RWBY: GRIMM ECLIPSE is a 4 player, online co-op, hack and slash game based upon Rooster Teeth’s international hit series RWBY.
User reviews:
Overall:
Very Positive (6,428 reviews) - 88% of the 6,428 user reviews for this game are positive.
Release Date: 5 Jul, 2016

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Includes 4 items: RWBY: Grimm Eclipse, RWBY: Volume 1, RWBY: Volume 2, RWBY: Volume 3

 

Recent updates View all (27)

3 August

Nora and Turrets! Need we say more?

Nora and Turrets! Need we say more?

Hello Team!

Welcome to August. Where our Texan thermostats are constantly in triple digits and our shoes melt to the parking lot. When we’re not downing water to stay hydrated, the team has been cranking away on Horde mode and the upcoming character pack for JNPR. Y’all want to see some of the progress? Let’s go!

Horde
As it stands, I believe we’ve only said Horde mode exists. We haven’t really divvied out too many details about the vision of this new mode, but know that gameplay will be inspired by the early RTX demos from the game’s past. While the horde design crew is still busy nailing down more handcrafted nuances, they wanted to show off something a little less subtle: TURRETS!
This is an early look at an untextured asset.




The Horde team has been chatting with the RWBY animation crew (Kerry & Miles) about a few mechanics to see if they fit in the RWBYverse. Two main features came out of that meeting, turrets and another thing so awesome and fun we’ll have to save it for a future news post. (That and we haven’t quite started on getting him...I mean it… into the game...) We’ll have more news about horde as we continue to playtest and tweak it in the coming weeks.

JNPR
It’s still early for team JNPR. We talked about which JNPR teammate to start work on first, the natural choice was Nora. This is an early look at Nora! In game! Taunting! Her anims, coloring, etc... are a work in progress. BOOP!




Tribute to Monty in Forever Fall
Separate from your Grimm slaying ways, you all have proven to be quite the group of hunters. I’m not talking about the number of Beowolves and Androids you’ve eliminated. I’m talking about easter eggs! We mentioned there was an easter egg way back with the Forever Fall update in May. Last night, the hunt came to a conclusion. Here’s a bit of backstory from the level’s designer, Andy Cortez.

Hello fellow hunters and huntresses,

After searching every encounter and scrutinizing every pixel, the Forever Fall "easter egg" has finally been discovered!

While designing this level, I knew I wanted to add something special for Monty. Rather than calling it an "easter egg", I always saw it as more of a tribute. The first episode of Volume 3 inspired me to add his signature somewhere, so I decided to draw it in the terrain on the 3rd encounter.

Honestly, I worried it wouldn't be found. It's difficult to get high enough to get a good view of it, but I should never doubt you all.

-Andy Cortez (@MaximumCortez)



After a bit of research, and not to say that this wasn’t a community effort, but it seems credit for this discovery goes to QuasiSnipr1048. Now that you’ve all found the Forever Fall tribute, take your egg hunting to the newest levels of Grimm Eclipse. Good luck, egg hunters! (Any Ready Player One fans out there?)


Wanna reach us directly?

We’re a busy bunch, but we all love taking a little time to chat with the community. Say hey!
Name: Position: Steam Name or @Twitter
Michael: Game Director: @MPHadwin
Casey: Senior Engineer: @CaseyDonnellan
Abe: Senior Designer: @RobertsonAbe
Andy M: Senior Producer: Wizard_Poop (on Steam)
Jeff: Game Engineer: @jc_chamberlain
Will: Game Engineer: @WixelPix
Andy C: Artist/Level Designer: @MaximumCortez
Jordan: Animator/VFX: @Jordy_J_S
Mike: Character Artist: Awqsferd (on Steam)
Brian: Associate Producer:@Skilltacular

Happy hunting,
Rooster Teeth Games



157 comments Read more

22 July

Patch #1

Hello Team!

The Rooster Teeth Games team has been spending their summer vacation roaming around the world of Remnant on a never-ending quest to bring you more goodness in RWBY: Grimm Eclipse. What do we have in store for you this time? Well, Patch #1 brings a lot of improvements to the game to address community feedback as well as several bug fixes affecting the game.

Bug Fixes
  • Collision: Can no longer get stuck inside rock by the control center at the end of Chapter 1.
  • Collision: Can no longer fall through a gap near the platform with the artifact in Chapter 2.
  • Audio: Boarbatusk spin SFX no longer gets stuck in a loop.
  • UI: Mouse cursor now hides during gameplay while using a gamepad.
  • Networking: Fixed a bug where if you entered a multiplayer lobby and left, you would remain connected to the lobby.

