A catastrophic plague has left a trail of destruction across 14th century Europe. Survivors confront sickness and scarce resources in a land rife with banditry. Attempt to find a cure, acquire power, learn skills and adapt to survive. Those lucky enough to survive have come to call it ‘The Black Death'.
Recent Reviews:
Mixed (16) - 62% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Mixed (932) - 62% of the 932 user reviews for this game are positive.
Release Date:
Apr 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have brought The Black Death to the Early Access community because we want players to join us in shaping this new medieval role-playing experience that offers a unique take on survival. As a multiplayer game, continuous community feedback is vital for us to enhance and evolve the strong foundations that we have built. This is your chance to get involved. Those who choose to take part in the Early Access scheme should expect bugs and potentially game-breaking issues, but can look forward to a dramatic and rapidly evolving simulation of medieval life.”

Approximately how long will this game be in Early Access?

“Our release date is still being planned. We are enough time to allow us to act on invaluable community feedback, add and extend features, improve performance and fix bugs.”

How is the full version planned to differ from the Early Access version?

“The full release version of The Black Death will include a whole host of features, many of which we have already begun work on. Server stability is a big focus for us, and testing through Early Access should allow us to incorporate an even more dense population and thriving world without sacrificing performance. The full release will have more playable professions and an increase in the size of the playable area and content included within the game.

We have a roadmap and are looking forward to working with the community with iterating and including their ideas.”

What is the current state of the Early Access version?

The Black Death currently has a strong foundation on which we can continue to build, with core mechanics such as combat, trading, hunger, crafting and plague systems already in place. We have a large Western European themed world, with a range of NPCs, animals, towns, mines, castle ruins and dramatic landscapes, providing an engaging sandbox experience.”

Will the game be priced differently during and after Early Access?

“Yes, the game price will increase after Early Access.”

How are you planning on involving the Community in your development process?

“We have exciting plans for the future of The Black Death and will work actively with the community to gather issues, feedback and ideas to further enhance the game. We’ll continue to provide updates, keeping players informed of changes/improvements through Steam and social media and will work closely with the community to create a roadmap of future features.”
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Recent updates View all (114)

February 16

V0.24 - Onslaught Hotfix #2

Hello Everyone,

We have released an update to tackle some of the issues involving not being able to spend XP points and a crash that would happen when hitting someone in the head.

  • you can now craft three qualities of claymore; rusty, normal and royal
  • Official servers are now coloured gold in the server list

  • Updated movement speed while punching to be slightly slower
  • Updated the emote menu so it is consistent with the interaction menu and paper look
  • Updated character create to give you a randomised appearance when you first enter the menu
  • Updated and polished numerous areas across the land of Mercia
  • Each tier of stick club is now visually different
  • Fix for a bug that could stop you spending skill points
  • Fix for server crash that could happen if you hit someone in the head in combat
  • Fix for a item duplication bug to do with lootables
  • Fix to stop knockout timer resetting if you are already knocked out
  • Fixed a bug that stopped the click to wriggle free mechanic from working when you are being carried
  • Fixed A.I. left handed punches not doing damage
  • Fixed missing wooden planks along path to the “Black Gate”, so you can now enter again
  • Fix to bug that means that infected peasants and friendly hunters will now spawn
  • Fix added to stop animals spawning human gore pieces
  • Fix added to merchants so that they no longer just walk away when being attacked
  • Fixed bug causing rats to go invisible when hit and to not ragdoll properly when killed
  • Fixed crouching while picking up items causing you to freeze in place for animation duration
  • Fixed bug where boar and wolf bite volume had collision and could block player swings from doing damage
  • Fixed invalid bodies log error error on bandit ai
  • Fixed numerous environmental art bugs
  • Optimised UI

See you in Mercia

The S.I.G Team
18 comments Read more

February 14

v0.24 Onslaught Hotfix #1

Hello Everyone,

We have a hotfix addressing some of the issues occured in the latest update such as resources not providing XP, tweaking to the game's combat mechanics and multiple crash and loading screen issues.

