5089 is a deep & complex action RPG featuring strong sandbox roots. Please watch the tutorial & Virtual Reality video next to the trailer! Everything is procedurally generated, like terrain, enemies, weapons, items & quests. Planet Xax is in disarray & the war rages on... how is that possible?
User reviews:
Recent:
Mixed (10 reviews) - 60% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (203 reviews) - 92% of the 203 user reviews for this game are positive.
Release Date: Feb 3, 2016

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Recent updates View all (46)

August 22

v1.91 VR Update

  • Added a message saying vehicle & grappling hook use is disabled in "room scale" mode, since these would require artificial movement. If you want to use these features in VR, use "Mixed" or "Sitting" movement modes.
  • Added support for a vrsettings.txt file, which can tweak GUI graphics. Details below.
  • v1.90: Added an option to disable rain effects, which may have caused some performance problems for some users
  • v1.91: Fixed messages starting from the top when repositioned using different values via vrsettings.txt
  • v1.91: Added options to move the detection HUD element via vrsettings.txt

If you would like to change some of the GUI positioning & sizing parameters used in virtual reality, I've added support for a vrsettings.txt file. 5089 will look for that file in your home directory's 5089 folder. For example, on Windows, it would be located at "C:\Users\<your username>\5089\vrsettings.txt". This is the default contents & values:

VR_RADAR_X=0.2
VR_RADAR_Y=0.3
VR_HUDPOS_X=0.2
VR_HUDPOS_Y=0.2
VR_DETECTION_POS_X=0.6
VR_DETECTION_POS_Y=0.3
VR_OVERALL_GUI_SCALE=0.333
VR_MESSAGES_OFFSET=0.8
VR_GUI_RESOLUTION_CAP_WIDTH=1280
VR_GUI_RESOLUTION_CAP_HEIGHT=960

Some good values for renderTargetMultiplier of 2.0:

VR_RADAR_X=0.55
VR_RADAR_Y=0.65
VR_HUDPOS_X=0.55
VR_HUDPOS_Y=0.45
VR_DETECTION_POS_X=0.6
VR_DETECTION_POS_Y=0.45
VR_OVERALL_GUI_SCALE=0.5
VR_MESSAGES_OFFSET=0.6
VR_GUI_RESOLUTION_CAP_WIDTH=1600
VR_GUI_RESOLUTION_CAP_HEIGHT=1200

If you want to change or apply values, make a vrsettings.txt file, put it in that location, and tweak away. All numbers are percentages, except for the GUI_RESOLUTION_CAP values. Higher X/Y values will push those things more to the right/up. Smaller VR_MESSAGES_OFFSET values will put messages further down the screen. The bigger the GUI scale, the bigger the GUI will be. The RESOLUTION_CAP will increase the GUI "canvas" size.

Feel free to tweak the numbers to get something that works best for you. This should also help people who want to move the GUI around in VR, but don't mess with supersampling.

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3 comments Read more

About This Game

WARNING: This game is deep & complex! Take a moment to look over the Quick Guide & watch the SteamVR mechanics video if playing in VR. 3089 vs 5089 questions? FAQ here.

5089 expands upon 3089, bringing you back to planet Xax 2000 years later. After the mysterious events in the year 4089, the Overlord hasn't been heard from for the last millennium, and so the experimental robots have continued to wage war according to their program. Without the Overlord to repair the damage, Xax has fallen into a state of chaos and dereliction. However, a shadowy new power has risen... how will your presence turn its fate?

Shoot, sneak, build, talk, slash, buy, sell, fly, swing, hover, scavenge, teleport & conquer your way through an endlessly generated planet. You can do it all with a friend, too. 5089 includes a rework of 3089 & does not require the original to play.