Improvements
  • Difficulty Setting: Added Single Player difficulty settings for Normal, Hard, Legendary, and Eclipse.
  • Checkpoints: Additional checkpoints were added to every level so that you don’t have to repeat encounters that you already completed.
  • UI: Can now go back to previous screens (all the way back to the Main Menu) from the Character Select screen.
  • UI: Labels for Ultimate, Team Attack, and Ranged added to upgrade screen to make it more clear as to what the abilities are for.
  • Gameplay: Made several gameplay changes to the boss battle in Chapter 10.
  • Gameplay: Made Control Center defense more of a challenge.
  • Cutscene: Polished the end cutscene

Other Topics
  • Are your progress and stats not saving? We’re working on a fix for this, but until then please make sure to enable Steam’s cloud save feature. Do this:
    1. First, go to Steam’s Settings menu, select “Cloud”, and check the box for “Enable Steam Cloud synchronization.”
    2. Next, right-click on the game from the list in your Library, select Properties, go to the Updates tab, and check the box for “Enable Steam Cloud Synchronization for RWBY: Grimm Eclipse”
  • Is the game crashing on you after the title screen? This is likely an issue related to AMD processors with integrated graphics cards, Intel integrated graphics cards, and on machines that do not meet the minimum requirements (for reference, our minimum requirements our listed at the bottom of the store page (http://store.steampowered.com/app/418340). You can try forcing the game to run in DirectX 9 as a workaround by configuring launch options in Steam. Do this by:
    1. Right-click on the game from the list in your Library
    2. Select Properties
    3. In the “General” tab, select SET LAUNCH OPTIONS
    4. In the text field, add -force-d3d9
    5. Hit OK
    6. Launch the game
    * Note - Performance when launching DirectX 9 will vary, and we are not officially supporting it. This is available simply as a workaround to those unable to launch the game.

Upcoming Updates
We have a lot more planned throughout the year that we’ll be adding to the game. We’re excited to share the details, however we’re still solidifying the schedule. We plan on announcing dates soon for Horde Mode, Team JNPR, as well as a Mac OS X version.

What do you think?
If you have question, let us know in the Steam forums, Reddit , or even directly to a team member on Twitter.

Wanna reach us directly?
While it’s true that we’re some busy people, we all love taking a little time to chat with the community. Say hey!
Michael: Game Director: @MPHadwin
Casey: Senior Engineer: @CaseyDonnellan
Abe: Senior Designer: @RobertsonAbe
Andy M: Senior Producer: Wizard_Poop (on Steam)
Jeff: Game Engineer: @jc_chamberlain
Will: Game Engineer: @WixelPix
Michael W: Character Artist: Awqsferd (on Steam)
Andy C: Artist/Level Designer: @MaximumCortez
Jordan: Animator/VFX: @Jordy_J_S
Brian: Associate Producer:@Skilltacular

210 comments Read more

About This Game

RWBY: GRIMM ECLIPSE is a 4 player, online co-op, hack and slash game based upon Rooster Teeth’s international hit series RWBY.

Get ready for intense combat action as you battle Grimm across familiar locations of Remnant including new areas never before seen in the show. Play as Ruby, Weiss, Blake, and Yang in this character-driven adventure that explores new storylines, new Grimm types, and a new villain!

The fast paced, hack and slash gameplay takes inspiration from games such as Dynasty Warriors, combined with team play elements from Left 4 Dead, to create over-the-top, co-op combat along with engaging missions and storytelling.

FEATURES:
  • 4 Player Online Co-op (Multiplayer)
  • Play as Team RWBY - Ruby, Weiss, Blake, or Yang, each with their own unlockable abilities and upgrades
  • Experience an exclusive storyline with new locations, enemies, and a new villain never before seen in the show
  • Full voiceover from the cast of the show, plus new voice talent
  • Ranked challenges, unlocks, and achievements

System Requirements

    Minimum:
    • OS: Windows 7/8/8.1/10 x64
    • Processor: Intel Core i5-2500K (4 * 3300) or equivalent, AMD FX-8320 (8 * 3500) or equivalent
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460 (1024 MB) or equivalent, Radeon HD 5570 (1024 MB)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c (or higher)
    • Additional Notes: Gamepad recommended
    Recommended:
    • OS: Windows 7/8/8.1/10 x64
    • Processor: Intel Core i5-4670K (4 * 3400) or equivalent, AMD Athlon X4 860K (4*3700) or equivalent
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 760 (2048 MB) or equivalent, Radeon R9 270X (2048 MB)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c (or higher)
    • Additional Notes: Gamepad recommended
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (6,428 reviews)
Recently Posted
Zen
( 49.2 hrs on record )
Posted: 10 August
If you just want to know if you should buy this game, I'll make it easy for you. DON'T. If you want to know why, keep reading. You'll get more reasons not to buy RWBY: Grimm Eclipse than you (or, frankly, anyone) needs.

For this review, I will present all of the flaws I found with RWBY: Grimm Eclipse in a list format. If you're planning on reading this all the way through, you might want to use the bathroom first. You'll be here awhile.

