Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel thrown into a perilous adventure. Through stealth and cunning you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.
User reviews:
Very Positive (409 reviews) - 96% of the 409 user reviews for this game are positive.
Release Date: Jul 25, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Although Ghost of a Tale is not yet complete, the game is at a point where we would benefit from a community of players exploring Dwindling Heights Keep, and giving us feedback (both technical and otherwise).

The second important point is obviously money. Back in 2013 the Indiegogo campaign raised roughly $40K of actual game budget. Microsoft helped us with a small advance on the Xbox One version but even that can’t keep us going for much longer. Putting the game on Early Access will allow us to complete the game (including localization) to our same high-quality standard while still remaining fully independent.”

Approximately how long will this game be in Early Access?

“We estimate that Ghost of a Tale will be in early access for up to six months (though of course this is subject to change). We are a very small team (one person does 90% of art and coding) and we’ll need that time to complete the game, test and localize it.”

How is the full version planned to differ from the Early Access version?

“While the game’s core mechanics are about 85-90% there (including player character, NPC interaction/dialogue system, enemy behaviour etc.) we reckon that this pre-release represents the first 25-30% of the full game (in terms of quests to be completed and locations to be explored).

It's possible that the events of the final release of Ghost of a Tale will not play out exactly as those in the early access version. Saves will likely not carry over but your playing the pre-release will not be in vain - it will unlock secrets in the final release.”

What is the current state of the Early Access version?

“This release is fully playable, and gives an accurate representation of the quality, atmosphere and gameplay you can expect from the final game. However, as we said above, it encompasses roughly a quarter of the content that we expect the full release to have. So please keep in mind this pre-release ends in the middle of the action!”

Will the game be priced differently during and after Early Access?

“We expect the price of the final game to be $24.99 once it graduates out of Early Access.”

How are you planning on involving the Community in your development process?

“In August 2014 we showed a demo of Ghost of a Tale at Gamescom in Cologne, Germany. It was the first time we’d had a large number of players try out the game, and we learned a lot from the feedback we received. Early Access will hopefully allow us to do the same on a larger scale (and at a much more advanced stage in development), giving players, Indiegogo backers and the larger community a chance to share their thoughts and suggestions.

You can leave feedback on the Steam forums, and also on the official Ghost of a Tale site (, where we’ve been keeping a devblog that should give you a sense of how the game is evolving.”
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Recent updates View all (19)

March 3

Hotfix 7 for GDC build

The latest GDC build patch is here! Say hi to version 3.60... :)

  • Tilo and the rats can’t go down stairs to flooded cell
  • Rats cannot follow Tilo inside the room in the gatehouse atop the wall separating the courtyards
  • The camera is going through some thin piece of geometry as the door to Kerold's cell opens
  • During the daytime, on loading a save made during nighttime, the scene remains daytime for a few seconds
  • Rare bug after reloading where Rats’ halberds spew sparks as if they’re hitting something
  • Tilo dying doesn’t interrupt his hiding in a chest
  • The rat patrolling the rampart is not visible through the window in the small tower above
  • More geometry holes!
  • Loading an autosave sometimes loads the wrong save (in a specific series of save/load manipulations)
  • Basket elevator rope goes through the ground after loading a save where the basket is down
  • Section visibility issue when Tilo climbs on the roof to the gatehouse

12 comments Read more

March 2

Hotfix 6 for GDC build

Did I say the previous hotfix was the last one for GDC?! You must have misread me... ;). Here's version 3.58.

Thanks again for all your help, guys!

  • Rats can't open/cross doors anymore!
  • Cannot knock down the key to Silas’ footlocker by throwing something at it
  • Tilo can release buckets in the air (floating buckets)
  • Lots of little geometry holes!
  • One of the garden walls is missing its collider
  • “Test Quest” appearing under markers on the map (the fix will likely mess with existing rose icons, sorry about that)
  • Can’t pick up grain bag behind Faustus (moved the bags around)
  • Pumpkin hat in garden is physicalized
  • NPC name labels still appear when Tilo is chased by a guard
  • Sewer elevator lever label says “door lever”
  • Ambient lighting gets lighter at night when going through passage between the courtyards (and in other places)
  • When a tutorial is up it’s not possible to interact with the main menu anymore
  • Accessing main menu and closing it when a tutorial prompt is up unpauses the game
  • The main menu sometimes pops up after the very first autosave
  • Renown points appear over the books UI
  • NPCs have lost their speech bubble icons!
  • If Tilo is knocked down, opening and closing the inventory grants control again
  • Falling through far wall in sewers under Kerold’s cell

5 comments Read more
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About This Game

Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.

You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….

About the team:

Ghost of a tale is developed by a very small team. Lionel "Seith" Gallat does 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game's composer, while Nicolas Titeux is responsible for sound design.

System Requirements

    • OS: Windows 7 32bit
    • Processor: Intel i5 - 2.5Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: Motherboard Integrated sound card
    • Additional Notes: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.
    • OS: Windows 8.1 64bit
    • Processor: Intel i7 - 3.4Ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 (3GB) or AMD Radeon R9 285
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.
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Very Positive (409 reviews)
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