An epic adventure in a land of monsters, traps and magic. Journey across the deadly Shamutanti Hills and through Kharé, Cityport of Thieves. Armed with your sword and over fifty spells with weird and wonderful effects, embark on a narrative adventure of a thousand choices where every one is remembered.
User reviews:
Very Positive (86 reviews) - 81% of the 86 user reviews for this game are positive.
Release Date: Feb 2, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Sorcery! Parts 1 and 2

Buy Steve Jackson's Sorcery! - The Complete Collection BUNDLE (?)

Includes 3 items: Sorcery! Parts 1 and 2, Sorcery! Part 3, Sorcery! Part 4


Recent updates View all (6)

June 8

Part 3 on sale this week!

To celebrate being part of the Humble Bundle we've put Part 3 on sale at 25% off for this week only. Break out into the fully open world of Kakhabad, hunt down - or avoid - the seven deadly Serpents of the Archmage, and discover and mix past and present with Part 3's unique time beacons.

1 comments Read more


“One part fantasy novel and one part game, Sorcery! is a rich, personalized adventure that shouldn’t be missed.”
8.8 – IGN

“The Fighting Fantasy books were a wondrous feat of interactive fiction, each page brimming with possibilities and dripping with tension. Inkle's adaptation of the Sorcery! takes the genre to a whole new level.”

“If you have any kind of interest at all in fantasy fiction or role-playing games, you simply must play Steve Jackson's Sorcery! It really is just that good.”
85 – Metacritic

About This Game

An epic adventure in a land of monsters, traps and magic. Journey across the deadly Shamutanti Hills and through the Cityport of Kharé, home to thieves, corrupt nobles and deadly mutants, as you attempt to recover the Crown of Kings. Armed with your sword, and over fifty spells with weird and wonderful effects, embark on a journey of a thousand choices where every one is remembered and will change your story. This is Parts 1 and 2 of a four-part series.

As played by the Yogscast, Sorcery! is a narrative adventure like no other, that creates your own unique fantasy adventure as you play.

* Explore a 3d hand-drawn map, and venture inside the buildings of the city of Kharé
* Unique bluff-and-strike based combat system which procedurally narrates your battles
* Over fifty weird and wonderful spells, whose effects alter the narrative in wild and unpredictable ways
* Over half a million words of story content that adapts around your choices - created using the same inklewriter technology as the multi-award-winning 80 DAYS
* Hundreds of characters, hundreds of stories to uncover
* Over forty unique monsters to fight, all with their own strategies and combat styles
* Play Swindlestones, a game of cunning and deceit, against the citizens of Kharé, for profit - and for information
* Freedom to explore - rewind whatever choices you want
* Based on the million-selling series by Steve Jackson
* All of your choices are remembered, shaping your adventure now - and in the future

Sorcery! Parts 1 and 2 are the first half of an epic quadrilogy. Sorcery! 3 takes the adventure to the wilds of the Baklands and creates a fully open-world experience, and will be out shortly on Steam. Sorcery! 4 is due later this year, to finish the adventure. Each part can be played on its own, or you can load your character from one part to the next, carrying over equipment, stats, and narrative choices.

System Requirements

Mac OS X
    • OS: Windows Vista
    • Processor: 1.4 Ghz
    • Memory: 1 GB RAM
    • Graphics: Requires OpenGL 2.1
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • OS: Windows 7+
    • Processor: 2 Ghz+
    • Memory: 2 GB RAM
    • DirectX: Version 10
    • Storage: 500 MB available space
    • OS: OS X 10.8+
    • Processor: 1.4 Ghz
    • Memory: 1 GB RAM
    • Storage: 300 MB available space
    • OS: OS X 10.11
    • Processor: 2 Ghz+
    • Memory: 4 GB RAM
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (86 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
77 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
10 of 12 people (83%) found this review helpful
4 people found this review funny
6.2 hrs on record
Posted: October 15
Jerma made me get this.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
21.2 hrs on record
Posted: September 28
This game is excellent. The magic system is so creative thatI enjoy going back and seeing what else I can do.. or find unthinkable surprises which would seem unapplicable with this or that spell.

