5089 is an open-world action RPG featuring procedural terrain, items, enemies, quests & more. This standalone expansion of 3089 takes place 2000 years later & planet Xax is crumbling... can it be saved? New content, improved visuals & more!
User reviews:
Recent:
Mostly Positive (27 reviews) - 77% of the 27 user reviews in the last 30 days are positive.
Overall:
Very Positive (187 reviews) - 93% of the 187 user reviews for this game are positive.
Release Date: Feb 3, 2016

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Recent updates View all (42)

June 27

v1.85 Update & Straw Poll

This update should address a map indicator bug when using built radars, as discussed here:

http://steamcommunity.com/app/414510/discussions/5/412446292762463414/

Indicators should now properly clear and be associated with actual targets, yay!

I'm also running a straw poll on themes for the next Phr00t's Software project -- vote here!

http://www.strawpoll.me/10602320

1 comments Read more

June 25

v1.84 Update: Vive pause/inventory range tweak

This update increases the range you can move your "control" Vive wand without pausing the game or opening the inventory. To pause, your controller needs to be closer to the floor, and to open the inventory, your control hand needs to raise further over your head.

Keep in mind, you can have your weapon hand anywhere without pausing or opening the inventory.

1 comments Read more

About This Game

WARNING: This game is deep & complex! Take a moment to look over the Quick Guide & watch the SteamVR mechanics video if playing in VR. 3089 vs 5089 questions? FAQ here.

5089 expands upon 3089, bringing you back to planet Xax 2000 years later. After the mysterious events in the year 4089, the Overlord hasn't been heard from for the last millennium, and so the experimental robots have continued to wage war according to their program. Without the Overlord to repair the damage, Xax has fallen into a state of chaos and dereliction. However, a shadowy new power has risen... how will your presence turn its fate?

Shoot, sneak, build, talk, slash, buy, sell, fly, swing, hover, scavenge, teleport & conquer your way through an endlessly generated planet. You can do it all with a friend, too. 5089 includes a rework of 3089 & does not require the original to play.

Newly Added & Key Features

  • Virtual Reality: Play 5089 with any SteamVR device, like the Rift or Vive! Want to sit, stand or use your whole room with tracked controllers? Go for it! Make sure to watch the SteamVR mechanics video alongside the trailer! (See forum for more VR details)
  • Dialog System: 5089 doesn't just have a new story, it has a new way to interact with it. You'll be talking with your fellow robots & more, and what choices you make will have consequences...
  • New Content: New robot types, new buildings, a new automatic weapon, a new gravity utility, new quest types, enemy shield system, item part color customization, story tidbits...
  • Improved Visuals: Better textures, new shaders, redone lighting system, improved animations, additional models... everything should just look more polished & better.
  • New Conversion Mechanic: Planet Xax is crumbling; you'll need to reclaim & destroy the enemy to improve the infrastructure!
  • Item Comparisons: Hover one item over another to see stats for both, or see how a part will integrate with another...
  • All New Original Soundtrack: Music specifically crafted for 5089 by Sorath72.
  • Easier Learning Curve: Game mechanics are introduced better, improved in-game tips, restructured heads-up display with better labels, added item usage instructions to the inventory & item parts are outlined to make item customization easier.
  • Over 130 Robot Quotes: Many from fan suggestions!
  • Balancing Overhaul: Economy has been revamped, item stats changed, difficulty curved tweaked, aiming system improved...
  • Better Performance: Even though 5089 is more detailed, engine reworks shall allow 5089 to run faster than its predecessors!
  • Advanced Terrain Generation: Buildings will now be placed in flatter areas, roads will be smoother...
  • 2-Player Co-op: 5089 now uses UPnP to automatically configure your router to forward ports if needed. Also, when Steam is run as administrator (and as a result, 5089 too) on Windows, it will automatically update Windows Firewall to allow communication. These improvements should make co-op play easier to setup!
  • Unlockable Classes: Beat the game to unlock 2 new starting classes!
  • Steam Integration: Achievements & Cloud game saves!

