Starpoint Gemini Warlords is a space sim coupled with role-playing and strategy elements. Send your mighty war fleets into combat or lead them yourself. The choice is yours. Be the Warlord!
User reviews:
Recent:
Mostly Positive (36 reviews) - 75% of the 36 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (308 reviews) - 77% of the 308 user reviews for this game are positive.
Release Date: Apr 14, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It is, in our experience, an amazing way for players to experience the game early on and provide awesome feedback on every aspect of it. Such communication is invaluable to us, to our small team of enthusiasts and will ultimately result in a much better and fulfilling game.”

Approximately how long will this game be in Early Access?

“The minimum we plan to stay in Early Access is 6 months, but this will likely increase to 12 months of EA development, which is another thing to keep in mind when considering making a purchase. If you’re not sure, there’s no need to rush into buying the game; we’re not going anywhere ;).”

How is the full version planned to differ from the Early Access version?

“The initial version released in Early Access can be seen as a rough sketch of the final game. Not all features are implemented yet nor is the game world finished. Over the course of Early Access, we’ll release smaller and larger updates. We’ll post an overview of each update and a production timeline so you know what to expect in advance. Any changes to these plans will also be announced.

For starters, travelling the vast Gemini star system is not hindered in any way. You’re not locked into a region or two, but the state of each region in the game world will vary as we’ll focus on specific portions of the world and update them over time.

The storyline is NOT implemented. Please keep this in mind. If you’re looking to delve deep into the main campaign from the get-go, this game in Early Access is probably NOT for you. The initial several “tutorial” quests are in, but this is only the few starting quests. The rest of the campaign quests is NOT planned to be unlocked during Early Access. If we go for any change in this subject, we’ll make sure to announce it. The campaign is large and features a large number of interconnected quests. It will be under development for the entire duration of EA and tested during this time as well, but it will not be released as the constant development and refinement of it could mess up save files each and every time. Unlocking the full main campaign is by far the largest difference that will occur when shifting from EA into full release. All other features, including the conquest mode, will be added and tweaked through regular updates.

Another thing worth mentioning is game performance. Although we’re using an upgraded version of our own engine featured in Starpoint Gemini 2, adding features and improved models can still have a negative effect on framerate. This should be expected during Early Access. Final optimization, as the name implies, comes in later stages, but please read the listed preliminary system requirements before deciding on a purchase.

Modding is perfectly allowed during Early Access, but please keep in mind that this is a work-in-progress and as such, a lot of things can change, including how some key features are implemented. During EA, we constantly change game files and shuffle data around. This can have an impact on mod compatibility with the base game and this can continue to happen up until the game is finalized. Mod functionality is greatly improved in Warlords however (in comparison to Starpoint Gemini 2) so please don't hesitate to contact us directly on modding@starpointgemini.com if you have any questions.”

What is the current state of the Early Access version?

“The game is playable, but not all features are implemented. The basis is a free-roam experience, doing randomly generated Freelance missions, mining asteroids, salvaging stuff from derelicts you come across, scanning anomalies, fighting other ships and fleets… On top of that, you also have your headquarters, your base of operations, which you can upgrade by constructing additional various station modules. These modules in turn unlock additional activities and possibilities like research. And to round things up, you can start your massive war campaign to conquer the entire Gemini sector.

Three start scenarios are available from the get-go:
  • Early Access - the scenario starts with a Prologue of the storyline that serves as a short tutorial to teach you the basics of how to play Warlords, and switches to the open-world conquest mode afterwards
  • Early Access Freeroam - the Prologue is deactivated and you start the open-world mode right away on level 1 and in a gunship
  • Early Access Freeroam+ - like the above, there is no Prologue, but you start on a higher level and in a frigate class

All of the things noted above are also “work in progress” and will be further expanded on and improved.”

Will the game be priced differently during and after Early Access?

“Yes. The initial price will be lower and gradually, as the game increases in content and features over the course of Early Access, the price will increase too. We’ll do our best to announce any price increase in advance.”

How are you planning on involving the Community in your development process?

“This is our second entry in Early Access. We’ve successfully entered, developed through and exited EA with Starpoint Gemini 2, the predecessor to Warlords. If you’re interested in a lot of reading, head to the SG2 Steam discussion board to see how it worked the first time. We’ll sum it up here in a few sentences.

