Starpoint Gemini Warlords is a space sim coupled with role-playing and strategy elements. Send your mighty war fleets into combat or lead them yourself. The choice is yours. Be the Warlord!
User reviews:
Mixed (24 reviews) - 66% of the 24 user reviews in the last 30 days are positive.
Mostly Positive (204 reviews) - 78% of the 204 user reviews for this game are positive.
Release Date: Apr 14, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It is, in our experience, an amazing way for players to experience the game early on and provide awesome feedback on every aspect of it. Such communication is invaluable to us, to our small team of enthusiasts and will ultimately result in a much better and fulfilling game.”

Approximately how long will this game be in Early Access?

“The minimum we plan to stay in Early Access is 6 months, but this will likely increase to 12 months of EA development, which is another thing to keep in mind when considering making a purchase. If you’re not sure, there’s no need to rush into buying the game; we’re not going anywhere ;).”

How is the full version planned to differ from the Early Access version?

“The initial version released in Early Access can be seen as a rough sketch of the final game. Not all features are implemented yet nor is the game world finished. Over the course of Early Access, we’ll release smaller and larger updates. We’ll post an overview of each update and a production timeline so you know what to expect in advance. Any changes to these plans will also be announced.

For starters, travelling the vast Gemini star system is not hindered in any way. You’re not locked into a region or two, but the state of each region in the game world will vary as we’ll focus on specific portions of the world and update them over time.

The storyline is NOT implemented. Please keep this in mind. If you’re looking to delve deep into the main campaign from the get-go, this game in Early Access is probably NOT for you. The initial several “tutorial” quests are in, but this is only the few starting quests. The rest of the campaign quests is NOT planned to be unlocked during Early Access. If we go for any change in this subject, we’ll make sure to announce it. The campaign is large and features a large number of interconnected quests. It will be under development for the entire duration of EA and tested during this time as well, but it will not be released as the constant development and refinement of it could mess up save files each and every time. Unlocking the full main campaign is by far the largest difference that will occur when shifting from EA into full release. All other features, including the conquest mode, will be added and tweaked through regular updates.

Another thing worth mentioning is game performance. Although we’re using an upgraded version of our own engine featured in Starpoint Gemini 2, adding features and improved models can still have a negative effect on framerate. This should be expected during Early Access. Final optimization, as the name implies, comes in later stages, but please read the listed preliminary system requirements before deciding on a purchase.

Modding is perfectly allowed during Early Access, but the official implementation of the Steam Workshop is TBD (in Early Access). We love mods, but opening it up early on can cause a world of problems to the development of the game and also of the mods too. Mod functionality is greatly improved in Warlords (in comparison to SG2), but we’d like to play it a bit safer this time.”

What is the current state of the Early Access version?

“The game is playable, but not all features are implemented. The basis is a free-roam experience, doing randomly generated Freelance missions, mining asteroids, salvaging stuff from derelicts you come across, scanning anomalies, fighting other ships and fleets… On top of that, you also have your headquarters, your base of operations, which you can upgrade by constructing additional various station modules. These modules in turn unlock additional activities and possibilities. And to round things up, you can start your massive war campaign to conquer the entire Gemini sector.

All of the things noted above are also “work in progress” and will be further expanded on and improved.”

Will the game be priced differently during and after Early Access?

“Yes. The initial price will be lower and gradually, as the game increases in content and features over the course of Early Access, the price will increase too. We’ll do our best to announce any price increase in advance.”

How are you planning on involving the Community in your development process?

“This is our second entry in Early Access. We’ve successfully entered, developed through and exited EA with Starpoint Gemini 2, the predecessor to Warlords. If you’re interested in a lot of reading, head to the SG2 Steam discussion board to see how it worked the first time. We’ll sum it up here in a few sentences.

Community involvement is essential. The amount of feedback, ideas, comments and suggestions can be overwhelming, but ultimately it will make the game better once the final version ships. We do have our own schedule to follow and fulfill, but we also do our best to incorporate community suggestions. We’re looking forward to repeat this intense and fun communication. Some features are easier to implement than others, but that’s no reason to ignore requests made by the community. When we’re certain we cannot implement a feature, you can be sure we’ll say it frankly. Everything else goes directly to the “Wish list”. This time, we hope to have this list displayed publically so everyone can have a look at any time.

