Machinarium is award-winning independent adventure game developed by the makers of Samorost and Botanicula. A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.
User reviews:
Very Positive (27 reviews) - 85% of the 27 user reviews in the last 30 days are positive.
Overwhelmingly Positive (2,603 reviews) - 95% of the 2,603 user reviews for this game are positive.
Release Date: Oct 16, 2009

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“Machinarium is an extraordinarily beautiful creation”
Rock, Paper, Shotgun

About This Game

Machinarium is award-winning independent adventure game developed by the makers of Samorost and Botanicula.

A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.
  • World: Machinarium world is populated only by robots of various forms and functions. One of the most interesting places in this world is old, rusty and legendary city of Machinarium where the game takes place
  • Story: You will have to get rid of wicked robots from the Black Cap Brotherhood and save the head of the city and also your robot-girl friend
  • Puzzles: You will be solving many logical puzzles, adventure quests, brain teasers and mini-games
  • Graphics: Backgrounds and characters are 2D hand-drawn and there is more then one hour of carefully crafted animations
  • Music: Beautiful original soundtrack was composed and recorded by Floex (Samorost2 OST)
  • Communication: You won't find any lengthy boring dialogs in this game, characters talk by comic bubbles with simple animations and symbols

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP/Vista/7
    • Processor: 1.8 Ghz Processor
    • Memory: 1GB Ram
    • Hard Drive: 380MB Free space
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: Intel Mac 1.8 Ghz
    • Memory: 1 GB
    • Hard Drive: 380MB free space
    • Other Requirements:
Customer reviews
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Very Positive (27 reviews)
Overwhelmingly Positive (2,603 reviews)
Recently Posted
( 3.6 hrs on record )
Posted: June 25
Well I guess I'll start by saying if steam had something between yes and no I would have picked that.

I wanted to like this game, but I found it hard to.

- Well I like the graphics, so I'll call that a pro
- A variety of puzzles to solve
- A happy ending, I think at least.

- I prefer the keyboard (obviously I am fine using the mouse for point and click games), and two of the mini games let me use that, the third didn't and was also the most annoying thing in the game to control.
- The sound fx and music, I didn't hear much, but what was there was just...not great.
- The biggest con for me was not having a clue what I was suppose to do. Clicking the hint button is a waste of time, because it shows you a picture of what you are trying to accomplish, which for most of the game you can find out easily by talking to the NPCs, and doesn't help if your stuck, have an empty inventory, and no clue what strange things you need to find, or do, to accomplish the task.
- The second biggest con for me was lack of zooming in on some things that you need to see. I played in full screen mode yet some of the things opened up in reletively small windows. Personally I hate having to put my face next to my screen to see important things in games.

That's about all I can think of to mention. In my opinion it isn't a bad game, it's just not a great game either. I guess I just expected better because of all the good reviews.
Helpful? Yes No Funny
( 2.1 hrs on record )
Posted: June 24
Beautifully drawn, but clearly insufficiently playtested. Some of the puzzles rely on visually finding the equivalent of a needle in a haystack. The character you control moves agnoizingly slowly at times, which decimates the game's playability.

If only the authors had been as skilled at desigining user experience as they are at visual art, this game would be spectacular,.

Oh, and if you buy the soundtrack DLC, you only get lossy MP3 files. No FLAC to burn on a CD for full CD quality, as you would get with other games.
Helpful? Yes No Funny
( 10.6 hrs on record )
Posted: June 24
A nice point & click game.
I loved the music and art design.
Helpful? Yes No Funny
( 4.3 hrs on record )
Posted: June 23
Beautiful. Full of imagination. Lots of screws. Great.
Helpful? Yes No Funny
( 5.4 hrs on record )
Posted: June 21
Myst/riven point-click puzzle game with more movement. Great
Helpful? Yes No Funny
( 5.1 hrs on record )
Posted: June 20
Machinarium is a cute and funny game about a robot who have had enough of bullying and corrupt systems. The main robot of the game finds itself in a landfill and after figuring out how to assemble itself begins its quest of getting back home and stopping the evildoers that has been supressing it for so long.

The game features a lot of minigames and puzzles, most of which are classic logic question of geometrical type but also some new and clever ideas that are really challenging. The storyline is a bit wierd and since none of the characters really say anything, it's hard to realize where you should go after you've solved a part of the puzzle. The developers have made a smart solution to this by implementing a "tips and tricks"-help manual that you can only access after you have played a short bit of simple sidescroller.

I've only had the opportunity to play it once, and since it only took me roughly five hours (even with getting stuck and trying many different paths time and again) I do not feel like this is a game that I want to own. Even though there is the option to solve some things in different order, it is a very linear game with few things that are out of the main quest.

Overall I think that Machinarium is a really cute game, a nice challenge for anyone that are new to puzzle solvers or really like playing a lot of them and the design in it is really wonderful.

