A unique blend of space sim, RPG and 4X games. Conduct research and construction in your own gigantic space station, command your war fleets and heroic companions to invade enemy territory, build up your stronghold, trade, mine, salvage and remind your enemies why they fear you.
User reviews:
Recent:
Mostly Positive (37 reviews) - 70% of the 37 user reviews in the last 30 days are positive.
Overall:
Very Positive (221 reviews) - 83% of the 221 user reviews for this game are positive.
Release Date: Apr 14, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It is, in our experience, an amazing way for players to experience the game early on and provide awesome feedback on every aspect of it. Such communication is invaluable to us, to our small team of enthusiasts and will ultimately result in a much better and fulfilling game.”

Approximately how long will this game be in Early Access?

“The minimum we plan to stay in Early Access is 6 months, but this will likely increase to 12 months of EA development, which is another thing to keep in mind when considering making a purchase. If you’re not sure, there’s no need to rush into buying the game; we’re not going anywhere ;).”

How is the full version planned to differ from the Early Access version?

“The initial version released in Early Access can be seen as a rough sketch of the final game. Not all features are implemented yet nor is the game world finished. Over the course of Early Access, we’ll release smaller and larger updates. We’ll post an overview of each update and a production timeline so you know what to expect in advance. Any changes to these plans will also be announced.

For starters, travelling the vast Gemini star system is not hindered in any way. You’re not locked into a region or two, but the state of each region in the game world will vary as we’ll focus on specific portions of the world and update them over time.

The storyline is NOT implemented. Please keep this in mind. If you’re looking to delve deep into the main campaign from the get-go, this game in Early Access is probably NOT for you. The initial several “tutorial” quests are in, but this is only the few starting quests. The rest of the campaign quests is NOT planned to be unlocked during Early Access. If we go for any change in this subject, we’ll make sure to announce it. The campaign is large and features a large number of interconnected quests. It will be under development for the entire duration of EA and tested during this time as well, but it will not be released as the constant development and refinement of it could mess up save files each and every time. Unlocking the full main campaign is by far the largest difference that will occur when shifting from EA into full release. All other features, including the conquest mode, will be added and tweaked through regular updates.

Another thing worth mentioning is game performance. Although we’re using an upgraded version of our own engine featured in Starpoint Gemini 2, adding features and improved models can still have a negative effect on framerate. This should be expected during Early Access. Final optimization, as the name implies, comes in later stages, but please read the listed preliminary system requirements before deciding on a purchase.

Modding is perfectly allowed during Early Access, but the official implementation of the Steam Workshop is TBD (in Early Access). We love mods, but opening it up early on can cause a world of problems to the development of the game and also of the mods too. Mod functionality is greatly improved in Warlords (in comparison to SG2), but we’d like to play it a bit safer this time.”

What is the current state of the Early Access version?

“The game is playable, but not all features are implemented. The basis is a free-roam experience, doing randomly generated Freelance missions, mining asteroids, salvaging stuff from derelicts you come across, scanning anomalies, fighting other ships and fleets… On top of that, you also have your headquarters, your base of operations, which you can upgrade by constructing additional various station modules. These modules in turn unlock additional activities and possibilities. And to round things up, you can start your massive war campaign to conquer the entire Gemini sector.

All of the things noted above are also “work in progress” and will be further expanded on and improved.”

Will the game be priced differently during and after Early Access?

“Yes. The initial price will be lower and gradually, as the game increases in content and features over the course of Early Access, the price will increase too. We’ll do our best to announce any price increase in advance.”

How are you planning on involving the Community in your development process?

“This is our second entry in Early Access. We’ve successfully entered, developed through and exited EA with Starpoint Gemini 2, the predecessor to Warlords. If you’re interested in a lot of reading, head to the SG2 Steam discussion board to see how it worked the first time. We’ll sum it up here in a few sentences.

Community involvement is essential. The amount of feedback, ideas, comments and suggestions can be overwhelming, but ultimately it will make the game better once the final version ships. We do have our own schedule to follow and fulfill, but we also do our best to incorporate community suggestions. We’re looking forward to repeat this intense and fun communication. Some features are easier to implement than others, but that’s no reason to ignore requests made by the community. When we’re certain we cannot implement a feature, you can be sure we’ll say it frankly. Everything else goes directly to the “Wish list”. This time, we hope to have this list displayed publically so everyone can have a look at any time.