There are so many paths and choices that still weave to a central narrative, also allowing for outcomes that aren't always the same.

Pro/Con ratings are 1-3 + or - signs. Based on how good or helpful they are, or reverse for the negative.
+++Versatile magic system based on words. Some secrets here. Some require items and you will likely be able to find what you need later if you missed the earliest chance to gain the ability to cast whatever spell.

++ You can rewind, useful to experiment with magic or various ideas for strategies. GREAT for those moments where you are supremely frustrated with what ends up being a bad idea in the extreme. I recommend you use it sparingly unless you are just having fun with it. At least play through once without/with minimum use.

+ Combat is not bad, extremely unique but ultimately good and removing it would be much worse. Not a great system but very unique in how it's done. Definitely would not change it.

+++ Most spells are infinite use, some require limited items, "Stamina" [HP and "Mana"] is used for health, fighting, and various other things. Food and potions restore it. All this is very well balanced so you can't abuse magic that doesn't require limited use items.

+ Stamina restoration is well balanced and can periodically prayed for if in a bind.

- Stamina restoration can sometimes be very hard to keep up but rewinding lets you easily get out of "broken" situations without frustration. If you rewind only in "broken" situations then you will need to be sparing with your stamina restoration and be familiar with your options. This is not bad so much as requiring to be psychic or overuse of rewinding. Overall a petty problem though.

--/+ Combat is extremely dangerous. You can lose a lot of Stamina with little to no reward. This gets a plus too because it depends on your opinion. I feel it's a bit unbalanced as far as the return is often not worth the combat so I tend to overuse magic to avoid it.

-/+ Dice is fun but hard to figure out for me. Good system, decent tutorial built in, not much worth. There ARE items and special things/reasons to play though. Worth figuring out.

--- Biggest complaint: Some spells are mysteriously unusable despite being fairly expected to be usable in some situations that are not. I don't mean "all spells should have some use always". But spells are sometimes mysteriously unable to be cast even if you can in other situations.

Overall a great CYOA game. The best pure one/series I've seen. Outside of text-only ones like Choice of Games... those are a mixed bag though. This is best overall.

Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
38.6 hrs on record
Posted: October 4
I had the old books and love this stuff, I loaded it up and was in the little tutorial area at the start. I didnt like it, I was thinking what is this? The combat seemed simple and that put me right off the game. I didnt come back to it for months, i think i expected some thing else, i missed dice, like in other fighting fantasy, i didnt know what i wanted, i didnt give it a chance. It was a HUGE mistake. though by coming to it later, I have enjoyed it much more on a level that i didnt appreciate before
So I really tried the game out and was open to learning this system because i wanted to play through the story again.
Pick a lady model and lets get into the Shamutanti Hills
Into the tutorial again and I learned to use the sword. It was only after I mastered the blade, which is a really lovely style, that i realised i was missing out on the heart of the game. I began to play as a sorcerer, rather than a warrior using magic.
Now instead of just killing some one, I read its mind, make it dance, talk its language, set it on fire, make it fear or worship me, it depends on the situation, you can get through almost all your encounters using just magic and it became a little game in itself.
You will expect to read the story in short paragraphs with choices to make that advance the story and options to replay, theres a feature that lets you rewind your game at will to any point you were at earlier.
You collect items to use for magic, some are single use and others are items like a mask, you carry these items through all the parts of the game, you will find things that will help you in the future, in other parts.
The combat is a kind of sliding game where you try to guess the opponents next move and how much power they will put into the blow and plan your attack based on this. its is covered in the tutorial.
you have a very nice game called swindlestones too, something new not in the original series of books. Its a dice game, most often played for money or info or both, I learned to love this game, i have made lots of gold because of it.
Theres all sorts of interesting characters to meet and creatures to fight and you will have your little book of spells.
very nice game its worked glitch free for me
for the content its a good price
now go begin your "epic adventure in a land of monsters, traps and magic"
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
11.3 hrs on record
Posted: October 19
It's like one of those old choose your own adventure books. And it's awesome.
Was this review helpful? Yes No Funny
3 of 10 people (30%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: October 16
Love the idea of the game. However you cant start over. I have come to a place where I cannot progress due to a bad choice and the rewind option only allows me to start the encounter over where again I cannot progress the story. I want to like this but this is a very BAD game design.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
100 of 108 people (93%) found this review helpful
9.1 hrs on record
Posted: February 2
Sorcery! is a faithful adaptation of Steve Jackson's Fighting Fantasy gamebooks of the same name and much like them it features an astoundingly well realized world filled with plenty of choices to make, monsters to bedazzle, werewolves to duel and mysteries to solve.