Newly Added & Key Features

  • Virtual Reality: Play 5089 with any SteamVR device, like the Rift or Vive! Want to sit, stand or use your whole room with tracked controllers? Go for it! Make sure to watch the SteamVR mechanics video alongside the trailer! (See forum for more VR details)
  • Dialog System: 5089 doesn't just have a new story, it has a new way to interact with it. You'll be talking with your fellow robots & more, and what choices you make will have consequences...
  • New Content: New robot types, new buildings, a new automatic weapon, a new gravity utility, new quest types, enemy shield system, item part color customization, story tidbits...
  • Improved Visuals: Better textures, new shaders, redone lighting system, improved animations, additional models... everything should just look more polished & better.
  • New Conversion Mechanic: Planet Xax is crumbling; you'll need to reclaim & destroy the enemy to improve the infrastructure!
  • Item Comparisons: Hover one item over another to see stats for both, or see how a part will integrate with another...
  • All New Original Soundtrack: Music specifically crafted for 5089 by Sorath72.
  • Easier Learning Curve: Game mechanics are introduced better, improved in-game tips, restructured heads-up display with better labels, added item usage instructions to the inventory & item parts are outlined to make item customization easier.
  • Over 130 Robot Quotes: Many from fan suggestions!
  • Balancing Overhaul: Economy has been revamped, item stats changed, difficulty curved tweaked, aiming system improved...
  • Better Performance: Even though 5089 is more detailed, engine reworks shall allow 5089 to run faster than its predecessors!
  • Advanced Terrain Generation: Buildings will now be placed in flatter areas, roads will be smoother...
  • 2-Player Co-op: 5089 now uses UPnP to automatically configure your router to forward ports if needed. Also, when Steam is run as administrator (and as a result, 5089 too) on Windows, it will automatically update Windows Firewall to allow communication. These improvements should make co-op play easier to setup!
  • Unlockable Classes: Beat the game to unlock 2 new starting classes!
  • Steam Integration: Achievements & Cloud game saves!

5089 uses Java 8 & 64-bit runtimes are included. If you have trouble running or questions about 5089, please post in the forum!

Trailer music by Pr0Beats, "Injustice"

Previous Games in the Series

http://store.steampowered.com/app/329770/
http://store.steampowered.com/app/263360/
http://store.steampowered.com/app/259620/

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+
    • Processor: Dual-core
    • Memory: 2 GB RAM
    • Graphics: Dedicated 3D acceleration (Intel HD etc. not supported)
    • Storage: 250 MB available space
    • Sound Card: OpenAL supported
    • Additional Notes: Uses Java 8+, 64-bit runtime included
    Minimum:
    • OS: OSX 10.9+
    • Processor: Dual-core
    • Memory: 2 GB RAM
    • Graphics: Dedicated 3D acceleration (Intel HD etc. not supported)
    • Storage: 250 MB available space
    • Sound Card: OpenAL support
    • Additional Notes: Java 8+ support (Runtime included)
    Minimum:
    • OS: Any that supports 3D acceleration & Java 8+
    • Processor: Dual-core
    • Memory: 2 GB RAM
    • Graphics: Dedicated 3D acceleration (Intel HD etc. not supported)
    • Storage: 250 MB available space
    • Sound Card: OpenAL supported
    • Additional Notes: Java 8+ support (64-bit runtime included)
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (10 reviews)
Overall:
Very Positive (203 reviews)
Recently Posted
KillerTofu
0.2 hrs
Posted: August 27
Game is not engaging nor are the controls intuitive. Really would benefit from a tutorial.
Helpful? Yes No Funny
 
A developer has responded on Aug 27 @ 5:17pm
(view response)
Markusaw
21.1 hrs
Posted: August 25
This game is a great RPG game where almost everything is randomized. Your quests, weapons, clothing, enemies etc.

I'm a huge fan of procedural content in games and that's one of the major reasons I love 5089 so much.
Also if you got a friend you can set up a server, I think you need to port-forward the server if I remember correctly.
But co-op is loads of fun. There is a cool feature in co-op that let's you merge with the other player and let one player be the pilot and the other be the gunner.
Wich is really interesting and unique.

The graphics aren't too impressive. But I highly recommend that you still give this game a chance, it's a hidden gem that deserves way more attention than it gets.

If you love to collect indie games like me this is a perfect addition to your collection.
It's surprisingly cheap too.
Helpful? Yes No Funny
jefequeso
10.9 hrs
Posted: August 25
5089 is a niche game to be sure, but if you're the sort of person who enjoys dynamic sandbox gameplay in a psuedo-living world with a bit of indie charm to boot, it's loads of fun.