Starpoint Gemini Warlords is in a way a direct result of community suggestions during Early Access of Starpoint Gemini 2. The largest desired features, the ones we loved, but simply couldn’t properly implement into SG2 due to their scope or complexity are coming to full life in Warlords. This game really is made “by gamers for gamers” and we hope you’ll be a part of it.

Safe travels, captains!”
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Recent updates View all (10)

August 22

What's that around the corner?

Greetings captains,



Many of you expressed an interest about our future updates and we’d like to reveal some immediate plans.

The next scheduled update is planned for release in the first half of September. Highlight of that update will be new content. Allow me to mention just several most important parts:

  • First batch of outlaw ships, Outlanders, with 5 new designs
  • Implemented hangars for docking at space stations (yes, yes, I mean interiors, but don't expect to go all FPS-style with a rifle in your hands)
  • Communication with NPC ships in space (hailing, obtaining information)
  • Trading with other ships while engaged in communication in space
  • Customization panel to modify visual appearance of player ship (“pimp your ship”)

These are only a few of the most important game elements to be added in this following update. We hope you’ll enjoy new options and you’ll offer continuous feedback that helps us determine our next priorities.

Lastly, this is the end of a small summer silence. The entire team is now gathered and ready for new challenges and updates. More details on the development after this patch will be revealed after it is released!

Safe travels captains!

23 comments Read more

July 23

Starpoint Gemini Warlords with a discount!



Step right up and grab your copy, ladies and gentlemen. Warlords just hit a discount!

Warlords has been in Early Access for several months and we're making good progress. A lot has been done already, but a hefty chunk of features still remains.

You can check out our latest feature video on the Warlords store page. And you can check out the commotion on the community board or on our own forum.

If that's not enough, feel free to browse our Facebook page or follow us on Twitter.

We hope to see you there!

Safe travels, captains!

9 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

IMPORTANT: This game is EARLY ACCESS ALPHA. Please do not PURCHASE it unless you want to actively SUPPORT DEVELOPMENT of the game and are prepared to handle with SERIOUS ISSUES and POSSIBLE INTERRUPTIONS of gameplay.

Starpoint Gemini Warlords is a unique blend of space sim, RPG and 4X games focused on larger ships, ranging from gunships to carriers. Command your starship, send your war fleets into enemy territory, lead your heroic companions into battle, build up your stronghold, trade, mine, salvage and remind your enemies why they fear you.

STORY

https://sketchfab.com/models/8868a98c244b42c4aaa5213f4c0b871c
Humans, fleeing from the ruined Solar system trickled into Gemini in rag-tag convoys, their ships barely holding together. Planet Phaeneros, located in the farthest reaches of the Gemini system, abandoned long before Gemini gained its independence, will become their new home... your new home. You should prepare for what's coming, captain. The Solari Concord needs you!

TWO MODES OF PLAY

The campaign mode continues the story from Starpoint Gemini 2 after the Gemini Protectorate and its allies managed to fend off the Brotherhood threat. The Empire, both in their mainspace and in Gemini have been wiped out. Only small pockets of resistance remain. Progress through the storyline at your own pace and make difficult choices along the way, changing how the storyline will ultimately play out.

The conquest mode is for the freeroamers. Strip away the campaign, but leave everything else and you have yourself the conquest mode. Create a story of your own and completely change the face of Gemini!

COMMUNITY DRIVEN

Warlords is a spin-off to our successful space sim Starpoint Gemini 2. The majority of the planned features and implemented ideas came directly from the SG2 community. All the things asked about and requested that we simply couldn’t implement in SG2, are now integrated into Warlords. And these are not minor features. We’re redoing entire sections of both gameplay and the underlying game engine.