Community involvement is essential. The amount of feedback, ideas, comments and suggestions can be overwhelming, but ultimately it will make the game better once the final version ships. We do have our own schedule to follow and fulfill, but we also do our best to incorporate community suggestions. We’re looking forward to repeat this intense and fun communication. Some features are easier to implement than others, but that’s no reason to ignore requests made by the community. When we’re certain we cannot implement a feature, you can be sure we’ll say it frankly. Everything else goes directly to the “Wish list”. This time, we hope to have this list displayed publically so everyone can have a look at any time.

Starpoint Gemini Warlords is in a way a direct result of community suggestions during Early Access of Starpoint Gemini 2. The largest desired features, the ones we loved, but simply couldn’t properly implement into SG2 due to their scope or complexity are coming to full life in Warlords. This game really is made “by gamers for gamers” and we hope you’ll be a part of it.

Safe travels, captains!”
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Recent updates View all (28)

April 26

[2017/04/26]Update v0.902 - The first in line

Greetings captains,

Our plan for the upcoming period is to have multiple smaller updates and this is the first in line. The next one is planned for Friday, April 28th. All this time we're naturally working on the storyline, but that will become available on launch day.

Please don't expect giant leaps in these updates as we're taking a lot less time with each one. The focus of these are improved stability, tweaks and fixes as well as a few light additions here and there.

For simplicity and since the list isn't as long as on our usual updates, I'll let go of our standard change-log sorting and simply post raw lists.

CHANGE-LOG

  • Fixed a couple of errors in the auto-resolve scripts that manifested in completely strange battle outcomes.
  • Fixed an error that prevented gamepads from properly controlling the Skills and Respec panels.
  • Fixed a number of errors on the Skills and Respec panels.
  • Starchart resource hints now include various other bonuses like trade deals, station bonuses etc..
  • Improved Miners' AI.
  • Fixed an error that doubled the Quicksave notification.
  • Fixed a graphical glitch that made one of the suns be seen through planets.
  • All mentions of the Cloak field have been purged from chassis' descriptions.
  • Fixed an error related to Research outpost prerequisites.
  • Fixed a bug that could cause the game to crash in some cases if a fleet leader was destroyed.
  • Salvaging and destroying derelicts now yields Materials depending on the size of the derelict.
  • Fixed several bugs that could cause the game to crash when interacting with a fleet station near a planet.
  • Fixed a bug that would cause a fleet to respawn without end.
  • Purged the Astra cloak field enhancement from the Research techs list.
  • Fixed several errors related to civilian Trade tasks that would prevent them from working normally.
  • You can no longer get a messed-up Prison raid if you accidentally use the Transport action instead of Deploy troops.
  • Fighters now ignore the ship you're boarding unless it is Marked as target.
  • Fixed a bug that could in some cases cause other smaller (or larger) issues after a derelict is destroyed.
  • Skill cooldown is now reset when docking.
  • When ordering a fleet to follow you via Starchart, the cursor now properly switches to the appropriate icon.
  • Fixed a problem with a faulty bonus appearing in the personal bonuses list when you have the Tactical Appraisal perk.
  • Fixed an error with junk parts being difficult or even impossible to target.
  • All fleet ships and warmasters passively repair while out-of-combat.
  • Proxima shipyard name changed to Proxima Construction Site.
  • While you have steering mode as active and you designate an auto-pilot destination via Starchart, upon closing the Starchart, steering mode is switched to cursos mode to prevent immediate auto-pilot disabling.
  • You can no longer target ships and platforms that are behind the camera.
  • The Escape button now works as intended on the Fleet Transfer and Shipbuilding panels.
  • Fixed a bug that made the Construct button on the context menu use the Proxima icon.
  • Commanding a fleet into an ongoing battle didn't properly snap their destination waypoint. Now it does.
  • Energy shields surrounding stations now rotate in a proper fashion.

15 comments Read more

April 18

Warlords BETA update released, gearing up for final launch


Greetings captains,

As the title implies, with this 0.900 update, we're officially entering the beta stage. All the major features are implemented and what we'll be focusing on from this point onward are balancing, tweaks and fixes. Here's a little snippet of what you can expect with today's update:

Friendly neighborhood warmasters
Several warmasters are now ready and eager to join your ranks. Over time, they gain levels just as you do and even switch to more powerful ships.