-Some of the possible attacks are irrelevant. Ruby's Light+Heavy combo is a perfect example. The Light+Light+Heavy combo does more damage, has about the same range, and doesn't take much longer to execute. Blake's Light+Heavy combo has some use, but only as a quick travel mechanism (combining this combo with Dodge allows you to skate across the map at absurd velocity), so it too is largely irrelevant to combat, and Yang's Light+Heavy combo has no real purpose.

-Weiss' melee attacks are strictly worse than her ranged attack with just one upgrade. A single cycle of her ranged attack (2 normal+1 special) can kill a Creep when her melee combos can't.

-Part of the reason for Weiss' reduced damage is her ability to freeze her enemies with a Light+Light+Heavy combo, but this isn't that good. Creeps aren't worth the time to freeze, Ursai, Borbatusks, and Mutant Beowolves appear to be immune to freezing, and Weiss can't really do much to enemies once she freezes them.

-Using light attacks on their own is just pathetic, and there's no reason not to use a combo instead of a normal attack. This is irritating, to say the least.

-Yang's shotguns are just... bad. Since they have such a wide spread and low effective range, they're really only good as crowd control, and they don't have the damage to do so, and even if they did, having your crowd control tactic interrupted by missiles that aren't much deadlier than Nerf darts makes it pretty ineffective.

-Some of the best features of previous versions of the game are gone. While bullet management was somewhat frustrating in the first build, having to time your reloading was an interesting challenge. I'd personally recommend that the developers take a page out of Overwatch's book- infinite magazines, finite magazine size. This would keep the tempo element of bullet management without the "Minecraft Survival Mode" element.

-Another thing that appears to be missing is blast attacks. These were actually interesting, as they were a combo that wasn't just a variation of "mash LMB some number of times, then hit RMB", and the mix of melee and ranged combat is one of the things that made RWBY's fight scenes so entertaining to watch.

-The developers removed the option to do most of the special attacks from the original Early Access version on their own, instead making the ones that weren't area-of-effect into team attacks and "every-third-ranged-attack" attacks. True, the area-of-effect attacks were just better than the other special attacks for the most part, but this wasn't always the case. If you look at gameplay footage of the original game (back when it was called "RWBY: Grim Eclipse) you see Buster Shot and Whirlwind used just as much, if not more, than Crescendo. Instead of taking away the other options, why not balance all of them out to relatively equal power level instead?

-Enemies feel boring to fight. Creeps are somewhat interesting due to their ability to burrow underground and attack you from below... the first time you see them. Beowolves feel way too inert, Ursai have the ability to slam you with a boulder at range that there appears to be NO WAY TO EVADE OR COUNTER, some of the more interesting Grimm (Nevermores, King Taijitu, Griffons) are noticeably absent, and Grimm are either far too easy to kill or impossible to defend against.

-The robots could have been fun to fight as elite, more difficult foes. Perhaps special sequences of moves could get past their guard, much like with the Brawlers in One Finger Death Punch. Perhaps they could have weak points to attack, like the Colossi in Shadow of the Colossus. (I find myself alluding to a lot of better games while writing this.) Instead, they can't be defended against effectively, attack quickly enough to disrupt most combo moves, and don't offer any opportunities for moves other than "do the same one or two combos you've used for the entire game" if you don't feel like shooting them with stunning ranged attacks... over.... and over... and over....

-Countermoves and team attacks are inconsistent. It's never really well-explained how you get the opportunity to do either, and sometimes, they JUST DON'T WORK.

-Taunts are cool, but giving them any purpose in combat at all would have been nice.

-Some form of voice chat would have been a nice feature. Part of the little fun this game provides is getting to work as a team, which requires quick communication in the heat of battle, something that is highly difficult to achieve with a text-only communication system.

-Hearing the same four or five voice lines a dozen times is a kind of torture that would make a medieval Inquisitor proud. The lines aren't even that good. They read like caricatures of Team RWBY were speaking them, they're virtually interchangable, so if you've heard one of Weiss' lines, you don't really need to hear the others, and the lines show no interaction between the Huntresses. A friend of mine had the idea for "multi-character gestures", which would work like the gestures in Portal 2's cooperative campaign, and which would add some of the personality that makes RWBY such a great show into the game that besmirches the series' name.

-Ozpin's lines are horribly written. He feels utterly devoid of personality.

-Dr. Merlot is a caricature who doesn't interest me at all. When you encounter a great villain in a story, you hate them but also understand why they're doing what they're doing and maybe even feel a little guilty empathy. When you encounter a good villain, you hate them for all the right reasons. Dr. Merlot is neither a great villain nor a good one. He's simply another iteration of the "Mad Scientist" stereotype, and his lines aren't that good either. NO ONE IN ANY STORY WHATSOEVER SHOULD SAY "superhighway of scientific progress" OR "you should be getting eaten alive right now" UNLESS IT IS IN A PARODY OF SUCH TERRIBLE WRITING.