The size of world you get to explore is on first glance rather unimpressive but its actually so chock-full of locations you can potentially visit that there is almost no chance you'll be able to see them all even after a couple of playthroughs, there is just so many of them.

In a stark contrast to many games out there where NPCs can't wait to backstab you the people you meet in Sorcery! will usually respond to you in kind.
The fact that so many people are honest individuals trying to make their living in a harsh world makes the betrayals you experience all the more painful. Would you care if a random bandit you met alongside a road betrayed you? Probably not. On the other hand what would you feel if a poor peasant you helped before sold you out for enough money to keep his family fed for an entire year? Not so easy this time.

It also helps that the writing in Sorcery! is rather excellent. I don't know if it was lifted from the gamebooks or written by the developers themselves but each character has a unique "voice and tone" despite never speaking a single word and the locations are so well described I couldn't help but to get myself immersed in all of it.

Besides simply talking your way through problems you can always ignore them and walk away or perhaps use your sword arm or even magic to solve them. And speaking of magic, the spell system in Sorcery! is rather tricky, giving you full access to 50 or so incantations each of which have their own specific uses and limitations. Its completely up to you when, how and which spell you will use though be careful not to cause some disastrous effect in the process.

But once your words fail you and your spells fizzle out you're going to have to rely on good ol' fashioned combat to save the day. As far as presentation goes the combat in Sorcery! is very reminiscent of an excellent DnD session with your DM (or in this case the game) giving you vivid and detailed descriptions of what's going on.

However, while the combat presentation is stellar the actual mechanics themselves leave a lot to desire for. The moves your enemies do are almost completely scripted and repeat constantly so all it takes is one death & reload and you will be able to cheese your way through the fight without taking much damage rendering something that should be scary in to a joke.

Luckily you can almost always avoid combat by simply being either charismatic, clever or just downright paranoid and avoiding areas that might look like a trap, which is usually a good idea. It is in these choices that Sorcery! truly excels as a lot of them have far reaching consequences and can drastically alter the very path you take so two playthroughs might look nothing alike.

*** Verdict ***

Sorcery! Parts 1 & 2 contain an incredibly well fleshed out world full of realistic characters, interesting locations and plenty of difficult choices to make which come with actual consequences. The combat system might be lackluster but the writing is absolutely top notch and the few issues Sorcery! has can be easily dismissed once you're immersed in to the world.

So if you're in to narrative focused games and don't mind having very little "real" gameplay then give Sorcery! a try, I for one enjoyed it.

If you would like a more detailed review of Sorcery! with some pretty pictures to back it up I welcome you to take a look at the video I've done on the topic:
Was this review helpful? Yes No Funny
33 of 35 people (94%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: May 6
I sorta, kinda, all-but promised myself that I'd take a break from all the recent Fighting Fantasy gamebook adaptations. Sure they remind me of my childhood, and therein have a certain weighty sentimental appeal, but they ultimately frustrate me on account of how appallingly arbitrary and ruthlessly trial-and-error they can be. In spite of this, I got just the tiniest bit excited when I saw this particular product, because, well...ahem...let's try to justify ourselves here...