Starpoint Gemini Warlords is in a way a direct result of community suggestions during Early Access of Starpoint Gemini 2. The largest desired features, the ones we loved, but simply couldn’t properly implement into SG2 due to their scope or complexity are coming to full life in Warlords. This game really is made “by gamers for gamers” and we hope you’ll be a part of it.

Safe travels, captains!”
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Recent updates View all (15)

October 20

LGM Games Steam dev-chat up and running

Hello everyone!

Our first Steam dev-chat is under way on the discussion board! In the next couple of hours, you can ask us anything right here:

Safe travels, captains!

0 comments Read more

October 18

A whiff of change comes along with the Gladiatrix

Greetings captains,

It's time for the next Warlords update (what a surprise!) bringing it up to v0.620. This time we focused on adding new content, but also on some major changes which I'm sure you'll notice when you start playing the updated version. Let's go over the big things:

Core gameplay changes
We have felt that players, including a lot uf us in the team, weren't using skills nearly as much as they should've been used. Our legacy skill system promoted building up only 1 individual skill to make the most use from it as all skills drained power from the same power core and shared its cooldown, along with the cloaking system. Cloaking is now more of a passive action and doesn't drain power anymore, we are planning to improve upon this design, but for now it has unlimited duration.

The Legacy skill-set was designed with limitations of power in mind so we had to change it entirely or else we would have ended up with a bunch of overpowered sub-skills. We have changed the system with a few design measures in mind. We felt that they had to be based around active skill usage. Our new skill designs are based upon a certain gameplay style that they promote. The first class will be based around close combat, being a Vanguard on the front lines of the combat and dealing more damage while near your opponents with both active skills and passive bonuses. Other classes, with different gameplay styles, are planned further in development.

The other change we had to accommodate is to bring the combat closer. The reasons for this were several, ranging from abnormal combat distances with smaller ships to the entire lack of visual fidelity due to the huge range. We managed to do this by tweaking weapon ranges and managing ship speeds and acceleration. You can still use longer range weapons, upgrade your range with enhancements and prefer hit and run combat. As a result of those changes we have also increased the precision of ranges/distances in combat to allow more control in the game. Game combat should feel more natural now, allowing for easier manual fire while, of course, still allowing fire at will as it was before and you will have a pleasure of exploring ship models in more detail from the closer perspective directly in combat.

All of this is our first iteration of those changes and we are looking forward to your feedback to improve upon those changes or change the direction entirely if needed. After playing for awhile with the new system please go to the discussion board and share your feedback and opinions, if you wish of course.

The affected areas of change are:
  • skills
  • NPC AI behaviour
  • ship stats
  • ship acceleration and speed
  • Sublight speed
  • power core, cloak and various other subsystem tweaks
  • light and heavy weapons

New skill system
We've purged the old skill system from the game and introduced a brand new one. You will retain all your skill points from your existing saves, but you'll have to distribute your skill points anew. Progression is still similar as in you gain a skill point each time you level-up and you can then use these points to upgrade skills. Each character class has four unique skills (the fourth is unlocked on higher levels), but also a special passive class-specific bonus.

Enter the Gladiatrix
The first Gladiatrix arena is in! It's nicely located in Phaehana, between Phaeneros and Concordia. If you've played Starpoint Gemini 1, then you more or less know what the deal is. Simply talk to the arena Quartermaster to get in on the action. If a picture is worth a thousand words, what does that mean for a video?

Rounding up the Outerlands
Two new Outerlands ships are added to finalize their fleet. You can obtain these in several places, but to make things easier, we've greatly expanded on what ships are available for purchase both on Concordia and on Phaeneros. This is a temporary measure to make it possible for you fine ladies and gentlemen to give each ship a go. You still have to purchase them of course.

Hidden vaults
Scattered around Gemini are the so-called Artefact vaults. If you scan these, you'll get a nifty prize. Existing saves will work without a problem since the vaults are added in.