5089 uses Java 8 & 64-bit runtimes are included. If you have trouble running or questions about 5089, please post in the forum!

Trailer music by Pr0Beats, "Injustice"

Previous Games in the Series

http://store.steampowered.com/app/329770/
http://store.steampowered.com/app/263360/
http://store.steampowered.com/app/259620/

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+
    • Processor: Dual-core
    • Memory: 2 GB RAM
    • Graphics: Dedicated 3D acceleration (Intel HD etc. not supported)
    • Storage: 250 MB available space
    • Sound Card: OpenAL supported
    • Additional Notes: Uses Java 8+, 64-bit runtime included
    Minimum:
    • OS: OSX 10.9+
    • Processor: Dual-core
    • Memory: 2 GB RAM
    • Graphics: Dedicated 3D acceleration (Intel HD etc. not supported)
    • Storage: 250 MB available space
    • Sound Card: OpenAL support
    • Additional Notes: Java 8+ support (Runtime included)
    Minimum:
    • OS: Any that supports 3D acceleration & Java 8+
    • Processor: Dual-core
    • Memory: 2 GB RAM
    • Graphics: Dedicated 3D acceleration (Intel HD etc. not supported)
    • Storage: 250 MB available space
    • Sound Card: OpenAL supported
    • Additional Notes: Java 8+ support (64-bit runtime included)
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (27 reviews)
Overall:
Very Positive (187 reviews)
Recently Posted
Mithaldu
( 14.5 hrs on record )
Posted: June 27
It is ugly as sin, but confidently so. It has its own style which serves to convey an alien world and it does so with aplomb.

Gameplay-wise this is a sandbox shooter with elements of Diablo (loot-collecting, crafting) and strategy (recruiting, building, subterfuge, vehicles and more) and even contains a story with multiple endings.

If you can stand the graphics, and don't mind working out how a game works without being hand-held, then you should get this.
Helpful? Yes No Funny
GordnBenit
( 1.1 hrs on record )
Posted: June 26
Really wanted to like it, unfortunately I felt I had seen it all, just an hour and a half in :(

5089 offers everything I could ask for, from a sandbox RPG robot warfaring type of game - on paper that is.
Sure, it's a procedurally generated world of infinite proportion, thats great right? Not really, the world is quite obviously a grid and each square lacks any real sense of diversity. Objects and buildlings are so frequent, once you've seen them the first time, you've seen what it'll be like for the rest of the game. While they are themselves interesting to explore initially, the sheer frequency and lack of diversity amongst structures just makes the game all too repetitive.

Well, there's a lot of cool loot to find isn't there? Yes, there is! There's grapple hooks and hoverboards, some construction tools, a variety of melee and ranged weapons, consumables, "chips" (stat modifiers), and armour, so that's a lot, and they come in different level sets too. But, like with procedural generation, gear is far too frequently found. Crates of random items literally scatter the world anywhere and everywhere, so it's not hard too come by any of this stuff in the first 10 minutes of gameplay. And furthermore, most items lack any visual variation at all, the only difference between level 1 items and level 3 are the stats, that's it. No interesting models variations or change of inventory icons, it's all just the same but a different colour and stats. No unique or legendary items with unique perks and abilities, just the same stuff from start to finish.

There's a story though right? Somewhere, it's there, but only in the background. Unless you've come from the last game, you probably won't be at all concerned for whatever reason there's this 2000 year war going on, that you find yourself in the middle of.

OK but what about quests? Everything, becomes a CHORE. Go there, pick that up, kill that guy, protect that one, give that item to another guy. You know, it wouldn't be so bad if the story was more prominent, but you're literally doing a random series of tasks for no reason other than to gain credits, gain skill points and conversion equipment. Which in itself should be fine but it's not because the only things you can spend credits on are items pretty much, which are already so easy to find in world, skill points will be just as useless to use because the only reason you need them is to improve your character but that doesn't matter when your only aim in the game is to advance and claim enemy territory, because you've seen every type of land tile already so why do you need to explore any further in the first place!?!

