The Black Death is a dark multiplayer survival game set during a plague-ridden medieval era.
User reviews:
Mostly Negative (13 reviews) - 30% of the 13 user reviews in the last 30 days are positive.
Mixed (613 reviews) - 59% of the 613 user reviews for this game are positive.
Release Date: Apr 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have brought The Black Death to the Early Access community because we want players to join us in shaping this new medieval role-playing experience that offers a unique take on survival. As a multiplayer game, continuous community feedback is vital for us to enhance and evolve the strong foundations that we have built. This is your chance to get involved. Those who choose to take part in the Early Access scheme should expect bugs and potentially game-breaking issues, but can look forward to a dramatic and rapidly evolving simulation of medieval life.”

Approximately how long will this game be in Early Access?

“We anticipate that a full release of The Black Death will be ready in 8-12 months. This will allow us to act on invaluable community feedback, add and extend features, improve performance and fix bugs.”

How is the full version planned to differ from the Early Access version?

“The full release version of The Black Death will include a whole host of features, many of which we have already begun work on. Server stability is a big focus for us, and testing through Early Access should allow us to incorporate an even more dense population and thriving world without sacrificing performance. The full release will have more playable professions and an increase in the size of the playable area and content included within the game.

We have a roadmap for new ideas, such as questing, horse riding and bounty systems, and look forward to working with the community with iterating and including their ideas.”

What is the current state of the Early Access version?

The Black Death currently has a strong foundation on which we can continue to build, with core mechanics such as combat, trading, hunger, crafting and plague systems already in place. We have a large Western European themed world, with a range of NPCs, animals, towns, mines, castle ruins and dramatic landscapes, providing an engaging sandbox experience.”

Will the game be priced differently during and after Early Access?

“Yes, the game price will increase after Early Access.”

How are you planning on involving the Community in your development process?

“We have exciting plans for the future of The Black Death and will work actively with the community to gather issues, feedback and ideas to further enhance the game. We’ll continue to provide updates, keeping players informed of changes/improvements through Steam and social media and will work closely with the community to create a roadmap of future features.”
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Recent updates View all (37)

March 24

Dev Blog #25 – V0.12 What You Need To Know And Why It’s Taken So Long

So V0.12 had taken a long time. Far too long. Just shy of 5 months…

Back in November 2016 we were 7 months into Early Access and it was clear to us the game wasn’t in the state we wanted it to be in.

We needed to take some drastic action.

First we started by pin pointing key features that needed to get in. Things we were missing. Then we tackled bugs, crashes, disappearing items, things that were crucial to fix.

Then we looked at flow and motivation, what cool things there are to do and why would you do them?

All these things needed to be tackled to turn the game into what it was suppose to be, what our original vision was. It was a lot of work.

Now we’re here on the brink of the update rolling out. And the game has come on leaps and bounds!

But even so close to V0.12 we’re not done. V0.12 is just the beginning of what we want to achieve with The Black Death.

So what can you expect?

Day / Night cycle

This ones been a long time coming.

After having some issues with replication we finally cracked it. It’s now fully functioning in game. Mitch and Cam have also implemented some nifty little tech that allows us to tie game play mechanics to time of day, very cool, and something we definitely hope to make additions to in the future!

James and Mitch tag-teamed a “days survived” mechanic to go along with this feature. Every day you manage to stay alive in Mercia you get a little bit better, shame staying alive isn’t always that easy…

Check out the full post on our website to see a slider comparison of our new day and night cycle!

Dev Blog #25 – V0.12 what you need to know and why it’s taken so long!

Revamped player housing

Another system a long time in the works.

This one has a big caveat, V0.12 is very much the tip of the new housing system iceberg. The version landing in V0.12 will have the core feature set of the house for all your basic medieval needs. As we roll out more and more updates this is a feature we’re are planning on expanding on in a big way.

Ditch those dirty beggar rags it’s time to become a home owner!

New music

We have 10+ brand new music track, lovingly crafted by our buddies over at PitStop Productions, here’s a little teaser!

Head on over to the full blog post over on our website and use our handy mini player to listen to a teaser track!

Dev Blog #25 – V0.12 what you need to know and why it’s taken so long!

New spawn Locations

Life is hard enough as a beggar without getting lost in Ravens Reach as soon as you spawn in!

John and I have been busy revamping the beaches to provide sun, sea and sand for all your fresh spawns. Enjoy washed up corpses, piles of rotten sticks, barrels full of moldy bread and your fellow beggars ready to crush your skull with a stick club – the beaches of Mercia are truly a delight!

Revamped combat system

Another one from Mitch and James here. Combat has prove to be a very difficult system to fine tune, it has a lot of moving parts and relies heavily on “game feel”. With V0.12 combat is driven by an improved physics system meaning more accurate swings and hits, better feedback from striking different materials and a generally more responsive game play experience. Good news for all the knights out there.