-The plot makes no sense. Why is Dr. Merlot sabotaging "Control Centers"? Why is he releasing mutated Grimm into the wild? Why would he destroy his lab just because his Mutant Deathstalker was killed? What in blazes is this mysterious "serum", anyway? None of these questions are ever answered, and the game provides no motivation for the main characters other than "one of the professors told me to".

-There really isn't much replay value. The game is mostly the same every time you play, and the incentives to return (challenges that unlock new abilities, like the better versions of the Ultimate attacks, and Hunter Rank) are as grindy and unsatisfying as the first playthrough.

-$25 is far too much to charge for a game that doesn't even feel finished. I'd rather get the first version, which is essentially "Red Trailer: The Game", for $25 than this shambling disappointment.

There are probably at least a dozen more problems with the game that I didn't cover here, but I think this covers most of the major flaws of RWBY: Grimm Eclipse.
Helpful? Yes No Funny
FieFy
( 6.7 hrs on record )
Posted: 10 August
I'm actually not an Hack and Slay-Fan, but since I saw the show, I really wanted to play this game. I were pretty surprised when I found out that I actually like it! Well I don't like it, I love it! *la la la* I also love the animations and designs.
Helpful? Yes No Funny
Uvealbody
( 6.5 hrs on record )
Posted: 9 August
Its a good game i hope they will add more soon
Helpful? Yes No Funny
Layne
( 91.0 hrs on record )
Posted: 9 August
How could you not like this
Helpful? Yes No Funny
Yoru
( 121.4 hrs on record )
Posted: 9 August
Pretty Good imo, but not that addicting
Helpful? Yes No Funny
Max
( 0.3 hrs on record )
Posted: 9 August
I never felt this kind of shityness before.

THAT ♥♥♥♥ING "UI"

THAT ♥♥♥♥ING "Background Music"

THAT ♥♥♥♥ING "Voice Acting"

THAT ♥♥♥♥ING "Dialogue"

HOLLY ♥♥♥♥. JUST EVERYTHING, EVERYTHING LOOKS SOOOO ♥♥♥♥ING CHEAP AND CRINGE.

JUST PRESS START BUTTON ON STEAM.

YOU WILL KNOW WHAT I'M TALKING ABOUT INSTANTLY

THAT "OHHHHH YEAHHHHHH".

JUST HOLLY ♥♥♥♥. GO ♥♥♥♥ YOURSELF IF YOU FIND THIS "LOL SOO FUNNY XDDDDDD"
Helpful? Yes No Funny
SilverQrow
( 8.3 hrs on record )
Posted: 9 August
This game was good like quarters of Penny you left on the middle of the arena. It's in the past, deal with it.
Helpful? Yes No Funny
ThePowerOfPositivity
( 22.2 hrs on record )
Posted: 8 August
Fun game but not worth the price they are charging....The content in this game is very repetitive and very less...If you are a RWBY fan and really want this then better get it during sale...
Helpful? Yes No Funny
seraphin117
( 6.2 hrs on record )
Posted: 8 August
Rushed out of early access with mechanics that need to be fleshed out.
Definitely not worth the full price.
Helpful? Yes No Funny
FamasY
( 6.4 hrs on record )
Posted: 8 August
I recommend this game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
69 of 78 people (88%) found this review helpful
1 person found this review funny
Not Recommended
17.9 hrs on record
Posted: 17 July
As a major fan of rwby who loves the show to death and pesters my friends relentlessly get into the show, i love the series as a whole. I bought this literally day 1 in early access so i've been there since the start. That being said i was super excited for the full release, so how does the game stack up?

as a 15$ game... its meh, it's decent it's not ungodly awful but i wouldn't say it's "good". as a 25$ game... it's awful and i'd never pay such a price for the content provided, so let's break it down.

-Combat, the core of a hack n slash, in all honesty it feels very lacking in most if not all departments. Most characters just spam 1 combo because it's the best thing they have. a REALLY annoying thing is how every character (friend and foe) has the exact...same...audio lines... for every single combo and attack! you can hear an ursa grunt from being hit like 50 times trying to kill the ♥♥♥♥♥♥♥ (same with other Grimm as well as players doing combos).

-Characters, even though the main cast is present, none of the charm is there. There's little to no true interaction between the cast (they literally never address one another outside of being revived and maybe the occasional team attack) and overall come off as bland and boring.

-Music + sound, the music is pretty good, all songs from the show that usually hit at the right time (wish the songs had lyrics though, i do like to sing along). Sound wise like i said most of the sound assets are massively overused and repeat themselves to an insane degree to the point of irritation/frustration.

