Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel thrown into a perilous adventure. Through stealth and cunning you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.
All Reviews:
Very Positive (463) - 95% of the 463 user reviews for this game are positive.
Release Date:
Jul 25, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Although Ghost of a Tale is not yet complete, the game is at a point where we would benefit from a community of players exploring Dwindling Heights Keep, and giving us feedback (both technical and otherwise).

The second important point is obviously money. Back in 2013 the Indiegogo campaign raised roughly $40K of actual game budget. Microsoft helped us with a small advance on the Xbox One version but even that can’t keep us going for much longer. Putting the game on Early Access will allow us to complete the game (including localization) to our same high-quality standard while still remaining fully independent.”

Approximately how long will this game be in Early Access?

“We estimate that Ghost of a Tale will be in early access for up to six months (though of course this is subject to change). We are a very small team (one person does 90% of art and coding) and we’ll need that time to complete the game, test and localize it.”

How is the full version planned to differ from the Early Access version?

“While the game’s core mechanics are about 85-90% there (including player character, NPC interaction/dialogue system, enemy behaviour etc.) we reckon that this pre-release represents the first 25-30% of the full game (in terms of quests to be completed and locations to be explored).

It's possible that the events of the final release of Ghost of a Tale will not play out exactly as those in the early access version. Saves will likely not carry over but your playing the pre-release will not be in vain - it will unlock secrets in the final release.”

What is the current state of the Early Access version?

“This release is fully playable, and gives an accurate representation of the quality, atmosphere and gameplay you can expect from the final game. However, as we said above, it encompasses roughly a quarter of the content that we expect the full release to have. So please keep in mind this pre-release ends in the middle of the action!”

Will the game be priced differently during and after Early Access?

“We expect the price of the final game to be $24.99 once it graduates out of Early Access.”

How are you planning on involving the Community in your development process?

“In August 2014 we showed a demo of Ghost of a Tale at Gamescom in Cologne, Germany. It was the first time we’d had a large number of players try out the game, and we learned a lot from the feedback we received. Early Access will hopefully allow us to do the same on a larger scale (and at a much more advanced stage in development), giving players, Indiegogo backers and the larger community a chance to share their thoughts and suggestions.

You can leave feedback on the Steam forums, and also on the official Ghost of a Tale site (, where we’ve been keeping a devblog that should give you a sense of how the game is evolving.”
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Recent updates View all (32)

August 14

Patch release v4.90

Here's another patch release (v4.90) which not only addresses most of the remaining bugs but also adds a reward to the beehives quest (delicious honey)! :)

  • Tilo can change in front of Rolo (how rude)
  • The peculiar physical condition Tilo develops after completing the mushroom quests is still present after reloading a save (when it shouldn’t)
  • The brisance description erroneously refers to a wooden barrel
  • The sound of Tilo hiding in barrels is too loud
  • The obelisk quest doesn’t work if Tilo lights up the candles using his candlestick instead of his firesteel
  • Some rocks at the bottom of the armory stairwell have wonky colliders
  • The armory rat cannot follow Tilo to the garden

  • The armory guard now goes back to the armory stairwell when Tilo goes to sleep, even if he has moved very far away
  • The intentionally missing words on the obelisk quest parchment now use dots instead of underscores
  • Tilo won’t throw projectiles at NPCs anymore
  • If you have a tool equipped which is ineffective against your opponent (grease jar vs greaves, bottle vs helmet, etc...) and you try to throw anyway Tilo won’t throw the projectile
  • Upon completing the beehives quest you’ll now find honey within the restored beehives
  • Honey now gives back a lot more health
15 comments Read more

August 12

Patch release v4.86

As usual here's a patch release (4.86) which addresses most of the bugs that you guys reported since yesterday (and the big release)!

Thank you as always for your help! :)

  • If Tilo dies while opening a container the container UI remains on screen after reloading
  • Lighting up the correct obelisk’s candle with the firesteel (instead of the candlestick) doesn’t register properly for the “Heroes All” quest
  • The lighting pops up bright/dark when the brightness slider is not at the default value
  • In the footnotes UI some words might be slightly cut off to the right
  • Missing geometry to doorway arch to the actual armory room at the bottom of the spiral staircase
  • The sun light is visible in the shortcut to the armory when entering the garden
  • The main tower disappears while it should remain visible when entering the shortcut from the garden to the armory
  • The guard patrolling the armory stairwell does not react to Tilo’s presence
  • Tilo partially clips through the cliffs near the last obelisk overlooking the lake in the northern slopes
  • When interacting with the basket elevator counterweight in the garden and the basket starts to come down and Tilo runs into the armory shortcut before the basket reaches the bottom and then comes back, the basket is not interactable anymore (say that sentence in one breath)
  • Some HUD elements appear very aliased when running at a lower resolution than 1080p
  • The path at the bottom of the northern slopes is open (stairs leading to void)
  • The brisance warning in the armory is clipping through the column and is not readable
  • Bear traps can’t be triggered by throwing a stick at them
7 comments Read more
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About This Game

Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.

You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….

About the team:

Ghost of a tale is developed by a very small team. Lionel "Seith" Gallat does 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game's composer, while Nicolas Titeux is responsible for sound design.

System Requirements

    • OS: Windows 7 32bit
    • Processor: Intel i5 - 2.5Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: Motherboard Integrated sound card
    • Additional Notes: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.
    • OS: Windows 8.1 64bit
    • Processor: Intel i7 - 3.4Ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 (3GB) or AMD Radeon R9 285
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.
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