KEY FEATURES


  • Headquarters. Construct and upgrade your own personal space station; a massive structure that enables you to conduct research, build ships, assemble autonomous fleets and much more.
  • Conquer Territory. Gradually expand your reign over unclaimed territory, by battling minor factions, or conquer the entire Gemini sector, by facing off against familiar strong Gemini foes, familiar from the previous Starpoint Gemini titles. Reinforce conquered regions to defend themselves.
  • Conduct Research on simple weapon enhancements, obtain the expertise to construct a titan class behemoth, or boost the effectiveness of your non-combat fleets. Equipment, ship systems, enhancements and ships can still be bought, but he best ‘stuff’ can only be researched, constructed and improved in your HQ.
  • Construction and research demand the allocation of resources. Gather them by conducting missions for other factions, trade or purchase resources, or conquer regions providing a steady flow of resources, and bonuses.
  • A far larger game world will allow more distinction between ship sizes, pockets of empty space to travel through and your own giant space HQ where ships can be ‘parked’.
  • Skill classes, attributed skills and perk progression will be revamped and rebalanced, as will levelling-up, the reputation system and diplomacy.
  • Storyline vs Free-roam: The campaign storyline will be blended in with the more generic conquer quests. Free-roam mode strips all main storyline missions, but leaves side quests and generic freelance missions intact.
  • A full branching dialogue scheme, the industry standard in modern RPGs.
  • Technical additions include: x64 system only, projection mapping, deferred shading, physically based rendering and realistic physics.

Features available in the Early Access version include:

  • The full game world which is almost 10 times larger than the game world in Starpoint Gemini 2.
  • Start with a prologue of the story-line and continue in Conquest mode.
  • Headquarters features about 50% complete.
  • 13 of 19 planned freelance mission types are in. Roughly half the modifiers too.
  • 50% of planned ships are in (approx. 40).
  • 60% of random encounter types are present. Roughly half the modifiers too.
  • 1 of 4 character classes.
  • Most of the ship’s equipment and weapons.
There is a massive feature list available on the forums that will be implemented during Early Access.

For more information, check out the official Starpoint Gemini Wiki on Gamepedia.

System Requirements

    Minimum:
    • OS: Windows 7 or higher (64 bit)
    • Processor: Intel Core 3.0 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 nVidia GeForce GTX 470 / 560, 1280MB or equivalent
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum requirements listed here are PRELIMINARY and are subject to change!
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (37 reviews)
Overall:
Very Positive (221 reviews)
Recently Posted
Stark Lord
2.5 hrs on record
Early Access Review
Posted: August 24
got a few crashes during the initial loading, thought about making a negative review. then i realized my laptop fk-ed up and activated my int gfx card. switched to my dedicated card, games runs smooth. looks good so far, but i will change this review if i see more problems
Helpful? Yes No Funny
esadzepass
3.7 hrs on record
Early Access Review
Posted: August 21
Treilers look like EvE online grade

In game max settings not even close

There is not ton of content

Also it is not clear why I'am conquering the regios ... I wen with my wing fought got reket yet conquered the region....

the flying controls uuuugh horible
Helpful? Yes No Funny
darkzero
4.5 hrs on record
Early Access Review
Posted: August 17
It has the nostalgia of the old X-wing Vs Tie Fighter space combat for me, coupled with the base building x4 games like Civ V. (Or Xcom if you prefer.)

Granted its comparing apples to oranges but, the spirit is there. Yet its done in such a way it doesn't seem stale or boring.

The world is, beautiful. It seems to capture the vastness of space without being too drab like Elite Dangerous. It feels -big- but not too big.

Lastly the game doesn't feel like early access. I've paid a whole lot more for a whole lot less content.

So if you loved X-wing Vs Tie Fighter, you'll probably love this.
My only complaint... I now have to buy a flight joystick. Mouse and keyboard just doesn't cut it for a game like this. At least in dogfights.

Helpful? Yes No Funny
saiga_2
32.4 hrs on record
Early Access Review
Posted: August 16
For a pre alpha, this is suprisingly good. It's clear that a lot of features are not yet installed, there are some bugs that need to be squashed, but none of which so far are game breaking. It's actually quite enjoyable in a repeatative way.

