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Machinarium is award-winning independent adventure game developed by the makers of Samorost and Botanicula. A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.
Release Date: Oct 16, 2009
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Buy Machinarium

$9.99

Packages that include this game

Buy Amanita Collection

Includes 4 items: Machinarium, Samorost2, Machinarium Soundtrack, Botanicula

Buy Machinarium Soundtrack

$4.99

Reviews

“Machinarium is an extraordinarily beautiful creation”
Rock, Paper, Shotgun

About the Game

Machinarium is award-winning independent adventure game developed by the makers of Samorost and Botanicula.

A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.
  • World: Machinarium world is populated only by robots of various forms and functions. One of the most interesting places in this world is old, rusty and legendary city of Machinarium where the game takes place
  • Story: You will have to get rid of wicked robots from the Black Cap Brotherhood and save the head of the city and also your robot-girl friend
  • Puzzles: You will be solving many logical puzzles, adventure quests, brain teasers and mini-games
  • Graphics: Backgrounds and characters are 2D hand-drawn and there is more then one hour of carefully crafted animations
  • Music: Beautiful original soundtrack was composed and recorded by Floex (Samorost2 OST)
  • Communication: You won't find any lengthy boring dialogs in this game, characters talk by comic bubbles with simple animations and symbols

PC System Requirements

    • OS: Microsoft® Windows® XP/Vista/7
    • Processor: 1.8 Ghz Processor
    • Memory: 1GB Ram
    • Hard Drive: 380MB Free space

Mac System Requirements

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: Intel Mac 1.8 Ghz
    • Memory: 1 GB
    • Hard Drive: 380MB free space
    • Other Requirements:
Helpful customer reviews
14 of 15 people (93%) found this review helpful
437 products in account
9 reviews
43.2 hrs on record
One of the best point-and-click adventure games I've seen, along with Monkey Island series, The Longest Journey series, Syberia series, Broken Sword series, Discworld, Full Thortle, and Broken Age (I may have forgot some.). Brilliant art design and story, with a futuristic sci-fi touch. Definitely a must-play if you enjoy this genre...

Note: Do not make the mistake of comparing Machinarium with Botanicula or Samorost series (which are the other point-and-click adventures of Amanita Design), and coming to a conclusion about Machinarium. Trust me, they are as different as possible.
Posted: June 12th, 2014
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5 of 5 people (100%) found this review helpful
555 products in account
10 reviews
6.6 hrs on record
Machinarium is and adventure game from the hands of developers from Amanita design (who are my fellow countrymen) who are responsible for couple of very well accepted adventure games. Machinarium is another one of those and it can boast a very cute, original and !lovely! art followed by a very decent soundtrack.

Adventures are usually a story driven games and Machinarium is no exception, though compared to other adventures it is quite exceptional. There is not a single line of text (spoken or written) and the story is narrated with the use of comics bubbles showing thoughts of characters in pictures. I would not like to spoil anything and my memory is also a little fuzzy since I have been playing the game with months worth of pauses so I will not dig deep into the story, but to outline it a little I will say at least a bit. You are a small, male robot who has been separated from his sweet robot "girlfriend" and you have to find her. To do so you have to travel through a robot town doing the usuall adventurist stuff like using and combining items.

As for the art itself, as I have said, it is really cute however overally the locations and characters are actually depressing, very dark and negatively industrial. This leads to pretty mixed feelings because on one hand you admire the cuteness of the drawings, on the other you feel sorry and sad.

What I cannot vouch for is the design of the puzzles. They are not insanely hard, actually you will probably be able to guess what you are supposed to do pretty fast, or that was at least my case, however the steps needed to get it done seemed pretty much random and I did often struggle with them. There is nothing more frustrating than knowing the answer and struggling with finding the right paper to write it on. Because of that I often had to resort to using the build in hint system.

The hint system has two levels. Upon using the first level, your little robot will pop a thought comics bubble and give you a small hint usually pointing out what it is you should do in the current room and you are to find a way to do it yourself. This may help you, but as I have already said, figuring out what to do is not much of a problem, but how to do it, that's the question. And that is what level 2 hint is for, if you are really desperate you can use it, but in order for it to work you have to finish a small mini-game which involves navigating a key through areas and monsters in kind of a side scrolling shoot-them-up (like Space Impact on old Nokia cells). Upon finishing it (and you will probably hate every second of it, because it has terrible hitbox and is just no fun) you will be given a comics like page in a book showing you step-by-step walkthrough.