  • Added new smaller UI around the crosshair to show you weapon abilities/cooldown timers
  • Fix added for loading screen staying up bug
  • Fixed a crash on closing the game down
  • Fixed a crash that could occur when weapon swinging
  • Fixed a crash that could occur when attacking doors/barricades
  • Fix added to remove a weapons from your quickslot UI when it breaks
  • Fixed an issue that would sometimes make A.I. do 500% damage when the player was wearing armour.
  • Fix added to stop character rotation lerping back to North anims when running NW direction
  • Fix added so that after being on low health and healing up the player does not remain bloody anymore
  • Fixed bug where if you used the context wheel to enter inventory when you close it you will have your view locked
  • Removed usable actions from context wheel when knocked out as this was from the old system and could cause bugs
  • Fix to Kite shield recipe, it show now craft the correct shield instead of the round shield
  • Fixed a bug that meant if you died while infected and respawned you would continue to have the infected sound alteration stuck on
  • Fixed bug with rat not playing correct animations, causing errors
  • Fix added for rat physics bug that was causing errors (“LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale”)
  • Fixed rat sound in main menu
  • Fix added to main menu music so that it now loops correctly
  • Numerous environmental art bug fixes
  • Removed warning sound and error UI popup for when you are “Already swinginging” or “Action Notready”
  • Updated and increased the frequency of the new ai speech
  • Updated procedural resources to provide xp rewards
  • There is now 3 different tiers of Iron sword to craft, rusty, standard and royal
  • For now removed combat stamina as was conflicting with weapon cooldown mechanic
  • Improved the physics of the cape attached to the royal chest plate
  • Updated the in-game settings keys page UI. Now shows the correct and uptodate keys info (quick slots and attacks etc)
  • Crafting time is now increased the larger the quantity of that item you craft
  • Updated Stashing/looting and buy/sell to be one left click of the desired item now
  • Updated/adjusted volumes and concurrency values for eat, drink, and heal sounds so the sounds cant stack if e.g. you eat 3 apples quickly
  • Updated adjusted the timings at which throw weapons are released from the player
  • Updated and polished numerous areas across the land of Mercia
  • Loot items now become visible from further away so that they don't appear to pop in as much
  • Adjusted ai numbers/damage
  • Increased the loot drop rate of animals
  • Reduced the amount of bandits around player’s houses
  • All equipment has had a 20% increase in armour value
  • Adjusted resources percent chance and spawn rates
  • Adjusted Xp amounts
  • Bleeding and poison damage has been reduced
  • Optimised rat rig
  • Optimised UI
  • Optimised skeletal meshes

Thanks for playing the new update and reporting some of these issues.

See you in Mercia

The S.I.G. Team
17 comments Read more
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“How The Black Death's developers simulate the plague”
PC GamesN

“There's a kernel of something special here, and if it keeps building, I'd love to come back, dreary as the Middle Ages may be.”
PC Gamer

“Two NPCs charged at me with clubs raised and death in their eyes, trying to end my miserable existence. Outnumbered, my “Fight or Flight” decision process very heavily favored the second option – so I mashed the “Sprint” key and made a run for it.”
MMO games

About This Game

A catastrophic plague has left a trail of destruction across 14th century Europe. Survivors confront sickness and scarce resources in a land rife with banditry. Attempt to find a cure, acquire power, learn skills and adapt to survive.

Those lucky enough to survive have come to call it ‘The Black Death’.

Take on the role of a medieval man of science, a plague doctor, hell-bent on finding a cure to the horrific plague spreading across the land. Study the effects of the infection through experiments and autopsies on man and beast alike, with the ongoing risk of your own infection - and in danger of being lynched by townsfolk who believe science to be heresy!

Take advantage of different realistic medieval professions: Crafting fine armors to protect yourself from deadly raiders as a Blacksmith, taming animals and farming the land as a Peasant, tricking players with counterfeit goods as a Bandit, and much, much more.

Embark on a journey through a dark and gritty open-world depiction of a plague-infested Medieval Europe. Witness the plague spread in real-time through the population including your friends and enemies whilst exploring bustling towns, striking castles and plague-infested mines in your search for the cure to this deadly infection. Interact with hundreds of NPC’s; trade with merchants and hunters, clash with crusaders and bandits and be wary of infected beggars.
You don't have to face these horrors alone - team up with other players and work together to prosper or become a menace to the world and take everything you can! But be careful who you trust…

Try to rebuild society by building a homestead by yourself, or with friends. Develop your building skills and turn a rickety shack into a powerful estate, complete with an ultimate medieval research lab to help you perform your experiments and find a cure.

Key Features in Early Access -
  • Enter the world as a plague doctor, looking for a cure to the deadliest pandemic of the Middle Ages.
  • Learn skills from a number of different professions to help you survive.
  • A huge open world (8km2) based in 14th century Western Europe. Explore thriving castles, bandit camps, busy ports and abandoned mines.
  • Learn more about the plague through physical examinations and autopsies of infected animals and humans.
  • A living world with hundreds of NPC’s and day / night cycle. Trade with merchants, hunt animals, talk to townsfolk and fight bandits.
  • Over 300 in game items. Craft over 40 different weapon and armour pieces, using medieval tools and utilities.
  • Buy deeds to houses, upgrade them, and hire staff to work on your estate.
  • Large scale multiplayer, with up to 50 players per server

System Requirements

    • OS: Windows 7 / 8 / 10 (64bit OS)
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 8 GB RAM
    • Graphics: Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
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