Alot of people have compare this to x series, and while the graphics does remind me more of X2 than other X series, it isn't. The combat is very different, maybe I am just a filthy casual, but most of the time I have to set up combat using auto attack and just spin the ship round and round to trying to dodge shots while positioning so auto gunners do their thing. If the combat is more like the X series I would have found space sim heaven..I think, LOL. Regardless, I am taking this as it's infant form, and it is already quite fun with the limited things to do and nerfed state(I took over sectors with a fleet of 9 ships, before I realized their defensive value is the equalivant of 1 basic ship(78), my 9 is over 900), but I can see or hope that they can easily increase these values to make things more of a challenge.
Helpful? Yes No Funny
ComradeWinston
2.0 hrs on record
Early Access Review
Posted: August 15
Starpoint Gemini 2 was an alright game, I generally don't touch this genre because it gets terrible reviews but the guys behind Starpoint actually seem to give a ♥♥♥♥ enough to make a propper game. With plenty left to develop and finish in general, Warlords is already showing itself to be mechanically superior to the last game by a mile. Notably, being able to build up your own station/fleet and conquer the stars is what places this among more anticipated games in my book.
Helpful? Yes No Funny
Kmeth
8.8 hrs on record
Early Access Review
Posted: August 10
Really enjoyed playing Warlords so far in Early Access. Yes, game has bugs (which is absolutely expected for EA) and devs , as I can see, are working actively 0/24 to resolve them. For a small game development team they are making really huge and impressive stuff. Music is amazing, graphic improved from SPG2, story also looks interesting. Glad I can support the developers, and im happy to see how will game develop until full release. Best regards.
Helpful? Yes No Funny
bug in your soup
16.8 hrs on record
Early Access Review
Posted: August 9
looks good so far
Helpful? Yes No Funny
kernalklink
0.7 hrs on record
Early Access Review
Posted: August 3
Would like to see use of controller allowed
Helpful? Yes No Funny
volkier
8.0 hrs on record
Early Access Review
Posted: August 3
I hate to make overused bad puns, but "this game boldly goes where few games have gone before". At least to my knowledge. You would usually either have a full on RPG space simulator (of various degrees of immersion) or an RTS version of the space genre. Granted, I do admit that this is the first game from the series that I tried, so perhaps this is not new to Starpoint Gemini itself, but on the plus side, this means I went in without any prior expectation one way or another.

So what's it like? You want to think "freelancer" gameplay for the player as the pilot, where your ship is actual spaceship size that needs more than a single pilot to fly (meaning you do have the option of having your crew fire multiple lasers at multiple enemies at the same time), while putting the player in charge of not just the ship itself, but an entire system in hostile territory as one would expect an RTS title to do, whereby the player needs to gather resources to build up that system with structures, upgrade the base unlocking further improvements in the base's "tech tree" so to speak, all the while working towards upgrading their own ship while exploring the stars, trading goods, mining, doing missions and so on. I'm struggling to find a comparison here, simply because I can't think of any game similar in that concept.

Needless to say, the possibilities for where this can lead are quite literally endless. And based on the direction it seems to be heading, I would chance that the developers are taking full advantage of that notion.

The Good stuff first:

Gameplay & Concept
As above, the concept is amazing, the gameplay is solid, for what it is; a pre-release, there are very few bugs, and a lot of content and features that are clearly simply not implimented yet, rather than simply 'missing'. The game plays like a pre-release alpha, it feels incomplete, but it also gives you a very obvious direction of where the developers are going with it, and what you would expect later on.

Storyline & Replayability
At this point, the story is severely lacking. You start off with a prologue that acts as a tutorial to give you the gist of things, before putting you into a 'sandbox' type universe. That said, what has been done so far looks very promising, and I'm looking forward to finding out "what happens next". In the meantime, I'll happily traverse the stars exploring the map in the sandbox setting.

Graphics
Not the best, but good enough. Smooth on crappier systems, and you have all the fancy shadows and effects to enable on higher end systems. Just don't expect anything close to Star Citizen level of eye candy, and you'll be more than happy. The most notable and annoying thing here, is the pretty short view distance to objects. Space stations and asteroids would just magically "disappear" behind you in their near full size glory, rather than fade into the distance. Though I do admit other than cranking every detail to "max", I haven't played around with the settings.


