Starpoint Gemini Warlords is a space sim coupled with role-playing and strategy elements. Send your mighty war fleets into combat or lead them yourself. The choice is yours. Be the Warlord!
User reviews:
Mixed (16 reviews) - 68% of the 16 user reviews in the last 30 days are positive.
Mostly Positive (253 reviews) - 77% of the 253 user reviews for this game are positive.
Release Date: Apr 14, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It is, in our experience, an amazing way for players to experience the game early on and provide awesome feedback on every aspect of it. Such communication is invaluable to us, to our small team of enthusiasts and will ultimately result in a much better and fulfilling game.”

Approximately how long will this game be in Early Access?

“The minimum we plan to stay in Early Access is 6 months, but this will likely increase to 12 months of EA development, which is another thing to keep in mind when considering making a purchase. If you’re not sure, there’s no need to rush into buying the game; we’re not going anywhere ;).”

How is the full version planned to differ from the Early Access version?

“The initial version released in Early Access can be seen as a rough sketch of the final game. Not all features are implemented yet nor is the game world finished. Over the course of Early Access, we’ll release smaller and larger updates. We’ll post an overview of each update and a production timeline so you know what to expect in advance. Any changes to these plans will also be announced.

For starters, travelling the vast Gemini star system is not hindered in any way. You’re not locked into a region or two, but the state of each region in the game world will vary as we’ll focus on specific portions of the world and update them over time.

The storyline is NOT implemented. Please keep this in mind. If you’re looking to delve deep into the main campaign from the get-go, this game in Early Access is probably NOT for you. The initial several “tutorial” quests are in, but this is only the few starting quests. The rest of the campaign quests is NOT planned to be unlocked during Early Access. If we go for any change in this subject, we’ll make sure to announce it. The campaign is large and features a large number of interconnected quests. It will be under development for the entire duration of EA and tested during this time as well, but it will not be released as the constant development and refinement of it could mess up save files each and every time. Unlocking the full main campaign is by far the largest difference that will occur when shifting from EA into full release. All other features, including the conquest mode, will be added and tweaked through regular updates.

Another thing worth mentioning is game performance. Although we’re using an upgraded version of our own engine featured in Starpoint Gemini 2, adding features and improved models can still have a negative effect on framerate. This should be expected during Early Access. Final optimization, as the name implies, comes in later stages, but please read the listed preliminary system requirements before deciding on a purchase.

Modding is perfectly allowed during Early Access, but please keep in mind that this is a work-in-progress and as such, a lot of things can change, including how some key features are implemented. During EA, we constantly change game files and shuffle data around. This can have an impact on mod compatibility with the base game and this can continue to happen up until the game is finalized. Mod functionality is greatly improved in Warlords however (in comparison to Starpoint Gemini 2) so please don't hesitate to contact us directly on if you have any questions.”

What is the current state of the Early Access version?

“The game is playable, but not all features are implemented. The basis is a free-roam experience, doing randomly generated Freelance missions, mining asteroids, salvaging stuff from derelicts you come across, scanning anomalies, fighting other ships and fleets… On top of that, you also have your headquarters, your base of operations, which you can upgrade by constructing additional various station modules. These modules in turn unlock additional activities and possibilities like research. And to round things up, you can start your massive war campaign to conquer the entire Gemini sector.

Three start scenarios are available from the get-go:
  • Early Access - the scenario starts with a Prologue of the storyline that serves as a short tutorial to teach you the basics of how to play Warlords, and switches to the open-world conquest mode afterwards
  • Early Access Freeroam - the Prologue is deactivated and you start the open-world mode right away on level 1 and in a gunship
  • Early Access Freeroam+ - like the above, there is no Prologue, but you start on a higher level and in a frigate class

All of the things noted above are also “work in progress” and will be further expanded on and improved.”

Will the game be priced differently during and after Early Access?

“Yes. The initial price will be lower and gradually, as the game increases in content and features over the course of Early Access, the price will increase too. We’ll do our best to announce any price increase in advance.”

How are you planning on involving the Community in your development process?

