A catastrophic plague has left a trail of destruction across 14th century Europe. Survivors confront sickness and scarce resources in a land rife with banditry. Attempt to find a cure, acquire power, learn skills and adapt to survive. Those lucky enough to survive have come to call it ‘The Black Death'.
Recent Reviews:
Mostly Positive (24) - 70% of the 24 user reviews in the last 30 days are positive.
All Reviews:
Mixed (900) - 61% of the 900 user reviews for this game are positive.
Release Date:
Apr 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have brought The Black Death to the Early Access community because we want players to join us in shaping this new medieval role-playing experience that offers a unique take on survival. As a multiplayer game, continuous community feedback is vital for us to enhance and evolve the strong foundations that we have built. This is your chance to get involved. Those who choose to take part in the Early Access scheme should expect bugs and potentially game-breaking issues, but can look forward to a dramatic and rapidly evolving simulation of medieval life.”

Approximately how long will this game be in Early Access?

“Our release date is still being planned. We are enough time to allow us to act on invaluable community feedback, add and extend features, improve performance and fix bugs.”

How is the full version planned to differ from the Early Access version?

“The full release version of The Black Death will include a whole host of features, many of which we have already begun work on. Server stability is a big focus for us, and testing through Early Access should allow us to incorporate an even more dense population and thriving world without sacrificing performance. The full release will have more playable professions and an increase in the size of the playable area and content included within the game.

We have a roadmap and are looking forward to working with the community with iterating and including their ideas.”

What is the current state of the Early Access version?

The Black Death currently has a strong foundation on which we can continue to build, with core mechanics such as combat, trading, hunger, crafting and plague systems already in place. We have a large Western European themed world, with a range of NPCs, animals, towns, mines, castle ruins and dramatic landscapes, providing an engaging sandbox experience.”

Will the game be priced differently during and after Early Access?

“Yes, the game price will increase after Early Access.”

How are you planning on involving the Community in your development process?

“We have exciting plans for the future of The Black Death and will work actively with the community to gather issues, feedback and ideas to further enhance the game. We’ll continue to provide updates, keeping players informed of changes/improvements through Steam and social media and will work closely with the community to create a roadmap of future features.”
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Recent updates View all (103)

December 14

Dev Blog #51: Mini Dev Update, Feedback Survey Closure & Founder’s Name Deadline

Greetings citizens of Mercia and welcome to Dev Blog #51!

As you may have noticed our website has a slightly different look as our Wordpress has been updated, we will still be bringing you our content, just with a fresh look!

We’ve got a mini Dev update, closure on our Community feedback survey, a friendly reminder on our Founder's deadline for submissions and our Community Showcase Issue #4 coming tomorrow (sorry for the delay!)

Mini Dev Update

This week's Dev update is a small one, but rest assured we will be having a few things to tease in next week's Dev Blog! Fuelled by coffee, the team have been busy working on bug fixes, issues and crashes. Once again thank you all for your emails, bug reports and Steam posts, together we can squish those bugs faster!

Next week's Weekly Q&A will also be returning, this time with a few more extra questions answered than usual.

Community Feedback Survey – CLOSED



A big thank you to everyone who sent in their feedback to us, we really apreciate your time and support!

Dmitri and myself will be gathering up your submissions into a report for the team to evaluate and take on board. Your responses will be fed back into what we do here at SIG.

As promised here are the Community members who wanted their names displayed in our Dev Blog:

Butch
HolyAvengerOne
Waffles™
Sleezy
ebhe2003
GamerbugUK
Running Blind
JsR
r_lapin
Corrosive365
Mika.Allah
Cookies
Sovgoth
AndyMatches
Kez
Drunkn
Scorch1402
Kyle852
DeathDarkSoul
Horn Drinker
Stainless001
Ceiphid

Founder's Deadline Reminder – Closes 15/12/2017 (1 day left)

This is the last friendly reminder about our Founder's Golden in game name oppertunity for your submission entries. You all have until this Friday the 15th December at 11:59pm GMT to submit your names to us for approval.

Below is a reminder of our original post:

"As a token of our thanks we would like to give Players the opportunity to receive an in game Golden name, if you fall into one of these categories type your Steam ID into the Founder’s Channel and we’ll do the rest!



The Black Death Official Discord – Founder’s Channel Link

– Are a long standing member of the Community
– Have been helpful to other Community members and shown kindness
– Have submitted Bug Reports to us through our Google Form or by Email

The deadline for submissions is the 15th December 2017 at 11:59pm GMT.

Your Steam ID should look something like this, unless you have not set a custom URL, then it will be displayed as numbers.
http://steamcommunity.com/id/SIG_Emily/
http://steamcommunity.com/profiles/76561198318030488/

We will be verifying all Community members to check your status on the above categories. We will be flagging your SteamID’s in a future update and these will be included in our Patch Notes.

Community Spotlight Issue #4

Apologies for the delay, it's been a little while since the last Showcase post. This will be returning tomorrow night here on our Website, so watch this space!