85% is my rating
Helpful? Yes No Funny
( 0.5 hrs on record )
Posted: June 20
it will not let me play and i have to go to the bottom left corner to select play new game
Helpful? Yes No Funny
( 14.4 hrs on record )
Posted: June 19
This is not a game, this is a piece of art. Soundtracks and the scenery was beatiful
Helpful? Yes No Funny
( 5.1 hrs on record )
Posted: June 19
Your usual adventure game but with a catch. There's no text in the whole game, relying mostly on visuals to tell its basic story and hint what do do next. The latter is the true challenge of the game, which is not new in this genre, but several puzzles will make you go in circles. Fortunately you have a minigame that if beated, it will give you the full playthrough of the screen you're in, so you can work a little extra to get the solution rather just googling it.

The game works in flash and that's probably its main problem. The game runs well, but some inputs can be rough specially as the character has a very limited area to interact with. There's also some puzzles that might feel the game becomes either bugged or unresponsive, so better double check before making assumptions.

If you figure out all its puzzles Machinarium is actually pretty short. But due how vague the game is hinting the next step as well the limited interaction range will force you into, is not a game that you can beat by just clicking everything until the character walks into it.
Helpful? Yes No Funny
( 3.7 hrs on record )
Posted: June 11
Really enjoyable, loved this little game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: June 8
One of the best games from Amanita Design!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
10.6 hrs on record
Posted: June 24
A nice point & click game.
I loved the music and art design.
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Most Helpful Reviews  Overall
123 of 141 people (87%) found this review helpful
0.9 hrs on record
Posted: December 3, 2013
This, has to be the most compelling story I've ever played through in a game. One of the best, most charmingly clever, point & click titles I've ever played, a masterpiece of a game. The rustic hand drawn graphics are genuinely exquisite and really help disguise the click areas of this game. Features a really touching twisted fate mecha-folkstory, of a young robot living in a steam-punk dystopian wasteland, trying to save an enslaved princess robot. The only dialog between the characters are small animated scenes inside thought bubbles, which I think is a cool way to help tell a story without literal or verbal ques. The music is beautiful, very original and thought provoking, it really helped set the tone. You'll come across the occasional puzzle here and there and they're are some tough ones, but none are too frustrating. Unlike many titles in this genre, Machinarium consistently had me at an "aHa!" moment, great game 10/10
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66 of 71 people (93%) found this review helpful
5 people found this review funny
4.3 hrs on record
Posted: November 23, 2014

+ fantastic graphic style
+ great music & sound effects
+ atmosphere
+ locations / world
+ cute main character
+ nice, simple story
+ challenging puzzles
+ intuitive interface
+ lack of dialogues


- weak ending scene

One word review: Masterpiece

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79 of 95 people (83%) found this review helpful
8 people found this review funny
Posted: September 22, 2011
based on dreamworks' ROBOTS, a 1991 ode to communism
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51 of 57 people (89%) found this review helpful
6.7 hrs on record
Posted: April 22, 2015
Machinarium is unique in so many ways, which makes it difficult to write about. It's also one of those games that is best experienced firsthand rather than after reading a spoiler-ridden review. As much as I'd like to lecture on about something that impacted me so greatly, I'm left with very little to work with; but what's there to discuss paints a picture of a masterpiece.

Visually, Machinarium takes a Victorian children's book illustration style and blends it with dystopian psuedo-steampunk imagery. It's not only as striking as that description suggests but it adds layer upon layer to the gameplay and storyline. Characters and scenes are beautifully hand-drawn and painstakingly animated to bring life to the citizens of the eponymous metropolis. When I say life, I mean it metaphorically as the cast are entirely robotic; their endearing movements and actions convince you that they're genuine creatures, acting out of circuitry or as puppets.

The whole game is a juxtaposition. The pure and sweet protagonist stands brightly against the grim, dank underbelly of the city whilst the dark despair of obsolescence and helplessness is often paired with love and hope. There's a great story to be discovered without ever uttering a single word, written or spoken. That alone is a remarkable feat but the characters you meet along the way are just as impressively fleshed. From the musical troupe in need of new instruments to the brutish and bullying pair that serve as antagonists; so many moments will ring in your mind when you reminisce years later, which is a powerful statement.

I don't personally enjoy point and click adventures very often as I find they can sometimes be generic, predictable and require great leaps in logic. There are always exceptions, especially when it comes to LucasArts game, but lumping Machinarium into that category does little to help explain just why it's something every gamer should experience. It's on a par with the bests but ultimately nothing like them except in some key ingredients. The puzzles are frequent and never bordering on torturous like say 7th Guest, but they will certainly test you at times. It's a story-focused experience without sacrificing those times where you need to take a step back and hope for a eureka moment.

