An epic adventure in a land of monsters, traps and magic. Journey across the deadly Shamutanti Hills and through Kharé, Cityport of Thieves. Armed with your sword and over fifty spells with weird and wonderful effects, embark on a narrative adventure of a thousand choices where every one is remembered.
User reviews:
Very Positive (78 reviews) - 83% of the 78 user reviews for this game are positive.
Release Date: Feb 2, 2016

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Buy Sorcery! Parts 1 and 2

Buy Steve Jackson's Sorcery! - The Complete Collection BUNDLE (?)

Includes 3 items: Sorcery! Part 3, Sorcery! Part 4, Sorcery! Parts 1 and 2


Recent updates View all (6)

June 8

Part 3 on sale this week!

To celebrate being part of the Humble Bundle we've put Part 3 on sale at 25% off for this week only. Break out into the fully open world of Kakhabad, hunt down - or avoid - the seven deadly Serpents of the Archmage, and discover and mix past and present with Part 3's unique time beacons.

1 comments Read more

March 29

Part 3 is coming next week!

The long wait is almost over: the gates of Kharé are opening next week on April 5th, and Part 3 of the adventure begins.

Check out the trailer on the Steam page!

You don't need to have played Parts 1 & 2 to play Part 3 - you can start with a new character - but if you can also carry your characters, stats and choices over into the next part of the adventure - and there's a lot of secret content only available to players who've played the previous parts.

2 comments Read more


“One part fantasy novel and one part game, Sorcery! is a rich, personalized adventure that shouldn’t be missed.”
8.8 – IGN

“The Fighting Fantasy books were a wondrous feat of interactive fiction, each page brimming with possibilities and dripping with tension. Inkle's adaptation of the Sorcery! takes the genre to a whole new level.”

“If you have any kind of interest at all in fantasy fiction or role-playing games, you simply must play Steve Jackson's Sorcery! It really is just that good.”
85 – Metacritic

About This Game

An epic adventure in a land of monsters, traps and magic. Journey across the deadly Shamutanti Hills and through the Cityport of Kharé, home to thieves, corrupt nobles and deadly mutants, as you attempt to recover the Crown of Kings. Armed with your sword, and over fifty spells with weird and wonderful effects, embark on a journey of a thousand choices where every one is remembered and will change your story. This is Parts 1 and 2 of a four-part series.

As played by the Yogscast, Sorcery! is a narrative adventure like no other, that creates your own unique fantasy adventure as you play.

* Explore a 3d hand-drawn map, and venture inside the buildings of the city of Kharé
* Unique bluff-and-strike based combat system which procedurally narrates your battles
* Over fifty weird and wonderful spells, whose effects alter the narrative in wild and unpredictable ways
* Over half a million words of story content that adapts around your choices - created using the same inklewriter technology as the multi-award-winning 80 DAYS
* Hundreds of characters, hundreds of stories to uncover
* Over forty unique monsters to fight, all with their own strategies and combat styles
* Play Swindlestones, a game of cunning and deceit, against the citizens of Kharé, for profit - and for information
* Freedom to explore - rewind whatever choices you want
* Based on the million-selling series by Steve Jackson
* All of your choices are remembered, shaping your adventure now - and in the future

Sorcery! Parts 1 and 2 are the first half of an epic quadrilogy. Sorcery! 3 takes the adventure to the wilds of the Baklands and creates a fully open-world experience, and will be out shortly on Steam. Sorcery! 4 is due later this year, to finish the adventure. Each part can be played on its own, or you can load your character from one part to the next, carrying over equipment, stats, and narrative choices.

