The Fall of the Dungeon Guardians - Enhanced Edition
In this tactical combat & dungeon crawler mash-up, explore a massive dungeon, full of danger, mystery and secrets. Fight your way through hordes of enemies and powerful creatures, with your tank, healer & damage dealers party.
User reviews:
Recent:
Very Positive (10 reviews) - 90% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (271 reviews) - 83% of the 271 user reviews for this game are positive.
Release Date: Nov 6, 2015

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Recent updates View all (14)

August 14

Enhanced Edition !

The version 1.0i has just been released, and this is another important update that brings new features and polishing to the game.

This is the 8th big update since the initial release of the game on Steam, back in November 2015, and hopefully you'll agree that all these updates combined deserve the title of "Enhanced Edition" !

Before seeing a recap of all the improvements done, let's focus on the version 1.0i
So its main additions are :
- a better streamlined party creation with more info where it's needed
- a macro system to save & restore your team members' ability queue
- smoother rendering if you play with a refresh rate higher than 60hz
- new Toggle Selection icon that should make its use clearer when discovering the game

Full changelog can be seen here, as usually : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=8#c1457328392103001810

And here a summary of the most important additions to the game since its initial Steam release :
  • v1.0b – January 2016 : added the Treasure Hunt, which is a chained series of riddles, more or less easy, designed mostly to test your memory and your observation skill, and nicely put some goal unity throughout the whole adventure

  • v1.0c – March 2016 : added a puzzle in the Level 3

  • v1.0d – July 2016 : added Soldier difficulty, which was best tuned for though dungeon crawler fans and regular tactical game players and filled the gap between the Adventurer & the Warrior difficulties, respectively for the average dungeon crawler fan and the tough tactical game player ; it also added a more complete custom difficulty that lets you define the damage and health for each type of enemy (normal, Elite, Boss)

  • v1.0e – September 2016 : added destructible barrels, food and drinks that restore health and mana when you’re outside of combat, as well as a new puzzle for the Level 2, and a few additional secrets in the first couple of levels ; this update, coupled with the puzzle added in v1.0c made a more consistent experience puzzle wise for the game ; on release, the 1st noticeable puzzle was on Level 4, which was way too far in the game for puzzle fans

  • v1.0f – December 2016 : added a tooltip when moving the cursor over the damage & healing numbers to show who did those and with what ability ; this is a close equivalent of the requested combat log, and it greatly helps you to figure out who did what and when

  • v1.0g – April 2017 : added the “Low Enemy Density” option which removes about half of the Common enemies, but not the Elites nor the Bosses ; you can enable at any time this option if you think there’s too much combat ; loot and XP will be automatically adjusted so the game plays the same. This one is a game changer for a lot of players who felt the game was too much combat based, by bringing the balance back to the exploration side, close of the average dungeon crawler game

  • v1.0h – June 2017 : added the Mini-map

  • v1.0i – July 2017 : added a Macro system to lower the repetitiveness of the combat, as well as a fully detailed explanation of each character when selecting the characters to create our party at beginning of the game, and a smoother rendering if you play with a refresh rate higher than 60hz

An issue ? A question ?

Check the FAQ here => http://www.managames.com/DungeonGuardians/faq-troubleshooting/ .
Then come to get help within the forum here => http://steamcommunity.com/app/409450/discussions/ .

Farewell (?)

Ok, this time, it is very likely the last update with new features. Or at least, there's a discernable possibility.

However, if there's some bugs needing to be squashed away, or some tuning required, I'll be ready to intervene..!
11 comments Read more

June 12

Version 1.0h released !

On game release, back in November 2015, someone asked if I could add a minimap to the game. I thought it was not a good idea, because it would greatly encourage the player to focus his attention on a small part of the screen while exploring.

However, a few weeks ago I watched a Let's Play of Dungeon Guardians on Youtube where on several occasions the guy literally opened & closed the map after every single step he had moved. So it made me realize there are some people whose sense of direction is easily confused, even in straight alleys, and thus couldn't enjoy the game at its fullest without a minimap.