Firstly, the Sorcery! books were never Fantasy Fantasy books, strictly speaking. They were more of an off-shoot series authored exclusively by just one of the two FF founders - Mr Steve Jackson - and were an attempt to do something a bit more ambitious and immersive than the FF books. Secondly, while Tin Man Games have actually done a very good job of faithfully adapting a number of FF books, the fact that this series was being tackled by a completely different company, in a slightly LESS faithful manner, made me think...hmmm, perhaps inkle Ltd have actually eradicated some of the aspects of the ye-olde gamebooks which I've never been so keen on. So...have they? Well, kind of. A little. But not a whole HECK of a lot, no...

This is definitely more of a "video game" than the Tin Man adaptations. It has lovingly-rendered maps, around which you can move a figurine of your adventurer, and combat this time isn't so strictly governed by virtual die-rolls. The combat system employed by this game is...well, different. Possibly even a bit more strategic than sheer-and-utter RNG antics, but...not by much. It still felt pretty random and luck-driven to me; though in all fairness, it's entirely possible that I just didn't "get it" (but hey, at least the illustrations were nice). Oh, and the spell-casting system is actually pretty nifty, and handled in an atmospheric manner which helps to deliver the player from the potentially "stuffy" realms of interactive fiction, and into the decidedly more "spiffy" realms of modern video-gaming.

The Sorcery! books were also a tad less guilty of the ultra-linear, anti-backtracking style of FF gamebooking, in which you'd better hope that you fluke the right direction at the three-way T-junction or it's GAME OVER for you, buddy-boy. Add to this a "rewind" button kindly provided by the devs of this adaptation, allowing you to go back one, two, maybe even three decisions, and I actually managed to get through Part 1 on the FIRST ♥♥♥♥ING TRY. Perhaps miracles CAN happen, after all? Alas, by Part 2, we were back to old tricks again, and I managed to die in a spot in which hitting the rewind button just threw me back to the same no-win predicament, not just once, but TWO PLAYTHROUGHS IN A ROW. The exact same frigging spot, despite me attempting to handle the situation in a different manner both times. So for the time being, a third attempt is just gonna have to wait...'cause I really don't have the heart to do it all over again so soon. Nice while it lasted, though, and at least having a number of different "paths" to follow gives it all acceptable replayability (even if all roads do, ultimately, lead to Rome).

So would I at least recommend this more than the Tin Man adaptations? Yes. Slightly. The Sorcery! books were in all honesty never my favourites when I was young - I was always a tiny bit more partial to Ian Livingstone as a writer, and more "refined" illustrators like Ian McCaig - but this game at least TRIES to rectify some of the shortcomings which these books have always suffered from. Or, in other words, your chances of actually completing the game are SLIGHTLY improved this time around, and the experience is a tad more digitally immersive. It's also better value than the Tin Man products, on account of this purchase netting you not one but TWO gamebooks, for the exact same price; and what's more, it's a four-part epic (the last two parts soon to come) in which you can carry on the same character and inventory from one Part to the next.

An absolute must-buy for all you "gamebook" freaks out there, but I'm not quite sure about everyone else. Still, a good enough place to start, should one be curious...

Verdict: 8/10.
Was this review helpful? Yes No Funny
31 of 35 people (89%) found this review helpful
1 person found this review funny
16.8 hrs on record
Posted: February 2
If you like reading a lot of text on which you can base meaningful choices that greatly influence your adventure, you have to try this. If you want to experience everything blind (which I highly recommend), stop reading now. If you're not convinced yet, I hope I will be able to change that.

First of all, as I already said, all of your choices either matter, or it does a great job to seem like they do. Also, don't be stupid or an ♥♥♥♥♥♥♥. That's the best advice I can give you. If, let's say, it says the ground is all made out of rock, you can be sure you won't do much by trying to stab your sword into it... Just saying... Not like I tried or anything... Ok, I did, I thought it would have been cool.