Potential problem with saves compatibility
The amount of new things, but more than anything changes, is quite drastic, so please keep in mind that you could encounter problems in the game and with your existing save files. If that happens, please let us know so we can act accordingly!

Talk to us on Steam!
OK. This might seem a little strange, but there's no harm in trying, right? On Thursday, 20th October, we'll be hovering over the Steam discussion board even more than usual, ready to answer any question you might have regarding the game. It's a little something we felt could work well to get even more creative discussions going. The event is "scheduled" to start at 16:00 UTC/GMT.

We're looking forward to your feedback so please don't hesitate and post your thoughts on the discussion board, be they positive or negative. We welcome constructive criticism!

You can find the entire change-list through this link

Safe travels, captains!

57 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Starpoint Gemini Warlords is a space sim coupled with role-playing and strategy elements. Send your mighty war fleets into combat or lead them yourself. The choice is yours. Be the Warlord!

Control your ship directly to show off your battle prowess. Aim and fire manually or command your gunners to do the job for you while you execute unique skills. Choose your companions to follow you into battle and if you need an extra hand, have your fleets join you in glorious combat. Battles in Warlords can vary from duels and small skirmishes to clashes of massive fleets in planetary orbits.

Begin your adventure on a small, agile gunship and work your way up to a massive carrier class capable of deploying numerous fighter wings. Upgrade your chosen vessel of destruction with a plethora of weapons and enhancements. And to finish it all off, throw a coat of paint on it to get that perfect vessel you always wanted.

Assemble your mighty war fleets and pitch them against the other war-mongering factions of Gemini, but be mindful of the situation you're sending them into. A fleet of lumbering battleships will not fare well inside an asteroid field, but numerous well-trained gunships could do the trick. Train your officers and promote them to fleet leaders to further boost your fleets.

Spread your influence and increase your resources by expanding your territory, but don't stretch your defenses too thin or your enemies might take advantage. Territory can be fortified and improved by building various resource and defense structures. Expand the Riftway network to make your fleets travel across your ever-growing empire faster. A timely arrival can make all the difference.

Upgrade your headquarters with additional modules to produce more advanced weapons and enhancements, develop new ships leading up to the station-size Proxima, unlock new structures and activate various bonuses that influence all of your territory. You are the leader of your people and a powerful leader deserves a stronghold.

  • Massive streamed game world ready to be explored and conquered
  • Collect resources to upgrade your headquarters and spread your influence
  • Become the greatest mercenary in Gemini by doing procedurally generated freelance jobs
  • Earn the life of luxury by trading over 100 different commodities
  • Live the life of piracy as you raid unsuspecting convoys or remote outposts
  • Choose among 60 of the 90 planned unique ships
  • 1 of 3 unique character classes

  • Full controller support
  • VR support
  • Steam Workshop support for a mod-friendly environment
  • Intricate campaign with branching quests
  • Customize your faction and go berserk on the unsuspecting Gemini factions in the freeform Conquest mode
  • Call on your companions to join you in your adventures
  • Hire officers who improve over time and promote them to fleet leaders

There is a massive feature list available on the forums that will be implemented during Early Access.

For more information, check out the official Starpoint Gemini Wiki on Gamepedia.

System Requirements

    • OS: Windows 7 or higher (64 bit)
    • Processor: Intel Core 3.0 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 nVidia GeForce GTX 470 / 560, 1280MB or equivalent
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum requirements listed here are PRELIMINARY and are subject to change!
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (24 reviews)
Mostly Positive (204 reviews)
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149 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
18 of 19 people (95%) found this review helpful
2 people found this review funny
12.0 hrs on record
Early Access Review
Posted: September 24
This is the space simulator I've been hoping for since Freelancer. This game is a jewel, even in the Early Access state. Nice gameplay mechanics. Sadly, the alpha has no story, only player progression so far.

- Huge universe to explore
- Challenging space fights, some of them randomly appear as you are rushing towards objectives
- You can sometimes find huge spaceship battles graveyards, which contain tons of loot, as long as you got the cargo for them all
- The ship designs are really nice, at least for the battle ones.
- Beautiful graphics, better than other space simulators, and it's Alpha, therefore some textures polishing might come in the future

- While I really like the combat system, you will find out that your ship's shield has four sub-divisions, front, left, right and rear. 100% of the time the enemies will hit your sides, which is really annoying, especially when you see the projectiles hit you from the front. My front shield only drops because the sides are on 0%, and the enemies destroyed my shield generator
- Upgrading your HQ takes quite a while, resource gathering can be rushed by micro-managing your fleets to do tasks.