That’s all for this week, see you next time!

// The SIG Team
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December 9

Patch Notes: V0.22 - Carriage

Hello there Mercia,

We have put together a new update to deal with some important issues and added a new feature to allow player's to craft and equip bags that can increase their carry weight! Here are the patch notes in full:

Fixes:
  • Fixed crash on game loading from discord-rpc.dll issues
  • Fixed a crash that could occur when closing down the game
  • Fixed bug that caused your view to get frozen when pushing "E" to exit from the inventory after reading a book or note
  • Fixed bug that could cause dissection labels to get stuck on your screen permanently
  • Fixed bugs with repairing clothing items, they should now all be repairable
  • Fixed bug with Leatherwork Apron and Work Apron pickups
  • Fixed bug that caused you to stop moving when equipping/consuming/healing from the context wheel
  • Fixed socket rotation issue of simple ai that holds ale
  • Fixed Steam issue on servers not registering players
New:
  • You can now craft 3 tiers of bags within the artisan tree to increase your carry weight
Updated:
  • Polishing the context wheel UI
  • Updated item icons
  • Sped up time it takes when pressing "E" to bring up the context wheel
  • Recipes now use the icon for the item they will make
  • Update pass on the House workbench UI to make things easier to read
  • Update pass on the inventory UI to make recipes easier to read
  • Made the inventory auto select and fill the last recipe you were on when you enter it
  • Separate storage units for each resource type are now available for building
  • Guards are only available to hire within the wall perimeter of houses
  • First guard node is now an additional first tier utility node instead
Balancing:
  • Wellness health increase rate has been re-balanced
  • Added 1 wheat to buy cost of mid and heavy house guards to match that of light guard
  • Guards now cost less wheat upkeep resources, they now cost more gold upkeep instead
Optimisations:
  • Optimised UI

Thanks everyone for playing and good luck with surviving the black death...

The S.I.G. Team
26 comments Read more
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Reviews

“There's a kernel of something special here, and if it keeps building, I'd love to come back, dreary as the Middle Ages may be.”
PC Gamer

“Drown in bubonic plague with your pals.”
PCgamesN

“Two NPCs charged at me with clubs raised and death in their eyes, trying to end my miserable existence. Outnumbered, my “Fight or Flight” decision process very heavily favored the second option – so I mashed the “Sprint” key and made a run for it.”
MMO games

About This Game



A catastrophic plague has left a trail of destruction across 14th century Europe. Survivors confront sickness and scarce resources in a land rife with banditry. Attempt to find a cure, acquire power, learn skills and adapt to survive.

Those lucky enough to survive have come to call it ‘The Black Death’.

CAN YOU SURVIVE THE BLACK DEATH?
Take on the role of a medieval man of science, a plague doctor, hell-bent on finding a cure to the horrific plague spreading across the land. Study the effects of the infection through experiments and autopsies on man and beast alike, with the ongoing risk of your own infection - and in danger of being lynched by townsfolk who believe science to be heresy!

FORGE YOUR OWN PATH
Take advantage of different realistic medieval professions: Crafting fine armors to protect yourself from deadly raiders as a Blacksmith, taming animals and farming the land as a Peasant, tricking players with counterfeit goods as a Bandit, and much, much more.

A GRITTY MEDIEVAL MULTIPLAYER WORLD
Embark on a journey through a dark and gritty open-world depiction of a plague-infested Medieval Europe. Witness the plague spread in real-time through the population including your friends and enemies whilst exploring bustling towns, striking castles and plague-infested mines in your search for the cure to this deadly infection. Interact with hundreds of NPC’s; trade with merchants and hunters, clash with crusaders and bandits and be wary of infected beggars.
You don't have to face these horrors alone - team up with other players and work together to prosper or become a menace to the world and take everything you can! But be careful who you trust…

Try to rebuild society by building a homestead by yourself, or with friends. Develop your building skills and turn a rickety shack into a powerful estate, complete with an ultimate medieval research lab to help you perform your experiments and find a cure.



Key Features in Early Access -
  • Enter the world as a plague doctor, looking for a cure to the deadliest pandemic of the Middle Ages.
  • Learn skills from a number of different professions to help you survive.
  • A huge open world (8km2) based in 14th century Western Europe. Explore thriving castles, bandit camps, busy ports and abandoned mines.
  • Learn more about the plague through physical examinations and autopsies of infected animals and humans.
  • A living world with hundreds of NPC’s and day / night cycle. Trade with merchants, hunt animals, talk to townsfolk and fight bandits.
  • Over 300 in game items. Craft over 40 different weapon and armour pieces, using medieval tools and utilities.
  • Buy deeds to houses, upgrade them, and hire staff to work on your estate.
  • Large scale multiplayer, with up to 50 players per server

System Requirements

    Minimum:
    • OS: Windows 7 / 8 / 10 (64bit OS)
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 8 GB RAM
    • Graphics: Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
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