System Requirements

Mac OS X
    • OS: Windows Vista
    • Processor: 1.4 Ghz
    • Memory: 1 GB RAM
    • Graphics: Requires OpenGL 2.1
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • OS: Windows 7+
    • Processor: 2 Ghz+
    • Memory: 2 GB RAM
    • DirectX: Version 10
    • Storage: 500 MB available space
    • OS: OS X 10.8+
    • Processor: 1.4 Ghz
    • Memory: 1 GB RAM
    • Storage: 300 MB available space
    • OS: OS X 10.11
    • Processor: 2 Ghz+
    • Memory: 4 GB RAM
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (78 reviews)
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69 reviews match the filters above ( Very Positive)
Recently Posted
3.4 hrs
Posted: September 23
Completed Part 1
Review Pending*

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8.4 hrs
Posted: September 23
Holy goodness! This game! I've only finished part one and I must say this is a must! (for people who love choice consequence games) Even if you have never tried a choice game I beckon you to play this! This game is very entertaining even if was unimpresive at frist. (The spell casting system I didn't like very much until i tried it) Everything else about this game (from killing mosters to buying supplies) is so entertaining that I cannot help but reccomend this game with a full 10/10! I have not found one thing i dislike about this game... well ok... I dont like how you can go back after any choice, but as long as you ingore that its one of the best games i have ever played! This game is definitely in my top 5 games of all time! I highly reccomend it to anyone, (even if they have never played anything simular) and I hope they come out with more of these! (this game review was based on on part 1)

- knightspear14
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0.6 hrs
Posted: September 9
It's a visual novel made for tablets. Steer clear.

It forced me to sleep, which insta-killed me because I was too tired to wake up.

It's a memory game of "pick the right way until you win". Choices mean little as they all lead to the same goal. Combat is pointless and boring (pick bigger number than opponent to win).

The game doesn't tell you what your quest is besides to find a crown. Doesn't tell you what the crown is or what it's for. Doesn't tell you why it's important or why you need it. Doesn't tell you anything about the area or game world. The only visuals are paper cut-outs and a game board.

Nearly 500MB for a text file seems pretty over the top. They should distribute it as a simple TXT file. You'd save a ton of space and headache.
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10.2 hrs
Posted: August 19
Many many moons ago, before the age of modern computer games, I owned and enjoyed some of the original Fighting Fantasy books by Ian Livingstone and Steve Jackson. These books were great, but as a young and novice adventurer I was terrible at them. And they were really, really hard; death awaited at every turn. Fortunately you could always flip back a few pages and take a different turn.

These digital versions of the Sorcery series of books are no different, but still immensely enjoyable, so long as the idea of reading page upon page of (beautifully written) text doesn't trouble you. Fortunately the adapation to a new medium has allowed Inkle to take out the pain of managing a character sheet, as well as adding variations and mechanics that simply wouldn't be possible in a purely written form, and some other graphical touches such as the map, spellcasting, combat, and gambling.

What really shines through, thanks to the text-based narrative, is the ability to take a huge number of different paths through the game, and the feeling that every choice you make really does have big consequences later on in the story - unlike the far more limited narratives of supposedly choice-and-consequence based games by, for instance, Telltale. This is apparent on numerous occasions throughout these first two episodes, and since your character and decisions and carried over into subsequent episodes (part 3 is out already) there is plenty more of this to come. It really manages to feel like a dynamic, living and breathing world.

I would highly recommend these games to any fans of the adventure genre, particularly if you ever enjoyed oldschool text adventures or Fighting Fantasy books. The only real minor criticism I have is the interface seems designed much better for touch than for trackpad, but it is still a very simple interface and very easy to play on any device.
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28.0 hrs
Posted: August 4
A delightful game with SO many choices and I havent even got to the end of part 1 yet,
Big thumbs up if you like lots of choice and consequence.
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21.0 hrs
Posted: July 23
Very fun definitely buy if you like J.R.R Tolkien
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6.0 hrs
Posted: July 23
The best parts of Choose Your Own Adventure Books, with some fun bluffing-combat and Liar's Dice minigames. I like how your choices from Part 1 carry over to Part 2, and it seems like there would be some replayability to try again.
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Forgotten donkey
98.6 hrs
Posted: July 22
Very much like the story and simplicity of this game.
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3.5 hrs
Posted: July 14
This is a biased review. I felt strongly nostalgic when playing Sorcery parts 1 and 2.