- For a game that likes to show-off with the commander aspect, the fact that you cannot bring the fleet you spent resources on to create to aid you in combat is pretty silly. The only time you will be needing your fleet is for capturing space stations.
- While the camera is nice while flying, during combat it becomes your worst enemy, because you are zoomed into your ship, and the enemies just keep flying around ou. The worst part is that looking at the enemy you are aiming for is a bad idea, since only your front weapons will hit it.

Overall, this game is a jewel. Please purchase it, support the game, and enjoy it when it launches 100%. The devs should give players a way to share their ideas for the game openly, not via steam reviews, or comments to their posts. Sometimes a brilliant idea might arise.
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13 of 14 people (93%) found this review helpful
1 person found this review funny
59.3 hrs on record
Early Access Review
Posted: September 26
I normally don't buy early access games, because I just like to have a proper working game without bugs and glitches. I made an exception for this game however, because I really like the game genre and from what I have seen and read about this game it would be right up my alley.

The first day I played it right away for 6 hours straight and I was surpised that the game ran so well and stable. There was not a single bug or glitch I encountered nor a single crash while having a stable 60fps all that time (Vsync on).

There are a lot of things and features that still needs to be added to the game so you will see some 'coming soon' things in the game, but what is there in the game is really fun and immersive. I do need to get used of the camera/ship movement in combat a bit. Specially against small ships you are circling around the enemy ship so fast that it makes me dizzy and disoriented. I guess I am to much used to EVE combat :P

At this point in early development I definitely recommend the game and I can't wait to see all the other stuff the Devs will add to the game.

Positive EA experience yay!
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6 of 7 people (86%) found this review helpful
57.9 hrs on record
Early Access Review
Posted: October 5
This one is a toughy.. One that has had me sitting on my hands, twiddling my fingers, and becoming sick off of too much chex mix trying to figure out how to relay my reasoning for this review.

As things currently are, I do not really enjoy Starpoint Gemini Warlords. The reason for this, is that while the game has many features planned, and it's very obvious the devs are working towards those goals, the game in it's current state is very framework, with no walls, and no decor (there's decor on the ships though, you can even customize them!).
The gameplay is very baseline linear, in that your only real applyable goal at the moment, is to make money, and buy bigger ships.

While the game offers a sense of fleet battles, what you actually get is one ship fighting against an infinate supply of enemy ships where destroying them is actually counter-productive to you, because rather than being rewarded for destroying your enemies, you are penalized by leveling up faster than you can obtain the cash to buy ships and equipment to keep up with the level scaling, which results in you being blown up 10 km out of your station because everyone in the universe is more powerful than you are. The only way to truly keep up, is to repeat solo missions, which range from scanning sattellites and salvaging wrecks, to fighting off a bountied ship, or delivering a cargo container. Or demote yourself to a miner and shuttle minerals back and fourth for hours...

This sounds pretty awful.. So.. Why am I posting this as a positive, rather than a negative?

Because thankfully.. The lack of content is all very temporary.. All the input people are giving, is molding this into a much more playable game than it currently is in this early state.

Starpoint Gemini Warlords is a game that was fronted by the developers to the playerbase of their prior games. They are creating this game in a vision that the players asked for, and are approaching this very well. The staff and developers are very active and friendly on the board, and seem to read and consider everything. They are very receptive, patient, and considering, and will work with people who are experiencing issues the best they can.

If you've ever written an elaborate idea for a game in developement, and been disappointed by the constant brushing off or ignoring from the devs, or simply wondering if they even read it at all, you will be at ease here. They are listening, and care about the input and thoughts of those who make them known, and provide feedback in the process, with at the very least a thankyou for contributing your idea. SGW has not been in developement for too long, and while it's still just framework, they, aswell as the community, are paving it's foundation.