Now for the Not so good stuff:

Controls and UI
Best way to put it is, too simplistic and basic. You get less HUD information than you would in an arcade game, and what little you do get is just ugly. The controls are likewise extremely basic and limited, similar to a very very bare and stripped down version of "Freelancer" - and when it comes to controls that's not a good thing. You don't even get vertical or horizontal thrust control, let alone doing things like putting your engines offline or using built up inertia for maneuvers. The camera view is a bit clunky too if you want to try and use anything other than the default third person view. Granted this may still improve as the game gets developed further, but I won't hold my breath as it looks to be intentionally designed.

Ship design
If you expect to get into the game and see fleets of ships that were showcased in the videos and the screenshots, like I did, you would be disappointed as this is far from the case. A lot of the designs - especially earlier on - are very much underwhelming. To the point of feeling completely out of place, to the same extent that a car made by a three year old out of mismatched lego blocks and playdoh would be out of place as a boat. This is not a problem with graphics, or textures or anything like that - just pure cringe design.

The game CAN do it right, as showcased by the decent looking ship models and designs in the videos and screenshots promoting it. It's just that sadly, a percentage of the designs - especially early on, are simply on a completely different level down from there.


Overall, if you can overlook the absolutely cringeworthy ship designs, enjoyed games like "Freelancer" mixed in with some RTS, and you like the sandbox space genre, you would have a blast with this game, and will anticipate each patch and update as the game progresses further with joy and excitement. The game doesn't try to hide the fact that it is nowhere near complete, and it doesn't need to when it's ambitions for the genre.

Similarly, if you really enjoy space RPGs, you would likely love it when more of the story is released.

On the flip side, if you are looking for something with Elite Dangerous' flight mechanics and controls, Star Citizen's graphics and detail, this is probably not for you.
Helpful? Yes No Funny
sofa_king_sick
11.3 hrs on record
Early Access Review
Posted: July 30
I purchased and have been playing since the early alpha was released. Excellent progress for early alpha! The game has been fun from the beginning, with each update bringing more features online and squashing more bugs. If you enjoyed Freelancer or have enjoyed other titles such as Rebel Galaxy, Starpoint Gemini Warlords will be everything you're looking for. Give LGM some time to really polish this diamond if you don't have patience for early alpha bugs and you'll be happy you did!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 12 people (92%) found this review helpful
4 people found this review funny
Recommended
35.4 hrs on record
Early Access Review
Posted: July 27
A friend of mine asked me, what game will make me stop playing warhammer, now I can answer his question.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
Recommended
6.2 hrs on record
Early Access Review
Posted: July 27
Looks good at this point, I only had one crash but except that, game was running smooth. Content wise... It's clear that it's missing more depth, but devs are active (from what I can see) and updates are fairly regular.
Was this review helpful? Yes No Funny
12 of 15 people (80%) found this review helpful
Recommended
77.5 hrs on record
Early Access Review
Posted: July 25
This game is designed by motivated and enthusiastic developers. They want the player to have both an original gameplay and a challenging space. Visuals including background, planets, space ships, and headquarters always get improved with every update. Updates are regular and always full of new content.

Bugs can be found but rarely and mostly don’t bother the gameplay. Flying and maneuvering are unique. I loved Rebel Galaxy but this game takes this genre to another level by adding vertical flight, challenging controls, and a variety of weapons. All controls can be mapped to shortcuts which after couple of hours makes you feel as a real captain activating ship modules on the fly, shields, speed boosters, devastating expensive torpedoes, railguns, lasers, missiles; all this while trying to avoid challenging alien AI ships and managing your equipement.

This game has both fast and slow playability. Fast combats excel in engaging weapons, ship speed, maneuverability, shields, and power management. Slow gaming is mostly discovering new space zones, asteroid fields, clocking and escaping large swarms of alien AIs. Relaxing gameplay is a sure thing, but if you are hungry for destruction and tactics you wont get disappointed.

Bigger ships come with higher experience level of your character, hence nastier swarms and smarter AI. Get bigger weapons, more shields and bad ♥♥♥ fighter wings that you can launch into combat whenever you feel you need help or otherwise want to decimate your opponents.