I played gamebooks in my youth. This game is exactly like I remember those books: Some talking, little storytelling, fighting, adventuring, sudden deaths and browsing between pages to check other scenarios. This time someone else (game) actually keeps track of your hitpoints and items as well! And you can easily browse back without writing down the page numbers. =)

Anyway, if you feel like playing a digital version of City of Thieves gamebook - buy this. Others? Sorry, can't help you. ;-)
Helpful? Yes No Funny
9.5 hrs
Posted: July 12
THIS GAME IS SO GOOD. Really great storytelling, everything you do has an impact. GET IT
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Most Helpful Reviews  Overall
98 of 106 people (92%) found this review helpful
9.1 hrs on record
Posted: February 2
Sorcery! is a faithful adaptation of Steve Jackson's Fighting Fantasy gamebooks of the same name and much like them it features an astoundingly well realized world filled with plenty of choices to make, monsters to bedazzle, werewolves to duel and mysteries to solve.

The size of world you get to explore is on first glance rather unimpressive but its actually so chock-full of locations you can potentially visit that there is almost no chance you'll be able to see them all even after a couple of playthroughs, there is just so many of them.

In a stark contrast to many games out there where NPCs can't wait to backstab you the people you meet in Sorcery! will usually respond to you in kind.
The fact that so many people are honest individuals trying to make their living in a harsh world makes the betrayals you experience all the more painful. Would you care if a random bandit you met alongside a road betrayed you? Probably not. On the other hand what would you feel if a poor peasant you helped before sold you out for enough money to keep his family fed for an entire year? Not so easy this time.

It also helps that the writing in Sorcery! is rather excellent. I don't know if it was lifted from the gamebooks or written by the developers themselves but each character has a unique "voice and tone" despite never speaking a single word and the locations are so well described I couldn't help but to get myself immersed in all of it.

Besides simply talking your way through problems you can always ignore them and walk away or perhaps use your sword arm or even magic to solve them. And speaking of magic, the spell system in Sorcery! is rather tricky, giving you full access to 50 or so incantations each of which have their own specific uses and limitations. Its completely up to you when, how and which spell you will use though be careful not to cause some disastrous effect in the process.

But once your words fail you and your spells fizzle out you're going to have to rely on good ol' fashioned combat to save the day. As far as presentation goes the combat in Sorcery! is very reminiscent of an excellent DnD session with your DM (or in this case the game) giving you vivid and detailed descriptions of what's going on.

However, while the combat presentation is stellar the actual mechanics themselves leave a lot to desire for. The moves your enemies do are almost completely scripted and repeat constantly so all it takes is one death & reload and you will be able to cheese your way through the fight without taking much damage rendering something that should be scary in to a joke.

Luckily you can almost always avoid combat by simply being either charismatic, clever or just downright paranoid and avoiding areas that might look like a trap, which is usually a good idea. It is in these choices that Sorcery! truly excels as a lot of them have far reaching consequences and can drastically alter the very path you take so two playthroughs might look nothing alike.

*** Verdict ***

Sorcery! Parts 1 & 2 contain an incredibly well fleshed out world full of realistic characters, interesting locations and plenty of difficult choices to make which come with actual consequences. The combat system might be lackluster but the writing is absolutely top notch and the few issues Sorcery! has can be easily dismissed once you're immersed in to the world.

So if you're in to narrative focused games and don't mind having very little "real" gameplay then give Sorcery! a try, I for one enjoyed it.

If you would like a more detailed review of Sorcery! with some pretty pictures to back it up I welcome you to take a look at the video I've done on the topic:
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32 of 35 people (91%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: May 6
I sorta, kinda, all-but promised myself that I'd take a break from all the recent Fighting Fantasy gamebook adaptations. Sure they remind me of my childhood, and therein have a certain weighty sentimental appeal, but they ultimately frustrate me on account of how appallingly arbitrary and ruthlessly trial-and-error they can be. In spite of this, I got just the tiniest bit excited when I saw this particular product, because, well...ahem...let's try to justify ourselves here...

Firstly, the Sorcery! books were never Fantasy Fantasy books, strictly speaking. They were more of an off-shoot series authored exclusively by just one of the two FF founders - Mr Steve Jackson - and were an attempt to do something a bit more ambitious and immersive than the FF books. Secondly, while Tin Man Games have actually done a very good job of faithfully adapting a number of FF books, the fact that this series was being tackled by a completely different company, in a slightly LESS faithful manner, made me think...hmmm, perhaps inkle Ltd have actually eradicated some of the aspects of the ye-olde gamebooks which I've never been so keen on. So...have they? Well, kind of. A little. But not a whole HECK of a lot, no...