You get the just.

TL:DR
5089 has the makings of a great game and if I could give a neutral rating I would, because it isn't bad, it's just badly executed. While it has some great mechanics, they are all played out far too early and too frequently in game and so I don't feel I'm gonna get an anymore enriching experience by continuing to play, as I've already seen all it can offer.

I hope this game still sees work as I would really love to come back to it in a better state, but for now, it's not for me.
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A developer has responded on Jun 26 @ 4:05pm
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Nerfherder
( 4.1 hrs on record )
Posted: June 25
I own 3089 and 3079. 3079 was often accused of being a minecraft clone with guns, seeing as it was a block-voxel game. I got it on sale and found that wasn't the case. It was VERY indepth. Then, Phroot, the developer, released 3089. He'd smoothed the world. It was ugly but added a few new features, my favourite being able to breakdown and rebuild weapons using various parts. Parts have different stat changes they can cause.

You're not reading this for those games. You're reading this for a proper review of 5089.
You're a robot. There's some sort of overseer/god thing that's not a good guy. The story honestly just gives the entire universe a reason to exist. The beauty of this game isn't its graphics, although they're pretty good for such a small team.
The gameplay is where this game shines. While the music is repetitive, the graphics feel like looking into the past, the gameplay is fast and brutal. You collect items, credits, chips, whatever and you use them to improve yourself. You have "prestige", in addition to the usual RPG stats. Prestige lets you get other robots to follow you, allowing for a nice army of robots to help you out. There are vehicles, hoverboards and grappling hooks. There's also stealth. You can play pretty much however you want to play. This game is one that will catch you by surprise.
Helpful? Yes No Funny
McKeifus
( 0.6 hrs on record )
Posted: June 25
This is not an RPG. It is a loot collecting game. Blow up crates and kill enemies to collect loot. I could pick any other actual RPG game and just try to collect all the loot and have much more fun. Extremely repetitive and bland. FYI: No story.
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A developer has responded on Jun 25 @ 11:06am
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Optimumbox
( 0.6 hrs on record )
Posted: June 24
Controls for VR are really bad at the current moment. If you're playing in room scale, the controllers have to be kept at a mid level high at all times or you'll constantly have menu's opening. If you're trying to get immersed and duck down without paying attention, your game will pause. It will keep pausing until you raise the controller height. The same goes for aiming high if you use your non dominate arm to stablize your aim.
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A developer has responded on Jun 25 @ 7:15am
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Derl
( 12.2 hrs on record )
Posted: June 24
If you have a VR headset and you are looking for a game that is more than just a VR experience BUY THIS GAME.

Too many VR games out there are just demonstrations of what VR can do. This game, on the other hand, is an actual game first and foremost. It just happens to be amazing while using VR. My buddy plays with me without VR and loves it as well.

It has seemingly endless content and is actually challenging, the item stats and numbers may seem daunting at first but they add a depth to this game that is missing from so many titles.

I play with the Oculus Rift using steamVR.
Helpful? Yes No Funny
Willem
( 4.1 hrs on record )
Posted: June 19
Great game once you get the hang of it.
Takes some time to get used to controls and to find your way arround but once you do it is great fun.
There is lots to do and it's a full game in fact it's endless making loot better and better and enemys harder and harder as you go.
Dont be deceived by graphics it looks really cool and fun in VR.

You can play roomscale which works great but for most VR feeling play "mixed mode" you do need to have some VR legs training however but major fun once you can handle it.