Primarily it's focused on taking randomly-generated quests in a procedurally-generated world to gain better loot, level your character, and take on bosses to progress a linear story. There's a great emphasis on creating a dynamic sandbox world that you can interact with in a variety of ways. Enemy/ally NPCs roam the world freely engaging in battles with each other, and they can be attacked, snuck around, conversed with, stolen from, etc depending on what you feel like doing and what skills your character has. Quests involve killing certain NPCs, protecting certain NPCs, finding certain objects... stuff like that. They aren't really engrossing on their own, mostly serving as an excuse to engage with the world and explore, but they get that particular job done nicely. There's also a robust loot system with randomized stats for items AND their individual components, allowing you to disassemble and rebuild just about everything in the game as you see fit.

There's quite a bit to love about 5089, so long as you're willing to put up with a somewhat grindy experience that definitely exhibits all the typical strengths and weaknesses of procedural generation. If you enjoy Bethesda RPGs or the Immersive Sims of the late 90s and want to see those ideas channeled through an indie proc-gen lens, 5089 is definitely worth a look.
Helpful? Yes No Funny
IM0001
11.2 hrs
Posted: August 24
TL:DR If you have a Vive, this game is good fun, if you have a Vive (or Rift) AND a Virtuix Omni, this game is extremely fun. If you do not have VR, this game is still, fun. :)

5089 is a unique game made by a single dev who is very active in his community, both on a Forum level, and on a direct 1:1 level if you really show that you care. The game is built using both a bit of story and experience from the Dev himself on past games like 4089, 3089, and 3079. All great games in their own right, but 5089 is its own game and is the best of them yet. (IMO)

I don't have as much time into the game as I would like due to life being what it is, but when I do want to jump into an RPG game that has a decent bit of depth, Functional Procedural Generation that puts No Man's Sky to shame (it may only be 1 planet, but dag nabbit that planet is unique, filled with mystery and danger, and overall true adventure at every turn. Not just another rock, checkpoint, or flying cow, but more like Flying Death RayBOT!) and yet it is simple enough that once you get the basic concept down of how to progress yourself in the game, it is easy to play without having to do a lot of thinking and micromanagement planning. Sure some of the gameplay can get a bit samey and stale if you keep doing the same thing over and over, but if you push yourself in this sort of RPG Sandbox to explore way out past the initial spawning point, get a good gang of friendly robots to cover your back, and put your EXP points into the best slots for your play style, you can make the fun keep on coming as you barrel through the enemy base and the bosses that wait for you.

Onto the VR part of the game, while phr00t has done a great job with VR support for both the Rift (through SteamVR) and the Vive (with some good roomscale based design choices), my favorite way to play is on the Virtuix Omni. This is one of the few games that works fantastically on the Omni that allows you to run around on the Omni in the direction you are facing, while aiming/shooting independently with your Vive remotes as you go. It is incredibly immersive and a dang good workout as you sprint around the maps and take bases. Without the Omni the Roomscale is the next best way to play without getting motion sick, however like all FPS games in VR, I don't recommend playing with the Vive/Rift sitting down as the motion disconnect can hit you right in the VR Gut so to speak. You have been warned. (Same warning applies to Minecraft, which is another fantastic game on the Omni.)

Lastly, some people do seem to have odd performance issues with the game, but I am not one of them.

It may not be the most advanced game on Steam, but it is definitely one that provides ample supply of fun.
Helpful? Yes No Funny
Just Some Guy
19.7 hrs
Posted: August 23
TL;DR Grinding skill points until you can fight a large boss.

So where do i start...