-Visuals, game look's decent, doesn't blow my mind but it's not bad by any stretch of the imagination (i did hear of some bugs but never witnessed any)

-Story, to be honest it may as well not exist, has some mystery and adventure at the start but becomes very boring and dull halfway through, the villan is very weak (though to be fair nobody in this game is strong in the character department.)

-Misc information, level design is hyper linear (some levels look good aesthetically, others don't). Enemy variety is very very low, (there's an okay amount of enemies but your normally fighting the same 2-3 types en mass depending on the area). When your not fighting Horde A and moving to fight Horde B (literally 98% of this game is horde wave battles) the world just feels empty and hollow.

-Progression, standard 10 levels get a point as you lvl up and put it into 1 of numerous passives only a handful of which you will see and actively use. You keep levels and such through numerous playthroughs but to get more challenges to grind more you need to reset.... why?

-Conclusion, this is nowhere near worth 25 dollars i'm sorry it's just not enough there to justify it. at 15 it's a hard sell unless your a hardcore fan. I know i'm being hard on this but that's because i want RT to learn and grow from this experience to create bigger and better things. We proved we'd support them however we can (this game got greenlit in 1-2 days). I do realize this isn't a triple A title and i don't judge it as such, i judge it as a 25 dollar game and i don't think it's up to par. If i missed anything or you have something to add feel free to drop a comment below and i'll try to answer everyone best i can.
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44 of 53 people (83%) found this review helpful
2 people found this review funny
Not Recommended
14.7 hrs on record
Posted: 25 July
RWBY is my passion; I mean, I've been writing f*cking fanfiction based on the show since September of 2013, and hearing about Grimm Eclipse was like a dream come true. Holy hell, I wanted this game! Well... that was my first response about hearing about it, now that the game is finally "fully" released, I realized that we can't always have nice things. In short, this isn't worth the $25 price point.

What. The Hell. Is This?
I'm going to be honest, it was enjoyable at first, but after a few hours later, I was already so bored that I could not take it anymore. I played the game since Early Access, and the game being tagged as "fully released" and out of Early Access is just plain bullsh!t. Literally almost nothing has changed after getting out of Early Access (except for the last few levels with a new enemy that... well just isn't really game changing, and the HUD that... well... I can hardly see why that needed changes), and this game takes only a few hours just to finish. They could have had the rest of the story done and over with before getting out of Early Access; it's the plain truth.

Combat is repetitive, dull, and laughably simplistic.

Story is lackluster, uninspired, and cliche to the point that it hurts to call it original.

Characters have the crappiest dialogue lines, no variety when it comes to their move set (seriously, you have close range attacks, ranged attacks that hardly work for sh!t, and an ultimate move. It is laughably simple for what the game is based on), and can be so unbalanced all over the place when it comes to the game's enemies and bosses that it seemed like they didn't even do much work.

Also, want to know how the antagonist looks like? Well too freaking bad, you never, ever get to see him (except for comms but that's hardly an appearance).

And lastly, Horde Mode, an option that has been sitting at the main menu for a long time with the caption "Coming Soon" on it, has never been implemented! If they were going to take a while with implementing it... then why the hell was the option even there in the first place?!

This game looked promising when I played the pre-pre-pre-alpha back at RTX 2015, but now... I consider it a crappy hack n' slash game with a RWBY skin on it. That's also the reason why you see plenty of "Positive" reviews on the store page... it's because those reviews have to do with people loving RWBY and... well that's pretty much it. If you look at it as a normal hack n' slash game, then you would have a Negative experience with it. I'd say, either avoid this, or buy the game during a sale. It's not worth the $25 and I also heard that they're adding PAID DLC!! What. The. F*CK?! I know it takes work to add more characters into the game, but seriously?! With how they did Team RWBY, I would find it hard to even put much of price tag on them other than less than pricing the character bundles (IF THEY'RE EVEN GOING TO BE TEAM BUNDLES) at 3 dollars.

As a die hard fan and longtime fanfiction writer of RWBY, I would say that this is not the RWBY game we dreamed of. I feel terrible for being so hard on a game based on my favorite series, but I can't even bear this game.
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58 of 78 people (74%) found this review helpful
18 people found this review funny
Not Recommended
8.4 hrs on record
Posted: 14 July
This game is such a painful waste of potential.

https://www.youtube.com/watch?v=UGp2-ezreP0
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38 of 46 people (83%) found this review helpful
Not Recommended
41.8 hrs on record
Posted: 17 July
It's painful to admit, but this game was a failure. I bought this back at announcement, so I've seen it grow, and it basically went nowhere. I understand its basically less than 10 guys working on this, and for a fan game based off a show, it's better than some other attempts I've seen over the years.