If you are looking for a very playable and content-filled game, SGW in it's current state may not be that game. You will need to wait a bit longer for that. But if you love spaceship games, and ever wanted to leave your permanent mark in one, getting involved in SGW's developement offers something that is very difficult to find these days. The way some early access game should be - where your input gets at the very least acknowledged, and at best becomes a full feature of the game.

(Thankyou devs for adding in that trade-in button request of mine so quickly and perfectly. I did not expect it, and I was thrilled to see it appear in the very next update)

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4 of 5 people (80%) found this review helpful
3.6 hrs on record
Early Access Review
Posted: September 26
I feel like this game really deserves all the support we can give. The game is part of a multi-game series(Starpoint Gemini) which means lore is a given. While some of the game's features are somewhat lacking(research, more player ship chassis) because of early access, the Developer support from what I've seen has been outstanding. They've actually been listening to their playerbase's suggestions and addressing requests from players.

The game itself is amazing for an early-access game. The space battles were more than entertaining, and the Devs are saying that they'll be getting improvements soon. Even with what appears to be your starter ship, a pilot who knows what he's doing can take on enemy fleets fairly easily.

The best aspect that I cannot stress enough is the fact that unlike many companies, the developers actually seem to care about player concerns. They've actually read players' suggestions and feedback(unlike 90% of game companies out there).

I paid $25 for this game, and I feel like I'm underpaying even for an early access game.
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2 of 2 people (100%) found this review helpful
21.4 hrs on record
Early Access Review
Posted: October 4
Do not expect to get a full game that your'll play for hours at this point, but its worth the investment if you ask me. I brought the previous starpoint game when it was in early access and it turned into a gem that I have spent many a happy hour playing. This is looking like it'll be the same.

If you have played any of the previous starpoint games your feel at home, pretty quickly. There are some nice new features and I'm looking forward to seeing where this goes.

Thumbs up from me

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4 of 6 people (67%) found this review helpful
1.2 hrs on record
Early Access Review
Posted: September 26
I hope there is graphical improvments it was like halo one! It's not a bad game so far but very buggy! It is alpha and that is the risk and it doesn't bother me but the whole time I am trying to do a hail or try and kill the ships marked red it would bug out, kind of annoyng! If you are looking for a pass time game something like this is great but at it's state i can not say you should get this game, unless you are able to not give a dam about the small things, I will how ever keep playing this game because I have been looking for a game like this, sadly I have no hopes for this game (Or the acting) that is another thing you will be wihout much sound since the game has very little voice acting and only in the first seen will you see much!

They have got a good baby here though I like most of the game the ship control is crap I mean really bad, I would like mouse movement and when I need to use my mouse I would like to use ALT that is something else that gets on my ♥♥♥♥. I would like to see this game go under a good phase of graphic and UI enhancements.

All in all this is a good game I like it a lot, how ever I would say to wait a little while, just so they can fix some game breaking bugs and so we all can see them game makers do good! If you can put up with bugs and lower then normal visuals then this is not a bad game.

I would rate this game 6/10!
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1 of 1 people (100%) found this review helpful
9.2 hrs on record
Early Access Review
Posted: October 3
I will admit the game controls seem to SUCK at first, but actually, I have learned how to fly by looping over my prey over and over again, and it became fun. One thing I will note, is... ... can we PLEASE adjust camera zoom in and out of combat? I would like a preset customizable setting for both. If I could just zoom out a bit when fighting, it would be SOOOOO much more fun.

Wish there was more content! I know, I know... its comming!!! :)

Thanks and definately worth it...
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1 of 2 people (50%) found this review helpful
2 people found this review funny
1.7 hrs on record
Early Access Review
Posted: October 9
I have no idea.. What? Who cares give them money it's LGM why are we even discussing this? Game will be amazing, they just need your money to make it, so go buy it. What are you gonna do, go buy Mafia 3? Give 2K some money? No.. I'll review the game when it comes out, till then, I'm telling you, you can trust them with your money. They will even babysit your kids.
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1 of 2 people (50%) found this review helpful
7.2 hrs on record
Early Access Review
Posted: October 18
See this game is great, but it lacks in one very VERY important aspect. The Sound Track. The music sucks, the sound effects suck, it was a complete turn off for me. How can you enjoy flying though space with a crappy sound track, or get into a battle with lazers that sound like bee's.