The gameplay: So you start off without a weapon, so you go buy one and some ammo and start a quest. At the end of the quest you are rewarded with skill points which can be spent on various skills. Every quest is random, and so is the entire world, although with the same kind of quest (for example: Go kill someone, go catch a rogue probe, go escort someone). Once you have high enough skills you will go and fight a giant robot which progresses you futher into the story. Enemies drop armor, parts of weapons and consumables like health. These can be sold or used. The parts of weapons/armour are then combined at a workstation. No weapon parts have the same stats. (This is starting to sound like a guide right now) There are other bases just like yours but owned by the voilet (The enemy robots) which you can take over. There are also buildings with spiked roofs and at the top of these buildings is a boss which once killed will give you a high level item and some conversion points which power other buildings outside of your base. Quests accepted outside of your base will give you a lot more skill points but are harder as you are pretty much always under fire.

The graphics: may not be the best, but they fit with the game.

The sound track: It is unique although there is only about 6 songs, all of which are great but are always playing and are bound to get repetetive at some point (The underground song kinda spooks me D: ).

The weapons: There are Rifles, shoot a single powerful and long ranged bullet, energy rifle, which i assume does the same but consumes energy instead of ammo, launcher, Kind of confusing as one kind shoots explosive grenades (Kind of like the demoman from TF2) while the other shoots like a shotgun. there are a few others but i can't be bothered to write about them and hope you can see the rest yourself.

Storyline: Imaginative. Nuff said.

Phr00t: Fixed my save file when i accidently corrupted it. Amazing.
Helpful? Yes No Funny
bullno1
5.8 hrs
Posted: August 23
I cannot recommend this game for VR play.

It runs very poorly even on good hardware (Core i7-6700K, 16GB RAM, GTX 1080), with no supersampling and all extra effects off. Frame drops happen way too frequently.

And if you turn supersampling on, have fun with the unreadable text because the game GUI scales weirdly with supersampling. The beta update does give options to tweak GUI but without good explanation on the meaning of the values. Fiddling with a config file is fine, fiddling with a config file for a VR game which means you take off and put on your headset repeatedly is not, especially, there's little documentation on the precise meaning of the settings.

At this state, the game is not ready for any serious play in VR which is a shame because it is currently the only VR game with any depth.

Edit: To give credit where it is due, yes, the developer is very responsive with support and updates but it is the developer's responsibility to make things work and not pass it to users. This is advertised as a complete product, including the VR component.
Helpful? Yes No Funny
 
A developer has responded on Aug 24 @ 6:46am
(view response)
xXSnip3r_G0d34Xx
4.2 hrs
Posted: August 5
I was ordered to protect Matt and succeeded. Didn't matter that he exploded 1 sec after time was up; I got a sweet left pants leg from the quest.
Helpful? Yes No Funny
Freak
18.4 hrs
Posted: August 4
Played this all the way through with an HTC Vive. Totally blew away the other "experiences" I've tried, since it's a real game. I took my time, but it was incredible fun for all ~15 hrs.

Pros
· Shoot helpless turrets around corners like you would IRL
· Combine parts to make your own 3-part weapons to your liking
· Plenty of good robot humor
· Enjoyable music
· Variation in weather/meteors and enemy styles are at a good pace
· Baddies are a lot bigger than you, so when they get close in VR, you just want to teleport away before you die
· The only time I got dizzy was after getting circle-strafed by a surveyor ship, and I had to unwind the cord by spinning the other way 40x (j/k)
· Very responsive and active developer

Cons
· Must read tutorials and pay attention to Quest tab or you'll get lost
· God stuck in the ceiling on the top floor a lot, but you can reach through walls/ceiling and teleport out if need be
· Can't fly or use grappling hooks in regular VR mode
· Not much of a story, but that's typical for a procedurally generated game

It's been a few days, so I'm starting to feel like picking it back up and trying hybrid VR mode so I can try the flying and grappling hooks out.
Helpful? Yes No Funny
AmishStrikeForce
0.2 hrs
Posted: July 31
TL;DR: This game is simply not fun.

After years and years of Steam gaming and over 300 games purchased (between myself and my son) this is the only game I've ever requested a refund on. I know it's made by a solo dev and is relatively low-priced, so I'd normally just give it a pass and let them keep my money, but I just can't do that in this case.

This game is awful. From the get-go, to even enter the game, you must agree that you know that there are game guide videos online that will teach you how to play. I have never seen this in any other game, ever, so I was a bit confused. I should have been wary.

