Highlights:

  • Added a cool-down for tutorial pop-ups so they aren't inadvertently skipped
  • Added visual indicators when a vending machine is empty and when you have extracted all of its available contents
  • Fixed a possible loss of control bug with the lift to Merv Tower
  • Fixed a bug where the final boss could flip its body
  • Fixed enemies spawning too close to players when they transition into a level
  • Fixed issue where Tex could fall into water when fleeing
  • Fixed Cliffhanger achievement not triggering
  • Fixed excessive AI "back-off"
  • Fixed some hidden objects still retaining physics properties even when invisible
  • Fixed sound effect issues when multiple identical sounds trigger at the same time (i.e. when defeating multiple enemies at once)
  • Added a command line option to disable flashing effects that can negatively affect some players (use --noflash)
  • Added a command line option to override the port the game listens on, to work around port forwarding issues reported by some players (use --port X, where X is the desired port number)

    For more information about the port forwarding workaround, see this thread: http://steamcommunity.com/app/422810/discussions/0/135511655650071338/

25 comments Read more

March 14

Patch Notes - Update #5

This is it! The patch for the infamous Multiplayer Save bug. This represents a near-total rewrite of the game’s unlock system, as well as parts of the save system.

Now, when you join an online game, your entire personal unlock list will be brought into that game with you. And, when you save the game online (including auto-save), that list will get saved back into the save file that it came from. (Story progress still only saves for the host.)

Your existing save files will be upgraded when you load them. Duplicate characters will be merged. If they had inventory or money, that inventory and money will be assigned to different player slots (it gets merged if you have 0 items and less than $3). Characters with less-than-baseline stats will have those stats upgraded.

For a more detailed explanation about why this patch was necessary, see http://steamcommunity.com/app/422810/discussions/0/135511455872012053/

Highlighted Unlock Fixes:
  • Your full character list is now available in online multiplayer games
  • Changes to your characters are saved in online multiplayer games
  • Fixed a bug where two players playing as the same character could overwrite each other’s character data
  • Fixed a bug where the 10th save slot would always be overwritten by new saves
  • Better handling of player names in online games
  • Fixed issues with Mike and Chris changing skins
  • Calvin now gets his lifter in Arena matches
  • HUD drop-in now works for couch multiplayer
  • Fixed drop-in support for couch multiplayer in arena matches
  • Fixed characters being unlocked with zeroed stats

Other Highlights:
  • Fixed potential infinite stun in the final fight
  • Fixed two moves whose inputs were activating other moves due to internal ordering (Bruno Suplex, Rudy Shining Wizard)
  • Fixed weather flickering in online multiplayer
  • Fixed controller rumble in network games being sent to the wrong local player slot
  • Fixed head icon and card for a Rudy skin
  • Fixed crime being reported on the subway train
  • Fixed a scene in the ending credits restarting on controller input
  • Fixed Mike’s Twirly Noodle not being usable unless Bobsled was also unlocked
  • Fixed Chris’s backhand grapple
  • Fixed bug where a player grabbing a victim from another could leave the original attacker temporarily stuck
  • Work-around for a handle leak in .NET on Windows 10

Update 5a:
  • Fixed incorrect character filtering during game setup, for New Game+ games
  • Save game highlighting for New Game+ games
  • Fixed a byte wrap-around bug with Max Energy

49 comments Read more

Reviews

“River City Ransom: Underground is not only the sequel RCR fans have been waiting for but one of the greatest beat 'em ups of all time.”
8.5 – Destructoid

About This Game

One of the best beat'em ups of the NES era is back!

Many years after vanquishing Slick on the school rooftop, Alex and Ryan must take to the streets again. Help a new crop of fighters defeat the hordes of River City, and clear their name in a sinister kidnapping plot. You'll earn money, unlock moves, and upgrade your skills in a sprawling city on the brink of total chaos. This modern take on an old classic features over 500 unique street fighting moves, dozens of weapons, secrets galore, and a bonus arena fighting mode.

Features:
  • Online co-op and arena death match for up to 4 players
  • A new chapter in the River City universe
  • Unlock 10 playable heroes in the story campaign, each with their own fighting style
  • 140 levels to explore, complete with hazards and secrets
  • 22 shops to upgrade your characters
  • Arena multiplayer combat mode features team selection, modifier modes, and CPU partners
  • Play as hero or villain in intense arena combat: can you unlock all 44 fighters?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 / 8 / 10
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: 512MB GPU, DirectX 9, Shader Model 2.0 (XNA 4.0 Reach Profile)
    • DirectX: Version 9.0c
    • Storage: 120 MB available space
    • Additional Notes: A faster processor may be required for online multiplayer. XInput devices supported.
    Minimum:
    • OS: Latest macOS version
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: 512MB GPU, OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 120 MB available space
    • Additional Notes: A faster processor may be required for online multiplayer. SDL_GameController devices supported.
    Minimum:
    • OS: glibc 2.15+, 32/64-bit
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: 512MB GPU, OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 120 MB available space
    • Additional Notes: A faster processor may be required for online multiplayer. SDL_GameController devices supported.
Customer reviews Learn More
Overall:
Mostly Positive (797 reviews)
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