Pillaging areas

John and I have been busy building horrible areas that nobody in their right mind would want to visit – unless you want the best loot in the game! Full of plague, bandits, wolves and the infected these places are for group PvE parties to tackle. This is another system we’re planning on expanding on in future updates with new areas and new loot. This goes along with changes in loot and crafting but you’ll have to wait for the update for more info!

And much more…

Yes on top of all this there will be more but to find out what exactly you’ll have to wait for March 30th !

As a final note I just want to say thank you from all the team. Thank your suggestions, your bug submission and for sticking with us and patiently waiting for V0.12.

Now back to working on the game!


To view the full version of our Dev Blog #25 head on over to our website at the link below. There you can see our comparison screenshots for the new day and night cycle in the form of a slider tool, and also a preview of a new music track!

Dev Blog #25 – V0.12 what you need to know and why it’s taken so long!

19 comments Read more

March 16

Tavern Tuesdays - 21/03/2017 - Beta_03 Server - 7pm GMT / 2pm EST!

Hello fellow Mercians!

We invite you to the next Tavern Tuesday event on the 21st March!

The event will be hosted on the Beta_03 server at 7pm GMT / 2pm EST at the stage behind the Church in Raven's Reach, Queen's Province.

The event usually lasts between one and two hours. Details on how to download The Black Death Beta are included further down in this post.

To join in with the Q&A when you are in game if you have a microphone all you need to do is to hold down V on your keyboard to enable VOIP (Voice Over IP).

If you are not able to use a Microphone you can use our text chat feature and type your questions, suggestions and feedback to the team in game during the event.

What is Tavern Tuesdays?

We have introduced a new segment that we will be running every other week. This event is known as Tavern Tuesdays! We wanted to create an event that would take place in game where the Community could talk with the team on a more interactive level. What better place to host this event than in a tavern!

We meet up at the stage behind the Church in the capital city of Raven's Reach. The original idea behind the event was to have a Live Q&A session inside different taverns across Mercia.

The only issue we found was that the ambient sound and audio dialogue from the NPCs was too loud over people talking using voice chat; We want a calm Q&A without the local guards making everyone on edge! So we decided to meet up at the tavern and then make our way to the stage which is behind the Church.

Join us, grab a seat and give us your questions, suggestions and feedback!

How to play on The Black Death Beta

Details on how to download and install The Black Death Beta can be found below with a handy guide from HolyAvengerOne.

Switching To/From Beta Builds In Steam

Past Tavern Tuesday Events

You can read our past Tavern Tuesdays events over on our Events Archive page on our Website using the handy links below.

Events Archive: Tavern Tuesdays

Event Details

Date: Tuesday 21st March 2017

Server: Beta_03

Time: 7pm GMT / 2pm EST

SIG Live Stream:

We look forward to seeing you all there!

- SIG_Emily

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“Players are surprisingly helpful in this multiplayer Middle Ages wasteland”
PC Gamer

About This Game

Note on Early Access:

The Black Death will launch on to Steam’s Early Access program. This means the game is still in active development and is liable to change. The Early Access program will not only allow the player enjoy the fantastic gameplay experience that is The Black Death, but will also allow the player to make a real difference to how the game progresses.

The Game:

Welcome to the gritty medieval world of The Black Death. The plague has ravaged Western Europe, leaving a trail of destruction in its path, those who endure struggle against sickness, scarce resources and other desperate survivors.

Choose a realistic medieval profession each with their own way to survive. Enter a huge multiplayer open world set in 14th century western Europe. Explore castles, ports, bandit camps and much more in as you craft, loot and pillage in an epic struggle to survive against the The Black Death itself.

Key Early Access Features:

  • Rich roleplaying combined with medieval era survival.
  • A huge open world (8km2) based in 14th century western Europe. Explore thriving castles, bandit camps, busy ports and abandoned mines
  • Unique medieval professions to choose from. Each with their own way of surviving.
  • A living world with hundreds of NPCs, bandits, animals, townsfolk, merchants and the infected all desperate to survive.
  • 300 in game items. Loot, craft and pillage over 40 different weapons and armour pieces, use medieval tools and utilities, fishing, mining and farming.
  • Unlock new skills and recipes to aid you in your survival.
  • Early Access with regular updates including brand new features!
  • Large scale Multiplayer with up to 50 players per server

System Requirements

    • OS: Windows 7 or Windows 8 (64bit OS)
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX11 Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Storage: 20 GB available space
    • OS: Windows 7 or Windows 8 (64bit OS)
    • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: DirectX11 Compatible GPU with 2 GB Video RAM
    • DirectX: Version 11
    • Storage: 20 GB available space
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Mostly Negative (13 reviews)
Mixed (613 reviews)
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