Finally, there is conquering new territories, making alliances, sending civilian fleets to survey, scrap ores, collect gas and more. War fleets are also for you to control, helping you attack AI enemy garrisons. Make civilians engage in collecting material so you could build bigger war fleets, upgrade your headquarters and build bigger ships.

Yes all this and more are already playable in Early Access.

Cheers Captains
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
Recommended
32.4 hrs on record
Early Access Review
Posted: August 16
For a pre alpha, this is suprisingly good. It's clear that a lot of features are not yet installed, there are some bugs that need to be squashed, but none of which so far are game breaking. It's actually quite enjoyable in a repeatative way.

Alot of people have compare this to x series, and while the graphics does remind me more of X2 than other X series, it isn't. The combat is very different, maybe I am just a filthy casual, but most of the time I have to set up combat using auto attack and just spin the ship round and round to trying to dodge shots while positioning so auto gunners do their thing. If the combat is more like the X series I would have found space sim heaven..I think, LOL. Regardless, I am taking this as it's infant form, and it is already quite fun with the limited things to do and nerfed state(I took over sectors with a fleet of 9 ships, before I realized their defensive value is the equalivant of 1 basic ship(78), my 9 is over 900), but I can see or hope that they can easily increase these values to make things more of a challenge.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
8.0 hrs on record
Early Access Review
Posted: August 3
I hate to make overused bad puns, but "this game boldly goes where few games have gone before". At least to my knowledge. You would usually either have a full on RPG space simulator (of various degrees of immersion) or an RTS version of the space genre. Granted, I do admit that this is the first game from the series that I tried, so perhaps this is not new to Starpoint Gemini itself, but on the plus side, this means I went in without any prior expectation one way or another.

So what's it like? You want to think "freelancer" gameplay for the player as the pilot, where your ship is actual spaceship size that needs more than a single pilot to fly (meaning you do have the option of having your crew fire multiple lasers at multiple enemies at the same time), while putting the player in charge of not just the ship itself, but an entire system in hostile territory as one would expect an RTS title to do, whereby the player needs to gather resources to build up that system with structures, upgrade the base unlocking further improvements in the base's "tech tree" so to speak, all the while working towards upgrading their own ship while exploring the stars, trading goods, mining, doing missions and so on. I'm struggling to find a comparison here, simply because I can't think of any game similar in that concept.

Needless to say, the possibilities for where this can lead are quite literally endless. And based on the direction it seems to be heading, I would chance that the developers are taking full advantage of that notion.

The Good stuff first:

Gameplay & Concept
As above, the concept is amazing, the gameplay is solid, for what it is; a pre-release, there are very few bugs, and a lot of content and features that are clearly simply not implimented yet, rather than simply 'missing'. The game plays like a pre-release alpha, it feels incomplete, but it also gives you a very obvious direction of where the developers are going with it, and what you would expect later on.

Storyline & Replayability
At this point, the story is severely lacking. You start off with a prologue that acts as a tutorial to give you the gist of things, before putting you into a 'sandbox' type universe. That said, what has been done so far looks very promising, and I'm looking forward to finding out "what happens next". In the meantime, I'll happily traverse the stars exploring the map in the sandbox setting.

Graphics
Not the best, but good enough. Smooth on crappier systems, and you have all the fancy shadows and effects to enable on higher end systems. Just don't expect anything close to Star Citizen level of eye candy, and you'll be more than happy. The most notable and annoying thing here, is the pretty short view distance to objects. Space stations and asteroids would just magically "disappear" behind you in their near full size glory, rather than fade into the distance. Though I do admit other than cranking every detail to "max", I haven't played around with the settings.


Now for the Not so good stuff:

Controls and UI
Best way to put it is, too simplistic and basic. You get less HUD information than you would in an arcade game, and what little you do get is just ugly. The controls are likewise extremely basic and limited, similar to a very very bare and stripped down version of "Freelancer" - and when it comes to controls that's not a good thing. You don't even get vertical or horizontal thrust control, let alone doing things like putting your engines offline or using built up inertia for maneuvers. The camera view is a bit clunky too if you want to try and use anything other than the default third person view. Granted this may still improve as the game gets developed further, but I won't hold my breath as it looks to be intentionally designed.