Bottom line, it's not worth 25 bucks. Unless you REALLY want the achievements, then the entire game can be beaten in 3 hours. It's stupidly easy, once you know the level path, you can replay it with all 4 characters and have them all max level in 10 hours. It's stupidly easy, and I repeat that because ITS THE WORST PART OF THE GAME. There's ZERO challenge, I can beat the entire game solo without dying even with a brand new character and no upgrades.

TL;DR Good attempt, but so much wasted potential, and the fact they are charging 25 bucks for this is beyond despicable. If you feel the need to get it, wait for it to go on sale for a maximum of 10 bucks
Was this review helpful? Yes No Funny
37 of 47 people (79%) found this review helpful
Not Recommended
17.6 hrs on record
Posted: 15 July
It's...got a base, I guess. But for this price, you'd expect double the content and replayability. I really don't get why they've raised the already premium price.
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42 of 56 people (75%) found this review helpful
1 person found this review funny
Not Recommended
67.4 hrs on record
Posted: 11 July
First of all, if you have a way to test this game before buying it (playing it at a friend's computer, for example), DO IT.
In my opinion, you can know if this game's for you by just playing 15 minutes (a.k.a. the first chapter of the campaign). If you don't like it by that point, DON'T BUY IT. The game does not get any better. If you like it but feel like you need more content - like skins or more than four characters with greater variety - then DON'T BUY IT. Other than achievement hunting, there isn't much content at this point in time. If you liked it and feel like you could play and grind hours of that repeatedly, BUY IT, the game is probably for you.

Ahem, now, the review:

The first big problem is that the game isn't worth $25. This is the crux of the whole thing, since the game itself is fun, but offers little things to do. Campaign, ranks and achievements. The game still feels unfinished and there's no content whatsoever.

The core gameplay is really basic. You have Light, Heavy and Ranged attacks, an Ultimate move and a broken counter. You will be mashing the same buttons over a over again. Ever heard of the God of War Square Square Triangle symptom? Well, this game suffers from the same. There are only one or two combos worth doing (Psst, Yang's LLH).

This isn't something "terrible", since it is a hack 'n slash after all. There's always fast-paced action and it feels nice to kick the butts of vile creatures, right?

The thing is that its extremely simple, easy and repetitive. Dying seems like an imposible task, there's no strategy and no variation.

There's almost no difference between the four characters and they all share the same type of skill tree. Sure, Blake is better at making combos, for example, but in the end they all feel the same. The max level is 10, and you will probably reach it before the second half of the game, which means there aren't many skills to choose from. You won't have a "unique" character. In fact, you will probably never use 40% of skills in the game, like the rest of us.

The only game mode is the Campaign. You can play with other people or go solo. The campaign is composed of ten chapters. You can clear it in about three hours aproximately, and multiplied by four if you want to use all characters. This is not "bad", since the game is meant to be replayable. But there's little reason to do so. There are no secrets, no different difficulties, no skins nor anything to unlock. The final boss is a joke, its easy and tedious, more like an ordeal rather than a challenge. There aren't many things to do once you beat it. Except for...

...Achievement hunting. There are 25 achievements, most of them are easy and you should get them in just one round. Some of them are interesting enough, but unluckily they fell short.

The story is bad, regardless of whether or not you're a RWBY fan or not familiar with the series. I would say that you don't need to watch the show to understand the game, but they explain so little that you might feel lost if you don't know the basics of the story. Of course, there's no character development, and the big bad is clichéd and does not have a strong motivation. There are NO cutscenes, so do not expect to see things from the show here.

Once you finish this, the only thing left to do is increasing your Rank, which is the equivalent of your multiplayer level. The max is 10, and it requires you to do insane grinding of objectives and then RESET all your progress, so you'll have to begin all over again everytime you level up. Lazy replayability is lazy. You have all been warned.

And that's the game right now. It's not "bad", but it's not "good" either. It's funny but not captivating enough. Honestly, it feels rushed and unfinished, and there are plenty of bugs. And I really mean it.

Many things are lacking, like more characters, game mods and skins. They'll probably be added as DLC, which only makes this "Full Release" worse. There aren't even any Trading Cards or Badge.

TL;DR:
I've been in this boat since January-February. I've seen all versions and updates of this game. The Early Access process was really weird. Some questionable decisions were made without warning, content was cut out for no real reason and the final result feels rushed. The game is fun, but simple, easy and broken. I'm sure the dev team had good intentions, and the game had potential, but $25 dollars is way too much for such a simple game. Not to mention much needed content will come as DLC, meaning you'll probably have to pay even more.

At the end of the day, you can have fun with it. But unless you want to grind by killing the same enemies over and over and over again, the price isn't worth it.
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26 of 29 people (90%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: 30 July
Well, I gotta be honest with this one.

First off, I only come to this game's store page only to see the negative reviews, as literally all of them are correct with everything they say.