This is definitely more of a "video game" than the Tin Man adaptations. It has lovingly-rendered maps, around which you can move a figurine of your adventurer, and combat this time isn't so strictly governed by virtual die-rolls. The combat system employed by this game is...well, different. Possibly even a bit more strategic than sheer-and-utter RNG antics, but...not by much. It still felt pretty random and luck-driven to me; though in all fairness, it's entirely possible that I just didn't "get it" (but hey, at least the illustrations were nice). Oh, and the spell-casting system is actually pretty nifty, and handled in an atmospheric manner which helps to deliver the player from the potentially "stuffy" realms of interactive fiction, and into the decidedly more "spiffy" realms of modern video-gaming.

The Sorcery! books were also a tad less guilty of the ultra-linear, anti-backtracking style of FF gamebooking, in which you'd better hope that you fluke the right direction at the three-way T-junction or it's GAME OVER for you, buddy-boy. Add to this a "rewind" button kindly provided by the devs of this adaptation, allowing you to go back one, two, maybe even three decisions, and I actually managed to get through Part 1 on the FIRST ♥♥♥♥ING TRY. Perhaps miracles CAN happen, after all? Alas, by Part 2, we were back to old tricks again, and I managed to die in a spot in which hitting the rewind button just threw me back to the same no-win predicament, not just once, but TWO PLAYTHROUGHS IN A ROW. The exact same frigging spot, despite me attempting to handle the situation in a different manner both times. So for the time being, a third attempt is just gonna have to wait...'cause I really don't have the heart to do it all over again so soon. Nice while it lasted, though, and at least having a number of different "paths" to follow gives it all acceptable replayability (even if all roads do, ultimately, lead to Rome).

So would I at least recommend this more than the Tin Man adaptations? Yes. Slightly. The Sorcery! books were in all honesty never my favourites when I was young - I was always a tiny bit more partial to Ian Livingstone as a writer, and more "refined" illustrators like Ian McCaig - but this game at least TRIES to rectify some of the shortcomings which these books have always suffered from. Or, in other words, your chances of actually completing the game are SLIGHTLY improved this time around, and the experience is a tad more digitally immersive. It's also better value than the Tin Man products, on account of this purchase netting you not one but TWO gamebooks, for the exact same price; and what's more, it's a four-part epic (the last two parts soon to come) in which you can carry on the same character and inventory from one Part to the next.

An absolute must-buy for all you "gamebook" freaks out there, but I'm not quite sure about everyone else. Still, a good enough place to start, should one be curious...

Verdict: 8/10.
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30 of 34 people (88%) found this review helpful
1 person found this review funny
16.8 hrs on record
Posted: February 2
If you like reading a lot of text on which you can base meaningful choices that greatly influence your adventure, you have to try this. If you want to experience everything blind (which I highly recommend), stop reading now. If you're not convinced yet, I hope I will be able to change that.

First of all, as I already said, all of your choices either matter, or it does a great job to seem like they do. Also, don't be stupid or an ♥♥♥♥♥♥♥. That's the best advice I can give you. If, let's say, it says the ground is all made out of rock, you can be sure you won't do much by trying to stab your sword into it... Just saying... Not like I tried or anything... Ok, I did, I thought it would have been cool.

Secondly, the combat system is quite unique in the fact that you must try to guess what your enemy's next move will be by reading the description of what you see. Perhaps he looks enraged, or starts moving backwards. It's all essential to determine how much strength you will put in your blow: the more you put, the higher the damage and the higher chance that you will overpower the enemy, meaning you win the round and do the damage. Now, the thing is, the more strength you use, the less you'll have the next round, and you can only replenish it by trying a weak blow or just blocking. This is where the system shines: blocking takes no strength whatsoever and it reduces the damage taken to a minimum. That means that if you don't pay attention to the text when it hints at the enemy trying to block and you use your full strength, not only will you do a small amount of damage, but the low strength next round makes you more exposed to the enemy overpowering you.