And thus, here the version 1.0h of the game, with a Mini-Map !
You can activate it from the Options -> Game Options -> Helpers menu.

Taking the occasion, I also added the possibility to change your characters' name by clicking on it in their Character Sheet, as it was requested in another Let's Play video.

I hope you'll enjoy this update, and the real question now is : will it be the final one or not..?

Full changelog can be seen here, as usually : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=8#c1291817837635933032
26 comments Read more

Reviews

“The combat is exquisitely balanced. Yes, it relies on the generic trio of a tank to absorb enemy attacks, a healer to keep the tank standing, and two damage-dealers to take out the actual enemies. Yes, that’s a bit of an unexpected approach for a game that’s so old school in every other aspect. But it works so shockingly well, it’ll give you a brand new appreciation to the entire mechanic.”
4/5 – IndieGameReviewer

“By addressing most of the shortcomings found in old school 3D dungeon crawlers, Mana Games has created an addictive adventure game worth exploring.”
B+ – Defunct Games

“The Fall Of The Dungeon Guardians is a fantastic take on the First Person Dungeon Crawlers of old. [...] It's a wonderful blend of so many different things and it's presented beautifully.”
Let's Play – BumpyMcSquigums

About This Game

Introduction :


The Fall of the Dungeon Guardians is an RPG Dungeon Crawler game, in First Person View, inspired by classics like Dungeon Master™ and Might & Magic®, but featuring a modern tactical combat based on the triptych “tank/damage dealer/healer” mechanism coupled with the threat & aggro system and an active pause.

Story :


You’re a newly employed guard of a prison deep inside a dungeon. The night of your arrival, strange things happen and when you wake up in the morning, all prisoners have escaped amidst chaos. The warden wisely decides to leave the dungeon as quickly as possible, while tasking you to run after the escaping prisoners. You then assemble your team and venture into the mysterious dungeon.

A Call For Adventure :


Enter a big, massive dungeon, full of danger, mystery and secrets.
Fight your way through hordes of enemies and powerful creatures.
Explore intricate corridors, underground palaces, mines fallen into oblivion and evil crypts.
Solve puzzles, avoid deadly traps, uncover hidden passages, and keep your bearing through mazes & hallways.

Character Building :


You’ll take command of a party of 4 guardians. Each guardian comes with a set of spells & abilities, with new ones appearing over the course of the adventure.
For each new level reached, the guardians get a point to use in their talent trees, allowing them to reinforce their abilities or gain new powers.
There are 4 classes to choose from: the warrior, the healer, the mage & the rogue. Each class has 3 specializations represented by a talent tree, and each specialization comes with its own set of abilities. So you have 12 base build-ups. In addition, your guardians can choose freely to spend their talent points in any of the 3 specializations of their class, allowing for even more varied set-ups.

The dungeon is filled with loot: epic armors, legendary weapons and mystical, magical items. Often when you kill a group of enemies, they’ll drop a random piece of equipment that one of your guardians can use, raising more and more of their powers.

Evolved Combat System :


The combat is focused on the triptych “tank/damage dealer/healer” mechanism, coupled with an exciting threat mechanism: your healer’s spells directly threaten all the enemies nearby, and thus your tank must use his abilities to attract their wrath and protect the healer. The tank must then be able to mitigate a lot of the enemy damage using his defensive skills.
Your last 2 guardians will be the damage dealers, trying to kill the enemies as fast as possible, while they’re busy with the tank.
All guardians get a lot of abilities and not only will using the right one at the right moment be essential to your party’s survival, but also combining different abilities in sequence to maximize their efficiency will be required to vanquish your strongest foes.
It sounds like a lot, but fortunately the game comes with an active pause: you can pause the game whenever you feel like it, check everything, queue the next abilities for your guardians, and then resume the game.

You don’t like tanks, or you don’t like pausing the game? No problem, just lower the game difficulty, and you’ll be able to play without a real tank or pausing. You can precisely tune the difficulty at any time during your exploration.

