Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel thrown into a perilous adventure. Through stealth and cunning you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.
User reviews:
Very Positive (34 reviews) - 91% of the 34 user reviews in the last 30 days are positive.
Very Positive (411 reviews) - 95% of the 411 user reviews for this game are positive.
Release Date: Jul 25, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Although Ghost of a Tale is not yet complete, the game is at a point where we would benefit from a community of players exploring Dwindling Heights Keep, and giving us feedback (both technical and otherwise).

The second important point is obviously money. Back in 2013 the Indiegogo campaign raised roughly $40K of actual game budget. Microsoft helped us with a small advance on the Xbox One version but even that can’t keep us going for much longer. Putting the game on Early Access will allow us to complete the game (including localization) to our same high-quality standard while still remaining fully independent.”

Approximately how long will this game be in Early Access?

“We estimate that Ghost of a Tale will be in early access for up to six months (though of course this is subject to change). We are a very small team (one person does 90% of art and coding) and we’ll need that time to complete the game, test and localize it.”

How is the full version planned to differ from the Early Access version?

“While the game’s core mechanics are about 85-90% there (including player character, NPC interaction/dialogue system, enemy behaviour etc.) we reckon that this pre-release represents the first 25-30% of the full game (in terms of quests to be completed and locations to be explored).

It's possible that the events of the final release of Ghost of a Tale will not play out exactly as those in the early access version. Saves will likely not carry over but your playing the pre-release will not be in vain - it will unlock secrets in the final release.”

What is the current state of the Early Access version?

“This release is fully playable, and gives an accurate representation of the quality, atmosphere and gameplay you can expect from the final game. However, as we said above, it encompasses roughly a quarter of the content that we expect the full release to have. So please keep in mind this pre-release ends in the middle of the action!”

Will the game be priced differently during and after Early Access?

“We expect the price of the final game to be $24.99 once it graduates out of Early Access.”

How are you planning on involving the Community in your development process?

“In August 2014 we showed a demo of Ghost of a Tale at Gamescom in Cologne, Germany. It was the first time we’d had a large number of players try out the game, and we learned a lot from the feedback we received. Early Access will hopefully allow us to do the same on a larger scale (and at a much more advanced stage in development), giving players, Indiegogo backers and the larger community a chance to share their thoughts and suggestions.

You can leave feedback on the Steam forums, and also on the official Ghost of a Tale site (, where we’ve been keeping a devblog that should give you a sense of how the game is evolving.”
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Recent updates View all (11)

January 12

GoaT dev update - Dynamic Vegetation!

A new update about the development of GoaT's dynamic vegetation system is available over at:

Check it out!


6 comments Read more

January 11

Fresh new build (2.81)!

Hello, here’s a new build for you guys. It includes bug fixes ranging from mouse/keyboard usage to UI, including various improvements!

Please don’t hesitate to post your bug reports on the Bugs & Issues discussion or on the official site:


  • Knocked-out stars on Tilo remain after a reload.
  • When Fatale sleeps after a conversation and Tilo goes to sleep for 24h and then goes back to see her she is still sleeping (although it’s not the same night).
  • Rare cases where the time of day is not properly reset after reloading a save.
  • Rats can sometimes remain unresponsive after reloading a save.
  • Costume change sometimes fails to be noticed by NPCs.
  • Color mismatch on the candle hat icon (wax should be red).
  • Sometimes Tilo’s climbing ladder animation plays too slowly.
  • AI can detect Tilo when he’s in the spiral staircase between the courtyards.
  • Message “You need the !” appearing when no door key name is defined.
  • Mouse cursor doesn’t appear at the end of the game (can’t click on buttons).
  • Some guards don’t go back to their patrol points when reloading a save.
  • Scrollbar appears in dialog choices when it’s not necessary.
  • Some set elements are missing their colliders.
  • Inspect costume UI doesn’t show the proper costume stats info.
  • The courtyard map doesn’t reflect the new courtyard layout.
  • Tilo can climb through some low ceilings.
  • Tilo can push around a sleeping rat when wearing the armor after reloading a save.
  • Landscape mesh sometime shows up within the jail.
  • G&F’ cell can sometimes fail to load properly.
  • Rats sometimes do not fall flat on their back.
  • Skybox is visible through the windows of the gallery (landscape is missing).

  • The mouse-wheel can now be used to scroll through dialog options.
  • Added colliders to scaffolding posts in courtyard.
  • Item description UI now makes the inventory underneath inactive (when hovering with the mouse).
  • Wooden plank in jail tower cannot be jumped upon from lower level anymore.
  • When inspecting a costume item the stats of the costume are visually aligned with the current inventory stats to make comparing the two easier.
  • Room at bottom of stairs in main tower has been removed in preparation for future layout updates.
  • Improved fire effect when burning banners.
  • Torch lighting has been improved.

  • Added new UI element for when Tilo is wearing a complete costume.
  • Now internally tracking how many in-game days have gone by.

9 comments Read more
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About This Game

Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.

You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….

About the team:

Ghost of a tale is developed by a very small team. Lionel "Seith" Gallat does 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game's composer, while Nicolas Titeux is responsible for sound design.

System Requirements

    • OS: Windows 7 32bit
    • Processor: Intel i5 - 2.5Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: Motherboard Integrated sound card
    • Additional Notes: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.
    • OS: Windows 8.1 64bit
    • Processor: Intel i7 - 3.4Ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 (3GB) or AMD Radeon R9 285
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.
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Very Positive (34 reviews)
Very Positive (411 reviews)
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