“This is our second entry in Early Access. We’ve successfully entered, developed through and exited EA with Starpoint Gemini 2, the predecessor to Warlords. If you’re interested in a lot of reading, head to the SG2 Steam discussion board to see how it worked the first time. We’ll sum it up here in a few sentences.

Community involvement is essential. The amount of feedback, ideas, comments and suggestions can be overwhelming, but ultimately it will make the game better once the final version ships. We do have our own schedule to follow and fulfill, but we also do our best to incorporate community suggestions. We’re looking forward to repeat this intense and fun communication. Some features are easier to implement than others, but that’s no reason to ignore requests made by the community. When we’re certain we cannot implement a feature, you can be sure we’ll say it frankly. Everything else goes directly to the “Wish list”. This time, we hope to have this list displayed publically so everyone can have a look at any time.

Starpoint Gemini Warlords is in a way a direct result of community suggestions during Early Access of Starpoint Gemini 2. The largest desired features, the ones we loved, but simply couldn’t properly implement into SG2 due to their scope or complexity are coming to full life in Warlords. This game really is made “by gamers for gamers” and we hope you’ll be a part of it.

Safe travels, captains!”
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Recent updates View all (24)

February 21

[2017/02/21] Update v0.756 - Mass production it is

Greetings captains,

We're continuing on our update run. The changes are listed below. You'll notice we were focused on fixes more than anything else. There is a major change though. Equipment has gone through a major overhaul. You'll notice some are completely gone, while some were switched with a different variety. Your saves should work, but if they don't, please let us know so we can react.

As always, safe travels and good luck!

  • Equipment overhaul
    • Some new equipment added
    • VFX changes
    • Gameplay alterations on some equipment
  • Equipment availability increased (quantity)
  • You can now plug in a controller mid-game and it will work. Restart is no longer necessary. Provided the game recognizes the gamepad in the first place.
  • Personal records are now sorted. Latest additions on the top.
  • If you currently have 0 available civilian fleets, it will "flash" red.
  • In several panels, you could continuously press the B key (gamepad) and force refresh the panel. That's no longer possible in the Drydock, Construction and Ship panels.
  • When using a gamepad, some hints would "overflow" on the Starchart when a fleet was selected. No longer.
  • Fixed a bug that could lead to the game crashing on "All that glitters is gold" quest
  • Fixed a fleet related error that would manifest in the fleet standing idly, not doing anything. Now they act accordingly.
  • You can no longer declare war on yourself.
  • Fixed a bug where a faction would take over your newly conquered zone. Saves should now work properly.
  • Fixed a bug that manifested as a brutal framerate drop on the Starchart.
  • You can no longer use up a Collector equipment if you don't have a gas pocket targeted.
  • Fixed an overlapping error involving the Declare war panel and rollover hints.
  • Shortened some equipment descriptions so they fit in the tooltip.
  • You can no longer have two selected items in the Shipbuilding panel when using gamepads.
  • Various minor scripting fixes and tweaks.
  • Several fixes in the ship definition files (.shp).

9 comments Read more

February 16

[2017/02/16] Update v0.755 - It's bigger than it looks... honestly

Hello fellow captains!

Although the last quickfix was roughly just a week ago, we've got some new stuff ready for you to browse. We've placed a large focus on tweaks and features that were requested by the community in this smaller-than-usual-but-still-surprisingly-big update, along with our regular roster of bugfixes, tweaks and new stuff. The complete change-log can be found on the Discussion board as always, but I'll mention several things right away:

Free-look camera
Do you remember those many times something like Why don't you just make the camera behave like in all other 3rd person games today? What's your problem LGM? popped up on the forums? Well, we finally gave in and implemented it. This is now the default turret view camera (steering mode, mind you), but if you prefer the one we used so far, you can easily enable it in the Options.

Hey you! I'm going to beat you into a pulp!
Ah... the simple joy of declaring a war... If an AI faction has a nice piece of territorial real-estate that you simply must have and the faction in question was neutral or (heavens forbid) friendly to you, up until now you were in a pickle. You had to manually drop your stance with them to hostile before unleashing the full destructive potential of your armada. With this update, you can simply send your fleet and a nice little prompt asks you to confirm that reducing them to molecules is what you actually intended to do.