Unlike old-school FPV Dungeon Crawlers, you don’t have to strafe-turn-strafe-turn all the time in Dungeon Guardians. Your tank comes with serious defensive skills (armor, dodge & parry) that let him handle most of the enemy attacks, as long as the healer backs him up. So most fights are done while standing your ground.
However, occasionally your whole party will have to dodge some extremely powerful enemy attacks, usually by walking back, so you’ll still need some moving reflexes and awareness of your surroundings during the fights.

Built-in Map editor & Modding :


The game comes with a full featured map editor, letting you create your own dungeons. The basics are very simple, but a bit of learning will be required to handle the more advanced puzzle mechanisms.
Additionally, with the Modding SDK, you’ll be able to fine-tune the existing enemies, classes, specializations, abilities, talents, gear, and enchantments, and with a bit of dedication you should be able to add your own, and even add sound FX or music.

Game Features :

  • 4-character Party
  • Grid-based movement : your party moves 1 square at the time, and turns by a quarter
  • First person view
  • 4 classes, 12 specializations
  • 5 playable races : human, dwarf, elf, dark elf, halfling
  • Active pause (ie: you can pause the game and still queue commands for your party members), and numerous optional auto-pauses
  • 25-50 hours of gameplay, depending on your own skills and the difficulty settings
  • 20 bosses, each with an unique strategy
  • 100 kinds of creatures (including variations)
  • Puzzles (the few ones required to finish the game are easy to solve)
  • A lot of tactical combat
  • Built-in Map Editor & Modding support

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 10/8/7/Vista/XP
    • Processor: 2 Ghz
    • Memory: 3 GB RAM
    • Graphics: Shader Model 3.0 GPU ; NVidia GeForce GTX 260 (2008) or GT 730 (2014), AMD Radeon HD 5670 (2009) or HD7570 (2012) ; the game may run with less good 3D cards, but you’ll have to lower the view distance and the rendering quality
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: IGPs are not supported ; the game runs on Intel HD5000 but the framerate is around 20-30 fps even on minimum settings.
    Recommended:
    • OS: Windows 10/8/7
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 GPU ; NVidia GeForce GTX 760 (2013) or AMD Radeon HD 7950 (2012)
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.7
    • Processor: 2 Ghz
    • Memory: 3 MB RAM
    • Graphics: Shader Model 3.0 GPU ; NVidia GeForce GTX 260 (2008) or GT 730 (2014), AMD Radeon HD 5670 (2009) or HD7570 (2012) ; the game may run with less good 3D cards, but you’ll have to lower the view distance and the rendering quality
    • Storage: 1 GB available space
    • Additional Notes: IGPs are not supported ; the game runs on Intel HD5000 but the framerate is around 20-30 fps even on minimum settings.
    Recommended:
    • OS: OSX 10.9
    • Processor: 3 Ghz
    • Memory: 4 MB RAM
    • Graphics: Shader Model 3.0 GPU ; NVidia GeForce GTX 760 (2013) or AMD Radeon HD 7950 (2012)
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2 Ghz
    • Memory: 3 GB RAM
    • Graphics: Shader Model 3.0 GPU ; NVidia GeForce GTX 260 (2008) or GT 730 (2014), AMD Radeon HD 5670 (2009) or HD7570 (2012) ; the game may run with less good 3D cards, but you’ll have to lower the view distance and the rendering quality
    • Storage: 1 GB available space
    • Additional Notes: IGPs are not supported ; the game runs on Intel HD5000 but the framerate is around 20-30 fps even on minimum settings.
    Recommended:
    • OS: Ubuntu 12.04
    • Processor:
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 GPU ; NVidia GeForce GTX 760 (2013) or AMD Radeon HD 7950 (2012)
    • Storage: 1 GB available space

What Curators Say

11 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Recent:
Very Positive (10 reviews)
Overall:
Very Positive (271 reviews)
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