Ship design
If you expect to get into the game and see fleets of ships that were showcased in the videos and the screenshots, like I did, you would be disappointed as this is far from the case. A lot of the designs - especially earlier on - are very much underwhelming. To the point of feeling completely out of place, to the same extent that a car made by a three year old out of mismatched lego blocks and playdoh would be out of place as a boat. This is not a problem with graphics, or textures or anything like that - just pure cringe design.

The game CAN do it right, as showcased by the decent looking ship models and designs in the videos and screenshots promoting it. It's just that sadly, a percentage of the designs - especially early on, are simply on a completely different level down from there.


Overall, if you can overlook the absolutely cringeworthy ship designs, enjoyed games like "Freelancer" mixed in with some RTS, and you like the sandbox space genre, you would have a blast with this game, and will anticipate each patch and update as the game progresses further with joy and excitement. The game doesn't try to hide the fact that it is nowhere near complete, and it doesn't need to when it's ambitions for the genre.

Similarly, if you really enjoy space RPGs, you would likely love it when more of the story is released.

On the flip side, if you are looking for something with Elite Dangerous' flight mechanics and controls, Star Citizen's graphics and detail, this is probably not for you.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
8.8 hrs on record
Early Access Review
Posted: August 10
Really enjoyed playing Warlords so far in Early Access. Yes, game has bugs (which is absolutely expected for EA) and devs , as I can see, are working actively 0/24 to resolve them. For a small game development team they are making really huge and impressive stuff. Music is amazing, graphic improved from SPG2, story also looks interesting. Glad I can support the developers, and im happy to see how will game develop until full release. Best regards.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
0.2 hrs on record
Early Access Review
Posted: July 27
Absolute beauty in terms of graphic, and even in this state, the game is fantastic. I will play hours and hours of this!
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
26.8 hrs on record
Early Access Review
Posted: July 27
I'm about 25 hours in the game and oh boy this is amazing. I played Starpoint Gemini 2 so I might be a bit biased, but that just means that I can vouch for this team. They said they will give us a bigger universe to explore but this is overkill, this map is huge! They said graohics will be a bit better. A BIT BETTER?! I'm this close to buy 4K monitor and new graphic card for this!!! It looks amazing. Seriously, I understand all the people that think this is AAA title. It's not, as far as I know, but it sure looks like one!

And it's Early Access, something many Steam players don't understand.

As it says on this store page:

IMPORTANT: This game is EARLY ACCESS ALPHA. Please do not PURCHASE it unless you want to actively SUPPORT DEVELOPMENT of the game and are prepared to handle with SERIOUS ISSUES and POSSIBLE INTERRUPTIONS of gameplay.

That means giving a negative review based on game performance or bugs only makes you look funny. If you don't like the concept, if you don't think list of features are interesting or cool, ok. But I went through all these reviews and even the negative ones are not negative. The all talk about how good the game looks and how interesting the concept is but they give it thumbs down because of instability. It's Early Access, it's supposed to be unstable. But the opportunity to give ideas and watch the game grow during Early Access is a unique one and I applaud the team for giving us that opportunity cause it's a rarity.

So if you want a stable game, don't buy it yet. Keep an eye on it, watch it grow and buy it later in Early Access or wait for full release but the price will go up then. If you want to be involved in the process of development and share your ideas but don't mind the bugs or crashes, then I highly recommend it. It's a rare gem nowadays with space games that offer nothing but promises. This one is a keeper.
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3 of 4 people (75%) found this review helpful
Recommended
0.3 hrs on record
Early Access Review
Posted: July 27
Yep, this is what I've been waiting for. Kicking ♥♥♥ every new update.
10/10 would wait for a game like this again.
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2 of 3 people (67%) found this review helpful
Recommended
49.4 hrs on record
Early Access Review
Posted: July 27
Amazing how far they've come since first Starpoint Gemini. Hard work, honesty and friendly approach to players paid off and they deserve everything good what's coming their way. And the game is so beautiful that I think I'll go shopping for 4K monitor soon.

I recommend it even though it's Early Access and not completed yet. I'm a patient person and I know these guys will deliver so every bit of support counts.

Good work!
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