There are moments where I wish you could walk across scenes a little faster, but the protagonist's gentle hobbling is endearing and easily forgiven. Puzzles that prove an irritation are quickly overshadowed by the sheer genius of the next. I'd have liked less of the retro-gaming elements but that comes down purely to preference. I can raise minor criticisms but there are no dealbreakers, nothing that will make distract from how compelling it becomes to see through Josef's quest to reunite with his girlfriend. What Machinarium does, it does extremely well.

As with many games of the genre, it's a fairly brief journey, clocking in at around two hours if you're adept. It's not the longest game by any means and the ending is abrupt and slightly underwhelming but it manages not to overstay its welcome. The brevity does nothing to impact a powerful tale that had me smiling at several moments; you can put a value on the length of a game but it's much harder to put a value on something that makes you feel.
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40 of 41 people (98%) found this review helpful
6 people found this review funny
8.4 hrs on record
Posted: December 28, 2015
Machinarium is a point-and-click adventure game in the old fashion of "click inventory items against everything on screen until it works". You play the role of a tiny little robot dude whose first task is to rebuild his body, having been unceremoniously dumped into a junkyard.

The story is told without any words, instead using the charming artstyle and clever worldbuilding to convey what's happening. It's a risky venture, especially in story-driven games like these, but Machinarium pulls it off very well; Little Robot Dude's attempts to sneak back into the city are easy to follow and very cute.

Some of the puzzles can be somewhat obtuse, as is the norm for adventure games, which may put off some players, but there is a hint system built into every puzzle which lets Dude give his own insight on the solution. For times when this doesn't suffice, a short walkthrough can be unlocked with some skill at a minigame, which will give the player a storybook guide on what to do next. The wordless presentation makes Machniarum a game that can be enjoyed by all-comers of any language, age, or skill with words.

Finally, the Robot Street Band's performance will stay with you forever.
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45 of 49 people (92%) found this review helpful
3 people found this review funny
14.3 hrs on record
Posted: August 4, 2015
I, a robot?

Adventure is only a point-and-click away as Irreverend Opinions reviews Machinarium!


The Blurb

A puzzle adventure in a stylised world of robots and amazing music. A robot that has been abandoned by his city in pieces must pull himself together and return to not only confront some rather bad robots, but save his robot girlfriend in the process.

The Good

The first thing I noticed about Machinarium, as a first impression, is the music. The soundtrack by Czech composer Tomáš Dvořák really stands out in the task of impressing a strange new world without alienating the player from what they are engaged in.

Graphically, the art style for Machinarium is quite striking, with hand-drawn animation hauntingly evocative of works by surrealist Jan Švankmajer, and seeming to be another achievement for Dvorský that fans of Amatina Design will be encouraged to see. With their pencil-and-paper 'living comic' art style, the organic appearance of the background and characters helps to round out the artificial world with a warm and almost human sense, which helps the player to get involved with the characters quite readily.

For an adventure game without dialogue at all, the plot is quite memorable and involving, with the characters having both impact and personality. By removing dialogue from the game, the designers also allow the game to be accessible to players who do not speak English, using thought bubbles and pictures, authentic instruments and short beeps or buzzes to illustrate what characters are thinking or asking.

Puzzles throughout the game are both thought-provoking and challenging, sometimes requiring the player to think outside the box to complete tasks without pushing for weird feats of skewed logic present in some games of the genre. Should the game prove to be too much of a bother, an in-built 'hint' system allows players to get some suggestions to how they can complete the task.

The Bad

For some players, the puzzles will be a bit too challenging, though thankfully a short minigame can help to unlock the puzzles if you are more of a mind to do a reflexive shooter than a point-and-click puzzle solve.

Some players have reported having issues with transferring the game from fullscreen to windowed mode, though this seems to be more of a UI confusion than a bug issue.

The Ugly

None to speak of.


Turn out the lights and enjoy the immersive, imaginative world.

The Summary

Well deserving of the awards it has recieved, Machinarium is a beautiful game with something special for art and music lovers, as well as fans of the point-and-click puzzle genre. 10/10.


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36 of 39 people (92%) found this review helpful
21.3 hrs on record
Posted: January 4, 2014
Just WOW! If you like a good adventure game with lots of things to explore, some hard puzzles and beautiful artwork, then Machinarium is your game.

Without a single spoken word the story line is set very well in a world where machines have feeling too. The ambiance is amazing and the puzzles very original. You just gotta love the main character and the creative ways he finds to defeat the bad guys. The humor in the game is great too.

For me this game could have lasted for several hours (days, weeks!) more, without ever boring me. The game also offers a unique hint system, so there's no need to search the internet to be able to advance in case you're stuck. I recommend not using it too often though, because the game is much more fun by solving everything yourself.

If machines ever take over the world, I sure hope this is what it will look like. The downside? Maybe the fact that there's no Steam achievements. Really can't think of anything else. This game is a must-have & must-play!
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42 of 53 people (79%) found this review helpful
2.6 hrs on record
Posted: July 1, 2013
One of the finest adventure games out there. Beautiful art, lovable robot characters, cool soundtrack. Well worth your time.
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