Now, you may be wondering: what about the spells? It's called "Sorcery!" for a reason, right? A lot of times during interactions with the world or NPCs you will have the option of "Cast a spell!". How does it work? Well, it's as simple as uniting the stars! No, really, each star has a name and areas where it can be seen and thus used, so you won't be able to cast any spell ever even if you have the materials. Now, you don't need to worry about remembering the full name of the star, just the inital. Using a combination of 3 stars in a specific order, if you have the required stamina/materials, and the stars are available at your current position, you can cast things like ZAP (Lightning bolt), HOT (Fire Ball), FOF (Force Field) and so on. Depending on your situation, especially because stamina is a very important resource (It acts as your health, mana pool, general-being-aliveness), the casting or not of a spell could mean doom or salvation for your brave adventurer.

Also, yeah, the art style is charming and the writing pretty good, the unique choices allowing you to create your own very awesome story you will get lost in... Untill you run out of that damn stamina and die, of course!

If I still haven't convinced you, read other reviews better written and which explore other cool parts of this game, I would hate to see you pass out such a wonderful experience.
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27 of 30 people (90%) found this review helpful
3.2 hrs on record
Posted: February 2
I grew up playing these gamebooks, and the PC version is slick, attractive and just as fun as I remember them. The writing is solid and you really feel like your decisions make a difference. Highly recommended to anyone who likes the interactive novel format!
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23 of 27 people (85%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: February 2
I first bought this for the iPad. Amazing story and overall gaming experience, and the puzzles are quite challenging. The story is very interesting and when you come to a point of making a decision it's a do or die sensation that empowers you. Even though I beat it already on the iPad, I am playing it again and it has as engaging play through as the first time I played it on my tablet...

and all of this for $5 in Steam. It really doesn't get better than that.
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16 of 17 people (94%) found this review helpful
11.2 hrs on record
Posted: February 3
Having owned all 4 books of the original Sorcery! series, this is a faithful and expanded adaptation that gives much respect to its source material. It's a choose-your-own-adventure game where your decisions determine your fate in a strange and fascinating world.

Coming from the books, I'm really pleased at how they did the map(seeing the lands around Analand and Khare mapped out for the first time in such detail is an amazing treat), introduced more storylines and made the combat more strategic. I'll be looking forward to part 3 and 4.
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12 of 15 people (80%) found this review helpful
12.0 hrs on record
Posted: February 2
After playing inkle Ltd's 80 Days, I was excited to try out their new game Sorcery! While I liked 80 Days I think I might have actually preferred Sorcery!

What makes Sorcery! a good game is that the story is engaging. The characters, creatures and locales you find in the game are interesting. Sorcery is pretty much a choose your own adventure game. Most of the game involves reading through the story and then making a decision on how you want to proceed. This presents a branching storyline which means you can play through the game a couple times without the game changing each time based on the decision you make.

While most of the game involves reading and making choices on how you want to proceed, the game also includes combat and magic. At first I thought the combat was a little slow but it starts to grow on you and it works well with the story telling aspect of the game. The magic elements are pretty good and I really liked that the magic element of the game is really useful in the story elements of the game since it can help you make the right choices in the game.
Sorcery! is not the type of game that is going to be for everyone though. If you don't like to do a lot of reading in your games, Sorcery won't be for you. The game is also on the slower side so if you only like action packed games it is not going to be for you.

If you are looking for a good interactive choose your own adventure game though I think you will really enjoy Sorcery! Parts One and Two.

Note: I received a review copy of the game from the developer but no other compensation for this review.

Read My Full Review
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24 of 38 people (63%) found this review helpful
12 people found this review funny
6.4 hrs on record
Posted: February 2
Now I can play Swindlestones on PC!
Nice job, inkle!
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11 of 14 people (79%) found this review helpful
0.9 hrs on record
Posted: May 17
Product received for free
Disclosure: I tend to play games offline on steam, number of hours does not reflect hours spent.