Freelancing with my homies
There are a couple of added, more difficult freelance jobs, meant to be tackled together with your fleet. Adding this made more sense than disabling gameplay segments.

Those are naturally just a few snippets from the change-log so please feel free to check the entire list on the forum.

And a few finishing lines to address a couple of features frequently noted on the forum:
  • Malfunctioning T-Gates can still not be repaired.
  • Boarding and capturing ships is not yet implemented.

I apologize to keep you waiting on the above. We're doing our best to get those features implemented as soon as possible.

Until next time,

Safe travels and good hunting, captains!

For more info on Warlords and the team check out these links:

Starpoint Gemini Warlords homepage
Starpoint Gemini Warlords forum
LGM Games dev-blog
Follow us on Facebook
Follow us on Twitter

20 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Warlords with Workshop

Starpoint Gemini Warlords features full Steam Workshop integration. Creating and using mods has never been easier!

Check out what the amazing community has created in the Workshop section and give those new ships or quests a go.

About This Game

Starpoint Gemini Warlords is a space sim coupled with role-playing and strategy elements. Send your mighty war fleets into combat or lead them yourself. The choice is yours. Be the Warlord!

Control your ship directly to show off your battle prowess. Aim and fire manually or command your gunners to do the job for you while you execute unique skills. Choose your companions to follow you into battle and if you need an extra hand, have your fleets join you in glorious combat. Battles in Warlords can vary from duels and small skirmishes to clashes of massive fleets in planetary orbits.

Begin your adventure on a small, agile gunship and work your way up to a massive carrier class capable of deploying numerous fighter wings. Upgrade your chosen vessel of destruction with a plethora of weapons and enhancements. And to finish it all off, throw a coat of paint on it to get that perfect vessel you always wanted.

Assemble your mighty war fleets and pitch them against the other war-mongering factions of Gemini, but be mindful of the situation you're sending them into. A fleet of lumbering battleships will not fare well inside an asteroid field, but numerous well-trained gunships could do the trick. Train your officers and promote them to fleet leaders to further boost your fleets.

Spread your influence and increase your resources by expanding your territory, but don't stretch your defenses too thin or your enemies might take advantage. Territory can be fortified and improved by building various resource and defense structures. Expand the Riftway network to make your fleets travel across your ever-growing empire faster. A timely arrival can make all the difference.

Upgrade your headquarters with additional modules to produce more advanced weapons and enhancements, develop new ships leading up to the station-size Proxima, unlock new structures and activate various bonuses that influence all of your territory. You are the leader of your people and a powerful leader deserves a stronghold.


  • Massive streamed game world ready to be explored and conquered
  • Collect resources to upgrade your headquarters and spread your influence
  • Become the greatest mercenary in Gemini by doing procedurally generated freelance jobs
  • Earn the life of luxury by trading over 100 different commodities
  • Live the life of piracy as you raid unsuspecting convoys or remote outposts
  • Choose among 60 of the 90 planned unique ships
  • 1 of 3 unique character classes
  • Steam Workshop support for a mod-friendly environment


  • Full controller support
  • VR support
  • Intricate campaign with branching quests
  • Customize your faction and go berserk on the unsuspecting Gemini factions in the freeform Conquest mode
  • Call on your companions to join you in your adventures
  • Hire officers who improve over time and promote them to fleet leaders

There is a massive feature list available on the forums that will be implemented during Early Access.

For more information, check out the official Starpoint Gemini Wiki on Gamepedia.

System Requirements

    • OS: Windows 7 or higher (64 bit)
    • Processor: Intel Core 3.0 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 nVidia GeForce GTX 470 / 560, 1280MB or equivalent
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum requirements listed here are PRELIMINARY and are subject to change!
Customer reviews Learn More
Mixed (16 reviews)
Mostly Positive (253 reviews)
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