Secondly, the combat system is quite unique in the fact that you must try to guess what your enemy's next move will be by reading the description of what you see. Perhaps he looks enraged, or starts moving backwards. It's all essential to determine how much strength you will put in your blow: the more you put, the higher the damage and the higher chance that you will overpower the enemy, meaning you win the round and do the damage. Now, the thing is, the more strength you use, the less you'll have the next round, and you can only replenish it by trying a weak blow or just blocking. This is where the system shines: blocking takes no strength whatsoever and it reduces the damage taken to a minimum. That means that if you don't pay attention to the text when it hints at the enemy trying to block and you use your full strength, not only will you do a small amount of damage, but the low strength next round makes you more exposed to the enemy overpowering you.

Now, you may be wondering: what about the spells? It's called "Sorcery!" for a reason, right? A lot of times during interactions with the world or NPCs you will have the option of "Cast a spell!". How does it work? Well, it's as simple as uniting the stars! No, really, each star has a name and areas where it can be seen and thus used, so you won't be able to cast any spell ever even if you have the materials. Now, you don't need to worry about remembering the full name of the star, just the inital. Using a combination of 3 stars in a specific order, if you have the required stamina/materials, and the stars are available at your current position, you can cast things like ZAP (Lightning bolt), HOT (Fire Ball), FOF (Force Field) and so on. Depending on your situation, especially because stamina is a very important resource (It acts as your health, mana pool, general-being-aliveness), the casting or not of a spell could mean doom or salvation for your brave adventurer.

Also, yeah, the art style is charming and the writing pretty good, the unique choices allowing you to create your own very awesome story you will get lost in... Untill you run out of that damn stamina and die, of course!

If I still haven't convinced you, read other reviews better written and which explore other cool parts of this game, I would hate to see you pass out such a wonderful experience.
Was this review helpful? Yes No Funny
27 of 30 people (90%) found this review helpful
3.2 hrs on record
Posted: February 2
I grew up playing these gamebooks, and the PC version is slick, attractive and just as fun as I remember them. The writing is solid and you really feel like your decisions make a difference. Highly recommended to anyone who likes the interactive novel format!
Was this review helpful? Yes No Funny
23 of 27 people (85%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: February 2
I first bought this for the iPad. Amazing story and overall gaming experience, and the puzzles are quite challenging. The story is very interesting and when you come to a point of making a decision it's a do or die sensation that empowers you. Even though I beat it already on the iPad, I am playing it again and it has as engaging play through as the first time I played it on my tablet...

and all of this for $5 in Steam. It really doesn't get better than that.
Was this review helpful? Yes No Funny
Recently Posted
Gabe Lord
3.2 hrs
Posted: October 24
Product received for free
I didn't used to be very in to this genre of game, but Sorecery has really brought me around. The story-telling is masterful, if a little unsubtle. It's a must-have if you value a strong narrative focus. Check out my full review on KeenGamer at
Helpful? Yes No Funny
10.9 hrs
Posted: October 19
I most definitely will NOT recommend this game, nor the rest of the Sorcery! series which I managed to get my money back for. Unfortunately, I went over the time limit for this, the first part, and was not able to be refunded for it. In any case, the entire production is a complete disappointment. The combat stands out as an utter sham. Not only is SKILL, and LUCK missing in the implementation of these treatments of the original books, but the user sees nothing to do with the rolling of dice during his gameplay. That really took a lot away from the experience. Bottom line - if you loved the books, stay away from these series of computer games.
Helpful? Yes No Funny
10.6 hrs
Posted: October 15
If you liked the game books back in the 1980s, you will probably like this as well. In this version combat has a little bit more strategy to it than just rolling dice. The storyline is mostly the same as in the game books as I remember, though they've added some things to part 2 - enough to keep it fresh, but not so much to ruin it. Another big plus for nostalgia fans is the game features the original artwork from the books.
Helpful? Yes No Funny
6.7 hrs
Posted: October 6
I played through part 1 in one sitting. Within the first few minutes, I fell in love with this game. I will be returning to this game, both to play part 2 and to see what other paths are available. If you want a fun fantasy adventure, but also want to sit back and have a casual experience, this is the game for you.
Helpful? Yes No Funny
22.0 hrs
Posted: September 29
Really storyrich and fantasy! Moreover, just buy it and adventure.
Helpful? Yes No Funny