Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel thrown into a perilous adventure. Through stealth and cunning you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.
User reviews:
Very Positive (420 reviews) - 95% of the 420 user reviews for this game are positive.
Release Date: Jul 25, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Although Ghost of a Tale is not yet complete, the game is at a point where we would benefit from a community of players exploring Dwindling Heights Keep, and giving us feedback (both technical and otherwise).

The second important point is obviously money. Back in 2013 the Indiegogo campaign raised roughly $40K of actual game budget. Microsoft helped us with a small advance on the Xbox One version but even that can’t keep us going for much longer. Putting the game on Early Access will allow us to complete the game (including localization) to our same high-quality standard while still remaining fully independent.”

Approximately how long will this game be in Early Access?

“We estimate that Ghost of a Tale will be in early access for up to six months (though of course this is subject to change). We are a very small team (one person does 90% of art and coding) and we’ll need that time to complete the game, test and localize it.”

How is the full version planned to differ from the Early Access version?

“While the game’s core mechanics are about 85-90% there (including player character, NPC interaction/dialogue system, enemy behaviour etc.) we reckon that this pre-release represents the first 25-30% of the full game (in terms of quests to be completed and locations to be explored).

It's possible that the events of the final release of Ghost of a Tale will not play out exactly as those in the early access version. Saves will likely not carry over but your playing the pre-release will not be in vain - it will unlock secrets in the final release.”

What is the current state of the Early Access version?

“This release is fully playable, and gives an accurate representation of the quality, atmosphere and gameplay you can expect from the final game. However, as we said above, it encompasses roughly a quarter of the content that we expect the full release to have. So please keep in mind this pre-release ends in the middle of the action!”

Will the game be priced differently during and after Early Access?

“We expect the price of the final game to be $24.99 once it graduates out of Early Access.”

How are you planning on involving the Community in your development process?

“In August 2014 we showed a demo of Ghost of a Tale at Gamescom in Cologne, Germany. It was the first time we’d had a large number of players try out the game, and we learned a lot from the feedback we received. Early Access will hopefully allow us to do the same on a larger scale (and at a much more advanced stage in development), giving players, Indiegogo backers and the larger community a chance to share their thoughts and suggestions.

You can leave feedback on the Steam forums, and also on the official Ghost of a Tale site (, where we’ve been keeping a devblog that should give you a sense of how the game is evolving.”
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Recent updates View all (24)

May 12

Bug fixes (and a new shortcut) in build 3.93!

Hi there! This is a bug fix release which takes care of a few long-standing issues and adds a new shortcut from the distillery to the sewers (so you don't have to confront the leeches on your way back).

As always, thank you guys for your ever-reliable help in tracking down bugs!! :)

  • The rat on the rampart cannot follow Tilo to the bridge to the far tower
  • Weird “midnight sun” glitch causing the sun to go back through the sky at exactly midnight
  • Next and previous page UI buttons do not appear when they’re supposed to
  • Rats in courtyard disappear when Tilo is close to the broken cannon (under the gallery)
  • Quest UI doesn’t pop up when picking up an escaped beetle
  • Rare case where escaped beetles do not properly reinitialize after consecutive reloads
  • After reloading a save the sun can sometimes linger in a wrong orientation before time of day catches up to the one in the save
  • Button to put on a full costume is absent from instructions when using mouse/keyboard
  • Colliders are missing on the arches’ roofs on the bridge to the far tower
  • Items description sometimes appear truncated (missing scrollbar)
  • Scrollbar sometimes appear on a short item description that doesn’t warrant it
  • Footnotes sometimes miss their scrollbar or conversely have one when it’s not needed
  • Camera freaks out when getting near the door to the catacombs’ corridor
  • Scrolling down items description using the mouse wheel is much too slow
  • Dev mode was let on by mistake (duh)

  • Saving is now allowed only after Tilo has finished hiding (as opposed to right when starting to hide)
  • It is now possible to middle-mouse click on a costume item to quickly put on the entire costume
  • Magnet aim now works with the drawbridge brake (from across the gap)
  • Greaves description has been updated with a piece of trivia
  • It is now possible to simply close an item’s description UI by right-clicking on it (useful and logical, since a right-click is what causes it to appear)
  • Added a new shortcut between the secret distillery and other parts of the sewers

11 comments Read more

May 5

GoaT Dev Update - Catacombs Raider!

Hey guys, here's the latest official update on the site:

As usual it talks about game development progress, along with some screenshots of a new area we're working on: Dwindling Height's catacombs!

And there's a couple of videos about improvements and changes as well. Enjoy! :)

9 comments Read more
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About This Game

Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.

You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….

About the team:

Ghost of a tale is developed by a very small team. Lionel "Seith" Gallat does 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game's composer, while Nicolas Titeux is responsible for sound design.

System Requirements

    • OS: Windows 7 32bit
    • Processor: Intel i5 - 2.5Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: Motherboard Integrated sound card
    • Additional Notes: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.
    • OS: Windows 8.1 64bit
    • Processor: Intel i7 - 3.4Ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 (3GB) or AMD Radeon R9 285
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.
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Very Positive (420 reviews)
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