Actually entering the game is confusing, I had no idea why I was "dropping" onto a planet or even what I was supposed to be doing. There was no actual coherent backstory that made sense. After "landing" on the planet, the game consisted of--very un intuitively--rolling a dodecahedron to move my character about and after much trial and error, I figured out that I could collect "crates" for "points." Beyond that, I could do nothing of substance.

Perhaps watching YouTube videos online would allow me some insight into what arbitrary "thing" I had to do in order to progress beyond this initial level, but I do not have the time or inclination to waste on such silliness. A game -- especially VR -- should be intuitive and self-contained. I shouldn't need to study up on how to play it.
Helpful? Yes No Funny
 
A developer has responded on Jul 31 @ 3:49pm
(view response)
GrimmForHire
5.2 hrs
Posted: July 28
so i am a hooodge fan of 3089 ive put quite a few hours into it. and after finding 589 i was looking forward to having all the bonuses it comes with as far as gameplay. one thing i will say is that the diffuculty is cranked waaay up making leaving the first area really difficult and grindy. i always played a sort of ninja class so the swords were my main go to. sadly, the time it takes to charge your sword or dagger seems to be doubled which has made my favorite class no longer fun to play.
the capture point system, while interesting, i really wish there was a way to scale it or turn it completely off. it just doesnt seem to be fun for me and from what i was used to in the original game.
i was really happy with the addition of a new weapon and a few new gadgets, but i find myself jumping back to the original game for the aspects that made me enjoy the game to begin with. in a way, i feel that it was a wasted purchase. the new point system involved brought on what i feel to be unnescessary tedium to the game.
even a difficulty slider in the way of the elderscrolls would be nice, something to slow the AI or make the game a bit eeasier in some way, right now im stuck in the beginning base and although my stats are up there, the gear i have is lackluster and level one. as soon as i leave the area i get annihalated. just to get loot from boxes requires these capture points as well as most stations outside the original base. so progressing is so frustrating that i have put the game down. now dont get me wrong, THIS IS NOT A BAD GAME, in fact if you enjoy unrelenting difficulty then this is a great buy for you. i just dont feel like it stayed true to the original, and that makes me sad. PHROOT, if you could pm me or send me a friends request to discuss a few things id greatly appriciate your time. this game deserves a workshop page as well.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 11 people (91%) found this review helpful
Recommended
18.4 hrs on record
Posted: August 4
Played this all the way through with an HTC Vive. Totally blew away the other "experiences" I've tried, since it's a real game. I took my time, but it was incredible fun for all ~15 hrs.

Pros
· Shoot helpless turrets around corners like you would IRL
· Combine parts to make your own 3-part weapons to your liking
· Plenty of good robot humor
· Enjoyable music
· Variation in weather/meteors and enemy styles are at a good pace
· Baddies are a lot bigger than you, so when they get close in VR, you just want to teleport away before you die
· The only time I got dizzy was after getting circle-strafed by a surveyor ship, and I had to unwind the cord by spinning the other way 40x (j/k)
· Very responsive and active developer

Cons
· Must read tutorials and pay attention to Quest tab or you'll get lost
· God stuck in the ceiling on the top floor a lot, but you can reach through walls/ceiling and teleport out if need be
· Can't fly or use grappling hooks in regular VR mode
· Not much of a story, but that's typical for a procedurally generated game

It's been a few days, so I'm starting to feel like picking it back up and trying hybrid VR mode so I can try the flying and grappling hooks out.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
Recommended
10.9 hrs on record
Posted: August 25
5089 is a niche game to be sure, but if you're the sort of person who enjoys dynamic sandbox gameplay in a psuedo-living world with a bit of indie charm to boot, it's loads of fun.

Primarily it's focused on taking randomly-generated quests in a procedurally-generated world to gain better loot, level your character, and take on bosses to progress a linear story. There's a great emphasis on creating a dynamic sandbox world that you can interact with in a variety of ways. Enemy/ally NPCs roam the world freely engaging in battles with each other, and they can be attacked, snuck around, conversed with, stolen from, etc depending on what you feel like doing and what skills your character has. Quests involve killing certain NPCs, protecting certain NPCs, finding certain objects... stuff like that. They aren't really engrossing on their own, mostly serving as an excuse to engage with the world and explore, but they get that particular job done nicely. There's also a robust loot system with randomized stats for items AND their individual components, allowing you to disassemble and rebuild just about everything in the game as you see fit.