Secondly, the patches fix almost nothing, or things you can't even see compared to what the game is. I know you're trying your best to make the game better, but even if you patch all the bugs in the game, it will still be A) Boring and B) Repetitive.

Now, let's get straight to the point:

Gameplay

- EXTREMELY Boring, specially if you play in Single Player. I've tried both Single and Multi-Player, but it was the same experience, only that you get the pleasure of clearing waves faster on Multi-Player than doing that on your own.
- Controls are really simple, but still lack a lot of polishing on how they play.
- One starting weapon, one ranged attack (that is completely useless) and an ultimate attack (that isn't good enough for a lot of things). You get nothing else, just these. That's it.
- All enemies play the same, but there's one or two bosses that play different and take longer to kill (though, as from I've read, the final boss is a pain in the ♥♥♥ to deal with).
- On the whole game, you only do three things: Kill randomly, kill to advance, kill to defend.
+ Upgrades help, even though some of them are not that useful, it still helps (except for ranged attacks).
- Ranged attacks. Does anybody even use them?
- No pause screen in-game, either Single or Multi-player. This is really bothering.
It will most likely happen though.
+ Weiss.

That sums up the gameplay, now, let's talk about the story.

Story

- Really lacking. It's just "go through this area and kill enemies", aside from some things that are just... there.
- It makes no sense. A little bit of it does, but still. You randomly appear on this spot? It's never explained, you just did, get over it and defend that spot that I want you to defend, just because I say so and it's good for us.

Nothing left to say about it. The story makes you unable to care about it and that's it.

Sound

- Dialogues are really, REALLY annoying, at least for me. I know you're tough and all, but you don't have to remind me that in almost every single area with the same line. At least a variety would be nice.
- Voice acting is... poor. Already said enough with the dialogues, but it's just true, they need a lot of work. A lot of it.
- The music is the same, over and over. Throughout the maps, all you hear is a constant loop on your ears that will stay there. It is from the show, and I know it has a lot of good tracks, but the tracks placed in the game easily get repetitive and boring the more you hear them.

The OST in the game is poor, and makes it unimportant to the game. But as I said before, the game needs a lot of work other than just being rushed to 'please' fans with a 'full release'.

Graphics

+ Sceneries tend to be nice. Even though they're empty, they're still nice to look at.
- How it's always the same animations makes me feel sick, not in the terms of anger, but visually sick.
- You'd love to go to this place? Too bad, YOUR area is this one. You can't go in there.
- There's a ton of places in where you could easily find a way around other than getting something to cross the path, but then again, you jump so low you wouldn't even reach them in the first place.

tl;dr It's good to look at on your first minutes in the game, but then, you feel like you've seen all of it.

Overall

The developers need to complete the game, other than fix minor bugs that aren't really important. I know you care about the fans, that you like the show and community a lot, but sometimes, you have to care more about your work to keep those fans happy. Between Early Access and Full Release there's almost no difference, just some maps and some enemies re-designed very simply, this shouldn't happen on a Full Release, even more if you're going to raise the price of it.

I've spent only an hour to it, and probably wont touch it again until the DLC comes out, but I must say that by reading the reviews of the full release and by just spamming the same attacks over and over in the same events again and again, you get a very clear idea of what you're playing.

I like RWBY, I really do, but this isn't worth the $24.99 at all (I got it on the sale, luckily). If the game is re-made or at least get a REAL full release, then things might be able to change.

But for now, it's just a boring, repetitive, rushed game of Hack N' Slash with the title of RWBY on it.
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31 of 38 people (82%) found this review helpful
Not Recommended
30.9 hrs on record
Posted: 23 July
Product received for free
I'm sad to have to give this a downvote.
I love the RWBY series but seriesously this game is not worth it's current price.

To start off, the UI is okay, it's not good, not bad, but even on ultra the hunter ranks are nearly impossible to read.
The characters are all very similar with very small differences which makes learning them simple but it takes away some of the depth of the gameplay.
The worlds are large and mostly empty with some things floating and other put neatly, leaving me to wonder as a hobbyist map maker what the software used to make the maps was.
On the subject of maps the first chapter has a way of getting straight out of the map and all the game has areas littered around with spots you probably shouldn't be.
Not to mention the level design is like FF-XIII, just a little bit better though.
The voiceacting is sometimes half-arsed even with the experience that basically the entire cast has.
On the subject the character's personalities are gone, some quirks remain but this is DEFINITELY an alternate timeline as Weiss is more self-centered, Blake is suddenly self-centered, Ruby's childishness is amplified tenfold and Yang's puns are only semi-groanable.
The mechanics are glitchy, allowing the player to fly through enemies instead of doing team attacks or countering, the latter usually being a fatal if not nearly fatal flaw, literally.
The obtimisation is aweful (Then again, unity, not the dev's fault on that one)

There isn't much that doesn't have an issue in this game beside:
The models
The way the combat looks

The combat sounds okay, except if you hold the heavy button for a tiny amount of time then release instead of just tapping, the character will hiccough.

