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On game release, back in November 2015, someone asked if I could add a minimap to the game. I thought it was not a good idea, because it would greatly encourage the player to focus his attention on a small part of the screen while exploring.
However, a few weeks ago I watched a Let's Play of Dungeon Guardians on Youtube where on several occasions the guy literally opened & closed the map after every single step he had moved. So it made me realize there are some people whose sense of direction is easily confused, even in straight alleys, and thus couldn't enjoy the game at its fullest without a minimap.
And thus, here the version 1.0h of the game, with a Mini-Map !
You can activate it from the Options -> Game Options -> Helpers menu.
Taking the occasion, I also added the possibility to change your characters' name by clicking on it in their Character Sheet, as it was requested in another Let's Play video.
I hope you'll enjoy this update, and the real question now is : will it be the final one or not..?
Full changelog can be seen here, as usually : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=8#c1291817837635933032
Version 1.0f was supposed to be the last one, but when there's a good new option to add to the game, I can't resist to do it !
So a few weeks ago, I released the v1.0g whose main & sole addition is the "Low Enemy Density" option which removes about half of the Common enemies, but not the Elites nor the Bosses.
You can enable at any time this option if you think there's too much combat ; loot and XP will be automatically adjusted so the game plays the same.
So this option has the triple benefit to lower the time to beat the game, to spend less time in combat and more on exploration, and to slightly randomize the enemies you'll meet, so if you want to replay the dungeon, you won't meet the exact same set of common enemies.
Lately, I also fixed a few rare bugs and an exploit. You can find the complete ChangeLog here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=7#c135509472108787476 .
“The combat is exquisitely balanced. Yes, it relies on the generic trio of a tank to absorb enemy attacks, a healer to keep the tank standing, and two damage-dealers to take out the actual enemies. Yes, that’s a bit of an unexpected approach for a game that’s so old school in every other aspect. But it works so shockingly well, it’ll give you a brand new appreciation to the entire mechanic.”
4/5 – IndieGameReviewer
“By addressing most of the shortcomings found in old school 3D dungeon crawlers, Mana Games has created an addictive adventure game worth exploring.”
B+ – Defunct Games
“The Fall Of The Dungeon Guardians is a fantastic take on the First Person Dungeon Crawlers of old. [...] It's a wonderful blend of so many different things and it's presented beautifully.”
Let's Play – BumpyMcSquigums
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