There's quite a bit to love about 5089, so long as you're willing to put up with a somewhat grindy experience that definitely exhibits all the typical strengths and weaknesses of procedural generation. If you enjoy Bethesda RPGs or the Immersive Sims of the late 90s and want to see those ideas channeled through an indie proc-gen lens, 5089 is definitely worth a look.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
6 people found this review funny
Recommended
4.2 hrs on record
Posted: August 5
I was ordered to protect Matt and succeeded. Didn't matter that he exploded 1 sec after time was up; I got a sweet left pants leg from the quest.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
19.7 hrs on record
Posted: August 23
TL;DR Grinding skill points until you can fight a large boss.

So where do i start...

The gameplay: So you start off without a weapon, so you go buy one and some ammo and start a quest. At the end of the quest you are rewarded with skill points which can be spent on various skills. Every quest is random, and so is the entire world, although with the same kind of quest (for example: Go kill someone, go catch a rogue probe, go escort someone). Once you have high enough skills you will go and fight a giant robot which progresses you futher into the story. Enemies drop armor, parts of weapons and consumables like health. These can be sold or used. The parts of weapons/armour are then combined at a workstation. No weapon parts have the same stats. (This is starting to sound like a guide right now) There are other bases just like yours but owned by the voilet (The enemy robots) which you can take over. There are also buildings with spiked roofs and at the top of these buildings is a boss which once killed will give you a high level item and some conversion points which power other buildings outside of your base. Quests accepted outside of your base will give you a lot more skill points but are harder as you are pretty much always under fire.

The graphics: may not be the best, but they fit with the game.

The sound track: It is unique although there is only about 6 songs, all of which are great but are always playing and are bound to get repetetive at some point (The underground song kinda spooks me D: ).

The weapons: There are Rifles, shoot a single powerful and long ranged bullet, energy rifle, which i assume does the same but consumes energy instead of ammo, launcher, Kind of confusing as one kind shoots explosive grenades (Kind of like the demoman from TF2) while the other shoots like a shotgun. there are a few others but i can't be bothered to write about them and hope you can see the rest yourself.

Storyline: Imaginative. Nuff said.

Phr00t: Fixed my save file when i accidently corrupted it. Amazing.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
21.1 hrs on record
Posted: August 25
This game is a great RPG game where almost everything is randomized. Your quests, weapons, clothing, enemies etc.

I'm a huge fan of procedural content in games and that's one of the major reasons I love 5089 so much.
Also if you got a friend you can set up a server, I think you need to port-forward the server if I remember correctly.
But co-op is loads of fun. There is a cool feature in co-op that let's you merge with the other player and let one player be the pilot and the other be the gunner.
Wich is really interesting and unique.

The graphics aren't too impressive. But I highly recommend that you still give this game a chance, it's a hidden gem that deserves way more attention than it gets.

If you love to collect indie games like me this is a perfect addition to your collection.
It's surprisingly cheap too.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
11.2 hrs on record
Posted: August 24
TL:DR If you have a Vive, this game is good fun, if you have a Vive (or Rift) AND a Virtuix Omni, this game is extremely fun. If you do not have VR, this game is still, fun. :)

5089 is a unique game made by a single dev who is very active in his community, both on a Forum level, and on a direct 1:1 level if you really show that you care. The game is built using both a bit of story and experience from the Dev himself on past games like 4089, 3089, and 3079. All great games in their own right, but 5089 is its own game and is the best of them yet. (IMO)

I don't have as much time into the game as I would like due to life being what it is, but when I do want to jump into an RPG game that has a decent bit of depth, Functional Procedural Generation that puts No Man's Sky to shame (it may only be 1 planet, but dag nabbit that planet is unique, filled with mystery and danger, and overall true adventure at every turn. Not just another rock, checkpoint, or flying cow, but more like Flying Death RayBOT!) and yet it is simple enough that once you get the basic concept down of how to progress yourself in the game, it is easy to play without having to do a lot of thinking and micromanagement planning. Sure some of the gameplay can get a bit samey and stale if you keep doing the same thing over and over, but if you push yourself in this sort of RPG Sandbox to explore way out past the initial spawning point, get a good gang of friendly robots to cover your back, and put your EXP points into the best slots for your play style, you can make the fun keep on coming as you barrel through the enemy base and the bosses that wait for you.