Most of all phr00t is a really dedicated dev very much listing to community offering support and working on the game all alone.
Let me say this if prh00t was CEO of Electronic Arts they acctualy would be a great company ;)
Also i think prh00t has been very generous pricing this game the ammount you get for only 8 bucks is a steal buy it now.
Helpful? Yes No Funny
Melfalik
( 10.0 hrs on record )
Posted: June 18
Fun game. After all the arcade type games for the Vive being able to grind away the hours making a stronger character was a welcome change. Kudos to the dev for the constant communication and updates!
Helpful? Yes No Funny
Vivenado
( 0.3 hrs on record )
Posted: June 16
Feels like a pen and paper RPG with graphics. Clearly not made for VR and doesnt transition well like Minecraft. Plus the action gameplay is just not very strong or satisfying.
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A developer has responded on Jun 16 @ 9:55am
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Most Helpful Reviews  In the past 30 days
13 of 14 people (93%) found this review helpful
Recommended
131.5 hrs on record
Posted: May 29
5089 is an open world game, and as far as I can tell is effectively infinite. Regions are measured in levels and there's always a higher-level area to rush into. Beyond that, the player is free to take any avenue they want to get the job done.

I'm a run'n'gun player. Get the long-range energy launcher, a low-velocity high-damage weapon, and have at the enemy. I spend a lot of my time running about and shooting. Or, just as often, I'm slipping across the landscape in a hoverboard, Floating on the surface and cruising at whichever direction I set. Only aircraft are able to keep up with me while I'm using the hoverboard, which is important when it's time to turn tail. An important fundamental in the face of some dangerously explosive enemies.

As well as the energy launcher, there are a number of other tools and weapons available to the player to get things done. There are energy pistols and energy rifles, which are respectively short- and medium-range weapons. Both are able to charge rounds, which gives the player the ability to deal a hefty alpha strike.

Energy weapons are dependent on the player's energy. Which is used to power utility items as well as energy weapons.

The hoverboard is unique in the game. It is the only utility item in the game that does not consume energy. It is also unique in being able to be used simultaneously with other items and weapons. This is fantastic, allowing the board to become a second facet of mobility. This is furthered with two of the other utility items. The grappling hook and the telelocator. The grappling hook is what it is. Target a location, fire. If the target is close enough, the hook grabs on and pulls the player. The second is the telelocator. Fire off a ball, which rolls off into the distance. At the players command, the player teleports to where the ball was. And in either case, the hoverboard can be active while swinging about with the hook or popping about with the telelocator. Utility items only consume energy on activation, not on sustained use.

There are a number of other utility items. The decoy, which in application is very similar to the telelocator. Instead of teleporting the player to the ball's location, a doppleganger is instead created to pull the attention of enemies. The GraviGun. Hold and fire crates, whether to defend from a hit or two, or fling those explosive crates at others. And then the Gravity Hole. Suck in the standard size robots and crates for one fine grouping. Using those in tandem yields some great results.

There are weapons that don't consume energy. Instead they consume ammunition, an item the player carries about. Once again launchers are slow-projectile high-damage weapons. Either packs quite the punch. However. there are three other weapons in this category. The pistol and the rifle. These two items offer something different: silencers and scopes. They give players the ability to snipe others with ease. They also are prime for taking advantage of a stealth attack bonus. The last of the ammunition-dependent weapons is the uzi. A weapon with low accuracy making up for it with the fastest firing speed in the game, as well as the only instance of automatic fire. Great for dealing with large crowds.

And then there's melee, something that I'm only beginning to play around with. There is the sword, essentially a long sword, and a dagger. Slow and high damage, or quick and low. Charging the weapon gives the player the ability to lock onto a target and then, fully charged, make a leaping attack. This attack will trigger regardless of enemy, flying or grounded--the leap attack is viable as long as that enemy is in range.

And then, to top it all off, there are the stats. Health--in the game measured as stamina--defense, guns, melee, and a slew of other support skills. They all have an impact, and just as the exploration is (probably) infinite, so too is stat building. I've spent countless hours running quests to buff stats to the point where I was a demigod. Able to be taken down by my own foolhardiness, but overall able to take everything and dish it back. I don't know where the stat cap might be, but I know for certain that it is quite possible to have any given stat number in the tens of thousands.