As a timekiller for maybe 5 minutes, sure I'll pick it up, I'll try and get the last 4 achievements I'm after but as a game that I would play for a long period of time many times over a longer period of time.

No, you've got RWBY kidding me if you're suggesting that.

Pros:-
Good time killer
Fun to break the maps
Fun to break pathfinding
Fun to break
You get to use firearm-melee crossbreeds against monsters that literally don't need to eat and can FEEL your sorrows about how disappointing the game is.

Cons:-
Glitchy as balls
The model incident of 2k16 (Though that's over now)
Poor map design
Poor Voice acting
AWEFUL optimisation
For some reason makes me feel sicks after playing it too long as well.

Overall, a 3/10, it just feels incomplete and rushed.
I said in the comments of the full release "Nobody remembers a late release but everyone remembers a bad one" I'm just sad that this wasn't seen as maybe it'd still be an acceptable price that I'd pay and maybe we'd see RWBY:GE fully released without a tonne of glitches in a few months.
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25 of 29 people (86%) found this review helpful
Not Recommended
10.7 hrs on record
Posted: 17 July
TL;DR Ultimately the game ended up being disappointing, even as a long time fan of the series. The devs rushed the full release out, overcharged for the amount of content, and plan on charging even more money for future additions to the game.


I really hate to say that I am ultimately not satisfied with this game but I have to. I love RWBY and have had a ton of fun following it. I bought this game back when it first released into early access and have run through it with my friend many times now. Back then the game looked really promising. There was still more to add and many things that needed to be worked on but I thought "it's okay, the devs will definitely get there in time". Each time a new update was released we would run through the game again and each time it got better and better. That is until the final release.
So what exactly is the problem?

1. The devs decided to change the player models for some reason. Originally they were using the exact models from the show but claimed they were causing performances issues (they weren't, even on ym friends lower end laptop). The ones that ended up in the game in the full release aren't bad, but they still aren't quite as good as the originals.

2. Ultimately the game feels hollow and rushed. Each time I got a new update it felt as though a lot of new content was added...until I actually completed that content. There are only 10 levels and they pretty much all involve doing the same thing over and over, fighting waves of enemies. This isn't inherntly bad but the game doesn't do anything to make it good.

3. The environments are all basically the same. In pretty much every encounter your move into a slightly differently shaped flat open plain and fight monsters. There is basically zero exploring to do, you are often blocked off by invisble walls for no real reason, and there isn't really anything in the environment to use during battles (save for a few exploding barrels in the later levels which is pretty lame).

4. There are no more than 10 enenmies in the game, and 10 is being generous. You basically have 4 different types of grim and then larger versions of them plus some robots. This wouldn't be so bad if fighting them wasn't the same every time.

5. The full release price is far too much for the amount of content it has. I only paid $15 back in early access and even then I feel kind of cheated because of how most worthwhile future updates are going to work.

6. The devs decided to make most future updates paid DLC. The only free content is horde mode which honestly I don't feel is even difficult for them to add. The original prototype for the game was a horde mode and the entire game is mor eof less just a series of horde mode battles. They basically don't have to do anything besides make an arena and then make wave sinfinite.

7. Future DLC will be massively overpriced, just like the base game. The devs are planning to add other teams to the game which you will have to pay $10 for (only JNPR confirmed). As far as I am aware this is just the characters and nothing else. No new levels, no new enemies, no new modes.

8. The music. This is more of a personally thing but it drives me crazy that the decision was made to use instrumental version of songs from the show that don't even loop properly. It would have been much better if they included the vocals where appropriate.
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32 of 42 people (76%) found this review helpful
1 person found this review funny
Not Recommended
19.2 hrs on record
Posted: 19 July
I've played through the entire campiagn by myself and dabbled in the multiplayer. So I think I have the general jist of how the game works and how it should be played. That being said, this game is not, I repeat, NOT worth it's $25 price tag. Not in it's current state. Maybe like $10. The game has alot of issues: the models with their laughably low quality, the combat system that just lets you spam light attack then just one heavy attack: LLLLH, no depth to characters, combat, or story, the horrible ending (jesus christ what happened to that ending?), the dialouge: everyone speaks to people that aren't there and there is no back and forth between characters let alone the repetative grunts, cries, and yells, and so much more. What kicks even harder is that this is the FULL release. THIS IS NOT A FULL RELEASE. The game is hillariously incomplete. Horde mode, a mode that was promised from near the begining is STILL in development. The one that hurts the most is that they have already confirmed PAID dlc! A game that is an incomplete $25 game with paid dlc on the way? Yeah no thank you. Wait for a sale or just don't buy this game. Trust me. I love the show and can't wait for Volume 4 but, this is not the game that the series deserves.
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