Onto the VR part of the game, while phr00t has done a great job with VR support for both the Rift (through SteamVR) and the Vive (with some good roomscale based design choices), my favorite way to play is on the Virtuix Omni. This is one of the few games that works fantastically on the Omni that allows you to run around on the Omni in the direction you are facing, while aiming/shooting independently with your Vive remotes as you go. It is incredibly immersive and a dang good workout as you sprint around the maps and take bases. Without the Omni the Roomscale is the next best way to play without getting motion sick, however like all FPS games in VR, I don't recommend playing with the Vive/Rift sitting down as the motion disconnect can hit you right in the VR Gut so to speak. You have been warned. (Same warning applies to Minecraft, which is another fantastic game on the Omni.)

Lastly, some people do seem to have odd performance issues with the game, but I am not one of them.

It may not be the most advanced game on Steam, but it is definitely one that provides ample supply of fun.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
69 of 82 people (84%) found this review helpful
19 people found this review funny
Recommended
19.7 hrs on record
Posted: February 3
It's no secret that I'm a massive fan of 3089, so when I heard that phr00t was making a bigger, better version I got really excited. 5089 really is best described as "3089 plus an extra 2000" -- all the core features of 3089 that I knew and loved were there right from the start, but clearly something had changed.

Instead of a bright, high-tech, efficient military force, I was faced with an almost apocalyptic battlezone. Decay and destruction were all around. My allies from 3089 were nowhere to be seen, instead replaced with golden robots; and we seemed to be surrounded by a mysterious force of purple robot enemies. I talked to one of my new allies, and found them to be jaded and cynical about our predicament -- apparently we all worked for some new tyrannical "Master", and the Overlord was spoken of like a dim and distant memory or a half-remembered legend. This wasn't the Xax I remembered from 2000 years ago...

Gameplay wise, anyone familiar with 3089 will immediately recognise that the basics haven't changed much. In fact, nothing has really been removed from 3089 -- some mechanics have been replaced with more in-depth versions, but all the things which made 3089 great are still there to enjoy. You build your character from a variety of skills to suit how you'd like to play, find and wield a range of equipment to get the abilities you want. Everything you encounter is procedurally generated, and how you tackle each challenge is entirely up to you. Brute strength, stealth, leadership, strategy and speed are all viable tactics, and you can mix and match any combination of them.

5089 has a richer and more developed story which ties into the other games in the series -- you don't need to have played them to understand 5089, but there are cool easter eggs for people who have. Talking with the robots for missions leads to some interesting situations; and of course there's backstory on disks and Dcubes too.

The major difference is the territory control mechanic. In 3089, capturing bases was a cool "side mission" you could do to get a safe base in a faraway region. In 5089, you need to expand your influence in order to access more advanced regions. I mean, it's possible to play the entire game using only level 1 gear if you want; but if you want more advanced gear then you'll need to either take it from enemies or take over bases (plus a few other sources of Conversion Points) to access their shops. To help with this, you'll be given new conversion equipment each time you complete a quest from a Quest Station, and if the idea of clearing out purple bases isn't appealing then you can always bring some friends along to do the dirty work for you.

Speaking of bringing a friend along, 5089 supports full co-op just like 3089; and has improved networking features including automatic port-forwarding via UPnP to make it easier to set up a multiplayer game.