Improving stats is quite simple, and quite fast. Quests reward stat points, which are used to increase whichever stat the player desires. Quests are fast, simple, and aside from the story-specific ones, infinite. While they do spread the standard gamut--escort, protect, kill, fetch--there are also some dedicated to stealth. Best of all, each quest set takes less than five minutes to complete.

Enough quick action to entertain for short quick bursts, and enough diversity to keep entertaining for hours. And the game saves automatically; quitting at any time is totally viable.

The only thing I don't like about the game is conversion points. The world is powered down, and requires the player to convert bases, take down boss towers, and the occasional neutral surveyor in order to unlock access to stores in higher-level areas. This has not stopped me from spending way too much time (e.g. not enough) running around and causing havoc on the planet's surface.
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10 of 10 people (100%) found this review helpful
Recommended
3.7 hrs on record
Posted: May 30
If you've got a VR headset, this game is seriously effing *amazing* once you get the hang of it!

If you've got your 'VR legs' you *owe* it to yourself to try out 'mixed mode' movement option, which allows 'standard' controller FPS movement using the thumbpad on one Vive controller, but also allows you to stop and use your body to physically walk expore a location, or to physically aim your gun at enemies with your real hands.

The first time I was straffing around an enemy like I would in a typical FPS while using my real life hands to keep my gun pointed at an enemy I was trying to destory- oh man- it was like a lightbulb went off. THIS IS THE EFFING FUTURE!

The Mixed mode VR control is a friggin' model for how FPSes in the future should allow movement. Seriously - I would *kill* to play a like Skyrim with a movement system like this! Once you get a feel for it, it feels AMAZING to zoom around, leaping through the air (again, once your VR legs are strong enought to handle it without nausea).

There are rough edges every here and there, sure, but the dev is very active, and has made *tons* of changes in response to suggestions made after people started actually getting their VR headsets.
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8 of 8 people (100%) found this review helpful
Recommended
9.6 hrs on record
Posted: May 30
Outstanding VR game. Takes a fair bit of investment at the start to get your head around the controls and workings, but suddenly it grabs you. Hilarious commentary from the robots milling around. Game has interesting background story that slowly unravels. Play it.
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7 of 7 people (100%) found this review helpful
Recommended
8.1 hrs on record
Posted: June 1
5089 The Action RPG is game that blends FPS gameplay with RPG elements, then adds to it unlimited world and some cool mechanics.

This game may be difficult and may be easy depending on how you want to play and how fast you want to progress. The farther you are from the starting area, the stronger your enemies, the better loot you can find, and buy.

Customization is endless, each items consists of 2-4 parts, each with its' own stats which can be broken down and combined as you wish (assuming you're not mixing a hat with a silencer).

As you would expect from an endless world game, it might get repetitive. The quests are not very unique from each other, and the weapon variations are pretty similiar.

There is a story that progresses as you play, and some interesting texts to read while you're playing and questing, making the story and setting feel misterious and interesting, and cool utility items (hoverboard, teleport gun, and more) that let you have a lot of fun with. Theres also a build feature, which I haven't tried out yet.

VR is supported, you have bosses, time rip, you expand your territory, you can recruit dudes to help you, theres multiplayer support and more. Overall, 5089 The Action RPG is unique and very well made, with satisfying content, fast and fun gameplay, and well worth my money.
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7 of 7 people (100%) found this review helpful
Recommended
57.4 hrs on record
Posted: June 2
Yeah, the art not great in this game - but what Phr00t lacks in graphics, he MORE than makes up in gameplay, programming, level layout, AI, pathfinding, procedural generation and humor. This game is so fun that it puts most AAA games to shame. And it's huge and super fun!

You'll love it. Buy it.
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7 of 7 people (100%) found this review helpful
Recommended
2.0 hrs on record
Posted: June 5
It's a pretty fun game, you run around doing quests, leveling up skills and getting better equipment. It's got some pretty neat items like the teleporter gun, grappling hook and hoverboard.