Skills and classes overhauled, per community request
All the skills are now unlocked and ready to be unleashed on the enemy. During a respec, you can shuffle your skill-set in any way you like.

Music to my ears
The completely new soundtrack, made specifically for Warlords is now finally implemented.

Raiding glory
Additional gameplay mechanics allows meaningful raiding of enemy structures.

Conquest rewarding to the max
Capturing stations and planets yields extra rewards, one of which is the ability to construct ships in multiple locations, as the community requested.

IMPORTANT NOTICE
As we've announced in earlier updates, we were forced to do a save wipe. Saves made in previous versions no longer work! We had hoped we could make a soft reset to keep some of the data persist, but we've encountered numerous issues and a decision was made to start from a clean slate to ensure no ghost problems would persist. We apologize for this, but it was necessary.

As always, the entire changelog can be found on the discussion board.

We've added quite a bit of new features and issues can be expected. Please keep us in the loop and let us know what problems you encounter so we can fix 'em up as soon as possible.

Safe travels and good hunting, captains!

For more info on Warlords and the team, check out these links:

Starpoint Gemini Warlords homepage
Starpoint Gemini Warlords forum
LGM Games dev-blog
Follow us on Facebook
Follow us on Twitter

66 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Warlords with Workshop

Starpoint Gemini Warlords features full Steam Workshop integration. Creating and using mods has never been easier!

Check out what the amazing community has created in the Workshop section and give those new ships or quests a go.

About This Game

Starpoint Gemini Warlords is a space sim coupled with role-playing and strategy elements. Send your mighty war fleets into combat or lead them yourself. The choice is yours. Be the Warlord!


Control your ship directly to show off your battle prowess. Aim and fire manually or command your gunners to do the job for you while you execute unique skills. Choose your companions to follow you into battle and if you need an extra hand, have your fleets join you in glorious combat. Battles in Warlords can vary from duels and small skirmishes to clashes of massive fleets in planetary orbits.


Begin your adventure on a small, agile gunship and work your way up to a massive carrier class capable of deploying numerous fighter wings. Upgrade your chosen vessel of destruction with a plethora of weapons and enhancements. And to finish it all off, throw a coat of paint on it to get that perfect vessel you always wanted.


Construct ships and assemble your mighty war fleets to pitch them against the other war-mongering factions of Gemini, but be mindful of the situation you're sending them into. A seemingly weaker fleet can be accompanied by warmasters, well-trained specialists that can sway the battle in their favor, but fear not, you can have your fleet follow you so you can lead them to victory!


Spread your influence and increase your resources by expanding your territory, but don't stretch your defenses too thin or your enemies might take advantage. Territory can be fortified and improved by building various resource and defense structures. Expand the T-Gate network to make your fleets travel across your ever-growing empire faster. A timely arrival can make all the difference.


Upgrade your headquarters with additional modules to produce more advanced weapons and enhancements, develop new ships leading up to the station-size Proxima, unlock new structures and activate various bonuses that influence all of your territory. You are the leader of your people and a powerful leader deserves a stronghold.

EARLY ACCESS FEATURES INCLUDE:

  • Massive streamed game world ready to be explored and conquered
  • Use the massive Proxima to assault and take over planets
  • Collect resources to upgrade your headquarters and spread your influence
  • Become the greatest mercenary in Gemini by doing procedurally generated freelance jobs
  • Earn the life of luxury by trading over 100 different commodities
  • Live the life of piracy as you raid unsuspecting convoys or remote outposts
  • Send your war fleets into battle on their own or have them follow you as their intrepid leader
  • Choose among 60 of the 90 planned unique ships
  • 1 of 3 unique character classes
  • Steam Workshop support for a mod-friendly environment

UPCOMING FEATURES INCLUDE:

  • Two more character classes
  • Global events that can be influenced by the player
  • Full controller support
  • Intricate campaign with branching quests
  • Choose among several different starting scenarios in the freeform Conquest mode
  • Performance optimization

For more information, check out the official Starpoint Gemini Wiki on Gamepedia.

System Requirements

    Minimum:
    • OS: Windows 7 or higher (64 bit)
    • Processor: Intel Core 3.0 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 nVidia GeForce GTX 470 / 560, 1280MB or equivalent
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum requirements listed here are PRELIMINARY and are subject to change!
Customer reviews Learn More
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Mostly Positive (36 reviews)
Overall:
Mostly Positive (308 reviews)
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