There's a lot to go on about regarding this game, but to wrap this up before I go on any longer, 5089 is pretty darn great. Whether you're new to the series or a long-time fan, you'll find plenty to enjoy in 5089. phr00t has gone back to the original formula (which was pretty good already as far as I'm concerned) and updated, expanded and generally improved upon it. Whether you call 5089 a sequel, expansion, continuation or successor game; it's definitely a worthwhile experience in its own right.
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29 of 30 people (97%) found this review helpful
1 person found this review funny
Recommended
19.0 hrs on record
Posted: February 21
5089 is pretty much whatever you want it to be and it manages to be really fun and engaging in the process. It's super hard if you become a hardcore base acquiring adventurer. If you want to cruise around your base riding a hoverboard and taking giant floaty jumps over stuff there's that. If you want to sneak around and stealth kill your enemies, that's an option. If you want to jump in a plane and fly around go ahead.

This is a very surreal open world space where everything is randomly generated. The bases, buildings, quests... I loved 3089 and put a lot of time into it but I've realized now that I barely scratched the surface. 5089 expands on 3089 and gives you even more things to do. You make your own fun here. If you just want to buy a hoverboard and cruise around the world, trying to surivive, go for it. If you want to build up your guy to become super powerful or stealthy or stealy or whatever, there's a lot of room. 5089 is hard but I've never been too mad at it for beating me up. I still don't think I know what I'm doing but I keep going back to 5089 instead of starting up Fallout 4 again. That says a lot

The game is inexpensive and there's even a loyalty discount from owning 3089. Word of warning. This is not Skyrim or Deus Ex or Fallout. This is a one man show and the look of Phr00t's world is not ever gonna compete with games built by thousands of artists. It doesn't matter though. It's consistent, functional and weird enough that it's very engaging. If the screenshots make you nervous, stay away. This is all about the gameplay. Bottom line here is that this is another Phr00t game and his stuff is outstanding. Support a great dev that makes really weird and entertaining games.
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29 of 31 people (94%) found this review helpful
1 person found this review funny
Recommended
20.4 hrs on record
Posted: April 11
This game looks bad, and the positive feedback may confuse you, because when you look at the pictures you think, "How?", but in actual fact this game is amazing.

I bought this for myself and a friend, as we took the risk, and he said that if we don't like it within two hours, we can refund it. By the following day we had 12 hours into the game and little to no sleep.

So, just try it.
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17 of 17 people (100%) found this review helpful
Recommended
33.9 hrs on record
Posted: February 25
This is a really good ARPG shooter. It's got only the stuff going on that works well, basically. If a major developer bought this concept more or less as is and just changed it by adding higher quality assets and making it more multiplayer friendly, feel like it would have major hit potential. As it is it's gonna be loved by the folks that seek out these great indie gems - if you liked any of the following games, you might find something to like here:

S.T.A.L.K.E.R. series in that it evokes similar inventory management and "rpg lite" inventory features like combining items (gun parts, armor parts, ... etc. parts)

A.I.M. series in that it involves a lot of randomly generated objectives and rewards, and features speedy and somewhat floaty movement with moderately durable, and varingly dangerous robotic opponents (feel like this might have been a big influence on the game if the creator has played the series)

Minecraft and other randomly generated geography games because, well, randomly generated geography (which is highly traversable and fun to get around, well done to the developer phr00t for that)

System Shock 2 in the FPS RPG player character development mechanics and also another one I am reminded of by the way you handle inventory

Obsidian massive singleplayer RPGs for a lot of the "creative" problem solving in a 3D rpg kinda game and also some hints of Elder Scrolls in the combat

Borderlands series for weapons made of randomized parts (extends to all gear and makes customization something you'll do fairly regularly, which reminds me more of S.T.A.L.K.E.R. games than Borderlands - I was always popping silencers on and off in the S.T.A.L.K.E.R. games but I do think the weapon construction is more inspired by Borderlands since both games feature heavily randomized stats and item rarity for weapon parts)

and I'm sure others, it's a really neat thing you have here. With Steam's refund policy, I feel like there's plenty of time to feel whether or not you'll click with the game - I feel like most gamers will figure out within a few minutes if it's going to be a fun play experience.

The graphics are only alright, but everything is very crisp. I'm playing on a 2D monitor, and the game looks like it would be crazy cool in VR so I wish I had that, haha.

Highly recommend the game, very affordable price for a rewarding and smartly made indie FPS / action RPG.
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