My only complaint is that fullscreen doesn't seem to work on my computer. Definetely worth the 8 bucks.
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7 of 7 people (100%) found this review helpful
Recommended
20.5 hrs on record
Posted: June 11
This is about the most fun you can have right now in VR. Shoot things, do quests, repeat.
Brilliant
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7 of 7 people (100%) found this review helpful
Recommended
7.1 hrs on record
Posted: June 10
Overall very fun, the tutorial could be a little better but I dont mind it. The RPG elements are very fun and put a fresh feel to combat, especially when you notice a very large difference in the diffuculty when you up some of your skills. The game has nice enough looking graphics and very fun "crafting". The crafting system is putting together pieces of weapons or armor of the same type together with parts you want and selling parts you dont.

There are some cons, such as it is not very clear how to take over territory. Also sometimes your healthbar and ammo/charge bars will not show up. These are not gamebreaking, but annoying. Another thing is flying enemies, they are too high up and are sometime very hard to kill. the last con is no mod support!


Please, buy this game! 8.7/10
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A developer has responded on Jun 10 @ 6:23pm
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6 of 6 people (100%) found this review helpful
Recommended
11.1 hrs on record
Posted: June 10
I bought this game after seeing a recommendation from Immersive gamer on YouTube. I wasn't sure I'd like it, but it was only 7 bucks so I took a chance. I'm really glad I did! This game is just plain fun. There is a bit of a learning curve, but if you watch the tutorials you'll be off and running in no time. It has all the elements of a great RPG. Classes, equipment, skills, quests, etc. and some of the banter from the other robots is funny. Can't beat it for the price. Give it a go.
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6 of 6 people (100%) found this review helpful
Recommended
17.0 hrs on record
Posted: June 13
Product received for free
Aall in all this game shines through perfect balanced gameplay and versatility referring to different skills, equipment and randomly generated “everything”. So please don’t be afraid about the graphics before you know about the “intrinsic values” of the game. By the way, this game has been created by a single person, who listen to his community!
If you have questions or something else, the developer (phr00t) will not just answer you through the community hub – no, you also will get an invitation and he will discuss with you about through the chat!

I try now to list all features you can expect:

• randomly generated open world (also into the sky) with weather system and day-night cycle
• randomly generated weapons, armours, utilities (such as Gravity gun), dropped by enemies or sold at shops
• feel free to kill everyone, steal from everyone and build anything anywhere!
• different types of enemies and confederate robots (also suicide bombs and UFOs) with randomly generated weapons stats
• 2 different factions of robots and a ghost like native life-form called “Xax”
• a short story based in future connected with previous games which will be continued by killing bosses
• possibility to change the speed of gameplay to match it challenging but not frustrating
• earning conversion points and border new areas for your faction
• a stats system, which is comparable with borderlands, but even better!!!
• great working physics such as bullet drop, - speed, -range, gravity overall
• 6 types of weapons composed of 3 to 5 different weapon parts (body, barrel, magazine, silencer, scope)
• swords and daggers composed of 2 different parts
• bullet based and energy (chargeable) weapons
• 7 types of utilities which are also composed of 2 different parts:
2 different types of gravity guns, grappling hook, teleporter, decoy (spawns a supporting robot), hoover board and a crafting gun (to build each kind of walls, turrets, teleporter, planes, …)
• 3 types of armour composed of 2 different parts
• microchips composed of 2 different parts, which improve your skills
• different types of available planes
• 12 different skills to spend your points, which determine your play style significantly!
• earning skill point by randomly generated quests, border new areas, taking down special enemies
• respec your skill points
• deadly lightning bolts and meteorites
• stealth system influence by different conditions:
noises, brightness, rain, skill points, movement
• Virtual Reality, Oculus Rift, HTC Vive (unfortunately I’m not able to test this :/ )
• multiplayer and coop (but honestly there are less people at the moment)


I’m sure there are still more things I forgot about or I even didn’t know now, but therefore give this game a chance and find it out – I’m sure you wont regret it.
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