So to sum up, I did like this game to an extent mainly because of the art and soundtrack. Story was good enough but I was really annoyed with puzzles and the hint system. I do recommend you to play this game, but I would say, don't feel a shame if you want to grab a hint or two, or rather get a walkthrough on the internet (if you hate the minigame required to complete for the hint as much as I did) when you are stuck for unreasonably long time.
Posted: March 16th, 2014
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3 of 4 people (75%) found this review helpful
117 products in account
4 reviews
7.3 hrs on record
I'm not really a fan of point and click adventure games but this game was fun to play through it. The whole game revolves around you solving puzzles to continue forward. Some of the puzzles were a challenge to solve but when you do solve it without hints you feel really smart lol.
Posted: March 30th, 2014
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1 of 1 people (100%) found this review helpful
17 products in account
1 review
7.3 hrs on record
Beautiful artwork and graphics, love the twists and enigmatic puzzles. Big well done on the music as well, it gives an ambience and emotional atmosphere. Definitely a game worth trying!
Posted: May 14th, 2014
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1 of 1 people (100%) found this review helpful
198 products in account
7 reviews
6.8 hrs on record
Machinarium is a point-and-click adventure game with heavy use of puzzles and brain teasers. It’s created by Amanita Design, a small, independent game developing studio based in the Czech Republic. The game was released in 2009, but that something is “old” doesn’t necessarily mean that it’s bad. “Old” in this case means that us patient gamers can get it on sale. “Old” in this case also means that the game is written in Flash, but we’ll come back to that later. Machinarium tells the story about Josef, a little robot who finds himself dumped on a scrapheap. After re-assembling himself he sets off towards the city to look for a friend. The story, which is told without the use of text or dialogue, unfolds as you play, and even though it’s not the most intriguing and creative story I’ve seen – you’ll probably feel it’s very familiar – it’s very well told.

The story’s backdrop is beautiful, hand-drawn scenes accompanied to a lovely soundtrack by Floex, Amanita Design’s own in-house “sound maker”, as he is entitled on their website. The soundtrack is available here if you want to listen to it. If I’d have to label it, I’d call it “industrial chill”, which is perfect for Machinarium – except for some plants and a bit of water, everything in the game is mechanized and industrial, including the local wild life. The game design is extraordinary well thought-through and the attention to detail is impressive.

The puzzles you stumble across in Machinarium are mostly about pattern recognition. How to interact with the environment is also often part of the puzzles, which are very well balanced and just challenging enough for Average Joe. I got stuck once, but even if that happens, there is hope. Josef will have a small clue for you most of the time and if you find yourself feeling like an idiot for not being able to solve a puzzle even with his help, you can play a little mini-game that will reveal the solution, or at least give you some very good clues on how to solve it.

But Machinarium, like all games, has its flaws. The game is written in Flash, and clicking the right mouse button brings up the Flash menu with its “About Flash” and whatnot. Since clicking the right mouse button is usually some kind of action in other point-and-click adventure games – for instance that you automatically put whatever you are holding back in to your inventory – the Flash menu got a bit annoying after a while. It’s mostly my own fault though, for not being able to memorize that I could not use the right mouse button to return whatever the little robot was holding in his hand back to the inventory. Instead the inventory had to be opened before the item could be returned. Point-and-click adventure games often involves a lot of pointing and clicking – hence the genre’s name – with items from the inventory, a process that got rather tedious.

The game lagged considerably on my computer when played in fullscreen. It have to be said that my hardware isn’t what you would call state of the art, but it should be able to handle a game from 2009. Hardware acceleration was turned on in the Flash settings, but that didn’t help at all. I ended up playing the game in windowed mode, which worked a lot better and was fine since fullscreen didn’t really add anything to the game: The resolution used in both fullscreen and window mode is the same. The immense detail of the background images also proved to be a challenge: In one of the scenes, it was virtually impossible to see that the main character could interact with an object on the screen, and it was only by accident I clicked on it.

But in spite of these minor issues, Machinarium is a great game. If you like puzzle games and brain teasers, you should go right ahead and buy it. It won’t entertain you that long, it took me only 6 hours to complete the game and I really suck at puzzles, but at the asking price of USD 10 it’s certainly worth it.

This review is also available on http://www.vegard.net/.
Posted: March 8th, 2014
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117 of 133 people (88%) found this review helpful
358 products in account
30 reviews
0.9 hrs on record
This, has to be the most compelling story I've ever played through in a game. One of the best, most charmingly clever, point & click titles I've ever played, a masterpiece of a game. The rustic hand drawn graphics are genuinely exquisite and really help disguise the click areas of this game. Features a really touching twisted fate mecha-folkstory, of a young robot living in a steam-punk dystopian wasteland, trying to save an enslaved princess robot. The only dialog between the characters are small animated scenes inside thought bubbles, which I think is a cool way to help tell a story without literal or verbal ques. The music is beautiful, very original and thought provoking, it really helped set the tone. You'll come across the occasional puzzle here and there and they're are some tough ones, but none are too frustrating. Unlike many titles in this genre, Machinarium consistently had me at an "aHa!" moment, great game 10/10
Posted: December 3rd, 2013
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Awards

- IGF, Excellence in Visual Art Award
- Gamasutra, Best Indie Game Of The Year
- VGChartz.com, Best Indie Game Of The Year