Dont get me wrong the game mechanices are great but its this sound problem that bothers me the worst, fix this and it will be a 10/10.
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8 of 26 people (31%) found this review helpful
Not Recommended
7.1 hrs on record
Early Access Review
Posted: October 1
I would like to write a positive review for Warlords but can't right now, I was expecting a game close to Star Point Gemini but it is not the same. Star Point gemini was more about your cmdr and your ship which I really liked. Warlords iis more a cross between an RTS and tower defence, you upgrade your base and then build and send out fleets to capture enemy sectors or build resource harvesting structures to allow you to build more fleets and upgrades etc. Maybe there will be more to it further down the line but right now there really isn't much to it. I was hoping for a better game closer to SPG but it really is a step backwards at the moment, hopefully this will change in future.
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Recently Posted
63.9 hrs
Early Access Review
Posted: October 21
latest patch is horrible.
content is too little for fun factor,
battle scale is wrong too,
trading is horrible,
wait for next patch.

was a little fun until patch is release. now it horrible.
Helpful? Yes No Funny
4.6 hrs
Early Access Review
Posted: October 17
was this free one time? If it was damn i missed out ha,i do like this game,Characters have voicer overs which is awesome,brings more depth to a story line if you like voice overs in game and graphics are A+.
Helpful? Yes No Funny
34.0 hrs
Early Access Review
Posted: October 13
when is early access over and when will we get a full game
Helpful? Yes No Funny
120.5 hrs
Early Access Review
Posted: October 12
Overall this game is worth the money. The Devs have a lot of work to do yet but are actively updating. With such a huge map there is plenty to do as an early access but it is in dire need of a campaign and currently lacks depth because of it.


- Ship designs are some of the best I’ve seen in a while
- Large map many planets/substations to visit and/or conquer
- Trading system isn’t nerfed so much so you feel your coveted few daily hours of gameplay are forced to do nothing but grind endlessly for a ship or weapon you want.
- Fleet creation and HQ upgrades give you additional support you’re willing to work for
- Other means are provided to aid in long distance travels, at a cost, but are available non the less to avoid sitting in front of your screen for hours traversing the galaxy.

Con’s (more detailed with hopes of fixing, granted some of these issues may be present due to the lack of scheduled development)

- Ship customizations seem to change after saving, logging off, then back on and changing ships.
- Fleets need to be accessible for support on freelance missions
- Trading can gain you so much experience you will find yourself outgunned without any support even with a multi-million $ vessel with fantastic weapons
- Fighters need to be more effective to make carriers worth the money
- Some areas don’t have garrisons possibly on purpose but without an active diplomacy system or wiki it’s hard to tell
- Hailing some structures in hostile areas causes crashes
- No use for ore or gas at this time other than upgrading HQ
- Skill points invested in say trading, don’t actually change the prices of items as advertised. Other skill points do have effects. Hopefully an option will be present later to Re-Apply skill points to change the style of gameplay
- Power drops dramatically even after buying an extremely expensive dreadnought and equipping it with high end weapons systems. I don’t see how any ship could sustain ample attack without being quickly drained and forced to retreat.
- No campaign (yet)
- No diplomacy system (yet)
- Needs a cockpit view to add realism

Even with all these cons I still played and play the game. I don’t want to discourage anyone from buying it. It’s in its early stages and has amazing potential. I can’t wait for more content to add character and bring life to this thing. I wanted so badly to get a big ship and make some people pay for flying within sensor range, which for the most part is true. However try a freelance mission at lvl 70 something and you’ll get your ♥♥♥ handed to you. Regardless Starpoint Gemini Warlords is fun, and worth the money on sale or not.
Helpful? Yes No Funny
0.8 hrs
Early Access Review
Posted: October 3
"Restart to save changes"
(changes aren't saved on restart)

That was my first experience with this game and the rest wasn't much better.
The game throws a lot at you, doesn't tell you much and doesn't seem to work very well.

In 1 hr of gameplay it hasn't shown me much worth sticking around for.
Helpful? Yes No Funny