There is a particular melancholy to the game, which is inherent in the source. Something particularly british, particularly dark and brooding, and unkind. You could consider the original books better, in a way, because of the pure immersion of imagination via the absence of interface. On the other hand, there is also much mechanical nonsense in the original form that this dispenses with and improves upon, so it is hard to say either is the clear winner.

For starters, I can't say the Inkle engine, what they're using to deliver this experience, is good. There's no way that a largely 2D, stationary text-based adventure game should consume 100% of every core on your CPU (Check using windows task manager - not a joke!). Sorry guys, but I can't imagine what this thing does to mobile battery life, and there's no way anyone gives a damn whether or not a text-based adventure game is running at a smooth 60 frames per second!

This is surely a budget production, but in that category it holds up pretty well, with some flaws.
* The fighting mechanics are much better than in the books - it's still a little random, but you can predict or guess at your enemy's attack patterns and play accordingly, to an extent.
* The rewind functionality is much better than keeping a sticky finger or two on previous pages as per was common practice back in the day with the books. The fact that it is unlimited makes it even better.
* Swindlestones is a surprisingly interesting and clever game. Mastering it is not hard at all, but figuring out the 'psychology' of your opponents is key.
* High-resolution delivery of the original artwork is great, and having your character's location on the overworld map makes a lot of sense.
* Not having to write down everything, being able to refer to notes - fantastic. No one has time for that stuff anymore.
* Having the map in vague 3D game a nice feeling of immersion to the game.

* The difficulty of delivering vertical-form art on a horizontal screen is apparent, and results in the art being not as large or as immersive as it could be. But they didn't have to have the interface get in the way of viewing it!
* Clunky interface. The way that the text smooth-scrolls upwards and fades in gets nauseous after a while, and simple things like long delays before getting your selection options interfere with fluidity of play, particularly for swindlestones.
* Poor soundwork. Overall I rate this a C-, as it's infrequent, doesn't really add anything to the game, and in many cases (like the loud 'boom' that happens everytime you cast a spell) is badly balanced. More music would've been appreciated.
* Poorly-defined mechanics - things are never explained to you properly and you have to figure them out for yourself. There is never Any indication that the arrow keys need to be used for swindlestones, which makes no sense since the rest of the game uses the mouse. When you reload a game, there's no indication that you need to click on your character to continue the journey. The in-fight mechanics weren't explained well and didn't make any sense until I played around with them for a while.

On the whole, this is a good wrapper around excellent source material, not to seem ungrateful to the developers, because there are many innovations here, and the points which it fails miserably at would be easy to fix. But when it's good, it's good, you can get lost in it for hours without realising it.

As for the source material, it's interesting to come back to this after ~30 years. It's good if you like dark, dystopic fantasy realms, which seemed to prevail in 1980's england. This is certainly not my cup of tea, mood-wise and nowadays, but the art makes up for it. What makes it a bit pointless, for me, is that every character- even the ones which appear to help you - are in it for themselves and incredibly selfish. It's almost hard to imagine the mindset of the writers. It's just so dark. Part 1 is fine, but short. Not much happens, and you move along, but as far as introductions go, it's good. Part 2 is.. good the first playthrough, and the way it repeats is genius, but after the second playthrough it becomes a little boring. By the third, you're wondering why you have to sit through all the drudgery again. I ended up using a walkthrough, because it's really hard to keep track of all the names and plot points to simply figure out what you're meant to do, and many of the things you're meant to do are almost impossible to just stumble across unless you're incredibly lucky. That's not a good thing, and it's very apparent that by modern standards, the Fighting Fantasy series fails in almost every respect of modern game theory.
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8 of 9 people (89%) found this review helpful
3.2 hrs on record
Posted: February 3
For just a few bucks, this interactive storybook reminded me of my youth-- dreaming up worlds and characters, without being overly worried about all the minutiae required of D&D. The evocative art style present in the original book was nicely augmented with good ambient noises. The whole gave is nice and relaxed, perfect for letting the reader immerse themselves in a tale they're actually crafter uniquely to themselves.

I wish there were more simply games like this. If there were a series like this on my phone, I'd probably play it right before bed and have super cool dreams!
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